July 2001
- [TECH] Open Source oodb/object persistence toolkit library alpha release Brian Price
- In-game email (was On socialization and convenience) Gavin Doughtie
- In-game email (was On socialization and conveni ence) Freeman, Jeff
- In-game email (was On socialization and convenience) Caliban Tiresias Darklock
- TECH DGN: Single user MOB arena Trevyn
- TECH: CRPGs vs. RPGs, Way Back When... Michael Tresca
- TECH: CRPGs vs. RPGs, Way Back When... Matt Owen
- TECH: CRPGs vs. RPGs, Way Back When... J C Lawrence
- TECH: CRPGs vs. RPGs, Way Back When... Michael Tresca
- (no subject) Alan Unsworth
- (no subject) Edward Falconer
- (no subject) J C Lawrence
- (no subject) Bruce Mitchener
- (no subject) Travis Casey
- (no subject) J C Lawrence
- (no subject) Travis Casey
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers Freeman, Jeff
- Libs for 3D Client/Servers Trump
- Libs for 3D Client/Servers Jeremy Noetzelman
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Matt Mihaly
- Libs for 3D Client/Servers Matt Owen
- Libs for 3D Client/Servers Jeremy Noetzelman
- Libs for 3D Client/Servers Bryce Harrington
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Vincent Archer
- Libs for 3D Client/Servers Madman Across the Water
- Libs for 3D Client/Servers Richard Aihoshi aka Jonric
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers J Todd Coleman
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers Sean Kelly
- Libs for 3D Client/Servers Jon Lambert
- Libs for 3D Client/Servers Sean Kelly
- Libs for 3D Client/Servers Bruce Mitchener
- Libs for 3D Client/Servers Sean Kelly
- Libs for 3D Client/Servers Dave Rickey
- Libs for 3D Client/Servers Travis Casey
- Libs for 3D Client/Servers Bryce Harrington
- Libs for 3D Client/Servers Alistair Milne
- Libs for 3D Client/Servers Travis Casey
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Travis Casey
- Libs for 3D Client/Servers Jon Lambert
- Libs for 3D Client/Servers Adam Martin
- Libs for 3D Client/Servers Vincent Archer
- Libs for 3D Client/Servers Travis Nixon
- Libs for 3D Client/Servers Adam Martin
- Libs for 3D Client/Servers Vincent Archer
- Libs for 3D Client/Servers Adam Martin
- Libs for 3D Client/Servers Vincent Archer
- Libs for 3D Client/Servers Adam Martin
- Libs for 3D Client/Servers Dave Rickey
- Libs for 3D Client/Servers Travis Casey
- Libs for 3D Client/Servers Dave Rickey
- Libs for 3D Client/Servers Timothy Dang
- Libs for 3D Client/Servers Alistair Milne
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers Sean Kelly
- Libs for 3D Client/Servers Gavin Doughtie
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers Daniel.Harman@barclayscapital.com
- Libs for 3D Client/Servers Joel Chestnutt
- Libs for 3D Client/Servers Richard Aihoshi aka Jonric
- Libs for 3D Client/Servers Aaron Mulder
- Libs for 3D Client/Servers Max Gilead
- Libs for 3D Client/Servers Jon Lambert
- Libs for 3D Client/Servers Caliban Tiresias Darklock
- Libs for 3D Client/Servers Luke Carruthers
- Libs for 3D Client/Servers Jeremy Noetzelman
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Jeremy Noetzelman
- Libs for 3D Client/Servers Adam Martin
- New polls claw@kanga.nu
- virtual mind project Phillip Lenhardt
- [TECH] Data-transfer protocols for MUDs Adam Martin
- Chatbot Michael Tresca
- GPL (was:Libs for 3D Client/Servers) Joackim Birgersson
- GPL (was:Libs for 3D Client/Servers) Travis Casey
- GPL (was:Libs for 3D Client/Servers) ghovs
- GPL (was:Libs for 3D Client/Servers) Vincent Archer
- GPL (was:Libs for 3D Client/Servers) Max Gilead
- GPL (was:Libs for 3D Client/Servers) Bobby Martin
- GPL (was:Libs for 3D Client/Servers) Joackim Birgersson
- GPL (was:Libs for 3D Client/Servers) Patrick Dughi
- GPL (was:Libs for 3D Client/Servers) Matt Mihaly
- GPL (was:Libs for 3D Client/Servers) Koster, Raph
- GPL (was:Libs for 3D Client/Servers) Joackim Birgersson
- Graphical Mud-in-a-box musings Brian Hook
- Graphical Mud-in-a-box musings Justin Rogers
- Graphical Mud-in-a-box musings Rob Bartel
- Graphical Mud-in-a-box musings Adam Martin
- Chatbot, NLP and explaining away NPC limitations Erin Mulder
- Server hosting Brian Hook
- Server hosting Corey Crawford
- Server hosting Daniel.Harman@barclayscapital.com
- Server hosting Valerio Santinelli
- Server hosting Madman Across the Water
- Server hosting Frank Crowell
- Server hosting Alistair Milne
- Server hosting Brian Hook
- Server hosting Freeman, Jeff
- Server hosting Matt Mihaly
- Server hosting fred@clift.org
- Chatbot, NLP and explaining away NPC limitations Robert Zubek
- Edged weapon damage John W Pierce
- Player characters as a prey species Jon Leonard
- Player characters as a prey species Justin Rogers
- Player characters as a prey species Ling Lo
- Player characters as a prey species J C Lawrence
- Player characters as a prey species lhulbert@hotmail.com
- Player characters as a prey species Dan Shiovitz
- Player characters as a prey species Justin Rogers
- Player characters as a prey species Matt Mihaly
- Request to mailing list MUD-Dev rejected J C Lawrence
- Chatting in MMPORPGs Peter Tyson
- Chatting in MMPORPGs Derek Licciardi
- Chatting in MMPORPGs Matt Mihaly
- Chatting in MMPORPGs Peter Tyson
- Chatting in MMPORPGs Eric Lee {RAT}
- Chatting in MMPORPGs John Buehler
- Chatting in MMPORPGs lhulbert@hotmail.com
- Chatting in MMPORPGs Adam Martin
- Chatting in MMPORPGs Eli Stevens
- Chatting in MMPORPGs Dave Rickey
- Chatting in MMPORPGs Vincent Archer
- Chatting in MMPORPGs Adam Martin
- Chatting in MMPORPGs Kevin Littlejohn
- Chatting in MMPORPGs Hans-Henrik Staerfeldt
- Chatting in MMPORPGs Lee Sheldon
- Chatting in MMPORPGs Madman Across the Water
- Chatting in MMPORPGs Peter Tyson
- Chatting in MMPORPGs J C Lawrence
- TECH: Mail (was On socialization and convenience) Chris Jones
- [TECH] String Classes, Memory Management, and Fragmentation Derek Licciardi
- [TECH] String Classes, Memory Management, and Fragmentation Sean Kelly
- [TECH] String Classes, Memory Management, and Fragmentation Justin Rogers
- [TECH] String Classes, Memory Management, and Fragmentation Chris Dern
- [TECH] String Classes, Memory Management, and Fragmentation David Bennett
- [TECH] String Classes, Memory Management, and Fragm entation Daniel.Harman@barclayscapital.com
- [TECH] String Classes, Memory Management, and Fragmentation Kwon Ekstrom
- [TECH] String Classes, Memory Management, and Fragmentation Bruce Mitchener
- [TECH] String Classes, Memory Management, and Fragmentation Adam Martin
- [TECH] String Classes, Memory Management, and Fragm entation Daniel.Harman@barclayscapital.com
- [TECH] String Classes, Memory Management, and Fragmentation Hans-Henrik Staerfeldt
- [TECH] String Classes, Memory Management, and Fragm entation Daniel.Harman@barclayscapital.com
- [TECH] String Classes, Memory Management, and Fragmentation Derek Licciardi
- [TECH] String Classes, Memory Management, and Fragm entation Bruce Mitchener
- Mudpie Matt Mihaly
- strong encryption for authentication Fred Clift
- strong encryption for authentication David Bennett
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Edward Glowacki
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Derek Licciardi
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication shren
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Ben Tolputt
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Edward Glowacki
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Edward Glowacki
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Ben Tolputt
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Vincent Archer
- strong encryption for authentication Fred Clift
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Sean Kelly
- strong encryption for authentication Tamzen Cannoy
- strong encryption for authentication Sean Kelly
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Tamzen Cannoy
- strong encryption for authentication Travis Casey
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Travis Casey
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Travis Casey
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Travis Casey
- strong encryption for authentication Ola Fosheim Grøstad
- strong encryption for authentication Edward Glowacki
- strong encryption for authentication Matt Mihaly
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Freeman, Jeff
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Bruce Mitchener
- strong encryption for authentication Brian Price
- strong encryption for authentication Kevin Littlejohn
- strong encryption for authentication Brian Price
- strong encryption for authentication Kevin Littlejohn
- strong encryption for authentication Fred Clift
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Robert Fleck
- strong encryption for authentication Sean Kelly
- strong encryption for authentication Edward Glowacki
- strong encryption for authentication Fred Clift
- strong encryption for authentication Fred Clift
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Fred Clift
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Daniel.Harman@barclayscapital.com
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Oliver Jowett
- strong encryption for authentication Kwon Ekstrom
- strong encryption for authentication F. Randall Farmer
- strong encryption for authentication Kwon Ekstrom
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Kwon Ekstrom
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Dave Rickey
- strong encryption for authentication Jon Lambert
- strong encryption for authentication Dave Rickey
- strong encryption for authentication J C Lawrence
- Toward a Craftier Dragon Paul Schwanz
- Toward a Craftier Dragon Maximus
- Toward a Craftier Dragon rayzam
- Toward a Craftier Dragon Matt Owen
- Toward a Craftier Dragon Michael Tresca
- Toward a Craftier Dragon Travis Nixon
- Toward a Craftier Dragon Paul Schwanz - Enterprise Services
- Toward a Craftier Dragon Andrew Reisse
- Toward a Craftier Dragon J C Lawrence
- Toward a Craftier Dragon rayzam
- Toward a Craftier Dragon J C Lawrence
- Toward a Craftier Dragon rayzam
- Toward a Craftier Dragon Richard Aihoshi aka Jonric
- Toward a Craftier Dragon Michael Tresca
- Toward a Craftier Dragon John Hopson
- Toward a Craftier Dragon yospe@kanga.nu
- Grief players with ip/dns spoofers Tand'a-ur
- Grief players with ip/dns spoofers Sean Kelly
- Grief players with ip/dns spoofers J C Lawrence
- Grief players with ip/dns spoofers Greg Underwood
- Grief players with ip/dns spoofers Robert Fleck
- Grief players with ip/dns spoofers J C Lawrence
- Grief players with ip/dns spoofers Tand'a-ur
- Grief players with ip/dns spoofers Adam Martin
- Grief players with ip/dns spoofers J C Lawrence
- character transfer in EQ Matt Mihaly
- character transfer in EQ Derek Licciardi
- character transfer in EQ Dave Rickey
- character transfer in EQ Derek Licciardi
- character transfer in EQ S. Patrick Gallaty
- character transfer in EQ Michael Tresca
- DGN: Craftier dragon and players as GMs Mathieu Castelli
- DGN: Craftier dragon and players as GMs Matt Mihaly
- DGN: Craftier dragon and players as GMs Mathieu Castelli
- DGN: Craftier dragon and players as GMs Travis Nixon
- DGN: Craftier dragon and players as GMs Marian Griffith
- Biz/Media Peter Tyson
- To good to be TRUE, in an MMPORPG? David Loeser
- To good to be TRUE, in an MMPORPG? Kwon Ekstrom
- To good to be TRUE, in an MMPORPG? Xuri
- To good to be TRUE, in an MMPORPG? Adam Martin
- To good to be TRUE, in an MMPORPG? Justin Rogers
- To good to be TRUE, in an MMPORPG? David Loeser
- To good to be TRUE, in an MMPORPG? Matt Mihaly
- To good to be TRUE, in an MMPORPG? Matt Mihaly
- To good to be TRUE, in an MMPORPG? Caliban Tiresias Darklock
- To good to be TRUE, in an MMPORPG? luke@rocketship.com
- To good to be TRUE, in an MMPORPG? J C Lawrence
- To good to be TRUE, in an MMPORPG? Freeman, Jeff
- To good to be TRUE, in an MMPORPG? Koster, Raph
- To good to be TRUE, in an MMPORPG? Freeman, Jeff
- To good to be TRUE, in an MMPORPG? Koster, Raph
- To good to be TRUE, in an MMPORPG? Joe Andrieu
- To good to be TRUE, in an MMPORPG? Koster, Raph
- To good to be TRUE, in an MMPORPG? John Hopson
- To good to be TRUE, in an MMPORPG? Steve {Bloo} Daniels
- To good to be TRUE, in an MMPORPG? J C Lawrence
- To good to be TRUE, in an MMPORPG? Travis Casey
- To good to be TRUE, in an MMPORPG? Joe Andrieu
- To good to be TRUE, in an MMPORPG? Dave Rickey
- To good to be TRUE, in an MMPORPG? Marc Bowden
- To good to be TRUE, in an MMPORPG? Sean K
- To good to be TRUE, in an MMPORPG? Freeman, Jeff
- To good to be TRUE, in an MMPORPG? Matt Mihaly
- To good to be TRUE, in an MMPORPG? Koster, Raph
- To good to be TRUE, in an MMPORPG? Dave Rickey
- To good to be TRUE, in an MMPORPG? J C Lawrence
- To good to be TRUE, in an MMPORPG? Michael Tresca
- To good to be TRUE, in an MMPORPG? Trump
- To good to be TRUE, in an MMPORPG? Kristen L. Koster
- To good to be TRUE, in an MMPORPG? Sean Kelly
- To good to be TRUE, in an MMPORPG? Caliban Tiresias Darklock
- [NEWS] New MUD Magazine Derek Snider
- Real-world skills Was: strong encryption for authentication Travis Nixon
- Real-world skills Was: strong encryption for authentication Hans-Henrik Staerfeldt
- Something in the water Koster, Raph
- Something in the water Dave Rickey
- Something in the water Koster, Raph
- Something in the water John Hopson
- Something in the water Caliban Tiresias Darklock
- Something in the water J C Lawrence
- Something in the water Sean Kelly
- Something in the water rayzam
- Something in the water J C Lawrence
- Something in the water Caliban Tiresias Darklock
- Something in the water J C Lawrence
- Something in the water Caliban Tiresias Darklock
- Something in the water J C Lawrence
- Something in the water Travis Casey
- Something in the water J C Lawrence
- Something in the water Caliban Tiresias Darklock
- Something in the water J C Lawrence
- Something in the water Joe Andrieu
- Something in the water Sean Kelly
- Something in the water Caliban Tiresias Darklock
- Something in the water Hulbert, Leland
- Something in the water Caliban Tiresias Darklock
- Something in the water Hulbert, Leland
- Something in the water Matt Mihaly
- Something in the water Jon Morrow
- Something in the water Trump
- Something in the water Matt Mihaly
- Something in the water Matt Chatterley
- Something in the water Sparrowhawk
- Something in the water Matt Mihaly
- Something in the water Ola Fosheim Grøstad
- Something in the water Tamzen Cannoy
- Something in the water Matt Mihaly
- Something in the water Tomas Clark
- Something in the water Matt Mihaly
- Something in the water Marc Bowden
- Something in the water Koster, Raph
- Something in the water Jessica Mulligan
- Something in the water SavantKnowsAll@cs.com
- Something in the water Miroslav Silovic
- Something in the water Travis Casey
- Something in the water rayzam
- Something in the water Travis Casey
- Something in the water Ian Hess
- Something in the water Marc Bowden
- Something in the water J C Lawrence
- Something in the water Marc Bowden
- Something in the water J C Lawrence
- Something in the water Dave Rickey
- Something in the water Marc Bowden
- Something in the water Travis Casey
- Something in the water Marian Griffith
- Something in the water J C Lawrence
- Something in the water Eli Stevens
- Something in the water J C Lawrence
- Something in the water Adam Martin
- Something in the water Dave Rickey
- Something in the water Dan MacDonald
- Something in the water Adam Martin
- Something in the water John Hopson
- Something in the water rayzam
- Something in the water Caliban Tiresias Darklock
- Gearing up against GEAR Ted Milker
- Gearing up against GEAR Dan MacDonald
- Gearing up against GEAR Sean Kelly
- Gearing up against GEAR Vincent Archer
- Gearing up against GEAR Travis Nixon
- Gearing up against GEAR Kevin Littlejohn
- Gearing up against GEAR Sean Kelly
- Gearing up against GEAR Justin Rogers
- Gearing up against GEAR Sean K
- Gearing up against GEAR Alistair Milne
- Gearing up against GEAR Travis Nixon
- Gearing up against GEAR Vincent Archer
- Gearing up against GEAR J C Lawrence
- Gearing up against GEAR Vincent Archer
- Gearing up against GEAR Daniel.Harman@barclayscapital.com
- Gearing up against GEAR Sean K
- Gearing up against GEAR Vincent Archer
- Gearing up against GEAR Sean K
- Gearing up against GEAR Dave Rickey
- Gearing up against GEAR Derek Licciardi
- Gearing up against GEAR Caliban Tiresias Darklock
- Gearing up against GEAR Marc Bowden
- Gearing up against GEAR J C Lawrence
- Gearing up against GEAR Travis Nixon
- Gearing up against GEAR F. Randall Farmer
- OT: Writer needs help from people in the gaming industry Alex Oren
- What is cheating? [Was: Strong encryption for authentication] Caliban Tiresias Darklock
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
- TECH DGN: a few mud server design questions (long) Joe Andrieu
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) J C Lawrence
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Sean Kelly
- TECH DGN: a few mud server design questions (long) Joe Andrieu
- TECH DGN: a few mud server design questions (long) Sean K
- TECH DGN: a few mud server design questions (long) SeronisROTv3@aol.com
- TECH DGN: a few mud server design questions (long) Joe Andrieu
- TECH DGN: a few mud server design questions (long) J C Lawrence
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Sean Kelly
- TECH DGN: a few mud server design questions (long) Adam Martin
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
- TECH DGN: a few mud server design questions (long) Jon Lambert
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Kevin Littlejohn
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
- Real-world skills luke@rocketship.com
- Real-world skills Mathieu Castelli
- Real-world skills J C Lawrence
- Real-world skills Kwon Ekstrom
- Real-world skills rayzam
- Design patterns for game database implementations Caliban Tiresias Darklock
- Design patterns for game database implementations Sean Kelly
- Design patterns for game database implementations J C Lawrence
- Design patterns for game database implementations J C Lawrence
- Real-world skills Caliban Tiresias Darklock
- Real-world skills Chris Lloyd
- Real-world skills Justin Rogers
- Real-world skills Koster, Raph
- Real-world skills Travis Casey
- Real-world skills J C Lawrence
- Real-world skills Luke Parrish
- Real-world skills Dave Talk21
- Real-world skills R.Fry
- Real-world skills Dave Talk21
- Real-world skills Luke Parrish
- Real-world skills Dave Talk21
- Real-world skills Bruce Mitchener
- Real-world skills Ola Fosheim Grøstad
- Mud Clients (was Real-world skills) Kwon Ekstrom
- Mud Clients (was Real-world skills) David Bennett
- Real-world skills Dave Talk21
- Real-world skills Justin Rogers
- Real-world skills Caliban Tiresias Darklock
- Real-world skills J C Lawrence
- Real-world skills Caliban Tiresias Darklock
- Real-world skills J C Lawrence
- Real-world skills Dave Talk21
- Real-world skills Luke Parrish
- Real-world skills Dave Talk21
- Real-world skills Adam Martin
- Players playing NPCs Vladimir Prelovac
- Players playing NPCs Christopher Allen
- Real-world skills Koster, Raph
- Real-world skills Bruce Mitchener
- Real-world skills Andrew Wilson
- Game Survey Michael Tresca
- Game Survey Richard Aihoshi aka Jonric
- Game Survey Hans-Henrik Staerfeldt
- Game Survey J C Lawrence
- MMORPG Construction Kit Koster, Raph
- MMORPG Construction Kit Lee Sheldon
-----Original Message-----
From: mud-dev-admin@kanga.nu [mailto:mud-dev-admin@kanga.nu]On Behalf Of
Koster, Raph
Sent: Thursday, July 26, 2001 7:42 PM
To: MUD-DEV (E-mail)
Subject: [MUD-Dev] MMORPG Construction Kit
> Well, here's what looks like the second graphical mud kit
> available commercially. (Firts one I know of was Catware's
> _Shattered Light_). Next one is of course the much-followed
> _Neverwinter Nights_ from Bioware.
> A quickie look at the features seems to indicate that the
> scripting is not very robust, and that some key design choices are
> made for you, much like a Diku but without the ability to dive
> into the code to change things. But that's what you get for only
> $14.95.
I've been playing with this for a week or so now, and can offer a
preliminary review. I've got it loaded on a P4-1.4 with 256mb of
RAM, GeForce 2 (32mb), and a Soundblaster 64 Value card.
You get a CD-Rom for your money. Documentation is a file that
prints out to around 25 pages, not counting title page, TOC, etc.
The first 6 pages are devoted to running the Client, essentially
getting started in the included game, or games you may create. The
next 13 pages give an overview of the Server software. The last six
cover the Mapmaker. Doesn't sound very complex, does it? It's not.
And neither is the game you can create.
First the good /archives/meow?group+ you -can- create your own multiplayer 2D
isometric world. (Massive? Hmmm... top limit appears to be 50
players... although I haven't tested it beyond me playing alone...
Not exactly what I would call massive.)
I now have a large map (50x200 tiles) that physically approximates a
starting village and surrounding countryside from The Gryphon
Tapestry, a world I worked on a couple years ago. I was able to add
merchants to buy things from, monsters to slay, and three-step FedEx
quests: get told what an NPC needs, go get it, bring it back for a
reward. Links between maps are purple tiles you step on. If you
want a building with a roof on it, you'll have to link to explore
inside. You kill stuff to level. Stats increase with leveling.
And that's about it.
It's very obvious the original intent was to do the demo game
Trinity of Darkness as a commercial product: to make your own world
you are stuck with the tile sets and creatures of that very specific
world. Not too restricting for rocks and rivers and trees, but
buildings and creatures are very limited. No humans, btw.
The tools are buggy and eccentric. An employee of a company making
a world with its proprietary toolset might have to put up with it,
but commercial customers shouldn't have to. There are selections
marked TEST, graphics in tile-selection menus that are simply
placeholders, actions that don't take until you try them several
times. Sound files don't always trigger (I have a long river with
several trigger points to hear rushing water. Only one of them
actually plays.) Graphic anomalies (The tile window often smears all
the tiles when you scroll. You need to move the cursor outside the
window, then back, sometimes multiple times to reset it. If that
doesn't work, you have to close it, then open it again. Note: this
doesn't seem to happen on my son's slower computer. <shrug>)
No warnings to save your work. And the documentation tells you
-what- most things are, but rarely shows you how to use them, or
provide an example. And yes, do something wrong, and you crash to
the desktop, losing your work since the last save. The
documentation warns you that if the mapmaker runs out of memory, not
to save the file, you may corrupt it. I spend a lot of time
reloading the product to continue work. Being a professional writer
I have to mention that yet again we have here prose both in the
documentation and in the kit itself that could have used a good copy
editor. Thief is not spelled "theif."
There's no provision for skills or activities beyond killing things
and the simple "quests." You can create riddles and passwords to
restrict access to different maps, okay in a solo game, but of
limited value in multiplayer. You can also restrict access based on
level though, a welcome touch.
Interaction with NPCs is limited to merchant activities, a simple
text response when you click on them (signs are also considered
NPCs, heh), and 3 text boxes for quests: "Go get me a dagger."
"Thanks for the dagger, here's a reward." "Thanks for getting me the
dagger." So apparently no repeat quests. I just put in my quests
last night, and haven't tested them yet, so I'm not positive about
the lack of repeatability.
The mapmaker doesn't have a zoom feature. You can't see the entire
map at a glance, and end up doing a lot of scrolling.
Server app: allows you to send system messages, keep tabs on
players' stats and items, teleport players, ban them, and other
interesting stuff. But this app in particular doesn't feel ready
for primetime. Some changes aren't always sticky. It doesn't seem
to like your map unless it's named "startup," and your server is the
ToD default. Crash. Crash.
Bottom line: It -is- a construction set for a muliplayer game. They
did after all develop it to build -their- game. It's fun to wander
around a world that looks superficially a lot like UO, but that I
built myself. And it's nice to have basic systems like combat,
economy, magic, etc, all set up so you just have to punch the
numbers in to make changes, or type in a new monster's name.
But the tools are problematic, and the worlds you can build are
extremely limited by the specific graphics sets (no ability to
import your own graphics or sounds), and nothing beyond the most
basic hack 'n slash gameplay. Also, tile-based is fine, but give me
some completed buildings! I'd much rather concentrate on
interesting quests than building a generic inn or hut brick by
brick. (There apparently -is- a way of exactly duplicating a
building by entering its coordinates in a database, but that's too
complicated for me.)
These are my first impressions, and I intend to continue to play
with the MMORPG Construction Kit. Not being a programmer, I'm very
frustrated by not being able to create my own worlds. Every single
game I've worked on in my seven years in this industry has been at
least based on somebody else's ideas. I'm dying to do one (even a
piece of one!) of my own from scratch. This kit is definitely a
step in allowing me to do that. But it is still way too limiting.
I don't want to step. I want to leap.
Lee
P.S. If anybody has a specific question regarding the MMORPG
Construction Kit, I'll be happy to try and answer it here on the
list. - MMORPG Construction Kit Lee Sheldon
- MMORPG Construction Kit Lee Sheldon
- MMORPG Construction Kit Ola Fosheim Grøstad
- MMORPG Construction Kit J C Lawrence
- MMORPG Construction Kit Brian 'Psychochild' Green
- MMORPG Construction Kit Ola Fosheim Grøstad
- MMORPG Construction Kit Lee Sheldon
- DNA Game Patent [was Randy's Resume] Christopher Allen
- DNA Game Patent [was Randy's Resume] Caliban Tiresias Darklock
- DNA Game Patent [was Randy's Resume] Adam Martin
- DNA Game Patent [was Randy's Resume] Hulbert, Leland
- DNA Game Patent [was Randy's Resume] Chris Gray
- DNA Game Patent [was Randy's Resume] David Loeser
- DNA Game Patent [was Randy's Resume] Dave Rickey
- DNA Game Patent [was Randy's Resume] Jon Lambert
- DNA Game Patent [was Randy's Resume] F. Randall Farmer
- DNA Game Patent [was Randy's Resume] Travis Nixon
- DNA Game Patent [was Randy's Resume] F. Randall Farmer
- DNA Game Patent [was Randy's Resume] Kevin Littlejohn
- DNA Game Patent [was Randy's Resume] Jessica Mulligan
- DNA Game Patent [was Randy's Resume] Caliban Tiresias Darklock
- DNA Game Patent [was Randy's Resume] F. Randall Farmer
- DNA Game Patent [was Randy's Resume] Frank Crowell
- DNA Game Patent [was Randy's Resume] Adam Martin
- DNA Game Patent [was Randy's Resume] F Farmer
- Re[4]: Something in the water Travis Casey
- Population divisions (wasTo good to be TRUE, in an MMPORPG?) Matt Mihaly
- Community feeling (was: To good to be TRUE, in an MMPORPG?) Alex Kay
- Community feeling (was: To good to be TRUE, in an M MPORPG?) Koster, Raph
- Community feeling (was: To good to be TRUE, in an M MPORPG?) J C Lawrence
- Community feeling (was: To good to be TRUE, in an M MPORPG?) Vincent Archer
- Community feeling (was: To good to be TRUE, in an M MPORPG?) Koster, Raph
- Community feeling (was: To good to be TRUE, in an M MPORPG?) Daniel.Harman@barclayscapital.com
- Community feeling (was: To good to be TRUE, in an MMPORPG?) Ola Fosheim Grøstad
- Re:DNA Game Patent [was Randy's Resume] Jessica Mulligan
- Multi-threading ( was: TECH DGN: a few mud server design questions (long)) Jon Lambert
- Wilderness Freeman, Jeff
- Wilderness Trump
- Wilderness Caliban Tiresias Darklock
- Wilderness Edward Glowacki
- Wilderness Dave Rickey
- Wilderness Sean Kelly
- Wilderness John Buehler
- Wilderness Brian Hook
- Wilderness John Buehler
- Wilderness Koster, Raph
- Wilderness Ling Lo
- Wilderness Freeman, Jeff
- Wilderness Nathan F. Yospe
- Wilderness Ling Lo
- Wilderness Nathan F. Yospe
- Wilderness John Buehler
- Wilderness Ola Fosheim Grøstad
- Wilderness Hulbert, Leland
- Wilderness John Buehler
- Wilderness Kwon Ekstrom
- Wilderness Ola Fosheim Grøstad
- Wilderness Matt Mihaly
- Wilderness Freeman, Jeff
- Wilderness John Buehler
- Wilderness Nathan F. Yospe
- Wilderness Travis Casey
- Wilderness Hans-Henrik Staerfeldt
- Wilderness Ola Fosheim Grøstad
- Wilderness Koster, Raph
- Wilderness Dave Rickey
- Wilderness Ola Fosheim Grøstad
- Wilderness Brian Hook
- Wilderness Ola Fosheim Grøstad
- Wilderness Brian Hook
- Wilderness Freeman, Jeff
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness Freeman, Jeff
- Wilderness John Buehler
- Wilderness lhulbert@hotmail.com
- Wilderness Matt Mihaly
- Wilderness John Buehler
- Wilderness Matt Mihaly
- Wilderness John Buehler
- Wilderness Matt Mihaly
- Wilderness Freeman, Jeff
- Wilderness Madrona Tree
- Wilderness Nathan F. Yospe
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness John Buehler
- Wilderness Adam Martin
- Wilderness Koster, Raph
- Wilderness John Buehler
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness Adam Martin
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness David Loeser
- Wilderness Matt Owen
- Wilderness Peter Tyson
- Wilderness Adam Martin
- Death among Friends Jon Morrow
- Death among Friends Tommy Wang
- Death among Friends Jon Morrow
- Death among Friends Matt Mihaly
- Death among Friends Jon Morrow
- Death among Friends Matt Mihaly
- Death among Friends shren
- Death among Friends Michael Tresca
- Death among Friends John Buehler
- Death among Friends Jon Morrow
- Death among Friends Matt Mihaly
- Death among Friends Michael Tresca
- BSD licenses Ross Dmochowski
- Hoping for more... (interfaces) Tommy Wang
- Hoping for more... (interfaces) Matt Mihaly
- Hoping for more... (interfaces) Ling Lo
- Hoping for more... (interfaces) Matt Mihaly
- Hoping for more... (interfaces) Jon Morrow
- Hoping for more... (interfaces) Kwon Ekstrom
- d20 shannon hall
- Group sizes and MUDs as sport? Ola Fosheim Grøstad
- free release of graphical MUD Chris Gray