April 2001
- Camelot Beta 3 Dave Rickey
- Camelot Beta 3 Daniel.Harman@barclayscapital.com
- Camelot Beta 3 Vincent Archer
- Camelot Beta 3 Derek Licciardi
- Camelot Beta 3 Darrin Hyrup
- Camelot Beta 3 Vincent Archer
- Camelot Beta 3 Dave Rickey
- Camelot Beta 3 Darrin Hyrup
- Camelot Beta 3 Auli
- Room Searching Jared
- Room Searching shren
- Room Searching Travis Casey
- Room Searching Eli Stevens
- Room Searching Derek Licciardi
- Room Searching Adam Martin
- Room Searching Hans-Henrik Staerfeldt
- Room Searching Daniel.Harman@barclayscapital.com
- Room Searching David Bennett
- Sims Online -- WAS: MUD-Dev digest, Vol 1 #301 - 15 msgs Zak Jarvis
- Mera '01 report Cassandra
- Mera '01 report Jake Song
- Mera '01 report J C Lawrence
- Mera '01 report Jake Song
- Mera '01 report J C Lawrence
- Mera '01 report Cassandra
- Learning about MUDs (was: MUD-Dev digest, Vol 1 #301 - 15 msgs) Brian 'Psychochild' Green
- Learning about MUDs (was: MUD-Dev digest, V ol 1 #301 - 15 msgs) McQuaid, Brad
- Learning about MUDs (was: MUD-Dev digest, Vol 1 #301 - 15 msgs) Derek Licciardi
- Learning about MUDs (was: MUD-Dev digest, Vol 1 #301 - 15 msgs) Brian 'Psychochild' Green
- Learning about MUDs (was: MUD-Dev digest, V ol 1 #301 - 15 msgs) Daniel.Harman@barclayscapital.com
- Learning about MUDs (was: MUD-Dev digest, Vol 1 #301 - 15 msgs) Jim S
- Learning about MUDs (was: MUD-Dev digest, V ol 1 #301 - 15 msgs) Freeman, Jeff
- Learning about MUDs (was: MUD-Dev digest, V ol 1 #301 - 15 msgs) Daniel.Harman@barclayscapital.com
- Learning about MUDs (was: MUD-Dev digest, V ol 1 #301 - 15 msgs) Vincent Archer
- www.innbetweenworlds.com Klimon, Ian
- MERA '01 followup: Success critera Zak Jarvis
- MUD-Dev digest, Vol 1 #303 - 17 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #303 - 17 msgs Baron, Jonathan
- MUD-Dev digest, Vol 1 #303 - 17 msgs John Buehler
- MUD-Dev digest, Vol 1 #303 - 17 msgs Baron, Jonathan
- ADMIN: HTML email, the reasons against J C Lawrence
- Need for a departure from reality? Matt Mihaly
- Broken Economies (was Learning about MUDs) geoffrey@yorku.ca
- Broken Economies (was Learning about MUDs) Koster, Raph
- Broken Economies (was Learning about MUDs) Timothy Dang
- Broken Economies (was Learning about MUDs) Koster, Raph
- Broken Economies (was Learning about MUDs) Timothy Dang
- Broken Economies (was Learning about MUDs) Madman Across the Water
- Broken Economies (was Learning about MUDs) Derek Licciardi
- Broken Economies (was Learning about MUDs) Vincent Archer
- Broken Economies (was Learning about MUDs) Sellers, Michael
- Balancing Melee vs Ranged Combat in Games Which Model Space Daniel.Harman@barclayscapital.com
- Balancing Melee vs Ranged Combat in Games Which Model Space Zak Jarvis
- Balancing Melee vs Ranged Combat in Games Which Model Space Brian Hook
- Balancing Melee vs Ranged Combat in Games Which Model Space Jerrith
- Balancing Melee vs Ranged Combat in Games Which Model Space Brian Hook
- Balancing Melee vs Ranged Combat in Games Which Model Space Jerrith
- Balancing Melee vs Ranged Combat in Games Which Model Space Brian Hook
- Balancing Melee vs Ranged Combat in Games Which Mod el Space Daniel.Harman@barclayscapital.com
- Balancing Melee vs Ranged Combat in Games Which Model Space shren
- Balancing Melee vs Ranged Combat in Games Which Model Space shren
- Balancing Melee vs Ranged Combat in Games Which Model Space Philip
- Balancing Melee vs Ranged Combat in Games Which Model Space Hal Bonnin
- Balancing Melee vs Ranged Combat in Games Which Model Space Kwon Ekstrom
- Balancing Melee vs Ranged Combat in Games Which Model Space rayzam
- RE:The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) Sellers, Michael
- Sv: Balancing Melee vs Ranged Combat in Games Which Model Space Nicolai Hansen
- ADMIN: Subject header maintenance (was: Broken currencies) J C Lawrence
- Broken currencies Matt Mihaly
- Broken currencies Jim S
- Broken currencies Koster, Raph
- Broken currencies Lars Duening
- Broken currencies Matt Mihaly
- Broken currencies Lars Duening
- Broken currencies Brian 'Psychochild' Green
- Broken currencies Matt Mihaly
- Broken currencies Timothy Dang
- Broken currencies Phillip Lenhardt
- Broken currencies Matt Mihaly
- Broken currencies Phillip Lenhardt
- Broken currencies John Buehler
- Broken currencies Derek Licciardi
- Broken currencies Ben Sizer
- Broken currencies Adam Martin
- Broken currencies Ben Sizer
- Broken currencies Matt Mihaly
- Broken currencies Timothy Dang
- Broken currencies Michael Dekker
- Broken currencies Miroslav Silovic
- Broken currencies Matt Mihaly
- Broken currencies Timothy Dang
- [DGN] Balancing Melee vs Ranged Combat in Games Which Model Space Ananda Dawnsinger
- Broken currencies Matt Mihaly
- The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) Baron, Jonathan
- The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) Sellers, Michael
- The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) Baron, Jonathan
- The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) Dave Rickey
- The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) F. Randall Farmer
- The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) Lee Sheldon
- The Monad (was: Broken Economies) shren
- The Monad (was: Broken Economies) Matt Mihaly
- The Monad (was: Broken Economies) John Buehler
- The Monad (was: Broken Economies) Matt Mihaly
- A User's Guide to TCP Windows J C Lawrence
- Balance J C Lawrence
- Economic & Derek Licciardi
- Economic & Matt Mihaly
- Economic & Timothy Dang
- Money supply in game economies (formerly Broken economies) Matt Mihaly
- Money supply in game economies (formerly Brokeneconomies) geoffrey@yorku.ca
- Money supply in game economies (formerly Broken eco nomies) Koster, Raph
- Money supply in game economies (formerly Broken economies) Timothy Dang
- [DGN] Balancing Melee/Ranged Combat Kwon Ekstrom
- Room Searching - how about doors? Gavin Doughtie
- Tracking Hulbert, Leland
- Online Games get an overview Koster, Raph
- [DGN] Money supply in game economies (formerly Brok en economies) Daniel.Harman@barclayscapital.com
- [DSG] Concrete idea behind currency (was: The Monad and Broken Economies) Paul Schwanz
- Majestic (was The Sims Online) Matt Mihaly
- Majestic (was The Sims Online) Baron, Jonathan
- Majestic (was The Sims Online) Matt Mihaly
- Majestic (was The Sims Online) Baron, Jonathan
- Majestic (was The Sims Online) Sellers, Michael
- Majestic (was The Sims Online) Matt Mihaly
- Majestic (was The Sims Online) Matt Mihaly
- Identity and Economies [was Money supply in game economies (formerly Broken eco nomies) ] Joe Andrieu
- Virtual Suicide (Was: Money supply in game economies) Dave Rickey
- Virtual Suicide (Was: Money supply in game economie s) Daniel.Harman@barclayscapital.com
- Virtual Suicide (Was: Money supply in game economies) Dave Rickey
- Virtual Suicide (Was: Money supply in game economie s) Daniel.Harman@barclayscapital.com
- The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) Baron, Jonathan
- Distributed Muds Jim Craig
- [DSG] Money supply in game economies (was: Broken Economies) Paul Schwanz
- TECH DGN: (was Broken currencies) Nathan F.Yospe
- [DESIGN] Economic & Marian Griffith
- [DESIGN] Economic & Derek Licciardi
- [DESIGN] Economic & Marian Griffith
- [DESIGN] Economic & John Buehler
- [DESIGN] Economic & Travis Nixon
- [DESIGN] Economic & Travis Casey
- [DESIGN] Economic & Matt Mihaly
- [DESIGN] Economic & Travis Nixon
- [DESIGN] Economic & Matt Mihaly
- Author Unknown (was: Money supply in game economies) Emil Eifrém
- TECH: Distributed Muds Emil Eifrém
- TECH: Distributed Muds Jim Craig
- TECH: Distributed Muds Frank Crowell
- TECH: Distributed Muds Colin Coghill
- TECH: Distributed Muds Vincent Archer
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Vincent Archer
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Vincent Archer
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Brian Hook
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Brian Hook
- TECH: Distributed Muds Adam Martin
- Shattered World's economy John W Pierce
- Shattered World's economy Erik Jarvi
- [BIZ] Advertising sprawl (yahoo) J C Lawrence
- [BIZ] Advertising sprawl (yahoo) Frank Crowell
- [BIZ] Advertising sprawl (yahoo) Lars Duening
- [BIZ] Advertising sprawl (yahoo) Vincent Archer
- [BIZ] Advertising sprawl (yahoo) Dave Rickey
- [BIZ] Advertising sprawl (yahoo) Matt Mihaly
- [BIZ] Advertising sprawl (yahoo) Vincent Archer
- [BIZ] Advertising sprawl (yahoo) shren
- [BIZ] Advertising sprawl (yahoo) John Buehler
- [BIZ] Advertising sprawl (yahoo) Ian Macintosh
- [BIZ] Advertising sprawl (yahoo) Daniel.Harman@barclayscapital.com
- [BIZ] Advertising sprawl (yahoo) Matt Mihaly
- [BIZ] Advertising sprawl (yahoo) Caliban Tiresias Darklock
- [BIZ] Advertising sprawl (yahoo) Matt Mihaly
- [BIZ] Advertising sprawl (yahoo) J C Lawrence
- [BIZ] Advertising sprawl (yahoo) Travis Casey
- [BIZ] Advertising sprawl (yahoo) Daniel.Harman@barclayscapital.com
- [BIZ] Advertising sprawl (yahoo) Matt Mihaly
- [BIZ] Advertising sprawl (yahoo) Vincent Archer
- [BIZ] Advertising sprawl (yahoo) Matt Mihaly
- RG Interview Cassandra
- NEWS DGN Wired News article about EQ Zak Jarvis
- [DESIGN] Economy goals (was: Broken currencies) Vincent Archer
- [DESIGN] Economy goals (was: Broken currencies) shren
- [DESIGN] Economy goals (was: Broken currencies) Freeman, Jeff
- [DESIGN] Economy goals (was: Broken currencies) Derek Licciardi
- [DESIGN] Economy goals (was: Broken currencies) Vincent Archer
- [DESIGN] Economy goals (was: Broken currencies) Freeman, Jeff
- [DESIGN] Economy goals (was: Broken currencies) Adam Martin
- Curtailing the 'Super-Rich Effect' Bob McFakename
- Curtailing the 'Super-Rich Effect' Lynx
- Curtailing the 'Super-Rich Effect' Matt Mihaly
- Curtailing the 'Super-Rich Effect' Bob McFakename
- Curtailing the 'Super-Rich Effect' Matt Mihaly
- Curtailing the 'Super-Rich Effect' Phillip Lenhardt
- Curtailing the 'Super-Rich Effect' Matt Mihaly
- Curtailing the 'Super-Rich Effect' Travis Casey
- Curtailing the 'Super-Rich Effect' Mordengaard
- Curtailing the 'Super-Rich Effect' Michael Tresca
- Curtailing the 'Super-Rich Effect' Trump
- Curtailing the 'Super-Rich Effect' Daniel.Harman@barclayscapital.com
- Curtailing the 'Super-Rich Effect' Dave Rickey
- Curtailing the 'Super-Rich Effect' Michael Tresca
- Movie grosses Matt Mihaly
- Movie grosses Brian 'Psychochild' Green
- Movie grosses Koster, Raph
- Movie grosses Matt Mihaly
- Movie grosses Myschyf
- Movie grosses Matt Mihaly
- StarPeace (was Money supply in game economies) Michael Dekker
- TECH: Distributed Muds Bobby Martin
- TECH: Distributed Muds Adam Martin
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Vincent Archer
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds Brian Hook
- TECH: Distributed Muds Nick Walker
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Brian Hook
- TECH: Distributed Muds shren
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Brian Hook
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds shren
- TECH: Distributed Muds Eli Stevens
- TECH: Distributed Muds John Buehler
- TECH: Distributed Muds Kevin Littlejohn
- TECH: Distributed Muds John Buehler
- TECH: Distributed Muds Ola Fosheim Grøstad
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Matthew D. Fuller
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Vincent Archer
- TECH: Distributed Muds Ola Fosheim Grøstad
- TECH: Distributed Muds Christopher Kohnert
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Caliban Tiresias Darklock
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Jon Lambert
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Caliban Tiresias Darklock
- TECH: Distributed Muds Jon Lambert
- TECH: Distributed Muds Matthew D. Fuller
- TECH: Distributed Muds Owen
- TECH: Distributed Muds Jon Lambert
- TECH: Distributed Muds Caliban Tiresias Darklock
- TECH: Distributed Muds shren
- TECH: Distributed Muds Jon Lambert
- TECH: Distributed Muds Caliban Tiresias Darklock
- TECH: Distributed Muds Jon Leonard
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Kevin Littlejohn
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Kwon Ekstrom
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Kwon Ekstrom
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Neil Brown
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Caliban Tiresias Darklock
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Caliban Tiresias Darklock
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds shren
- TECH: Distributed Muds John Buehler
- TECH: Distributed Muds Steven Fleischaker
- TECH: Distributed Muds Jon Lambert
- TECH: Distributed Muds Daniel.Harman@barclayscapital.com
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds Daniel.Harman@barclayscapital.com
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Caliban Tiresias Darklock
- TECH: Distributed Muds Christopher Kohnert
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds Kwon Ekstrom
- TECH: Distributed Muds Bruce
Vincent Archer wrote:
> A friend looked at what we were trying to do and said: "it's a
> trap". Because you no longer know that objects are now in fact
> stored on disk, and not resident in a process memory, you quickly
> fall into traps. Like searching for an object by scanning a linked
> list. Ahhh, but the linked list will quickly pull 1Gbyte of data in
> your process just to find the object that has this property or
> that. And worse: you're not conceptually aware of it. Until you try
> the program on the real data, and finds out everything crawling at
> speeds that would make an old 8086 seem a decent system :)
Sure. And the same is true with any number of things, like using more
memory than you have available and causing your system to thrash.
But, in the end, that's something that you're constantly aware of when
programming and something that you can monitor easily. Depending on
your tools and such, you can even track some of these problems down
fairly easily. (Mozilla's tracemalloc is pretty useful for that type
of thing.)
The same with an OODB. Fundamentally, an OODB is simply a way to help
you manage situations where your dataset's size is in excess of the
amount of available memory. In one situation, with an OODB, you can
establish cache sizes and attempt to intelligently manage your working
set. In the other, you can just read in data and allow the OS to
manage your working set for you. You can just get used to watching
your working set of objects, just as you watch your working set in
memory. With Cold, I plan to go a step further in helping the
programmer monitor this. Soon, I'll be implementing some basic
accounting within the driver to track statistics about tasks. While
this is something that is long overdue, it'll hopefully provide us
with the ability to detect and track tasks that are taking longer
periods of time as well as accessing more objects either within the
cache or on disk. This'll be a nice complement to the existing set of
tools that we have for monitoring DB accesses and DB information
within Cold and should address the types of concerns that you raised.
When letting the OS manage your working set, this type of information
is significantly more difficult to get to the same levels of detail
and usefulness.
I think that the issue of the use of an OODB is different from what I
was questioning with DSM or RMI type systems. In those, I don't
-know- of tools to help debug problems or even notice them.
Additionally, with the matter of an OODB, you can assume "oh, I'm
accessing another object, do I want to do that?" whereas the type of
thing that you're doing with a DSM or RMI operation is something that
is meant to be indistinguishable from a cheaper operation, that of
accessing a value in memory or performing a method call.
Once the design has gotten out of control, how easy is it to fix
things? I honestly don't know when the subject is working with a DSM
system or with RMI, but I'd be really interested in knowing about
people's experiences here.
- Bruce - TECH: Distributed Muds Vincent Archer
- TECH: Distributed Muds Brad Roberts
- TECH: Distributed Muds Vincent Archer
- [DESIGN] Economic & Currency Solutions Phillip Lenhardt
- Curtailing the 'Super-Rich' Effect Bob McFakename
- Curtailing the 'Super-Rich' Effect Daniel.Harman@barclayscapital.com
- TECH: Flash Crowds and overflow control Gavin Doughtie
- TECH: Flash Crowds and overflow control Marc Bowden
- TECH: Flash Crowds and overflow control Vincent Archer
- TECH: Flash Crowds and overflow control Koster, Raph
- TECH: Flash Crowds and overflow control J C Lawrence
- TECH: Flash Crowds and overflow control Marc Bowden
- TECH: Flash Crowds and overflow control Justin Rogers
- BUSINESS: I need Online Gaming Revenue Projections. F. Randall Farmer
- [DESIGN] Economic & Currency Solutions Vincent Archer
- [DESIGN] Economic & Currency Solutions Timothy Dang
- [DESIGN] Economic & Currency Solutions Taylor Daynes
- [DESIGN] Economic & Currency Solutions Vincent Archer
- ADMIN: Moving... J C Lawrence
- UO and eBay figures Koster, Raph
- MUD for sale Chris Gray
- MUD for sale Caliban Tiresias Darklock
- MUD for sale Dave Rickey
- MUD for sale Bruce
- MUD for sale Chris Gray
- MUD for sale Kevin Littlejohn
- ADMIN: The move and current status J C Lawrence
- Virtual Suicide (Was: Money supply in game economies) Martin Burke
- TECH: Java ARMI Bobby Martin
- TECH: AmigaMud DB questions Bruce
- TECH: AmigaMud DB questions Chris Gray
- TECH: AmigaMud DB questions Bruce
- TECH: AmigaMud DB questions Chris Gray
- TECH: AmigaMud DB questions Jon Lambert
- Kuro5hin: What can games teach us about human-computer interaction? J C Lawrence
- Review of Galactic Emperor: Succession in LumTheMad's Forums Christopher Allen
- [BIZ] New EQ Expansion Daniel.Harman@barclayscapital.com
- Twisted Python J C Lawrence
- [TECH] Distributed MUD Kwon Ekstrom
- [TECH] Distributed MUD Jeremy Noetzelman
- [TECH] Distributed MUD Kwon Ekstrom
- [TECH] Distributed MUD J C Lawrence
- EQ: what makes a zone interesting? Frank Crowell
- EQ: what makes a zone interesting? J C Lawrence
- EQ: what makes a zone interesting? shren
- EQ: what makes a zone interesting? J C Lawrence
- EQ: what makes a zone interesting? Elia Morling
- Imaginary Realities - April 2001 David Bennett
- [BIZ][TECH] worlds.com gets patent bruce@puremagic.com
- [BIZ][TECH] worlds.com gets patent Jessica Mulligan
- [BIZ][TECH] worlds.com gets patent Bruce
- [BIZ][TECH] worlds.com gets patent Frank Crowell
- [BIZ][TECH] worlds.com gets patent Kwon Ekstrom
- [BIZ][TECH] worlds.com gets patent John Robert Arras
- [BIZ][TECH] worlds.com gets patent Jon Lambert
- [BIZ][TECH] worlds.com gets patent John Buehler
- [BIZ][TECH] worlds.com gets patent Frank Crowell
- [BIZ][TECH] worlds.com gets patent Travis Nixon
- [BIZ][TECH] worlds.com gets patent Marian Griffith
- [BIZ][TECH] worlds.com gets patent John Buehler
- [BIZ][TECH] worlds.com gets patent Dave Rickey
- [BIZ][TECH] worlds.com gets patent Derek Licciardi
- called shots Josh Rollyson
- called shots Matt Mihaly
- called shots Mordengaard
- called shots Ling Lo
- called shots shren
- called shots John Buehler
- called shots Kwon Ekstrom
- called shots Travis Casey
- called shots Travis Casey
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Brad Roberts
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Dominic J. Eidson
- TECH: reliablity (was: Distributed Muds) Bruce
- TECH: reliablity (was: Distributed Muds) Derek Snider
- TECH: reliablity (was: Distributed Muds) Bruce
- TECH: reliablity (was: Distributed Muds) Derek Snider
- TECH: reliablity (was: Distributed Muds) Alex
- TECH: reliablity (was: Distributed Muds) shren
- TECH: reliablity (was: Distributed Muds) Ola Fosheim Grøstad
- TECH: reliablity (was: Distributed Muds) Derek Snider
- TECH: reliablity (was: Distributed Muds) Ola Fosheim Grøstad
- TECH: reliablity (was: Distributed Muds) John Buehler
- TECH: reliablity (was: Distributed Muds) Ola Fosheim Grøstad
- TECH: reliablity (was: Distributed Muds) John Buehler
- TECH: reliablity (was: Distributed Muds) Kwon Ekstrom
- TECH: reliablity (was: Distributed Muds) Derek Licciardi
- TECH: reliablity (was: Distributed Muds) Ola Fosheim Grøstad
- TECH: reliablity (was: Distributed Muds) John Buehler
- TECH: reliablity (was: Distributed Muds) Ola Fosheim Grøstad
- TECH: reliablity (was: Distributed Muds) John Buehler
- TECH: reliablity (was: Distributed Muds) Kwon Ekstrom
- TECH: prefetching/madvise (was: Distributed Muds) Bruce
- TECH: prefetching/madvise (was: Distributed Muds) Matthew D. Fuller
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Scion Altera
- Re:called shots Eric Lamy
- Where are we now? Greg Munt
- Where are we now? Ronan Farrell
- Where are we now? Matt Mihaly
- Where are we now? Greg Munt
- Where are we now? Ronan Farrell
- Where are we now? Adam Martin
- Where are we now? Bryce Harrington
- Where are we now? Deidril
- Where are we now? Bryce Harrington
- Where are we now? Elia Morling
- Where are we now? Matt Mihaly
- Where are we now? McManus, Susan
- Where are we now? Matt Mihaly
- Where are we now? Kwon Ekstrom
- Where are we now? Brian Hook
- Where are we now? Kwon Ekstrom
- Where are we now? Michael Tresca
- Where are we now? S. Patrick Gallaty
- Where are we now? Greg Munt
- Where are we now? S. Patrick Gallaty
- Where are we now? Matt Mihaly
- Where are we now? Koster, Raph
- Where are we now? Greg Munt
- Where are we now? Matt Mihaly
- Where are we now? Greg Munt
- Where are we now? Matt Mihaly
- Where are we now? Bruce
- Where are we now? Ola Fosheim Grøstad
- Where are we now? Koster, Raph
- Where are we now? Richard A. Bartle
- Where are we now? Ola Fosheim Grøstad
- Where are we now? Bruce
- Where are we now? Greg Munt
- Where are we now? Koster, Raph
- Where are we now? rayzam
- Where are we now? Madman Across the Water
- Where are we now? Bryce Harrington
- Where are we now? Madman Across the Water
- Where are we now? Freeman, Jeff
- TECH: DBM vs BDB speeds (was: AmigaMud DB questions) Bruce
- fault tolerance and character files Steven Fleischaker
- fault tolerance and character files Kwon Ekstrom
- fault tolerance and character files Bruce
- fault tolerance and character files Kwon Ekstrom
- fault tolerance and character files Vincent Archer