July 2001
- [TECH] Open Source oodb/object persistence toolkit library alpha release Brian Price
- In-game email (was On socialization and convenience) Gavin Doughtie
- In-game email (was On socialization and conveni ence) Freeman, Jeff
- In-game email (was On socialization and convenience) Caliban Tiresias Darklock
- TECH DGN: Single user MOB arena Trevyn
- TECH: CRPGs vs. RPGs, Way Back When... Michael Tresca
- TECH: CRPGs vs. RPGs, Way Back When... Matt Owen
- TECH: CRPGs vs. RPGs, Way Back When... J C Lawrence
- TECH: CRPGs vs. RPGs, Way Back When... Michael Tresca
- (no subject) Alan Unsworth
- (no subject) Edward Falconer
- (no subject) J C Lawrence
- (no subject) Bruce Mitchener
- (no subject) Travis Casey
- (no subject) J C Lawrence
- (no subject) Travis Casey
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers Freeman, Jeff
- Libs for 3D Client/Servers Trump
- Libs for 3D Client/Servers Jeremy Noetzelman
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Matt Mihaly
- Libs for 3D Client/Servers Matt Owen
- Libs for 3D Client/Servers Jeremy Noetzelman
- Libs for 3D Client/Servers Bryce Harrington
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Vincent Archer
- Libs for 3D Client/Servers Madman Across the Water
- Libs for 3D Client/Servers Richard Aihoshi aka Jonric
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers J Todd Coleman
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers Sean Kelly
- Libs for 3D Client/Servers Jon Lambert
- Libs for 3D Client/Servers Sean Kelly
- Libs for 3D Client/Servers Bruce Mitchener
- Libs for 3D Client/Servers Sean Kelly
- Libs for 3D Client/Servers Dave Rickey
- Libs for 3D Client/Servers Travis Casey
- Libs for 3D Client/Servers Bryce Harrington
- Libs for 3D Client/Servers Alistair Milne
- Libs for 3D Client/Servers Travis Casey
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Travis Casey
- Libs for 3D Client/Servers Jon Lambert
- Libs for 3D Client/Servers Adam Martin
- Libs for 3D Client/Servers Vincent Archer
- Libs for 3D Client/Servers Travis Nixon
- Libs for 3D Client/Servers Adam Martin
- Libs for 3D Client/Servers Vincent Archer
- Libs for 3D Client/Servers Adam Martin
- Libs for 3D Client/Servers Vincent Archer
- Libs for 3D Client/Servers Adam Martin
- Libs for 3D Client/Servers Dave Rickey
- Libs for 3D Client/Servers Travis Casey
- Libs for 3D Client/Servers Dave Rickey
- Libs for 3D Client/Servers Timothy Dang
- Libs for 3D Client/Servers Alistair Milne
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers Sean Kelly
- Libs for 3D Client/Servers Gavin Doughtie
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers Daniel.Harman@barclayscapital.com
- Libs for 3D Client/Servers Joel Chestnutt
- Libs for 3D Client/Servers Richard Aihoshi aka Jonric
- Libs for 3D Client/Servers Aaron Mulder
- Libs for 3D Client/Servers Max Gilead
- Libs for 3D Client/Servers Jon Lambert
- Libs for 3D Client/Servers Caliban Tiresias Darklock
- Libs for 3D Client/Servers Luke Carruthers
- Libs for 3D Client/Servers Jeremy Noetzelman
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Jeremy Noetzelman
- Libs for 3D Client/Servers Adam Martin
- New polls claw@kanga.nu
- virtual mind project Phillip Lenhardt
- [TECH] Data-transfer protocols for MUDs Adam Martin
- Chatbot Michael Tresca
- GPL (was:Libs for 3D Client/Servers) Joackim Birgersson
- GPL (was:Libs for 3D Client/Servers) Travis Casey
- GPL (was:Libs for 3D Client/Servers) ghovs
- GPL (was:Libs for 3D Client/Servers) Vincent Archer
- GPL (was:Libs for 3D Client/Servers) Max Gilead
- GPL (was:Libs for 3D Client/Servers) Bobby Martin
- GPL (was:Libs for 3D Client/Servers) Joackim Birgersson
- GPL (was:Libs for 3D Client/Servers) Patrick Dughi
- GPL (was:Libs for 3D Client/Servers) Matt Mihaly
- GPL (was:Libs for 3D Client/Servers) Koster, Raph
- GPL (was:Libs for 3D Client/Servers) Joackim Birgersson
- Graphical Mud-in-a-box musings Brian Hook
- Graphical Mud-in-a-box musings Justin Rogers
- Graphical Mud-in-a-box musings Rob Bartel
- Graphical Mud-in-a-box musings Adam Martin
- Chatbot, NLP and explaining away NPC limitations Erin Mulder
- Server hosting Brian Hook
- Server hosting Corey Crawford
- Server hosting Daniel.Harman@barclayscapital.com
- Server hosting Valerio Santinelli
- Server hosting Madman Across the Water
- Server hosting Frank Crowell
- Server hosting Alistair Milne
- Server hosting Brian Hook
- Server hosting Freeman, Jeff
- Server hosting Matt Mihaly
- Server hosting fred@clift.org
- Chatbot, NLP and explaining away NPC limitations Robert Zubek
- Edged weapon damage John W Pierce
- Player characters as a prey species Jon Leonard
- Player characters as a prey species Justin Rogers
- Player characters as a prey species Ling Lo
- Player characters as a prey species J C Lawrence
- Player characters as a prey species lhulbert@hotmail.com
- Player characters as a prey species Dan Shiovitz
- Player characters as a prey species Justin Rogers
- Player characters as a prey species Matt Mihaly
- Request to mailing list MUD-Dev rejected J C Lawrence
- Chatting in MMPORPGs Peter Tyson
- Chatting in MMPORPGs Derek Licciardi
- Chatting in MMPORPGs Matt Mihaly
- Chatting in MMPORPGs Peter Tyson
- Chatting in MMPORPGs Eric Lee {RAT}
- Chatting in MMPORPGs John Buehler
- Chatting in MMPORPGs lhulbert@hotmail.com
- Chatting in MMPORPGs Adam Martin
- Chatting in MMPORPGs Eli Stevens
- Chatting in MMPORPGs Dave Rickey
- Chatting in MMPORPGs Vincent Archer
- Chatting in MMPORPGs Adam Martin
- Chatting in MMPORPGs Kevin Littlejohn
- Chatting in MMPORPGs Hans-Henrik Staerfeldt
- Chatting in MMPORPGs Lee Sheldon
- Chatting in MMPORPGs Madman Across the Water
- Chatting in MMPORPGs Peter Tyson
- Chatting in MMPORPGs J C Lawrence
- TECH: Mail (was On socialization and convenience) Chris Jones
- [TECH] String Classes, Memory Management, and Fragmentation Derek Licciardi
- [TECH] String Classes, Memory Management, and Fragmentation Sean Kelly
- [TECH] String Classes, Memory Management, and Fragmentation Justin Rogers
- [TECH] String Classes, Memory Management, and Fragmentation Chris Dern
- [TECH] String Classes, Memory Management, and Fragmentation David Bennett
- [TECH] String Classes, Memory Management, and Fragm entation Daniel.Harman@barclayscapital.com
- [TECH] String Classes, Memory Management, and Fragmentation Kwon Ekstrom
- [TECH] String Classes, Memory Management, and Fragmentation Bruce Mitchener
- [TECH] String Classes, Memory Management, and Fragmentation Adam Martin
- [TECH] String Classes, Memory Management, and Fragm entation Daniel.Harman@barclayscapital.com
- [TECH] String Classes, Memory Management, and Fragmentation Hans-Henrik Staerfeldt
- [TECH] String Classes, Memory Management, and Fragm entation Daniel.Harman@barclayscapital.com
- [TECH] String Classes, Memory Management, and Fragmentation Derek Licciardi
- [TECH] String Classes, Memory Management, and Fragm entation Bruce Mitchener
- Mudpie Matt Mihaly
- strong encryption for authentication Fred Clift
- strong encryption for authentication David Bennett
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Edward Glowacki
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Derek Licciardi
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication shren
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Ben Tolputt
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Edward Glowacki
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Edward Glowacki
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Ben Tolputt
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Vincent Archer
- strong encryption for authentication Fred Clift
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Sean Kelly
- strong encryption for authentication Tamzen Cannoy
- strong encryption for authentication Sean Kelly
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Tamzen Cannoy
- strong encryption for authentication Travis Casey
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Travis Casey
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Travis Casey
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Travis Casey
- strong encryption for authentication Ola Fosheim Grøstad
- strong encryption for authentication Edward Glowacki
- strong encryption for authentication Matt Mihaly
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Freeman, Jeff
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Bruce Mitchener
- strong encryption for authentication Brian Price
- strong encryption for authentication Kevin Littlejohn
- strong encryption for authentication Brian Price
- strong encryption for authentication Kevin Littlejohn
- strong encryption for authentication Fred Clift
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Robert Fleck
- strong encryption for authentication Sean Kelly
- strong encryption for authentication Edward Glowacki
- strong encryption for authentication Fred Clift
- strong encryption for authentication Fred Clift
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Fred Clift
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Daniel.Harman@barclayscapital.com
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Oliver Jowett
- strong encryption for authentication Kwon Ekstrom
- strong encryption for authentication F. Randall Farmer
- strong encryption for authentication Kwon Ekstrom
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Kwon Ekstrom
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Dave Rickey
- strong encryption for authentication Jon Lambert
- strong encryption for authentication Dave Rickey
- strong encryption for authentication J C Lawrence
- Toward a Craftier Dragon Paul Schwanz
- Toward a Craftier Dragon Maximus
- Toward a Craftier Dragon rayzam
- Toward a Craftier Dragon Matt Owen
- Toward a Craftier Dragon Michael Tresca
- Toward a Craftier Dragon Travis Nixon
- Toward a Craftier Dragon Paul Schwanz - Enterprise Services
- Toward a Craftier Dragon Andrew Reisse
- Toward a Craftier Dragon J C Lawrence
- Toward a Craftier Dragon rayzam
- Toward a Craftier Dragon J C Lawrence
- Toward a Craftier Dragon rayzam
- Toward a Craftier Dragon Richard Aihoshi aka Jonric
- Toward a Craftier Dragon Michael Tresca
- Toward a Craftier Dragon John Hopson
- Toward a Craftier Dragon yospe@kanga.nu
- Grief players with ip/dns spoofers Tand'a-ur
- Grief players with ip/dns spoofers Sean Kelly
- Grief players with ip/dns spoofers J C Lawrence
- Grief players with ip/dns spoofers Greg Underwood
- Grief players with ip/dns spoofers Robert Fleck
- Grief players with ip/dns spoofers J C Lawrence
- Grief players with ip/dns spoofers Tand'a-ur
- Grief players with ip/dns spoofers Adam Martin
- Grief players with ip/dns spoofers J C Lawrence
- character transfer in EQ Matt Mihaly
- character transfer in EQ Derek Licciardi
- character transfer in EQ Dave Rickey
- character transfer in EQ Derek Licciardi
- character transfer in EQ S. Patrick Gallaty
- character transfer in EQ Michael Tresca
- DGN: Craftier dragon and players as GMs Mathieu Castelli
- DGN: Craftier dragon and players as GMs Matt Mihaly
- DGN: Craftier dragon and players as GMs Mathieu Castelli
- DGN: Craftier dragon and players as GMs Travis Nixon
- DGN: Craftier dragon and players as GMs Marian Griffith
- Biz/Media Peter Tyson
- To good to be TRUE, in an MMPORPG? David Loeser
- To good to be TRUE, in an MMPORPG? Kwon Ekstrom
- To good to be TRUE, in an MMPORPG? Xuri
- To good to be TRUE, in an MMPORPG? Adam Martin
- To good to be TRUE, in an MMPORPG? Justin Rogers
- To good to be TRUE, in an MMPORPG? David Loeser
- To good to be TRUE, in an MMPORPG? Matt Mihaly
- To good to be TRUE, in an MMPORPG? Matt Mihaly
- To good to be TRUE, in an MMPORPG? Caliban Tiresias Darklock
- To good to be TRUE, in an MMPORPG? luke@rocketship.com
- To good to be TRUE, in an MMPORPG? J C Lawrence
- To good to be TRUE, in an MMPORPG? Freeman, Jeff
- To good to be TRUE, in an MMPORPG? Koster, Raph
- To good to be TRUE, in an MMPORPG? Freeman, Jeff
- To good to be TRUE, in an MMPORPG? Koster, Raph
- To good to be TRUE, in an MMPORPG? Joe Andrieu
- To good to be TRUE, in an MMPORPG? Koster, Raph
- To good to be TRUE, in an MMPORPG? John Hopson
- To good to be TRUE, in an MMPORPG? Steve {Bloo} Daniels
- To good to be TRUE, in an MMPORPG? J C Lawrence
- To good to be TRUE, in an MMPORPG? Travis Casey
- To good to be TRUE, in an MMPORPG? Joe Andrieu
- To good to be TRUE, in an MMPORPG? Dave Rickey
- To good to be TRUE, in an MMPORPG? Marc Bowden
- To good to be TRUE, in an MMPORPG? Sean K
- To good to be TRUE, in an MMPORPG? Freeman, Jeff
- To good to be TRUE, in an MMPORPG? Matt Mihaly
- To good to be TRUE, in an MMPORPG? Koster, Raph
- To good to be TRUE, in an MMPORPG? Dave Rickey
- To good to be TRUE, in an MMPORPG? J C Lawrence
- To good to be TRUE, in an MMPORPG? Michael Tresca
- To good to be TRUE, in an MMPORPG? Trump
- To good to be TRUE, in an MMPORPG? Kristen L. Koster
- To good to be TRUE, in an MMPORPG? Sean Kelly
- To good to be TRUE, in an MMPORPG? Caliban Tiresias Darklock
- [NEWS] New MUD Magazine Derek Snider
- Real-world skills Was: strong encryption for authentication Travis Nixon
- Real-world skills Was: strong encryption for authentication Hans-Henrik Staerfeldt
- Something in the water Koster, Raph
- Something in the water Dave Rickey
- Something in the water Koster, Raph
- Something in the water John Hopson
- Something in the water Caliban Tiresias Darklock
- Something in the water J C Lawrence
- Something in the water Sean Kelly
- Something in the water rayzam
- Something in the water J C Lawrence
- Something in the water Caliban Tiresias Darklock
- Something in the water J C Lawrence
- Something in the water Caliban Tiresias Darklock
- Something in the water J C Lawrence
- Something in the water Travis Casey
- Something in the water J C Lawrence
- Something in the water Caliban Tiresias Darklock
- Something in the water J C Lawrence
- Something in the water Joe Andrieu
- Something in the water Sean Kelly
- Something in the water Caliban Tiresias Darklock
- Something in the water Hulbert, Leland
- Something in the water Caliban Tiresias Darklock
- Something in the water Hulbert, Leland
- Something in the water Matt Mihaly
- Something in the water Jon Morrow
- Something in the water Trump
- Something in the water Matt Mihaly
- Something in the water Matt Chatterley
- Something in the water Sparrowhawk
- Something in the water Matt Mihaly
- Something in the water Ola Fosheim Grøstad
- Something in the water Tamzen Cannoy
- Something in the water Matt Mihaly
- Something in the water Tomas Clark
- Something in the water Matt Mihaly
- Something in the water Marc Bowden
- Something in the water Koster, Raph
- Something in the water Jessica Mulligan
- Something in the water SavantKnowsAll@cs.com
- Something in the water Miroslav Silovic
- Something in the water Travis Casey
- Something in the water rayzam
- Something in the water Travis Casey
- Something in the water Ian Hess
- Something in the water Marc Bowden
- Something in the water J C Lawrence
- Something in the water Marc Bowden
- Something in the water J C Lawrence
- Something in the water Dave Rickey
- Something in the water Marc Bowden
- Something in the water Travis Casey
- Something in the water Marian Griffith
- Something in the water J C Lawrence
- Something in the water Eli Stevens
- Something in the water J C Lawrence
- Something in the water Adam Martin
- Something in the water Dave Rickey
- Something in the water Dan MacDonald
- Something in the water Adam Martin
- Something in the water John Hopson
- Something in the water rayzam
- Something in the water Caliban Tiresias Darklock
- Gearing up against GEAR Ted Milker
- Gearing up against GEAR Dan MacDonald
- Gearing up against GEAR Sean Kelly
- Gearing up against GEAR Vincent Archer
- Gearing up against GEAR Travis Nixon
- Gearing up against GEAR Kevin Littlejohn
- Gearing up against GEAR Sean Kelly
- Gearing up against GEAR Justin Rogers
- Gearing up against GEAR Sean K
- Gearing up against GEAR Alistair Milne
- Gearing up against GEAR Travis Nixon
- Gearing up against GEAR Vincent Archer
- Gearing up against GEAR J C Lawrence
- Gearing up against GEAR Vincent Archer
- Gearing up against GEAR Daniel.Harman@barclayscapital.com
- Gearing up against GEAR Sean K
- Gearing up against GEAR Vincent Archer
- Gearing up against GEAR Sean K
- Gearing up against GEAR Dave Rickey
- Gearing up against GEAR Derek Licciardi
- Gearing up against GEAR Caliban Tiresias Darklock
- Gearing up against GEAR Marc Bowden
- Gearing up against GEAR J C Lawrence
- Gearing up against GEAR Travis Nixon
- Gearing up against GEAR F. Randall Farmer
- OT: Writer needs help from people in the gaming industry Alex Oren
- What is cheating? [Was: Strong encryption for authentication] Caliban Tiresias Darklock
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
- TECH DGN: a few mud server design questions (long) Joe Andrieu
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) J C Lawrence
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Sean Kelly
- TECH DGN: a few mud server design questions (long) Joe Andrieu
- TECH DGN: a few mud server design questions (long) Sean K
- TECH DGN: a few mud server design questions (long) SeronisROTv3@aol.com
- TECH DGN: a few mud server design questions (long) Joe Andrieu
- TECH DGN: a few mud server design questions (long) J C Lawrence
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Sean Kelly
- TECH DGN: a few mud server design questions (long) Adam Martin
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
- TECH DGN: a few mud server design questions (long) Jon Lambert
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Kevin Littlejohn
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
- Real-world skills luke@rocketship.com
- Real-world skills Mathieu Castelli
- Real-world skills J C Lawrence
- Real-world skills Kwon Ekstrom
- Real-world skills rayzam
- Design patterns for game database implementations Caliban Tiresias Darklock
Here's something of a nuts-and-bolts problem I'm facing right now.
My system's implementation (obviously) requires a database. That
database needs a very very small set of functionality: "retrieve by
ID" and "retrieve by type and name". The problem I'm hitting is that
the complexity of the database is a middle-of-the-road problem: too
much for a hand tool, but not enough to really justify a power
tool. If I just read the files into arrays, retrieval by ID is
simple but retrieval by name is pathological; if I sort the array by
name, the reverse situation arises and insertions become
problematic. On the other hand, if I use an industrial strength
technology like GDBM or some variety of SQL database, about 98% of
that technology is wasted.
The obvious solution for the search is to use some simple and
well-known mechanism like a red-black tree, which can be used to
index the array by pointer to allow both operations in a reasonable
amount of time (retrieval by ID is O(1), retrieval by name is O(log2
n)). This will work well enough for most of the world objects, but
player records begin to represent a problem. Since a player record
in my system consists of only about 200 bytes of information --
login, password, character name, email address, and a few timer
values for periodic player purges -- it doesn't make any sense to
shove them into separate files, which will waste about 20 times the
space due to cluster sizing. On the other hand, it's likely that
there will be far too many of them to stick into an in-memory
structure.
What I'm considering right now is a basic index file -- ID, name,
offset -- and some sort of auto-aging process to throw infrequently
accessed records out of memory. (I figure most player records that
don't belong to online players will be accessed in short flurries; a
player or group will do some stuff with -- or to -- another player,
and then be done with it.) That seems like the best solution so far,
but I don't think it's really the *right* solution. I've thought
about several ways to handle this, ranging from the simple to the
extreme, and none of them strike me as being "right". I have some
vague idea that what I really want is a hash table, but then
collision resolution becomes an issue and I'm not really sure which
direction to go with that.
The real problem here is that I *know* this problem has been solved
already by any number of other people -- some well, some badly --
but I don't have any access to their previous experience. I know
enough about basic data structures and algorithms to come up with a
dozen different approaches to the problem, and implement all of them
in less than a week. What I *don't* know is how other people have
found various approaches to perform in the Real World, and that's
the most important part. Right now, anything will work just fine --
the system is playable by only one player at a time, and only a
half-dozen or so players will exist. Even if I create a whole slew
of players automatically and scatter them around the game at random,
I'm just not going to get anything close to an accurate
representation of how the access pattern will really work until I
reach production. That's the WORST possible time to get your first
clear picture of how the data handling performs under real-world
conditions.
So what I'm wondering is, how have other people managed their game
databases, and what successes and failures have come to light in
those efforts? - Design patterns for game database implementations Sean Kelly
- Design patterns for game database implementations J C Lawrence
- Design patterns for game database implementations J C Lawrence
- Real-world skills Caliban Tiresias Darklock
- Real-world skills Chris Lloyd
- Real-world skills Justin Rogers
- Real-world skills Koster, Raph
- Real-world skills Travis Casey
- Real-world skills J C Lawrence
- Real-world skills Luke Parrish
- Real-world skills Dave Talk21
- Real-world skills R.Fry
- Real-world skills Dave Talk21
- Real-world skills Luke Parrish
- Real-world skills Dave Talk21
- Real-world skills Bruce Mitchener
- Real-world skills Ola Fosheim Grøstad
- Mud Clients (was Real-world skills) Kwon Ekstrom
- Mud Clients (was Real-world skills) David Bennett
- Real-world skills Dave Talk21
- Real-world skills Justin Rogers
- Real-world skills Caliban Tiresias Darklock
- Real-world skills J C Lawrence
- Real-world skills Caliban Tiresias Darklock
- Real-world skills J C Lawrence
- Real-world skills Dave Talk21
- Real-world skills Luke Parrish
- Real-world skills Dave Talk21
- Real-world skills Adam Martin
- Players playing NPCs Vladimir Prelovac
- Players playing NPCs Christopher Allen
- Real-world skills Koster, Raph
- Real-world skills Bruce Mitchener
- Real-world skills Andrew Wilson
- Game Survey Michael Tresca
- Game Survey Richard Aihoshi aka Jonric
- Game Survey Hans-Henrik Staerfeldt
- Game Survey J C Lawrence
- MMORPG Construction Kit Koster, Raph
- MMORPG Construction Kit Lee Sheldon
- MMORPG Construction Kit Lee Sheldon
- MMORPG Construction Kit Lee Sheldon
- MMORPG Construction Kit Ola Fosheim Grøstad
- MMORPG Construction Kit J C Lawrence
- MMORPG Construction Kit Brian 'Psychochild' Green
- MMORPG Construction Kit Ola Fosheim Grøstad
- DNA Game Patent [was Randy's Resume] Christopher Allen
- DNA Game Patent [was Randy's Resume] Caliban Tiresias Darklock
- DNA Game Patent [was Randy's Resume] Adam Martin
- DNA Game Patent [was Randy's Resume] Hulbert, Leland
- DNA Game Patent [was Randy's Resume] Chris Gray
- DNA Game Patent [was Randy's Resume] David Loeser
- DNA Game Patent [was Randy's Resume] Dave Rickey
- DNA Game Patent [was Randy's Resume] Jon Lambert
- DNA Game Patent [was Randy's Resume] F. Randall Farmer
- DNA Game Patent [was Randy's Resume] Travis Nixon
- DNA Game Patent [was Randy's Resume] F. Randall Farmer
- DNA Game Patent [was Randy's Resume] Kevin Littlejohn
- DNA Game Patent [was Randy's Resume] Jessica Mulligan
- DNA Game Patent [was Randy's Resume] Caliban Tiresias Darklock
- DNA Game Patent [was Randy's Resume] F. Randall Farmer
- DNA Game Patent [was Randy's Resume] Frank Crowell
- DNA Game Patent [was Randy's Resume] Adam Martin
- DNA Game Patent [was Randy's Resume] F Farmer
- Re[4]: Something in the water Travis Casey
- Population divisions (wasTo good to be TRUE, in an MMPORPG?) Matt Mihaly
- Community feeling (was: To good to be TRUE, in an MMPORPG?) Alex Kay
- Community feeling (was: To good to be TRUE, in an M MPORPG?) Koster, Raph
- Community feeling (was: To good to be TRUE, in an M MPORPG?) J C Lawrence
- Community feeling (was: To good to be TRUE, in an M MPORPG?) Vincent Archer
- Community feeling (was: To good to be TRUE, in an M MPORPG?) Koster, Raph
- Community feeling (was: To good to be TRUE, in an M MPORPG?) Daniel.Harman@barclayscapital.com
- Community feeling (was: To good to be TRUE, in an MMPORPG?) Ola Fosheim Grøstad
- Re:DNA Game Patent [was Randy's Resume] Jessica Mulligan
- Multi-threading ( was: TECH DGN: a few mud server design questions (long)) Jon Lambert
- Wilderness Freeman, Jeff
- Wilderness Trump
- Wilderness Caliban Tiresias Darklock
- Wilderness Edward Glowacki
- Wilderness Dave Rickey
- Wilderness Sean Kelly
- Wilderness John Buehler
- Wilderness Brian Hook
- Wilderness John Buehler
- Wilderness Koster, Raph
- Wilderness Ling Lo
- Wilderness Freeman, Jeff
- Wilderness Nathan F. Yospe
- Wilderness Ling Lo
- Wilderness Nathan F. Yospe
- Wilderness John Buehler
- Wilderness Ola Fosheim Grøstad
- Wilderness Hulbert, Leland
- Wilderness John Buehler
- Wilderness Kwon Ekstrom
- Wilderness Ola Fosheim Grøstad
- Wilderness Matt Mihaly
- Wilderness Freeman, Jeff
- Wilderness John Buehler
- Wilderness Nathan F. Yospe
- Wilderness Travis Casey
- Wilderness Hans-Henrik Staerfeldt
- Wilderness Ola Fosheim Grøstad
- Wilderness Koster, Raph
- Wilderness Dave Rickey
- Wilderness Ola Fosheim Grøstad
- Wilderness Brian Hook
- Wilderness Ola Fosheim Grøstad
- Wilderness Brian Hook
- Wilderness Freeman, Jeff
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness Freeman, Jeff
- Wilderness John Buehler
- Wilderness lhulbert@hotmail.com
- Wilderness Matt Mihaly
- Wilderness John Buehler
- Wilderness Matt Mihaly
- Wilderness John Buehler
- Wilderness Matt Mihaly
- Wilderness Freeman, Jeff
- Wilderness Madrona Tree
- Wilderness Nathan F. Yospe
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness John Buehler
- Wilderness Adam Martin
- Wilderness Koster, Raph
- Wilderness John Buehler
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness Adam Martin
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness David Loeser
- Wilderness Matt Owen
- Wilderness Peter Tyson
- Wilderness Adam Martin
- Death among Friends Jon Morrow
- Death among Friends Tommy Wang
- Death among Friends Jon Morrow
- Death among Friends Matt Mihaly
- Death among Friends Jon Morrow
- Death among Friends Matt Mihaly
- Death among Friends shren
- Death among Friends Michael Tresca
- Death among Friends John Buehler
- Death among Friends Jon Morrow
- Death among Friends Matt Mihaly
- Death among Friends Michael Tresca
- BSD licenses Ross Dmochowski
- Hoping for more... (interfaces) Tommy Wang
- Hoping for more... (interfaces) Matt Mihaly
- Hoping for more... (interfaces) Ling Lo
- Hoping for more... (interfaces) Matt Mihaly
- Hoping for more... (interfaces) Jon Morrow
- Hoping for more... (interfaces) Kwon Ekstrom
- d20 shannon hall
- Group sizes and MUDs as sport? Ola Fosheim Grøstad
- free release of graphical MUD Chris Gray