March 2002
- ADMIN: Sorry for the delays J C Lawrence
- progress quest matt hellige
- progress quest Frank Crowell
- Synchronizing Client and Server... Dan MacDonald
- Synchronizing Client and Server... Daniel.Harman@barclayscapital.com
- Synchronizing Client and Server... Vincent Archer
- Synchronizing Client and Server... Daniel.Harman@barclayscapital.com
- Synchronizing Client and Server... Fred Clift
- Synchronizing Client and Server... Dan MacDonald
- Thank you from MudWorld ucmm@inetsolve.com
- [rpg-create] Female Gamers (fwd) J C Lawrence
- Time Theory David C.Z. Wacks
- Time Theory Marc Bowden
- Time Theory Travis Nixon
- Time Theory Marc Bowden
- Time Theory Koster, Raph
- Time Theory Freeman, Jeff
- Time Theory Eli Stevens
- Time Theory Matt Mihaly
- Time Theory Peter Tyson
- Time Theory Mats Lidstrom
- Time Theory Anderson, David
- Time Theory Mats Lidstrom
- Time Theory Vincent Archer
- Time Theory David Kennerly
- Time Theory Torgny Bjers
- [GameDesign] "How to tell if a game design is good or bad" (fwd) J C Lawrence
- [decentralization] time may have structure (fwd) J C Lawrence
- EQ RPG Daniel.Harman@barclayscapital.com
- EQ RPG Marc Bowden
- EQ RPG Freeman, Jeff
- EQ RPG Michael Tresca
Daniel.Harman@barclayscapital.com posted on Wednesday, March 13,
2002 4:02 AM:
> Definitely an interesting move, I wonder how much of the rule set
> from the online version they will migrate. I also wonder whether
> people will want to play it when there are richer D&D campaign
> settings, and if you like EQ that much, won't you be playing the
> online version? Still, it will be interesting to see how this
> plays out.
I've always felt that cross-marketing is an integral way to get new
players. Advertising in game magazines to gamers who already play
MMORPGs is pointless -- you're just trading the same customers back
and forth. By exploring loosely related genres, there's the
potential to garner new customers. As has been stated before
(although I have my doubts about this), there isn't a lot of
competition between the various gaming/interest types.
In the world of the gaming geek, there's quite a few creative
channels that could be advertised or otherwise used to complement a
game:
* Comic Books
* Role-Playing Games
* Card Games
* Movies
* Novels
* Miniatures/Wargaming
* Action Figures
* Animated Series
Pool of Radiance attempted to cross genres with a paper RPG and dice
bag accompanying the game.
The critics panned it. It's #845 in Amazon's sales rank.
The other cross-genre attempts I've noticed:
* EverQuest comic
* EverQuest action figures
* Warhammer action figures
* A host of D&D related stuff (see
http://www.wizards.com/dnd/article.asp?x=dnd/br/br20011201a).
WOTC has used this strategy before -- FINALLY. Wheel of Time has
been licensed to D20 -- in this case, from novel to RPG. Now SSS is
buying recognizable licenses.
If there isn't much cross-pollination between gaming channels, it
can only help the MMORPG and the RPG by introducing people to
something they might not normally play. Imagine -- people may play
the MMORPG not for the shiny graphics but because they like the
characters, classes, and rules they played in a RPG.
Heh.
Mike "Talien" Tresca
RetroMUD Administrator
http://www.retromud.org/talien - EQ RPG Zach Collins {Siege}
- EQ RPG Michael Tresca
- Rapture Matt Mihaly
- Re:Time Theory Talies the Wanderer
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- Re:Time Theory Leland Hulbert II
- MMORPG Comparison Elia Mörling
- More Prevalent and Effective Emotes Paul Schwanz
- More Prevalent and Effective Emotes John Buehler
- Meridian 59 re-launched! Brian 'Psychochild' Green
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- [Meta] EQ RPG J C Lawrence
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- [PR] Skotos Releases Hegemony Strategic Game Christopher Allen
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- NEWS: mooix beta 1 released (successor to perlmoo) Joey Hess
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- Prediction (Was: Quake II has gone GPL) T o F
- Emminent Wisdom Mike Povoski
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- Schubert's law of player expections John Szeder
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- GDC articles Koster, Raph
- GDC articles Koster, Raph
- TECH: Complex NPCs * * * * * *
- TECH: Complex NPCs Acius
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- More GDC Koster, Raph
- My GDC talks Koster, Raph
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