June 2001
- Distributed mud, testers needed Geir Harald Hansen
- Fwd: FW: The MERA Confrence Dragoness
- Hiding the Numbers (was Maintaining fiction.) Travis Nixon
- Hiding the Numbers (was Maintaining fiction.) Kwon Ekstrom
- Hiding the Numbers (was Maintaining fiction.) Derek Licciardi
- Hiding the Numbers (was Maintaining fiction.) John Buehler
- Hiding the Numbers (was Maintaining fiction.) Derek Licciardi
- Hiding the Numbers (was Maintaining fiction.) John Buehler
- Hiding the Numbers (was Maintaining fiction.) Matt Mihaly
- Hiding the Numbers (was Maintaining fiction.) Christopher Kohnert
- Hiding the Numbers (was Maintaining fiction.) Marian Griffith
- Hiding the Numbers (was Maintaining fiction.) Matt Mihaly
- Hiding the Numbers (was Maintaining fiction.) John Buehler
- Hiding the Numbers (was Maintaining fiction.) Scion Altera
- Hiding the Numbers (was Maintaining fiction.) John Buehler
- Hiding the Numbers (was Maintaining fiction.) Vincent Archer
- Hiding the Numbers (was Maintaining fiction.) John Buehler
- Time articles on Lineage Koster, Raph
- Article: Korea, Lineage.. SavantKnowsAll@cs.com
- Article: Korea, Lineage.. Marc Fielding
- [Article] Time Article on Lineage Richard Aihoshi aka Jonric
- off-line pk msew
- off-line pk Matt Mihaly
- off-line pk Freeman, Jeff
- off-line pk Koster, Raph
- off-line pk Matt Mihaly
- off-line pk Matt Chatterley
- off-line pk David Loeser
- off-line pk Koster, Raph
- off-line pk Dave Rickey
- off-line pk Phillip Lenhardt
- off-line pk Koster, Raph
- off-line pk Phillip Lenhardt
- off-line pk Koster, Raph
- off-line pk Caliban Tiresias Darklock
- off-line pk Koster, Raph
- off-line pk Daniel.Harman@barclayscapital.com
- off-line pk Jon Lambert
- off-line pk Willowreed@aol.com
- off-line pk Dave Rickey
- off-line pk Jeremy Noetzelman
- off-line pk Kroh, Clayton
- off-line pk The_Druid
- off-line pk Marc Fielding
- off-line pk Dave Kennerly
- off-line pk Matt Mihaly
- off-line pk David Loeser
- off-line pk Lee Sheldon
- off-line pk Matt Mihaly
- off-line pk Richard Aihoshi aka Jonric
- off-line pk Koster, Raph
- Where Does Fantasy End? Ling Lo
- Where Does Fantasy End? Koster, Raph
- IMPORTANT NEW GRAPHICAL MUD Matt Mihaly
- IMPORTANT NEW GRAPHICAL MUD David Loeser
- IMPORTANT NEW GRAPHICAL MUD Edward Glowacki
- Localisation (was: Maintaining fiction.) Vincent Archer
- Buying benefits [was business models] Matt Chatterley
- Buying benefits [was business models] Matt Mihaly
- Buying benefits [was business models] Lars Duening
- Buying benefits [was business models] Matt Chatterley
- events per second? KevinL
- Hiding the Numbers/avatar representation rayzam
- Hiding the Numbers/avatar representation Koster, Raph
- Why are we all making RPGs? Andrew Kirmse
- Why are we all making RPGs? Freeman, Jeff
- Why are we all making RPGs? Sellers, Michael
- Why are we all making RPGs? Koster, Raph
- Why are we all making RPGs? Freeman, Jeff
- Why are we all making RPGs? rayzam
- Why are we all making RPGs? Dave Rickey
- Why are we all making RPGs? Trump
- Why are we all making RPGs? Baron, Jonathan
- Why are we all making RPGs? Brian 'Psychochild' Green
- Why are we all making RPGs? Lee Sheldon
- Why are we all making RPGs? Neil Brown
- Why are we all making RPGs? Lee Sheldon
- Why are we all making RPGs? Travis Casey
- Why are we all making RPGs? Lee Sheldon
- Why are we all making RPGs? Ola Fosheim Grøstad
- Why are we all making RPGs? Matt Mihaly
- Why are we all making RPGs? Lee Sheldon
- Why are we all making RPGs? Koster, Raph
- Why are we all making RPGs? SeronisROTv3@aol.com
- Why are we all making RPGs? Koster, Raph
- Why are we all making RPGs? Steve {Bloo} Daniels
- Why are we all making RPGs? SavantKnowsAll@cs.com
- Min/maxing rayzam
- Buying benefits Corey Crawford
- Buying benefits Neil Brown
- Buying benefits Corey Crawford
- Buying benefits Kevin Littlejohn
- Buying benefits Daniel.Harman@barclayscapital.com
- Buying benefits Matt Mihaly
- Buying benefits Matt Mihaly
- Buying benefits Peter Tyson
- Buying benefits Matt Mihaly
- Buying benefits Marian Griffith
- Buying benefits Matt Mihaly
- Buying benefits Marian Griffith
- Buying benefits Tess Lowe
- Buying benefits Matt Mihaly
- Buying benefits Daniel.Harman@barclayscapital.com
- Buying benefits Matt Mihaly
- Buying benefits Ola Fosheim Grøstad
- Buying benefits Marian Griffith
- Buying benefits Kevin Littlejohn
- Buying benefits Matt Mihaly
- Buying benefits Matt Mihaly
- Buying benefits Neil Brown
- Buying benefits Corey Crawford
- Buying benefits Matt Mihaly
- Buying benefits Kevin Littlejohn
- Buying benefits Matt Mihaly
- Buying benefits Richard Aihoshi aka Jonric
- Buying benefits Matt Mihaly
- Buying benefits Freeman, Jeff
- Buying benefits Vincent Archer
- Buying benefits Matt Mihaly
- Buying benefits Peter Tyson
- Buying benefits Matt Mihaly
- Buying benefits Peter Tyson
- Buying benefits Matt Mihaly
- Buying benefits Peter Tyson
- Buying benefits Matt Mihaly
- Buying benefits Vincent Archer
- Buying benefits shren
- Buying benefits Richard Aihoshi aka Jonric
- Buying benefits Mathue Moyer
- The Permadeath of PvP (was Hiding the Numbers (was Maintaining fiction.) Lee Sheldon
- [Biz] Worlds Apart's THE ETERNAL CITY joines the Skotos Community Christopher Allen
- Buying benefits Bruce
- Buying benefits Matt Chatterley
- Buying benefits shren
- Buying benefits Lars Duening
- Definition of permadeath (was: Maintaining fiction) Christopher Kohnert
- Definition of permadeath (was: Maintaining fiction) Madman Across the Water
- Security in MUDs - MMORPGs Adam Martin
- Security in MUDs - MMORPGs Sean Kelly
- Security in MUDs - MMORPGs Adam Martin
- Security in MUDs - MMORPGs Daniel.Harman@barclayscapital.com
- Security in MUDs - MMORPGs Jon Leonard
- Buying benefits Timothy Dang
- The Permadeath of PvP (was Hiding the Numbers (was Koster, Raph
- [TECH] Abrash's book available online Bruce
- Player control of NPCs Mordengaard
- Player control of NPCs Travis Casey
- Player control of NPCs rayzam
- Player control of NPCs Sanvean
- Player control of NPCs Matt Chatterley
- Player control of NPCs Matt Chatterley
- Korean Govt. joins the revolution. SavantKnowsAll@cs.com
- Korean Govt. joins the revolution. Sean Kelly
- Korean Govt. joins the revolution. Matt Mihaly
- Korean Govt. joins the revolution. Jake Song
- Neverwinter Nights Trent Oster
- The Permadeath of PvP (was Hiding the Numbers (was Maintaining fiction.) Adam Martin
- [TECH] Cplant Bruce
- Summary of PvP attempts? Brian Hook
- Summary of PvP attempts? Koster, Raph
- Summary of PvP attempts? Frank Crowell
- Summary of PvP attempts? Daniel.Harman@barclayscapital.com
- Summary of PvP attempts? Matt Mihaly
- Summary of PvP attempts? Frank Crowell
- Summary of PvP attempts? Steve {Bloo} Daniels
- Summary of PvP attempts? Matt Mihaly
- Summary of PvP attempts? Brian Hook
- Summary of PvP attempts? Trump
- Summary of PvP attempts? Brian Hook
- Summary of PvP attempts? Trump
- Summary of PvP attempts? Daniel.Harman@barclayscapital.com
- Summary of PvP attempts? Matt Mihaly
- Summary of PvP attempts? Corey Crawford
- Summary of PvP attempts? Neil Brown
- Summary of PvP attempts? Matt Mihaly
- Summary of PvP attempts? Daniel.Harman@barclayscapital.com
- Summary of PvP attempts? Batir
- Summary of PvP attempts? Vincent Archer
- Summary of PvP attempts? Koster, Raph
- Summary of PvP attempts? Steve {Bloo} Daniels
- Summary of PvP attempts? Freeman, Jeff
- Summary of PvP attempts? Brian Hook
- Summary of PvP attempts? Ola Fosheim Grøstad
- Summary of PvP attempts? Dave Kennerly
- Viewpoint and motion sickness was:Neverwinter Nights Tamzen Cannoy
- Viewpoint and motion sickness was:Neverwinter Nights rayzam
- Viewpoint and motion sickness was:Neverwinter Nights Madrona Tree
- Viewpoint and motion sickness was:Neverwinter Nights Luc Van den Borre
- Viewpoint and motion sickness was:Neverwinter Night s Daniel.Harman@barclayscapital.com
- Viewpoint and motion sickness was:Neverwinter Nights Rob Ellis II
- Viewpoint and motion sickness was:Neverwinter Night s Madrona Tree
- Physical tokens... The stone Ola Fosheim Grøstad
- The Permadeath of PvP (was Hiding the Numbers Lee Sheldon
- The Permadeath of PvP (was Hiding the Numbers Dave Rickey
- The Permadeath of PvP (was Hiding the Numbers Lee Sheldon
- Viewpoint and motion sickness was:Neverwinter Night s Daniel.Harman@barclayscapital.com
- The Sapience Group Matt Mihaly
- Aetolia Matt Mihaly
- Alternatives to PvP for sustainable fiction? Sean Kelly
- Alternatives to PvP for sustainable fiction? Brian Hook
- Alternatives to PvP for sustainable fiction? Derek Licciardi
> -----Original Message-----
> From: Sean Kelly
> Sent: Tuesday, June 12, 2001 12:27 PM
> To: mud-dev@kanga.nu
> Subject: [MUD-Dev] Alternatives to PvP for sustainable fiction?
> Ultimately, a MMORPG world cannot survive on developer-created
> content. No dev team can hope to keep up with ten thousand rabid
> players with no seeming need to sleep or eat. Personally, I'm a
> proponent of the "the guy is dead he stays that way" and
> "so-and-so got the magic sword, this cave is now empty" approach.
> Resetting dungeons may provide entertainment for more players but
> they do so at the expense of purpose. Why play a MM online game
> if all the content is designed for a single small group of
> adventurers? I'd rather play Baldur's Gate online with my
> friends.
I have to agree that a MMORPG can not survive with developer created
content alone. To me the answer lies within the entire design of
the game server. Questing engines are not even close to what they
need to be to accomplish what you are getting at. AI needs to
provide not only good combat decision making, but it needs to
provide better peace-time decision making. In Ultima VII or VIII,
Origin introduced the ability for NPCs to live out their lives using
a script. The Sims allows NPCs to make a decision based upon needs.
This beginning needs to be expanded upon. In the Sims, there was
very little feeling that the NPCs were trying to achieve something
other than filling their lowest need. NPCs need goals and using
these goals they need option to achieve them. Connect this with the
questing engine and you could achieve a potential content generator
that will out pace even your most starving and tired players. To
me, the key lies in taking the current foundation and adding many
more layers of complexity and depth to it. Then you have to turn
around and make that complexity add more complexity and depth and
automate the generation of personalized encounters for your entire
player base. Easier said than done.
> In a MM world, not everyone can be heroes or adventurers. There
> will never be enough dungeons and the exceptional people are
> hardly exceptional if every person in the game is just as
> exceptional. Why save a town from a rampaging dragon if there are
> 200 other people just as brave standing there with you? There is
> some fact of psychology where the more people who are present when
> something horrible happens, the less likely any of them are to
> help. "Someone else will handle it." Heroes are made by being
> the only ones suitable for a task. Not a face in the crowd.
Heroes by the standard in today's MMORPG means the guy with the
biggest weapon and best armor defeating some nasty mob. To a
limited extent in UO it can be playing the most skilled smith or the
best tailor but these are most definately seen as substandard
heroes. In the future MMORPGs, need to provide many positions to
become the definitive person in your position. Trade positions,
Knights, Political positions(requires in-game ownership and a slew
of other systems), and Knowledge positions all must be defined
within the game. Players must be able to measure themselves in many
different ways and measure others accordingly. Geographic
boundaries should exist and allow there to be multiple people of the
same level of expertise.
Your pyramid of power and notoriety needs to have a broader point at
the top allowing it to serve a wider base of aspiring players.
Sadly in EQ, there really is only one goal, be the best combatant in
the land. This leaves about 10 positions(one per class) at the top
of this pyramid with 2500 - 3000 people striving to be there.
Guilds have relatively little meaning and own absolutely nothing so
the positions at the head or as an officer have very little meaning.
Any notoriety usually comes to the Uber guilds that have
combatted(word?) the biggest and baddest monsters in the game.
Being the best jeweler in the game is certainly profitable, but it
carries no significance in the social world except as an inexpensive
guild service. We look at the geniuses in our world in awe and
wonder how they withstood the time and effort required to become
masters of their craft. In EQ and from what I know of AC this will
never be the case because these professions mean nothing to the top
eschelon of players if they don't relate to combat. A player with
this profession is looked at as nothing more than a vending machine
with feelings.(i.e. you can't hit it when it won't take your dollar
bill)
> The obvious solution seems to be player-created content. Anarchy
> Online seems to be taking the most obvious approach to this --
> split the player base into factions and pit them against one
> another. DAoC and SB seem to be taking similar approaches.
> Ultimately, everything comes down to territory. You have it, I
> want it. I hear of a powerful weapon so I recruit someone to go
> and get it because I think it would give me an edge taking what
> you have from you, or defending what I have from someone else.
> But the main sweep of things is generally conflict between
> individuals, the people who support them, and the innocent
> bystanders. >
One non-complete solution could be to create player driven in-game
content. Allow guilds to give out quests. Allow players to have
vendors and create an entire trading simulation in the background.
Connect this to your quest system and let the NPC vendors hand out
quests to players when they run low on a good. Connect this with
the NPC AI and allow the NPC to make decision based on goals. Allow
those goals to be focused on a player.(ie impress my boss type stuff
or even undermine his business) If done right, the entire trade
system in your game could be one massive autogenerated content that
the players established and control. Connect it to your economy
right and it can be a large money sink as well.(the MUD admin in me
rears its ugly head.)
> I personally believe that a MMORPG cannot survive without
> conflict. Call it PvP if you like but it wouldn't have to be
> actual physical combat, it could be political maneuvering, a
> popular game (Piers Anthony's Adept series), etc. A game needs
> motivation that will drive its players to think creatively how to
> do something towards or for another group of players. And the
> designers can give the occasional nudge and supply bits of content
> and unique this and that here and there.
> So I'm curious, first, to see whether I'm completely off the mark
> and second, to hear some discussion of how to create a sustainable
> fiction in a MM world.
I do not think you are off the mark. Of everything I mentioned
above, I will adjust my statement by saying that the games out there
today have done a good job, given the business aspect of the new
MMORPG genre. There will come a time where producing the next
MMORPG will be a 100 million dollar affair. Technology constraints
and communication pipes won't be the dominating constraint on the
technology. What the games industry hasn't figured out yet, is that
a virtual world that is as immersive as the real world could
generate billions in revenue. The genre hasn't proven itself yet
and business is still under the impression that this is a niche
market with very little future once the FAD dies. As a result, the
budgets for these multiplayer games have only been like the budgets
for single player games. Give me 20 - 50 million and I can make you
a game that will do all of this that I describe above. (well myself
and a very large team could.) Its amazing what gigabit LAN
backbones, Sun E10000 clusters and the most talented
programmers/content creators could do for this genre. I am hoping
that soon there will be a MMORPG that has an infrastructure behind
it placing it in the top 25 most powerful datacenters in the world.
(Were talking rivaling what it takes to get UPS online, NASDAQ,
NYSE, or run any of the supercomputing research centers in the
world.) When the technology aspect of the design process is no
longer the only concern you will see what you have asserted to.
Removing his vision goggles and getting firmly grounded in the grim
present. Derek - Alternatives to PvP for sustainable fiction? rayzam
- Alternatives to PvP for sustainable fiction? Sean Kelly
- Alternatives to PvP for sustainable fiction? Caliban Tiresias Darklock
- Alternatives to PvP for sustainable fiction? Matt Mihaly
- Alternatives to PvP for sustainable fiction? Sean Kelly
- Alternatives to PvP for sustainable fiction? Matt Mihaly
- Alternatives to PvP for sustainable fiction? Sean Kelly
- Alternatives to PvP for sustainable fiction? Matt Mihaly
- Alternatives to PvP for sustainable fiction? Travis Nixon
- Viewpoint and motion sickness was:Neverwinter Night s Malcolm Tester
- Viewpoint and motion sickness was:Neverwinter Night s rayzam
- Viewpoint and motion sickness was:Neverwinter Night s Malcolm Tester
- Viewpoint and motion sickness was:Neverwinter Night s Hans-Henrik Staerfeldt
- Viewpoint and motion sickness was:Neverwinter Night s Derek Snider
- Viewpoint and motion sickness was:Neverwinter Night s Brian 'Psychochild' Green
- Viewpoint and motion sickness was:Neverwinter Night s Neil Brown
- Viewpoint and motion sickness was:Neverwinter Night s Kwon Ekstrom
- Buying benefits Phillip Lenhardt
- Buying benefits Matt Mihaly
- Buying benefits Ian Collyer
- Focus on Hocus Pocus Matt Chatterley
- Focus on Hocus Pocus Wes Connell
- Focus on Hocus Pocus Edward Glowacki
- Focus on Hocus Pocus Federico Di Gregorio
- Focus on Hocus Pocus Sean Kelly
- Focus on Hocus Pocus Madman Across the Water
- Focus on Hocus Pocus Corey Crawford
- Focus on Hocus Pocus Adam Martin
- Focus on Hocus Pocus Hans-Henrik Staerfeldt
- Focus on Hocus Pocus Richard Aihoshi aka Jonric
- Focus on Hocus Pocus Matt Chatterley
- Focus on Hocus Pocus rayzam
- Focus on Hocus Pocus Matt Chatterley
- Focus on Hocus Pocus rayzam
- Focus on Hocus Pocus Bruce
- Focus on Hocus Pocus Travis Casey
- Focus on Hocus Pocus Trump
- Focus on Hocus Pocus S. Patrick Gallaty
- Focus on Hocus Pocus Adam Martin
- Focus on Hocus Pocus Ian Collyer
- Focus on Hocus Pocus Daniel.Harman@barclayscapital.com
- Focus on Hocus Pocus Vincent Archer
- Focus on Hocus Pocus Michael Tresca
- Focus on Hocus Pocus Travis Casey
- Focus on Hocus Pocus Tamzen Cannoy
- Focus on Hocus Pocus David Pemberton
- Focus on Hocus Pocus Peter Tyson
- Focus on Hocus Pocus Hulbert, Leland
- Focus on Hocus Pocus Michael Tresca
- Focus on Hocus Pocus Hulbert, Leland
- Focus on Hocus Pocus Troy Fisher
- Focus on Hocus Pocus J C Lawrence
- Focus on Hocus Pocus Daniel.Harman@barclayscapital.com
- Focus on Hocus Pocus Eli Stevens
- Focus on Hocus Pocus Kwon Ekstrom
- Focus on Hocus Pocus azeraab
- Focus on Hocus Pocus Eli Stevens
- Viewpoint and motion sickness Sean K
- On socialization and convenience Koster, Raph
- On socialization and convenience Freeman, Jeff
- On socialization and convenience SavantKnowsAll@cs.com
- On socialization and convenience Koster, Raph
- On socialization and convenience Freeman, Jeff
- On socialization and convenience Freeman, Jeff
- On socialization and convenience Jon Lambert
- On socialization and convenience J C Lawrence
- On socialization and convenience Adam Martin
- On socialization and convenience Paul Schwanz - Enterprise Services
- On socialization and convenience Marian Griffith
- On socialization and convenience Sean Kelly
- On socialization and convenience Koster, Raph
- On socialization and convenience Freeman, Jeff
- On socialization and convenience Ola Fosheim Grøstad
- On socialization and convenience Peter Tyson
- On socialization and convenience Timothy O'Neill Dang
- On socialization and convenience Dave Rickey
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Brian Hook
- On socialization and convenience Dave Rickey
- On socialization and convenience SavantKnowsAll@cs.com
- On socialization and convenience Dave Rickey
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Koster, Raph
- On socialization and convenience Freeman, Jeff
- On socialization and convenience Vincent Archer
- On socialization and convenience Koster, Raph
- On socialization and convenience Travis Nixon
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Ola Fosheim Grøstad
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Vincent Archer
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience shren
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Brian Hook
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Brian Hook
- On socialization and convenience Vincent Archer
- On socialization and convenience Travis Nixon
- On socialization and convenience Sean Kelly
- On socialization and convenience Caliban Tiresias Darklock
- On socialization and convenience Koster, Raph
- On socialization and convenience John Buehler
- On socialization and convenience Koster, Raph
- On socialization and convenience John Buehler
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience John Buehler
- On socialization and convenience Matt Mihaly
- On socialization and convenience Koster, Raph
- On socialization and convenience Matt Mihaly
- On socialization and convenience rayzam
- On socialization and convenience Michael Tresca
- On socialization and convenience Sean Kelly
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Matt Mihaly
- On socialization and convenience Vincent Archer
- On socialization and convenience Travis Nixon
- On socialization and convenience Caliban Tiresias Darklock
- On socialization and convenience J C Lawrence
- On socialization and convenience Caliban Tiresias Darklock
- On socialization and convenience J C Lawrence
- On socialization and convenience Dave Rickey
- On socialization and convenience J C Lawrence
- On socialization and convenience Bruce
- On socialization and convenience J C Lawrence
- On socialization and convenience Koster, Raph
- On socialization and convenience Travis Nixon
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Lee Sheldon
- On socialization and convenience Dave Kennerly
- On socialization and convenience J C Lawrence
- On socialization and convenience J C Lawrence
- On socialization and convenience Ian Collyer
- On socialization and convenience J C Lawrence
- On socialization and convenience Ian Collyer
- On socialization and convenience Jay Carlson
- On socialization and convenience Ian Collyer
- On socialization and convenience Koster, Raph
- On socialization and convenience Ian Collyer
- On socialization and convenience Caliban Tiresias Darklock
- On socialization and convenience Jay Carlson
- On socialization and convenience Caliban Tiresias Darklock
- On socialization and convenience Auli
- On socialization and convenience rayzam
- On socialization and convenience Matt Mihaly
- On socialization and convenience Michael Tresca
- On socialization and convenience Adam Martin
- On socialization and convenience Michael Tresca
- On socialization and convenience J C Lawrence
- On socialization and convenience Paul Sage
- On socialization and convenience Koster, Raph
- On socialization and convenience Marian Griffith
- On socialization and convenience rayzam
- On socialization and convenience Ola Fosheim Grøstad
- On socialization and convenience Derek Licciardi
- On socialization and convenience J C Lawrence
- On socialization and convenience Peter Tyson
- On socialization and convenience Jon Lambert
- On socialization and convenience Michael Tresca
- On socialization and convenience SavantKnowsAll@cs.com
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience J C Lawrence
- On socialization and convenience Timothy O'Neill Dang
- On socialization and convenience J C Lawrence
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Alex Kay
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience Vincent Archer
- On socialization and convenience shren
- On socialization and convenience J C Lawrence
- On socialization and convenience Daniel A. Koepke
- On socialization and convenience Richard Aihoshi aka Jonric
- On socialization and convenience Geoffrey A. MacDougall
- On socialization and convenience Koster, Raph
- On socialization and convenience Freeman, Jeff
- On socialization and convenience Geoffrey A. MacDougall
- On socialization and convenience Marian Griffith
- On socialization and convenience Auli
- On socialization and convenience Brian Hook
- On socialization and convenience Daniel.Harman@barclayscapital.com
- On socialization and convenience J C Lawrence
- On socialization and convenience Matt Mihaly
- On socialization and convenience Koster, Raph
- On socialization and convenience grafx@innovativestudios.com
- On socialization and convenience Matt Mihaly
- On socialization and convenience J C Lawrence
- 3rd person text MUDs Colin Coghill
- 3rd person text MUDs Caliban Tiresias Darklock
- 3rd person text MUDs Matt Owen
- 3rd person text MUDs Richard A. Bartle
- TEC in PC Gamer Bruce
- Language Parsing for NPCs Aaron Mulder
- Language Parsing for NPCs Robert Zubek
- Language Parsing for NPCs Aaron Mulder
- Language Parsing for NPCs Troy Fisher
- Language Parsing for NPCs Robert Zubek
- Language Parsing for NPCs Robert Zubek
- Language Parsing for NPCs Bruce
- Language Parsing for NPCs Robert Zubek
- Language Parsing for NPCs Sanvean
- PK headaches Matt Mihaly
- PK headaches Ian Hess
- PK headaches Matt Mihaly
- When the interface becomes the challenge. Ola Fosheim Grøstad
- When the interface becomes the challenge. Alex Kay
- When the interface becomes the challenge. Brian Hook
- When the interface becomes the challenge. Dave Rickey
- When the interface becomes the challenge. J C Lawrence
- When the interface becomes the challenge. Travis Nixon
- When the interface becomes the challenge. Lee Sheldon
- When the interface becomes the challenge. Brian Hook
- When the interface becomes the challenge. Ling Lo
- When the interface becomes the challenge. Dave Rickey
- When the interface becomes the challenge. Brian Hook
- When the interface becomes the challenge. Dave Rickey
- When the interface becomes the challenge. Adam Martin
- When the interface becomes the challenge. Daniel.Harman@barclayscapital.com
- When the interface becomes the challenge. Caliban Tiresias Darklock
- When the interface becomes the challenge. Travis Nixon
- When the interface becomes the challenge. Caliban Tiresias Darklock
- When the interface becomes the challenge. J C Lawrence
- When the interface becomes the challenge. Koster, Raph
- When the interface becomes the challenge. Andrew Wilson
- When the interface becomes the challenge. Edward Glowacki
- When the interface becomes the challenge. Andrew Wilson
- When the interface becomes the challenge. Edward Glowacki
- When the interface becomes the challenge. J C Lawrence
- When the interface becomes the challenge. Edward Glowacki
- When the interface becomes the challenge. Matt Owen
- When the interface becomes the challenge. Alex Kay
- NWN and pay for play Geoffrey A. MacDougall
- NWN and pay for play Freeman, Jeff
- Definition of a character (was: Maintaining fiction.) Ian Collyer
- Definition of permadeath (was: Maintaining fiction.) Ian Collyer
- Anyone going to GENCON 2001 Derek Licciardi
- Anyone going to GENCON 2001 J C Lawrence
- Identity Theft and MUDding Anthony R. Haslage
- Identity Theft and MUDding Matt Mihaly
- Identity Theft and MUDding Robert Fleck
- Identity Theft and MUDding Matt Mihaly
- Absolute Death (legalese mode on) shren
- Absolute Death (legalese mode on) Matt Mihaly
- Absolute Death (legalese mode on) Caliban Tiresias Darklock
- Absolute Death (legalese mode on) Matt Mihaly
- Absolute Death (legalese mode on) Caliban Tiresias Darklock
- NWN- Pay for play Trent Oster
- Interpersonal Relationships Ronan Farrell
- Interpersonal Relationships Michael Tresca
- Interpersonal Relationships Ronan Farrell
- Interpersonal Relationships quzah
- Interpersonal Relationships J C Lawrence
- Interpersonal Relationships quzah
- Interpersonal Relationships Marian Griffith
- Interpersonal Relationships Freeman, Jeff
- Interpersonal Relationships Matt Mihaly
- Interpersonal Relationships Marian Griffith
- Interpersonal Relationships Matt Mihaly
- Interpersonal Relationships Ronan Farrell
- [PVP] Another essay on PVP Frank Crowell
- Speech to Text, Eli Stevens
- Speech to Text, John Buehler
- Speech to Text, J C Lawrence
- Speech to Text, Adam Martin
- Speech to Text, Madrona Tree
- Speech to Text, John Buehler
- Speech to Text, Travis Casey
- Speech to Text, Adam Martin
- Website Live Lee Sheldon
- Address change notification Vincent Archer
- Real lawsuit over virtual property Dave Rickey
- UDP vs TCP/IP Daniel.Harman@barclayscapital.com
- UDP vs TCP/IP J C Lawrence
- UDP vs TCP/IP Ola Fosheim Grøstad
- UDP vs TCP/IP J C Lawrence
- UDP vs TCP/IP Andrew Kirmse
- UDP vs TCP/IP J C Lawrence
- UDP vs TCP/IP J C Lawrence
- UDP vs TCP/IP Jon Lambert
- UDP vs TCP/IP Daniel.Harman@barclayscapital.com
- UDP vs TCP/IP Ola Fosheim Grøstad
- UDP vs TCP/IP Daniel.Harman@barclayscapital.com
- Permadeath definition thread J C Lawrence
- List rituals Ola Fosheim Grøstad
- List rituals J C Lawrence
- List rituals Ola Fosheim Grøstad
- List rituals Daniel.Harman@barclayscapital.com
- List Rituals John Robert Arras
- List rituals J C Lawrence
- List rituals Travis Casey
- List rituals J C Lawrence
- List rituals J C Lawrence
- List rituals J C Lawrence
- List rituals Ola Fosheim Grøstad
- List rituals Marian Griffith
- List rituals yospe@kanga.nu
- List rituals J C Lawrence
- List rituals Caliban Tiresias Darklock
- List rituals J C Lawrence
- List rituals yospe@kanga.nu
- List rituals J C Lawrence
- Non-combat advancement and roleplay Brian 'Psychochild' Green
- Non-combat advancement and roleplay rayzam
- Non-combat advancement and roleplay Hans-Henrik Staerfeldt
- Non-combat advancement and roleplay Ashen Temper
- Non-combat advancement and roleplay J C Lawrence
- Non-combat advancement and roleplay Matt Mihaly
- Non-combat advancement and roleplay Trump
- Non-combat advancement and roleplay holding99@mindspring.com
- Non-combat advancement and roleplay John Buehler
- Non-combat advancement and roleplay J C Lawrence
- Non-combat advancement and roleplay holding99@mindspring.com
- Non-combat advancement and roleplay Travis Casey
- Non-combat advancement and roleplay John Buehler
- Non-combat advancement and roleplay Michael Tresca
- When is the game a game? Caliban Tiresias Darklock
- When is the game a game? Travis Casey
- When is the game a game? Caliban Tiresias Darklock
- When is the game a game? Travis Casey
- When is the game a game? Phillip Lenhardt
- When is the game a game? Matt Mihaly
- When is the game a game? J C Lawrence
- When is the game a game? F. Randall Farmer
- Definition of a character II, permadeath and "who's running this show anyway?" Ian Collyer
- TECH: ColdStore and MUDs ryan daum
- TECH: ColdStore and MUDs Phillip Lenhardt
- Trust systems and Player-Run Reputation Travis Nixon
- Trust systems and Player-Run Reputation Brian Hook
- Trust systems and Player-Run Reputation Daniel.Harman@barclayscapital.com
- Trust systems and Player-Run Reputation Brian Hook
- Trust systems and Player-Run Reputation Travis Nixon
- Trust systems and Player-Run Reputation Phillip Lenhardt
- Magic system that can do anything Eli Stevens
- Magic system that can do anything matt hellige
- Magic system that can do anything John Buehler
- Player Goals rayzam
- Value in the Economy of the MOG Delphine T. Lynx
- Value in the Economy of the MOG Matt Mihaly
- Value in the Economy of the MOG Federico Di Gregorio
- Value in the Economy of the MOG J C Lawrence
- Value in the Economy of the MOG Federico Di Gregorio
- Value in the Economy of the MOG J C Lawrence
- Value in the Economy of the MOG Dave Rickey
- Value in the Economy of the MOG Derek Licciardi
- Value in the Economy of the MOG Dave Rickey
- Value in the Economy of the MOG J C Lawrence
- Value in the Economy of the MOG Michael Tresca
- Value in the Economy of the MOG Ashen Temper
- Value in the Economy of the MOG Marian Griffith
- Value in the Economy of the MOG J C Lawrence
- Value in the Economy of the MOG Ashen Temper
- Re[4]: List rituals Travis Casey
- Re[4]: List rituals J C Lawrence
- Re[4]: List rituals Travis Casey
- Re[4]: List rituals Travis Nixon
- Player run systems (was Player run reputation system) John Hopson
- Player run systems (was Player run reputation system) J Todd Coleman
- Player run systems (was Player run reputation system) J C Lawrence
- Player run systems (was Player run reputation system) David Bennett