June 2001
- Distributed mud, testers needed Geir Harald Hansen
- Fwd: FW: The MERA Confrence Dragoness
- Hiding the Numbers (was Maintaining fiction.) Travis Nixon
- Hiding the Numbers (was Maintaining fiction.) Kwon Ekstrom
- Hiding the Numbers (was Maintaining fiction.) Derek Licciardi
- Hiding the Numbers (was Maintaining fiction.) John Buehler
- Hiding the Numbers (was Maintaining fiction.) Derek Licciardi
- Hiding the Numbers (was Maintaining fiction.) John Buehler
- Hiding the Numbers (was Maintaining fiction.) Matt Mihaly
- Hiding the Numbers (was Maintaining fiction.) Christopher Kohnert
- Hiding the Numbers (was Maintaining fiction.) Marian Griffith
- Hiding the Numbers (was Maintaining fiction.) Matt Mihaly
- Hiding the Numbers (was Maintaining fiction.) John Buehler
- Hiding the Numbers (was Maintaining fiction.) Scion Altera
- Hiding the Numbers (was Maintaining fiction.) John Buehler
- Hiding the Numbers (was Maintaining fiction.) Vincent Archer
- Hiding the Numbers (was Maintaining fiction.) John Buehler
- Time articles on Lineage Koster, Raph
- Article: Korea, Lineage.. SavantKnowsAll@cs.com
- Article: Korea, Lineage.. Marc Fielding
- [Article] Time Article on Lineage Richard Aihoshi aka Jonric
- off-line pk msew
- off-line pk Matt Mihaly
- off-line pk Freeman, Jeff
- off-line pk Koster, Raph
- off-line pk Matt Mihaly
- off-line pk Matt Chatterley
- off-line pk David Loeser
- off-line pk Koster, Raph
- off-line pk Dave Rickey
- off-line pk Phillip Lenhardt
- off-line pk Koster, Raph
- off-line pk Phillip Lenhardt
- off-line pk Koster, Raph
- off-line pk Caliban Tiresias Darklock
- off-line pk Koster, Raph
- off-line pk Daniel.Harman@barclayscapital.com
- off-line pk Jon Lambert
- off-line pk Willowreed@aol.com
- off-line pk Dave Rickey
- off-line pk Jeremy Noetzelman
- off-line pk Kroh, Clayton
- off-line pk The_Druid
- off-line pk Marc Fielding
- off-line pk Dave Kennerly
- off-line pk Matt Mihaly
- off-line pk David Loeser
- off-line pk Lee Sheldon
- off-line pk Matt Mihaly
- off-line pk Richard Aihoshi aka Jonric
- off-line pk Koster, Raph
- Where Does Fantasy End? Ling Lo
- Where Does Fantasy End? Koster, Raph
- IMPORTANT NEW GRAPHICAL MUD Matt Mihaly
- IMPORTANT NEW GRAPHICAL MUD David Loeser
- IMPORTANT NEW GRAPHICAL MUD Edward Glowacki
- Localisation (was: Maintaining fiction.) Vincent Archer
- Buying benefits [was business models] Matt Chatterley
- Buying benefits [was business models] Matt Mihaly
- Buying benefits [was business models] Lars Duening
- Buying benefits [was business models] Matt Chatterley
- events per second? KevinL
- Hiding the Numbers/avatar representation rayzam
- Hiding the Numbers/avatar representation Koster, Raph
- Why are we all making RPGs? Andrew Kirmse
- Why are we all making RPGs? Freeman, Jeff
- Why are we all making RPGs? Sellers, Michael
- Why are we all making RPGs? Koster, Raph
- Why are we all making RPGs? Freeman, Jeff
- Why are we all making RPGs? rayzam
- Why are we all making RPGs? Dave Rickey
- Why are we all making RPGs? Trump
- Why are we all making RPGs? Baron, Jonathan
- Why are we all making RPGs? Brian 'Psychochild' Green
- Why are we all making RPGs? Lee Sheldon
- Why are we all making RPGs? Neil Brown
- Why are we all making RPGs? Lee Sheldon
- Why are we all making RPGs? Travis Casey
- Why are we all making RPGs? Lee Sheldon
- Why are we all making RPGs? Ola Fosheim Grøstad
- Why are we all making RPGs? Matt Mihaly
- Why are we all making RPGs? Lee Sheldon
- Why are we all making RPGs? Koster, Raph
- Why are we all making RPGs? SeronisROTv3@aol.com
- Why are we all making RPGs? Koster, Raph
- Why are we all making RPGs? Steve {Bloo} Daniels
- Why are we all making RPGs? SavantKnowsAll@cs.com
- Min/maxing rayzam
- Buying benefits Corey Crawford
- Buying benefits Neil Brown
- Buying benefits Corey Crawford
- Buying benefits Kevin Littlejohn
- Buying benefits Daniel.Harman@barclayscapital.com
- Buying benefits Matt Mihaly
- Buying benefits Matt Mihaly
- Buying benefits Peter Tyson
- Buying benefits Matt Mihaly
- Buying benefits Marian Griffith
- Buying benefits Matt Mihaly
- Buying benefits Marian Griffith
- Buying benefits Tess Lowe
- Buying benefits Matt Mihaly
- Buying benefits Daniel.Harman@barclayscapital.com
- Buying benefits Matt Mihaly
- Buying benefits Ola Fosheim Grøstad
- Buying benefits Marian Griffith
- Buying benefits Kevin Littlejohn
- Buying benefits Matt Mihaly
- Buying benefits Matt Mihaly
- Buying benefits Neil Brown
- Buying benefits Corey Crawford
- Buying benefits Matt Mihaly
- Buying benefits Kevin Littlejohn
- Buying benefits Matt Mihaly
- Buying benefits Richard Aihoshi aka Jonric
- Buying benefits Matt Mihaly
- Buying benefits Freeman, Jeff
- Buying benefits Vincent Archer
- Buying benefits Matt Mihaly
- Buying benefits Peter Tyson
- Buying benefits Matt Mihaly
- Buying benefits Peter Tyson
- Buying benefits Matt Mihaly
- Buying benefits Peter Tyson
- Buying benefits Matt Mihaly
- Buying benefits Vincent Archer
- Buying benefits shren
- Buying benefits Richard Aihoshi aka Jonric
- Buying benefits Mathue Moyer
- The Permadeath of PvP (was Hiding the Numbers (was Maintaining fiction.) Lee Sheldon
- [Biz] Worlds Apart's THE ETERNAL CITY joines the Skotos Community Christopher Allen
- Buying benefits Bruce
- Buying benefits Matt Chatterley
- Buying benefits shren
- Buying benefits Lars Duening
- Definition of permadeath (was: Maintaining fiction) Christopher Kohnert
- Definition of permadeath (was: Maintaining fiction) Madman Across the Water
- Security in MUDs - MMORPGs Adam Martin
- Security in MUDs - MMORPGs Sean Kelly
- Security in MUDs - MMORPGs Adam Martin
- Security in MUDs - MMORPGs Daniel.Harman@barclayscapital.com
- Security in MUDs - MMORPGs Jon Leonard
- Buying benefits Timothy Dang
- The Permadeath of PvP (was Hiding the Numbers (was Koster, Raph
- [TECH] Abrash's book available online Bruce
- Player control of NPCs Mordengaard
- Player control of NPCs Travis Casey
- Player control of NPCs rayzam
- Player control of NPCs Sanvean
- Player control of NPCs Matt Chatterley
- Player control of NPCs Matt Chatterley
- Korean Govt. joins the revolution. SavantKnowsAll@cs.com
- Korean Govt. joins the revolution. Sean Kelly
- Korean Govt. joins the revolution. Matt Mihaly
- Korean Govt. joins the revolution. Jake Song
- Neverwinter Nights Trent Oster
- The Permadeath of PvP (was Hiding the Numbers (was Maintaining fiction.) Adam Martin
- [TECH] Cplant Bruce
- Summary of PvP attempts? Brian Hook
- Summary of PvP attempts? Koster, Raph
- Summary of PvP attempts? Frank Crowell
- Summary of PvP attempts? Daniel.Harman@barclayscapital.com
- Summary of PvP attempts? Matt Mihaly
- Summary of PvP attempts? Frank Crowell
- Summary of PvP attempts? Steve {Bloo} Daniels
- Summary of PvP attempts? Matt Mihaly
- Summary of PvP attempts? Brian Hook
- Summary of PvP attempts? Trump
- Summary of PvP attempts? Brian Hook
- Summary of PvP attempts? Trump
- Summary of PvP attempts? Daniel.Harman@barclayscapital.com
- Summary of PvP attempts? Matt Mihaly
- Summary of PvP attempts? Corey Crawford
- Summary of PvP attempts? Neil Brown
- Summary of PvP attempts? Matt Mihaly
- Summary of PvP attempts? Daniel.Harman@barclayscapital.com
- Summary of PvP attempts? Batir
- Summary of PvP attempts? Vincent Archer
- Summary of PvP attempts? Koster, Raph
- Summary of PvP attempts? Steve {Bloo} Daniels
- Summary of PvP attempts? Freeman, Jeff
- Summary of PvP attempts? Brian Hook
- Summary of PvP attempts? Ola Fosheim Grøstad
- Summary of PvP attempts? Dave Kennerly
- Viewpoint and motion sickness was:Neverwinter Nights Tamzen Cannoy
- Viewpoint and motion sickness was:Neverwinter Nights rayzam
- Viewpoint and motion sickness was:Neverwinter Nights Madrona Tree
- Viewpoint and motion sickness was:Neverwinter Nights Luc Van den Borre
- Viewpoint and motion sickness was:Neverwinter Night s Daniel.Harman@barclayscapital.com
- Viewpoint and motion sickness was:Neverwinter Nights Rob Ellis II
- Viewpoint and motion sickness was:Neverwinter Night s Madrona Tree
- Physical tokens... The stone Ola Fosheim Grøstad
- The Permadeath of PvP (was Hiding the Numbers Lee Sheldon
- The Permadeath of PvP (was Hiding the Numbers Dave Rickey
- The Permadeath of PvP (was Hiding the Numbers Lee Sheldon
- Viewpoint and motion sickness was:Neverwinter Night s Daniel.Harman@barclayscapital.com
- The Sapience Group Matt Mihaly
- Aetolia Matt Mihaly
- Alternatives to PvP for sustainable fiction? Sean Kelly
- Alternatives to PvP for sustainable fiction? Brian Hook
- Alternatives to PvP for sustainable fiction? Derek Licciardi
- Alternatives to PvP for sustainable fiction? rayzam
- Alternatives to PvP for sustainable fiction? Sean Kelly
- Alternatives to PvP for sustainable fiction? Caliban Tiresias Darklock
- Alternatives to PvP for sustainable fiction? Matt Mihaly
- Alternatives to PvP for sustainable fiction? Sean Kelly
- Alternatives to PvP for sustainable fiction? Matt Mihaly
- Alternatives to PvP for sustainable fiction? Sean Kelly
- Alternatives to PvP for sustainable fiction? Matt Mihaly
- Alternatives to PvP for sustainable fiction? Travis Nixon
- Viewpoint and motion sickness was:Neverwinter Night s Malcolm Tester
- Viewpoint and motion sickness was:Neverwinter Night s rayzam
- Viewpoint and motion sickness was:Neverwinter Night s Malcolm Tester
- Viewpoint and motion sickness was:Neverwinter Night s Hans-Henrik Staerfeldt
- Viewpoint and motion sickness was:Neverwinter Night s Derek Snider
- Viewpoint and motion sickness was:Neverwinter Night s Brian 'Psychochild' Green
- Viewpoint and motion sickness was:Neverwinter Night s Neil Brown
- Viewpoint and motion sickness was:Neverwinter Night s Kwon Ekstrom
- Buying benefits Phillip Lenhardt
- Buying benefits Matt Mihaly
- Buying benefits Ian Collyer
- Focus on Hocus Pocus Matt Chatterley
- Focus on Hocus Pocus Wes Connell
- Focus on Hocus Pocus Edward Glowacki
- Focus on Hocus Pocus Federico Di Gregorio
- Focus on Hocus Pocus Sean Kelly
- Focus on Hocus Pocus Madman Across the Water
- Focus on Hocus Pocus Corey Crawford
- Focus on Hocus Pocus Adam Martin
- Focus on Hocus Pocus Hans-Henrik Staerfeldt
- Focus on Hocus Pocus Richard Aihoshi aka Jonric
- Focus on Hocus Pocus Matt Chatterley
- Focus on Hocus Pocus rayzam
- Focus on Hocus Pocus Matt Chatterley
- Focus on Hocus Pocus rayzam
- Focus on Hocus Pocus Bruce
- Focus on Hocus Pocus Travis Casey
- Focus on Hocus Pocus Trump
- Focus on Hocus Pocus S. Patrick Gallaty
- Focus on Hocus Pocus Adam Martin
- Focus on Hocus Pocus Ian Collyer
- Focus on Hocus Pocus Daniel.Harman@barclayscapital.com
- Focus on Hocus Pocus Vincent Archer
- Focus on Hocus Pocus Michael Tresca
- Focus on Hocus Pocus Travis Casey
- Focus on Hocus Pocus Tamzen Cannoy
- Focus on Hocus Pocus David Pemberton
- Focus on Hocus Pocus Peter Tyson
- Focus on Hocus Pocus Hulbert, Leland
- Focus on Hocus Pocus Michael Tresca
- Focus on Hocus Pocus Hulbert, Leland
- Focus on Hocus Pocus Troy Fisher
- Focus on Hocus Pocus J C Lawrence
- Focus on Hocus Pocus Daniel.Harman@barclayscapital.com
- Focus on Hocus Pocus Eli Stevens
- Focus on Hocus Pocus Kwon Ekstrom
- Focus on Hocus Pocus azeraab
- Focus on Hocus Pocus Eli Stevens
- Viewpoint and motion sickness Sean K
- On socialization and convenience Koster, Raph
- On socialization and convenience Freeman, Jeff
- On socialization and convenience SavantKnowsAll@cs.com
- On socialization and convenience Koster, Raph
- On socialization and convenience Freeman, Jeff
- On socialization and convenience Freeman, Jeff
- On socialization and convenience Jon Lambert
- On socialization and convenience J C Lawrence
- On socialization and convenience Adam Martin
- On socialization and convenience Paul Schwanz - Enterprise Services
- On socialization and convenience Marian Griffith
- On socialization and convenience Sean Kelly
- On socialization and convenience Koster, Raph
- On socialization and convenience Freeman, Jeff
- On socialization and convenience Ola Fosheim Grøstad
- On socialization and convenience Peter Tyson
- On socialization and convenience Timothy O'Neill Dang
- On socialization and convenience Dave Rickey
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Brian Hook
- On socialization and convenience Dave Rickey
- On socialization and convenience SavantKnowsAll@cs.com
- On socialization and convenience Dave Rickey
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Koster, Raph
- On socialization and convenience Freeman, Jeff
- On socialization and convenience Vincent Archer
- On socialization and convenience Koster, Raph
- On socialization and convenience Travis Nixon
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Ola Fosheim Grøstad
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Vincent Archer
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience shren
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Brian Hook
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Brian Hook
- On socialization and convenience Vincent Archer
- On socialization and convenience Travis Nixon
- On socialization and convenience Sean Kelly
- On socialization and convenience Caliban Tiresias Darklock
- On socialization and convenience Koster, Raph
- On socialization and convenience John Buehler
- On socialization and convenience Koster, Raph
- On socialization and convenience John Buehler
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience John Buehler
- On socialization and convenience Matt Mihaly
- On socialization and convenience Koster, Raph
- On socialization and convenience Matt Mihaly
- On socialization and convenience rayzam
- On socialization and convenience Michael Tresca
- On socialization and convenience Sean Kelly
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Matt Mihaly
- On socialization and convenience Vincent Archer
- On socialization and convenience Travis Nixon
- On socialization and convenience Caliban Tiresias Darklock
- On socialization and convenience J C Lawrence
- On socialization and convenience Caliban Tiresias Darklock
- On socialization and convenience J C Lawrence
- On socialization and convenience Dave Rickey
- On socialization and convenience J C Lawrence
- On socialization and convenience Bruce
- On socialization and convenience J C Lawrence
- On socialization and convenience Koster, Raph
- On socialization and convenience Travis Nixon
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Lee Sheldon
- On socialization and convenience Dave Kennerly
- On socialization and convenience J C Lawrence
- On socialization and convenience J C Lawrence
- On socialization and convenience Ian Collyer
- On socialization and convenience J C Lawrence
- On socialization and convenience Ian Collyer
- On socialization and convenience Jay Carlson
- On socialization and convenience Ian Collyer
- On socialization and convenience Koster, Raph
- On socialization and convenience Ian Collyer
- On socialization and convenience Caliban Tiresias Darklock
- On socialization and convenience Jay Carlson
- On socialization and convenience Caliban Tiresias Darklock
- On socialization and convenience Auli
- On socialization and convenience rayzam
- On socialization and convenience Matt Mihaly
- On socialization and convenience Michael Tresca
- On socialization and convenience Adam Martin
- On socialization and convenience Michael Tresca
- On socialization and convenience J C Lawrence
- On socialization and convenience Paul Sage
- On socialization and convenience Koster, Raph
- On socialization and convenience Marian Griffith
- On socialization and convenience rayzam
- On socialization and convenience Ola Fosheim Grøstad
- On socialization and convenience Derek Licciardi
- On socialization and convenience J C Lawrence
- On socialization and convenience Peter Tyson
- On socialization and convenience Jon Lambert
- On socialization and convenience Michael Tresca
- On socialization and convenience SavantKnowsAll@cs.com
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience J C Lawrence
- On socialization and convenience Timothy O'Neill Dang
- On socialization and convenience J C Lawrence
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Alex Kay
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Vincent Archer
- On socialization and convenience shren
- On socialization and convenience J C Lawrence
- On socialization and convenience Daniel A. Koepke
- On socialization and convenience Richard Aihoshi aka Jonric
- On socialization and convenience Geoffrey A. MacDougall
- On socialization and convenience Koster, Raph
- On socialization and convenience Freeman, Jeff
- On socialization and convenience Geoffrey A. MacDougall
- On socialization and convenience Marian Griffith
- On socialization and convenience Auli
- On socialization and convenience Brian Hook
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience J C Lawrence
- On socialization and convenience Matt Mihaly
- On socialization and convenience Koster, Raph
- On socialization and convenience grafx@innovativestudios.com
- On socialization and convenience Matt Mihaly
- On socialization and convenience J C Lawrence
- 3rd person text MUDs Colin Coghill
- 3rd person text MUDs Caliban Tiresias Darklock
- 3rd person text MUDs Matt Owen
- 3rd person text MUDs Richard A. Bartle
- TEC in PC Gamer Bruce
- Language Parsing for NPCs Aaron Mulder
- Language Parsing for NPCs Robert Zubek
- Language Parsing for NPCs Aaron Mulder
- Language Parsing for NPCs Troy Fisher
- Language Parsing for NPCs Robert Zubek
- Language Parsing for NPCs Robert Zubek
- Language Parsing for NPCs Bruce
- Language Parsing for NPCs Robert Zubek
- Language Parsing for NPCs Sanvean
- PK headaches Matt Mihaly
- PK headaches Ian Hess
- PK headaches Matt Mihaly
- When the interface becomes the challenge. Ola Fosheim Grøstad
- When the interface becomes the challenge. Alex Kay
- When the interface becomes the challenge. Brian Hook
- When the interface becomes the challenge. Dave Rickey
- When the interface becomes the challenge. J C Lawrence
- When the interface becomes the challenge. Travis Nixon
- When the interface becomes the challenge. Lee Sheldon
- When the interface becomes the challenge. Brian Hook
- When the interface becomes the challenge. Ling Lo
- When the interface becomes the challenge. Dave Rickey
- When the interface becomes the challenge. Brian Hook
- When the interface becomes the challenge. Dave Rickey
- When the interface becomes the challenge. Adam Martin
- When the interface becomes the challenge. Daniel.Harman@barclayscapital.com
- When the interface becomes the challenge. Caliban Tiresias Darklock
- When the interface becomes the challenge. Travis Nixon
- When the interface becomes the challenge. Caliban Tiresias Darklock
- When the interface becomes the challenge. J C Lawrence
- When the interface becomes the challenge. Koster, Raph
- When the interface becomes the challenge. Andrew Wilson
- When the interface becomes the challenge. Edward Glowacki
- When the interface becomes the challenge. Andrew Wilson
- When the interface becomes the challenge. Edward Glowacki
- When the interface becomes the challenge. J C Lawrence
- When the interface becomes the challenge. Edward Glowacki
- When the interface becomes the challenge. Matt Owen
- When the interface becomes the challenge. Alex Kay
- NWN and pay for play Geoffrey A. MacDougall
- NWN and pay for play Freeman, Jeff
- Definition of a character (was: Maintaining fiction.) Ian Collyer
- Definition of permadeath (was: Maintaining fiction.) Ian Collyer
- Anyone going to GENCON 2001 Derek Licciardi
- Anyone going to GENCON 2001 J C Lawrence
- Identity Theft and MUDding Anthony R. Haslage
- Identity Theft and MUDding Matt Mihaly
- Identity Theft and MUDding Robert Fleck
- Identity Theft and MUDding Matt Mihaly
- Absolute Death (legalese mode on) shren
- Absolute Death (legalese mode on) Matt Mihaly
- Absolute Death (legalese mode on) Caliban Tiresias Darklock
- Absolute Death (legalese mode on) Matt Mihaly
- Absolute Death (legalese mode on) Caliban Tiresias Darklock
- NWN- Pay for play Trent Oster
- Interpersonal Relationships Ronan Farrell
- Interpersonal Relationships Michael Tresca
- Interpersonal Relationships Ronan Farrell
- Interpersonal Relationships quzah
- Interpersonal Relationships J C Lawrence
- Interpersonal Relationships quzah
- Interpersonal Relationships Marian Griffith
- Interpersonal Relationships Freeman, Jeff
- Interpersonal Relationships Matt Mihaly
- Interpersonal Relationships Marian Griffith
- Interpersonal Relationships Matt Mihaly
- Interpersonal Relationships Ronan Farrell
- [PVP] Another essay on PVP Frank Crowell
- Speech to Text, Eli Stevens
- Speech to Text, John Buehler
- Speech to Text, J C Lawrence
- Speech to Text, Adam Martin
- Speech to Text, Madrona Tree
- Speech to Text, John Buehler
- Speech to Text, Travis Casey
- Speech to Text, Adam Martin
- Website Live Lee Sheldon
- Address change notification Vincent Archer
- Real lawsuit over virtual property Dave Rickey
- UDP vs TCP/IP Daniel.Harman@barclayscapital.com
- UDP vs TCP/IP J C Lawrence
- UDP vs TCP/IP Ola Fosheim Grøstad
- UDP vs TCP/IP J C Lawrence
- UDP vs TCP/IP Andrew Kirmse
- UDP vs TCP/IP J C Lawrence
- UDP vs TCP/IP J C Lawrence
- UDP vs TCP/IP Jon Lambert
- UDP vs TCP/IP Daniel.Harman@barclayscapital.com
- UDP vs TCP/IP Ola Fosheim Grøstad
- UDP vs TCP/IP Daniel.Harman@barclayscapital.com
- Permadeath definition thread J C Lawrence
- List rituals Ola Fosheim Grøstad
- List rituals J C Lawrence
- List rituals Ola Fosheim Grøstad
- List rituals Daniel.Harman@barclayscapital.com
- List Rituals John Robert Arras
- List rituals J C Lawrence
- List rituals Travis Casey
- List rituals J C Lawrence
- List rituals J C Lawrence
- List rituals J C Lawrence
- List rituals Ola Fosheim Grøstad
- List rituals Marian Griffith
- List rituals yospe@kanga.nu
- List rituals J C Lawrence
- List rituals Caliban Tiresias Darklock
- List rituals J C Lawrence
- List rituals yospe@kanga.nu
- List rituals J C Lawrence
- Non-combat advancement and roleplay Brian 'Psychochild' Green
- Non-combat advancement and roleplay rayzam
- Non-combat advancement and roleplay Hans-Henrik Staerfeldt
- Non-combat advancement and roleplay Ashen Temper
- Non-combat advancement and roleplay J C Lawrence
- Non-combat advancement and roleplay Matt Mihaly
- Non-combat advancement and roleplay Trump
- Non-combat advancement and roleplay holding99@mindspring.com
- Non-combat advancement and roleplay John Buehler
- Non-combat advancement and roleplay J C Lawrence
- Non-combat advancement and roleplay holding99@mindspring.com
- Non-combat advancement and roleplay Travis Casey
- Non-combat advancement and roleplay John Buehler
- Non-combat advancement and roleplay Michael Tresca
- When is the game a game? Caliban Tiresias Darklock
- When is the game a game? Travis Casey
- When is the game a game? Caliban Tiresias Darklock
- When is the game a game? Travis Casey
- When is the game a game? Phillip Lenhardt
- When is the game a game? Matt Mihaly
- When is the game a game? J C Lawrence
- When is the game a game? F. Randall Farmer
- Definition of a character II, permadeath and "who's running this show anyway?" Ian Collyer
- TECH: ColdStore and MUDs ryan daum
- TECH: ColdStore and MUDs Phillip Lenhardt
- Trust systems and Player-Run Reputation Travis Nixon
- Trust systems and Player-Run Reputation Brian Hook
- Trust systems and Player-Run Reputation Daniel.Harman@barclayscapital.com
- Trust systems and Player-Run Reputation Brian Hook
- Trust systems and Player-Run Reputation Travis Nixon
- Trust systems and Player-Run Reputation Phillip Lenhardt
- Magic system that can do anything Eli Stevens
- Magic system that can do anything matt hellige
- Magic system that can do anything John Buehler
- Player Goals rayzam
- Value in the Economy of the MOG Delphine T. Lynx
- Value in the Economy of the MOG Matt Mihaly
- Value in the Economy of the MOG Federico Di Gregorio
- Value in the Economy of the MOG J C Lawrence
- Value in the Economy of the MOG Federico Di Gregorio
- Value in the Economy of the MOG J C Lawrence
- Value in the Economy of the MOG Dave Rickey
- Value in the Economy of the MOG Derek Licciardi
- Value in the Economy of the MOG Dave Rickey
- Value in the Economy of the MOG J C Lawrence
- Value in the Economy of the MOG Michael Tresca
- Value in the Economy of the MOG Ashen Temper
- Value in the Economy of the MOG Marian Griffith
- Value in the Economy of the MOG J C Lawrence
On Thu, 28 Jun 2001 00:00:40 -0400
Delphine T Lynx <lynx@bestweb.net> wrote:
> I'm sure everyone's noticed it - in most cases, hard coded money
> has zero value in these games.
Umm, no, I haven't noticed that. I notice that money in games which
attempt to pre-set or dictate pricing levels for commodity items
tend to produce unstable economies, I notice that games whichdon't
provide sufficient drains for money, or reasons to have/need/want
money tend to devalue their currency to the point of dead weight, I
notice that duping bugs which replicate money are a favourite
passtime, and I notice that the exchange rate between UO gold pieces
and US $dollars was tracked with much of the fervour and detail
normally brought to the RL stock market and currency exchanges. I
also note that that latter market seems to have rather collapsed.
Economies are a hard thing to get right. They're also a fairly easy
thing to get stumbling along in a rather painful and mostly useless
parody of what they could be. Thing is, even stumbling is better
than nothing.
> No matter how hard to obtain, or how useful as far as NPCs go
> (healing, equipment, etc), money eventually undergoes such
> inflation as to have no value whatsoever for Player<->Player
> interaction.
I'd argue that the utility of gold (I'll use "gold" of "GP" as the
shorthand to refer to the local currency) is highly underrated on
most games and that the games are specifically built to not require
economic transactions to play effectively, or that if they do, there
are other, more interesting and more rewarding (if in other
fashions) of gaining the same benefits.
Yet UO gold is still sold on EBay. I count near 200 auctions of UO
gold going on now. Starting out an analysis with, "Its all broken
let's figure out why," without also noticing the numerous example
where economies have worked (even the Habitat Papers have examples)
is short sighted at best.
> The question is, why?
Inflation, which you mention is certainly one key. Other keys would
seem to be:
-- utility costs (banking effort, transactional effort, transport
effort, etc)
-- gaps in the purchase scale (eg itsm for sale for
30gp and items for sale for 30,000,00GP and little/nothing
interesting between)
-- necessity or utility of gold as economic tender for game play
(why bother with gold when you can get all the EQ you want from
NPC's or favours for other players?)
-- constraints on spending (can't by from mis-aligned
players/NPCs, can't buy mis-aligned objects, can't use in XXX
locations or at YYY time)
> First, there's the 'supply and demand' theory. Even if each mob
> only has a 1% chance of dropping a coin, you're still left with:
> Newbie kills 1 lvl 1 monster/minute: 1 gold/100 minutes High level
> kills 20 lvl 1 monsters/minute: 20 gold/100 minutes
> In fact the scale is even more twisted than the above example. The
> result is that there will generally be a *huge* difference in the
> earning potential of the old vs the young. The result of this
> portion of the supply/demand issue is that in order to balance
> costs, things need to either cost more than a newbie can afford,
> or too little to be significant to a high level player.
This ignores the presence of drains such as item decay, character
support costs (rent, repair, resuscitation), and facility costs
(guild dues, clan dues, local taxes). You can't build a balanced
system which has only inputs with the drain to be accomplished by
purchases alone. You have to destroy the value introduced by player
leveling *AND* player acquisition as fast if not faster than the
players do to keep the scales in check.
> The next issue with supply is tied to locality. In most MUDs, one
> can obtain the uber trade items from only one or two spawn
> points.
EQ distribution from fixed/campable locations introduce an invariant
constant-rate value injection into the game. If you don't balance
that with a matched similar-rate drain you're going to have run-away
inflation. There's no rocket science here.
> In a MUD, if I have a 'sword of dragon slaying', it may be worth
> nothing *on the market* tomorrow, but it'll always (read: until an
> expansion) be the best sword in the game. This means it retains
> it's root value even if the market value drops. I can *always*
> slap it on a character and kick butt with it. What can you do with
> gold if no one wants it? Make pretty piles?
You are characterising the value of gold as being subject to the
fact that the economic systems on many games are broken, and
therefore player trust/value in gold is broken everywhere. This
ignores the case where players do have trust and reason to have that
trust in those game systems where the economic system actually
works.
> One way around this I'm looking into now is something akin to what
> Herbert did with the Dune books....water as a currency on
> Arrakis. You *need* X amount of it, otherwise you die.
Translation: An enforced drain.
> If you have more than the amount needed to survive, you have
> power, as you can 'give' it to people who have less than X.
Translation: You want to run a starved economy where the consumptive
rate of the enforced drains approximates or exceeds the injection
rate of the economy.
> Has anyone experimented with an economic system that can keep the
> value of hard coded currency, assuming a game with an erratically
> increasing player base?
The earliest documentation on the area I'm aware of is the Habitat
Papers. A little has crept out in annecdotal form from UO,
Furcadia, BatMUD (IIRC), and a few others. IIRC Raph had a small
stack of examples of non-traditional/unintentional (ie not designed)
currencies and their use in various MUDs which he brought up a
little over a year ago. Raph? You remember anything here?
> I'm aware of the theories for a 'zero sum economy'....but none of
> them really provide the key point, the desire to *use* money.
Most of the concentration on economic systems have been on systems
with a single currency. Little attention has been paid to systems
where the currency has been unplanned (again cf the Habitat Papers),
or where there are multiple ad hoc currencies which are use per
case. This is understandable as the abstracted case is more complex
and so less inviting to players at a presentation level. I also
find it the most interesting (cf earlier discussions on particle
base economies).
--
J C Lawrence claw@kanga.nu
---------(*) http://www.kanga.nu/~claw/
I never claimed to be human. - Value in the Economy of the MOG Ashen Temper
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