June 2001
- Distributed mud, testers needed Geir Harald Hansen
- Fwd: FW: The MERA Confrence Dragoness
- Hiding the Numbers (was Maintaining fiction.) Travis Nixon
- Hiding the Numbers (was Maintaining fiction.) Kwon Ekstrom
- Hiding the Numbers (was Maintaining fiction.) Derek Licciardi
- Hiding the Numbers (was Maintaining fiction.) John Buehler
- Hiding the Numbers (was Maintaining fiction.) Derek Licciardi
- Hiding the Numbers (was Maintaining fiction.) John Buehler
- Hiding the Numbers (was Maintaining fiction.) Matt Mihaly
- Hiding the Numbers (was Maintaining fiction.) Christopher Kohnert
- Hiding the Numbers (was Maintaining fiction.) Marian Griffith
- Hiding the Numbers (was Maintaining fiction.) Matt Mihaly
- Hiding the Numbers (was Maintaining fiction.) John Buehler
- Hiding the Numbers (was Maintaining fiction.) Scion Altera
- Hiding the Numbers (was Maintaining fiction.) John Buehler
- Hiding the Numbers (was Maintaining fiction.) Vincent Archer
- Hiding the Numbers (was Maintaining fiction.) John Buehler
- Time articles on Lineage Koster, Raph
- Article: Korea, Lineage.. SavantKnowsAll@cs.com
- Article: Korea, Lineage.. Marc Fielding
- [Article] Time Article on Lineage Richard Aihoshi aka Jonric
- off-line pk msew
- off-line pk Matt Mihaly
- off-line pk Freeman, Jeff
- off-line pk Koster, Raph
- off-line pk Matt Mihaly
- off-line pk Matt Chatterley
- off-line pk David Loeser
- off-line pk Koster, Raph
- off-line pk Dave Rickey
- off-line pk Phillip Lenhardt
- off-line pk Koster, Raph
- off-line pk Phillip Lenhardt
- off-line pk Koster, Raph
- off-line pk Caliban Tiresias Darklock
- off-line pk Koster, Raph
- off-line pk Daniel.Harman@barclayscapital.com
- off-line pk Jon Lambert
- off-line pk Willowreed@aol.com
- off-line pk Dave Rickey
- off-line pk Jeremy Noetzelman
- off-line pk Kroh, Clayton
- off-line pk The_Druid
- off-line pk Marc Fielding
- off-line pk Dave Kennerly
- off-line pk Matt Mihaly
- off-line pk David Loeser
- off-line pk Lee Sheldon
- off-line pk Matt Mihaly
- off-line pk Richard Aihoshi aka Jonric
- off-line pk Koster, Raph
- Where Does Fantasy End? Ling Lo
- Where Does Fantasy End? Koster, Raph
- IMPORTANT NEW GRAPHICAL MUD Matt Mihaly
- IMPORTANT NEW GRAPHICAL MUD David Loeser
- IMPORTANT NEW GRAPHICAL MUD Edward Glowacki
- Localisation (was: Maintaining fiction.) Vincent Archer
- Buying benefits [was business models] Matt Chatterley
- Buying benefits [was business models] Matt Mihaly
- Buying benefits [was business models] Lars Duening
- Buying benefits [was business models] Matt Chatterley
- events per second? KevinL
- Hiding the Numbers/avatar representation rayzam
- Hiding the Numbers/avatar representation Koster, Raph
- Why are we all making RPGs? Andrew Kirmse
- Why are we all making RPGs? Freeman, Jeff
- Why are we all making RPGs? Sellers, Michael
- Why are we all making RPGs? Koster, Raph
- Why are we all making RPGs? Freeman, Jeff
- Why are we all making RPGs? rayzam
- Why are we all making RPGs? Dave Rickey
- Why are we all making RPGs? Trump
- Why are we all making RPGs? Baron, Jonathan
- Why are we all making RPGs? Brian 'Psychochild' Green
- Why are we all making RPGs? Lee Sheldon
- Why are we all making RPGs? Neil Brown
- Why are we all making RPGs? Lee Sheldon
- Why are we all making RPGs? Travis Casey
- Why are we all making RPGs? Lee Sheldon
- Why are we all making RPGs? Ola Fosheim Grøstad
- Why are we all making RPGs? Matt Mihaly
- Why are we all making RPGs? Lee Sheldon
- Why are we all making RPGs? Koster, Raph
- Why are we all making RPGs? SeronisROTv3@aol.com
- Why are we all making RPGs? Koster, Raph
- Why are we all making RPGs? Steve {Bloo} Daniels
- Why are we all making RPGs? SavantKnowsAll@cs.com
- Min/maxing rayzam
- Buying benefits Corey Crawford
- Buying benefits Neil Brown
- Buying benefits Corey Crawford
- Buying benefits Kevin Littlejohn
- Buying benefits Daniel.Harman@barclayscapital.com
- Buying benefits Matt Mihaly
- Buying benefits Matt Mihaly
- Buying benefits Peter Tyson
- Buying benefits Matt Mihaly
- Buying benefits Marian Griffith
- Buying benefits Matt Mihaly
- Buying benefits Marian Griffith
- Buying benefits Tess Lowe
- Buying benefits Matt Mihaly
- Buying benefits Daniel.Harman@barclayscapital.com
- Buying benefits Matt Mihaly
- Buying benefits Ola Fosheim Grøstad
- Buying benefits Marian Griffith
- Buying benefits Kevin Littlejohn
- Buying benefits Matt Mihaly
- Buying benefits Matt Mihaly
- Buying benefits Neil Brown
- Buying benefits Corey Crawford
- Buying benefits Matt Mihaly
- Buying benefits Kevin Littlejohn
- Buying benefits Matt Mihaly
- Buying benefits Richard Aihoshi aka Jonric
- Buying benefits Matt Mihaly
- Buying benefits Freeman, Jeff
- Buying benefits Vincent Archer
- Buying benefits Matt Mihaly
- Buying benefits Peter Tyson
- Buying benefits Matt Mihaly
- Buying benefits Peter Tyson
- Buying benefits Matt Mihaly
- Buying benefits Peter Tyson
- Buying benefits Matt Mihaly
- Buying benefits Vincent Archer
- Buying benefits shren
- Buying benefits Richard Aihoshi aka Jonric
- Buying benefits Mathue Moyer
- The Permadeath of PvP (was Hiding the Numbers (was Maintaining fiction.) Lee Sheldon
- [Biz] Worlds Apart's THE ETERNAL CITY joines the Skotos Community Christopher Allen
- Buying benefits Bruce
- Buying benefits Matt Chatterley
- Buying benefits shren
- Buying benefits Lars Duening
- Definition of permadeath (was: Maintaining fiction) Christopher Kohnert
- Definition of permadeath (was: Maintaining fiction) Madman Across the Water
- Security in MUDs - MMORPGs Adam Martin
- Security in MUDs - MMORPGs Sean Kelly
- Security in MUDs - MMORPGs Adam Martin
- Security in MUDs - MMORPGs Daniel.Harman@barclayscapital.com
- Security in MUDs - MMORPGs Jon Leonard
- Buying benefits Timothy Dang
- The Permadeath of PvP (was Hiding the Numbers (was Koster, Raph
- [TECH] Abrash's book available online Bruce
- Player control of NPCs Mordengaard
- Player control of NPCs Travis Casey
- Player control of NPCs rayzam
- Player control of NPCs Sanvean
- Player control of NPCs Matt Chatterley
- Player control of NPCs Matt Chatterley
- Korean Govt. joins the revolution. SavantKnowsAll@cs.com
- Korean Govt. joins the revolution. Sean Kelly
- Korean Govt. joins the revolution. Matt Mihaly
- Korean Govt. joins the revolution. Jake Song
- Neverwinter Nights Trent Oster
- The Permadeath of PvP (was Hiding the Numbers (was Maintaining fiction.) Adam Martin
- [TECH] Cplant Bruce
- Summary of PvP attempts? Brian Hook
- Summary of PvP attempts? Koster, Raph
- Summary of PvP attempts? Frank Crowell
- Summary of PvP attempts? Daniel.Harman@barclayscapital.com
- Summary of PvP attempts? Matt Mihaly
- Summary of PvP attempts? Frank Crowell
- Summary of PvP attempts? Steve {Bloo} Daniels
- Summary of PvP attempts? Matt Mihaly
- Summary of PvP attempts? Brian Hook
- Summary of PvP attempts? Trump
- Summary of PvP attempts? Brian Hook
- Summary of PvP attempts? Trump
- Summary of PvP attempts? Daniel.Harman@barclayscapital.com
- Summary of PvP attempts? Matt Mihaly
- Summary of PvP attempts? Corey Crawford
- Summary of PvP attempts? Neil Brown
- Summary of PvP attempts? Matt Mihaly
- Summary of PvP attempts? Daniel.Harman@barclayscapital.com
- Summary of PvP attempts? Batir
- Summary of PvP attempts? Vincent Archer
- Summary of PvP attempts? Koster, Raph
- Summary of PvP attempts? Steve {Bloo} Daniels
- Summary of PvP attempts? Freeman, Jeff
- Summary of PvP attempts? Brian Hook
- Summary of PvP attempts? Ola Fosheim Grøstad
- Summary of PvP attempts? Dave Kennerly
- Viewpoint and motion sickness was:Neverwinter Nights Tamzen Cannoy
- Viewpoint and motion sickness was:Neverwinter Nights rayzam
- Viewpoint and motion sickness was:Neverwinter Nights Madrona Tree
- Viewpoint and motion sickness was:Neverwinter Nights Luc Van den Borre
- Viewpoint and motion sickness was:Neverwinter Night s Daniel.Harman@barclayscapital.com
- Viewpoint and motion sickness was:Neverwinter Nights Rob Ellis II
- Viewpoint and motion sickness was:Neverwinter Night s Madrona Tree
- Physical tokens... The stone Ola Fosheim Grøstad
- The Permadeath of PvP (was Hiding the Numbers Lee Sheldon
- The Permadeath of PvP (was Hiding the Numbers Dave Rickey
- The Permadeath of PvP (was Hiding the Numbers Lee Sheldon
- Viewpoint and motion sickness was:Neverwinter Night s Daniel.Harman@barclayscapital.com
- The Sapience Group Matt Mihaly
- Aetolia Matt Mihaly
- Alternatives to PvP for sustainable fiction? Sean Kelly
- Alternatives to PvP for sustainable fiction? Brian Hook
- Alternatives to PvP for sustainable fiction? Derek Licciardi
- Alternatives to PvP for sustainable fiction? rayzam
- Alternatives to PvP for sustainable fiction? Sean Kelly
- Alternatives to PvP for sustainable fiction? Caliban Tiresias Darklock
- Alternatives to PvP for sustainable fiction? Matt Mihaly
- Alternatives to PvP for sustainable fiction? Sean Kelly
- Alternatives to PvP for sustainable fiction? Matt Mihaly
- Alternatives to PvP for sustainable fiction? Sean Kelly
- Alternatives to PvP for sustainable fiction? Matt Mihaly
- Alternatives to PvP for sustainable fiction? Travis Nixon
- Viewpoint and motion sickness was:Neverwinter Night s Malcolm Tester
- Viewpoint and motion sickness was:Neverwinter Night s rayzam
- Viewpoint and motion sickness was:Neverwinter Night s Malcolm Tester
- Viewpoint and motion sickness was:Neverwinter Night s Hans-Henrik Staerfeldt
- Viewpoint and motion sickness was:Neverwinter Night s Derek Snider
- Viewpoint and motion sickness was:Neverwinter Night s Brian 'Psychochild' Green
- Viewpoint and motion sickness was:Neverwinter Night s Neil Brown
- Viewpoint and motion sickness was:Neverwinter Night s Kwon Ekstrom
- Buying benefits Phillip Lenhardt
- Buying benefits Matt Mihaly
- Buying benefits Ian Collyer
- Focus on Hocus Pocus Matt Chatterley
- Focus on Hocus Pocus Wes Connell
- Focus on Hocus Pocus Edward Glowacki
- Focus on Hocus Pocus Federico Di Gregorio
- Focus on Hocus Pocus Sean Kelly
- Focus on Hocus Pocus Madman Across the Water
- Focus on Hocus Pocus Corey Crawford
- Focus on Hocus Pocus Adam Martin
- Focus on Hocus Pocus Hans-Henrik Staerfeldt
- Focus on Hocus Pocus Richard Aihoshi aka Jonric
- Focus on Hocus Pocus Matt Chatterley
- Focus on Hocus Pocus rayzam
- Focus on Hocus Pocus Matt Chatterley
- Focus on Hocus Pocus rayzam
- Focus on Hocus Pocus Bruce
- Focus on Hocus Pocus Travis Casey
- Focus on Hocus Pocus Trump
- Focus on Hocus Pocus S. Patrick Gallaty
- Focus on Hocus Pocus Adam Martin
- Focus on Hocus Pocus Ian Collyer
- Focus on Hocus Pocus Daniel.Harman@barclayscapital.com
- Focus on Hocus Pocus Vincent Archer
- Focus on Hocus Pocus Michael Tresca
- Focus on Hocus Pocus Travis Casey
- Focus on Hocus Pocus Tamzen Cannoy
- Focus on Hocus Pocus David Pemberton
- Focus on Hocus Pocus Peter Tyson
- Focus on Hocus Pocus Hulbert, Leland
- Focus on Hocus Pocus Michael Tresca
- Focus on Hocus Pocus Hulbert, Leland
- Focus on Hocus Pocus Troy Fisher
- Focus on Hocus Pocus J C Lawrence
- Focus on Hocus Pocus Daniel.Harman@barclayscapital.com
- Focus on Hocus Pocus Eli Stevens
- Focus on Hocus Pocus Kwon Ekstrom
- Focus on Hocus Pocus azeraab
- Focus on Hocus Pocus Eli Stevens
- Viewpoint and motion sickness Sean K
- On socialization and convenience Koster, Raph
- On socialization and convenience Freeman, Jeff
- On socialization and convenience SavantKnowsAll@cs.com
- On socialization and convenience Koster, Raph
- On socialization and convenience Freeman, Jeff
- On socialization and convenience Freeman, Jeff
- On socialization and convenience Jon Lambert
- On socialization and convenience J C Lawrence
- On socialization and convenience Adam Martin
- On socialization and convenience Paul Schwanz - Enterprise Services
- On socialization and convenience Marian Griffith
- On socialization and convenience Sean Kelly
- On socialization and convenience Koster, Raph
- On socialization and convenience Freeman, Jeff
- On socialization and convenience Ola Fosheim Grøstad
- On socialization and convenience Peter Tyson
- On socialization and convenience Timothy O'Neill Dang
- On socialization and convenience Dave Rickey
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Brian Hook
- On socialization and convenience Dave Rickey
- On socialization and convenience SavantKnowsAll@cs.com
- On socialization and convenience Dave Rickey
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Koster, Raph
- On socialization and convenience Freeman, Jeff
- On socialization and convenience Vincent Archer
- On socialization and convenience Koster, Raph
- On socialization and convenience Travis Nixon
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Ola Fosheim Grøstad
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Vincent Archer
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience shren
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Brian Hook
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Brian Hook
- On socialization and convenience Vincent Archer
- On socialization and convenience Travis Nixon
- On socialization and convenience Sean Kelly
- On socialization and convenience Caliban Tiresias Darklock
- On socialization and convenience Koster, Raph
- On socialization and convenience John Buehler
- On socialization and convenience Koster, Raph
- On socialization and convenience John Buehler
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience John Buehler
- On socialization and convenience Matt Mihaly
- On socialization and convenience Koster, Raph
- On socialization and convenience Matt Mihaly
- On socialization and convenience rayzam
- On socialization and convenience Michael Tresca
- On socialization and convenience Sean Kelly
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Matt Mihaly
- On socialization and convenience Vincent Archer
- On socialization and convenience Travis Nixon
- On socialization and convenience Caliban Tiresias Darklock
- On socialization and convenience J C Lawrence
- On socialization and convenience Caliban Tiresias Darklock
- On socialization and convenience J C Lawrence
- On socialization and convenience Dave Rickey
- On socialization and convenience J C Lawrence
- On socialization and convenience Bruce
- On socialization and convenience J C Lawrence
- On socialization and convenience Koster, Raph
- On socialization and convenience Travis Nixon
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Lee Sheldon
- On socialization and convenience Dave Kennerly
- On socialization and convenience J C Lawrence
- On socialization and convenience J C Lawrence
- On socialization and convenience Ian Collyer
- On socialization and convenience J C Lawrence
- On socialization and convenience Ian Collyer
- On socialization and convenience Jay Carlson
- On socialization and convenience Ian Collyer
- On socialization and convenience Koster, Raph
- On socialization and convenience Ian Collyer
- On socialization and convenience Caliban Tiresias Darklock
- On socialization and convenience Jay Carlson
- On socialization and convenience Caliban Tiresias Darklock
- On socialization and convenience Auli
- On socialization and convenience rayzam
- On socialization and convenience Matt Mihaly
- On socialization and convenience Michael Tresca
- On socialization and convenience Adam Martin
- On socialization and convenience Michael Tresca
- On socialization and convenience J C Lawrence
- On socialization and convenience Paul Sage
- On socialization and convenience Koster, Raph
- On socialization and convenience Marian Griffith
- On socialization and convenience rayzam
- On socialization and convenience Ola Fosheim Grøstad
- On socialization and convenience Derek Licciardi
- On socialization and convenience J C Lawrence
- On socialization and convenience Peter Tyson
- On socialization and convenience Jon Lambert
- On socialization and convenience Michael Tresca
- On socialization and convenience SavantKnowsAll@cs.com
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience J C Lawrence
- On socialization and convenience Timothy O'Neill Dang
- On socialization and convenience J C Lawrence
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Alex Kay
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Vincent Archer
- On socialization and convenience shren
- On socialization and convenience J C Lawrence
- On socialization and convenience Daniel A. Koepke
- On socialization and convenience Richard Aihoshi aka Jonric
- On socialization and convenience Geoffrey A. MacDougall
- On socialization and convenience Koster, Raph
- On socialization and convenience Freeman, Jeff
- On socialization and convenience Geoffrey A. MacDougall
- On socialization and convenience Marian Griffith
- On socialization and convenience Auli
- On socialization and convenience Brian Hook
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience J C Lawrence
- On socialization and convenience Matt Mihaly
- On socialization and convenience Koster, Raph
- On socialization and convenience grafx@innovativestudios.com
- On socialization and convenience Matt Mihaly
- On socialization and convenience J C Lawrence
- 3rd person text MUDs Colin Coghill
- 3rd person text MUDs Caliban Tiresias Darklock
- 3rd person text MUDs Matt Owen
- 3rd person text MUDs Richard A. Bartle
- TEC in PC Gamer Bruce
- Language Parsing for NPCs Aaron Mulder
- Language Parsing for NPCs Robert Zubek
- Language Parsing for NPCs Aaron Mulder
- Language Parsing for NPCs Troy Fisher
- Language Parsing for NPCs Robert Zubek
- Language Parsing for NPCs Robert Zubek
- Language Parsing for NPCs Bruce
- Language Parsing for NPCs Robert Zubek
- Language Parsing for NPCs Sanvean
- PK headaches Matt Mihaly
- PK headaches Ian Hess
- PK headaches Matt Mihaly
- When the interface becomes the challenge. Ola Fosheim Grøstad
- When the interface becomes the challenge. Alex Kay
- When the interface becomes the challenge. Brian Hook
- When the interface becomes the challenge. Dave Rickey
- When the interface becomes the challenge. J C Lawrence
- When the interface becomes the challenge. Travis Nixon
- When the interface becomes the challenge. Lee Sheldon
- When the interface becomes the challenge. Brian Hook
- When the interface becomes the challenge. Ling Lo
- When the interface becomes the challenge. Dave Rickey
- When the interface becomes the challenge. Brian Hook
- When the interface becomes the challenge. Dave Rickey
- When the interface becomes the challenge. Adam Martin
- When the interface becomes the challenge. Daniel.Harman@barclayscapital.com
- When the interface becomes the challenge. Caliban Tiresias Darklock
- When the interface becomes the challenge. Travis Nixon
- When the interface becomes the challenge. Caliban Tiresias Darklock
- When the interface becomes the challenge. J C Lawrence
- When the interface becomes the challenge. Koster, Raph
- When the interface becomes the challenge. Andrew Wilson
- When the interface becomes the challenge. Edward Glowacki
- When the interface becomes the challenge. Andrew Wilson
- When the interface becomes the challenge. Edward Glowacki
- When the interface becomes the challenge. J C Lawrence
- When the interface becomes the challenge. Edward Glowacki
- When the interface becomes the challenge. Matt Owen
- When the interface becomes the challenge. Alex Kay
- NWN and pay for play Geoffrey A. MacDougall
- NWN and pay for play Freeman, Jeff
- Definition of a character (was: Maintaining fiction.) Ian Collyer
- Definition of permadeath (was: Maintaining fiction.) Ian Collyer
- Anyone going to GENCON 2001 Derek Licciardi
- Anyone going to GENCON 2001 J C Lawrence
- Identity Theft and MUDding Anthony R. Haslage
- Identity Theft and MUDding Matt Mihaly
- Identity Theft and MUDding Robert Fleck
- Identity Theft and MUDding Matt Mihaly
- Absolute Death (legalese mode on) shren
- Absolute Death (legalese mode on) Matt Mihaly
- Absolute Death (legalese mode on) Caliban Tiresias Darklock
- Absolute Death (legalese mode on) Matt Mihaly
- Absolute Death (legalese mode on) Caliban Tiresias Darklock
- NWN- Pay for play Trent Oster
- Interpersonal Relationships Ronan Farrell
- Interpersonal Relationships Michael Tresca
- Interpersonal Relationships Ronan Farrell
- Interpersonal Relationships quzah
- Interpersonal Relationships J C Lawrence
- Interpersonal Relationships quzah
- Interpersonal Relationships Marian Griffith
- Interpersonal Relationships Freeman, Jeff
- Interpersonal Relationships Matt Mihaly
- Interpersonal Relationships Marian Griffith
- Interpersonal Relationships Matt Mihaly
- Interpersonal Relationships Ronan Farrell
- [PVP] Another essay on PVP Frank Crowell
- Speech to Text, Eli Stevens
- Speech to Text, John Buehler
- Speech to Text, J C Lawrence
- Speech to Text, Adam Martin
- Speech to Text, Madrona Tree
- Speech to Text, John Buehler
- Speech to Text, Travis Casey
- Speech to Text, Adam Martin
- Website Live Lee Sheldon
- Address change notification Vincent Archer
- Real lawsuit over virtual property Dave Rickey
- UDP vs TCP/IP Daniel.Harman@barclayscapital.com
- UDP vs TCP/IP J C Lawrence
- UDP vs TCP/IP Ola Fosheim Grøstad
- UDP vs TCP/IP J C Lawrence
- UDP vs TCP/IP Andrew Kirmse
- UDP vs TCP/IP J C Lawrence
- UDP vs TCP/IP J C Lawrence
- UDP vs TCP/IP Jon Lambert
- UDP vs TCP/IP Daniel.Harman@barclayscapital.com
- UDP vs TCP/IP Ola Fosheim Grøstad
- UDP vs TCP/IP Daniel.Harman@barclayscapital.com
- Permadeath definition thread J C Lawrence
- List rituals Ola Fosheim Grøstad
- List rituals J C Lawrence
- List rituals Ola Fosheim Grøstad
- List rituals Daniel.Harman@barclayscapital.com
- List Rituals John Robert Arras
- List rituals J C Lawrence
- List rituals Travis Casey
- List rituals J C Lawrence
- List rituals J C Lawrence
- List rituals J C Lawrence
- List rituals Ola Fosheim Grøstad
- List rituals Marian Griffith
- List rituals yospe@kanga.nu
- List rituals J C Lawrence
- List rituals Caliban Tiresias Darklock
- List rituals J C Lawrence
- List rituals yospe@kanga.nu
- List rituals J C Lawrence
- Non-combat advancement and roleplay Brian 'Psychochild' Green
- Non-combat advancement and roleplay rayzam
- Non-combat advancement and roleplay Hans-Henrik Staerfeldt
- Non-combat advancement and roleplay Ashen Temper
- Non-combat advancement and roleplay J C Lawrence
- Non-combat advancement and roleplay Matt Mihaly
- Non-combat advancement and roleplay Trump
- Non-combat advancement and roleplay holding99@mindspring.com
- Non-combat advancement and roleplay John Buehler
- Non-combat advancement and roleplay J C Lawrence
- Non-combat advancement and roleplay holding99@mindspring.com
- Non-combat advancement and roleplay Travis Casey
- Non-combat advancement and roleplay John Buehler
- Non-combat advancement and roleplay Michael Tresca
- When is the game a game? Caliban Tiresias Darklock
- When is the game a game? Travis Casey
- When is the game a game? Caliban Tiresias Darklock
- When is the game a game? Travis Casey
- When is the game a game? Phillip Lenhardt
- When is the game a game? Matt Mihaly
- When is the game a game? J C Lawrence
- When is the game a game? F. Randall Farmer
- Definition of a character II, permadeath and "who's running this show anyway?" Ian Collyer
- TECH: ColdStore and MUDs ryan daum
Hi, I've written the start of a simple MOOish thing in C++ using
ColdStore (see below) ... If anybody is interested, drop by
moo.xao.com 7777 where we discuss it. Sourcecode for ColdStore (and
the mud) is available by CVS from
http://sourceforge.net/projects/coldstore
What is ColdStore?
ColdStore is a toolkit for developing transparently persistent
applications.
While all applications are about data -- information, whether to
manipulate it, calculate it or display it -- most applications also
have some need to persist data, to keep it around over the
long-term. Transparent persistence is about letting the program use
the same data structures it uses in-memory to persist the data
long-term.
ColdStore is extremely fast. ColdStore can make any piece of
allocated memory persist. What the programmer can create in memory,
ColdStore can map to disk. ColdStore can persist data of arbitrary
complexity; everything from linked lists to complex tree
structures. ColdStore provides all of this (and more) with no extra
cost in development time.
ColdStore is written in C++, and can easily be integrated with a
wide variety of other languages - it currently has early support for
Python (via a python module), an XML parser, a forth-like language
(Chaos) and a C-like object-oriented prototyping language (Freon).
ColdStore is implemented with several cleanly separated layers;
programmers can write code to any layer, using higher-level layers
for ease of implementation. while retaining close integration with
the underlying store, or using lower-level layers for direct access
to the store without using the facilities of the higher levels.
The key portions of ColdStore are listed below, along with their
associated features:
"Layer0"
* A framework for doing ultra-fast persistence for programs.
We use the mmap call to map memory directly to disk, allowing
a process's address space to directly map to a disk file.
This allows any allocated portion of memory to be immediately
available to the program upon restart. This approach allows
for an almost zero per-object load and save time for objects,
and is almost totally transparent to the programmer. In
addition, memory portions are allocated in extants and
neighbourhoods, allowing for optimization of disk access based
on the type of data involved.
"Layer0.5"
* A toolkit for the interning and management of data,
procedures, objects, etc. that are held in dynamically
loadable libraries (i.e. ".so" files)
"Layer1"
* A layer of fast, flexible (but simple) data types for C++
applications.
Our type library includes Integers, Strings, regular
expressions, Tuples, Lists, dictionaries, Namespaces, etc.
These classes have been optimized for use with the persistence
layer (layer0 as we call it) and take full advantage of the
ability to allocate by extant. Our type layer is loosely
based on the Python language's type model, but with many
improvements.
* A simple Forth-like language (called "chaos") that can be used
for testing or scripting simple applications that use the type
library.
"Layer2"
* A set of classes for using ColdStore to build programming
language interpreters on-top of the above layers.
These classes allow interpreter writers to worry about details
of syntax and structure without having to worry about arcane
implementation details related to virtual machines. Languages
implemented using our infrastructure gain from automatic
persistence, garbage collection, our extensive type library,
and a library of already existing syntax tree node
implementations. Rather than compiling from syntax to
bytecode like many virtual machines (such as Java, Python,
etc.), we store and interpret programs directly as their
abstract syntax tree (AST) format, shaving an extra cycle off
the interpretation cycle.
"Toolkit"
* A toolkit for writing prototype inheritance object-oriented
applications.
Most object-oriented languages lay down a strict distinction
between classes and their instances. A class roughly defines
a structure and its behaviours while the instance uses them.
Prototype inheritance collapses this distinction: all objects
are potential classes. Any object can have children
(instances), and can thus be treated as a class in and of
itself. Prototype based systems (like Self, NewtonScript,
JavaScript, etc.) allow for extremely rapid development cycles
and, when combined with some sort of multi-user access to the
object database, are ideal for large multi-programmer
projects. For more information on prototype inheritance, take
a look at:
http://www.mactech.com/articles/frameworks/7_6/Prototype-based_OOLs_Evins.html
Our toolkit includes a prototype-based Object class, along
with various convenient extra type utilities, and a set of
extensible example root prototypes to implement very commonly
used features.
"Freon"
* An object oriented prototyping language (called "Freon").
Freon combines a C-like syntax with a clean object oriented
syntax, exception handling, garbage collection, and a simple
form of metaclassing. While whole projects could be written
in Freon, it is ideally suited for prototyping objects that
can be later easily rewritten (method by method) using native,
compiled C++ methods. Freon implements very strict
encapsulation and data hiding, making it possible to write
quite secure applications, with multiple programmers
collaborating on large projects, extending objects in
real-time, without stepping on each other's toes.
Misc.
* An XML parser.
Storage of complex tree structured data, like XML, is very
awkward using existing relational databases. At the same
time, parsing a large XML document every time a program is
started adds significantly to its execution and development
time. ColdStore is ideal for storing and manipulating data
that is stored in XML-based formats because once the data is
first parsed into its internal tree data structure, it is
ready for use with no extra cost.
In addition, because the internal tree structure we use to
store XML data is based on the same prototype Object model we
use for developing other persistent applications, it is
possible to easily attach behaviours and methods to your XML
elements (using freon, C++, C, or any languaged developed in
layer2).
* A GUI (GTK+-based) object browser for browsing objects and
methods defined in a ColdStore session.
* A metaclass for use in C++ applications which make programming
for the toolkit much simpler and intuitive for C++ coders.
OpenC++ (http://www.csg.is.titech.ac.jp/~chiba/openc++.html)
is used as a preprocessor for the ColdStore C++ source code.
It allows us to add extra features to C++ classes at compile
time that would ordinarily be difficult to express. We use
OpenC++'s metaclasses to add methods for accessing ColdStore's
prototype objects, namespaces, and methods in a very intuitive
fashion. C++ programmers can set members, define methods, and
send messages to ColdStore toolkit objects in a manner that is
almost identical to writing pure C++ classes itself.
* A module for accessing any ColdStore object or data from
Python.
Python programmers can take full advantage of all of the
ColdStore layers and toolkits from their programs. Although
we cannot provide transparent persistence for Python's own
native types (yet), most Python types can be easily converted
to their ColdStore equivalent and transparently used.
ColdStore persistence is orders of magnitude faster (for large
data sets) than Python's own "pickle" and "shelve" modules.
____ ryan daum ____________________________________ ryan@techno.ca _________ - TECH: ColdStore and MUDs Phillip Lenhardt
- Trust systems and Player-Run Reputation Travis Nixon
- Trust systems and Player-Run Reputation Brian Hook
- Trust systems and Player-Run Reputation Daniel.Harman@barclayscapital.com
- Trust systems and Player-Run Reputation Brian Hook
- Trust systems and Player-Run Reputation Travis Nixon
- Trust systems and Player-Run Reputation Phillip Lenhardt
- Magic system that can do anything Eli Stevens
- Magic system that can do anything matt hellige
- Magic system that can do anything John Buehler
- Player Goals rayzam
- Value in the Economy of the MOG Delphine T. Lynx
- Value in the Economy of the MOG Matt Mihaly
- Value in the Economy of the MOG Federico Di Gregorio
- Value in the Economy of the MOG J C Lawrence
- Value in the Economy of the MOG Federico Di Gregorio
- Value in the Economy of the MOG J C Lawrence
- Value in the Economy of the MOG Dave Rickey
- Value in the Economy of the MOG Derek Licciardi
- Value in the Economy of the MOG Dave Rickey
- Value in the Economy of the MOG J C Lawrence
- Value in the Economy of the MOG Michael Tresca
- Value in the Economy of the MOG Ashen Temper
- Value in the Economy of the MOG Marian Griffith
- Value in the Economy of the MOG J C Lawrence
- Value in the Economy of the MOG Ashen Temper
- Re[4]: List rituals Travis Casey
- Re[4]: List rituals J C Lawrence
- Re[4]: List rituals Travis Casey
- Re[4]: List rituals Travis Nixon
- Player run systems (was Player run reputation system) John Hopson
- Player run systems (was Player run reputation system) J Todd Coleman
- Player run systems (was Player run reputation system) J C Lawrence
- Player run systems (was Player run reputation system) David Bennett