October 2002
- MUD-Dev Storytelling in MMOGs article Joe Andrieu
- terrain rendering (was: Future of MMOGs) Bruce Mitchener
- Furcadia improvement (was: Massive Online Gaming magazine) Zach Collins {Siege}
- MudWorld News ucmm@inetsolve.com
- Furcadia improvement Dr. Cat
- Furcadia improvement Ling Lo
- Inside the Serious Business of Online Gaming Michael Tresca
- Fw: [Nel] Would a complete gpl'ed and copylefted online gaming world be financialy succes? Valerio Santinelli
- Would a complete gpl'ed and copylefted online gaming world be financialy succes? Marc De Mesel
- 3rd Axis for Bartle's 2 axis theory of MUD players Boyle, Paul
For those few of you who haven't read Richard Bartle's paper on Mud
players, here's a link
http://www.mud.co.uk/richard/hcds.htm
I propose that there's a third axis that, when added, adds a better
description for player behavior we see today.
I call this axis 'faces and numbers'
Face players accept the game world. They want to present and in
game face, a persona. Many would categorize this as the 'RP' type
player, but it can also represent the player who carries certain
ideals, whether they fit the game world's role playing motif or not,
with their characters.
Number players (the faceless) , conversely, don't care about having
an in game face. These are the players who 'game' the game, treat
it as a collection of 1's and 0's on the computer, rather than as a
story or environment. They are not necessarily power players. That
would fall under the diamond number-style players, and by extension
the club number-style players who use diamond methods to become
better killers.
I'll itemize how this applies to Bartle's four player types.
The extreme Face Heart players are the hard core role players, the
ones who will come up with an in depth in game rational for why
their character stops interacting when they have to visit the
bathroom in RL.
The extreme Number Heart player is the AOL chat user. They will
discuss the latest base ball scores, type out 'lol' in a chat
window even if there are laugh /act's available, and engage in
other non-game banter in game channels.
The extreme Face Diamond players are the fame players. They seek
to advance not only their character, but their character's
reputation, as part of the end to maximize their perceived value.
The extreme number Diamond players are, as mentioned, the power
players. Those that will exploit any bug or strange permutation
of behavior. Those that will create or seek out spreadsheets,
timing information, or rate/time graphs to best find that path.
The extreme Heart Club players are the PvP folks, who engage in
in-game tournaments and competitions, and create a motif to their
kills.
The extreme number Club player, on the other hand, are the
'harassment' style players, who will come in with 1st level
characters to verbally harass others, and create new ones once
ignored. Or they will exploit bugs just to impose themselves on
others.
Finally, the extreme Face Spade player is the do-it-yourself
explorer. They attack a puzzle on their own, as their character.
They will talk to other players in game about the puzzle if
absolutely desperate, but generally won't seek outside help.
The extreme number Spade player is the type who wants to know
everything about the game, and is willing to consult maps, player
guides, and hints to find out, without their character actually
doing that work. The satisfaction they get isn't so much about
solving every puzzle (after all, it's just a game) but about
having all the answers, or finding out what puzzles no-one has
solved yet and solving those. - 3rd Axis for Bartle's 2 axis theory of MUD players Dave Rickey
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Dave Rickey
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Dave Rickey
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Daniel.Harman@barclayscapital.com
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Rayzam
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Rayzam
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Rayzam
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Rayzam
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- 3rd Axis for Bartle's 2 axis theory of MUD players Casbaria
- 3rd Axis for Bartle's 2 axis theory of MUD players Miroslav Silovic
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Koster, Raph
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- 3rd Axis for Bartle's 2 axis theory of MUD players justice@softhome.net
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- 3rd Axis for Bartle's 2 axis theory of MUD players Roy Trubshaw
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- 3rd Axis for Bartle's 2 axis theory of MUD players Miroslav Silovic
- 3rd Axis for Bartle's 2 axis theory of MUD players Crosbie Fitch
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Crosbie Fitch
- 3rd Axis for Bartle's 2 axis theory of MUD players Freeman, Jeff
- 3rd Axis for Bartle's 2 axis theory of MUD players Ola Fosheim Grøstad
- 3rd Axis for Bartle's 2 axis theory of MUD players Richard A. Bartle
- In Real Life Matthew Dobervich
- Massive Online Game magazine Richard A. Bartle
- Massive Online Game magazine Dave Rickey
- 48 Hours Investigates Everquest Addiction Rayzam
- Massive Online Games Jessica Mulligan
- Massive Online Games Koster, Raph
- Wired Article on The Sims Online Rayzam
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Ola Fosheim Grøstad
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Richard A. Bartle
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Ola Fosheim Grøstad
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Richard A. Bartle
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Ola Fosheim Grøstad
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Hans-Henrik Staerfeldt
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Ola Fosheim Grøstad
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) nyee@nickyee.com
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Ola Fosheim Grøstad
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Hans-Henrik Staerfeldt
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Koster, Raph
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Nicholas Yee
- Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players) Ola Fosheim Grøstad
- Myst Online article at ferrago.co.uk Kent Peterson
- Myst Online article at ferrago.co.uk shren
- Myst Online article at ferrago.co.uk Rayzam
- Myst Online article at ferrago.co.uk Coyote
- Myst Online article at ferrago.co.uk Boyle, Paul
- Myst Online article at ferrago.co.uk shren
- Myst Online article at ferrago.co.uk Marc Bowden
- Myst Online article at ferrago.co.uk Ted L. Chen
- Myst Online article at ferrago.co.uk Sulka Haro
- Myst Online article at ferrago.co.uk DeyjaL@aol.com
- What is the world? (was: Weaknesses in the HCDS player type model) Zach Collins {Siege}
- What is the world? (was: Weaknesses in the HCDS player type model) Ola Fosheim Grøstad
- What is the world? (was: Weaknesses in the HCDS player type model) Zach Collins {Siege}
- What is the world? (was: Weaknesses in the HCDS player type model) Ola Fosheim Grøstad
- "On Virtual Economies" by Castronova Koster, Raph
- "On Virtual Economies" by Castronova Ted L. Chen
- "On Virtual Economies" by Castronova Daniel.Harman@barclayscapital.com
- "On Virtual Economies" by Castronova Ted L. Chen
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited Brian Hook
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited brian hook
- Morphable worlds, Reset based systems revisited shren
- Morphable worlds, Reset based systems revisited Brian Hook
- Morphable worlds, Reset based systems revisited Paul Schwanz
- Morphable worlds, Reset based systems revisited shren
- Morphable worlds, Reset based systems revisited Dave Rickey
- Morphable worlds, Reset based systems revisited Michael Tresca
- Morphable worlds, Reset based systems revisited Matt Mihaly
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited Adam
- Morphable worlds, Reset based systems revisited Matt Mihaly
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited Matt Mihaly
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited Michael Tresca
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited Matt Mihaly
- Morphable worlds, Reset based systems revisited Matt Mihaly
- Morphable worlds, Reset based systems revisited Colin Coghill
- Morphable worlds, Reset based systems revisited Koster, Raph
- Morphable worlds, Reset based systems revisited Ted L. Chen
- Morphable worlds, Reset based systems revisited Sasha Hart
- Morphable worlds, Reset based systems revisited Ted L. Chen
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited Ted L. Chen
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited Ted L. Chen
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited Ted L. Chen
- Morphable worlds, Reset based systems revisited Matt Mihaly
- Morphable worlds, Reset based systems revisited John Robert Arras
- Morphable worlds, Reset based systems revisited Ted L. Chen
- Morphable worlds, Reset based systems revisited John Robert Arras
- Morphable worlds, Reset based systems revisited Ted L. Chen
- Morphable worlds, Reset based systems revisited John Robert Arras
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited John Robert Arras
- Morphable worlds, Reset based systems revisited Matt Mihaly
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited Matt Mihaly
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited Arnau Rosselló Castelló
- Morphable worlds, Reset based systems revisited Clay
- Morphable worlds, Reset based systems revisited Arnau Rosselló Castelló
- Morphable worlds, Reset based systems revisited Kestanan
- Morphable worlds, Reset based systems revisited Edward Glowacki
- Morphable worlds, Reset based systems revisited Matt Mihaly
- Morphable worlds, Reset based systems revisited Ola Fosheim Grøstad
- Morphable worlds, Reset based systems revisited Leigh Stillard
- What's in the lack of a name? shren
- What's in the lack of a name? Rayzam
- What's in the lack of a name? Ted L. Chen
- What's in the lack of a name? shren
- What's in the lack of a name? Ted L. Chen
- What's in the lack of a name? Harrok
- What's in the lack of a name? shren
- What's in the lack of a name? Dan Wyman
- What's in the lack of a name? Daniel.Harman@barclayscapital.com
- What's in the lack of a name? Damion Schubert
- What's in the lack of a name? Rudy Fink
- Gaining insight from playing MUDs (MUD-Dev Storytelling in MMOGs article) Ola Fosheim Grøstad
- Stunning success and catastrophic failure for skills. Ideas needed! Britt Green
- Stunning success and catastrophic failure for skills. Ideas needed! shren
- Stunning success and catastrophic failure for skills. Ideas needed! Lars Duening
- Stunning success and catastrophic failure for skills. Ideas needed! Christopher Kohnert
- Stunning success and catastrophic failure for skills. Ideas needed! Edward Glowacki
- PKing minors Richard A. Bartle
- PKing minors Jon A. Lambert
- PKing minors Richard A. Bartle
- PKing minors Crosbie Fitch
- PKing minors Daniel.Harman@barclayscapital.com
- PKing minors Shane P. Lee
- PKing minors shren
- PKing minors Justyn
- [Meta] Future of MMOGs amanda@alfar.com
- [Meta] Future of MMOGs Ted L. Chen
- [Meta] Future of MMOGs amanda@alfar.com
- [Meta] Future of MMOGs Ted L. Chen
- [Meta] Future of MMOGs Koster, Raph
- [Meta] Future of MMOGs amanda@alfar.com
- [Meta] Future of MMOGs Ted L. Chen
- [Meta] Future of MMOGs amanda@alfar.com
- [Meta] Future of MMOGs Ted L. Chen
- [Meta] Future of MMOGs Amanda Walker
- [Meta] Future of MMOGs Matt Mihaly
- [Meta] Future of MMOGs amanda@alfar.com
- [Meta] Future of MMOGs Damion Schubert
- Starting to play (was: Morphable worlds...) Tess Lowe
- [TECH] Windows Telnet capabilities Arnau Rosselló Castelló
- [TECH] Windows Telnet capabilities Matt Owen
- November Issue of the MUD Journal Sanvean
- November Issue of the MUD Journal Tamzen Cannoy