January 2002
- Toontown Koster, Raph
- FW: MMORPGs & MUDs Daniel.Harman@barclayscapital.com
- FW: MMORPGs & MUDs Skaei@aol.com
- DGN: Question about MU* acronyms Randolf Richardson
- DGN: Question about MU* acronyms Lars Duening
- DGN: Question about MU* acronyms J C Lawrence
- DGN: Question about MU* acronyms Frank Crowell
- ADMIN: I goofed J C Lawrence
- Pueblo MUD client info Bruce Mitchener
- Pueblo MUD client info Piotr Banski
- Pueblo MUD client info Bruce Mitchener
- Pueblo MUD client info Mathieu Castelli
- Pueblo MUD client info William B. Taylor
- The MUD Companion Derek Snider
- Game animations Jon Lambert
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Joel Palmtag
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Mathieu Castelli
- Quake II has gone GPL Valerio Santinelli
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Vincent Archer
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Andrew Hefford
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL ling@slimy.com
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Daniel.Harman@barclayscapital.com
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Bruce Mitchener
- Quake II has gone GPL Brian Hook
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Marc Hernandez
- Quake II has gone GPL Jeremy Noetzelman
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Jeremy Noetzelman
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Valerio Santinelli
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Valerio Santinelli
- Quake II has gone GPL Noplex
- Quake II has gone GPL Jeremy Noetzelman
- Quake II has gone GPL Nicholas E. Walker
- Quake II has gone GPL Eli Stevens
- Quake II has gone GPL Valerio Santinelli
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Dominic J. Eidson
- Quake II has gone GPL J C Lawrence
- Quake II has gone GPL Nicholas E. Walker
- Quake II has gone GPL J C Lawrence
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Vincent Archer
- Quake II has gone GPL Travis Nixon
- Quake II has gone GPL Vincent Archer
- Quake II has gone GPL Daniel.Harman@barclayscapital.com
- Quake II has gone GPL Valerio Santinelli
- Quake II has gone GPL shren
- Quake II has gone GPL Travis Nixon
- Quake II has gone GPL Joshua Judson Rosen
- Quake II has gone GPL shren
- Quake II has gone GPL T o F
- Quake II has gone GPL shren
- Quake II has gone GPL John Buehler
- Quake II has gone GPL Daniel.Harman@barclayscapital.com
- Quake II has gone GPL John Buehler
- Quake II has gone GPL shren
- Quake II has gone GPL Daniel.Harman@barclayscapital.com
- Quake II has gone GPL John Buehler
- Quake II has gone GPL shren
- Quake II has gone GPL shren
- Quake II has gone GPL T o F
- Quake II has gone GPL shren
- Quake II has gone GPL Vincent Archer
- Quake II has gone GPL shren
- Quake II has gone GPL Vincent Archer
- Quake II has gone GPL Nathan F. Yospe
- Starting out. Joel Palmtag
- Starting out. Edward Glowacki
- Starting out. ghovs@plex.nl
- Starting out. Joel Palmtag
- Starting out. Lars Duening
- Starting out. J C Lawrence
- TECH: Managing all your code Eric Rhea
- TECH: Managing all your code Lars Duening
- TECH: Managing all your code J C Lawrence
- Boys and Girls - was (MUD-Dev digest, Vol 1 #1 63 - 25 msgs) Koster, Raph
- MOBPROG and other scripting languages William Murdick
- MOBPROG and other scripting languages Jason Gauthier
- MOBPROG and other scripting languages Acius
- MOBPROG and other scripting languages J C Lawrence
- MOBPROG and other scripting languages Christopher Allen
- MOBPROG and other scripting languages J C Lawrence
- MOBPROG and other scripting languages Eli Stevens
- MOBPROG and other scripting languages J C Lawrence
- MOBPROG and other scripting languages Lazarus
- MOBPROG and other scripting languages Daniel.Harman@barclayscapital.com
- MOBPROG and other scripting languages Matt Mihaly
- Two 'Mini-Series' Complete at Skotos Articles... Christopher Allen
- Replacement For MUD Acronym Luke Parrish
- Replacement For MUD Acronym Skaei@aol.com
- Replacement For MUD Acronym J C Lawrence
- Replacement For MUD Acronym Christopher Allen
- Replacement For MUD Acronym Matt Mihaly
- No bots allowed Frank Crowell
- No bots allowed J C Lawrence
- No bots allowed Alex Kay
- No bots allowed J C Lawrence
- No bots allowed shren
- No bots allowed shren
- No bots allowed Daniel.Harman@barclayscapital.com
- No bots allowed shren
- No bots allowed Daniel.Harman@barclayscapital.com
- No bots allowed Travis Casey
- No bots allowed Roy Trubshaw
- No bots allowed Colin Coghill
- No bots allowed Marc Hernandez
- No bots allowed shren
- No bots allowed Daniel.Harman@barclayscapital.com
- No bots allowed Frank Crowell
- No bots allowed Marc Bowden
- No bots allowed Paul Schwanz
- Boys and Girls - rayzam
- Issue of the "Experience" (Was MMORPGs & MUDs) Michelle Elbert
- Issue of the "Experience" (Was MMORPGs & MUDs) J C Lawrence
- Issue of the "Experience" (Was MMORPGs & MUDs) Michael Tresca
- Issue of the "Experience" (Was MMORPGs & MUDs) Nathan F. Yospe
- Issue of the "Experience" (Was MMORPGs & MUDs) Michael Tresca
- Issue of the "Experience" (Was MMORPGs & MUDs) Alex Kay
- The use of virtual reality in the assessment of spatial skills J C Lawrence
- Boys and Girls - rayzam
- Boys and Girls - Marian Griffith
- Commercial web based MUDs Azeraab
- Commercial web based MUDs Peter Tyson
- Commercial web based MUDs J C Lawrence
- Commercial web based MUDs Peter Tyson
- Commercial web based MUDs Matt Mihaly
- Majestic and Failure of Episodic Games Christopher Allen
- Majestic and Failure of Episodic Games Dan Hon
- Majestic and Failure of Episodic Games Matt Mihaly
- Majestic and Failure of Episodic Games Talies the Wanderer
- [TECH] Eiffel and Assertions... Adam Martin
- [TECH] Eiffel and Assertions... Brian Hook
- text MUDs' character longevity (The Two Towers) Val Trullinger
- [TECH] PS: Eiffel and Assertions... Adam Martin
- GDC (was Majestic and Failure of Episodic Games) Sellers, Mike
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day Travis Casey
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day volstoff@brutele.be
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day Sasha Hart
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day rayzam
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day Sasha Hart
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day Koster, Raph
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day Sasha Hart
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day Sasha Hart
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day Sasha Hart
- TECH: What about Perl flavored MUDs? James Edward Gray II
- TECH: What about Perl flavored MUDs? Nicholas E. Walker
- TECH: What about Perl flavored MUDs? Luke Parrish
- TECH: What about Perl flavored MUDs? James Edward Gray II
- MUD statistics Elia Mörling
- MUD statistics Sanvean
- MUD statistics Matt Mihaly
- Secure distributed operation (was: Quake II has gone GPL) Nicholas E. Walker
- Economic Growth: NPC pricing Adam Martin
- Economic Growth: NPC pricing Jason Murdick
- Economic Growth: NPC pricing Paul Schwanz
- Economic Growth: NPC pricing Timothy Dang
- Crafting in MUDs Neil Edwards
- Econ paper on EQ Koster, Raph
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Jeff Freeman
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Michelle Elbert
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Freeman, Jeff
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) J C Lawrence
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Paul Schwanz
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) J C Lawrence
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Cynbe ru Taren
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Freeman, Jeff
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) J C Lawrence
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Miroslav Silovic
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
Matt Mihaly wrote:
> On Tue, 29 Jan 2002, Ola Fosheim [iso-8859-1] Grøstad wrote:
> I'd say you get a level of sophistication one down, because you've
> hamstrung your ability to really explore the tactical nature of
> the game. In Achaea, for instance, you can't even really discuss a
> lot of combat and whatnot in-role, because there has to be too
> many references to out-of-character concepts.
Nah, you can still OOC, you just do it in a non-distracting
manner. And of course you may have one non-RP character as well. Or
simply switch gears, which is not uncommon. I.e. alternating between
powerplaying and roleplaying.
>> There is no reason for not doing any of those activities in a
>> roleacting mentality. Especially political games are very well
>> suited for roleacting, you get to maximize drama. But no MMO have
>> any great political game built in, and probably will not have it
>> either. Because, if you do, you risk getting the entire server
>> killed off, which seemed to happen on some Meridian server. MMOs
>> are static by designphilosophy.
> I didn't realize you were limiting it just to big graphical
> games. I was talking about MUDs generally.
I am talking about the MMOs because that is the area where the
hypocrisy crops up. Regular MUDs do embrace RPers.
> I'm also not sure why you think a big political game = getting the
> entire server killed off. Politics are quite important in Achaea,
> and a political leader killing the server population off isn't
> possible.
Political game built on top of free form PvP is difficult to balance
without intervention by the system or the admins.
> Political games are also, I would say, extremely ill-suited for
> roleplaying, becuase no one wants to roleplay someone stupid and
> no one can roleplay someone more competent than they themselves
> are.
Many people enjoy roleplaying a stupid character. I can indeed
project the image of someone competent and clever. Or adopt the
feeling of being clever. Or trying to get the response from other
people that suggest cleverness. If you are clever within your clan
(of roleplayers) then you are per definition clever in that context
even if the rest of the world perceive you as stupid.
> In any competitive environment, people are going to want to win,
> and politics are nothing if not competitive. Mihaly's Law of
> Competition and Roleplaying says, "The greater the level of
> competition between players, the lower the level of
> roleplaying. This is because roleplaying is about process, while
> competition motivates one to aim for results. The more competition
> there is, the more results trump process."
The problem with competition isn't that it is in conflict with
roleplay, but that it attracts a type of players that will talk
about mechanics and generally not be stimulating for RPers.
> The result of this means that people are going to play the
> political game to the end of -their- abilities, not to the end of
> their character's abilities. Since you can't roleplay someone
> wittier or more clever than yourself, and since people will
> inevitably use all their personal abilities to win, you end up
> with roleplaying being almost impossible if you want to win (and
> most people do).
I can play characters wittier than myself :P. I don't quite see this
problem, except maybe that most roleplayers might not be interested
in investing the time it takes to win the political game. Even if
you roleplay you can play the game on multiple
levels. I.e. clan-chat can be completely OOC.
> Sure, maybe they can talk in some ridiculous fake "accent", but
> it's got little to do with adopting a role and playing it
> faithfully.
I adopt personalities not roles. They are like clay they are being
formed and transformed depending on the situation and the potential
for interesting interaction in the environment. The character may
adopt roles with respect to other characters.
I do start my characters with accents because people respond to it,
just like the respond to appearance. I.e. I choose to open
conversations with one particular phrase: "HIII!!!!", "Howdy", "hi",
"Hulloh", "Hi there", "Hrmmf", "How are you, hun" and use that one
consistently.
> No offence, but do you actually play any PvP MUDs seriously? They
> are -not- well-suited for roleplaying, because they get so
> incredibly competitive. The only MUDs I've played since about 1994
I currently only play EQ non-pvp, AO almost-non-pvp, but the problem
isn't PvP but the players PvP tend to attract. I.e. players that
don't talk and if they do it is either smack-talk or
mechanics. However, the ability to affect is an asset for RP, might
consider limited PvP (one kill per month) .
> Whether you're roleplaying or not, the minute you talk to another
> player, you are a producer of content. Roleplaying is merely
> another kind of content, like just chatting OOC to another
> player. I'm not going to comment on whether it's more advanced or
> not, but if I had to choose between the two, I'd much rather have
> my players chatting OOC to each other than roleplaying with each
> other (I'd rather have both, as some prefer one, some prefer the
> other). The community bonds it builds are far more powerful that
> way.
What you want as a designer is rather irrelevant though, and even
then in my experience roleplayers tend to do quite a bit of OOC
physical world social talk. Many non-roleplayers do game-mechanics
OOC. Actually, I bond with roleplayers if they offer me something to
play up to. Roleplayers bond to eachother's capabilities as
roleplayers, and the story they have shared and when they gain
respect for eachother they have this as a common ground for further
developing OOC bonds. Non-roleplayers also bond with my character
and me as a player (they don't necessarily know which is which).
> See my comments above. Talking about people's physical lives
> builds more powerful bonds. It is more meaningful communication
> and there is simply a much larger range of topics to chat about.
And as far as I can tell RPers tend to be very good at socializing.
> I have nothing against roleplaying, by the way, and enjoy doing it
> myself sometimes. I just see no reason at all to classify it as a
> more advanced form of play.
And I see no reason to object to such a characteristic. Which in
fact is what has happened here, isn't it? Until proven wrong I
simply assume that RP can add to and amplify the experience of any
kind of playstyle. Thus is a higher level of sophistication. I want
to see the counter arguments...
Ola.
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Hans-Henrik Staerfeldt
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Michael Tresca
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MU Ds) Koster, Raph
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Dave Rickey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Dave Rickey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) John Buehler
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) J C Lawrence
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) J C Lawrence
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) J C Lawrence
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Tamzen Cannoy
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Miroslav Silovic
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Caliban Tiresias Darklock
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Marian Griffith
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Jon Lambert
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Christopher Allen
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Christopher Allen
- Creating a MUD - Overview of design Neil Edwards
- Creating a MUD - Overview of design Edward Glowacki
- Creating a MUD - Overview of design Amanda Walker
- Creating a MUD - Overview of design Bruce Mitchener
- Creating a MUD - Overview of design J C Lawrence
- Creating a MUD - Overview of design Daniel.Harman@barclayscapital.com
- Creating a MUD - Overview of design Valerio Santinelli
- Creating a MUD - Overview of design Shane Gough
- Creating a MUD - Overview of design Sean Kelly
- Creating a MUD - Overview of design Daniel.Harman@barclayscapital.com
- Creating a MUD - Overview of design Adam Dray
- Some random thoughts on balance Azeraab
- Some random thoughts on balance Matt Mihaly
- Mud-Dev FAQ part II Marian Griffith
- Worlds of Carnage ( WoC ) blobule@hotmail.com
- Worlds of Carnage ( WoC ) blobule@hotmail.com
- Worlds of Carnage ( WoC ) Blobule@hotmail.com
- Simutronics' premium server Matt Mihaly
- Simutronics' premium server Christopher Allen
- Simutronics' premium server Michael Dekker
- Simutronics' premium server Matt Mihaly
- Simutronics' premium server Martin
- Enforced log out aka "real sleep" Brian Hook
- Enforced log out aka "real sleep" Michelle Elbert
- Enforced log out aka "real sleep" Michael Tresca
- Enforced log out aka "real sleep" Freeman, Jeff
- Enforced log out aka "real sleep" Paul Schwanz
- Enforced log out aka "real sleep" Travis Nixon
- Enforced log out aka "real sleep" Brian Hook
- Enforced log out aka "real sleep" Amanda Walker
- Enforced log out aka "real sleep" Sasha Hart
- Enforced log out aka "real sleep" fred@clift.org
- Enforced log out aka "real sleep" Marc Bowden
- Enforced log out aka "real sleep" Christopher Allen
- Enforced log out aka "real sleep" Matt Mihaly
- Enforced log out aka "real sleep" Skaei@aol.com
- Enforced log out aka "real sleep" Alex Kay
- Enforced log out aka "real sleep" rayzam
- Boys and Paul Schwanz
- Boys and Caliban Tiresias Darklock
- Boys and Girls Marc Bowden
- Chess ("Advanced" use of virtual worlds? (MMORPGs & MUDs)) James Edward Gray II
- Chess ("Advanced" use of virtual worlds? (MMORPGs & MUDs)) Cynbe ru Taren
- "Advanced" use of virtual worlds? rayzam
- "Advanced" use of virtual worlds? Travis Casey
- "Advanced" use of virtual worlds? rayzam
- "Advanced" use of virtual worlds? Travis Casey
- "Advanced" use of virtual worlds? rayzam
- "Advanced" use of virtual worlds? Travis Casey
- "Advanced" use of virtual worlds? Jon Lambert
- BIZ amusing idea (Enforced log out aka "real sleep") Nicholas E. Walker
- BIZ amusing idea (Enforced log out aka "real sleep") Valerio Santinelli