September 2001
- Strix: Object Persistence on Relational Backends Ling Lo
- Structured Social Play John Buehler
- Structured Social Play Tom Hubina
- Structured Social Play Christopher Allen
- Structured Social Play Ola Fosheim Grøstad
- Structured Social Play Daniel Bendiksen
- Structured Social Play Tamzen Cannoy
- Structured Social Play Robin Lee Powell
- Structured Social Play Caliban Tiresias Darklock
- Structured Social Play Travis Casey
- Structured Social Play Robin Lee Powell
- Structured Social Play Christopher Allen
- Structured Social Play Koster, Raph
- Structured Social Play Matthew D. Fuller
- Structured Social Play Bruce Mitchener
- Structured Social Play Takis Kalogiratos
- Structured Social Play shren
- Structured Social Play Daniel Bendiksen
- Structured Social Play shren
- Structured Social Play Matt Owen
- Structured Social Play Bruce Mitchener
- Structured Social Play Vincent Archer
- Structured Social Play shren
- Structured Social Play Daniel Bendiksen
- Structured Social Play Vincent Archer
- Structured Social Play John Buehler
- Structured Social Play Matt Mihaly
- Structured Social Play Marian Griffith
- Structured Social Play Travis Nixon
- NEWS: Blizzard Entertainment announces World of Warcraft Kylotan
- [BIZ] Billing systems Brian Hook
- [BIZ] Billing systems Matt Mihaly
- [BIZ] Billing systems Christopher Allen
- [BIZ] Billing systems Brian Hook
- [BIZ] Billing systems Christopher Allen
- [BIZ] Billing systems Kevin Littlejohn
- [BIZ] Billing systems Travis Nixon
- [BIZ] Billing systems Brian Hook
- [BIZ] Billing systems Daniel.Harman@barclayscapital.com
- [BIZ] Billing systems Owen
- [BIZ] Billing systems Jussi 'Sulka' Haro
- [BIZ] Billing systems Peter Tyson
- Benchmarking MUDs Chris Gray
- Benchmarking MUDs Matt Mihaly
- Benchmarking MUDs Bruce Mitchener
- Benchmarking MUDs Lars Duening
- Benchmarking MUDs Adam Martin
- Benchmarking MUDs Robin Lee Powell
- Benchmarking MUDs Chris Gray
- Benchmarking MUDs Adam Martin
- Benchmarking MUDs Chris Gray
- Benchmarking MUDs Ian Collyer
Adam Martin wrote:
> From: "Lars Duening" <lars@bearnip.com>
>> Chris Gray wrote on Wednesday, September 05 2001, 07:56:10:
>>> Is anyone besides me actually interested in doing this?
>> Well, I must admit that I share Matt's position: it'd be
>> interesting to run some tests provided by somebody else, but
>> developing such tests is not exactly my kind of fun.
>> But I could imagine that Mud admins are more interested in this -
>> after all they are the ones using the drivers, and therefore have
>> a better idea of what would be useful to know.
> If anyone puts together a set of tests, and ensures they are
> documented well enough to be unambiguous (and hence actually
> useful), then I'm sure a lot of people will spring up who are
> ready to start running them. Don't be put off by the
> characteristic silence that often meets questing suggestions on MD
> - suggestions which people do think are a good idea really, but
> assume you know that and hence don't necessarily say so.
> Personally, if a set of tests appears I'll happily run them
> against what we're developing and post the results, if only out of
> general interest.
The performance of any system is only as good as it's weakest link,
the aim (especially if you're the one paying the bills) is not to
remove all bottlenecks, but to equalise them so that no one
subsystem is dragging down the overall performance.
Prime targets for benchmarking MUDs must be...
- Memory
- Processor
- Bandwidth
- Disk space
The performance of any subsystem can usually be improved either by
throwing money at it (more memory, more/faster processors, bigger
pipe, more/faster disks), by replacing inefficient algorithms or by
some trade off against other subsystems. You can improve your
bandwidth figures by implementing MCCP, but it'll hurt your memory
and processor stats for example.
Obviously these measures mean nothing without an x-axis to chart
them against, candidates here could be:
- Concurrent connections
- Total playerbase
- No of mobs/rooms/objects
- Commands received / minute
etc.
So now we have some stats that we can actually use to compare MUDs
in an almost system independent way (processor utilisation could be
fun).
To make these useful however we now need to relate these stats to
quantities that have some real significance, i.e. cost and response
time.
Now we're in a position to do some serious what-if modelling and get
a better bang for our buck.
IMO the first step that's needed if we truly want to be able to
compare MUD with MUD is to agree on a standard set of stats to
measure.
We need a volunteer to coordinate all the work and report on
progress (I'm way too busy unfortunately), any takers? - Benchmarking MUDs Chris Gray
- Benchmarking MUDs Adam Martin
- Benchmarking MUDs Jon Lambert
- Free Time != Advancement (was: Structured Social Play) Eli Stevens
- Random American Name Generator (!) Ling Lo
- Higher barrier to entry? was NEWS: Blizzard Entertainment announces World of Warcraft Brian Hook
- Higher barrier to entry? was NEWS: Blizzard Entertainment announces World of Warcraft Christopher Allen
- Higher barrier to entry? was NEWS: Blizzard Entertainment announces World of Warcraft Derek Licciardi
- Higher barrier to entry? was NEWS: Blizzard Entertainment announces World of Warcraft Sean K
- Higher barrier to entry? was NEWS: Blizzard Ent ertainment announces World of Warcraft Daniel.Harman@barclayscapital.com
- Updated my site Koster, Raph
- Vircom T4C Brian Hook
- Vircom T4C Valerio Santinelli
- Preference for host OS Brian Hook
- Preference for host OS Jon Leonard
- Preference for host OS Bruce Mitchener
- Preference for host OS brandon@roguetrader.com
- Preference for host OS J C Lawrence
- Preference for host OS Jeremy Noetzelman
- Preference for host OS Fred Clift
- Preference for host OS Travis Casey
- Preference for host OS J C Lawrence
- Preference for host OS Travis Casey
- Preference for host OS Sean K
- Preference for host OS Vincent Archer
- Preference for host OS Phillip Lenhardt
- Preference for host OS J C Lawrence
- Preference for host OS J C Lawrence
- Preference for host OS Brian Hook
- Preference for host OS Brian Tackett
- Preference for host OS Jon Lambert
- Preference for host OS David Loeser
- Preference for host OS Brian Hook
- TEC Distribuate engine &cost of band width Stéphane Garin
- TEC Distribuate engine &cost of band width plalande@born2play.org
- [MUD DEV] Text editors in MUDs [was Structured Social Play] Daniel Bendiksen
- [MUD DEV] Text editors in MUDs [was Structured Social Play] Caliban Tiresias Darklock
- [MUD DEV] Text editors in MUDs [was Structured Social Play] Derek Licciardi
- [MUD DEV] Text editors in MUDs [was Structured Social Play] Adam Martin
- Casual vs. Hardcore gameplay Ian Collyer
- Casual vs. Hardcore gameplay Jon Lambert
- Higher barrier to entry? was NEWS: Blizzard Entertainment announces World of Warcraft Travis Nixon
- Higher barrier to entry? was NEWS: Blizzard En tertainment announces World of Warcraft Koster, Raph
- TECH: SEDA: An Architecture for Highly Concurrent Server Applications Bruce Mitchener
- Re:Play participants emails needed Marian Griffith
- [REALITY] [SOCIAL] ExistenZ Adam Martin
- [TECH] Mozilla as cross OS client for MUD/MMG ? Mathieu Castelli
- [TECH] Mozilla as cross OS client for MUD/MMG ? Chris Jones
- [TECH] Mozilla as cross OS client for MUD/MMG ? Par Winzell
- FW: [BIZ] Billing systems Dave Kennerly
- FW: Skotos TTT#44: The Global Community Christopher Allen
- [Fwd: Announce: New Mailing Lists Available] Bruce Mitchener
- BeQuest Michael Tresca
- Geometric content generation Matt Mihaly
- Geometric content generation Brian Hook
- Geometric content generation Matt Mihaly
- Geometric content generation Brian Hook
- Geometric content generation Derek Licciardi
- Geometric content generation Koster, Raph
- Geometric content generation Adam Martin
- Geometric content generation Daniel.Harman@barclayscapital.com
- Geometric content generation rayzam
- Geometric content generation Daniel.Harman@barclayscapital.com
- Geometric content generation Kwon Ekstrom
- Geometric content generation Daniel.Harman@barclayscapital.com
- Geometric content generation Brian Hook
- Geometric content generation Daniel.Harman@barclayscapital.com
- Geometric content generation Adam Martin
- Geometric content generation Daniel.Harman@barclayscapital.com
- Geometric content generation Koster, Raph
- Geometric content generation Ola Fosheim Grøstad
- Geometric content generation Koster, Raph
- Geometric content generation John Hopson
- Geometric content generation Ola Fosheim Grøstad
- Geometric content generation Dave Rickey
- Geometric content generation Daniel.Harman@barclayscapital.com
- Geometric content generation Dave Rickey
- Geometric content generation Vincent Archer
- Geometric content generation Daniel.Harman@barclayscapital.com
- Geometric content generation Ola Fosheim Grøstad
- Geometric content generation Ola Fosheim Grøstad
- Geometric content generation Dave Rickey
- Geometric content generation Adam Martin
- Geometric content generation rayzam
- Geometric content generation rayzam
- Geometric content generation Ola Fosheim Grøstad
- Geometric content generation J Aitken
- Geometric content generation Caliban Tiresias Darklock
- Geometric content generation Sasha Hart
- Geometric content generation rayzam
- Geometric content generation Adam Martin
- Geometric content generation J Aitken
- Geometric content generation rayzam
- Geometric content generation Ola Fosheim Grøstad
- Geometric content generation Dave Rickey
- Geometric content generation Ola Fosheim Grøstad
- Geometric content generation Dave Rickey
- Geometric content generation Ola Fosheim Grøstad
- Geometric content generation Matt Mihaly
- Geometric content generation Ola Fosheim Grøstad
- Geometric content generation Matt Mihaly
- Geometric content generation Ola Fosheim Grøstad
- Geometric content generation rayzam
- Geometric content generation Travis Nixon
- Geometric content generation Hans-Henrik Staerfeldt
- Geometric content generation Brian Hook
- Geometric content generation Hans-Henrik Staerfeldt
- Geometric content generation Brian Hook
- Geometric content generation Eli Stevens
- Geometric Content Generation John Robert Arras
- Geometric Content Generation Brian Hook
- Geometric content generation Hans-Henrik Staerfeldt
- Geometric content generation Brian Hook
- Geometric content generation Adam Martin
- Geometric content generation John Buehler
- Geometric content generation Hans-Henrik Staerfeldt
- Geometric content generation John Buehler
- Geometric content generation Hans-Henrik Staerfeldt
- Geometric content generation rayzam
- Geometric content generation Brian Hook
- Geometric content generation John Buehler
- Geometric content generation Daniel.Harman@barclayscapital.com
- Geometric content generation Brian Hook
- Geometric content generation Michael Tresca
- Geometric content generation Derek Licciardi
- Geometric content generation Brian Hook
- Geometric content generation Adam Martin
- Geometric content generation Brian Hook
- Geometric content generation Derek Licciardi
- Geometric content generation Robin Lee Powell
- Geometric content generation Kwon Ekstrom
- Geometric content generation Nathan F. Yospe
- Geometric content generation Travis Nixon
- Geometric content generation Nathan F. Yospe
- Geometric content generation Kwon Ekstrom
- Geometric content generation Travis Nixon
- Geometric content generation Nip
- Geometric content generation Jay Carlson
- Geometric content generation Kwon Ekstrom
- Geometric content generation John Buehler
- Geometric content generation J Todd Coleman
- Geometric content generation Peter Tyson
- Geometric content generation S. Patrick Gallaty
- Geometric content generation Eric Rhea
- Geometric content generation Paul Schwanz
- Geometric content generation Lee Sheldon
- Geometric content generation Ola Fosheim Grøstad
- Geometric content generation Lee Sheldon
- Geometric content generation Matt Mihaly
- Geometric content generation Ola Fosheim Grøstad
- Geometric content generation Matt Mihaly
- Geometric content generation Ola Fosheim Grøstad
- Geometric content generation Jon Lambert
- Geometric content generation Ola Fosheim Grøstad
- Geometric content generation Eric Rhea
- Geometric content generation Matt Mihaly
- Geometric content generation Eric Rhea
- Geometric content generation Ola Fosheim Grøstad
- Geometric content generation Koster, Raph
- Geometric content generation Brian Hook
- Geometric content generation Ian Collyer
- Geometric content generation John Buehler
- Geometric content generation Eli Stevens
- Geometric content generation Ian Collyer
- Geometric content generation John Buehler
- Geometric content generation gamaiun@yahoo.com
- Geometric content generation Derek Licciardi
- Geometric content generation Hans-Henrik Staerfeldt
- Geometric content generation Koster, Raph
- Geometric content generation Matt Mihaly
- Geometric content generation Hans-Henrik Staerfeldt
- Geometric content generation Kwon Ekstrom
- [DSN]Geometric content generation[LONG] Derek Licciardi
- [DSN]Geometric content generation[LONG] Matt Mihaly
- LTM article Trump
- LTM article Travis Nixon
- LTM article J Todd Coleman
- LTM article Travis Nixon
- LTM article Matt Mihaly
- LTM article Sellers, Mike
- LTM article J Todd Coleman
- LTM article Daniel.Harman@barclayscapital.com
- LTM article Adam Martin
- LTM article Steve {Bloo} Daniels
- MMORPG Construction Kit Redux Lee Sheldon
- Request for ideas Eli Stevens
- Request for ideas J C Lawrence
- Request for ideas Jon Leonard
- Request for ideas Eli Stevens
- Request for ideas Timothy Dang
- Request for ideas Hans-Henrik Staerfeldt
- Request for ideas Dickinson, Dallas
- Request for ideas Matt Mihaly
- Request for ideas Bruce Mitchener
- Request for ideas Adam Martin
- Request for ideas Jon Leonard
- Request for ideas Jon Leonard
- Request for ideas Vincent Archer
- Request for ideas Matt Mihaly
- Request for ideas holding99@mindspring.com
- Request for ideas Freeman, Jeff
- Request for ideas Robin Lee Powell
- Request for ideas Andrew Hefford {Coregen}
- Request for ideas Koster, Raph
- Request for ideas John Buehler
- Request for ideas Christopher Allen
- Request for ideas Chuk Radder
- Request for ideas Nicolai Hansen
- Request for ideas Ben Chambers
- Request for ideas Marian Griffith
- Request for ideas Hans-Henrik Staerfeldt
- Request for ideas Ian Collyer
- Request for ideas Freeman, Jeff
- Request for ideas holding99@mindspring.com
- Request for ideas Patrick Dughi
- Request for ideas Christopher Allen
- Request for ideas Adam Martin
- Request for ideas Matt Mihaly
- Request for ideas Leland Hulbert II
- Request for ideas Travis Nixon
- Request for ideas Marian Griffith
- Request for ideas Ben Chambers
- Request for ideas Derek Licciardi
- Request for ideas John Buehler
- Spoofs Eli Stevens
- research in online games Manuel Oliveira
- research in online games Travis Nixon
- How Many Developers Does It take to Screw in a Lightbulb? [Poll] Lee Sheldon
- in-game vs web-based boards (was: Geometric content generation) Bruce Mitchener
- in-game vs web-based boards (was: Geometric content generation) Koster, Raph
- in-game vs web-based boards (was: Geometric content generation) Vincent Archer
- in-game vs web-based boards (was: Geometric content generation) Bruce Mitchener
- in-game vs web-based boards (was: Geometric content generation) Robin Lee Powell
- in-game vs web-based boards (was: Geometric content generation) Daniel.Harman@barclayscapital.com
- in-game vs web-based boards (was: Geometric content generation) John Buehler
- in-game vs web-based boards (was: Geometric content generation) Daniel.Harman@barclayscapital.com
- in-game vs web-based boards (was: Geometric content generation) Koster, Raph
- in-game vs web-based boards (was: Geometric content generation) John Buehler
- in-game vs web-based boards (was: Geometric content generation) Bruce Mitchener
- in-game vs web-based boards (was: Geometric content generation) Daniel.Harman@barclayscapital.com
- in-game vs web-based boards (was: Geometric content generation) Steve {Bloo} Daniels
- in-game vs web-based boards (was: Geometric content generation) Daniel.Harman@barclayscapital.com
- in-game vs web-based boards (was: Geometric contentgeneration) Ola Fosheim Grøstad
- in-game vs web-based boards (was: Geometric content generation) Travis Nixon
- in-game vs web-based boards (was: Geometric content generation) Daniel.Harman@barclayscapital.com
- Fwd: [CLIENT-DEV] Software Packages for MOO Bruce Mitchener
- Portable Class C Christopher Allen
- Portable Class C Vincent Archer
- [Meta] Portable Class C Dominic J. Eidson
- RP in EQ? Matt Mihaly
- AO Mess Vincent Archer
- Lum the Mad is closing Valerio Santinelli
- Historic lessons on fluid identity Marian Griffith
- Historic lessons on fluid identity Matt Mihaly
- Historic lessons on fluid identity Marian Griffith
- Historic lessons on fluid identity Ola Fosheim Grøstad
- Historic lessons on fluid identity Matt Mihaly
- Historic lessons on fluid identity Marian Griffith
- Historic lessons on fluid identity Marc Bowden
- Historic lessons on fluid identity Jon Lambert
- Historic lessons on fluid identity John Buehler
- Historic lessons on fluid identity David Lindsey
- Historic lessons on fluid identity Matt Mihaly
- Lum the Mad is closing--sort of Koster, Raph