July 2001
- [TECH] Open Source oodb/object persistence toolkit library alpha release Brian Price
- In-game email (was On socialization and convenience) Gavin Doughtie
- In-game email (was On socialization and conveni ence) Freeman, Jeff
- In-game email (was On socialization and convenience) Caliban Tiresias Darklock
- TECH DGN: Single user MOB arena Trevyn
- TECH: CRPGs vs. RPGs, Way Back When... Michael Tresca
Thought people might find this amusing, from Dragon Magazine 26,
Volume III, No. 12, June 1979:
D&D Meets the Electronic Age
by Rick Krebs
While the subtitle to the original Dungeon & Dragons rules set
states that it is a fantasy role playing game playable with paper
and pencil and miniature figures, to many fanatics of the game and
its genre, the equipment used has gone far beyond that point. Not
that the D&D claim is false, far from it. It's in the nature of
fanatics to take their interest seriously and to constantly seek new
ways to expand their interest. Over the years access to
photocopiers and mimeograph machines have aided many Dungeon Masters
in copying maps, charts and even publishing their own zines, all to
the expansion of their campaign. But, the recent electronics
explosion has now brought another tool to those DMs fortunate to
have access to them: the micro-computer.
We were one of those fortunate groups to gain the use of a 4K (4,000
bit) memory, BASIC speaking microcomputer. We mentioned to several
fellow DMs and gamers of our plans to program it to handle role
playing games (D&D, Boot Hill), and to my surprise there was a lot
of concern about letting a machine become a part of role playing
games. Well, either I did a lousy job of explaining the planned
programming (possible as I am by no stretch of the imagination a
computer scientist, merely a gamer looking for new ways to use
technology in gaming) or the concern was unwarranted. As any of our
group of gamers can testify, the SAFE has improved our handling of
the mechanics of our cam-paign, at no expense to creativity.
An analysis of D&D reveals that movement around a dungeon (which way
to go, which door to open, should we fight or run, how do we disarm
the trap, etc.) is basic logic (sometimes good logic, sometimes bad)
problem solving that can be broken into a mathematical or a
com-puter flow chart. But, the contents of the rooms, how monsters
react, what a chamber looks like is an art that a DM develops from
experience and use of his/her imagination. So why not let the
computer handle the mechanics and the DM handle the material. With
the computer doing part of the job it leaves the DM more time to be
creative and interact with the players.
What does the computer do in the Realm of the Celestial Wizard (our
campaign)? At present with our limited memory, the SAGE is
prog-rammed for the hit charts and damage allocation, name
generation (for the thousands of minor NPCs), creating requisites
and levels of non-player characters, handling the bookkeeping
details on player charac-ters, and a basic Dungeon that runs itself.
The hit charts are easily programmed, though repetitiously dull to
work on, but the knowledge that once done it never has to be done
again is compensation. The program is based on simple if. . . then,
as well as logical AND' and 'logical OR' statements. First you tell
the computer to generate a random number (X) from 1 to 20. Now you
INPUT the monster's hit dice (Y) and then foe's armor class (Z). A
sam-ple program entry shows what is done with the preceding
information: If Y equals 1 and Z equals 9 and X is greater than or
equal to 10, then go to 600.
The computer's dice rolls a 12, it goes to line #600 in the program,
where it is told to print 'hits.' The computer tells you the monster
has hit, but it now waits for further input. It needs to know what
type of die to roll and how many in order to give damage. Since the
monster in the example was an orc, we enter 6 for type of dice and 1
for how many. Had the computer rolled a 20, it would have informed
us of double damage and the 6 would be rolled twice. Now the
computer returns to the start of the program ready for more action.
Had the computer rolled less than 10 in the example, the SAGE would
have gone back to the beginning of the program, indicating a
miss. No need to have it print 'Miss' as it takes up valuable space
in the memory. Another important thing to remember is to include a
'timer loop', when the damage is rolled, as it will disappear from
the screen as rapidly as it appeared. Even the computer is eager to
get back to battle. Programming to generate names is accomplished
by giving letter values to numbers and generating randomly a string
of numbers (let-ters) according to certain pre-determined
patterns. Professor Barker's article in the Strategic Review on
names in the Empire of the Petal Throne provides a reference for
these patterns which can be adapted to suit your own taste.
Our computer dungeon is based on a labyrinth, and the only limit to
it is the size of SAGE's memory bank. But by using reoccurring rooms
and passages, the size of the memory can be compensated for. As to
try and explain the program for the dungeon would take too much
space, a few generalized patterns will be demonstrated, and if you
have access to a micro computer try and expand on it yourself,
The computer dungeon is based on if. . . then statements such as,
'You are standing in an east-west corridor. Which way?' If east, go
to Room #1, which is empty but has 3 doors. If west, then go to
Chamber #2, which contains a dagger trap and 2 doors. From here the
computer can take you back to the initial corridor, or to a series
of other rooms, which also leads to the initial corridor. By wording
corridors and rooms similarly, it makes the trick of repeating rooms
impossible to detect and this misdirection poses as much of a threat
as the Minotaur and other creatures trapped within the labyrinth. To
demonstrate how confusing a program can be, try navigating your way
through it right after complet-ing the program.
The computer in gaming has been around awhile, but now as technology
takes steps forward, the e next several years contain the
possibility of general access to the more complete systems for the
aver-age consumer. However, the fear that the use of a micro
computer will destroy the creativity of role playing games if used
in them is groundless. Our experience in recent months has been
very positive in SAGE's use in both D&D and Boot Hill (our program
for Gamma World is not finished yet), and if anything, has helped
this DM in handling his chores. We now are adding new ideas that
previously couldn't be adopted, as we were busy enough rolling dice
and trying to locate all the different charts.
The micro computer has its place in role playing gaming as long as
its limitations are understood, and the human programmer remembers
that his duty is in creativity, while the computer can and should
only speed up the mechanics. The computer provides the skeleton for
gam-ing, and the DM still creates the flesh of the campaign.
Mike "Talien" Tresca
RetroMUD Administrator
http://www.retromud.org - TECH: CRPGs vs. RPGs, Way Back When... Matt Owen
- TECH: CRPGs vs. RPGs, Way Back When... J C Lawrence
- TECH: CRPGs vs. RPGs, Way Back When... Michael Tresca
- (no subject) Alan Unsworth
- (no subject) Edward Falconer
- (no subject) J C Lawrence
- (no subject) Bruce Mitchener
- (no subject) Travis Casey
- (no subject) J C Lawrence
- (no subject) Travis Casey
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers Freeman, Jeff
- Libs for 3D Client/Servers Trump
- Libs for 3D Client/Servers Jeremy Noetzelman
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Matt Mihaly
- Libs for 3D Client/Servers Matt Owen
- Libs for 3D Client/Servers Jeremy Noetzelman
- Libs for 3D Client/Servers Bryce Harrington
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Vincent Archer
- Libs for 3D Client/Servers Madman Across the Water
- Libs for 3D Client/Servers Richard Aihoshi aka Jonric
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers J Todd Coleman
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers Sean Kelly
- Libs for 3D Client/Servers Jon Lambert
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- Libs for 3D Client/Servers Bruce Mitchener
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- Libs for 3D Client/Servers Bryce Harrington
- Libs for 3D Client/Servers Alistair Milne
- Libs for 3D Client/Servers Travis Casey
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Travis Casey
- Libs for 3D Client/Servers Jon Lambert
- Libs for 3D Client/Servers Adam Martin
- Libs for 3D Client/Servers Vincent Archer
- Libs for 3D Client/Servers Travis Nixon
- Libs for 3D Client/Servers Adam Martin
- Libs for 3D Client/Servers Vincent Archer
- Libs for 3D Client/Servers Adam Martin
- Libs for 3D Client/Servers Vincent Archer
- Libs for 3D Client/Servers Adam Martin
- Libs for 3D Client/Servers Dave Rickey
- Libs for 3D Client/Servers Travis Casey
- Libs for 3D Client/Servers Dave Rickey
- Libs for 3D Client/Servers Timothy Dang
- Libs for 3D Client/Servers Alistair Milne
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers Sean Kelly
- Libs for 3D Client/Servers Gavin Doughtie
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Brian Hook
- Libs for 3D Client/Servers Daniel.Harman@barclayscapital.com
- Libs for 3D Client/Servers Joel Chestnutt
- Libs for 3D Client/Servers Richard Aihoshi aka Jonric
- Libs for 3D Client/Servers Aaron Mulder
- Libs for 3D Client/Servers Max Gilead
- Libs for 3D Client/Servers Jon Lambert
- Libs for 3D Client/Servers Caliban Tiresias Darklock
- Libs for 3D Client/Servers Luke Carruthers
- Libs for 3D Client/Servers Jeremy Noetzelman
- Libs for 3D Client/Servers J C Lawrence
- Libs for 3D Client/Servers Jeremy Noetzelman
- Libs for 3D Client/Servers Adam Martin
- New polls claw@kanga.nu
- virtual mind project Phillip Lenhardt
- [TECH] Data-transfer protocols for MUDs Adam Martin
- Chatbot Michael Tresca
- GPL (was:Libs for 3D Client/Servers) Joackim Birgersson
- GPL (was:Libs for 3D Client/Servers) Travis Casey
- GPL (was:Libs for 3D Client/Servers) ghovs
- GPL (was:Libs for 3D Client/Servers) Vincent Archer
- GPL (was:Libs for 3D Client/Servers) Max Gilead
- GPL (was:Libs for 3D Client/Servers) Bobby Martin
- GPL (was:Libs for 3D Client/Servers) Joackim Birgersson
- GPL (was:Libs for 3D Client/Servers) Patrick Dughi
- GPL (was:Libs for 3D Client/Servers) Matt Mihaly
- GPL (was:Libs for 3D Client/Servers) Koster, Raph
- GPL (was:Libs for 3D Client/Servers) Joackim Birgersson
- Graphical Mud-in-a-box musings Brian Hook
- Graphical Mud-in-a-box musings Justin Rogers
- Graphical Mud-in-a-box musings Rob Bartel
- Graphical Mud-in-a-box musings Adam Martin
- Chatbot, NLP and explaining away NPC limitations Erin Mulder
- Server hosting Brian Hook
- Server hosting Corey Crawford
- Server hosting Daniel.Harman@barclayscapital.com
- Server hosting Valerio Santinelli
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- Server hosting Frank Crowell
- Server hosting Alistair Milne
- Server hosting Brian Hook
- Server hosting Freeman, Jeff
- Server hosting Matt Mihaly
- Server hosting fred@clift.org
- Chatbot, NLP and explaining away NPC limitations Robert Zubek
- Edged weapon damage John W Pierce
- Player characters as a prey species Jon Leonard
- Player characters as a prey species Justin Rogers
- Player characters as a prey species Ling Lo
- Player characters as a prey species J C Lawrence
- Player characters as a prey species lhulbert@hotmail.com
- Player characters as a prey species Dan Shiovitz
- Player characters as a prey species Justin Rogers
- Player characters as a prey species Matt Mihaly
- Request to mailing list MUD-Dev rejected J C Lawrence
- Chatting in MMPORPGs Peter Tyson
- Chatting in MMPORPGs Derek Licciardi
- Chatting in MMPORPGs Matt Mihaly
- Chatting in MMPORPGs Peter Tyson
- Chatting in MMPORPGs Eric Lee {RAT}
- Chatting in MMPORPGs John Buehler
- Chatting in MMPORPGs lhulbert@hotmail.com
- Chatting in MMPORPGs Adam Martin
- Chatting in MMPORPGs Eli Stevens
- Chatting in MMPORPGs Dave Rickey
- Chatting in MMPORPGs Vincent Archer
- Chatting in MMPORPGs Adam Martin
- Chatting in MMPORPGs Kevin Littlejohn
- Chatting in MMPORPGs Hans-Henrik Staerfeldt
- Chatting in MMPORPGs Lee Sheldon
- Chatting in MMPORPGs Madman Across the Water
- Chatting in MMPORPGs Peter Tyson
- Chatting in MMPORPGs J C Lawrence
- TECH: Mail (was On socialization and convenience) Chris Jones
- [TECH] String Classes, Memory Management, and Fragmentation Derek Licciardi
- [TECH] String Classes, Memory Management, and Fragmentation Sean Kelly
- [TECH] String Classes, Memory Management, and Fragmentation Justin Rogers
- [TECH] String Classes, Memory Management, and Fragmentation Chris Dern
- [TECH] String Classes, Memory Management, and Fragmentation David Bennett
- [TECH] String Classes, Memory Management, and Fragm entation Daniel.Harman@barclayscapital.com
- [TECH] String Classes, Memory Management, and Fragmentation Kwon Ekstrom
- [TECH] String Classes, Memory Management, and Fragmentation Bruce Mitchener
- [TECH] String Classes, Memory Management, and Fragmentation Adam Martin
- [TECH] String Classes, Memory Management, and Fragm entation Daniel.Harman@barclayscapital.com
- [TECH] String Classes, Memory Management, and Fragmentation Hans-Henrik Staerfeldt
- [TECH] String Classes, Memory Management, and Fragm entation Daniel.Harman@barclayscapital.com
- [TECH] String Classes, Memory Management, and Fragmentation Derek Licciardi
- [TECH] String Classes, Memory Management, and Fragm entation Bruce Mitchener
- Mudpie Matt Mihaly
- strong encryption for authentication Fred Clift
- strong encryption for authentication David Bennett
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Edward Glowacki
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Derek Licciardi
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication shren
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Ben Tolputt
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Edward Glowacki
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Edward Glowacki
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Ben Tolputt
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Vincent Archer
- strong encryption for authentication Fred Clift
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Sean Kelly
- strong encryption for authentication Tamzen Cannoy
- strong encryption for authentication Sean Kelly
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Tamzen Cannoy
- strong encryption for authentication Travis Casey
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Travis Casey
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Travis Casey
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Travis Casey
- strong encryption for authentication Ola Fosheim Grøstad
- strong encryption for authentication Edward Glowacki
- strong encryption for authentication Matt Mihaly
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Freeman, Jeff
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Bruce Mitchener
- strong encryption for authentication Brian Price
- strong encryption for authentication Kevin Littlejohn
- strong encryption for authentication Brian Price
- strong encryption for authentication Kevin Littlejohn
- strong encryption for authentication Fred Clift
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Robert Fleck
- strong encryption for authentication Sean Kelly
- strong encryption for authentication Edward Glowacki
- strong encryption for authentication Fred Clift
- strong encryption for authentication Fred Clift
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Fred Clift
- strong encryption for authentication Caliban Tiresias Darklock
- strong encryption for authentication Daniel.Harman@barclayscapital.com
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Oliver Jowett
- strong encryption for authentication Kwon Ekstrom
- strong encryption for authentication F. Randall Farmer
- strong encryption for authentication Kwon Ekstrom
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Kwon Ekstrom
- strong encryption for authentication J C Lawrence
- strong encryption for authentication Dave Rickey
- strong encryption for authentication Jon Lambert
- strong encryption for authentication Dave Rickey
- strong encryption for authentication J C Lawrence
- Toward a Craftier Dragon Paul Schwanz
- Toward a Craftier Dragon Maximus
- Toward a Craftier Dragon rayzam
- Toward a Craftier Dragon Matt Owen
- Toward a Craftier Dragon Michael Tresca
- Toward a Craftier Dragon Travis Nixon
- Toward a Craftier Dragon Paul Schwanz - Enterprise Services
- Toward a Craftier Dragon Andrew Reisse
- Toward a Craftier Dragon J C Lawrence
- Toward a Craftier Dragon rayzam
- Toward a Craftier Dragon J C Lawrence
- Toward a Craftier Dragon rayzam
- Toward a Craftier Dragon Richard Aihoshi aka Jonric
- Toward a Craftier Dragon Michael Tresca
- Toward a Craftier Dragon John Hopson
- Toward a Craftier Dragon yospe@kanga.nu
- Grief players with ip/dns spoofers Tand'a-ur
- Grief players with ip/dns spoofers Sean Kelly
- Grief players with ip/dns spoofers J C Lawrence
- Grief players with ip/dns spoofers Greg Underwood
- Grief players with ip/dns spoofers Robert Fleck
- Grief players with ip/dns spoofers J C Lawrence
- Grief players with ip/dns spoofers Tand'a-ur
- Grief players with ip/dns spoofers Adam Martin
- Grief players with ip/dns spoofers J C Lawrence
- character transfer in EQ Matt Mihaly
- character transfer in EQ Derek Licciardi
- character transfer in EQ Dave Rickey
- character transfer in EQ Derek Licciardi
- character transfer in EQ S. Patrick Gallaty
- character transfer in EQ Michael Tresca
- DGN: Craftier dragon and players as GMs Mathieu Castelli
- DGN: Craftier dragon and players as GMs Matt Mihaly
- DGN: Craftier dragon and players as GMs Mathieu Castelli
- DGN: Craftier dragon and players as GMs Travis Nixon
- DGN: Craftier dragon and players as GMs Marian Griffith
- Biz/Media Peter Tyson
- To good to be TRUE, in an MMPORPG? David Loeser
- To good to be TRUE, in an MMPORPG? Kwon Ekstrom
- To good to be TRUE, in an MMPORPG? Xuri
- To good to be TRUE, in an MMPORPG? Adam Martin
- To good to be TRUE, in an MMPORPG? Justin Rogers
- To good to be TRUE, in an MMPORPG? David Loeser
- To good to be TRUE, in an MMPORPG? Matt Mihaly
- To good to be TRUE, in an MMPORPG? Matt Mihaly
- To good to be TRUE, in an MMPORPG? Caliban Tiresias Darklock
- To good to be TRUE, in an MMPORPG? luke@rocketship.com
- To good to be TRUE, in an MMPORPG? J C Lawrence
- To good to be TRUE, in an MMPORPG? Freeman, Jeff
- To good to be TRUE, in an MMPORPG? Koster, Raph
- To good to be TRUE, in an MMPORPG? Freeman, Jeff
- To good to be TRUE, in an MMPORPG? Koster, Raph
- To good to be TRUE, in an MMPORPG? Joe Andrieu
- To good to be TRUE, in an MMPORPG? Koster, Raph
- To good to be TRUE, in an MMPORPG? John Hopson
- To good to be TRUE, in an MMPORPG? Steve {Bloo} Daniels
- To good to be TRUE, in an MMPORPG? J C Lawrence
- To good to be TRUE, in an MMPORPG? Travis Casey
- To good to be TRUE, in an MMPORPG? Joe Andrieu
- To good to be TRUE, in an MMPORPG? Dave Rickey
- To good to be TRUE, in an MMPORPG? Marc Bowden
- To good to be TRUE, in an MMPORPG? Sean K
- To good to be TRUE, in an MMPORPG? Freeman, Jeff
- To good to be TRUE, in an MMPORPG? Matt Mihaly
- To good to be TRUE, in an MMPORPG? Koster, Raph
- To good to be TRUE, in an MMPORPG? Dave Rickey
- To good to be TRUE, in an MMPORPG? J C Lawrence
- To good to be TRUE, in an MMPORPG? Michael Tresca
- To good to be TRUE, in an MMPORPG? Trump
- To good to be TRUE, in an MMPORPG? Kristen L. Koster
- To good to be TRUE, in an MMPORPG? Sean Kelly
- To good to be TRUE, in an MMPORPG? Caliban Tiresias Darklock
- [NEWS] New MUD Magazine Derek Snider
- Real-world skills Was: strong encryption for authentication Travis Nixon
- Real-world skills Was: strong encryption for authentication Hans-Henrik Staerfeldt
- Something in the water Koster, Raph
- Something in the water Dave Rickey
- Something in the water Koster, Raph
- Something in the water John Hopson
- Something in the water Caliban Tiresias Darklock
- Something in the water J C Lawrence
- Something in the water Sean Kelly
- Something in the water rayzam
- Something in the water J C Lawrence
- Something in the water Caliban Tiresias Darklock
- Something in the water J C Lawrence
- Something in the water Caliban Tiresias Darklock
- Something in the water J C Lawrence
- Something in the water Travis Casey
- Something in the water J C Lawrence
- Something in the water Caliban Tiresias Darklock
- Something in the water J C Lawrence
- Something in the water Joe Andrieu
- Something in the water Sean Kelly
- Something in the water Caliban Tiresias Darklock
- Something in the water Hulbert, Leland
- Something in the water Caliban Tiresias Darklock
- Something in the water Hulbert, Leland
- Something in the water Matt Mihaly
- Something in the water Jon Morrow
- Something in the water Trump
- Something in the water Matt Mihaly
- Something in the water Matt Chatterley
- Something in the water Sparrowhawk
- Something in the water Matt Mihaly
- Something in the water Ola Fosheim Grøstad
- Something in the water Tamzen Cannoy
- Something in the water Matt Mihaly
- Something in the water Tomas Clark
- Something in the water Matt Mihaly
- Something in the water Marc Bowden
- Something in the water Koster, Raph
- Something in the water Jessica Mulligan
- Something in the water SavantKnowsAll@cs.com
- Something in the water Miroslav Silovic
- Something in the water Travis Casey
- Something in the water rayzam
- Something in the water Travis Casey
- Something in the water Ian Hess
- Something in the water Marc Bowden
- Something in the water J C Lawrence
- Something in the water Marc Bowden
- Something in the water J C Lawrence
- Something in the water Dave Rickey
- Something in the water Marc Bowden
- Something in the water Travis Casey
- Something in the water Marian Griffith
- Something in the water J C Lawrence
- Something in the water Eli Stevens
- Something in the water J C Lawrence
- Something in the water Adam Martin
- Something in the water Dave Rickey
- Something in the water Dan MacDonald
- Something in the water Adam Martin
- Something in the water John Hopson
- Something in the water rayzam
- Something in the water Caliban Tiresias Darklock
- Gearing up against GEAR Ted Milker
- Gearing up against GEAR Dan MacDonald
- Gearing up against GEAR Sean Kelly
- Gearing up against GEAR Vincent Archer
- Gearing up against GEAR Travis Nixon
- Gearing up against GEAR Kevin Littlejohn
- Gearing up against GEAR Sean Kelly
- Gearing up against GEAR Justin Rogers
- Gearing up against GEAR Sean K
- Gearing up against GEAR Alistair Milne
- Gearing up against GEAR Travis Nixon
- Gearing up against GEAR Vincent Archer
- Gearing up against GEAR J C Lawrence
- Gearing up against GEAR Vincent Archer
- Gearing up against GEAR Daniel.Harman@barclayscapital.com
- Gearing up against GEAR Sean K
- Gearing up against GEAR Vincent Archer
- Gearing up against GEAR Sean K
- Gearing up against GEAR Dave Rickey
- Gearing up against GEAR Derek Licciardi
- Gearing up against GEAR Caliban Tiresias Darklock
- Gearing up against GEAR Marc Bowden
- Gearing up against GEAR J C Lawrence
- Gearing up against GEAR Travis Nixon
- Gearing up against GEAR F. Randall Farmer
- OT: Writer needs help from people in the gaming industry Alex Oren
- What is cheating? [Was: Strong encryption for authentication] Caliban Tiresias Darklock
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
- TECH DGN: a few mud server design questions (long) Joe Andrieu
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) J C Lawrence
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Sean Kelly
- TECH DGN: a few mud server design questions (long) Joe Andrieu
- TECH DGN: a few mud server design questions (long) Sean K
- TECH DGN: a few mud server design questions (long) SeronisROTv3@aol.com
- TECH DGN: a few mud server design questions (long) Joe Andrieu
- TECH DGN: a few mud server design questions (long) J C Lawrence
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Sean Kelly
- TECH DGN: a few mud server design questions (long) Adam Martin
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
- TECH DGN: a few mud server design questions (long) Jon Lambert
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Kevin Littlejohn
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Robert Zubek
- TECH DGN: a few mud server design questions (long) Caliban Tiresias Darklock
- Real-world skills luke@rocketship.com
- Real-world skills Mathieu Castelli
- Real-world skills J C Lawrence
- Real-world skills Kwon Ekstrom
- Real-world skills rayzam
- Design patterns for game database implementations Caliban Tiresias Darklock
- Design patterns for game database implementations Sean Kelly
- Design patterns for game database implementations J C Lawrence
- Design patterns for game database implementations J C Lawrence
- Real-world skills Caliban Tiresias Darklock
- Real-world skills Chris Lloyd
- Real-world skills Justin Rogers
- Real-world skills Koster, Raph
- Real-world skills Travis Casey
- Real-world skills J C Lawrence
- Real-world skills Luke Parrish
- Real-world skills Dave Talk21
- Real-world skills R.Fry
- Real-world skills Dave Talk21
- Real-world skills Luke Parrish
- Real-world skills Dave Talk21
- Real-world skills Bruce Mitchener
- Real-world skills Ola Fosheim Grøstad
- Mud Clients (was Real-world skills) Kwon Ekstrom
- Mud Clients (was Real-world skills) David Bennett
- Real-world skills Dave Talk21
- Real-world skills Justin Rogers
- Real-world skills Caliban Tiresias Darklock
- Real-world skills J C Lawrence
- Real-world skills Caliban Tiresias Darklock
- Real-world skills J C Lawrence
- Real-world skills Dave Talk21
- Real-world skills Luke Parrish
- Real-world skills Dave Talk21
- Real-world skills Adam Martin
- Players playing NPCs Vladimir Prelovac
- Players playing NPCs Christopher Allen
- Real-world skills Koster, Raph
- Real-world skills Bruce Mitchener
- Real-world skills Andrew Wilson
- Game Survey Michael Tresca
- Game Survey Richard Aihoshi aka Jonric
- Game Survey Hans-Henrik Staerfeldt
- Game Survey J C Lawrence
- MMORPG Construction Kit Koster, Raph
- MMORPG Construction Kit Lee Sheldon
- MMORPG Construction Kit Lee Sheldon
- MMORPG Construction Kit Lee Sheldon
- MMORPG Construction Kit Ola Fosheim Grøstad
- MMORPG Construction Kit J C Lawrence
- MMORPG Construction Kit Brian 'Psychochild' Green
- MMORPG Construction Kit Ola Fosheim Grøstad
- DNA Game Patent [was Randy's Resume] Christopher Allen
- DNA Game Patent [was Randy's Resume] Caliban Tiresias Darklock
- DNA Game Patent [was Randy's Resume] Adam Martin
- DNA Game Patent [was Randy's Resume] Hulbert, Leland
- DNA Game Patent [was Randy's Resume] Chris Gray
- DNA Game Patent [was Randy's Resume] David Loeser
- DNA Game Patent [was Randy's Resume] Dave Rickey
- DNA Game Patent [was Randy's Resume] Jon Lambert
- DNA Game Patent [was Randy's Resume] F. Randall Farmer
- DNA Game Patent [was Randy's Resume] Travis Nixon
- DNA Game Patent [was Randy's Resume] F. Randall Farmer
- DNA Game Patent [was Randy's Resume] Kevin Littlejohn
- DNA Game Patent [was Randy's Resume] Jessica Mulligan
- DNA Game Patent [was Randy's Resume] Caliban Tiresias Darklock
- DNA Game Patent [was Randy's Resume] F. Randall Farmer
- DNA Game Patent [was Randy's Resume] Frank Crowell
- DNA Game Patent [was Randy's Resume] Adam Martin
- DNA Game Patent [was Randy's Resume] F Farmer
- Re[4]: Something in the water Travis Casey
- Population divisions (wasTo good to be TRUE, in an MMPORPG?) Matt Mihaly
- Community feeling (was: To good to be TRUE, in an MMPORPG?) Alex Kay
- Community feeling (was: To good to be TRUE, in an M MPORPG?) Koster, Raph
- Community feeling (was: To good to be TRUE, in an M MPORPG?) J C Lawrence
- Community feeling (was: To good to be TRUE, in an M MPORPG?) Vincent Archer
- Community feeling (was: To good to be TRUE, in an M MPORPG?) Koster, Raph
- Community feeling (was: To good to be TRUE, in an M MPORPG?) Daniel.Harman@barclayscapital.com
- Community feeling (was: To good to be TRUE, in an MMPORPG?) Ola Fosheim Grøstad
- Re:DNA Game Patent [was Randy's Resume] Jessica Mulligan
- Multi-threading ( was: TECH DGN: a few mud server design questions (long)) Jon Lambert
- Wilderness Freeman, Jeff
- Wilderness Trump
- Wilderness Caliban Tiresias Darklock
- Wilderness Edward Glowacki
- Wilderness Dave Rickey
- Wilderness Sean Kelly
- Wilderness John Buehler
- Wilderness Brian Hook
- Wilderness John Buehler
- Wilderness Koster, Raph
- Wilderness Ling Lo
- Wilderness Freeman, Jeff
- Wilderness Nathan F. Yospe
- Wilderness Ling Lo
- Wilderness Nathan F. Yospe
- Wilderness John Buehler
- Wilderness Ola Fosheim Grøstad
- Wilderness Hulbert, Leland
- Wilderness John Buehler
- Wilderness Kwon Ekstrom
- Wilderness Ola Fosheim Grøstad
- Wilderness Matt Mihaly
- Wilderness Freeman, Jeff
- Wilderness John Buehler
- Wilderness Nathan F. Yospe
- Wilderness Travis Casey
- Wilderness Hans-Henrik Staerfeldt
- Wilderness Ola Fosheim Grøstad
- Wilderness Koster, Raph
- Wilderness Dave Rickey
- Wilderness Ola Fosheim Grøstad
- Wilderness Brian Hook
- Wilderness Ola Fosheim Grøstad
- Wilderness Brian Hook
- Wilderness Freeman, Jeff
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness Freeman, Jeff
- Wilderness John Buehler
- Wilderness lhulbert@hotmail.com
- Wilderness Matt Mihaly
- Wilderness John Buehler
- Wilderness Matt Mihaly
- Wilderness John Buehler
- Wilderness Matt Mihaly
- Wilderness Freeman, Jeff
- Wilderness Madrona Tree
- Wilderness Nathan F. Yospe
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness John Buehler
- Wilderness Adam Martin
- Wilderness Koster, Raph
- Wilderness John Buehler
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness Adam Martin
- Wilderness Daniel.Harman@barclayscapital.com
- Wilderness David Loeser
- Wilderness Matt Owen
- Wilderness Peter Tyson
- Wilderness Adam Martin
- Death among Friends Jon Morrow
- Death among Friends Tommy Wang
- Death among Friends Jon Morrow
- Death among Friends Matt Mihaly
- Death among Friends Jon Morrow
- Death among Friends Matt Mihaly
- Death among Friends shren
- Death among Friends Michael Tresca
- Death among Friends John Buehler
- Death among Friends Jon Morrow
- Death among Friends Matt Mihaly
- Death among Friends Michael Tresca
- BSD licenses Ross Dmochowski
- Hoping for more... (interfaces) Tommy Wang
- Hoping for more... (interfaces) Matt Mihaly
- Hoping for more... (interfaces) Ling Lo
- Hoping for more... (interfaces) Matt Mihaly
- Hoping for more... (interfaces) Jon Morrow
- Hoping for more... (interfaces) Kwon Ekstrom
- d20 shannon hall
- Group sizes and MUDs as sport? Ola Fosheim Grøstad
- free release of graphical MUD Chris Gray