July 2001
- [TECH] Open Source oodb/object persistence toolkit library alpha release Brian Price
- In-game email (was On socialization and convenience) Gavin Doughtie
- In-game email (was On socialization and conveni ence) Freeman, Jeff
- In-game email (was On socialization and convenience) Caliban Tiresias Darklock
- TECH DGN: Single user MOB arena Trevyn
- TECH: CRPGs vs. RPGs, Way Back When... Michael Tresca
- TECH: CRPGs vs. RPGs, Way Back When... Matt Owen
- TECH: CRPGs vs. RPGs, Way Back When... J C Lawrence
- TECH: CRPGs vs. RPGs, Way Back When... Michael Tresca
- (no subject) Alan Unsworth
- (no subject) Edward Falconer
- (no subject) J C Lawrence
- (no subject) Bruce Mitchener
- (no subject) Travis Casey
- (no subject) J C Lawrence
On Thu, 5 Jul 2001 22:16:54 -0400
Travis Casey <efindel@earthlink.net> wrote:
> Of course, to answer these, you have to answer a more fundamental
> question first: What constitutes a combat system?
<<Deliberately misinterpreting your question>>
I've been looking in this area again trying to resolve a few areas
I'm still stuck on:
1) How to build a round based combat system into an otherwise
free-paced MUD
2) The reduction of combat into a resource management problem
(something I want) which means that most combat is now
manipulation of second and third order effects which aren't really
combat actions (and so are difficult to fold into rounds given
that they are normally unpaced).
Which lead me to the general question:
What is combat and how can it be determined that an arbitrary
action is or is not combat related?
and came right back to the old question of second and third order
effects and their use by players as combat mechanics in manners
similar to innocent/accidental use. <sigh>
Need to cut the loop.
The standard scenario for the list on this has been UggUgg's fight:
http://www.kanga.nu/archives/MUD-Dev-L/2000Q3/msg00110.php
There, yes, they are fighting but actually whacking each other with
lumps of metal is the minor interest. Annotating the fight:
-<cut>--
# Fight starts with something physical. It really doesn't matter
# as the sword will not due any physical damage as your
# self-defence spells will prevent that.
UggUgg slashes at you with his Sword of Instant Beheading
and minor discomfort!
# You react with magic. Magic is more powerful, more invasive,
# and more readily available. First thing you do is weaken his
# defences.
> cast soakhole on uggugg
# The soakhole spell consumes mana on or near what it is cast on,
# not terribly quickly, but # enough to give you the advantage.
# You cast it here as its a low # risk high-rate-of-success spell
# that may give you an easy upper # hand.
You cast the dreaded mana eater soakhole on UggUgg!
# UggUgg returns the favour with a spell that eats your mana
# faster than your soakhole is eating his. This is a fast way of
# putting you at the disadvantage.
UggUgg sneezes and buries you in green snot!
# As a result you have no mana left resulting in all your
# self-defence spells failing.
Your armour suddenly dissappears!
Your spell of magical summon protection fails!
Your spell of magical sight fails!
# UggUgg's mana reserves are also gone so his magic objects
# start disappearing as they don't have enough mana left to
# sustain their existence. This is the first sign of your
# soakhole spell working. Remember: Magical objects and spells
# consume mana in their creation and then need constant low-rate
# feeding of mana to continue existing. No mana. Poof! No
# magical object or spell.
UggUgg's Nose Ring of Killer Snot dissappears!
UggUgg's Belt of Gas Containment dissappears! Phew!
UggUgg's dagger of wart removal dissappears!
# You have a little mana left, enough to create more. This
# creates a puddle of mana near you, benefitting both you and
# UggUgg as it spreads out to him.
> cast create mana
You create 5,000 units of mana!
# Casting that spell exhausted your mana reserves.
Your mana stores are now empty.
# But there's a puddle of mana about you, so you restore your
# self-defence spells.
>cast
You are now magically potected from summons.
You can now see all magically hidden objects.
# UggUgg, thinking your self-defences are fully down, tries a
# physical attack. Rather than reveal that your spells are back
# (he may not have noticed your the new mana) you just dodge the
# hit.
UggUgg thows a blade of painful castration at you!
> jump!
You leap mightily.
The blade misses! You are still a baritone.
# Return the favour with a physical attack which when successful
# casts a spell on the target which infects/disorients them. You
# are still trying to gain a position of solid advantage so you
# can safely finish the fight.
> attack uggugg with spear
You ram UggUgg through with the spear of Icy Death!
UggUgg now has the flu and looks a bit watery about the eyes.
# UggUgg tries another physical attack, seemingly not having
# gained a clue.
UggUgg picks up a rock.
UggUgg bashs you with a rock! Ouch! That hurt!
# Throw a TC (Trash Collector) at UggUgg. It eats things,
# especially mana and objects, very quickly. The main intent of
# this is to eat the mana from the puddle around you which has
# spread out as far as UggUgg thus keeping him at the
# disadvantage and making your domination of the fight more
# secure.
> throw TC at uggugg
You throw the charmed trash collector at UggUgg.
The TC englobes UggUgg!
# UggUgg gets clever. He now knows that you have mana from
# somewhere while he has none (and thus can't cast any spells on
# you), so he gives you all his magical objects which he knows
# will start eating your mana, possibly giving the advantage back
# to him.
UggUgg gives you the Sword of Instant Beheading and minor
discomfort.
UggUgg gives you the Boots of Mighty Chilblains,
UggUgg gives you the Goggles of Big Farts.
UggUgg gives you Super Nose Hair Puller.
The TC has eaten everything UggUgg was carrying! Yech!
UggUgg is naked!
# Yup, they've pretty exhausted your pool of mana, enough that
# your self-defences have failed again.
Your spell of magical summon protection fails!
Your spell of magical sight fails!
Your spell of magical tummy tuck fails!
Your spell of power voice fails!
Your spell of land control fails!
Your spell of bowel control fails!
Your spell of toe cheese protection fails!
# Any spells left that haven't died yet? You could manually tear
# them down before they die from lack of mana, grab the little #
# burst of mana from their # destruction to do something...
> stat spells
You have no spells.
# No mana left anywhere.
> stat mana
There is no mana here.
# You're pissed. You're able to strangle him because his
# self-defence spells have failed.
> strangle uggugg
You wrap your hands about UggUgg's neck and begin to squeeze!
# UggUgg has a trick left up his sleeve.
UggUgg prays to the Great God GooGoo!
GooGoo mana blesses the area!
# Odds are UggUgg is hoping to take better/faster advantage of the
# mana than you, especially as the puddle is centered on him so he
# has more resources than you.
There is a LOT of mana here! Your skin prickles!
# You are have a trick left to get rid of the mana putting you
# back at a 1:1 physical fight where you already have the
# advantage (he was weakened by the flu you cast on him with the
# Spear Of Icy Death (spell now failed due to lack of mana since),
# and you've been strangling him for a while now.
> i
You have a mana shielding sack
> l in sack
There are 5,000,000 TC spores in the sack.
>empty sack on UggUgg
The spores eat all the mana!
# If you're lucky he's on a slower connection than you and the
# update messages from the 5 million spores you so painstakingly
# collected will flood his link giving you the SuperLowPingPastard
# advantage, solidifying your position.
There are 5,000,000 TC's here! Wow.
All the mana is gone!
...
# Your next act will probably be to attack him with the Super Nose
# Hair Puller or UggUgg gives you the Sword of Instant Beheading
# and minor discomfort he gave you earlier. The spells they cast
# won't work as there's no mana and they're about to self-destruct
# anyway as they're not being fed, so you might as well use them
# now while you've still got them. Your TC's have and will ensure
# that the fight from here out stays physical, confirming the
# advantage you established earlier (at considerable expense to
# yourself -- once you win you are utterly defenceless against the
# rest of the world)
--<cut>--
Its all resource mechanics, originally partially expired by reading
the regimental chess web site (now sadly defunct). I like this
style of combat, especially in group/melee scenarios ("brutal" comes
to mind). I'd like it better (I think) if it were round based
allowing for greater flexibility and planning at each step while
maintaining a reasonable pace (10 second rounds?).
<ponder>
> Is, for example, the old Tiny system where you paid one 'coin' to
> be able to kill someone a combat system?
Vend-a-ssassin.
--
J C Lawrence claw@kanga.nu
---------(*) http://www.kanga.nu/~claw/
I never claimed to be human. - (no subject) Travis Casey
- (no subject) J C Lawrence
- Libs for 3D Client/Servers Brian Hook
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- TECH: Mail (was On socialization and convenience) Chris Jones
- [TECH] String Classes, Memory Management, and Fragmentation Derek Licciardi
- [TECH] String Classes, Memory Management, and Fragmentation Sean Kelly
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- [TECH] String Classes, Memory Management, and Fragm entation Daniel.Harman@barclayscapital.com
- [TECH] String Classes, Memory Management, and Fragmentation Kwon Ekstrom
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- [TECH] String Classes, Memory Management, and Fragmentation Adam Martin
- [TECH] String Classes, Memory Management, and Fragm entation Daniel.Harman@barclayscapital.com
- [TECH] String Classes, Memory Management, and Fragmentation Hans-Henrik Staerfeldt
- [TECH] String Classes, Memory Management, and Fragm entation Daniel.Harman@barclayscapital.com
- [TECH] String Classes, Memory Management, and Fragmentation Derek Licciardi
- [TECH] String Classes, Memory Management, and Fragm entation Bruce Mitchener
- Mudpie Matt Mihaly
- strong encryption for authentication Fred Clift
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- strong encryption for authentication Caliban Tiresias Darklock
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- strong encryption for authentication Tamzen Cannoy
- strong encryption for authentication Sean Kelly
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Tamzen Cannoy
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- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Travis Casey
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- strong encryption for authentication Travis Casey
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- strong encryption for authentication Ola Fosheim Grøstad
- strong encryption for authentication Edward Glowacki
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- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Freeman, Jeff
- strong encryption for authentication Caliban Tiresias Darklock
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- strong encryption for authentication Kevin Littlejohn
- strong encryption for authentication Fred Clift
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- strong encryption for authentication Robert Fleck
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- strong encryption for authentication Edward Glowacki
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- strong encryption for authentication Fred Clift
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- Toward a Craftier Dragon Paul Schwanz
- Toward a Craftier Dragon Maximus
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- [NEWS] New MUD Magazine Derek Snider
- Real-world skills Was: strong encryption for authentication Travis Nixon
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- Something in the water Koster, Raph
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- Something in the water rayzam
- Something in the water J C Lawrence
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- Something in the water Caliban Tiresias Darklock
- Something in the water J C Lawrence
- Something in the water Travis Casey
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- Gearing up against GEAR Ted Milker
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- OT: Writer needs help from people in the gaming industry Alex Oren
- What is cheating? [Was: Strong encryption for authentication] Caliban Tiresias Darklock
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
- TECH DGN: a few mud server design questions (long) Joe Andrieu
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- TECH DGN: a few mud server design questions (long) J C Lawrence
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Sean Kelly
- TECH DGN: a few mud server design questions (long) Adam Martin
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
- TECH DGN: a few mud server design questions (long) Jon Lambert
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Kevin Littlejohn
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
- Real-world skills luke@rocketship.com
- Real-world skills Mathieu Castelli
- Real-world skills J C Lawrence
- Real-world skills Kwon Ekstrom
- Real-world skills rayzam
- Design patterns for game database implementations Caliban Tiresias Darklock
- Design patterns for game database implementations Sean Kelly
- Design patterns for game database implementations J C Lawrence
- Design patterns for game database implementations J C Lawrence
- Real-world skills Caliban Tiresias Darklock
- Real-world skills Chris Lloyd
- Real-world skills Justin Rogers
- Real-world skills Koster, Raph
- Real-world skills Travis Casey
- Real-world skills J C Lawrence
- Real-world skills Luke Parrish
- Real-world skills Dave Talk21
- Real-world skills R.Fry
- Real-world skills Dave Talk21
- Real-world skills Luke Parrish
- Real-world skills Dave Talk21
- Real-world skills Bruce Mitchener
- Real-world skills Ola Fosheim Grøstad
- Mud Clients (was Real-world skills) Kwon Ekstrom
- Mud Clients (was Real-world skills) David Bennett
- Real-world skills Dave Talk21
- Real-world skills Justin Rogers
- Real-world skills Caliban Tiresias Darklock
- Real-world skills J C Lawrence
- Real-world skills Caliban Tiresias Darklock
- Real-world skills J C Lawrence
- Real-world skills Dave Talk21
- Real-world skills Luke Parrish
- Real-world skills Dave Talk21
- Real-world skills Adam Martin
- Players playing NPCs Vladimir Prelovac
- Players playing NPCs Christopher Allen
- Real-world skills Koster, Raph
- Real-world skills Bruce Mitchener
- Real-world skills Andrew Wilson
- Game Survey Michael Tresca
- Game Survey Richard Aihoshi aka Jonric
- Game Survey Hans-Henrik Staerfeldt
- Game Survey J C Lawrence
- MMORPG Construction Kit Koster, Raph
- MMORPG Construction Kit Lee Sheldon
- MMORPG Construction Kit Lee Sheldon
- MMORPG Construction Kit Lee Sheldon
- MMORPG Construction Kit Ola Fosheim Grøstad
- MMORPG Construction Kit J C Lawrence
- MMORPG Construction Kit Brian 'Psychochild' Green
- MMORPG Construction Kit Ola Fosheim Grøstad
- DNA Game Patent [was Randy's Resume] Christopher Allen
- DNA Game Patent [was Randy's Resume] Caliban Tiresias Darklock
- DNA Game Patent [was Randy's Resume] Adam Martin
- DNA Game Patent [was Randy's Resume] Hulbert, Leland
- DNA Game Patent [was Randy's Resume] Chris Gray
- DNA Game Patent [was Randy's Resume] David Loeser
- DNA Game Patent [was Randy's Resume] Dave Rickey
- DNA Game Patent [was Randy's Resume] Jon Lambert
- DNA Game Patent [was Randy's Resume] F. Randall Farmer
- DNA Game Patent [was Randy's Resume] Travis Nixon
- DNA Game Patent [was Randy's Resume] F. Randall Farmer
- DNA Game Patent [was Randy's Resume] Kevin Littlejohn
- DNA Game Patent [was Randy's Resume] Jessica Mulligan
- DNA Game Patent [was Randy's Resume] Caliban Tiresias Darklock
- DNA Game Patent [was Randy's Resume] F. Randall Farmer
- DNA Game Patent [was Randy's Resume] Frank Crowell
- DNA Game Patent [was Randy's Resume] Adam Martin
- DNA Game Patent [was Randy's Resume] F Farmer
- Re[4]: Something in the water Travis Casey
- Population divisions (wasTo good to be TRUE, in an MMPORPG?) Matt Mihaly
- Community feeling (was: To good to be TRUE, in an MMPORPG?) Alex Kay
- Community feeling (was: To good to be TRUE, in an M MPORPG?) Koster, Raph
- Community feeling (was: To good to be TRUE, in an M MPORPG?) J C Lawrence
- Community feeling (was: To good to be TRUE, in an M MPORPG?) Vincent Archer
- Community feeling (was: To good to be TRUE, in an M MPORPG?) Koster, Raph
- Community feeling (was: To good to be TRUE, in an M MPORPG?) Daniel.Harman@barclayscapital.com
- Community feeling (was: To good to be TRUE, in an MMPORPG?) Ola Fosheim Grøstad
- Re:DNA Game Patent [was Randy's Resume] Jessica Mulligan
- Multi-threading ( was: TECH DGN: a few mud server design questions (long)) Jon Lambert
- Wilderness Freeman, Jeff
- Wilderness Trump
- Wilderness Caliban Tiresias Darklock
- Wilderness Edward Glowacki
- Wilderness Dave Rickey
- Wilderness Sean Kelly
- Wilderness John Buehler
- Wilderness Brian Hook
- Wilderness John Buehler
- Wilderness Koster, Raph
- Wilderness Ling Lo
- Wilderness Freeman, Jeff
- Wilderness Nathan F. Yospe
- Wilderness Ling Lo
- Wilderness Nathan F. Yospe
- Wilderness John Buehler
- Wilderness Ola Fosheim Grøstad
- Wilderness Hulbert, Leland
- Wilderness John Buehler
- Wilderness Kwon Ekstrom
- Wilderness Ola Fosheim Grøstad
- Wilderness Matt Mihaly
- Wilderness Freeman, Jeff
- Wilderness John Buehler
- Wilderness Nathan F. Yospe
- Wilderness Travis Casey
- Wilderness Hans-Henrik Staerfeldt
- Wilderness Ola Fosheim Grøstad
- Wilderness Koster, Raph
- Wilderness Dave Rickey
- Wilderness Ola Fosheim Grøstad
- Wilderness Brian Hook
- Wilderness Ola Fosheim Grøstad
- Wilderness Brian Hook
- Wilderness Freeman, Jeff
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness Freeman, Jeff
- Wilderness John Buehler
- Wilderness lhulbert@hotmail.com
- Wilderness Matt Mihaly
- Wilderness John Buehler
- Wilderness Matt Mihaly
- Wilderness John Buehler
- Wilderness Matt Mihaly
- Wilderness Freeman, Jeff
- Wilderness Madrona Tree
- Wilderness Nathan F. Yospe
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness John Buehler
- Wilderness Adam Martin
- Wilderness Koster, Raph
- Wilderness John Buehler
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness Adam Martin
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness David Loeser
- Wilderness Matt Owen
- Wilderness Peter Tyson
- Wilderness Adam Martin
- Death among Friends Jon Morrow
- Death among Friends Tommy Wang
- Death among Friends Jon Morrow
- Death among Friends Matt Mihaly
- Death among Friends Jon Morrow
- Death among Friends Matt Mihaly
- Death among Friends shren
- Death among Friends Michael Tresca
- Death among Friends John Buehler
- Death among Friends Jon Morrow
- Death among Friends Matt Mihaly
- Death among Friends Michael Tresca
- BSD licenses Ross Dmochowski
- Hoping for more... (interfaces) Tommy Wang
- Hoping for more... (interfaces) Matt Mihaly
- Hoping for more... (interfaces) Ling Lo
- Hoping for more... (interfaces) Matt Mihaly
- Hoping for more... (interfaces) Jon Morrow
- Hoping for more... (interfaces) Kwon Ekstrom
- d20 shannon hall
- Group sizes and MUDs as sport? Ola Fosheim Grøstad
- free release of graphical MUD Chris Gray