January 2002
- Toontown Koster, Raph
- FW: MMORPGs & MUDs Daniel.Harman@barclayscapital.com
- FW: MMORPGs & MUDs Skaei@aol.com
- DGN: Question about MU* acronyms Randolf Richardson
- DGN: Question about MU* acronyms Lars Duening
- DGN: Question about MU* acronyms J C Lawrence
- DGN: Question about MU* acronyms Frank Crowell
- ADMIN: I goofed J C Lawrence
- Pueblo MUD client info Bruce Mitchener
- Pueblo MUD client info Piotr Banski
- Pueblo MUD client info Bruce Mitchener
- Pueblo MUD client info Mathieu Castelli
- Pueblo MUD client info William B. Taylor
- The MUD Companion Derek Snider
- Game animations Jon Lambert
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Joel Palmtag
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Mathieu Castelli
- Quake II has gone GPL Valerio Santinelli
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Vincent Archer
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Andrew Hefford
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL ling@slimy.com
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Daniel.Harman@barclayscapital.com
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Bruce Mitchener
- Quake II has gone GPL Brian Hook
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Marc Hernandez
- Quake II has gone GPL Jeremy Noetzelman
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Jeremy Noetzelman
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Valerio Santinelli
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Valerio Santinelli
- Quake II has gone GPL Noplex
- Quake II has gone GPL Jeremy Noetzelman
- Quake II has gone GPL Nicholas E. Walker
- Quake II has gone GPL Eli Stevens
- Quake II has gone GPL Valerio Santinelli
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Dominic J. Eidson
- Quake II has gone GPL J C Lawrence
- Quake II has gone GPL Nicholas E. Walker
- Quake II has gone GPL J C Lawrence
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Vincent Archer
- Quake II has gone GPL Travis Nixon
- Quake II has gone GPL Vincent Archer
- Quake II has gone GPL Daniel.Harman@barclayscapital.com
- Quake II has gone GPL Valerio Santinelli
- Quake II has gone GPL shren
- Quake II has gone GPL Travis Nixon
- Quake II has gone GPL Joshua Judson Rosen
- Quake II has gone GPL shren
- Quake II has gone GPL T o F
- Quake II has gone GPL shren
- Quake II has gone GPL John Buehler
- Quake II has gone GPL Daniel.Harman@barclayscapital.com
- Quake II has gone GPL John Buehler
- Quake II has gone GPL shren
- Quake II has gone GPL Daniel.Harman@barclayscapital.com
- Quake II has gone GPL John Buehler
- Quake II has gone GPL shren
- Quake II has gone GPL shren
- Quake II has gone GPL T o F
- Quake II has gone GPL shren
- Quake II has gone GPL Vincent Archer
- Quake II has gone GPL shren
- Quake II has gone GPL Vincent Archer
- Quake II has gone GPL Nathan F. Yospe
- Starting out. Joel Palmtag
- Starting out. Edward Glowacki
- Starting out. ghovs@plex.nl
- Starting out. Joel Palmtag
- Starting out. Lars Duening
- Starting out. J C Lawrence
- TECH: Managing all your code Eric Rhea
- TECH: Managing all your code Lars Duening
- TECH: Managing all your code J C Lawrence
- Boys and Girls - was (MUD-Dev digest, Vol 1 #1 63 - 25 msgs) Koster, Raph
- MOBPROG and other scripting languages William Murdick
- MOBPROG and other scripting languages Jason Gauthier
- MOBPROG and other scripting languages Acius
- MOBPROG and other scripting languages J C Lawrence
- MOBPROG and other scripting languages Christopher Allen
- MOBPROG and other scripting languages J C Lawrence
- MOBPROG and other scripting languages Eli Stevens
- MOBPROG and other scripting languages J C Lawrence
- MOBPROG and other scripting languages Lazarus
- MOBPROG and other scripting languages Daniel.Harman@barclayscapital.com
- MOBPROG and other scripting languages Matt Mihaly
- Two 'Mini-Series' Complete at Skotos Articles... Christopher Allen
- Replacement For MUD Acronym Luke Parrish
- Replacement For MUD Acronym Skaei@aol.com
- Replacement For MUD Acronym J C Lawrence
- Replacement For MUD Acronym Christopher Allen
- Replacement For MUD Acronym Matt Mihaly
- No bots allowed Frank Crowell
- No bots allowed J C Lawrence
- No bots allowed Alex Kay
- No bots allowed J C Lawrence
- No bots allowed shren
- No bots allowed shren
- No bots allowed Daniel.Harman@barclayscapital.com
- No bots allowed shren
- No bots allowed Daniel.Harman@barclayscapital.com
- No bots allowed Travis Casey
- No bots allowed Roy Trubshaw
- No bots allowed Colin Coghill
- No bots allowed Marc Hernandez
- No bots allowed shren
- No bots allowed Daniel.Harman@barclayscapital.com
- No bots allowed Frank Crowell
- No bots allowed Marc Bowden
- No bots allowed Paul Schwanz
- Boys and Girls - rayzam
- Issue of the "Experience" (Was MMORPGs & MUDs) Michelle Elbert
- Issue of the "Experience" (Was MMORPGs & MUDs) J C Lawrence
- Issue of the "Experience" (Was MMORPGs & MUDs) Michael Tresca
- Issue of the "Experience" (Was MMORPGs & MUDs) Nathan F. Yospe
- Issue of the "Experience" (Was MMORPGs & MUDs) Michael Tresca
- Issue of the "Experience" (Was MMORPGs & MUDs) Alex Kay
- The use of virtual reality in the assessment of spatial skills J C Lawrence
- Boys and Girls - rayzam
- Boys and Girls - Marian Griffith
- Commercial web based MUDs Azeraab
- Commercial web based MUDs Peter Tyson
- Commercial web based MUDs J C Lawrence
- Commercial web based MUDs Peter Tyson
- Commercial web based MUDs Matt Mihaly
- Majestic and Failure of Episodic Games Christopher Allen
- Majestic and Failure of Episodic Games Dan Hon
- Majestic and Failure of Episodic Games Matt Mihaly
- Majestic and Failure of Episodic Games Talies the Wanderer
- [TECH] Eiffel and Assertions... Adam Martin
- [TECH] Eiffel and Assertions... Brian Hook
- text MUDs' character longevity (The Two Towers) Val Trullinger
- [TECH] PS: Eiffel and Assertions... Adam Martin
- GDC (was Majestic and Failure of Episodic Games) Sellers, Mike
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day Travis Casey
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day volstoff@brutele.be
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day Sasha Hart
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day rayzam
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day Sasha Hart
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day Koster, Raph
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day Sasha Hart
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day Sasha Hart
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day Sasha Hart
- TECH: What about Perl flavored MUDs? James Edward Gray II
- TECH: What about Perl flavored MUDs? Nicholas E. Walker
- TECH: What about Perl flavored MUDs? Luke Parrish
- TECH: What about Perl flavored MUDs? James Edward Gray II
- MUD statistics Elia Mörling
- MUD statistics Sanvean
- MUD statistics Matt Mihaly
- Secure distributed operation (was: Quake II has gone GPL) Nicholas E. Walker
- Economic Growth: NPC pricing Adam Martin
- Economic Growth: NPC pricing Jason Murdick
- Economic Growth: NPC pricing Paul Schwanz
- Economic Growth: NPC pricing Timothy Dang
- Crafting in MUDs Neil Edwards
- Econ paper on EQ Koster, Raph
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Jeff Freeman
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Michelle Elbert
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Freeman, Jeff
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) J C Lawrence
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Paul Schwanz
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) J C Lawrence
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Cynbe ru Taren
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Freeman, Jeff
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) J C Lawrence
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Miroslav Silovic
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Hans-Henrik Staerfeldt
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Michael Tresca
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MU Ds) Koster, Raph
From: Ola Fosheim GrF8stad
> (Replying to a message on MUD vs MMO, but not discussing that)
> "Koster, Raph" wrote:
>> The word "advanced" says again to me that you are applying
>> particular biases. They're just a KIND of gamer, not an advanced
>> level of it.
> I keep wondering why commercial designers keep saying stuff like
> that. Follows the line of statements we get to see like "we are
> not going to have a RP server, because there is no common
> definition of RP", "regular players RP too in their own way",
> etc... RPers are quite obviously often more advanced in the way
> they use the game, because they use the game on multiple levels
> and in ways which has not been designed for and provide
> significant enjoyment (or the opposite) for other players as
> well. Now, the commercial designers treat them as "just a kind of
> gamer" because they dont constitute a significant population...
Lots of other types of players also use the game on multiple levels
and in ways it has not been designed for, not just roleplayers. :)
>> The argument you've just made is that they are *consumers* of
>> roleplaying. I agree 100% with that assertion. That does not mean
>> they are *producers* of said content. I define roleplayer as a
>> *producer* of said content.
> Producers are often "more advanced" in their approach than
> consumers, right?
They're also often producing at right angles to what the consumers
actually want. And I don't see most roleplayers engaging in market
research. :)
>> You mention group departures; social spaces are particularly
>> vulnerable to this because, after all, roleplayers can do their
>> thing with just IRC. Chatters can do it with darn neara any
> Well... I can't. You might as well state that RPGers can just do
> their thing with IRC or web as well.
They did and do. I am not sure I follow.
>> communications medium. The chat spaces failed to offer
>> significant value added and were not, by and large, able to
>> monetize the presence of the users.
> Heh. If the hamsterwheel is value added... It certainly is far
> from significant content being added. Actually, Active Worlds
> probably achieves a lot more, albeit for fewer and older users.
The "hamsterwheel" as you put it, is one mechanic for having players
create an investment in data that is stored in the given online
world's database, as opposed to an investment which does not reside
there. The more portable the investment in the environment, the
easier it is to pick up and go elsewhere.
Chat spaces are common. They're cheap and easy. They don't have
anything tying you to the place except other people. I have drifted
in and out of more of them than I can count.
The "significant content being added" isn't the stuff the developers
put in. What really matters are the things that the USERS put in,
that they keep in the online worlds' database.
>> The building model was successfully co-opted to a limited extent
>> by Ultima Online, and given the success of that limited
>> co-option, almost every game since has followed suit to one
>> extent or another--in fact, I'd say that the integration of a
>> crafting paradigm into the basic advancement game mechanic is
>> much MORE widespread in MMOs than it is in muds.
> *cough* What has "crafting" to do with building? Crafting is the
> same as fighthing, it is just another mindless harvest and convert
> resources activity.
I'd boil it down to these notions:
- it's psychological. In the one case, players think "that lewt
would have been there even if no one had slain the orc." In the
craftin case, they know it would only appear because of player
action--their action.
- it's easy. People like to feel creative with things even when
they do not actually require creativity
- it leaves a mark. People crave adding to the shared database,
frankly. Just as they do in real life
- it's "knitting." You can do it while chatting, hence its
widespread adoption among the roleplayers and the socializers
It IS building, you know, even if mechanically it is just a
transferral of resources, simply because they say so. It's building
because it is the creation of bits and bytes that the player feels
are theirs in some fashion. Once again, we're in the position where
if THEY think it is something, we don't have the right to question
it. An observation I have made before regarding online communities,
player rights, and the "reality" of virtual lives. Clap if you
believe in fairies. :)
-Raph - "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Dave Rickey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Dave Rickey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) John Buehler
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) J C Lawrence
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) J C Lawrence
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) J C Lawrence
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Tamzen Cannoy
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Miroslav Silovic
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Caliban Tiresias Darklock
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Marian Griffith
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Jon Lambert
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Christopher Allen
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Christopher Allen
- Creating a MUD - Overview of design Neil Edwards
- Creating a MUD - Overview of design Edward Glowacki
- Creating a MUD - Overview of design Amanda Walker
- Creating a MUD - Overview of design Bruce Mitchener
- Creating a MUD - Overview of design J C Lawrence
- Creating a MUD - Overview of design Daniel.Harman@barclayscapital.com
- Creating a MUD - Overview of design Valerio Santinelli
- Creating a MUD - Overview of design Shane Gough
- Creating a MUD - Overview of design Sean Kelly
- Creating a MUD - Overview of design Daniel.Harman@barclayscapital.com
- Creating a MUD - Overview of design Adam Dray
- Some random thoughts on balance Azeraab
- Some random thoughts on balance Matt Mihaly
- Mud-Dev FAQ part II Marian Griffith
- Worlds of Carnage ( WoC ) blobule@hotmail.com
- Worlds of Carnage ( WoC ) blobule@hotmail.com
- Worlds of Carnage ( WoC ) Blobule@hotmail.com
- Simutronics' premium server Matt Mihaly
- Simutronics' premium server Christopher Allen
- Simutronics' premium server Michael Dekker
- Simutronics' premium server Matt Mihaly
- Simutronics' premium server Martin
- Enforced log out aka "real sleep" Brian Hook
- Enforced log out aka "real sleep" Michelle Elbert
- Enforced log out aka "real sleep" Michael Tresca
- Enforced log out aka "real sleep" Freeman, Jeff
- Enforced log out aka "real sleep" Paul Schwanz
- Enforced log out aka "real sleep" Travis Nixon
- Enforced log out aka "real sleep" Brian Hook
- Enforced log out aka "real sleep" Amanda Walker
- Enforced log out aka "real sleep" Sasha Hart
- Enforced log out aka "real sleep" fred@clift.org
- Enforced log out aka "real sleep" Marc Bowden
- Enforced log out aka "real sleep" Christopher Allen
- Enforced log out aka "real sleep" Matt Mihaly
- Enforced log out aka "real sleep" Skaei@aol.com
- Enforced log out aka "real sleep" Alex Kay
- Enforced log out aka "real sleep" rayzam
- Boys and Paul Schwanz
- Boys and Caliban Tiresias Darklock
- Boys and Girls Marc Bowden
- Chess ("Advanced" use of virtual worlds? (MMORPGs & MUDs)) James Edward Gray II
- Chess ("Advanced" use of virtual worlds? (MMORPGs & MUDs)) Cynbe ru Taren
- "Advanced" use of virtual worlds? rayzam
- "Advanced" use of virtual worlds? Travis Casey
- "Advanced" use of virtual worlds? rayzam
- "Advanced" use of virtual worlds? Travis Casey
- "Advanced" use of virtual worlds? rayzam
- "Advanced" use of virtual worlds? Travis Casey
- "Advanced" use of virtual worlds? Jon Lambert
- BIZ amusing idea (Enforced log out aka "real sleep") Nicholas E. Walker
- BIZ amusing idea (Enforced log out aka "real sleep") Valerio Santinelli