April 2001
- Camelot Beta 3 Dave Rickey
- Camelot Beta 3 Daniel.Harman@barclayscapital.com
- Camelot Beta 3 Vincent Archer
- Camelot Beta 3 Derek Licciardi
- Camelot Beta 3 Darrin Hyrup
- Camelot Beta 3 Vincent Archer
- Camelot Beta 3 Dave Rickey
- Camelot Beta 3 Darrin Hyrup
- Camelot Beta 3 Auli
- Room Searching Jared
- Room Searching shren
- Room Searching Travis Casey
- Room Searching Eli Stevens
- Room Searching Derek Licciardi
- Room Searching Adam Martin
- Room Searching Hans-Henrik Staerfeldt
- Room Searching Daniel.Harman@barclayscapital.com
- Room Searching David Bennett
- Sims Online -- WAS: MUD-Dev digest, Vol 1 #301 - 15 msgs Zak Jarvis
- Mera '01 report Cassandra
- Mera '01 report Jake Song
- Mera '01 report J C Lawrence
- Mera '01 report Jake Song
- Mera '01 report J C Lawrence
- Mera '01 report Cassandra
- Learning about MUDs (was: MUD-Dev digest, Vol 1 #301 - 15 msgs) Brian 'Psychochild' Green
- Learning about MUDs (was: MUD-Dev digest, V ol 1 #301 - 15 msgs) McQuaid, Brad
- Learning about MUDs (was: MUD-Dev digest, Vol 1 #301 - 15 msgs) Derek Licciardi
- Learning about MUDs (was: MUD-Dev digest, Vol 1 #301 - 15 msgs) Brian 'Psychochild' Green
- Learning about MUDs (was: MUD-Dev digest, V ol 1 #301 - 15 msgs) Daniel.Harman@barclayscapital.com
- Learning about MUDs (was: MUD-Dev digest, Vol 1 #301 - 15 msgs) Jim S
- Learning about MUDs (was: MUD-Dev digest, V ol 1 #301 - 15 msgs) Freeman, Jeff
- Learning about MUDs (was: MUD-Dev digest, V ol 1 #301 - 15 msgs) Daniel.Harman@barclayscapital.com
- Learning about MUDs (was: MUD-Dev digest, V ol 1 #301 - 15 msgs) Vincent Archer
- www.innbetweenworlds.com Klimon, Ian
- MERA '01 followup: Success critera Zak Jarvis
- MUD-Dev digest, Vol 1 #303 - 17 msgs Dr. Cat
> From: "Koster, Raph" <rkoster@verant.com>
>> [mailto:mud-dev-admin@kanga.nu]On Behalf Of
>> Baron, Jonathan
>> 3. An online gaming world must offer a departure from the
>> physical one. No, it needn't be pre-Christian medieval fantasy,
>> the air war in the 1940s, or adventures in imaginary realms of
>> imaginary galaxies. The very extremes of our game worlds to-date
>> may well have limited our audiences. Nonetheless, there must be
>> a departure.
> Two things there--one, you could argue that the interestingly
> selective sanitization that The Sims world represents is already a
> sufficiently escapist departure. Two, there's all that
> user-generated content that pays no respects to thge bounds of
> intellectual property. The Sims had plenty of Star Trek, Buffy, X
> Files, and superhero skins made, for example.
Well, I'd also debate whether it's even true you need a "departure",
or if so how much of one. In other media, the movie Forest Gump, TV
soap operas, COPS, and any number of novels like The World According
to Garp (also a movie), romance novels, etc. all succeed in attracting
a large audience. While they "depart" in the way almost all art does,
by focusing in on more interesting types of events and people, being
"larger than life", having more exciting coincidences and occurences
per day than real life tends to, still they are set very much in our
time, in mostly realistic settings, with people much like ourselves
(except for that Gump guy, who I don't think any of us here on the
list are much like, personality-wise!)
The further you move along the "departure" axis, the more you appeal
to the hardcore sf/fantasy/weirdo geeks like me - and the more you
start to be "too strange" to appeal to an increasing percentage of the
masses.
Is the optimum "level of departure" different for an online game than
for a single player game? Yes. But I would argue you've got it
exactly backwards. A single player entertainment experience will tend
more towards escapism and wild flights of fantasy, because it can't
offer you deep interpersonal interaction. Entertainment media like
IRC or telephone calls offer NO window dressing or built-in fantasy or
"departure" elements, and yet they're extremely popular. Phone calls,
I would argue, are the ONLY entertainment medium with grosses in the
twelve-figure range!
Talking to other people is so desirable that less "departure" is
needed to make an experience satisfying. And too much departure may
detract strongly from the experience. Most humans strongly seek
conformity, and are loathe to appear weird or outside of the
mainstream. Geekish, nerdy, dweeby, socially inept, an outsider,
DIFFERENT. If you make the "We're all stange alien floating eyes with
tentacles chat-room", you'll find it isn't as popular as the "We're
all average people with normal jobs chatting about local restaurants,
new movies, sports, or those normals jobs we have while looking like
humans chat-room".
I think there could be a huge market for the "Virtual San Francisco"
mud, or "Virtual Hawaii". Or maybe even a generic "Virtual
Someplace-land" like the Sims. Where the point is about meeting and
interacting with people more conveniently than you can in real life,
and staying in touch with old friends, without the time and effort
involved in travelling even a block down the street to chat with them.
Online worlds allow you the possibility to get real world money, real
world sex, real jobs, real power, cooperate or compete with real
people, or even end up married. Single player games rarely lead to
any of those results. These things are interesting enough to people
in and of themselves that you don't need to rely on exotic settings or
events as much. I followed that link to Lum the Mad's new home, and I
saw mention on there that there's even been a couple of Lineage
players that met in person after fighting on the game, and one of them
killed the other with a machette. Pretty nasty business, that. (Is
this the first known homicide motivated by events in an online game?)
But it does underscore that when you let humans communicate at all,
there's powerful forces at work there even before you add your game
and its mechanics into the mix.
*-------------------------------------------**-----------------------------*
Dr. Cat / Dragon's Eye Productions || Free alpha test:
*-------------------------------------------** http://www.furcadia.com
Furcadia - a graphic mud for PCs! || Let your imagination soar!
*-------------------------------------------**-----------------------------* - MUD-Dev digest, Vol 1 #303 - 17 msgs Baron, Jonathan
- MUD-Dev digest, Vol 1 #303 - 17 msgs John Buehler
- MUD-Dev digest, Vol 1 #303 - 17 msgs Baron, Jonathan
- ADMIN: HTML email, the reasons against J C Lawrence
- Need for a departure from reality? Matt Mihaly
- Broken Economies (was Learning about MUDs) geoffrey@yorku.ca
- Broken Economies (was Learning about MUDs) Koster, Raph
- Broken Economies (was Learning about MUDs) Timothy Dang
- Broken Economies (was Learning about MUDs) Koster, Raph
- Broken Economies (was Learning about MUDs) Timothy Dang
- Broken Economies (was Learning about MUDs) Madman Across the Water
- Broken Economies (was Learning about MUDs) Derek Licciardi
- Broken Economies (was Learning about MUDs) Vincent Archer
- Broken Economies (was Learning about MUDs) Sellers, Michael
- Balancing Melee vs Ranged Combat in Games Which Model Space Daniel.Harman@barclayscapital.com
- Balancing Melee vs Ranged Combat in Games Which Model Space Zak Jarvis
- Balancing Melee vs Ranged Combat in Games Which Model Space Brian Hook
- Balancing Melee vs Ranged Combat in Games Which Model Space Jerrith
- Balancing Melee vs Ranged Combat in Games Which Model Space Brian Hook
- Balancing Melee vs Ranged Combat in Games Which Model Space Jerrith
- Balancing Melee vs Ranged Combat in Games Which Model Space Brian Hook
- Balancing Melee vs Ranged Combat in Games Which Mod el Space Daniel.Harman@barclayscapital.com
- Balancing Melee vs Ranged Combat in Games Which Model Space shren
- Balancing Melee vs Ranged Combat in Games Which Model Space shren
- Balancing Melee vs Ranged Combat in Games Which Model Space Philip
- Balancing Melee vs Ranged Combat in Games Which Model Space Hal Bonnin
- Balancing Melee vs Ranged Combat in Games Which Model Space Kwon Ekstrom
- Balancing Melee vs Ranged Combat in Games Which Model Space rayzam
- RE:The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) Sellers, Michael
- Sv: Balancing Melee vs Ranged Combat in Games Which Model Space Nicolai Hansen
- ADMIN: Subject header maintenance (was: Broken currencies) J C Lawrence
- Broken currencies Matt Mihaly
- Broken currencies Jim S
- Broken currencies Koster, Raph
- Broken currencies Lars Duening
- Broken currencies Matt Mihaly
- Broken currencies Lars Duening
- Broken currencies Brian 'Psychochild' Green
- Broken currencies Matt Mihaly
- Broken currencies Timothy Dang
- Broken currencies Phillip Lenhardt
- Broken currencies Matt Mihaly
- Broken currencies Phillip Lenhardt
- Broken currencies John Buehler
- Broken currencies Derek Licciardi
- Broken currencies Ben Sizer
- Broken currencies Adam Martin
- Broken currencies Ben Sizer
- Broken currencies Matt Mihaly
- Broken currencies Timothy Dang
- Broken currencies Michael Dekker
- Broken currencies Miroslav Silovic
- Broken currencies Matt Mihaly
- Broken currencies Timothy Dang
- [DGN] Balancing Melee vs Ranged Combat in Games Which Model Space Ananda Dawnsinger
- Broken currencies Matt Mihaly
- The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) Baron, Jonathan
- The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) Sellers, Michael
- The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) Baron, Jonathan
- The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) Dave Rickey
- The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) F. Randall Farmer
- The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) Lee Sheldon
- The Monad (was: Broken Economies) shren
- The Monad (was: Broken Economies) Matt Mihaly
- The Monad (was: Broken Economies) John Buehler
- The Monad (was: Broken Economies) Matt Mihaly
- A User's Guide to TCP Windows J C Lawrence
- Balance J C Lawrence
- Economic & Derek Licciardi
- Economic & Matt Mihaly
- Economic & Timothy Dang
- Money supply in game economies (formerly Broken economies) Matt Mihaly
- Money supply in game economies (formerly Brokeneconomies) geoffrey@yorku.ca
- Money supply in game economies (formerly Broken eco nomies) Koster, Raph
- Money supply in game economies (formerly Broken economies) Timothy Dang
- [DGN] Balancing Melee/Ranged Combat Kwon Ekstrom
- Room Searching - how about doors? Gavin Doughtie
- Tracking Hulbert, Leland
- Online Games get an overview Koster, Raph
- [DGN] Money supply in game economies (formerly Brok en economies) Daniel.Harman@barclayscapital.com
- [DSG] Concrete idea behind currency (was: The Monad and Broken Economies) Paul Schwanz
- Majestic (was The Sims Online) Matt Mihaly
- Majestic (was The Sims Online) Baron, Jonathan
- Majestic (was The Sims Online) Matt Mihaly
- Majestic (was The Sims Online) Baron, Jonathan
- Majestic (was The Sims Online) Sellers, Michael
- Majestic (was The Sims Online) Matt Mihaly
- Majestic (was The Sims Online) Matt Mihaly
- Identity and Economies [was Money supply in game economies (formerly Broken eco nomies) ] Joe Andrieu
- Virtual Suicide (Was: Money supply in game economies) Dave Rickey
- Virtual Suicide (Was: Money supply in game economie s) Daniel.Harman@barclayscapital.com
- Virtual Suicide (Was: Money supply in game economies) Dave Rickey
- Virtual Suicide (Was: Money supply in game economie s) Daniel.Harman@barclayscapital.com
- The Sims Online (was MUD-Dev digest, Vol 1 #301 - 15 msgs) Baron, Jonathan
- Distributed Muds Jim Craig
- [DSG] Money supply in game economies (was: Broken Economies) Paul Schwanz
- TECH DGN: (was Broken currencies) Nathan F.Yospe
- [DESIGN] Economic & Marian Griffith
- [DESIGN] Economic & Derek Licciardi
- [DESIGN] Economic & Marian Griffith
- [DESIGN] Economic & John Buehler
- [DESIGN] Economic & Travis Nixon
- [DESIGN] Economic & Travis Casey
- [DESIGN] Economic & Matt Mihaly
- [DESIGN] Economic & Travis Nixon
- [DESIGN] Economic & Matt Mihaly
- Author Unknown (was: Money supply in game economies) Emil Eifrém
- TECH: Distributed Muds Emil Eifrém
- TECH: Distributed Muds Jim Craig
- TECH: Distributed Muds Frank Crowell
- TECH: Distributed Muds Colin Coghill
- TECH: Distributed Muds Vincent Archer
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Vincent Archer
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Vincent Archer
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Brian Hook
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Brian Hook
- TECH: Distributed Muds Adam Martin
- Shattered World's economy John W Pierce
- Shattered World's economy Erik Jarvi
- [BIZ] Advertising sprawl (yahoo) J C Lawrence
- [BIZ] Advertising sprawl (yahoo) Frank Crowell
- [BIZ] Advertising sprawl (yahoo) Lars Duening
- [BIZ] Advertising sprawl (yahoo) Vincent Archer
- [BIZ] Advertising sprawl (yahoo) Dave Rickey
- [BIZ] Advertising sprawl (yahoo) Matt Mihaly
- [BIZ] Advertising sprawl (yahoo) Vincent Archer
- [BIZ] Advertising sprawl (yahoo) shren
- [BIZ] Advertising sprawl (yahoo) John Buehler
- [BIZ] Advertising sprawl (yahoo) Ian Macintosh
- [BIZ] Advertising sprawl (yahoo) Daniel.Harman@barclayscapital.com
- [BIZ] Advertising sprawl (yahoo) Matt Mihaly
- [BIZ] Advertising sprawl (yahoo) Caliban Tiresias Darklock
- [BIZ] Advertising sprawl (yahoo) Matt Mihaly
- [BIZ] Advertising sprawl (yahoo) J C Lawrence
- [BIZ] Advertising sprawl (yahoo) Travis Casey
- [BIZ] Advertising sprawl (yahoo) Daniel.Harman@barclayscapital.com
- [BIZ] Advertising sprawl (yahoo) Matt Mihaly
- [BIZ] Advertising sprawl (yahoo) Vincent Archer
- [BIZ] Advertising sprawl (yahoo) Matt Mihaly
- RG Interview Cassandra
- NEWS DGN Wired News article about EQ Zak Jarvis
- [DESIGN] Economy goals (was: Broken currencies) Vincent Archer
- [DESIGN] Economy goals (was: Broken currencies) shren
- [DESIGN] Economy goals (was: Broken currencies) Freeman, Jeff
- [DESIGN] Economy goals (was: Broken currencies) Derek Licciardi
- [DESIGN] Economy goals (was: Broken currencies) Vincent Archer
- [DESIGN] Economy goals (was: Broken currencies) Freeman, Jeff
- [DESIGN] Economy goals (was: Broken currencies) Adam Martin
- Curtailing the 'Super-Rich Effect' Bob McFakename
- Curtailing the 'Super-Rich Effect' Lynx
- Curtailing the 'Super-Rich Effect' Matt Mihaly
- Curtailing the 'Super-Rich Effect' Bob McFakename
- Curtailing the 'Super-Rich Effect' Matt Mihaly
- Curtailing the 'Super-Rich Effect' Phillip Lenhardt
- Curtailing the 'Super-Rich Effect' Matt Mihaly
- Curtailing the 'Super-Rich Effect' Travis Casey
- Curtailing the 'Super-Rich Effect' Mordengaard
- Curtailing the 'Super-Rich Effect' Michael Tresca
- Curtailing the 'Super-Rich Effect' Trump
- Curtailing the 'Super-Rich Effect' Daniel.Harman@barclayscapital.com
- Curtailing the 'Super-Rich Effect' Dave Rickey
- Curtailing the 'Super-Rich Effect' Michael Tresca
- Movie grosses Matt Mihaly
- Movie grosses Brian 'Psychochild' Green
- Movie grosses Koster, Raph
- Movie grosses Matt Mihaly
- Movie grosses Myschyf
- Movie grosses Matt Mihaly
- StarPeace (was Money supply in game economies) Michael Dekker
- TECH: Distributed Muds Bobby Martin
- TECH: Distributed Muds Adam Martin
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Vincent Archer
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds Brian Hook
- TECH: Distributed Muds Nick Walker
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Brian Hook
- TECH: Distributed Muds shren
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Brian Hook
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds shren
- TECH: Distributed Muds Eli Stevens
- TECH: Distributed Muds John Buehler
- TECH: Distributed Muds Kevin Littlejohn
- TECH: Distributed Muds John Buehler
- TECH: Distributed Muds Ola Fosheim Grøstad
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Matthew D. Fuller
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Vincent Archer
- TECH: Distributed Muds Ola Fosheim Grøstad
- TECH: Distributed Muds Christopher Kohnert
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Caliban Tiresias Darklock
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Jon Lambert
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds Caliban Tiresias Darklock
- TECH: Distributed Muds Jon Lambert
- TECH: Distributed Muds Matthew D. Fuller
- TECH: Distributed Muds Owen
- TECH: Distributed Muds Jon Lambert
- TECH: Distributed Muds Caliban Tiresias Darklock
- TECH: Distributed Muds shren
- TECH: Distributed Muds Jon Lambert
- TECH: Distributed Muds Caliban Tiresias Darklock
- TECH: Distributed Muds Jon Leonard
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Kevin Littlejohn
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Kwon Ekstrom
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Kwon Ekstrom
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Neil Brown
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Caliban Tiresias Darklock
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Caliban Tiresias Darklock
- TECH: Distributed Muds Derek Snider
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds shren
- TECH: Distributed Muds John Buehler
- TECH: Distributed Muds Steven Fleischaker
- TECH: Distributed Muds Jon Lambert
- TECH: Distributed Muds Daniel.Harman@barclayscapital.com
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds Daniel.Harman@barclayscapital.com
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Caliban Tiresias Darklock
- TECH: Distributed Muds Christopher Kohnert
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Chris Gray
- TECH: Distributed Muds Kwon Ekstrom
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Vincent Archer
- TECH: Distributed Muds Brad Roberts
- TECH: Distributed Muds Vincent Archer
- [DESIGN] Economic & Currency Solutions Phillip Lenhardt
- Curtailing the 'Super-Rich' Effect Bob McFakename
- Curtailing the 'Super-Rich' Effect Daniel.Harman@barclayscapital.com
- TECH: Flash Crowds and overflow control Gavin Doughtie
- TECH: Flash Crowds and overflow control Marc Bowden
- TECH: Flash Crowds and overflow control Vincent Archer
- TECH: Flash Crowds and overflow control Koster, Raph
- TECH: Flash Crowds and overflow control J C Lawrence
- TECH: Flash Crowds and overflow control Marc Bowden
- TECH: Flash Crowds and overflow control Justin Rogers
- BUSINESS: I need Online Gaming Revenue Projections. F. Randall Farmer
- [DESIGN] Economic & Currency Solutions Vincent Archer
- [DESIGN] Economic & Currency Solutions Timothy Dang
- [DESIGN] Economic & Currency Solutions Taylor Daynes
- [DESIGN] Economic & Currency Solutions Vincent Archer
- ADMIN: Moving... J C Lawrence
- UO and eBay figures Koster, Raph
- MUD for sale Chris Gray
- MUD for sale Caliban Tiresias Darklock
- MUD for sale Dave Rickey
- MUD for sale Bruce
- MUD for sale Chris Gray
- MUD for sale Kevin Littlejohn
- ADMIN: The move and current status J C Lawrence
- Virtual Suicide (Was: Money supply in game economies) Martin Burke
- TECH: Java ARMI Bobby Martin
- TECH: AmigaMud DB questions Bruce
- TECH: AmigaMud DB questions Chris Gray
- TECH: AmigaMud DB questions Bruce
- TECH: AmigaMud DB questions Chris Gray
- TECH: AmigaMud DB questions Jon Lambert
- Kuro5hin: What can games teach us about human-computer interaction? J C Lawrence
- Review of Galactic Emperor: Succession in LumTheMad's Forums Christopher Allen
- [BIZ] New EQ Expansion Daniel.Harman@barclayscapital.com
- Twisted Python J C Lawrence
- [TECH] Distributed MUD Kwon Ekstrom
- [TECH] Distributed MUD Jeremy Noetzelman
- [TECH] Distributed MUD Kwon Ekstrom
- [TECH] Distributed MUD J C Lawrence
- EQ: what makes a zone interesting? Frank Crowell
- EQ: what makes a zone interesting? J C Lawrence
- EQ: what makes a zone interesting? shren
- EQ: what makes a zone interesting? J C Lawrence
- EQ: what makes a zone interesting? Elia Morling
- Imaginary Realities - April 2001 David Bennett
- [BIZ][TECH] worlds.com gets patent bruce@puremagic.com
- [BIZ][TECH] worlds.com gets patent Jessica Mulligan
- [BIZ][TECH] worlds.com gets patent Bruce
- [BIZ][TECH] worlds.com gets patent Frank Crowell
- [BIZ][TECH] worlds.com gets patent Kwon Ekstrom
- [BIZ][TECH] worlds.com gets patent John Robert Arras
- [BIZ][TECH] worlds.com gets patent Jon Lambert
- [BIZ][TECH] worlds.com gets patent John Buehler
- [BIZ][TECH] worlds.com gets patent Frank Crowell
- [BIZ][TECH] worlds.com gets patent Travis Nixon
- [BIZ][TECH] worlds.com gets patent Marian Griffith
- [BIZ][TECH] worlds.com gets patent John Buehler
- [BIZ][TECH] worlds.com gets patent Dave Rickey
- [BIZ][TECH] worlds.com gets patent Derek Licciardi
- called shots Josh Rollyson
- called shots Matt Mihaly
- called shots Mordengaard
- called shots Ling Lo
- called shots shren
- called shots John Buehler
- called shots Kwon Ekstrom
- called shots Travis Casey
- called shots Travis Casey
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Brad Roberts
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Dominic J. Eidson
- TECH: reliablity (was: Distributed Muds) Bruce
- TECH: reliablity (was: Distributed Muds) Derek Snider
- TECH: reliablity (was: Distributed Muds) Bruce
- TECH: reliablity (was: Distributed Muds) Derek Snider
- TECH: reliablity (was: Distributed Muds) Alex
- TECH: reliablity (was: Distributed Muds) shren
- TECH: reliablity (was: Distributed Muds) Ola Fosheim Grøstad
- TECH: reliablity (was: Distributed Muds) Derek Snider
- TECH: reliablity (was: Distributed Muds) Ola Fosheim Grøstad
- TECH: reliablity (was: Distributed Muds) John Buehler
- TECH: reliablity (was: Distributed Muds) Ola Fosheim Grøstad
- TECH: reliablity (was: Distributed Muds) John Buehler
- TECH: reliablity (was: Distributed Muds) Kwon Ekstrom
- TECH: reliablity (was: Distributed Muds) Derek Licciardi
- TECH: reliablity (was: Distributed Muds) Ola Fosheim Grøstad
- TECH: reliablity (was: Distributed Muds) John Buehler
- TECH: reliablity (was: Distributed Muds) Ola Fosheim Grøstad
- TECH: reliablity (was: Distributed Muds) John Buehler
- TECH: reliablity (was: Distributed Muds) Kwon Ekstrom
- TECH: prefetching/madvise (was: Distributed Muds) Bruce
- TECH: prefetching/madvise (was: Distributed Muds) Matthew D. Fuller
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Scion Altera
- Re:called shots Eric Lamy
- Where are we now? Greg Munt
- Where are we now? Ronan Farrell
- Where are we now? Matt Mihaly
- Where are we now? Greg Munt
- Where are we now? Ronan Farrell
- Where are we now? Adam Martin
- Where are we now? Bryce Harrington
- Where are we now? Deidril
- Where are we now? Bryce Harrington
- Where are we now? Elia Morling
- Where are we now? Matt Mihaly
- Where are we now? McManus, Susan
- Where are we now? Matt Mihaly
- Where are we now? Kwon Ekstrom
- Where are we now? Brian Hook
- Where are we now? Kwon Ekstrom
- Where are we now? Michael Tresca
- Where are we now? S. Patrick Gallaty
- Where are we now? Greg Munt
- Where are we now? S. Patrick Gallaty
- Where are we now? Matt Mihaly
- Where are we now? Koster, Raph
- Where are we now? Greg Munt
- Where are we now? Matt Mihaly
- Where are we now? Greg Munt
- Where are we now? Matt Mihaly
- Where are we now? Bruce
- Where are we now? Ola Fosheim Grøstad
- Where are we now? Koster, Raph
- Where are we now? Richard A. Bartle
- Where are we now? Ola Fosheim Grøstad
- Where are we now? Bruce
- Where are we now? Greg Munt
- Where are we now? Koster, Raph
- Where are we now? rayzam
- Where are we now? Madman Across the Water
- Where are we now? Bryce Harrington
- Where are we now? Madman Across the Water
- Where are we now? Freeman, Jeff
- TECH: DBM vs BDB speeds (was: AmigaMud DB questions) Bruce
- fault tolerance and character files Steven Fleischaker
- fault tolerance and character files Kwon Ekstrom
- fault tolerance and character files Bruce
- fault tolerance and character files Kwon Ekstrom
- fault tolerance and character files Vincent Archer