March 2002
- ADMIN: Sorry for the delays J C Lawrence
 - progress quest matt hellige
 - progress quest Frank Crowell
 
- Synchronizing Client and Server... Dan MacDonald
 - Synchronizing Client and Server... Daniel.Harman@barclayscapital.com
 - Synchronizing Client and Server... Vincent Archer
 - Synchronizing Client and Server... Daniel.Harman@barclayscapital.com
 - Synchronizing Client and Server... Fred Clift
 
- Synchronizing Client and Server... Dan MacDonald
 
- Thank you from MudWorld ucmm@inetsolve.com
 - [rpg-create] Female Gamers (fwd) J C Lawrence
 - Time Theory David C.Z. Wacks
 - Time Theory Marc Bowden
 - Time Theory Travis Nixon
 - Time Theory Marc Bowden
 - Time Theory Koster, Raph
 
- Time Theory Freeman, Jeff
 
- Time Theory Eli Stevens
 
- Time Theory Matt Mihaly
 - Time Theory Peter Tyson
 
- Time Theory Mats Lidstrom
 - Time Theory Anderson, David
 - Time Theory Mats Lidstrom
 - Time Theory Vincent Archer
 - Time Theory David Kennerly
								Mats Lidstrom wrote:
>From: "Anderson, David" <david.anderson@tfp.com>
>> From: Mats Lidstrom [mailto:mats.lidstrom@torpet.ac]
>>> From: "David C.Z. Wacks" <david@dreamzion.com>
>>>> I am toying with the idea of keeping ticks for events
>>>> (healing/combat/etc) but using real time to synch mud time. so
>>>> 1 dayÚy
>>> The downside of that is that since most people got a couple of
>>> hours a day to play they will always experience the same stretch
>>> of time in your MUD. If your MUD is on the other side of the
>>> globe from me and I log in when I'm home from work I always see
>>> the nighttime/early morning in there.
>> 3. 24 hours = a real life day. Basically what you're saying, so
>> you can say January the 15th at 5pm, and it will match up
>> exactly with the real life date/time.
> Since I'm a believer in keeping it simple this is the method I'd
> use. Just add or subtract your tz difference and you're set for
> your meeting. Then just run the day/night changes 4 times a day
> and call them quarters so you could actually just say "December
> 24:th, third quarter" to pinpoint an event.
There are two player needs:
1. Variety of solar experience.
2. Easy player appointment scheduling.
Has someone combined these following configurations?
Game Sun Period = 1 hour;
Game Date = Real Date;
This satisfies both needs without introducing a problem. Many
players don't care about an inconsistency between time (e.g. 1:30
p.m.) and sun period (e.g. Sunset).
Sun Period = 1 Hour
I say "Sun Period" (sunrise through sunrise) instead of "Day" to
prevent confusion between scheduling (a date) and solar-dependent
events (day/night events).
Sun Period (every hour):
Sunrise 0:00
Noon 0:15
Sunset 0:30
Midnight 0:45
In crontab format:
00 * * * * Sunrise
15 * * * * Noon
30 * * * * Sunset
45 * * * * Midnight
This is convenient to remember and decreases wait-time for a sun
period trigger, such as a quest that only occurs at midnight.
One could then test the exact day-night ratio and adjust as desired.
For example: if most players prefer 85% daylight (instead of above
50% daylight), shift above schedule to: 00, 25, 50, 55.
Game Date = Real Date
Scheduling meetings for groups of players (guild, village, world) is
best done through real-world dating. Of course the real-world has
time zone problems. So be it. In the real-world many have to
schedule time-zones with others in other time zones. This is more
reason not to burden the player with yet another conversion to
remember.
All time-dependent effects, such as spell durations, are listed in
real-life time. Poison lasts 5 minutes. End of explanation. While
a protection spell that lasts 1 hour is lasting through a complete
sun period, again, many players don't care about this inconsistency.
David - Time Theory Torgny Bjers
 
- [GameDesign] "How to tell if a game design is good or bad" (fwd) J C Lawrence
 - [decentralization] time may have structure (fwd) J C Lawrence
 - EQ RPG Daniel.Harman@barclayscapital.com
 - Rapture Matt Mihaly
 - Re:Time Theory Talies the Wanderer
 - Re:Time Theory Travis Nixon
 - Re:Time Theory Leland Hulbert II
 
- MMORPG Comparison Elia Mörling
 - More Prevalent and Effective Emotes Paul Schwanz
 - More Prevalent and Effective Emotes John Buehler
 
- Meridian 59 re-launched! Brian 'Psychochild' Green
 - MUD-Dev GDC dinner and Pseudo-META BBQ J C Lawrence
 - [Meta] EQ RPG J C Lawrence
 - Blacksnow revisted Daniel.Harman@barclayscapital.com
 - Blacksnow revisted Caliban Tiresias Darklock
 - Blacksnow revisted Steve {Bloo} Daniels
 - Blacksnow revisted Caliban Tiresias Darklock
 - Blacksnow revisted Jessica Mulligan
 - Blacksnow revisted Jeff Cole
 - Blacksnow revisted Caliban Tiresias Darklock
 - Blacksnow revisted amanda@alfar.com
 - Blacksnow revisted Zach Collins {Siege}
 - Blacksnow revisted Caliban Tiresias Darklock
 - Blacksnow revisted amanda@alfar.com
 - Blacksnow revisted Caliban Tiresias Darklock
 
- Blacksnow revisted Marian Griffith
 - Blacksnow revisted Caliban Tiresias Darklock
 - Blacksnow revisted amanda@alfar.com
 
- Blacksnow revisted Eli Stevens
 - Blacksnow revisted Caliban Tiresias Darklock
 - Blacksnow revisted Mark Eaton
 - Blacksnow revisted Kylotan
 - Blacksnow revisted Matt Mihaly
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 - Blacksnow revisted Matt Mihaly
 - Blacksnow revisted Marc Bowden
 
- Blacksnow revisted Paul Schwanz
 - Blacksnow revisted Kylotan
 - Blacksnow revisted Matt Mihaly
 - Blacksnow revisted shaver@mozilla.org
 - Blacksnow revisted Patrick Black
 - Blacksnow revisted Matt Mihaly
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 - Blacksnow revisted Matt Mihaly
 - Blacksnow revisted Amanda Walker
 - Blacksnow revisted Matt Mihaly
 - Blacksnow revisted Amanda Walker
 - Blacksnow revisted Matt Mihaly
 
- Blacksnow revisted Damion Schubert
 
- Blacksnow revisted Damion Schubert
 - Blacksnow revisted Ron Gabbard
 - Blacksnow revisted Matt Mihaly
 - Blacksnow revisted shren
 - Blacksnow revisted Matt Mihaly
 - Blacksnow revisted Paul Schwanz
 - Blacksnow revisted shren
 - Blacksnow revisted Matt Mihaly
 - Blacksnow revisted shren
 - Blacksnow revisted Matt Mihaly
 
- Blacksnow revisted Paul Schwanz
 
- Blacksnow revisted Damion Schubert
 - Blacksnow revisted shren
 - Blacksnow revisted Damion Schubert
 - Blacksnow revisted shren
 - Blacksnow revisted Matt Mihaly
 
- Blacksnow revisted Matt Mihaly
 - Blacksnow revisted shren
 - Blacksnow revisted Damion Schubert
 
- Blacksnow revisted Daniel.Harman@barclayscapital.com
 - Blacksnow revisted Matt Mihaly
 - Blacksnow revisted shren
 - Blacksnow revisted Daniel.Harman@barclayscapital.com
 
- Blacksnow revisted Damion Schubert
 - Blacksnow revisted Matt Mihaly
 
- Blacksnow revisted Damion Schubert
 
- Blacksnow revisted Paul Schwanz
 
- Blacksnow revisted Jessica Mulligan
 - Blacksnow revisted Christopher Kohnert
 - Blacksnow revisted Caliban Tiresias Darklock
 
- Blacksnow revisted Bill Williamson
 
- Blacksnow revisted Steve {Bloo} Daniels
 - Blacksnow revisted Caliban Tiresias Darklock
 
- Blacksnow revisted fred@clift.org
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 - Blacksnow revisted Hans-Henrik Staerfeldt
 - Blacksnow revisted Matt Mihaly
 
- Blacksnow revisted Caliban Tiresias Darklock
 - Blacksnow revisted Daniel.Harman@barclayscapital.com
 - Blacksnow revisted Caliban Tiresias Darklock
 - Blacksnow revisted Daniel.Harman@barclayscapital.com
 - Blacksnow revisted Caliban Tiresias Darklock
 
- Blacksnow revisted Kyle Leithoff
 
- Blacksnow revisted Christopher Allen
 - Blacksnow revisted Stefan Ripperger
 - Blacksnow revisted Fred Clift
 - Blacksnow revisted Mike Shaver
 
- [Meta] EQ RPG Brian 'Psychochild' Green
 - [Meta] EQ RPG Dave Rickey
 - [Meta] EQ RPG Vincent Archer
 
- Blacksnow revisited John Robert Arras
 - Blacksnow revisited Caliban Tiresias Darklock
 - Blacksnow revisited Steve {Bloo} Daniels
 - Blacksnow revisited Hans-Henrik Staerfeldt
 - Blacksnow revisited Mike Mormando
 - Blacksnow revisited Matt Mihaly
 
- Re Moved: [Meta] EQ RPG szii@sziisoft.com
 - Re Moved: [Meta] EQ RPG Rogue_Buddha
 - Re Moved: [Meta] EQ RPG Matt Mihaly
 
- Blacksnow revisited Robert A. Rice Jr.
 - [PR] Skotos Releases Hegemony Strategic Game Christopher Allen
 - Skotos Seven StoryBuilder Obstacles & Openings Christopher Allen
 - NEWS: mooix beta 1 released (successor to perlmoo) Joey Hess
 - NEWS: mooix beta 1 released (successor to perlmoo) Fred Clift
 - NEWS: mooix beta 1 released (successor to perlmoo) F. Randall Farmer
 
- Prediction (Was: Quake II has gone GPL) T o F
 - Emminent Wisdom Mike Povoski
 - Emminent Wisdom shannona@skotos.net
 
- Schubert's law of player expections John Szeder
 - Re Moved: [Meta] EQ RPG Jason Booth
 - Money matters Jean, Yannick (îlot)
 - Money matters eric rhea
 
- Alternatives to Permadeath Jon Leonard
 - Alternatives to Permadeath Richard A. Bartle
 - Alternatives to Permadeath Blane Bramble
 - Alternatives to Permadeath szii@sziisoft.com
 - Alternatives to Permadeath Casbaria
 - Alternatives to Permadeath Mordengaard
 
- Alternatives to Permadeath Brian Bilek
 
- Alternatives to Permadeath Jason Booth
 - Alternatives to Permadeath Richard A. Bartle
 - Alternatives to Permadeath Sasha Hart
 - Alternatives to Permadeath Travis Casey
 
- Alternatives to Permadeath T o F
 
- User-created content ownership Edward Glowacki
 - User-created content ownership Zach Collins {Siege}
 - User-created content ownership Christopher Allen
 - User-created content ownership Richard A. Bartle
 - User-created content ownership Christopher Allen
 - User-created content ownership Sean Kelly
 - User-created content ownership Richard A. Bartle
 - User-created content ownership Blane Bramble
 
- User-created content ownership Jon Lambert
 
- Black Snow Revisited Jessica Mulligan
 - Black Snow Revisited Matt Mihaly
 - Black Snow Revisited Jeff Cole
 - Black Snow Revisited Jeff Cole
 
- Black Snow Revisited ghovs
 - Black Snow Revisited amanda@alfar.com
 - Black Snow Revisited Caliban Tiresias Darklock
 - Black Snow Revisited amanda@alfar.com
 - Black Snow Revisited Marian Griffith
 - Black Snow Revisited John Buehler
 - Black Snow Revisited Rudy Fink
 
- Black Snow Revisited Fred Clift
 - Black Snow Revisited Caliban Tiresias Darklock
 
- Black Snow Revisited Matt Mihaly
 - Black Snow Revisited ghovs
 - Black Snow Revisited Matt Mihaly
 - Black Snow Revisited Fred Clift
 
- Black Snow Revisited Norman Short
 - Black Snow Revisited Kristen L. Koster
 - Black Snow Revisited Matt Mihaly
 
- Black Snow Revisited amanda@alfar.com
 - Black Snow Revisited Fred Clift
 - Black Snow Revisited Norman Short
 - Black Snow Revisited Matt Mihaly
 - Black Snow Revisited Fred Clift
 
- Black Snow Revisited Adam
 - Black Snow Revisited Fred Clift
 - Black Snow Revisited Caliban Tiresias Darklock
 
- Black Snow Revisited Derek Licciardi
 - Black Snow Revisited Adam
 - Black Snow Revisited Koster, Raph
 - Black Snow Revisited Richard Woolcock
 
- Black Snow Revisited Derek Licciardi
 - Black Snow Revisited Adam
 
- Black Snow Revisited Dan Merillat
 - Black Snow Revisited amanda@alfar.com
 - Black Snow Revisited Jeremy Noetzelman
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 - Black Snow Revisited Jeremy Noetzelman
 - Black Snow Revisited Zach Collins {Siege}
 - Black Snow Revisited Matt Mihaly
 
- Black Snow Revisited Matt Mihaly
 - Black Snow Revisited John Robert Arras
 - Black Snow Revisited Caliban Tiresias Darklock
 - Black Snow Revisited Matt Mihaly
 
- Black Snow Revisited Jon Lambert
 
- Black Snow Revisited David H. Loeser Jr.
 - Black Snow Revisited Brian Bilek
 - Black Snow Revisited Caliban Tiresias Darklock
 - Black Snow Revisited Marian Griffith
 - Black Snow Revisited Fred Clift
 
- Conference of possible interest for commercial games Rayzam
 - BIZ NEWS: Virtual kingdom richer than Bulgaria Kylotan
 - HELP WANTED! Roger Hicks
 - HELP WANTED! Shane Gough
 
- Black Snow Revisited Dave Rickey
 - Black Snow Revisited Brad McQuaid
 - Black Snow Revisited Leverett, William
 - Black Snow Revisited Caliban Tiresias Darklock
 - Black Snow Revisited amanda@alfar.com
 
- Black Snow Revisited Dr. Cat
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 - Black Snow Revisited Jason Booth
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 - Black Snow Revisited Matt Mihaly
 
- Black Snow Revisited Hans-Henrik Staerfeldt
 
- Black Snow Revisited Ola Fosheim Grøstad
 
- GDC articles Koster, Raph
 - GDC articles Koster, Raph
 
- TECH: Complex NPCs * * * * * *
 - TECH: Complex NPCs Acius
 - TECH: Complex NPCs Dave Rickey
 - TECH: Complex NPCs tryguy74@hotmail.com
 - TECH: Complex NPCs Sasha Hart
 
- TECH: Complex NPCs Sean Kelly
 - TECH: Complex NPCs tryguy74@hotmail.com
 
- TECH: Complex NPCs John Robert Arras
 - TECH: Complex NPCs tryguy74@hotmail.com
 
- TECH: Complex NPCs Rudy Neeser
 - TECH: Complex NPCs Robert Zubek
 - TECH: Complex NPCs Madrona Tree
 - TECH: Complex NPCs tryguy74@hotmail.com
 
- TECH: Complex NPCs Sasha Hart
 - TECH: Complex NPCs Sean Kelly
 
- More GDC Koster, Raph
 - My GDC talks Koster, Raph
 - My GDC talks Koster, Raph