December 2002
- Towards virtual worlds ... (and the failure of the current industry) Marc De Mesel
- Towards virtual worlds ... (and the failure of the current industry) Rayzam
- Towards virtual worlds ... (and the failure of the current industry) Dave Rickey
- Towards virtual worlds ... (and the failure of the current industry) Jon A. Lambert
- Towards virtual worlds ... (and the failure of the current industry) Richard A. Bartle
- Retention without Addiction? Paul Schwanz
- Retention without Addiction? Madrona Tree
- Retention without Addiction? Paul Schwanz
- Retention without Addiction? Ted L. Chen
- Retention without Addiction? Terrence Martin
- Retention without Addiction? Acius
- Retention without Addiction? Freeman, Jeff
- Retention without Addiction? shren
- Retention without Addiction? Matthew Dobervich
- Retention without Addiction? Koster, Raph
- Retention without Addiction? shren
- Retention without Addiction? Marc Fielding
- Retention without Addiction? Ted L. Chen
- Retention without Addiction? Marc Fielding
- Retention without Addiction? Damion Schubert
- Retention without Addiction? Sasha Hart
- Retention without Addiction? Dave Rickey
- Retention without Addiction? Daniel.Harman@barclayscapital.com
- Retention without Addiction? Marc Fielding
- Retention without Addiction? Koster, Raph
- Retention without Addiction? Sean Kelly
- Retention without Addiction? Matt Mihaly
- Retention without Addiction? Valerio Santinelli
- Retention without Addiction? shren
- Retention without Addiction? Valerio Santinelli
- Retention without Addiction? shren
- Retention without Addiction? sean@ffwd.cx
- Retention without Addiction? sean@ffwd.cx
- Retention without Addiction? Matt Mihaly
- Retention without Addiction? Valerio Santinelli
- Retention without Addiction? Amanda Walker
- Retention without Addiction? Matthew Dobervich
- Retention without Addiction? Dave Trump
- Retention without Addiction? Koster, Raph
- Retention without Addiction? Kwon Ekstrom
- Retention without Addiction? Sean Kelly
- Retention without Addiction? Daniel.Harman@barclayscapital.com
- Retention without Addiction? Freeman, Jeff
- Retention without Addiction? Brian Hook
- Retention without Addiction? Daniel.Harman@barclayscapital.com
- Retention without Addiction? Amanda Walker
- Retention without Addiction? Lars Duening
- Retention without Addiction? amanda@alfar.com
- Retention without Addiction? bradley newton haug
- Retention without Addiction? Jessica Mulligan
- Retention without Addiction? Matt Mihaly
- Retention without Addiction? Wes Connell
- Retention without Addiction? Matt Mihaly
- Retention without Addiction? Koster, Raph
- Retention without Addiction? bradley newton haug
- Retention without Addiction? Koster, Raph
- Retention without Addiction? Wes Connell
- Retention without Addiction? Freeman, Jeff
- Retention without Addiction? shren
- Retention without Addiction? Paul Schwanz
- Retention without Addiction? ceo@grexengine.com
- Retention without Addiction? Tom Hubina
- Retention without Addiction? Sage
- Retention without Addiction? Acius
- Retention without Addiction? Matt Mihaly
- Retention without Addiction? brian hook
- Retention without Addiction? Koster, Raph
- Retention without Addiction? Chris Holko
- Retention without Addiction? Koster, Raph
- Retention without Addiction? Matt Mihaly
- Retention without Addiction? Marian Griffith
- Retention without Addiction? Matt Mihaly
- Retention without Addiction? Paul Schwanz
- Retention without Addiction? Matt Mihaly
- Retention without Addiction? Daniel.Harman@barclayscapital.com
- Retention without Addiction? Sasha Hart
- Retention without Addiction? Ted L. Chen
- Retention without Addiction? Madrona Tree
- Retention without Addiction? Rayzam
- Retention without Addiction? Koster, Raph
- Retention without Addiction? Daniel.Harman@barclayscapital.com
- Retention without Addiction? Vincent Archer
- Retention without Addiction? Lars Duening
- Retention without Addiction? Eric Hu
- Retention without Addiction? Sasha Hart
- Retention without Addiction? Eric Hu
- Retention without Addiction? Sasha Hart
- Retention without Addiction? Ted L. Chen
- Retention without Addiction? Eric Hu
- Retention without Addiction? shren
- Retention without Addiction? Dave Rickey
- Retention without Addiction? Sasha Hart
- Retention without Addiction? Matt Mihaly
- Retention without Addiction? Paul Schwanz
- Retention without Addiction? Matt Mihaly
- Retention without Addiction? Ted L. Chen
- Retention without Addiction? Ted L. Chen
- Retention without Addiction? Koster, Raph
- Retention without Addiction? Sage
- Retention without Addiction? Madrona Tree
- Retention without Addiction? Clay
- Retention without Addiction? rayzam
- Retention without Addiction? Kwon Ekstrom
- Retention without Addiction? Jessica Mulligan
- Retention without Addiction? Amanda Walker
- Retention without Addiction? Jessica Mulligan
- Retention without Addiction? bradley newton haug
- Retention without Addiction? Sasha Hart
- Retention without Addiction? rayzam
- Retention without Addiction? Sasha Hart
- Retention without Addiction? rayzam
- Retention without Addiction? Amanda Walker
- Retention without Addiction? Marc Fielding
- Retention without Addiction? Matt Mihaly
- Retention without Addiction? Sasha Hart
- Retention without Addiction? bradley newton haug
- Retention without Addiction? Koster, Raph
- Retention without Addiction? bradley newton haug
- Gamespy - Mod Support in the Game World Frank Crowell
- Free FFT Christopher Kohnert
- Online Games Fighting Terrorism Dave Rickey
- Online Games Fighting Terrorism Koster, Raph
- Online Games Fighting Terrorism Dave Rickey
- Online Games Fighting Terrorism Marc Fielding
- Online Games Fighting Terrorism shren
- Online Games Fighting Terrorism Sean Kelly
- Online Games Fighting Terrorism Koster, Raph
- Online Games Fighting Terrorism amanda@alfar.com
- Online Games Fighting Terrorism Dave Rickey
- Online Games Fighting Terrorism Daniel.Harman@barclayscapital.com
- Online Games Fighting Terrorism Vincent Archer
- Online Games Fighting Terrorism Marc Hernandez
- Online Games Fighting Terrorism Matt Mihaly
- Online Games Fighting Terrorism Andrew L. Tepper
- Online Games Fighting Terrorism Amanda Walker
- AI not worth doing in our games? Sasha Hart
- AI not worth doing in our games? Freeman, Jeff
- AI not worth doing in our games? amanda@alfar.com
- AI not worth doing in our games? Marc Fielding
- AI not worth doing in our games? Kwon Ekstrom
- AI not worth doing in our games? Freeman, Jeff
- AI not worth doing in our games? shren
- AI not worth doing in our games? Kwon Ekstrom
- AI not worth doing in our games? Sean Kelly
- AI not worth doing in our games? Sasha Hart
- AI not worth doing in our games? Freeman, Jeff
- AI not worth doing in our games? Ted L. Chen
- AI not worth doing in our games? Sasha Hart
- AI not worth doing in our games? Robert Zubek
- AI not worth doing in our games? David H. Loeser Jr.
- AI not worth doing in our games? Damion Schubert
- AI not worth doing in our games? David H. Loeser Jr.
- AI not worth doing in our games? rayzam
- AI not worth doing in our games? Marian Griffith
- AI not worth doing in our games? Damion Schubert
- AI not worth doing in our games? David H. Loeser Jr.
- AI not worth doing in our games? Daniel.Harman@barclayscapital.com
- AI not worth doing in our games? Matt Mihaly
- AI not worth doing in our games? Damion Schubert
- AI not worth doing in our games? Daniel.Harman@barclayscapital.com
- AI not worth doing in our games? Kwon Ekstrom
- AI not worth doing in our games? Matt Mihaly
- AI not worth doing in our games? Travis Casey
- AI not worth doing in our games? amanda@alfar.com
- AI not worth doing in our games? Damion Schubert
- AI not worth doing in our games? Sasha Hart
- AI not worth doing in our games? Christer Enfors
- Total Annilation of Downtime shren
- Total Annilation of Downtime amanda@alfar.com
- Total Annilation of Downtime Koster, Raph
- Total Annilation of Downtime Matthew Dobervich
- Total Annilation of Downtime Koster, Raph
- Total Annilation of Downtime Jessica Mulligan
- Total Annilation of Downtime Justin Quimby
- Total Annilation of Downtime Matt Mihaly
- Total Annilation of Downtime Amanda Walker
- Total Annilation of Downtime Daniel.Harman@barclayscapital.com
- Total Annilation of Downtime Chris Holko
- Total Annilation of Downtime Daniel.Harman@barclayscapital.com
- Total Annilation of Downtime Daniel.Harman@barclayscapital.com
- Total Annilation of Downtime Amanda Walker
- Total Annilation of Downtime Wes Connell
- Total Annilation of Downtime J C Lawrence
- Total Annilation of Downtime Daniel.Harman@barclayscapital.com
- Total Annilation of Downtime Sanvean
- Total Annilation of Downtime Matt Mihaly
- Total Annilation of Downtime Daniel.Harman@barclayscapital.com
- Total Annilation of Downtime Matt Mihaly
- Total Annilation of Downtime Daniel.Harman@barclayscapital.com
- Total Annilation of Downtime Eric Hu
- Total Annilation of Downtime Steven J. Owens
- Total Annilation of Downtime Eric Hu
- Total Annilation of Downtime Marc Fielding
- Total Annilation of Downtime Amanda Walker
- Total Annilation of Downtime Wes Connell
- Total Annilation of Downtime Marc Fielding
- Total Annilation of Downtime Matt Mihaly
- Total Annilation of Downtime Amanda Walker
- Total Annilation of Downtime Marc Fielding
- Total Annilation of Downtime Amanda Walker
- Total Annilation of Downtime Brad McQuaid
- Total Annilation of Downtime Amanda Walker
- Total Annilation of Downtime Brad McQuaid
- Total Annilation of Downtime Frank Crowell
- Total Annilation of Downtime shren
- Total Annilation of Downtime Daniel.Harman@barclayscapital.com
- Total Annilation of Downtime Daniel.Harman@barclayscapital.com
- Total Annilation of Downtime Freeman, Jeff
- Total Annilation of Downtime Vincent Archer
- Total Annilation of Downtime shren
- Total Annilation of Downtime Eric Hu
- Total Annilation of Downtime Amanda Walker
- Total Annilation of Downtime Matt Mihaly
- Total Annilation of Downtime Amanda Walker
- Total Annilation of Downtime Damion Schubert
- Total Annilation of Downtime Amanda Walker
- Retention without Addiction? (Koster, Raph) Dr. Cat
- MudDev FAQ - part I Marian Griffith
- MudDev FAQ - part II Marian Griffith
- But wait, there's more... Dave Rickey
- Where are raids from? Where are they going? Vladimir Cole
- MMOG Production Costs vs. Audience Growth (was Online Games Fighting Terrorism) Marc Fielding
- AC2 was Total Annilation of Downtime Brian Hook
- AC2 was Total Annilation of Downtime Amanda Walker
- AC2 was Total Annilation of Downtime Sean Kelly
- AC2 was Total Annilation of Downtime Damion Schubert
- Yikes Amanda Walker
- reputation system references Bruce Mitchener
- expansion packs Matt Mihaly
- expansion packs Marc Fielding
- expansion packs Wes Connell
- expansion packs Dave Rickey
- expansion packs Marc Fielding
- expansion packs Koster, Raph
- expansion packs Wes Connell
- expansion packs Eric Hu
- expansion packs Wes Connell
- expansion packs Eric Hu
- expansion packs Wes Connell
- expansion packs Eric Hu
- expansion packs Damion Schubert
- expansion packs Derek Licciardi
- expansion packs Daniel.Harman@barclayscapital.com
- expansion packs Marc Fielding
- expansion packs kressilac@insightbb.com
- (no subject) Kent Peterson
- (no subject) Rayzam
- New Scientist Article... B.Beuger
- New Scientist Article... Rayzam
- New Scientist Article... Marc Fielding
- Questing (was AI not worth doing in our games?) Vincent Archer
- Description Content was: Total Annilation of Downtime Wes Connell
- Complexities of Retention without Addiction? WAS Retention Without Addiction bradley newton haug
- Complexities of Server Implementation? WAS Retention Without Addiction bradley newton haug
- Pay for Item MMOG : Entropia article on Slashdot bradley newton haug
- Pay for Item MMOG : Entropia article on Slashdot Matt Mihaly
- Pay for Item MMOG : Entropia article on Slashdot Justice Ocker
- Pay for Item MMOG : Entropia article on Slashdot John Robert Arras
- Pay for Item MMOG : Entropia article on Slashdot Justice Ocker
- Pay for Item MMOG : Entropia article on Slashdot Marc Fielding
- Pay for Item MMOG : Entropia article on Slashdot Richard Aihoshi aka Jonric
- Pay for Item MMOG : Entropia article on Slashdot John Robert Arras
- Pay for Item MMOG : Entropia article on Slashdot Damion Schubert
- Pay for Item MMOG : Entropia article on Slashdot Matt Mihaly
- Pay for Item MMOG : Entropia article on Slashdot bradley newton haug
- Pay for Item MMOG : Entropia article on Slashdot Wes Connell
- Pay for Item MMOG : Entropia article on Slashdot Damion Schubert
- Pay for Item MMOG : Entropia article on Slashdot Matt Mihaly
- Pay for Item MMOG : Entropia article on Slashdot Matt Mihaly
- Instancing, or Franchising? Dr. Cat
- Questions about my MUD design Christer Enfors
- Questions about my MUD design Peter Harkins
- Questions about my MUD design kressilac@insightbb.com
- Questions about my MUD design Wes Connell
- Questions about my MUD design eric leaf
- Questions about my MUD design Timothy Dang
- Questions about my MUD design Christer Enfors
- Questions about my MUD design marsian@desert-island.m.isar.de
- Towards virtual worlds (and the failure of the current industry) Marcdemesel@hotmail.com
- Persistent worlds in NWN (was: Retention without Addiction?) Matthew Dobervich
- Persistent worlds in NWN (was: Retention without Addiction?) Sean Kelly
- Persistent worlds in NWN (was: Retention without Addiction?) Matthew Dobervich
- Persistent worlds in NWN (was: Retention without Addiction?) Sean Kelly
- Persistent worlds in NWN (was: Retention without Addiction?) Valerio Santinelli
- Persistent worlds in NWN (was: Retention without Addiction?) Matthew Dobervich
- Persistent worlds in NWN (was: Retention without Addiction?) Valerio Santinelli
- Persistent worlds in NWN (was: Retention without Addiction?) Dubious Advocate
- Persistent worlds in NWN (was: Retention without Addiction?) Valerio Santinelli
- Persistent worlds in NWN (was: Retention without Addiction?) Dubious Advocate
- Persistent worlds in NWN (was: Retention without A ddiction?) Koster, Raph
- Persistent worlds in NWN (was: Retention without Addiction?) Dubious Advocate
- Persistent worlds in NWN (was: Retention without Addiction?) Zach Collins {Siege}
- Persistent worlds in NWN (was: Retention without Addiction?) Dubious Advocate
- Persistent worlds in NWN (was: Retention without Addiction?) shren
- Persistent worlds in NWN (was: Retention without Addiction?) Matthew Dobervich
- Persistent worlds in NWN (was: Retention without Addiction?) Dave Rickey
- Persistent worlds in NWN (was: Retention without Addiction?) Valerio Santinelli
- Complexities of MMOG Servers WAS Retention Without Addiction bradley newton haug
- Complexities of MMOG Servers WAS Retention Without Addiction shren
- Complexities of MMOG Servers WAS Retention Without Addiction Amanda Walker
- Complexities of MMOG Servers WAS Retention WithoutAddiction bradley newton haug
- Complexities of MMOG Servers WAS Retention Without Addiction adam
on Thu, Dec 12, 2002 at 01:50:36AM -0500, Amanda Walker wrote:
> On 12/11/02 8:57 PM, bradley newton haug <brad@faithanddisease.com> wrote:
>> While not disagreeing that idiots will mess anything up, with
>> remoting (com+ and .NET, corba, pickyerpoison) and modern
>> languages it's possible to write apps that run the same way no
>> matter how many machines they are spread over.
> Sure. This doesn't mean that they will run well when spread over
> many machines, however.
We dumped CORBA (despite the massive advantages of such a well tried
and tested platform): its too slow, by a consderable factor (for our
usages).
>> While this sounds like an oversimplification, it's not, my server
>> can be spread by threads or instanced objects over any number of
>> machines or processors, and it requires about one extra line for
>> every 20 (there's some initial setup but a snap after that).
> You also have to make sure that you don't hold on to locks (or, if
> possible, use locks at all), don't rely on a single global state
> being consistent, watch out for priority inversion, deal with
> redundancy and failover if a machine crashes or has a hardware
Hmm..admittedly you end up describing some of the easiest problems,
as opposed to the really hard ones. Those things you highlight are
mainly difficult in the same way that your first sorting algorithm
is difficult: they require you to take on board new knowledge, but
after that they are, frankly, striaghtforward. Priority inversion is
the only one that sounds remotely interesting - but I've seen
hundreds fo research papers on it; what do you think happens in
every single pre-emptive OS the first time they get a decent
scheduler going? (hint: certain programs stop working entirely, due
to being starved of CPU by some subtle priority inversion). Its a
really well documented problem! Unless I'm misunderstanding what
you're referring to...
> failure, etc. Managing concurrency on a large scale is a whole
> different ball game than basic client/server setups, and
> concurrency problems (particularly emergent ones like priority
> inversion) can be very hard to spot by looking at the code.
> There's a reason that everyone's big MMORPG servers roll over and
> die the first few times they throw thousands of clients at them
> simultaneously.
...but you are mainly glossing over what these problems might be,
with statements like "There's a reason that ...(but I'm not going to
tell you what it is, possibly because I don't understand
myself)...".
I think Brad is equally glossing over too many details "Whilst this
sounds like an oversimplification, it's not", well yes it is
actually :). When you're talking about a topic where all the facts
are buried in the details (at a high level, one could just say:
Well, I can do a server with more than one client, so why not one
with 1million clients using the same approach?), it does no good to
omit the details themselves ;).
And I, at least, find it rather hard to follow the conversation
properly when no-one's giving enough detail to make it clear to me
what facts they are basing their ideas on.
> What's the #1 complaint of any MMP game? Lag. What's lag? Lag
> happens any time you don't provide plausible feedback to the
> player in under 50ms. What's the biggest cause of lag? Server
> timing and concurrency problems. Network congestion is actually
> farther down the list.
The basis for a very good point; but you neglect to give an example
of why 50ms might be difficult to meet. Today's commodity CPUs are
2Ghz+. Therefore, in 50ms they can execute 100 million
instructions. That's an awful lot of work for an awful lot of
players, before you even get close to having spent 50ms on it!
I'd suggest the reason the lag problem becomes *really* tricky is
due to long critical paths and long pipelines. (Pipeline = several
units/modules /etc of code that each evaluate part of an algorithm,
and pass the partial result on to the next one in the
pipeline. There is absolutely no benefit to putting something
partway through the pipeline - you have to do every step or
none. Critical path = "longest" route through the system, i.e. the
"worst-case scenario").
If you have a 50ms critical path in your system, you can spend 1000
years improving the speed of all the other parts of the system, but
you'll still have a 50ms critical path (potentially; now I'm
oversimplifying? :). The problem is that you don't get to choose
which algorithms to improve: you *have* to do the critical path;
untilyou reduce that, nothing else matters (unless your critical
path only hppens infrequently.)
In a distributed system, you typically do a lot of pipelining (which
spreads the CPU/etc workload among physical servers), and so you can
end up with rather long critical paths. Because the GrexEngine is a
highly distributed system, we've had to work particularly hard on
critical-path reduction. If you create an MMOG system with little or
no distribution, then by comparison you'll have practically no crit
path problems, and I'd hazard a guess that lag is really not a
problem for you.
But I've not spent time on single-system development (doesn't
scale. at all ;), so I wouldn't relly know. The few single-system
MMOGs that I've seen the source code for (and seen them running
under heavy load) don't seem to have a problem with lag at all, but
YMMV.
>> reach a decent one. Of course the last statement probably shows
>> me to be incredibly stupid and naïve. =D
> Overoptimistic, perhaps :-).
> Client/server is one thing. 10K clients / 100 servers is a bit of
> another.
10K clients is not very hard (considerably more work than 0-2000,
but not very hard). 100k client is starting to get really nasty.With
the GrexEngine, our target is closer to 500k -> 1m; (and I'm not
going to be any less vague on numbersuntil we've got solid examples
to prove it :) but then we're using lots of technologies and
patented stuff that doesn't come close to anything so far discussed
on this list, so (whether or not it works :) our approach is
radically different.
We'll be publishing papers on some aspects of our technology next
year with the first two public releases of products. (I'll of course
post them to MUD-DEV too at the time :).
In the meantime, we're looking for some more development partners
right now who would benefit from early access to the technology,
documentation, API's etc. If that sounds like you, feel free to get
in touch with me on this address. We're looking for commercial and
non-commercial developers, although we're most interested in
original projects (where our technology can make the very hard task
of developing something very new a lot easier) or very large player
projects (where you might spend years working on your game and never
quite manage to get the performance good enough, without our help).
Adam M - Complexities of MMOG Servers WAS Retention Without Addiction Amanda Walker
- Complexities of MMOG Servers WAS Retention Without Addiction Bruce Mitchener
- Complexities of MMOG Servers WAS Retention Without Addiction Derek Licciardi
- Is database access a bottleneck? Prevayler. ra-whiteside@attbi.com
- Is database access a bottleneck? Prevayler. Kwon Ekstrom
- Is database access a bottleneck? Prevayler. Dave Rickey
- Is database access a bottleneck? Prevayler. Damion Schubert
- Is database access a bottleneck? Prevayler. Matt Mihaly
- Is database access a bottleneck? Prevayler. Daniel.Harman@barclayscapital.com
- Is database access a bottleneck? Prevayler. Josh Goldshlag
- Is database access a bottleneck? Prevayler. shren
- Is database access a bottleneck? Prevayler. Marc LaFleur
- Is database access a bottleneck? Prevayler. Sean Kelly
- Is database access a bottleneck? Prevayler. Daniel.Harman@barclayscapital.com
- Is database access a bottleneck? bradley newton haug
- Is database access a bottleneck? Koster, Raph
- Is database access a bottleneck? bradley newton haug
- Is database access a bottleneck? Ted L. Chen
- Is database access a bottleneck? Koster, Raph
- Is database access a bottleneck? Ted L. Chen
- Is database access a bottleneck? Sean Kelly
- Is database access a bottleneck? bradley newton haug
- Is database access a bottleneck? Amanda Walker
- Is database access a bottleneck? bradley newton haug
- Is database access a bottleneck? Robert Zubek
- Is database access a bottleneck? Ted L. Chen
- Is database access a bottleneck? Marc Fielding
- Is database access a bottleneck? Koster, Raph
- Is database access a bottleneck? Richard Aihoshi aka Jonric
- Is database access a bottleneck? Koster, Raph
- Is database access a bottleneck? Richard Aihoshi aka Jonric
- Is database access a bottleneck? Derek Licciardi
- Is database access a bottleneck? Amanda Walker
- Is database access a bottleneck? Dave Rickey
- Is database access a bottleneck? Amanda Walker
- Is database access a bottleneck? bradley newton haug
- Is database access a bottleneck? Sean Kelly
- Is database access a bottleneck? ceo@grexengine.com
- Is database access a bottleneck? Amanda Walker
- Is database access a bottleneck? Daniel.Harman@barclayscapital.com
- Is database access a bottleneck? Sean Kelly
- Is database access a bottleneck? Travis Nixon
- Is database access a bottleneck? Travis Nixon
- Is database access a bottleneck? Bruce Mitchener
- Is database access a bottleneck? Miroslav Silovic
- Is database access a bottleneck? Chris Holko
- Is database access a bottleneck? Amanda Walker
- Java Serialization ceo@grexengine.com
- Java Serialization Kwon Ekstrom
- Habitat papers? Richard A. Bartle
- Habitat papers? J C Lawrence
- Habitat papers? Koster, Raph
- Habitat papers? Damion Schubert
- Habitat papers? Richard A. Bartle
- Habitat papers? F. Randall Farmer
- Habitat papers? Richard A. Bartle
- ADMIN: Post formatting J C Lawrence
- Software Styles (was: Is database access a bottleneck) Kebernet
- Software Styles (was: Is database access a bottleneck) bradley newton haug
- Game industry (was Software Styles (was: Is database access a bottleneck)) Amanda Walker
- Wired Article on Reality Breakdown Dave Rickey
- Wired Article on Reality Breakdown Marc Fielding
- Wired Article on Reality Breakdown Wes Connell
- Wired Article on Reality Breakdown Marc Fielding
- Wired Article on Reality Breakdown Richard A. Bartle
- AC2 was Total Annilation of Downtime Brian Hook
- AC2 was Total Annilation of Downtime Marc Fielding
- AC2 was Total Annilation of Downtime Daniel.Harman@barclayscapital.com
- AC2 was Total Annilation of Downtime Brian Hook
- AC2 was Total Annilation of Downtime Daniel.Harman@barclayscapital.com
- AC2 was Total Annilation of Downtime Brian Hook
- AC2 was Total Annilation of Downtime Amanda Walker
- AC2 was Total Annilation of Downtime Marc Fielding
- AC2 was Total Annilation of Downtime Koster, Raph
- AC2 was Total Annilation of Downtime Dave Rickey
- AC2 was Total Annilation of Downtime Amanda Walker
- AC2 was Total Annilation of Downtime Valerio Santinelli
- AC2 was Total Annilation of Downtime Daniel.Harman@barclayscapital.com
- Requirements for MM (was Complexities of MMOG Servers) Christopher Kohnert
- Requirements for MM (was Complexities of MMOG Servers) Wes Connell
- Requirements for MM (was Complexities of MMOG Servers) Dubious Advocate
- Requirements for MM (was Complexities of MMOG Serve rs) Koster, Raph
- Requirements for MM (was Complexities of MMOG Servers) Dubious Advocate
- Requirements for MM (was Complexities of MMOG Servers) Amanda Walker
- Requirements for MM (was Complexities of MMOGServer s) Koster, Raph
- Requirements for MM (was Complexities of MMOGServers) Jon A. Lambert
- Requirements for MM (was Complexities of MMOGServers) Caliban Tiresias Darklock
- Requirements for MM (was Complexities of MMOGServer s) Koster, Raph
- Requirements for MM (was Complexities of MMOG Servers) Matt Mihaly
- Requirements for MM (was Complexities of MMOG Servers) Martin Bassie
- Requirements for MM (was Complexities of MMOGServers) Corey Crawford
- Requirements for MM (was Complexities of MMOGServers) Dave Rickey
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime brian hook
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Marc Fielding
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Brian Hook
- Heightfield vs. mesh was AC2 was Total Anni lation of Downtime Hanz, Rob
- Heightfield vs. mesh was AC2 was Total Anni lation of Downtime Koster, Raph
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Christopher Allen
- Heightfield vs. mesh was AC2 was Total Anni lation of Downtime Koster, Raph
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Travis Nixon
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Dubious Advocate
- Heightfield vs. mesh was AC2 was Total Anni lation of Downtime Koster, Raph
- Heightfield vs. mesh was AC2 was Total Anni lation of Downtime Amanda Walker
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Valerio Santinelli
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Marc Fielding
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Valerio Santinelli
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Ling Lo
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Ted L. Chen
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Amanda Walker
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Zach Collins {Siege}
- Subject Skewage was: Total Annilation of Downtime Wes Connell
- Is database access a bottleneck? Amanda Walker
- Is database access a bottleneck? Jo Dillon
- Is database access a bottleneck? bradley newton haug
- Is database access a bottleneck? Jo Dillon
- Is database access a bottleneck? bradley newton haug
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Koster, Raph
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server Lars Duening
- Star Wars Galaxies: 1 character per server Valerio Santinelli
- Star Wars Galaxies: 1 character per server Wes Connell
- Star Wars Galaxies: 1 character per server Acius
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Lars Duening
- Star Wars Galaxies: 1 character per server Wes Connell
- Star Wars Galaxies: 1 character per server Lars Duening
- Star Wars Galaxies: 1 character per server Dave Rickey
- Star Wars Galaxies: 1 character per server Travis Nixon
- Star Wars Galaxies: 1 character per server Damion Schubert
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Travis Nixon
- Star Wars Galaxies: 1 character per server Mike Shaver
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Mike Shaver
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Travis Nixon
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Travis Nixon
- Star Wars Galaxies: 1 character per server Damion Schubert
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Damion Schubert
- Star Wars Galaxies: 1 character per server Kent Peterson
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Ron Gabbard
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Ron Gabbard
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Vincent Archer
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Damion Schubert
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Peter Harkins
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marian Griffith
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server John Erskine
- Star Wars Galaxies: 1 character per server Vincent Archer
- Star Wars Galaxies: 1 character per server John Erskine
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Travis Nixon
- Star Wars Galaxies: 1 character per server Damion Schubert
- Star Wars Galaxies: 1 character per server frosty@its.to
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Justin Stocks
- Star Wars Galaxies: 1 character per server rayzam
- Star Wars Galaxies: 1 character per server Justin Stocks
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server rayzam
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Ron Gabbard
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Eric Hu
- Star Wars Galaxies: 1 character per server rayzam
- Star Wars Galaxies: 1 character per server Madrona Tree
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Ted L. Chen
- Star Wars Galaxies: 1 character per server rayzam
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server amanda@alfar.com
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server Eric Hu
- Star Wars Galaxies: 1 character per server Madrona Tree
- Star Wars Galaxies: 1 character per server Madrona Tree
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Marian Griffith
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Marian Griffith
- Star Wars Galaxies: 1 character per server Travis Nixon
- Star Wars Galaxies: 1 character per server Sasha Hart
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Koster, Raph
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Vincent Archer
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Koster, Raph
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Travis Nixon
- Star Wars Galaxies: 1 character per server Felix A. Croes
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server shren
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Marian Griffith
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Marian Griffith
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Marian Griffith
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Lars Duening
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server shren
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Koster, Raph
- Star Wars Galaxies: 1 character per server shren
- Star Wars Galaxies: 1 character per server Dave Trump
- Star Wars Galaxies: 1 character per server Dave Rickey
- Star Wars Galaxies: 1 character per server Hulbert, Leland
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Vincent Archer
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Rayzam
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Rayzam
- Star Wars Galaxies: 1 character per server Dave Scheffer
- Star Wars Galaxies: 1 character per server Rayzam
- Star Wars Galaxies: 1 character per server Vincent Archer
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Rayzam
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Koster, Raph
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server John Robert Arras
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Sasha Hart
- Star Wars Galaxies: 1 character per server John Robert Arras
- Star Wars Galaxies: 1 character per server tomi.sarvela@iki.fi
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server Dave Scheffer
- Star Wars Galaxies: 1 character per server Tess Lowe
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Scott A. Farley
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Justin Stocks
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Vincent Archer
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server Vincent Archer
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server bradley newton haug
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server bradley newton haug
- Star Wars Galaxies: 1 character per server Kristen Koster
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Lars Duening
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Lars Duening
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Josh Goldshlag
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Dave Rickey
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Dave Rickey
- Star Wars Galaxies: 1 character per server Koster, Raph
- Star Wars Galaxies: 1 character per server Dave Rickey
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Dave Rickey
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Dave Rickey
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Paul Schwanz
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Paul Schwanz
- Star Wars Galaxies: 1 character per server Damion Schubert
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Paul Schwanz
- Star Wars Galaxies: 1 character per server Travis Nixon
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Vincent Archer
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Vincent Archer
- Star Wars Galaxies: 1 character per server Rayzam
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Travis Nixon
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Travis Nixon
- Star Wars Galaxies: 1 character per server Koster, Raph
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Keith Brewer
- Star Wars Galaxies: 1 character per server Madrona Tree
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server Vincent Archer
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Freeman, Jeff
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Freeman, Jeff
- Star Wars Galaxies: 1 character per server Marian Griffith
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Marian Griffith
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Freeman, Jeff
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Valerio Santinelli
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Paul Schwanz
- Star Wars Galaxies: 1 character per server Vincent Archer
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Richard Aihoshi aka Jonric
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Damion Schubert
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Zach Collins {Siege}
- Star Wars Galaxies: 1 character per server Marian Griffith
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Paul Schwanz
- Star Wars Galaxies: 1 character per server Ron Gabbard
- Star Wars Galaxies: 1 character per server Ben Hoyt
- Star Wars Galaxies: 1 character per server Ron Gabbard
- Star Wars Galaxies: 1 character per server Sasha Hart
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Jeff Cole
- Star Wars Galaxies: 1 character per server Sasha Hart
- Star Wars Galaxies: 1 character per server Jeff Cole
- Star Wars Galaxies: 1 character per server Sasha Hart
- Star Wars Galaxies: 1 character per server adam
- Star Wars Galaxies: 1 character per server Amanda Walker
- Requirements for MM (was Complexities of MMOG Servers) Jessica Mulligan
- Inspecting (was Total Annilation of Downtime) Amanda Walker
- Requirements for MM (was Complexities of MMOGServers) Amanda Walker
- Killology (Was: Retention without Addiction?) apollyon .
- Killology (Was: Retention without Addiction?) Damion Schubert
- Killology (Was: Retention without Addiction?) Sasha Hart
- Killology (Was: Retention without Addiction?) Caliban Tiresias Darklock
- Requirements for MM (was Complexities ofMMOGServers) Brian Hook
- Requirements for MM (was Complexities ofMMOGServers) Ted L. Chen
- Requirements for MM (was Complexities ofMMOGServers) Travis Nixon
- Requirements for MM (was Complexities ofMMOGServers) Caliban Tiresias Darklock
- Requirements for MM (was Complexities ofMMOGServers) Ted L. Chen
- Requirements for MM (was Complexities ofMMOGServers) Caliban Tiresias Darklock
- Requirements for MM (was Complexities ofMMOGServers) Ted L. Chen
- Requirements for MM (was Complexities ofMMOGServers) Caliban Tiresias Darklock
- Requirements for MM (was Complexities ofMMOGServers) Ted L. Chen
- Requirements for MM (was Complexities ofMMOGServers) Caliban Tiresias Darklock
- Requirements for MM (was Complexities ofMMOGServers ) Koster, Raph
- Requirements for MM (was Complexities ofMMOGServers) sama@perchetopi.org
- Requirements for MM (was Complexities ofMMOGServers) Caliban Tiresias Darklock
- Requirements for MM (was Complexities ofMMOGServers) ceo@grexengine.com
- Requirements for MM (was Complexities ofMMOGServers) ceo@grexengine.com
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Damion Schubert
- Requirements for MM (was Complexities of MMOG Servers) Dubious Advocate
- Requirements for MM (was Complexities of MMOG Serv ers) Koster, Raph
- Requirements for MM (was Complexities of MMOG Servers) Dubious Advocate
- Requirements for MM (was Complexities of MMOG Serv ers) Koster, Raph
- Requirements for MM (was Complexities of MMOG Servers) Dubious Advocate
- Requirements for MM (was Complexities of MMOG Servers) shren
- Requirements for MM (was Complexities of MMOG Servers) Dubious Advocate
- Requirements for MM (was Complexities of MMOG Servers) Jeremy Noetzelman
- Requirements for MM (was Complexities of MMOG Servers) Dubious Advocate
- Requirements for MM (was Complexities of MMOG Servers) Damion Schubert
- Requirements for MM (was Complexities of MMOG Servers) shren
- FW: Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Scale was AC2 was Total Annilation of Downtime Brian Hook
- Scale was AC2 was Total Annilation of Downtime Amanda Walker
- Scale was AC2 was Total Annilation ofDowntime eric leaf
- Scale was AC2 was Total Annilation ofDowntime John Buehler
- Scale was AC2 was Total Annilation ofDowntime Madrona Tree
- Scale was AC2 was Total Annilation ofDowntime John Buehler
- Scale was AC2 was Total Annilation ofDowntime Dave Rickey
- Scale was AC2 was Total Annilation ofDowntime Christopher Kohnert
- Scale was AC2 was Total Annilation ofDowntime Sean Kelly
- Scale was AC2 was Total Annilation ofDowntime Amanda Walker
- Scale was AC2 was Total Annilation ofDowntime Amanda Walker
- Scale was AC2 was Total Annilation of Downtime Marc Fielding
- Is database access a bottleneck? Amanda Walker
- Geometric Inconsistency was AC2 was Total... Martin Bassie
- Geometric Inconsistency was AC2 was Total... Dave Rickey
- Geometric Inconsistency was AC2 was Total... Amanda Walker
- Geometric Inconsistency was AC2 was Total... Martin Bassie
- Geometric Inconsistency was AC2 was Total... Steven J. Owens
- The changing nature of fun brian hook
- The changing nature of fun Chris Holko
- The changing nature of fun Christer Enfors
- The changing nature of fun Dread Quixadhal
- The changing nature of fun Caliban Tiresias Darklock
- The changing nature of fun Ted L. Chen
- The changing nature of fun Amanda Walker
- The changing nature of fun Ted L. Chen
- The changing nature of fun Arnau RossellX CastellX
- The changing nature of fun John Buehler
- The changing nature of fun Brian Hook
- The changing nature of fun John Buehler
- The changing nature of fun Brian Hook
- The changing nature of fun John Buehler
- The changing nature of fun Caliban Tiresias Darklock
- The changing nature of fun Marc Fielding
- The changing nature of fun Kwon Ekstrom
- The changing nature of fun Dubious Advocate
- The changing nature of fun Scott A. Farley
- The changing nature of fun Rayzam
- Furcadia and IGF John Robert Arras
- Furcadia and IGF Dr. Cat
- New Bartle Series Completed Shannon Appelcline
- [Off-list] Killology (Was: Retention without Addiction?) Sasha Hart
- [Off-list] Killology (Was: Retention without Addiction?) shren
- [Off-list] Killology (Was: Retention without Addiction?) Caliban Tiresias Darklock
- [Off-list] Killology (Was: Retention without Addiction?) Harrok
- [Off-list] Killology (Was: Retention without Addiction?) Steven J. Owens
- Casual player socialization (was: Star Wars Galaxies: 1 character per server) John Buehler
- Brand Loyalty (was Requirements for MM (was Complexities of MMOG Servers)) Amanda Walker
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Dubious Advocate
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Amanda Walker
- Brand Loyalty (was Requirements for MM (was Complexities of MMOG Servers)) Jessica Mulligan
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Koster, Raph
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Szii
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Matt Mihaly
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Koster, Raph
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Caliban Tiresias Darklock
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Ted L. Chen
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Caliban Tiresias Darklock
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Matt Mihaly
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Ted Milker
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Dubious Advocate
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Daniel.Harman@barclayscapital.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Koster, Raph
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Daniel.Harman@barclayscapital.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Sasha Hart
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Koster, Raph
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) bhoyt47@hotmail.com
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Paul Schwanz
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Ted L. Chen
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Koster, Raph
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Marc Fielding
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) holding99@mindspring.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Travis Nixon
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Rayzam
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Michael Tresca
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) holding99@mindspring.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Sasha Hart
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) holding99@mindspring.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) lynx@lynx.purrsia.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Marc Fielding
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Robert Zubek
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) holding99@mindspring.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Ted L. Chen
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) holding99@mindspring.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Robert Zubek
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) holding99@mindspring.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) szii@sziisoft.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) holding99@mindspring.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Sasha Hart
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Paul Schwanz
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) szii@sziisoft.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Koster, Raph
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) szii@sziisoft.com
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Rayzam
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Dave Rickey
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) bhoyt47@hotmail.com
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Caliban Tiresias Darklock
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Marc Fielding
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Rayzam
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Dave Rickey
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Dubious Advocate
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Dave Rickey
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Caliban Tiresias Darklock
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Caliban Tiresias Darklock
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) szii@sziisoft.com
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Caliban Tiresias Darklock
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Amanda Walker
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Daniel.Harman@barclayscapital.com
- Cultural impact on Muds (was: Star Wars Galaxies) Marian Griffith
- Cultural impact on Muds (was: Star Wars Galaxies) Daniel.Harman@barclayscapital.com
- Cultural impact on Muds (was: Star Wars Galaxies) Marian Griffith
- Cultural impact on Muds (was: Star Wars Galaxies) Koster, Raph
- Cultural impact on Muds (was: Star Wars Galaxies) Dubious Advocate
- Cultural impact on Muds (was: Star Wars Galaxies) Amanda Walker
- Cultural impact on Muds (was: Star Wars Galaxies) Marian Griffith
- Cultural impact on Muds (was: Star Wars Galaxies) Eric Hu
- Cultural impact on Muds (was: Star Wars Galaxies) Jacob Cord
- Cultural impact on Muds (was: Star Wars Galaxies) Damion Schubert
- Cultural impact on Muds (was: Star Wars Galaxies) andrea.glorioso@binary-only.com
- Cultural impact on Muds (was: Star Wars Galaxies) Eric Hu
- Cultural impact on Muds (was: Star Wars Galaxies) Koster, Raph
- Cultural impact on Muds (was: Star Wars Galaxies) Eric Hu
- Cultural impact on Muds (was: Star Wars Galaxies) Dave Rickey
- Cultural impact on Muds (was: Star Wars Galaxies) Matthew Dobervich
- Cultural impact on Muds (was: Star Wars Galaxies) Amanda Walker
- Cultural impact on Muds (was: Star Wars Galaxies) P S
- Cultural impact on Muds (was: Star Wars Galaxies) shren
- Cultural impact on Muds (was: Star Wars Galaxies) Ron Gabbard
- Cultural impact on Muds (was: Star Wars Galaxies) Daniel.Harman@barclayscapital.com
- Cultural impact on Muds (was: Star Wars Galaxies) Caliban Tiresias Darklock
- Cultural impact on Muds (was: Star Wars Galaxies) Marian Griffith
- Crafting Money (was: Star Wars Galaxies: 1 characte r per server) Freeman, Jeff
- Crafting Money (was: Star Wars Galaxies: 1 characte r per server) Andrew L. Tepper
- Enforcing roleplay on small muds Arnau Rosselló Castelló
- Enforcing roleplay on small muds Oliver Newland
- Enforcing roleplay on small muds Arnau RossellX CastellX
- Enforcing roleplay on small muds Blane Bramble
- Enforcing roleplay on small muds Caliban Tiresias Darklock
- Enforcing roleplay on small muds Arnau RossellX CastellX
- Enforcing roleplay on small muds Marc Fielding
- Enforcing roleplay on small muds Sasha Hart
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Amanda Walker
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Matthew Dobervich
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Dubious Advocate
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Damion Schubert
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) John Szeder
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Russell Lewis
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Eric Hu
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Damion Schubert
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Arnau RossellX CastellX
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) shren
- Brand Loyalty (was Requirements for MM(wasCompl exities of MMOG Servers)) Daniel.Harman@barclayscapital.com
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Caliban Tiresias Darklock
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Travis Casey
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Caliban Tiresias Darklock
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Ryan S. Dancey
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Amanda Walker
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Caliban Tiresias Darklock
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Marc Fielding
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Caliban Tiresias Darklock
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Damion Schubert
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Marc Fielding
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Rayzam
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Damion Schubert
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Rayzam
- Brand Loyalty (was Requirements for MM(wasCompl exities of MMOG Servers)) Daniel.Harman@barclayscapital.com
- Brand Loyalty (was Requirements for MM(wasCompl exities of MMOG Servers)) Lars Duening
- Brand Loyalty (was Requirements for MM(wasCompl exities of MMOG Servers)) Daniel.Harman@barclayscapital.com
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Damion Schubert
- Brand Loyalty (was Requirements for MM(wasCompl exities of MMOG Servers)) Daniel.Harman@barclayscapital.com
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Jeff Freeman
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Marc Fielding
- Brand Loyalty (was Requirements for MM(wasCompl exities of MMOG Servers)) Daniel.Harman@barclayscapital.com
- Brand Loyalty (was Requirements for MM(wasCompl exities of MMOG Servers)) Sannio
- Brand Loyalty (was Requirements for MM(wasCompl exities of MMOG Servers)) Quinn, Keith
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Marc Fielding
- ADMIN: Issues of character J C Lawrence
- CORBA in MMOGs (and why Grex doesn't use it) ceo@grexengine.com
- DAOC is Disneyland? :) Scale of enviornment ceo@grexengine.com
- Puzzle Pirates Matt Mihaly
- Online Gaming in Asia Eric Hu