April 2001
- Camelot Beta 3 Dave Rickey
- Camelot Beta 3 Daniel.Harman@barclayscapital.com
- Camelot Beta 3 Vincent Archer
- Camelot Beta 3 Derek Licciardi
- Camelot Beta 3 Darrin Hyrup
- Camelot Beta 3 Vincent Archer
- Camelot Beta 3 Dave Rickey
- Camelot Beta 3 Darrin Hyrup
- Camelot Beta 3 Auli
- Room Searching Jared
- Room Searching shren
- Room Searching Travis Casey
- Room Searching Eli Stevens
- Room Searching Derek Licciardi
- Room Searching Adam Martin
- Room Searching Hans-Henrik Staerfeldt
- Room Searching Daniel.Harman@barclayscapital.com
- Room Searching David Bennett
- Sims Online -- WAS: MUD-Dev digest, Vol 1 #301 - 15 msgs Zak Jarvis
- Mera '01 report Cassandra
- Mera '01 report Jake Song
- Mera '01 report J C Lawrence
- Mera '01 report Jake Song
- Mera '01 report J C Lawrence
- Mera '01 report Cassandra
- Learning about MUDs (was: MUD-Dev digest, Vol 1 #301 - 15 msgs) Brian 'Psychochild' Green
- Learning about MUDs (was: MUD-Dev digest, V ol 1 #301 - 15 msgs) McQuaid, Brad
- Learning about MUDs (was: MUD-Dev digest, Vol 1 #301 - 15 msgs) Derek Licciardi
- Learning about MUDs (was: MUD-Dev digest, Vol 1 #301 - 15 msgs) Travis Nixon
Derek Licciardi wrote:
> I would agree with you that EQ has an economy that is working as
> intended(as publicly demonstrated by your company). The thought
> that was being mentioned here is that it is impossible to recreate a
> realistic economy in a MUD/MMOG. In some way the economy will be
> broken and it is not a surprise to many on this list that it occurs.
> The only difference now is that it has become a 'vogue' topic for
> gaming magazines and such that are just catching up to the online
> world of MUDs and MMOGs. When I first heard about the closed end
> system in UO, my initial reaction was that it would break and
> degenerate into less than what they desired. While on paper, the
> closed end economy is a wonderful idea, it simply couldn't work in
> practice.
I'm going to completely ignore the EQ slant on this message and make a
quick comment about closed economies.
Everybody says they don't work, that they CANNOT work. I say that's
only true as long as the economy is based purely on the players. If
your supply/demand model is based purely on what the players are
doing, of course it's going to fail, unless you have a world fully
populated by players. And when I say fully populated, I mean that the
people sweeping the cobblestones are all players, that the guy hauling
water is a player, and that the deaf, mute, blind, and drunk homeless
guy down the street is a player.
I'm not sure any virtual world will ever be populated to that point,
but all of those people take part in the economy, and you have to take
them into account. You can't just say "well, whatever the players are
buying a lot of, we'll call that 'in demand' and increase the price,
and whatever the players are selling a lot of, we'll call that 'in
supply' and decrease the price", because then you're only considering
one very small group of people that is very likely to have at least
somewhat similar interests.
So, closed economies aren't destined to fail, but closed economies
that are based purely one a single segment of the overall population,
and a segment that is generally homogenous to boot, well, of course
they're destined to fail. They'd fail in the real world too.
But since I can't resist commenting on Everquest, here's my two cents:
The economy in EQ is much healthier now that it was, say, a year or so
ago, meaning that I believe "trade only" is a much less common thing
to see these days. Used to be you could never get anything halfway
decent without having something good to trade, but now you can get
almost anything for the right amount of platinum. That's not to say
it doesn't have problems of its own, say, for example, extremely
severe deflation, but hey, nobody's perfect.
- Learning about MUDs (was: MUD-Dev digest, Vol 1 #301 - 15 msgs) Travis Nixon
- Learning about MUDs (was: MUD-Dev digest, Vol 1 #301 - 15 msgs) Brian 'Psychochild' Green
- Learning about MUDs (was: MUD-Dev digest, V ol 1 #301 - 15 msgs) Daniel.Harman@barclayscapital.com
- Learning about MUDs (was: MUD-Dev digest, Vol 1 #301 - 15 msgs) Jim S
- Learning about MUDs (was: MUD-Dev digest, V ol 1 #301 - 15 msgs) Freeman, Jeff
- Learning about MUDs (was: MUD-Dev digest, V ol 1 #301 - 15 msgs) Daniel.Harman@barclayscapital.com
- Learning about MUDs (was: MUD-Dev digest, V ol 1 #301 - 15 msgs) Vincent Archer
- www.innbetweenworlds.com Klimon, Ian
- MERA '01 followup: Success critera Zak Jarvis
- MUD-Dev digest, Vol 1 #303 - 17 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #303 - 17 msgs Baron, Jonathan
- MUD-Dev digest, Vol 1 #303 - 17 msgs John Buehler
- MUD-Dev digest, Vol 1 #303 - 17 msgs Baron, Jonathan
- ADMIN: HTML email, the reasons against J C Lawrence
- Need for a departure from reality? Matt Mihaly
- Broken Economies (was Learning about MUDs) geoffrey@yorku.ca
- Broken Economies (was Learning about MUDs) Koster, Raph
- Broken Economies (was Learning about MUDs) Timothy Dang
- Broken Economies (was Learning about MUDs) Koster, Raph
- Broken Economies (was Learning about MUDs) Timothy Dang
- Broken Economies (was Learning about MUDs) Madman Across the Water
- Broken Economies (was Learning about MUDs) Derek Licciardi
- Broken Economies (was Learning about MUDs) Vincent Archer
- Broken Economies (was Learning about MUDs) Sellers, Michael
- Balancing Melee vs Ranged Combat in Games Which Model Space Daniel.Harman@barclayscapital.com
- Balancing Melee vs Ranged Combat in Games Which Model Space Zak Jarvis
- Balancing Melee vs Ranged Combat in Games Which Model Space Brian Hook
- Balancing Melee vs Ranged Combat in Games Which Model Space Jerrith
- Balancing Melee vs Ranged Combat in Games Which Model Space Brian Hook
- Balancing Melee vs Ranged Combat in Games Which Model Space Jerrith
- Balancing Melee vs Ranged Combat in Games Which Model Space Brian Hook
- Balancing Melee vs Ranged Combat in Games Which Mod el Space Daniel.Harman@barclayscapital.com
- Balancing Melee vs Ranged Combat in Games Which Model Space shren
- Balancing Melee vs Ranged Combat in Games Which Model Space shren
- Balancing Melee vs Ranged Combat in Games Which Model Space Philip
- Balancing Melee vs Ranged Combat in Games Which Model Space Hal Bonnin
- Balancing Melee vs Ranged Combat in Games Which Model Space Kwon Ekstrom
- Balancing Melee vs Ranged Combat in Games Which Model Space rayzam
- RE:The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) Sellers, Michael
- Sv: Balancing Melee vs Ranged Combat in Games Which Model Space Nicolai Hansen
- ADMIN: Subject header maintenance (was: Broken currencies) J C Lawrence
- Broken currencies Matt Mihaly
- Broken currencies Jim S
- Broken currencies Koster, Raph
- Broken currencies Lars Duening
- Broken currencies Matt Mihaly
- Broken currencies Lars Duening
- Broken currencies Brian 'Psychochild' Green
- Broken currencies Matt Mihaly
- Broken currencies Timothy Dang
- Broken currencies Phillip Lenhardt
- Broken currencies Matt Mihaly
- Broken currencies Phillip Lenhardt
- Broken currencies John Buehler
- Broken currencies Derek Licciardi
- Broken currencies Ben Sizer
- Broken currencies Adam Martin
- Broken currencies Ben Sizer
- Broken currencies Matt Mihaly
- Broken currencies Timothy Dang
- Broken currencies Michael Dekker
- Broken currencies Miroslav Silovic
- Broken currencies Matt Mihaly
- Broken currencies Timothy Dang
- [DGN] Balancing Melee vs Ranged Combat in Games Which Model Space Ananda Dawnsinger
- Broken currencies Matt Mihaly
- The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) Baron, Jonathan
- The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) Sellers, Michael
- The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) Baron, Jonathan
- The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) Dave Rickey
- The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) F. Randall Farmer
- The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) Lee Sheldon
- The Monad (was: Broken Economies) shren
- The Monad (was: Broken Economies) Matt Mihaly
- The Monad (was: Broken Economies) John Buehler
- The Monad (was: Broken Economies) Matt Mihaly
- A User's Guide to TCP Windows J C Lawrence
- Balance J C Lawrence
- Economic & Derek Licciardi
- Economic & Matt Mihaly
- Economic & Timothy Dang
- Money supply in game economies (formerly Broken economies) Matt Mihaly
- Money supply in game economies (formerly Brokeneconomies) geoffrey@yorku.ca
- Money supply in game economies (formerly Broken eco nomies) Koster, Raph
- Money supply in game economies (formerly Broken economies) Timothy Dang
- [DGN] Balancing Melee/Ranged Combat Kwon Ekstrom
- Room Searching - how about doors? Gavin Doughtie
- Tracking Hulbert, Leland
- Online Games get an overview Koster, Raph
- [DGN] Money supply in game economies (formerly Brok en economies) Daniel.Harman@barclayscapital.com
- [DSG] Concrete idea behind currency (was: The Monad and Broken Economies) Paul Schwanz
- Majestic (was The Sims Online) Matt Mihaly
- Majestic (was The Sims Online) Baron, Jonathan
- Majestic (was The Sims Online) Matt Mihaly
- Majestic (was The Sims Online) Baron, Jonathan
- Majestic (was The Sims Online) Sellers, Michael
- Majestic (was The Sims Online) Matt Mihaly
- Majestic (was The Sims Online) Matt Mihaly
- Identity and Economies [was Money supply in game economies (formerly Broken eco nomies) ] Joe Andrieu
- Virtual Suicide (Was: Money supply in game economies) Dave Rickey
- Virtual Suicide (Was: Money supply in game economie s) Daniel.Harman@barclayscapital.com
- Virtual Suicide (Was: Money supply in game economies) Dave Rickey
- Virtual Suicide (Was: Money supply in game economie s) Daniel.Harman@barclayscapital.com
- The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) Baron, Jonathan
- Distributed Muds Jim Craig
- [DSG] Money supply in game economies (was: Broken Economies) Paul Schwanz
- TECH DGN: (was Broken currencies) Nathan F.Yospe
- [DESIGN] Economic & Marian Griffith
- [DESIGN] Economic & Derek Licciardi
- [DESIGN] Economic & Marian Griffith
- [DESIGN] Economic & John Buehler
- [DESIGN] Economic & Travis Nixon
- [DESIGN] Economic & Travis Casey
- [DESIGN] Economic & Matt Mihaly
- [DESIGN] Economic & Travis Nixon
- [DESIGN] Economic & Matt Mihaly
- Author Unknown (was: Money supply in game economies) Emil Eifrém
- TECH: Distributed Muds Emil Eifrém
- TECH: Distributed Muds Jim Craig
- TECH: Distributed Muds Frank Crowell
- TECH: Distributed Muds Colin Coghill
- TECH: Distributed Muds Vincent Archer
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Vincent Archer
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Vincent Archer
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Brian Hook
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Brian Hook
- TECH: Distributed Muds Adam Martin
- Shattered World's economy John W Pierce
- Shattered World's economy Erik Jarvi
- [BIZ] Advertising sprawl (yahoo) J C Lawrence
- [BIZ] Advertising sprawl (yahoo) Frank Crowell
- [BIZ] Advertising sprawl (yahoo) Lars Duening
- [BIZ] Advertising sprawl (yahoo) Vincent Archer
- [BIZ] Advertising sprawl (yahoo) Dave Rickey
- [BIZ] Advertising sprawl (yahoo) Matt Mihaly
- [BIZ] Advertising sprawl (yahoo) Vincent Archer
- [BIZ] Advertising sprawl (yahoo) shren
- [BIZ] Advertising sprawl (yahoo) John Buehler
- [BIZ] Advertising sprawl (yahoo) Ian Macintosh
- [BIZ] Advertising sprawl (yahoo) Daniel.Harman@barclayscapital.com
- [BIZ] Advertising sprawl (yahoo) Matt Mihaly
- [BIZ] Advertising sprawl (yahoo) Caliban Tiresias Darklock
- [BIZ] Advertising sprawl (yahoo) Matt Mihaly
- [BIZ] Advertising sprawl (yahoo) J C Lawrence
- [BIZ] Advertising sprawl (yahoo) Travis Casey
- [BIZ] Advertising sprawl (yahoo) Daniel.Harman@barclayscapital.com
- [BIZ] Advertising sprawl (yahoo) Matt Mihaly
- [BIZ] Advertising sprawl (yahoo) Vincent Archer
- [BIZ] Advertising sprawl (yahoo) Matt Mihaly
- RG Interview Cassandra
- NEWS DGN Wired News article about EQ Zak Jarvis
- [DESIGN] Economy goals (was: Broken currencies) Vincent Archer
- [DESIGN] Economy goals (was: Broken currencies) shren
- [DESIGN] Economy goals (was: Broken currencies) Freeman, Jeff
- [DESIGN] Economy goals (was: Broken currencies) Derek Licciardi
- [DESIGN] Economy goals (was: Broken currencies) Vincent Archer
- [DESIGN] Economy goals (was: Broken currencies) Freeman, Jeff
- [DESIGN] Economy goals (was: Broken currencies) Adam Martin
- Curtailing the 'Super-Rich Effect' Bob McFakename
- Curtailing the 'Super-Rich Effect' Lynx
- Curtailing the 'Super-Rich Effect' Matt Mihaly
- Curtailing the 'Super-Rich Effect' Bob McFakename
- Curtailing the 'Super-Rich Effect' Matt Mihaly
- Curtailing the 'Super-Rich Effect' Phillip Lenhardt
- Curtailing the 'Super-Rich Effect' Matt Mihaly
- Curtailing the 'Super-Rich Effect' Travis Casey
- Curtailing the 'Super-Rich Effect' Mordengaard
- Curtailing the 'Super-Rich Effect' Michael Tresca
- Curtailing the 'Super-Rich Effect' Trump
- Curtailing the 'Super-Rich Effect' Daniel.Harman@barclayscapital.com
- Curtailing the 'Super-Rich Effect' Dave Rickey
- Curtailing the 'Super-Rich Effect' Michael Tresca
- Movie grosses Matt Mihaly
- Movie grosses Brian 'Psychochild' Green
- Movie grosses Koster, Raph
- Movie grosses Matt Mihaly
- Movie grosses Myschyf
- Movie grosses Matt Mihaly
- StarPeace (was Money supply in game economies) Michael Dekker
- TECH: Distributed Muds Bobby Martin
- TECH: Distributed Muds Adam Martin
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Vincent Archer
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds Brian Hook
- TECH: Distributed Muds Nick Walker
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Brian Hook
- TECH: Distributed Muds shren
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Brian Hook
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds shren
- TECH: Distributed Muds Eli Stevens
- TECH: Distributed Muds John Buehler
- TECH: Distributed Muds Kevin Littlejohn
- TECH: Distributed Muds John Buehler
- TECH: Distributed Muds Ola Fosheim Grøstad
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Matthew D. Fuller
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Vincent Archer
- TECH: Distributed Muds Ola Fosheim Grøstad
- TECH: Distributed Muds Christopher Kohnert
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Caliban Tiresias Darklock
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Jon Lambert
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Caliban Tiresias Darklock
- TECH: Distributed Muds Jon Lambert
- TECH: Distributed Muds Matthew D. Fuller
- TECH: Distributed Muds Owen
- TECH: Distributed Muds Jon Lambert
- TECH: Distributed Muds Caliban Tiresias Darklock
- TECH: Distributed Muds shren
- TECH: Distributed Muds Jon Lambert
- TECH: Distributed Muds Caliban Tiresias Darklock
- TECH: Distributed Muds Jon Leonard
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Kevin Littlejohn
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Kwon Ekstrom
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Kwon Ekstrom
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Neil Brown
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Caliban Tiresias Darklock
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Caliban Tiresias Darklock
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds shren
- TECH: Distributed Muds John Buehler
- TECH: Distributed Muds Steven Fleischaker
- TECH: Distributed Muds Jon Lambert
- TECH: Distributed Muds Daniel.Harman@barclayscapital.com
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds Daniel.Harman@barclayscapital.com
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Caliban Tiresias Darklock
- TECH: Distributed Muds Christopher Kohnert
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds Kwon Ekstrom
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Vincent Archer
- TECH: Distributed Muds Brad Roberts
- TECH: Distributed Muds Vincent Archer
- [DESIGN] Economic & Currency Solutions Phillip Lenhardt
- Curtailing the 'Super-Rich' Effect Bob McFakename
- Curtailing the 'Super-Rich' Effect Daniel.Harman@barclayscapital.com
- TECH: Flash Crowds and overflow control Gavin Doughtie
- TECH: Flash Crowds and overflow control Marc Bowden
- TECH: Flash Crowds and overflow control Vincent Archer
- TECH: Flash Crowds and overflow control Koster, Raph
- TECH: Flash Crowds and overflow control J C Lawrence
- TECH: Flash Crowds and overflow control Marc Bowden
- TECH: Flash Crowds and overflow control Justin Rogers
- BUSINESS: I need Online Gaming Revenue Projections. F. Randall Farmer
- [DESIGN] Economic & Currency Solutions Vincent Archer
- [DESIGN] Economic & Currency Solutions Timothy Dang
- [DESIGN] Economic & Currency Solutions Taylor Daynes
- [DESIGN] Economic & Currency Solutions Vincent Archer
- ADMIN: Moving... J C Lawrence
- UO and eBay figures Koster, Raph
- MUD for sale Chris Gray
- MUD for sale Caliban Tiresias Darklock
- MUD for sale Dave Rickey
- MUD for sale Bruce
- MUD for sale Chris Gray
- MUD for sale Kevin Littlejohn
- ADMIN: The move and current status J C Lawrence
- Virtual Suicide (Was: Money supply in game economies) Martin Burke
- TECH: Java ARMI Bobby Martin
- TECH: AmigaMud DB questions Bruce
- TECH: AmigaMud DB questions Chris Gray
- TECH: AmigaMud DB questions Bruce
- TECH: AmigaMud DB questions Chris Gray
- TECH: AmigaMud DB questions Jon Lambert
- Kuro5hin: What can games teach us about human-computer interaction? J C Lawrence
- Review of Galactic Emperor: Succession in LumTheMad's Forums Christopher Allen
- [BIZ] New EQ Expansion Daniel.Harman@barclayscapital.com
- Twisted Python J C Lawrence
- [TECH] Distributed MUD Kwon Ekstrom
- [TECH] Distributed MUD Jeremy Noetzelman
- [TECH] Distributed MUD Kwon Ekstrom
- [TECH] Distributed MUD J C Lawrence
- EQ: what makes a zone interesting? Frank Crowell
- EQ: what makes a zone interesting? J C Lawrence
- EQ: what makes a zone interesting? shren
- EQ: what makes a zone interesting? J C Lawrence
- EQ: what makes a zone interesting? Elia Morling
- Imaginary Realities - April 2001 David Bennett
- [BIZ][TECH] worlds.com gets patent bruce@puremagic.com
- [BIZ][TECH] worlds.com gets patent Jessica Mulligan
- [BIZ][TECH] worlds.com gets patent Bruce
- [BIZ][TECH] worlds.com gets patent Frank Crowell
- [BIZ][TECH] worlds.com gets patent Kwon Ekstrom
- [BIZ][TECH] worlds.com gets patent John Robert Arras
- [BIZ][TECH] worlds.com gets patent Jon Lambert
- [BIZ][TECH] worlds.com gets patent John Buehler
- [BIZ][TECH] worlds.com gets patent Frank Crowell
- [BIZ][TECH] worlds.com gets patent Travis Nixon
- [BIZ][TECH] worlds.com gets patent Marian Griffith
- [BIZ][TECH] worlds.com gets patent John Buehler
- [BIZ][TECH] worlds.com gets patent Dave Rickey
- [BIZ][TECH] worlds.com gets patent Derek Licciardi
- called shots Josh Rollyson
- called shots Matt Mihaly
- called shots Mordengaard
- called shots Ling Lo
- called shots shren
- called shots John Buehler
- called shots Kwon Ekstrom
- called shots Travis Casey
- called shots Travis Casey
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Brad Roberts
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Dominic J. Eidson
- TECH: reliablity (was: Distributed Muds) Bruce
- TECH: reliablity (was: Distributed Muds) Derek Snider
- TECH: reliablity (was: Distributed Muds) Bruce
- TECH: reliablity (was: Distributed Muds) Derek Snider
- TECH: reliablity (was: Distributed Muds) Alex
- TECH: reliablity (was: Distributed Muds) shren
- TECH: reliablity (was: Distributed Muds) Ola Fosheim Grøstad
- TECH: reliablity (was: Distributed Muds) Derek Snider
- TECH: reliablity (was: Distributed Muds) Ola Fosheim Grøstad
- TECH: reliablity (was: Distributed Muds) John Buehler
- TECH: reliablity (was: Distributed Muds) Ola Fosheim Grøstad
- TECH: reliablity (was: Distributed Muds) John Buehler
- TECH: reliablity (was: Distributed Muds) Kwon Ekstrom
- TECH: reliablity (was: Distributed Muds) Derek Licciardi
- TECH: reliablity (was: Distributed Muds) Ola Fosheim Grøstad
- TECH: reliablity (was: Distributed Muds) John Buehler
- TECH: reliablity (was: Distributed Muds) Ola Fosheim Grøstad
- TECH: reliablity (was: Distributed Muds) John Buehler
- TECH: reliablity (was: Distributed Muds) Kwon Ekstrom
- TECH: prefetching/madvise (was: Distributed Muds) Bruce
- TECH: prefetching/madvise (was: Distributed Muds) Matthew D. Fuller
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Scion Altera
- Re:called shots Eric Lamy
- Where are we now? Greg Munt
- Where are we now? Ronan Farrell
- Where are we now? Matt Mihaly
- Where are we now? Greg Munt
- Where are we now? Ronan Farrell
- Where are we now? Adam Martin
- Where are we now? Bryce Harrington
- Where are we now? Deidril
- Where are we now? Bryce Harrington
- Where are we now? Elia Morling
- Where are we now? Matt Mihaly
- Where are we now? McManus, Susan
- Where are we now? Matt Mihaly
- Where are we now? Kwon Ekstrom
- Where are we now? Brian Hook
- Where are we now? Kwon Ekstrom
- Where are we now? Michael Tresca
- Where are we now? S. Patrick Gallaty
- Where are we now? Greg Munt
- Where are we now? S. Patrick Gallaty
- Where are we now? Matt Mihaly
- Where are we now? Koster, Raph
- Where are we now? Greg Munt
- Where are we now? Matt Mihaly
- Where are we now? Greg Munt
- Where are we now? Matt Mihaly
- Where are we now? Bruce
- Where are we now? Ola Fosheim Grøstad
- Where are we now? Koster, Raph
- Where are we now? Richard A. Bartle
- Where are we now? Ola Fosheim Grøstad
- Where are we now? Bruce
- Where are we now? Greg Munt
- Where are we now? Koster, Raph
- Where are we now? rayzam
- Where are we now? Madman Across the Water
- Where are we now? Bryce Harrington
- Where are we now? Madman Across the Water
- Where are we now? Freeman, Jeff
- TECH: DBM vs BDB speeds (was: AmigaMud DB questions) Bruce
- fault tolerance and character files Steven Fleischaker
- fault tolerance and character files Kwon Ekstrom
- fault tolerance and character files Bruce
- fault tolerance and character files Kwon Ekstrom
- fault tolerance and character files Vincent Archer