October 2002
- MUD-Dev Storytelling in MMOGs article Joe Andrieu
- terrain rendering (was: Future of MMOGs) Bruce Mitchener
- Furcadia improvement (was: Massive Online Gaming magazine) Zach Collins {Siege}
- MudWorld News ucmm@inetsolve.com
- Furcadia improvement Dr. Cat
- Furcadia improvement Ling Lo
- Inside the Serious Business of Online Gaming Michael Tresca
- Fw: [Nel] Would a complete gpl'ed and copylefted online gaming world be financialy succes? Valerio Santinelli
- Would a complete gpl'ed and copylefted online gaming world be financialy succes? Marc De Mesel
- 3rd Axis for Bartle's 2 axis theory of MUD players Boyle, Paul
- 3rd Axis for Bartle's 2 axis theory of MUD players Dave Rickey
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Dave Rickey
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Dave Rickey
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Daniel.Harman@barclayscapital.com
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Rayzam
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Rayzam
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Rayzam
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Rayzam
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- 3rd Axis for Bartle's 2 axis theory of MUD players Casbaria
- 3rd Axis for Bartle's 2 axis theory of MUD players Miroslav Silovic
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Koster, Raph
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- 3rd Axis for Bartle's 2 axis theory of MUD players justice@softhome.net
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- 3rd Axis for Bartle's 2 axis theory of MUD players Roy Trubshaw
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- 3rd Axis for Bartle's 2 axis theory of MUD players Miroslav Silovic
- 3rd Axis for Bartle's 2 axis theory of MUD players Crosbie Fitch
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Crosbie Fitch
- 3rd Axis for Bartle's 2 axis theory of MUD players Freeman, Jeff
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- In Real Life Matthew Dobervich
- Massive Online Game magazine Richard A. Bartle
- Massive Online Game magazine Dave Rickey
- 48 Hours Investigates Everquest Addiction Rayzam
- Massive Online Games Jessica Mulligan
- Massive Online Games Koster, Raph
- Wired Article on The Sims Online Rayzam
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Ola Fosheim Grøstad
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Richard A. Bartle
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Ola Fosheim Grøstad
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Richard A. Bartle
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Ola Fosheim Grøstad
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Hans-Henrik Staerfeldt
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Ola Fosheim Grøstad
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) nyee@nickyee.com
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Ola Fosheim Grøstad
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Hans-Henrik Staerfeldt
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Koster, Raph
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Nicholas Yee
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Ola Fosheim Grøstad
- Myst Online article at ferrago.co.uk Kent Peterson
- Myst Online article at ferrago.co.uk shren
- Myst Online article at ferrago.co.uk Rayzam
- Myst Online article at ferrago.co.uk Coyote
- Myst Online article at ferrago.co.uk Boyle, Paul
- Myst Online article at ferrago.co.uk shren
- Myst Online article at ferrago.co.uk Marc Bowden
- Myst Online article at ferrago.co.uk Ted L. Chen
- Myst Online article at ferrago.co.uk Sulka Haro
- Myst Online article at ferrago.co.uk DeyjaL@aol.com
- What is the world? (was: Weaknesses in the HCDS player type model) Zach Collins {Siege}
On 21 Oct 2002, Ola Fosheim Grøstad wrote:
> "Richard A. Bartle" <richard@mud.co.uk> writes:
>> It's what's there when the players aren't.
> This doesn't help me a whole lot... Is it only the state, and not
> the rules which may not be formalized in code? Is it only, what
> can be influenced, but not the fictional beliefs that players hold
> which also influence what happens?
> Ok, let me put it this way: is it what the players choose to see
> as world or is it what the designer assume to be the world he is
> designing? I.e. the intended versus the assumed reality.
The world is the world. Everything in a given game world is
created, whether by players or by designers. However, when the
players are not in the game, what remains is what was created. This
includes both the intended and the assumed realities.
But then, can you analyse players outside of a given environment?
What the game world allows and rewards/punishes, and the social
structures the players create, are part of the world. What do the
players value, and is that part of the world?
Yes, it is. The designers create a world by its rules and datasets.
They create a fiction supported by the texts and images within and
surrounding the game. And then they release players into the game.
These players re-create the world, by interacting with it and with
each other, extending the fiction to include and encompass
themselves and the players around them.
The game world in its simplest form is data structures with rules
(gravity works in this way, there are mountains over there, this
building looks like it was made of ancient stonework), but this
ignores the full environment of the game. It merely provides a
set-dressing over which the players perform their play.
A more complete game world provides and supports a consistent
fiction. It allows for different social structures, and for the
expansion of its fiction in different directions. It provides a
deeper explanation for its core rules (which are not necessarily the
written rulesets), so that players understand the game more quickly
and clearly within its own context.
As we understand the nature of completeness in game worlds, and how
to complete our own worlds, we progress from games that say "kill
everything to win" and into games that say "here's a character,
here's a weapon, here are people and monsters and a place to
interact with them, go have fun" with so-called unwritten rules
being backed up by the code, structures, and fiction of the game so
that players naturally progress in the ways the designers intended.
To summarise: A fully complete game world provides not only rules
and data, but its own context in all of its environments, so that
new players can immerse themselves in the 'foreign' culture of the
game as quickly and easily as possible. These rules, dataset, and
context are to be considered the game world, and it includes the
actions, information, and context of the players already in the game
as well as the information and context that new players bring with
them as they begin to play.
--
Zach Collins - What is the world? (was: Weaknesses in the HCDS player type model) Ola Fosheim Grøstad
- What is the world? (was: Weaknesses in the HCDS player type model) Zach Collins {Siege}
- What is the world? (was: Weaknesses in the HCDS player type model) Ola Fosheim Grøstad
- "On Virtual Economies" by Castronova Koster, Raph
- "On Virtual Economies" by Castronova Ted L. Chen
- "On Virtual Economies" by Castronova Daniel.Harman@barclayscapital.com
- "On Virtual Economies" by Castronova Ted L. Chen
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited Brian Hook
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited brian hook
- Morphable worlds, Reset based systems revisited shren
- Morphable worlds, Reset based systems revisited Brian Hook
- Morphable worlds, Reset based systems revisited Paul Schwanz
- Morphable worlds, Reset based systems revisited shren
- Morphable worlds, Reset based systems revisited Dave Rickey
- Morphable worlds, Reset based systems revisited Michael Tresca
- Morphable worlds, Reset based systems revisited Matt Mihaly
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited Adam
- Morphable worlds, Reset based systems revisited Matt Mihaly
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited Matt Mihaly
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited Michael Tresca
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited Matt Mihaly
- Morphable worlds, Reset based systems revisited Matt Mihaly
- Morphable worlds, Reset based systems revisited Colin Coghill
- Morphable worlds, Reset based systems revisited Koster, Raph
- Morphable worlds, Reset based systems revisited Ted L. Chen
- Morphable worlds, Reset based systems revisited Sasha Hart
- Morphable worlds, Reset based systems revisited Ted L. Chen
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited Ted L. Chen
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited Ted L. Chen
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited Ted L. Chen
- Morphable worlds, Reset based systems revisited Matt Mihaly
- Morphable worlds, Reset based systems revisited John Robert Arras
- Morphable worlds, Reset based systems revisited Ted L. Chen
- Morphable worlds, Reset based systems revisited John Robert Arras
- Morphable worlds, Reset based systems revisited Ted L. Chen
- Morphable worlds, Reset based systems revisited John Robert Arras
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited John Robert Arras
- Morphable worlds, Reset based systems revisited Matt Mihaly
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited Matt Mihaly
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited Arnau Rosselló Castelló
- Morphable worlds, Reset based systems revisited Clay
- Morphable worlds, Reset based systems revisited Arnau Rosselló Castelló
- Morphable worlds, Reset based systems revisited Kestanan
- Morphable worlds, Reset based systems revisited Edward Glowacki
- Morphable worlds, Reset based systems revisited Matt Mihaly
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited Leigh Stillard
- What's in the lack of a name? shren
- What's in the lack of a name? Rayzam
- What's in the lack of a name? Ted L. Chen
- What's in the lack of a name? shren
- What's in the lack of a name? Ted L. Chen
- What's in the lack of a name? Harrok
- What's in the lack of a name? shren
- What's in the lack of a name? Dan Wyman
- What's in the lack of a name? Daniel.Harman@barclayscapital.com
- What's in the lack of a name? Damion Schubert
- What's in the lack of a name? Rudy Fink
- Gaining insight from playing MUDs (MUD-Dev Storytelling in MMOGs article) Ola Fosheim Grøstad
- Stunning success and catastrophic failure for skills. Ideas needed! Britt Green
- Stunning success and catastrophic failure for skills. Ideas needed! shren
- Stunning success and catastrophic failure for skills. Ideas needed! Lars Duening
- Stunning success and catastrophic failure for skills. Ideas needed! Christopher Kohnert
- Stunning success and catastrophic failure for skills. Ideas needed! Edward Glowacki
- PKing minors Richard A. Bartle
- PKing minors Jon A. Lambert
- PKing minors Richard A. Bartle
- PKing minors Crosbie Fitch
- PKing minors Daniel.Harman@barclayscapital.com
- PKing minors Shane P. Lee
- PKing minors shren
- PKing minors Justyn
- [Meta] Future of MMOGs amanda@alfar.com
- [Meta] Future of MMOGs Ted L. Chen
- [Meta] Future of MMOGs amanda@alfar.com
- [Meta] Future of MMOGs Ted L. Chen
- [Meta] Future of MMOGs Koster, Raph
- [Meta] Future of MMOGs amanda@alfar.com
- [Meta] Future of MMOGs Ted L. Chen
- [Meta] Future of MMOGs amanda@alfar.com
- [Meta] Future of MMOGs Ted L. Chen
- [Meta] Future of MMOGs Amanda Walker
- [Meta] Future of MMOGs Matt Mihaly
- [Meta] Future of MMOGs amanda@alfar.com
- [Meta] Future of MMOGs Damion Schubert
- Starting to play (was: Morphable worlds...) Tess Lowe
- [TECH] Windows Telnet capabilities Arnau Rosselló Castelló
- [TECH] Windows Telnet capabilities Matt Owen
- November Issue of the MUD Journal Sanvean
- November Issue of the MUD Journal Tamzen Cannoy