January 2002
- Toontown Koster, Raph
- FW: MMORPGs & MUDs Daniel.Harman@barclayscapital.com
- FW: MMORPGs & MUDs Skaei@aol.com
- DGN: Question about MU* acronyms Randolf Richardson
- DGN: Question about MU* acronyms Lars Duening
- DGN: Question about MU* acronyms J C Lawrence
- DGN: Question about MU* acronyms Frank Crowell
- ADMIN: I goofed J C Lawrence
- Pueblo MUD client info Bruce Mitchener
- Pueblo MUD client info Piotr Banski
- Pueblo MUD client info Bruce Mitchener
- Pueblo MUD client info Mathieu Castelli
- Pueblo MUD client info William B. Taylor
- The MUD Companion Derek Snider
- Game animations Jon Lambert
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Joel Palmtag
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Mathieu Castelli
- Quake II has gone GPL Valerio Santinelli
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Vincent Archer
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Andrew Hefford
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL ling@slimy.com
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Daniel.Harman@barclayscapital.com
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Bruce Mitchener
- Quake II has gone GPL Brian Hook
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Marc Hernandez
- Quake II has gone GPL Jeremy Noetzelman
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Jeremy Noetzelman
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Valerio Santinelli
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Valerio Santinelli
- Quake II has gone GPL Noplex
- Quake II has gone GPL Jeremy Noetzelman
- Quake II has gone GPL Nicholas E. Walker
- Quake II has gone GPL Eli Stevens
- Quake II has gone GPL Valerio Santinelli
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Dominic J. Eidson
- Quake II has gone GPL J C Lawrence
- Quake II has gone GPL Nicholas E. Walker
- Quake II has gone GPL J C Lawrence
- Quake II has gone GPL Frank Crowell
- Quake II has gone GPL Vincent Archer
- Quake II has gone GPL Travis Nixon
- Quake II has gone GPL Vincent Archer
- Quake II has gone GPL Daniel.Harman@barclayscapital.com
- Quake II has gone GPL Valerio Santinelli
- Quake II has gone GPL shren
- Quake II has gone GPL Travis Nixon
- Quake II has gone GPL Joshua Judson Rosen
- Quake II has gone GPL shren
- Quake II has gone GPL T o F
- Quake II has gone GPL shren
- Quake II has gone GPL John Buehler
- Quake II has gone GPL Daniel.Harman@barclayscapital.com
- Quake II has gone GPL John Buehler
- Quake II has gone GPL shren
- Quake II has gone GPL Daniel.Harman@barclayscapital.com
- Quake II has gone GPL John Buehler
- Quake II has gone GPL shren
- Quake II has gone GPL shren
- Quake II has gone GPL T o F
- Quake II has gone GPL shren
- Quake II has gone GPL Vincent Archer
- Quake II has gone GPL shren
- Quake II has gone GPL Vincent Archer
- Quake II has gone GPL Nathan F. Yospe
- Starting out. Joel Palmtag
- Starting out. Edward Glowacki
- Starting out. ghovs@plex.nl
- Starting out. Joel Palmtag
- Starting out. Lars Duening
- Starting out. J C Lawrence
- TECH: Managing all your code Eric Rhea
- TECH: Managing all your code Lars Duening
- TECH: Managing all your code J C Lawrence
- Boys and Girls - was (MUD-Dev digest, Vol 1 #1 63 - 25 msgs) Koster, Raph
- MOBPROG and other scripting languages William Murdick
- MOBPROG and other scripting languages Jason Gauthier
- MOBPROG and other scripting languages Acius
- MOBPROG and other scripting languages J C Lawrence
- MOBPROG and other scripting languages Christopher Allen
- MOBPROG and other scripting languages J C Lawrence
- MOBPROG and other scripting languages Eli Stevens
- MOBPROG and other scripting languages J C Lawrence
- MOBPROG and other scripting languages Lazarus
- MOBPROG and other scripting languages Daniel.Harman@barclayscapital.com
- MOBPROG and other scripting languages Matt Mihaly
- Two 'Mini-Series' Complete at Skotos Articles... Christopher Allen
- Replacement For MUD Acronym Luke Parrish
- Replacement For MUD Acronym Skaei@aol.com
- Replacement For MUD Acronym J C Lawrence
- Replacement For MUD Acronym Christopher Allen
- Replacement For MUD Acronym Matt Mihaly
- No bots allowed Frank Crowell
- No bots allowed J C Lawrence
- No bots allowed Alex Kay
- No bots allowed J C Lawrence
- No bots allowed shren
- No bots allowed shren
- No bots allowed Daniel.Harman@barclayscapital.com
- No bots allowed shren
- No bots allowed Daniel.Harman@barclayscapital.com
- No bots allowed Travis Casey
- No bots allowed Roy Trubshaw
- No bots allowed Colin Coghill
- No bots allowed Marc Hernandez
- No bots allowed shren
- No bots allowed Daniel.Harman@barclayscapital.com
- No bots allowed Frank Crowell
- No bots allowed Marc Bowden
- No bots allowed Paul Schwanz
- Boys and Girls - rayzam
- Issue of the "Experience" (Was MMORPGs & MUDs) Michelle Elbert
- Issue of the "Experience" (Was MMORPGs & MUDs) J C Lawrence
- Issue of the "Experience" (Was MMORPGs & MUDs) Michael Tresca
- Issue of the "Experience" (Was MMORPGs & MUDs) Nathan F. Yospe
- Issue of the "Experience" (Was MMORPGs & MUDs) Michael Tresca
- Issue of the "Experience" (Was MMORPGs & MUDs) Alex Kay
- The use of virtual reality in the assessment of spatial skills J C Lawrence
- Boys and Girls - rayzam
- Boys and Girls - Marian Griffith
- Commercial web based MUDs Azeraab
- Commercial web based MUDs Peter Tyson
- Commercial web based MUDs J C Lawrence
- Commercial web based MUDs Peter Tyson
- Commercial web based MUDs Matt Mihaly
- Majestic and Failure of Episodic Games Christopher Allen
- Majestic and Failure of Episodic Games Dan Hon
- Majestic and Failure of Episodic Games Matt Mihaly
- Majestic and Failure of Episodic Games Talies the Wanderer
- [TECH] Eiffel and Assertions... Adam Martin
- [TECH] Eiffel and Assertions... Brian Hook
- text MUDs' character longevity (The Two Towers) Val Trullinger
- [TECH] PS: Eiffel and Assertions... Adam Martin
- GDC (was Majestic and Failure of Episodic Games) Sellers, Mike
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day Travis Casey
Wednesday, January 16, 2002, 3:48:03 PM, John Buehler wrote:
> This may be obvious to some others, but I wanted to present a very
> basic notion about gaming and entertainment in general:
> Entertainment is chosen because it provides a stimulus that is
> otherwise missing or lacking in the person's life.
> Again, this is something of a proof by obvious, but I'm sure some
> will contend the point. I say proof by obvious because if
> somebody has enough of a given stimulus in their life, they aren't
> drawn to that stimulus in the purely optional activity that is
> their entertainment. And I'm sure somebody will contend that
> entertainment is purely optional as well...
With that explanation attached, the statement looks fine to me. If
it were going to be used without it, I'd edit it to "... provides a
desired stimulus ..." That makes it more clear that "missing or
lacking" is being used in the sense of want, not presence.
> The corollary is similarly obvious:
> Entertainment is avoided because it provides a stimulus that is
> fulfilled or overfulfilled in the person's life.
I'm not sure that I'm comfortable speaking of a stimulus as
something that "is fulfilled". Going with the edit above, how
about:
Entertainment is avoided because it is undesired, or it stimulates
a desire that is fulfilled or overfulfilled in the person's life.
A desire is something that certainly can be fulfilled.
> And one other point that I would make is:
> Entertainment is based on the PERCEPTION of the individual.
Putting in the wording about desire makes that clear without an
extra statement, I think, since people's desires differ.
> This means that if I look at a given game and see socialization,
> then I will be drawn to that game or not based on whether I have
> enough socialization in my life. If I look at a game and see
> exploration, then I will be drawn to that game or not based on
> whether I have enough exploration in my life. The game may have
> been structured to present a killing spree, but if the perception
> by players is that it's a great exploration game, then explorers
> will end up playing the game. Certainly we've seen enough cases
> where players play a game in a way that the designers hadn't
> forseen for this to be accepted as true.
This sounds like it's describing a different statement -- something
like:
Entertainment is chosen based on the individual's perception of
that source of entertainment.
The first wording seems to me to be talking about the fact that
different people find different things entertaining; the
explanation, however, seems to point to it being about people
choosing sources of entertainment based on how they perceive them,
and not necessarily on the intent of the makers.
[snipping the rest, since there's nothing in there I feel a need to
comment on]
--
Travis Casey
efindel@earthlink.net - Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day volstoff@brutele.be
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day Sasha Hart
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day rayzam
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day Sasha Hart
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day Koster, Raph
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day Sasha Hart
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day Sasha Hart
- Finding What a Gamer Lacks in Their Day John Buehler
- Finding What a Gamer Lacks in Their Day Sasha Hart
- Finding What a Gamer Lacks in Their Day Travis Casey
- TECH: What about Perl flavored MUDs? James Edward Gray II
- TECH: What about Perl flavored MUDs? Nicholas E. Walker
- TECH: What about Perl flavored MUDs? Luke Parrish
- TECH: What about Perl flavored MUDs? James Edward Gray II
- MUD statistics Elia Mörling
- MUD statistics Sanvean
- MUD statistics Matt Mihaly
- Secure distributed operation (was: Quake II has gone GPL) Nicholas E. Walker
- Economic Growth: NPC pricing Adam Martin
- Economic Growth: NPC pricing Jason Murdick
- Economic Growth: NPC pricing Paul Schwanz
- Economic Growth: NPC pricing Timothy Dang
- Crafting in MUDs Neil Edwards
- Econ paper on EQ Koster, Raph
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Jeff Freeman
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Michelle Elbert
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Freeman, Jeff
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) J C Lawrence
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Paul Schwanz
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) J C Lawrence
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Cynbe ru Taren
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Freeman, Jeff
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) J C Lawrence
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Miroslav Silovic
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Hans-Henrik Staerfeldt
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Michael Tresca
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MU Ds) Koster, Raph
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Dave Rickey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Dave Rickey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) John Buehler
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) J C Lawrence
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) J C Lawrence
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) J C Lawrence
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Tamzen Cannoy
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Miroslav Silovic
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Caliban Tiresias Darklock
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Marian Griffith
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Ola Fosheim Grøstad
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Jon Lambert
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Christopher Allen
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORP Gs & MUDs) Christopher Allen
- Creating a MUD - Overview of design Neil Edwards
- Creating a MUD - Overview of design Edward Glowacki
- Creating a MUD - Overview of design Amanda Walker
- Creating a MUD - Overview of design Bruce Mitchener
- Creating a MUD - Overview of design J C Lawrence
- Creating a MUD - Overview of design Daniel.Harman@barclayscapital.com
- Creating a MUD - Overview of design Valerio Santinelli
- Creating a MUD - Overview of design Shane Gough
- Creating a MUD - Overview of design Sean Kelly
- Creating a MUD - Overview of design Daniel.Harman@barclayscapital.com
- Creating a MUD - Overview of design Adam Dray
- Some random thoughts on balance Azeraab
- Some random thoughts on balance Matt Mihaly
- Mud-Dev FAQ part II Marian Griffith
- Worlds of Carnage ( WoC ) blobule@hotmail.com
- Worlds of Carnage ( WoC ) blobule@hotmail.com
- Worlds of Carnage ( WoC ) Blobule@hotmail.com
- Simutronics' premium server Matt Mihaly
- Simutronics' premium server Christopher Allen
- Simutronics' premium server Michael Dekker
- Simutronics' premium server Matt Mihaly
- Simutronics' premium server Martin
- Enforced log out aka "real sleep" Brian Hook
- Enforced log out aka "real sleep" Michelle Elbert
- Enforced log out aka "real sleep" Michael Tresca
- Enforced log out aka "real sleep" Freeman, Jeff
- Enforced log out aka "real sleep" Paul Schwanz
- Enforced log out aka "real sleep" Travis Nixon
- Enforced log out aka "real sleep" Brian Hook
- Enforced log out aka "real sleep" Amanda Walker
- Enforced log out aka "real sleep" Sasha Hart
- Enforced log out aka "real sleep" fred@clift.org
- Enforced log out aka "real sleep" Marc Bowden
- Enforced log out aka "real sleep" Christopher Allen
- Enforced log out aka "real sleep" Matt Mihaly
- Enforced log out aka "real sleep" Skaei@aol.com
- Enforced log out aka "real sleep" Alex Kay
- Enforced log out aka "real sleep" rayzam
- Boys and Paul Schwanz
- Boys and Caliban Tiresias Darklock
- Boys and Girls Marc Bowden
- Chess ("Advanced" use of virtual worlds? (MMORPGs & MUDs)) James Edward Gray II
- Chess ("Advanced" use of virtual worlds? (MMORPGs & MUDs)) Cynbe ru Taren
- "Advanced" use of virtual worlds? rayzam
- "Advanced" use of virtual worlds? Travis Casey
- "Advanced" use of virtual worlds? rayzam
- "Advanced" use of virtual worlds? Travis Casey
- "Advanced" use of virtual worlds? rayzam
- "Advanced" use of virtual worlds? Travis Casey
- "Advanced" use of virtual worlds? Jon Lambert
- BIZ amusing idea (Enforced log out aka "real sleep") Nicholas E. Walker
- BIZ amusing idea (Enforced log out aka "real sleep") Valerio Santinelli