July 2001
- [TECH] Open Source oodb/object persistence toolkit library alpha release Brian Price
- In-game email (was On socialization and convenience) Gavin Doughtie
- In-game email (was On socialization and conveni ence) Freeman, Jeff
- In-game email (was On socialization and convenience) Caliban Tiresias Darklock
 
- TECH DGN: Single user MOB arena Trevyn
- TECH: CRPGs vs. RPGs, Way Back When... Michael Tresca
- TECH: CRPGs vs. RPGs, Way Back When... Matt Owen
- TECH: CRPGs vs. RPGs, Way Back When... J C Lawrence
- TECH: CRPGs vs. RPGs, Way Back When... Michael Tresca
 
 
- (no subject) Alan Unsworth
- (no subject) Edward Falconer
- (no subject) J C Lawrence
- (no subject) Bruce Mitchener
- (no subject) Travis Casey
- (no subject) J C Lawrence
- (no subject) Travis Casey
 
 
 
 
 
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers Freeman, Jeff
- Libs for 3D Client/Servers Trump
- Libs for 3D Client/Servers Jeremy Noetzelman
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Matt Mihaly
- Libs for 3D Client/Servers Matt Owen
 
- Libs for 3D Client/Servers Jeremy Noetzelman
 
- Libs for 3D Client/Servers Bryce Harrington
 
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Vincent Archer
 
- Libs for 3D Client/Servers Madman Across the Water
 
- Libs for 3D Client/Servers Richard Aihoshi aka Jonric
- Libs for 3D Client/Servers Brian Hook
 
 
- Libs for 3D Client/Servers J Todd Coleman
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers Sean Kelly
- Libs for 3D Client/Servers Jon Lambert
- Libs for 3D Client/Servers Sean Kelly
 
- Libs for 3D Client/Servers Bruce Mitchener
- Libs for 3D Client/Servers Sean Kelly
 
 
 
- Libs for 3D Client/Servers Dave Rickey
- Libs for 3D Client/Servers Travis Casey
- Libs for 3D Client/Servers Bryce Harrington
- Libs for 3D Client/Servers Alistair Milne
- Libs for 3D Client/Servers Travis Casey
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Travis Casey
- Libs for 3D Client/Servers Jon Lambert
 
 
 
- Libs for 3D Client/Servers Adam Martin
- Libs for 3D Client/Servers Vincent Archer
- Libs for 3D Client/Servers Travis Nixon
- Libs for 3D Client/Servers Adam Martin
- Libs for 3D Client/Servers Vincent Archer
- Libs for 3D Client/Servers Adam Martin
- Libs for 3D Client/Servers Vincent Archer
 
 
 
 
- Libs for 3D Client/Servers Adam Martin
 
 
 
- Libs for 3D Client/Servers Dave Rickey
- Libs for 3D Client/Servers Travis Casey
- Libs for 3D Client/Servers Dave Rickey
 
 
 
 
- Libs for 3D Client/Servers Timothy Dang
- Libs for 3D Client/Servers Alistair Milne
- Libs for 3D Client/Servers J C Lawrence
 
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers Sean Kelly
- Libs for 3D Client/Servers Gavin Doughtie
 
 
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers Daniel.Harman@barclayscapital.com
- Libs for 3D Client/Servers Joel Chestnutt
- Libs for 3D Client/Servers Richard Aihoshi aka Jonric
 
 
- Libs for 3D Client/Servers Aaron Mulder
- Libs for 3D Client/Servers Max Gilead
- Libs for 3D Client/Servers Jon Lambert
 
- Libs for 3D Client/Servers Caliban Tiresias Darklock
- Libs for 3D Client/Servers Luke Carruthers
- Libs for 3D Client/Servers Jeremy Noetzelman
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Jeremy Noetzelman
 
 
- Libs for 3D Client/Servers Adam Martin
 
 
- New polls claw@kanga.nu
- virtual mind project Phillip Lenhardt
- [TECH] Data-transfer protocols for MUDs Adam Martin
- Chatbot Michael Tresca
- GPL (was:Libs for 3D Client/Servers) Joackim Birgersson
- GPL (was:Libs for 3D Client/Servers) Travis Casey
- GPL (was:Libs for 3D Client/Servers) ghovs
- GPL (was:Libs for 3D Client/Servers) Vincent Archer
- GPL (was:Libs for 3D Client/Servers) Max Gilead
- GPL (was:Libs for 3D Client/Servers) Bobby Martin
 
 
- GPL (was:Libs for 3D Client/Servers) Joackim Birgersson
 
- GPL (was:Libs for 3D Client/Servers) Patrick Dughi
- GPL (was:Libs for 3D Client/Servers) Matt Mihaly
- GPL (was:Libs for 3D Client/Servers) Koster, Raph
 
- GPL (was:Libs for 3D Client/Servers) Joackim Birgersson
 
 
- Graphical Mud-in-a-box musings Brian Hook
- Graphical Mud-in-a-box musings Justin Rogers
- Graphical Mud-in-a-box musings Rob Bartel
 
- Graphical Mud-in-a-box musings Adam Martin
 
- Chatbot, NLP and explaining away NPC limitations Erin Mulder
- Server hosting Brian Hook
- Server hosting Corey Crawford
- Server hosting Daniel.Harman@barclayscapital.com
- Server hosting Valerio Santinelli
- Server hosting Madman Across the Water
 
 
 
- Server hosting Frank Crowell
- Server hosting Alistair Milne
- Server hosting Brian Hook
- Server hosting Freeman, Jeff
- Server hosting Matt Mihaly
 
- Server hosting fred@clift.org
 
- Chatbot, NLP and explaining away NPC limitations Robert Zubek
- Edged weapon damage John W Pierce
- Player characters as a prey species Jon Leonard
- Player characters as a prey species Justin Rogers
- Player characters as a prey species Ling Lo
- Player characters as a prey species J C Lawrence
- Player characters as a prey species lhulbert@hotmail.com
- Player characters as a prey species Dan Shiovitz
- Player characters as a prey species Justin Rogers
- Player characters as a prey species Matt Mihaly
 
 
 
- Request to mailing list MUD-Dev rejected J C Lawrence
- Chatting in MMPORPGs Peter Tyson
- Chatting in MMPORPGs Derek Licciardi
- Chatting in MMPORPGs Matt Mihaly
- Chatting in MMPORPGs Peter Tyson
- Chatting in MMPORPGs Eric Lee {RAT}
- Chatting in MMPORPGs John Buehler
- Chatting in MMPORPGs lhulbert@hotmail.com
- Chatting in MMPORPGs Adam Martin
- Chatting in MMPORPGs Eli Stevens
- Chatting in MMPORPGs Dave Rickey
- Chatting in MMPORPGs Vincent Archer
- Chatting in MMPORPGs Adam Martin
 
- Chatting in MMPORPGs Kevin Littlejohn
- Chatting in MMPORPGs Hans-Henrik Staerfeldt
 
 
 
 
- Chatting in MMPORPGs Lee Sheldon
- Chatting in MMPORPGs Madman Across the Water
 
- Chatting in MMPORPGs Peter Tyson
- Chatting in MMPORPGs J C Lawrence
 
- TECH: Mail (was On socialization and convenience) Chris Jones
- [TECH] String Classes, Memory Management, and Fragmentation Derek Licciardi
- [TECH] String Classes, Memory Management, and Fragmentation Sean Kelly
- [TECH] String Classes, Memory Management, and Fragmentation Justin Rogers
- [TECH] String Classes, Memory Management, and Fragmentation Chris Dern
- [TECH] String Classes, Memory Management, and Fragmentation David Bennett
- [TECH] String Classes, Memory Management, and Fragm entation Daniel.Harman@barclayscapital.com
- [TECH] String Classes, Memory Management, and Fragmentation Kwon Ekstrom
- [TECH] String Classes, Memory Management, and Fragmentation Bruce Mitchener
- [TECH] String Classes, Memory Management, and Fragmentation Adam Martin
- [TECH] String Classes, Memory Management, and Fragm entation Daniel.Harman@barclayscapital.com
 
 
 
 
- [TECH] String Classes, Memory Management, and Fragmentation Hans-Henrik Staerfeldt
- [TECH] String Classes, Memory Management, and Fragm entation Daniel.Harman@barclayscapital.com
- [TECH] String Classes, Memory Management, and Fragmentation Derek Licciardi
- [TECH] String Classes, Memory Management, and Fragm entation Bruce Mitchener
 
 
- Mudpie Matt Mihaly
- strong encryption for authentication Fred Clift
- strong encryption for authentication David Bennett
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Edward Glowacki
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Derek Licciardi
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication shren
- strong encryption for authentication Caliban Tiresias Darklock
 
- strong encryption for authentication Ben Tolputt
- strong encryption for authentication Caliban Tiresias Darklock
 
 
 
- strong encryption for authentication Edward Glowacki
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Edward Glowacki
- strong encryption for authentication Caliban Tiresias Darklock
 
 
 
- strong encryption for authentication Ben Tolputt
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Caliban Tiresias Darklock
 
- strong encryption for authentication Vincent Archer
 
- strong encryption for authentication Fred Clift
- strong encryption for authentication J C Lawrence
 
 
- strong encryption for authentication Sean Kelly
- strong encryption for authentication Tamzen Cannoy
- strong encryption for authentication Sean Kelly
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Tamzen Cannoy
 
 
- strong encryption for authentication Travis Casey
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Travis Casey
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Travis Casey
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Travis Casey
- strong encryption for authentication Ola Fosheim Grøstad
 
 
 
 
 
- strong encryption for authentication Edward Glowacki
 
 
- strong encryption for authentication Matt Mihaly
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Freeman, Jeff
- strong encryption for authentication Caliban Tiresias Darklock
 
 
 
 
- strong encryption for authentication Bruce Mitchener
- strong encryption for authentication Brian Price
- strong encryption for authentication Kevin Littlejohn
- strong encryption for authentication Brian Price
- strong encryption for authentication Kevin Littlejohn
 
- strong encryption for authentication Fred Clift
- strong encryption for authentication J C Lawrence
 
 
- strong encryption for authentication Robert Fleck
- strong encryption for authentication Sean Kelly
- strong encryption for authentication Edward Glowacki
 
- strong encryption for authentication Fred Clift
- strong encryption for authentication Fred Clift
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Fred Clift
 
 
 
 
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Daniel.Harman@barclayscapital.com
- strong encryption for authentication J C Lawrence
 
- strong encryption for authentication Oliver Jowett
- strong encryption for authentication Kwon Ekstrom
- strong encryption for authentication F. Randall Farmer
- strong encryption for authentication Kwon Ekstrom
 
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Kwon Ekstrom
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Dave Rickey
 
 
- strong encryption for authentication Jon Lambert
- strong encryption for authentication Dave Rickey
 
 
 
- strong encryption for authentication J C Lawrence
 
- Toward a Craftier Dragon Paul Schwanz
- Toward a Craftier Dragon Maximus
- Toward a Craftier Dragon rayzam
- Toward a Craftier Dragon Matt Owen
- Toward a Craftier Dragon Michael Tresca
 
- Toward a Craftier Dragon Travis Nixon
- Toward a Craftier Dragon Paul Schwanz - Enterprise Services
- Toward a Craftier Dragon Andrew Reisse
- Toward a Craftier Dragon J C Lawrence
- Toward a Craftier Dragon rayzam
- Toward a Craftier Dragon J C Lawrence
- Toward a Craftier Dragon rayzam
 
 
 
 
- Toward a Craftier Dragon Richard Aihoshi aka Jonric
 
- Toward a Craftier Dragon Michael Tresca
- Toward a Craftier Dragon John Hopson
- Toward a Craftier Dragon yospe@kanga.nu
 
 
- Grief players with ip/dns spoofers Tand'a-ur
- Grief players with ip/dns spoofers Sean Kelly
- Grief players with ip/dns spoofers J C Lawrence
- Grief players with ip/dns spoofers Greg Underwood
- Grief players with ip/dns spoofers Robert Fleck
- Grief players with ip/dns spoofers J C Lawrence
- Grief players with ip/dns spoofers Tand'a-ur
 
 
 
 
- Grief players with ip/dns spoofers Adam Martin
- Grief players with ip/dns spoofers J C Lawrence
 
- character transfer in EQ Matt Mihaly
- character transfer in EQ Derek Licciardi
- character transfer in EQ Dave Rickey
- character transfer in EQ Derek Licciardi
- character transfer in EQ S. Patrick Gallaty
- character transfer in EQ Michael Tresca
 
 
 
 
 
- DGN: Craftier dragon and players as GMs Mathieu Castelli
- DGN: Craftier dragon and players as GMs Matt Mihaly
- DGN: Craftier dragon and players as GMs Mathieu Castelli
 
- DGN: Craftier dragon and players as GMs Travis Nixon
- DGN: Craftier dragon and players as GMs Marian Griffith
 
 
- Biz/Media Peter Tyson
- To good to be TRUE, in an MMPORPG? David Loeser
- To good to be TRUE, in an MMPORPG? Kwon Ekstrom
- To good to be TRUE, in an MMPORPG? Xuri
- To good to be TRUE, in an MMPORPG? Adam Martin
 
 
- To good to be TRUE, in an MMPORPG? Justin Rogers
- To good to be TRUE, in an MMPORPG? David Loeser
- To good to be TRUE, in an MMPORPG? Matt Mihaly
 
- To good to be TRUE, in an MMPORPG? Matt Mihaly
- To good to be TRUE, in an MMPORPG? Caliban Tiresias Darklock
 
- To good to be TRUE, in an MMPORPG? luke@rocketship.com
- To good to be TRUE, in an MMPORPG? J C Lawrence
- To good to be TRUE, in an MMPORPG? Freeman, Jeff
- To good to be TRUE, in an MMPORPG? Koster, Raph
- To good to be TRUE, in an MMPORPG? Freeman, Jeff
- To good to be TRUE, in an MMPORPG? Koster, Raph
- To good to be TRUE, in an MMPORPG? Joe Andrieu
- To good to be TRUE, in an MMPORPG? Koster, Raph
- To good to be TRUE, in an MMPORPG? John Hopson
- To good to be TRUE, in an MMPORPG? Steve {Bloo} Daniels
- To good to be TRUE, in an MMPORPG? J C Lawrence
- To good to be TRUE, in an MMPORPG? Travis Casey
 
 
- To good to be TRUE, in an MMPORPG? Joe Andrieu
- To good to be TRUE, in an MMPORPG? Dave Rickey
- To good to be TRUE, in an MMPORPG? Marc Bowden
 
 
 
 
 
- To good to be TRUE, in an MMPORPG? Sean K
- To good to be TRUE, in an MMPORPG? Freeman, Jeff
- To good to be TRUE, in an MMPORPG? Matt Mihaly
 
- To good to be TRUE, in an MMPORPG? Koster, Raph
- To good to be TRUE, in an MMPORPG? Dave Rickey
- To good to be TRUE, in an MMPORPG? J C Lawrence
 
- To good to be TRUE, in an MMPORPG? Michael Tresca
 
- To good to be TRUE, in an MMPORPG? Trump
 
- To good to be TRUE, in an MMPORPG? Kristen L. Koster
- To good to be TRUE, in an MMPORPG? Sean Kelly
 
- To good to be TRUE, in an MMPORPG? Caliban Tiresias Darklock
 
- [NEWS] New MUD Magazine Derek Snider
- Real-world skills Was: strong encryption for authentication Travis Nixon
- Real-world skills Was: strong encryption for authentication Hans-Henrik Staerfeldt
 
- Something in the water Koster, Raph
- Something in the water Dave Rickey
- Something in the water Koster, Raph
- Something in the water John Hopson
- Something in the water Caliban Tiresias Darklock
- Something in the water J C Lawrence
- Something in the water Sean Kelly
- Something in the water rayzam
 
 
- Something in the water J C Lawrence
- Something in the water Caliban Tiresias Darklock
- Something in the water J C Lawrence
- Something in the water Caliban Tiresias Darklock
- Something in the water J C Lawrence
 
- Something in the water Travis Casey
- Something in the water J C Lawrence
- Something in the water Caliban Tiresias Darklock
- Something in the water J C Lawrence
- Something in the water Joe Andrieu
- Something in the water Sean Kelly
 
- Something in the water Caliban Tiresias Darklock
 
 
- Something in the water Hulbert, Leland
- Something in the water Caliban Tiresias Darklock
- Something in the water Hulbert, Leland
- Something in the water Matt Mihaly
- Something in the water Jon Morrow
- Something in the water Trump
- Something in the water Matt Mihaly
- Something in the water Matt Chatterley
- Something in the water Sparrowhawk
- Something in the water Matt Mihaly
 
- Something in the water Ola Fosheim Grøstad
- Something in the water Tamzen Cannoy
 
- Something in the water Matt Mihaly
 
- Something in the water Tomas Clark
- Something in the water Matt Mihaly
 
 
- Something in the water Marc Bowden
- Something in the water Koster, Raph
- Something in the water Jessica Mulligan
- Something in the water SavantKnowsAll@cs.com
 
 
 
 
 
 
 
- Something in the water Miroslav Silovic
 
- Something in the water Travis Casey
- Something in the water rayzam
- Something in the water Travis Casey
- Something in the water Ian Hess
 
 
 
 
 
 
- Something in the water Marc Bowden
- Something in the water J C Lawrence
- Something in the water Marc Bowden
- Something in the water J C Lawrence
 
 
 
 
 
 
 
- Something in the water Dave Rickey
- Something in the water Marc Bowden
- Something in the water Travis Casey
- Something in the water Marian Griffith
- Something in the water J C Lawrence
 
- Something in the water Eli Stevens
- Something in the water J C Lawrence
 
 
 
- Something in the water Adam Martin
- Something in the water Dave Rickey
- Something in the water Dan MacDonald
- Something in the water Adam Martin
 
 
 
- Something in the water John Hopson
- Something in the water rayzam
 
- Something in the water Caliban Tiresias Darklock
 
- Gearing up against GEAR Ted Milker
- Gearing up against GEAR Dan MacDonald
- Gearing up against GEAR Sean Kelly
- Gearing up against GEAR Vincent Archer
- Gearing up against GEAR Travis Nixon
- Gearing up against GEAR Kevin Littlejohn
 
- Gearing up against GEAR Sean Kelly
- Gearing up against GEAR Justin Rogers
- Gearing up against GEAR Sean K
 
- Gearing up against GEAR Alistair Milne
- Gearing up against GEAR Travis Nixon
- Gearing up against GEAR Vincent Archer
- Gearing up against GEAR J C Lawrence
- Gearing up against GEAR Vincent Archer
 
 
 
 
- Gearing up against GEAR Daniel.Harman@barclayscapital.com
- Gearing up against GEAR Sean K
 
- Gearing up against GEAR Vincent Archer
- Gearing up against GEAR Sean K
 
 
 
- Gearing up against GEAR Dave Rickey
- Gearing up against GEAR Derek Licciardi
- Gearing up against GEAR Caliban Tiresias Darklock
- Gearing up against GEAR Marc Bowden
- Gearing up against GEAR J C Lawrence
 
 
 
 
- Gearing up against GEAR Travis Nixon
- Gearing up against GEAR F. Randall Farmer
 
 
- OT: Writer needs help from people in the gaming industry Alex Oren
- What is cheating? [Was: Strong encryption for authentication] Caliban Tiresias Darklock
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
- TECH DGN: a few mud server design questions (long) Joe Andrieu
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) J C Lawrence
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
 
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Sean Kelly
- TECH DGN: a few mud server design questions (long) Joe Andrieu
- TECH DGN: a few mud server design questions (long) Sean K
- TECH DGN: a few mud server design questions (long) SeronisROTv3@aol.com
 
 
- TECH DGN: a few mud server design questions (long) Joe Andrieu
 
- TECH DGN: a few mud server design questions (long) J C Lawrence
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Sean Kelly
- TECH DGN: a few mud server design questions (long) Adam Martin
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
- TECH DGN: a few mud server design questions (long) Jon Lambert
 
 
 
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Kevin Littlejohn
 
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
 
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
 
- Real-world skills luke@rocketship.com
- Real-world skills Mathieu Castelli
- Real-world skills J C Lawrence
 
- Real-world skills Kwon Ekstrom
- Real-world skills rayzam
 
- Design patterns for game database implementations Caliban Tiresias Darklock
- Design patterns for game database implementations Sean Kelly
- Design patterns for game database implementations J C Lawrence
- Design patterns for game database implementations J C Lawrence
 
 
- Real-world skills Caliban Tiresias Darklock
- Real-world skills Chris Lloyd
- Real-world skills Justin Rogers
- Real-world skills Koster, Raph
- Real-world skills Travis Casey
- Real-world skills J C Lawrence
 
 
- Real-world skills Luke Parrish
 
 
- Real-world skills Dave Talk21
- Real-world skills R.Fry
- Real-world skills Dave Talk21
 
- Real-world skills Luke Parrish
- Real-world skills Dave Talk21
- Real-world skills Bruce Mitchener
- Real-world skills Ola Fosheim Grøstad
 
 
 
 
- Mud Clients (was Real-world skills) Kwon Ekstrom
- Mud Clients (was Real-world skills) David Bennett
 
- Real-world skills Dave Talk21
- Real-world skills Justin Rogers
- Real-world skills Caliban Tiresias Darklock
- Real-world skills J C Lawrence
- Real-world skills Caliban Tiresias Darklock
- Real-world skills J C Lawrence
 
 
 
- Real-world skills Dave Talk21
- Real-world skills Luke Parrish
- Real-world skills Dave Talk21
 
 
- Real-world skills Adam Martin
 
 
- Players playing NPCs Vladimir Prelovac
- Players playing NPCs Christopher Allen
 
- Real-world skills Koster, Raph
- Real-world skills Bruce Mitchener
- Real-world skills Andrew Wilson
 
- Game Survey Michael Tresca
- Game Survey Richard Aihoshi aka Jonric
- Game Survey Hans-Henrik Staerfeldt
- Game Survey J C Lawrence
 
 
 
- MMORPG Construction Kit Koster, Raph
- MMORPG Construction Kit Lee Sheldon
- MMORPG Construction Kit Lee Sheldon
- MMORPG Construction Kit Lee Sheldon
- MMORPG Construction Kit Ola Fosheim Grøstad
- MMORPG Construction Kit J C Lawrence
- MMORPG Construction Kit Brian 'Psychochild' Green
- MMORPG Construction Kit Ola Fosheim Grøstad
 
 
 
- DNA Game Patent [was Randy's Resume] Christopher Allen
- DNA Game Patent [was Randy's Resume] Caliban Tiresias Darklock
- DNA Game Patent [was Randy's Resume] Adam Martin
- DNA Game Patent [was Randy's Resume] Hulbert, Leland
- DNA Game Patent [was Randy's Resume] Chris Gray
- DNA Game Patent [was Randy's Resume] David Loeser
- DNA Game Patent [was Randy's Resume] Dave Rickey
 
 
 
- DNA Game Patent [was Randy's Resume] Jon Lambert
- DNA Game Patent [was Randy's Resume] F. Randall Farmer
- DNA Game Patent [was Randy's Resume] Travis Nixon
- DNA Game Patent [was Randy's Resume] F. Randall Farmer
- DNA Game Patent [was Randy's Resume] Kevin Littlejohn
- DNA Game Patent [was Randy's Resume] Jessica Mulligan
 
 
- DNA Game Patent [was Randy's Resume] Caliban Tiresias Darklock
- DNA Game Patent [was Randy's Resume] F. Randall Farmer
 
- DNA Game Patent [was Randy's Resume] Frank Crowell
- DNA Game Patent [was Randy's Resume] Adam Martin
 
- DNA Game Patent [was Randy's Resume] F Farmer
 
- Re[4]: Something in the water Travis Casey
- Population divisions (wasTo good to be TRUE, in an MMPORPG?) Matt Mihaly
- Community feeling (was: To good to be TRUE, in an MMPORPG?) Alex Kay
- Community feeling (was: To good to be TRUE, in an M MPORPG?) Koster, Raph
- Community feeling (was: To good to be TRUE, in an M MPORPG?) J C Lawrence
- Community feeling (was: To good to be TRUE, in an M MPORPG?) Vincent Archer
- Community feeling (was: To good to be TRUE, in an M MPORPG?) Koster, Raph
- Community feeling (was: To good to be TRUE, in an M MPORPG?) Daniel.Harman@barclayscapital.com
 
- Community feeling (was: To good to be TRUE, in an MMPORPG?) Ola Fosheim Grøstad
 
 
- Re:DNA Game Patent [was Randy's Resume] Jessica Mulligan
- Multi-threading ( was: TECH DGN: a few mud server design questions (long)) Jon Lambert
- Multi-threading ( was: TECH DGN: a few mud server design questions (long)) Sean Kelly
- Multi-threading ( was: TECH DGN: a few mud server design questions (long)) Jon Lambert
- Multi-threading ( was: TECH DGN: a few mud server design questions (long)) Sean K
								On Wed, Aug 01, 2001 at 12:22:49AM -0400, Jon Lambert wrote:
 > Sean Kelly write:
 >> From: "Jon Lambert" <tychomud@ix.netcom.com>
 
 >>> The ideal is NOT "one thread per CPU" no more than the ideal is
 >>> "one process per CPU". The ideal is that a CPU should always
 >>> have a unit of work available and ready to run. No more than
 >>> one unit of work and it should be ripe for the plucking at the
 >>> exact moment when the CPU becomes available. Naturally we're
 >>> always going to fall short of that ideal. :-)
 
 >> Good point. A more careful re-statement of what I'd intended
 >> would be: one active thread per process. The idea is to avoid
 >> unneccessary context-switching, not pine for the days of DOS :)
 
 > I disagree with that as well. "One active thread per process"
 > still misses the point I'm trying to make. The point is processes
 > and threads are indeed one and the same animal in this context.
 
 > Looking at Linux for instance...
 
 I was speaking from more of a windows perspective, where fork()
 doesn't exist. So the programmer, for the most part, only has
 control over the treading model, and a program generally occupies
 only a single process.
 
 > Let's assume Apache had some more configuration options (one real
 > and one imaginary last I looked):
 
 > Option 1: pre-fork 5 worker processes
 
 > Option 2: pre-create 5 worker threads (assume design requires no
 > global data)
 
 > Which causes more context switches? Which one is "a bad idea" and
 > why?
 
 In the linux context, they're essentially equivalent. The major
 difference being ease of data sharing.
 
 > Surely there are many other caveats with threads and you've listed
 > one of them, synchronization. While we could discuss that, I'd
 > simply point out it's not mandatory. The 2nd apache configuration
 > above requires no more synchronization points than the 1st.
 
 Yup. I was thinking in more of a MUD context, where connections
 where connections will be communicating with one another in some
 fashion.
 
 > Yet even in this case you could use a "soft-threaded" model
 > (i.e. tick counters, MUQ, Cold, Win 3.1 when viewed as a DOS app)
 > in which the context switch cost and length are defined entirely
 > by the application. Even that has a few benefits, it avoids
 > runaway commands, prevents command starvation. provides an better
 > average user response time over a request mix (lower stand. dev.)
 
 This relates a bit to the tick processing discussion I was having in
 another thread. I think there's an application for both this and
 traditional multithreading in an application.
 
 > I've also seen muds that load their entire world database in
 > memory do more disk I/O while running than mud servers that are
 > disk-based. The I/O is hidden by the OS and shows up as excessive
 > page faulting. For example, something like...
 
 > for (pObj = objects_list; pObj == NULL; pObj = pObj->next)
 
 > may indeed cause the OS to do lots of I/O.
 
 If the MUD occupies enough memory that it strays out of the physical
 and into the virtual, I agree. And if this is the case, then
 loading everything into memory is of questionable use :) There are
 also other options, like memory-mapped files. C++ provides a nifty
 way to make this transparent by writing a custom allocator. But
 this strays from the topic of multithreading into the genral realm
 of application design.
 
 > Anyways... I hope these ramblings are of use.
 
 I'd like to think so. The technical aspects of MUD design interest
 me as much as the design aspects.
 
 Sean
 
- Multi-threading ( was: TECH DGN: a few mud server design questions (long)) Sean K
								
 
 
- Wilderness Freeman, Jeff
- Wilderness Trump
- Wilderness Caliban Tiresias Darklock
- Wilderness Edward Glowacki
- Wilderness Dave Rickey
 
 
- Wilderness Sean Kelly
- Wilderness John Buehler
- Wilderness Brian Hook
- Wilderness John Buehler
- Wilderness Koster, Raph
- Wilderness Ling Lo
 
- Wilderness Freeman, Jeff
- Wilderness Nathan F. Yospe
- Wilderness Ling Lo
 
- Wilderness Nathan F. Yospe
- Wilderness John Buehler
- Wilderness Ola Fosheim Grøstad
- Wilderness Hulbert, Leland
- Wilderness John Buehler
- Wilderness Kwon Ekstrom
- Wilderness Ola Fosheim Grøstad
- Wilderness Matt Mihaly
- Wilderness Freeman, Jeff
- Wilderness John Buehler
- Wilderness Nathan F. Yospe
 
 
- Wilderness Travis Casey
 
- Wilderness Hans-Henrik Staerfeldt
- Wilderness Ola Fosheim Grøstad
- Wilderness Koster, Raph
- Wilderness Dave Rickey
- Wilderness Ola Fosheim Grøstad
 
- Wilderness Brian Hook
- Wilderness Ola Fosheim Grøstad
- Wilderness Brian Hook
 
 
 
 
 
 
 
 
- Wilderness Freeman, Jeff
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness Freeman, Jeff
- Wilderness John Buehler
- Wilderness lhulbert@hotmail.com
- Wilderness Matt Mihaly
- Wilderness John Buehler
- Wilderness Matt Mihaly
- Wilderness John Buehler
- Wilderness Matt Mihaly
 
 
 
 
- Wilderness Freeman, Jeff
 
- Wilderness Madrona Tree
- Wilderness Nathan F. Yospe
 
- Wilderness Daniel.Harman@barclayscapital.com
 
 
 
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness John Buehler
 
- Wilderness Adam Martin
- Wilderness Koster, Raph
- Wilderness John Buehler
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness Adam Martin
 
 
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness David Loeser
- Wilderness Matt Owen
- Wilderness Peter Tyson
 
 
- Wilderness Adam Martin
 
- Death among Friends Jon Morrow
- Death among Friends Tommy Wang
- Death among Friends Jon Morrow
 
- Death among Friends Matt Mihaly
- Death among Friends Jon Morrow
- Death among Friends Matt Mihaly
- Death among Friends shren
 
 
 
- Death among Friends Michael Tresca
- Death among Friends John Buehler
- Death among Friends Jon Morrow
- Death among Friends Matt Mihaly
- Death among Friends Michael Tresca
 
 
 
- BSD licenses Ross Dmochowski
- Hoping for more... (interfaces) Tommy Wang
- Hoping for more... (interfaces) Matt Mihaly
- Hoping for more... (interfaces) Ling Lo
- Hoping for more... (interfaces) Matt Mihaly
 
 
- Hoping for more... (interfaces) Jon Morrow
- Hoping for more... (interfaces) Kwon Ekstrom
 
 
- d20 shannon hall
- Group sizes and MUDs as sport? Ola Fosheim Grøstad
- free release of graphical MUD Chris Gray