December 2002
- Towards virtual worlds ... (and the failure of the current industry) Marc De Mesel
- Towards virtual worlds ... (and the failure of the current industry) Rayzam
- Towards virtual worlds ... (and the failure of the current industry) Dave Rickey
- Towards virtual worlds ... (and the failure of the current industry) Jon A. Lambert
- Towards virtual worlds ... (and the failure of the current industry) Richard A. Bartle
- Retention without Addiction? Paul Schwanz
- Retention without Addiction? Madrona Tree
- Retention without Addiction? Paul Schwanz
- Retention without Addiction? Ted L. Chen
- Retention without Addiction? Terrence Martin
- Retention without Addiction? Acius
- Retention without Addiction? Freeman, Jeff
- Retention without Addiction? shren
- Retention without Addiction? Matthew Dobervich
- Retention without Addiction? Koster, Raph
- Retention without Addiction? shren
- Retention without Addiction? Marc Fielding
- Retention without Addiction? Ted L. Chen
- Retention without Addiction? Marc Fielding
- Retention without Addiction? Damion Schubert
- Retention without Addiction? Sasha Hart
- Retention without Addiction? Dave Rickey
- Retention without Addiction? Daniel.Harman@barclayscapital.com
- Retention without Addiction? Marc Fielding
- Retention without Addiction? Koster, Raph
- Retention without Addiction? Sean Kelly
- Retention without Addiction? Matt Mihaly
- Retention without Addiction? Valerio Santinelli
- Retention without Addiction? shren
- Retention without Addiction? Valerio Santinelli
- Retention without Addiction? shren
- Retention without Addiction? sean@ffwd.cx
- Retention without Addiction? sean@ffwd.cx
- Retention without Addiction? Matt Mihaly
- Retention without Addiction? Valerio Santinelli
- Retention without Addiction? Amanda Walker
- Retention without Addiction? Matthew Dobervich
- Retention without Addiction? Dave Trump
- Retention without Addiction? Koster, Raph
- Retention without Addiction? Kwon Ekstrom
- Retention without Addiction? Sean Kelly
- Retention without Addiction? Daniel.Harman@barclayscapital.com
- Retention without Addiction? Freeman, Jeff
- Retention without Addiction? Brian Hook
- Retention without Addiction? Daniel.Harman@barclayscapital.com
- Retention without Addiction? Amanda Walker
- Retention without Addiction? Lars Duening
- Retention without Addiction? amanda@alfar.com
- Retention without Addiction? bradley newton haug
- Retention without Addiction? Jessica Mulligan
- Retention without Addiction? Matt Mihaly
- Retention without Addiction? Wes Connell
- Retention without Addiction? Matt Mihaly
- Retention without Addiction? Koster, Raph
- Retention without Addiction? bradley newton haug
- Retention without Addiction? Koster, Raph
- Retention without Addiction? Wes Connell
- Retention without Addiction? Freeman, Jeff
- Retention without Addiction? shren
- Retention without Addiction? Paul Schwanz
- Retention without Addiction? ceo@grexengine.com
- Retention without Addiction? Tom Hubina
- Retention without Addiction? Sage
- Retention without Addiction? Acius
- Retention without Addiction? Matt Mihaly
- Retention without Addiction? brian hook
- Retention without Addiction? Koster, Raph
- Retention without Addiction? Chris Holko
- Retention without Addiction? Koster, Raph
- Retention without Addiction? Matt Mihaly
- Retention without Addiction? Marian Griffith
- Retention without Addiction? Matt Mihaly
- Retention without Addiction? Paul Schwanz
- Retention without Addiction? Matt Mihaly
- Retention without Addiction? Daniel.Harman@barclayscapital.com
- Retention without Addiction? Sasha Hart
- Retention without Addiction? Ted L. Chen
- Retention without Addiction? Madrona Tree
- Retention without Addiction? Rayzam
- Retention without Addiction? Koster, Raph
- Retention without Addiction? Daniel.Harman@barclayscapital.com
- Retention without Addiction? Vincent Archer
- Retention without Addiction? Lars Duening
- Retention without Addiction? Eric Hu
- Retention without Addiction? Sasha Hart
- Retention without Addiction? Eric Hu
- Retention without Addiction? Sasha Hart
- Retention without Addiction? Ted L. Chen
- Retention without Addiction? Eric Hu
- Retention without Addiction? shren
- Retention without Addiction? Dave Rickey
- Retention without Addiction? Sasha Hart
- Retention without Addiction? Matt Mihaly
On Tue, 10 Dec 2002 Daniel.Harman@barclayscapital.com wrote:
> Matt Mihaly wrote :
>> Yes, I agree, people shouldn't drink and drive, or build cars
>> that explode when rear-ended. I disagree that game developers
>> shouldn't make games that encourage habitual play, just as I
>> would disagree that food makers shouldn't make tasty food that
>> encourages us to eat more, or that ski slope operators should
>> somehow make skiing less fun, so that people will not do it
>> habitually.
> The difference between these games versus food, skiing and etc is
> that they all have external constraints that discourage/limit
> people from compulsive and destructive behaviour. There is a
> finite limit to how much food I can eat. There's a finite limit to
> how much skiing I can do in a day (fatigue, lifts closing and
> darkness on the short term - cost on the broader term). However,
> there doesn't seem to be much appart from discipline stopping
> people playing online games obsessively. Its remarkably easy not
> get out of a chair for 12 hours.
That is the player's decision, for which I accept no moral
responsibility whatsoever. I don't care if he or she is
obsessed. His or her choice. Of course, if I was making a
subscription game, I'd do my best to ensure people don't play 12
hours a day, as it's expensive for the company.
> Given that people apparently need these limits to maintain
> sensible balance, I feel there is a strong case for engineering
> them into the game. I don't even think people need to be
> exceptionally flawed to become overly consumed by these games. The
> article posted on another thread by the lady becoming addicted to
> AO (of all things!) seems to illustrate this. Humans just seems to
> be engineered for compulsive behaviour, naively exploiting this is
> liable to get the industry bitten on the arse.
Yes, as I've already posted multiple times, the practical arguments
are valid. Accepting the need to do something due to fear of
government thugs is not the same as accepting the need to do
something out of some mis-placed feeling of guilt or moral
culpability.
>> In my worldview, that makes the player entirely morally
>> responsible for the effects he or she experiences while playing
>> the game. I feel the same about cigarettes, drugs of any sort,
>> etc.
> Whilst I'm inclined to disagree with you, its largely irrelevant
> what our viewpoints are. The majority of the Western World doesn't
> agree. Its alarmingly easy to make comparisons between online
> games and drugs. People already do and you aren't going to change
> their minds.
They're wrong. They may have the power to force me to change
(unlikely however, as I'm in a position to simply move my business
outside the US once the assheads like Joe Lieberman start
legislating), but that doesn't make them right. That's all I'm
saying. In my moral framework, there is no room for blaming a game
designer, a drug dealer, or anyone else simply because the person
who purchases a service or product uses it in a self-destructive
manner.
> I can't see your point here. People pay to play games, just as you
> pay to use the roads. You could argue that there isn't a viable
> alternative to driving (at least in the States), but people claim
> the same of online game x which they enjoy, but find overly
> compulsive, whilst hating games y & z. i.e. They want to play an
> online game, and game x is the only viable option (in their
> opinion).
I know people who don't drive, so there are viable alternatives to
driving. They still have a right to drive, though, insofar as
they're taxes are helping pay for the infrastructure. You don't
really have a choice about whether to pay for roads. You certainly
do in terms of games, and I feel no sympathy whatsoever for some
spoiled westerner with so much leisure time on his or her hands that
he or she screws his life up while idling away the hours of his or
her comfy life. I've certainly made some really stupid decisions in
my life, including allowing my grades to deteriorate in university
due to playing MUDs constantly. My decision though, and entirely my
fault. I find it a little insulting that you would not permit me to
be self-responsible by claiming that somehow other people are to
blame for my decision to play MUDs. Similarly, I probably drink more
wine that is good for me, and I know I eat more carbs than are good
for someone with a family history of diabetes. Whose fault is it if
I continue to consume the tasty chocolate, pasta, breads, and so on,
develop diabetes, and die a horrible death? Mine, and only mine.
>>> I'm not saying that developers should be held accountable for
>>> the actions or choices of addicted players, only that they
>>> should be held accountable for their own choices in deciding to
>>> create an addictive game, because I believe such choices can
>>> *contribute* to the harmful results that addictive behavior can
>>> bring.
>> Yes, they can contribute. That doesn't equal moral blame to me.
> Moral blame isn't this concrete, black and white, 1-to-1
> relationship. If something contributes to a problem, then surely
> it shares blame?
The sun contributes. Does it share moral blame? Chances are you are
contributing to all sorts of ills, merely by existing. Butterly
beating its wings in Tokyo causes a storm in California, etc, if you
take my point. Is the butterfly responsible for causing this storm
in California, which killed many many people? How about me, walking
about disturbing the air in California and causing a storm in Tokyo
(or rather, contributing to causing it), which kills numerous
people. Do I share moral blame for the weather, which I and every
other thing on earth contributes to, to some small extent or
another? No? Too small a contribution? Where's the line then? What's
the rationale for how big your contribution has to be to cause moral
culpability?
Does it come down to intent? If so, I don't see how you can hold me,
the game designer, responsible, as I have no intention of causing
harmful behavior in my players. If it happens, it happens, much like
the butterfly effect. I realize this example seems a little extreme,
but the principle is identical.
> Just looking at the time I spent playing Everquest, I think online
> game addiction is probably a wider problem than currently
> acknowledged. The number of people I knew who regularly played >7
> hours a day was incredible. They haven't all lost their jobs etc,
> but I can't see a case for it being healthy.
It probably isn't healthy. They should change their behavior if it
concerns them. If it doesn't, I don't see why it should concern me.
> In the end I hope its somewhat academic as to whether developers
> buy in to making games less compulsive. Lots of people quit these
> games because they no longer wish to make the commitments they
> feel these games require, and they won't buy another until they
> find one that doesn't make similar demands. If one isn't
> available, then the industry just lost a customer. Market forces
> should do the rest.
Yes, I agree that it is largely academic, as all moral issues
are. Affecting reality is about power, and as a couple others have
pointed out, game developers don't have much of it.
As for market forces, however, it's not an issue for me
currently. Achaea is explicitly attempting to be a virtual world
that people can live their lives in, not just adventure in for an
hour a day, and that's been my strategy since the start. It's done
nothing but grow over the last 5+ years. A world our size just
doesn't need that many customers to support itself, and there are
plenty of them out there.
--matt
- Retention without Addiction? Paul Schwanz
- Retention without Addiction? Matt Mihaly
- Retention without Addiction? Ted L. Chen
- Retention without Addiction? Ted L. Chen
- Retention without Addiction? Koster, Raph
- Retention without Addiction? Sage
- Retention without Addiction? Madrona Tree
- Retention without Addiction? Clay
- Retention without Addiction? rayzam
- Retention without Addiction? Kwon Ekstrom
- Retention without Addiction? Jessica Mulligan
- Retention without Addiction? Amanda Walker
- Retention without Addiction? Jessica Mulligan
- Retention without Addiction? bradley newton haug
- Retention without Addiction? Sasha Hart
- Retention without Addiction? rayzam
- Retention without Addiction? Sasha Hart
- Retention without Addiction? rayzam
- Retention without Addiction? Amanda Walker
- Retention without Addiction? Marc Fielding
- Retention without Addiction? Matt Mihaly
- Retention without Addiction? Sasha Hart
- Retention without Addiction? bradley newton haug
- Retention without Addiction? Koster, Raph
- Retention without Addiction? bradley newton haug
- Gamespy - Mod Support in the Game World Frank Crowell
- Free FFT Christopher Kohnert
- Online Games Fighting Terrorism Dave Rickey
- Online Games Fighting Terrorism Koster, Raph
- Online Games Fighting Terrorism Dave Rickey
- Online Games Fighting Terrorism Marc Fielding
- Online Games Fighting Terrorism shren
- Online Games Fighting Terrorism Sean Kelly
- Online Games Fighting Terrorism Koster, Raph
- Online Games Fighting Terrorism amanda@alfar.com
- Online Games Fighting Terrorism Dave Rickey
- Online Games Fighting Terrorism Daniel.Harman@barclayscapital.com
- Online Games Fighting Terrorism Vincent Archer
- Online Games Fighting Terrorism Marc Hernandez
- Online Games Fighting Terrorism Matt Mihaly
- Online Games Fighting Terrorism Andrew L. Tepper
- Online Games Fighting Terrorism Amanda Walker
- AI not worth doing in our games? Sasha Hart
- AI not worth doing in our games? Freeman, Jeff
- AI not worth doing in our games? amanda@alfar.com
- AI not worth doing in our games? Marc Fielding
- AI not worth doing in our games? Kwon Ekstrom
- AI not worth doing in our games? Freeman, Jeff
- AI not worth doing in our games? shren
- AI not worth doing in our games? Kwon Ekstrom
- AI not worth doing in our games? Sean Kelly
- AI not worth doing in our games? Sasha Hart
- AI not worth doing in our games? Freeman, Jeff
- AI not worth doing in our games? Ted L. Chen
- AI not worth doing in our games? Sasha Hart
- AI not worth doing in our games? Robert Zubek
- AI not worth doing in our games? David H. Loeser Jr.
- AI not worth doing in our games? Damion Schubert
- AI not worth doing in our games? David H. Loeser Jr.
- AI not worth doing in our games? rayzam
- AI not worth doing in our games? Marian Griffith
- AI not worth doing in our games? Damion Schubert
- AI not worth doing in our games? David H. Loeser Jr.
- AI not worth doing in our games? Daniel.Harman@barclayscapital.com
- AI not worth doing in our games? Matt Mihaly
- AI not worth doing in our games? Damion Schubert
- AI not worth doing in our games? Daniel.Harman@barclayscapital.com
- AI not worth doing in our games? Kwon Ekstrom
- AI not worth doing in our games? Matt Mihaly
- AI not worth doing in our games? Travis Casey
- AI not worth doing in our games? amanda@alfar.com
- AI not worth doing in our games? Damion Schubert
- AI not worth doing in our games? Sasha Hart
- AI not worth doing in our games? Christer Enfors
- Total Annilation of Downtime shren
- Total Annilation of Downtime amanda@alfar.com
- Total Annilation of Downtime Koster, Raph
- Total Annilation of Downtime Matthew Dobervich
- Total Annilation of Downtime Koster, Raph
- Total Annilation of Downtime Jessica Mulligan
- Total Annilation of Downtime Justin Quimby
- Total Annilation of Downtime Matt Mihaly
- Total Annilation of Downtime Amanda Walker
- Total Annilation of Downtime Daniel.Harman@barclayscapital.com
- Total Annilation of Downtime Chris Holko
- Total Annilation of Downtime Daniel.Harman@barclayscapital.com
- Total Annilation of Downtime Daniel.Harman@barclayscapital.com
- Total Annilation of Downtime Amanda Walker
- Total Annilation of Downtime Wes Connell
- Total Annilation of Downtime J C Lawrence
- Total Annilation of Downtime Daniel.Harman@barclayscapital.com
- Total Annilation of Downtime Sanvean
- Total Annilation of Downtime Matt Mihaly
- Total Annilation of Downtime Daniel.Harman@barclayscapital.com
- Total Annilation of Downtime Matt Mihaly
- Total Annilation of Downtime Daniel.Harman@barclayscapital.com
- Total Annilation of Downtime Eric Hu
- Total Annilation of Downtime Steven J. Owens
- Total Annilation of Downtime Eric Hu
- Total Annilation of Downtime Marc Fielding
- Total Annilation of Downtime Amanda Walker
- Total Annilation of Downtime Wes Connell
- Total Annilation of Downtime Marc Fielding
- Total Annilation of Downtime Matt Mihaly
- Total Annilation of Downtime Amanda Walker
- Total Annilation of Downtime Marc Fielding
- Total Annilation of Downtime Amanda Walker
- Total Annilation of Downtime Brad McQuaid
- Total Annilation of Downtime Amanda Walker
- Total Annilation of Downtime Brad McQuaid
- Total Annilation of Downtime Frank Crowell
- Total Annilation of Downtime shren
- Total Annilation of Downtime Daniel.Harman@barclayscapital.com
- Total Annilation of Downtime Daniel.Harman@barclayscapital.com
- Total Annilation of Downtime Freeman, Jeff
- Total Annilation of Downtime Vincent Archer
- Total Annilation of Downtime shren
- Total Annilation of Downtime Eric Hu
- Total Annilation of Downtime Amanda Walker
- Total Annilation of Downtime Matt Mihaly
- Total Annilation of Downtime Amanda Walker
- Total Annilation of Downtime Damion Schubert
- Total Annilation of Downtime Amanda Walker
- Retention without Addiction? (Koster, Raph) Dr. Cat
- MudDev FAQ - part I Marian Griffith
- MudDev FAQ - part II Marian Griffith
- But wait, there's more... Dave Rickey
- Where are raids from? Where are they going? Vladimir Cole
- MMOG Production Costs vs. Audience Growth (was Online Games Fighting Terrorism) Marc Fielding
- AC2 was Total Annilation of Downtime Brian Hook
- AC2 was Total Annilation of Downtime Amanda Walker
- AC2 was Total Annilation of Downtime Sean Kelly
- AC2 was Total Annilation of Downtime Damion Schubert
- Yikes Amanda Walker
- reputation system references Bruce Mitchener
- expansion packs Matt Mihaly
- expansion packs Marc Fielding
- expansion packs Wes Connell
- expansion packs Dave Rickey
- expansion packs Marc Fielding
- expansion packs Koster, Raph
- expansion packs Wes Connell
- expansion packs Eric Hu
- expansion packs Wes Connell
- expansion packs Eric Hu
- expansion packs Wes Connell
- expansion packs Eric Hu
- expansion packs Damion Schubert
- expansion packs Derek Licciardi
- expansion packs Daniel.Harman@barclayscapital.com
- expansion packs Marc Fielding
- expansion packs kressilac@insightbb.com
- (no subject) Kent Peterson
- (no subject) Rayzam
- New Scientist Article... B.Beuger
- New Scientist Article... Rayzam
- New Scientist Article... Marc Fielding
- Questing (was AI not worth doing in our games?) Vincent Archer
- Description Content was: Total Annilation of Downtime Wes Connell
- Complexities of Retention without Addiction? WAS Retention Without Addiction bradley newton haug
- Complexities of Server Implementation? WAS Retention Without Addiction bradley newton haug
- Pay for Item MMOG : Entropia article on Slashdot bradley newton haug
- Pay for Item MMOG : Entropia article on Slashdot Matt Mihaly
- Pay for Item MMOG : Entropia article on Slashdot Justice Ocker
- Pay for Item MMOG : Entropia article on Slashdot John Robert Arras
- Pay for Item MMOG : Entropia article on Slashdot Justice Ocker
- Pay for Item MMOG : Entropia article on Slashdot Marc Fielding
- Pay for Item MMOG : Entropia article on Slashdot Richard Aihoshi aka Jonric
- Pay for Item MMOG : Entropia article on Slashdot John Robert Arras
- Pay for Item MMOG : Entropia article on Slashdot Damion Schubert
- Pay for Item MMOG : Entropia article on Slashdot Matt Mihaly
- Pay for Item MMOG : Entropia article on Slashdot bradley newton haug
- Pay for Item MMOG : Entropia article on Slashdot Wes Connell
- Pay for Item MMOG : Entropia article on Slashdot Damion Schubert
- Pay for Item MMOG : Entropia article on Slashdot Matt Mihaly
- Pay for Item MMOG : Entropia article on Slashdot Matt Mihaly
- Instancing, or Franchising? Dr. Cat
- Questions about my MUD design Christer Enfors
- Questions about my MUD design Peter Harkins
- Questions about my MUD design kressilac@insightbb.com
- Questions about my MUD design Wes Connell
- Questions about my MUD design eric leaf
- Questions about my MUD design Timothy Dang
- Questions about my MUD design Christer Enfors
- Questions about my MUD design marsian@desert-island.m.isar.de
- Towards virtual worlds (and the failure of the current industry) Marcdemesel@hotmail.com
- Persistent worlds in NWN (was: Retention without Addiction?) Matthew Dobervich
- Persistent worlds in NWN (was: Retention without Addiction?) Sean Kelly
- Persistent worlds in NWN (was: Retention without Addiction?) Matthew Dobervich
- Persistent worlds in NWN (was: Retention without Addiction?) Sean Kelly
- Persistent worlds in NWN (was: Retention without Addiction?) Valerio Santinelli
- Persistent worlds in NWN (was: Retention without Addiction?) Matthew Dobervich
- Persistent worlds in NWN (was: Retention without Addiction?) Valerio Santinelli
- Persistent worlds in NWN (was: Retention without Addiction?) Dubious Advocate
- Persistent worlds in NWN (was: Retention without Addiction?) Valerio Santinelli
- Persistent worlds in NWN (was: Retention without Addiction?) Dubious Advocate
- Persistent worlds in NWN (was: Retention without A ddiction?) Koster, Raph
- Persistent worlds in NWN (was: Retention without Addiction?) Dubious Advocate
- Persistent worlds in NWN (was: Retention without Addiction?) Zach Collins {Siege}
- Persistent worlds in NWN (was: Retention without Addiction?) Dubious Advocate
- Persistent worlds in NWN (was: Retention without Addiction?) shren
- Persistent worlds in NWN (was: Retention without Addiction?) Matthew Dobervich
- Persistent worlds in NWN (was: Retention without Addiction?) Dave Rickey
- Persistent worlds in NWN (was: Retention without Addiction?) Valerio Santinelli
- Complexities of MMOG Servers WAS Retention Without Addiction bradley newton haug
- Is database access a bottleneck? Prevayler. ra-whiteside@attbi.com
- Is database access a bottleneck? Prevayler. Kwon Ekstrom
- Is database access a bottleneck? Prevayler. Dave Rickey
- Is database access a bottleneck? Prevayler. Damion Schubert
- Is database access a bottleneck? Prevayler. Matt Mihaly
- Is database access a bottleneck? Prevayler. Daniel.Harman@barclayscapital.com
- Is database access a bottleneck? Prevayler. Josh Goldshlag
- Is database access a bottleneck? Prevayler. shren
- Is database access a bottleneck? Prevayler. Marc LaFleur
- Is database access a bottleneck? Prevayler. Sean Kelly
- Is database access a bottleneck? Prevayler. Daniel.Harman@barclayscapital.com
- Is database access a bottleneck? bradley newton haug
- Is database access a bottleneck? Koster, Raph
- Is database access a bottleneck? bradley newton haug
- Is database access a bottleneck? Ted L. Chen
- Is database access a bottleneck? Koster, Raph
- Is database access a bottleneck? Ted L. Chen
- Is database access a bottleneck? Sean Kelly
- Is database access a bottleneck? bradley newton haug
- Is database access a bottleneck? Amanda Walker
- Is database access a bottleneck? bradley newton haug
- Is database access a bottleneck? Robert Zubek
- Is database access a bottleneck? Ted L. Chen
- Is database access a bottleneck? Marc Fielding
- Is database access a bottleneck? Koster, Raph
- Is database access a bottleneck? Richard Aihoshi aka Jonric
- Is database access a bottleneck? Koster, Raph
- Is database access a bottleneck? Richard Aihoshi aka Jonric
- Is database access a bottleneck? Derek Licciardi
- Is database access a bottleneck? Amanda Walker
- Is database access a bottleneck? Dave Rickey
- Is database access a bottleneck? Amanda Walker
- Is database access a bottleneck? bradley newton haug
- Is database access a bottleneck? Sean Kelly
- Is database access a bottleneck? ceo@grexengine.com
- Is database access a bottleneck? Amanda Walker
- Is database access a bottleneck? Daniel.Harman@barclayscapital.com
- Is database access a bottleneck? Sean Kelly
- Is database access a bottleneck? Travis Nixon
- Is database access a bottleneck? Travis Nixon
- Is database access a bottleneck? Bruce Mitchener
- Is database access a bottleneck? Miroslav Silovic
- Is database access a bottleneck? Chris Holko
- Is database access a bottleneck? Amanda Walker
- Java Serialization ceo@grexengine.com
- Java Serialization Kwon Ekstrom
- Habitat papers? Richard A. Bartle
- Habitat papers? J C Lawrence
- Habitat papers? Koster, Raph
- Habitat papers? Damion Schubert
- Habitat papers? Richard A. Bartle
- Habitat papers? F. Randall Farmer
- Habitat papers? Richard A. Bartle
- ADMIN: Post formatting J C Lawrence
- Software Styles (was: Is database access a bottleneck) Kebernet
- Software Styles (was: Is database access a bottleneck) bradley newton haug
- Game industry (was Software Styles (was: Is database access a bottleneck)) Amanda Walker
- Wired Article on Reality Breakdown Dave Rickey
- Wired Article on Reality Breakdown Marc Fielding
- Wired Article on Reality Breakdown Wes Connell
- Wired Article on Reality Breakdown Marc Fielding
- Wired Article on Reality Breakdown Richard A. Bartle
- AC2 was Total Annilation of Downtime Brian Hook
- AC2 was Total Annilation of Downtime Marc Fielding
- AC2 was Total Annilation of Downtime Daniel.Harman@barclayscapital.com
- AC2 was Total Annilation of Downtime Brian Hook
- AC2 was Total Annilation of Downtime Daniel.Harman@barclayscapital.com
- AC2 was Total Annilation of Downtime Brian Hook
- AC2 was Total Annilation of Downtime Amanda Walker
- AC2 was Total Annilation of Downtime Marc Fielding
- AC2 was Total Annilation of Downtime Koster, Raph
- AC2 was Total Annilation of Downtime Dave Rickey
- AC2 was Total Annilation of Downtime Amanda Walker
- AC2 was Total Annilation of Downtime Valerio Santinelli
- AC2 was Total Annilation of Downtime Daniel.Harman@barclayscapital.com
- Requirements for MM (was Complexities of MMOG Servers) Christopher Kohnert
- Requirements for MM (was Complexities of MMOG Servers) Wes Connell
- Requirements for MM (was Complexities of MMOG Servers) Dubious Advocate
- Requirements for MM (was Complexities of MMOG Serve rs) Koster, Raph
- Requirements for MM (was Complexities of MMOG Servers) Dubious Advocate
- Requirements for MM (was Complexities of MMOG Servers) Amanda Walker
- Requirements for MM (was Complexities of MMOGServer s) Koster, Raph
- Requirements for MM (was Complexities of MMOGServers) Jon A. Lambert
- Requirements for MM (was Complexities of MMOGServers) Caliban Tiresias Darklock
- Requirements for MM (was Complexities of MMOGServer s) Koster, Raph
- Requirements for MM (was Complexities of MMOG Servers) Matt Mihaly
- Requirements for MM (was Complexities of MMOG Servers) Martin Bassie
- Requirements for MM (was Complexities of MMOGServers) Corey Crawford
- Requirements for MM (was Complexities of MMOGServers) Dave Rickey
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime brian hook
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Marc Fielding
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Brian Hook
- Heightfield vs. mesh was AC2 was Total Anni lation of Downtime Hanz, Rob
- Heightfield vs. mesh was AC2 was Total Anni lation of Downtime Koster, Raph
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Christopher Allen
- Heightfield vs. mesh was AC2 was Total Anni lation of Downtime Koster, Raph
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Travis Nixon
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Dubious Advocate
- Heightfield vs. mesh was AC2 was Total Anni lation of Downtime Koster, Raph
- Heightfield vs. mesh was AC2 was Total Anni lation of Downtime Amanda Walker
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Valerio Santinelli
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Marc Fielding
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Valerio Santinelli
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Ling Lo
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Ted L. Chen
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Amanda Walker
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Zach Collins {Siege}
- Subject Skewage was: Total Annilation of Downtime Wes Connell
- Is database access a bottleneck? Amanda Walker
- Is database access a bottleneck? Jo Dillon
- Is database access a bottleneck? bradley newton haug
- Is database access a bottleneck? Jo Dillon
- Is database access a bottleneck? bradley newton haug
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Koster, Raph
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server Lars Duening
- Star Wars Galaxies: 1 character per server Valerio Santinelli
- Star Wars Galaxies: 1 character per server Wes Connell
- Star Wars Galaxies: 1 character per server Acius
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Lars Duening
- Star Wars Galaxies: 1 character per server Wes Connell
- Star Wars Galaxies: 1 character per server Lars Duening
- Star Wars Galaxies: 1 character per server Dave Rickey
- Star Wars Galaxies: 1 character per server Travis Nixon
- Star Wars Galaxies: 1 character per server Damion Schubert
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Travis Nixon
- Star Wars Galaxies: 1 character per server Mike Shaver
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Mike Shaver
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Travis Nixon
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Travis Nixon
- Star Wars Galaxies: 1 character per server Damion Schubert
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Damion Schubert
- Star Wars Galaxies: 1 character per server Kent Peterson
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Ron Gabbard
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Ron Gabbard
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Vincent Archer
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Damion Schubert
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Peter Harkins
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marian Griffith
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server John Erskine
- Star Wars Galaxies: 1 character per server Vincent Archer
- Star Wars Galaxies: 1 character per server John Erskine
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Travis Nixon
- Star Wars Galaxies: 1 character per server Damion Schubert
- Star Wars Galaxies: 1 character per server frosty@its.to
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Justin Stocks
- Star Wars Galaxies: 1 character per server rayzam
- Star Wars Galaxies: 1 character per server Justin Stocks
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server rayzam
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Ron Gabbard
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Eric Hu
- Star Wars Galaxies: 1 character per server rayzam
- Star Wars Galaxies: 1 character per server Madrona Tree
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Ted L. Chen
- Star Wars Galaxies: 1 character per server rayzam
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server amanda@alfar.com
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server Eric Hu
- Star Wars Galaxies: 1 character per server Madrona Tree
- Star Wars Galaxies: 1 character per server Madrona Tree
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Marian Griffith
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Marian Griffith
- Star Wars Galaxies: 1 character per server Travis Nixon
- Star Wars Galaxies: 1 character per server Sasha Hart
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Koster, Raph
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Vincent Archer
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Koster, Raph
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Travis Nixon
- Star Wars Galaxies: 1 character per server Felix A. Croes
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server shren
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Marian Griffith
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Marian Griffith
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Marian Griffith
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Lars Duening
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server shren
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Koster, Raph
- Star Wars Galaxies: 1 character per server shren
- Star Wars Galaxies: 1 character per server Dave Trump
- Star Wars Galaxies: 1 character per server Dave Rickey
- Star Wars Galaxies: 1 character per server Hulbert, Leland
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Vincent Archer
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Rayzam
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Rayzam
- Star Wars Galaxies: 1 character per server Dave Scheffer
- Star Wars Galaxies: 1 character per server Rayzam
- Star Wars Galaxies: 1 character per server Vincent Archer
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Rayzam
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Koster, Raph
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server John Robert Arras
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Sasha Hart
- Star Wars Galaxies: 1 character per server John Robert Arras
- Star Wars Galaxies: 1 character per server tomi.sarvela@iki.fi
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server Dave Scheffer
- Star Wars Galaxies: 1 character per server Tess Lowe
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Scott A. Farley
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Justin Stocks
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Vincent Archer
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server Vincent Archer
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server bradley newton haug
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server bradley newton haug
- Star Wars Galaxies: 1 character per server Kristen Koster
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Lars Duening
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Lars Duening
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Josh Goldshlag
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Dave Rickey
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Dave Rickey
- Star Wars Galaxies: 1 character per server Koster, Raph
- Star Wars Galaxies: 1 character per server Dave Rickey
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Dave Rickey
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Dave Rickey
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Paul Schwanz
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Paul Schwanz
- Star Wars Galaxies: 1 character per server Damion Schubert
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Paul Schwanz
- Star Wars Galaxies: 1 character per server Travis Nixon
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Vincent Archer
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Vincent Archer
- Star Wars Galaxies: 1 character per server Rayzam
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Travis Nixon
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Travis Nixon
- Star Wars Galaxies: 1 character per server Koster, Raph
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Keith Brewer
- Star Wars Galaxies: 1 character per server Madrona Tree
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server Vincent Archer
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Freeman, Jeff
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Freeman, Jeff
- Star Wars Galaxies: 1 character per server Marian Griffith
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Marian Griffith
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Freeman, Jeff
- Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Dubious Advocate
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Michael Tresca
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Valerio Santinelli
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Paul Schwanz
- Star Wars Galaxies: 1 character per server Vincent Archer
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Richard Aihoshi aka Jonric
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Damion Schubert
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Zach Collins {Siege}
- Star Wars Galaxies: 1 character per server Marian Griffith
- Star Wars Galaxies: 1 character per server Amanda Walker
- Star Wars Galaxies: 1 character per server Matt Mihaly
- Star Wars Galaxies: 1 character per server Paul Schwanz
- Star Wars Galaxies: 1 character per server Ron Gabbard
- Star Wars Galaxies: 1 character per server Ben Hoyt
- Star Wars Galaxies: 1 character per server Ron Gabbard
- Star Wars Galaxies: 1 character per server Sasha Hart
- Star Wars Galaxies: 1 character per server Caliban Tiresias Darklock
- Star Wars Galaxies: 1 character per server Marc Fielding
- Star Wars Galaxies: 1 character per server Jeff Cole
- Star Wars Galaxies: 1 character per server Sasha Hart
- Star Wars Galaxies: 1 character per server Jeff Cole
- Star Wars Galaxies: 1 character per server Sasha Hart
- Star Wars Galaxies: 1 character per server adam
- Star Wars Galaxies: 1 character per server Amanda Walker
- Requirements for MM (was Complexities of MMOG Servers) Jessica Mulligan
- Inspecting (was Total Annilation of Downtime) Amanda Walker
- Requirements for MM (was Complexities of MMOGServers) Amanda Walker
- Killology (Was: Retention without Addiction?) apollyon .
- Killology (Was: Retention without Addiction?) Damion Schubert
- Killology (Was: Retention without Addiction?) Sasha Hart
- Killology (Was: Retention without Addiction?) Caliban Tiresias Darklock
- Requirements for MM (was Complexities ofMMOGServers) Brian Hook
- Requirements for MM (was Complexities ofMMOGServers) Ted L. Chen
- Requirements for MM (was Complexities ofMMOGServers) Travis Nixon
- Requirements for MM (was Complexities ofMMOGServers) Caliban Tiresias Darklock
- Requirements for MM (was Complexities ofMMOGServers) Ted L. Chen
- Requirements for MM (was Complexities ofMMOGServers) Caliban Tiresias Darklock
- Requirements for MM (was Complexities ofMMOGServers) Ted L. Chen
- Requirements for MM (was Complexities ofMMOGServers) Caliban Tiresias Darklock
- Requirements for MM (was Complexities ofMMOGServers) Ted L. Chen
- Requirements for MM (was Complexities ofMMOGServers) Caliban Tiresias Darklock
- Requirements for MM (was Complexities ofMMOGServers ) Koster, Raph
- Requirements for MM (was Complexities ofMMOGServers) sama@perchetopi.org
- Requirements for MM (was Complexities ofMMOGServers) Caliban Tiresias Darklock
- Requirements for MM (was Complexities ofMMOGServers) ceo@grexengine.com
- Requirements for MM (was Complexities ofMMOGServers) ceo@grexengine.com
- Heightfield vs. mesh was AC2 was Total Annilation of Downtime Damion Schubert
- Requirements for MM (was Complexities of MMOG Servers) Dubious Advocate
- Requirements for MM (was Complexities of MMOG Serv ers) Koster, Raph
- Requirements for MM (was Complexities of MMOG Servers) Dubious Advocate
- Requirements for MM (was Complexities of MMOG Serv ers) Koster, Raph
- Requirements for MM (was Complexities of MMOG Servers) Dubious Advocate
- Requirements for MM (was Complexities of MMOG Servers) shren
- Requirements for MM (was Complexities of MMOG Servers) Dubious Advocate
- Requirements for MM (was Complexities of MMOG Servers) Jeremy Noetzelman
- Requirements for MM (was Complexities of MMOG Servers) Dubious Advocate
- Requirements for MM (was Complexities of MMOG Servers) Damion Schubert
- Requirements for MM (was Complexities of MMOG Servers) shren
- FW: Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Scale was AC2 was Total Annilation of Downtime Brian Hook
- Scale was AC2 was Total Annilation of Downtime Amanda Walker
- Scale was AC2 was Total Annilation ofDowntime eric leaf
- Scale was AC2 was Total Annilation ofDowntime John Buehler
- Scale was AC2 was Total Annilation ofDowntime Madrona Tree
- Scale was AC2 was Total Annilation ofDowntime John Buehler
- Scale was AC2 was Total Annilation ofDowntime Dave Rickey
- Scale was AC2 was Total Annilation ofDowntime Christopher Kohnert
- Scale was AC2 was Total Annilation ofDowntime Sean Kelly
- Scale was AC2 was Total Annilation ofDowntime Amanda Walker
- Scale was AC2 was Total Annilation ofDowntime Amanda Walker
- Scale was AC2 was Total Annilation of Downtime Marc Fielding
- Is database access a bottleneck? Amanda Walker
- Geometric Inconsistency was AC2 was Total... Martin Bassie
- Geometric Inconsistency was AC2 was Total... Dave Rickey
- Geometric Inconsistency was AC2 was Total... Amanda Walker
- Geometric Inconsistency was AC2 was Total... Martin Bassie
- Geometric Inconsistency was AC2 was Total... Steven J. Owens
- The changing nature of fun brian hook
- The changing nature of fun Chris Holko
- The changing nature of fun Christer Enfors
- The changing nature of fun Dread Quixadhal
- The changing nature of fun Caliban Tiresias Darklock
- The changing nature of fun Ted L. Chen
- The changing nature of fun Amanda Walker
- The changing nature of fun Ted L. Chen
- The changing nature of fun Arnau RossellX CastellX
- The changing nature of fun John Buehler
- The changing nature of fun Brian Hook
- The changing nature of fun John Buehler
- The changing nature of fun Brian Hook
- The changing nature of fun John Buehler
- The changing nature of fun Caliban Tiresias Darklock
- The changing nature of fun Marc Fielding
- The changing nature of fun Kwon Ekstrom
- The changing nature of fun Dubious Advocate
- The changing nature of fun Scott A. Farley
- The changing nature of fun Rayzam
- Furcadia and IGF John Robert Arras
- Furcadia and IGF Dr. Cat
- New Bartle Series Completed Shannon Appelcline
- [Off-list] Killology (Was: Retention without Addiction?) Sasha Hart
- [Off-list] Killology (Was: Retention without Addiction?) shren
- [Off-list] Killology (Was: Retention without Addiction?) Caliban Tiresias Darklock
- [Off-list] Killology (Was: Retention without Addiction?) Harrok
- [Off-list] Killology (Was: Retention without Addiction?) Steven J. Owens
- Casual player socialization (was: Star Wars Galaxies: 1 character per server) John Buehler
- Brand Loyalty (was Requirements for MM (was Complexities of MMOG Servers)) Amanda Walker
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Dubious Advocate
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Amanda Walker
- Brand Loyalty (was Requirements for MM (was Complexities of MMOG Servers)) Jessica Mulligan
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Koster, Raph
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Szii
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Matt Mihaly
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Koster, Raph
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Caliban Tiresias Darklock
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Ted L. Chen
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Caliban Tiresias Darklock
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Matt Mihaly
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Ted Milker
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Dubious Advocate
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Daniel.Harman@barclayscapital.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Koster, Raph
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Daniel.Harman@barclayscapital.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Sasha Hart
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Koster, Raph
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) bhoyt47@hotmail.com
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Paul Schwanz
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Ted L. Chen
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Koster, Raph
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Marc Fielding
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) holding99@mindspring.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Travis Nixon
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Rayzam
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Michael Tresca
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) holding99@mindspring.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Sasha Hart
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) holding99@mindspring.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) lynx@lynx.purrsia.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Marc Fielding
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Robert Zubek
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) holding99@mindspring.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Ted L. Chen
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) holding99@mindspring.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Robert Zubek
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) holding99@mindspring.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) szii@sziisoft.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) holding99@mindspring.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Sasha Hart
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Paul Schwanz
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) szii@sziisoft.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Koster, Raph
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) szii@sziisoft.com
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Rayzam
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Dave Rickey
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) bhoyt47@hotmail.com
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Caliban Tiresias Darklock
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Marc Fielding
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Rayzam
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Dave Rickey
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Dubious Advocate
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Dave Rickey
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Caliban Tiresias Darklock
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Caliban Tiresias Darklock
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) szii@sziisoft.com
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Caliban Tiresias Darklock
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Amanda Walker
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Daniel.Harman@barclayscapital.com
- Cultural impact on Muds (was: Star Wars Galaxies) Marian Griffith
- Cultural impact on Muds (was: Star Wars Galaxies) Daniel.Harman@barclayscapital.com
- Cultural impact on Muds (was: Star Wars Galaxies) Marian Griffith
- Cultural impact on Muds (was: Star Wars Galaxies) Koster, Raph
- Cultural impact on Muds (was: Star Wars Galaxies) Dubious Advocate
- Cultural impact on Muds (was: Star Wars Galaxies) Amanda Walker
- Cultural impact on Muds (was: Star Wars Galaxies) Marian Griffith
- Cultural impact on Muds (was: Star Wars Galaxies) Eric Hu
- Cultural impact on Muds (was: Star Wars Galaxies) Jacob Cord
- Cultural impact on Muds (was: Star Wars Galaxies) Damion Schubert
- Cultural impact on Muds (was: Star Wars Galaxies) andrea.glorioso@binary-only.com
- Cultural impact on Muds (was: Star Wars Galaxies) Eric Hu
- Cultural impact on Muds (was: Star Wars Galaxies) Koster, Raph
- Cultural impact on Muds (was: Star Wars Galaxies) Eric Hu
- Cultural impact on Muds (was: Star Wars Galaxies) Dave Rickey
- Cultural impact on Muds (was: Star Wars Galaxies) Matthew Dobervich
- Cultural impact on Muds (was: Star Wars Galaxies) Amanda Walker
- Cultural impact on Muds (was: Star Wars Galaxies) P S
- Cultural impact on Muds (was: Star Wars Galaxies) shren
- Cultural impact on Muds (was: Star Wars Galaxies) Ron Gabbard
- Cultural impact on Muds (was: Star Wars Galaxies) Daniel.Harman@barclayscapital.com
- Cultural impact on Muds (was: Star Wars Galaxies) Caliban Tiresias Darklock
- Cultural impact on Muds (was: Star Wars Galaxies) Marian Griffith
- Crafting Money (was: Star Wars Galaxies: 1 characte r per server) Freeman, Jeff
- Crafting Money (was: Star Wars Galaxies: 1 characte r per server) Andrew L. Tepper
- Enforcing roleplay on small muds Arnau RosselloĢ CastelloĢ
- Enforcing roleplay on small muds Oliver Newland
- Enforcing roleplay on small muds Arnau RossellX CastellX
- Enforcing roleplay on small muds Blane Bramble
- Enforcing roleplay on small muds Caliban Tiresias Darklock
- Enforcing roleplay on small muds Arnau RossellX CastellX
- Enforcing roleplay on small muds Marc Fielding
- Enforcing roleplay on small muds Sasha Hart
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Amanda Walker
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Matthew Dobervich
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Dubious Advocate
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Damion Schubert
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) John Szeder
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Russell Lewis
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Eric Hu
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Damion Schubert
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Arnau RossellX CastellX
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) shren
- Brand Loyalty (was Requirements for MM(wasCompl exities of MMOG Servers)) Daniel.Harman@barclayscapital.com
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Caliban Tiresias Darklock
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Travis Casey
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Caliban Tiresias Darklock
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Ryan S. Dancey
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Amanda Walker
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Caliban Tiresias Darklock
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Marc Fielding
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Caliban Tiresias Darklock
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Damion Schubert
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Marc Fielding
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Rayzam
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Damion Schubert
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Rayzam
- Brand Loyalty (was Requirements for MM(wasCompl exities of MMOG Servers)) Daniel.Harman@barclayscapital.com
- Brand Loyalty (was Requirements for MM(wasCompl exities of MMOG Servers)) Lars Duening
- Brand Loyalty (was Requirements for MM(wasCompl exities of MMOG Servers)) Daniel.Harman@barclayscapital.com
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Damion Schubert
- Brand Loyalty (was Requirements for MM(wasCompl exities of MMOG Servers)) Daniel.Harman@barclayscapital.com
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Jeff Freeman
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Marc Fielding
- Brand Loyalty (was Requirements for MM(wasCompl exities of MMOG Servers)) Daniel.Harman@barclayscapital.com
- Brand Loyalty (was Requirements for MM(wasCompl exities of MMOG Servers)) Sannio
- Brand Loyalty (was Requirements for MM(wasCompl exities of MMOG Servers)) Quinn, Keith
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Marc Fielding
- ADMIN: Issues of character J C Lawrence
- CORBA in MMOGs (and why Grex doesn't use it) ceo@grexengine.com
- DAOC is Disneyland? :) Scale of enviornment ceo@grexengine.com
- Puzzle Pirates Matt Mihaly
- Online Gaming in Asia Eric Hu