March 2001
- MERA '01 registration is now open J C Lawrence
- Link to Virtual Reality Transport Protocol Frank Crowell
- Cyberspace in the 21at century-- (long) Frank Crowell
- Cyberspace in the 21at century-- (long) Eric Rhea
- Cyberspace in the 21at century-- (long) Frank Crowell
- Cyberspace in the 21at century-- (long) Kwon Ekstrom
 
 
 
- Selling training the_logos@www.achaea.com
- Selling training Frank Crowell
- Selling training the_logos@www.achaea.com
- Selling training Daniel.Harman@barclayscapital.com
- Selling training the_logos@www.achaea.com
- Selling training Daniel.Harman@barclayscapital.com
- Selling training John Buehler
- Selling training Matt Mihaly
 
- Selling training Matt Mihaly
- Selling training Madman Across the Water
- Selling training Matt Mihaly
 
 
 
 
 
 
 
 
- Question about Cygwin. Chris Bunting
- Question about Cygwin. Ryan P.
- Question about Cygwin. Chris Gray
- Question about Cygwin. Nathan F.Yospe
 
- Question about Cygwin. Gavin Doughtie
- Question about Cygwin. Chris Bunting
- Question about Cygwin. Eli Stevens
 
 
- Introduction Elia Morling
- MUD-Dev digest, Vol 1 #271 - 30 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #271 - 30 msgs Richard A. Bartle
- MUD-Dev digest, Vol 1 #271 - 30 msgs Daniel.Harman@barclayscapital.com
- MUD-Dev digest, Vol 1 #271 - 30 msgs Richard A. Bartle
 
- MUD-Dev digest, Vol 1 #271 - 30 msgs Kevin Littlejohn
- MUD-Dev digest, Vol 1 #271 - 30 msgs Vincent Archer
- MUD-Dev digest, Vol 1 #271 - 30 msgs Richard A. Bartle
- MUD-Dev digest, Vol 1 #271 - 30 msgs Kevin Littlejohn
 
 
 
 
- Permadeath and fun Ola Fosheim Grøstad
- networking abstractions... Ola Fosheim Grøstad
- Habbo Hotel... Andrew Wilson
- Habbo Hotel... Ola Fosheim Grøstad
- Habbo Hotel... Andrew Wilson
- Habbo Hotel... Travis Nixon
 
 
 
- Lava and RPGs Brian Hook
- Lava and RPGs Daniel.Harman@barclayscapital.com
- Lava and RPGs Brian Hook
 
 
- RIP Electric Communities Tamzen Cannoy
- RIP Electric Communities F. Randall Farmer
- RIP Electric Communities Frank Crowell
 
- Digital Property Law [was Selling training] Joe Andrieu
- Digital Property Law [was Selling training] the_logos@www.achaea.com
- Digital Property Law [was Selling training] Joe Andrieu
- Digital Property Law [was Selling training] the_logos@www.achaea.com
- Digital Property Law [was Selling training] rayzam
- Digital Property Law [was Selling training] geoffrey@yorku.ca
- Digital Property Law [was Selling training] Matt Mihaly
- Digital Property Law [was Selling training] Steve {Bloo} Daniels
 
- Digital Property Law [was Selling training] Matt Mihaly
- Digital Property Law [was Selling training] Koster, Raph
- Digital Property Law [was Selling training] Steve {Bloo} Daniels
 
- Digital Property Law [was Selling training] rayzam
- Digital Property Law [was Selling training] Matt Mihaly
 
- Digital Property Law [was Selling training] Nathan F.Yospe
- Digital Property Law [was Selling training] Chris Jones
- Digital Property Law [was Selling training] Matt Mihaly
 
 
 
 
 
- Digital Property Law [was Selling training] Eli Stevens
 
 
- Digital Property Law [was Selling training] Jon Lambert
- Digital Property Law [was Selling training] John Buehler
- Digital Property Law [was Selling training] the_logos@www.achaea.com
- Digital Property Law [was Selling training] Koster, Raph
- Digital Property Law [was Selling training] Matt Mihaly
 
- Digital Property Law [was Selling training] geoffrey@yorku.ca
- Digital Property Law [was Selling training] Matt Mihaly
 
- Digital Property Law [was Selling training] John Buehler
 
 
 
- Digital Property Law [was Selling training] Steve {Bloo} Daniels
- Digital Property Law [was Selling training] Joe Andrieu
- Digital Property Law [was Selling training] Steve {Bloo} Daniels
- Digital Property Law [was Selling training] Joe Andrieu
- Digital Property Law [was Selling training] Steve {Bloo} Daniels
- Digital Property Law [was Selling training] Joe Andrieu
- Digital Property Law [was Selling training] Timothy Dang
 
 
 
 
 
 
 
- Playground Games Ling Lo
- data structure design in a new mud Justin Coleman
- data structure design in a new mud Kwon Ekstrom
- data structure design in a new mud pauli.saksa
- data structure design in a new mud Kwon Ekstrom
- data structure design in a new mud pauli.saksa
- data structure design in a new mud Kwon Ekstrom
- data structure design in a new mud John Buehler
 
 
 
- data structure design in a new mud J. Coleman
- data structure design in a new mud Phillip Lenhardt
- data structure design in a new mud pauli.saksa
- data structure design in a new mud Ben Chambers
 
 
 
- Data Storage and MFC Questions Ben Chambers
- Data Storage and MFC Questions david.l.smith@home.com
- Data Storage and MFC Questions Adam Martin
 
- Introduction Systems Ben Chambers
- Introduction Systems Kwon Ekstrom
- Introduction Systems Ben Chambers
- Introduction Systems John W Pierce
- Introduction Systems F. Randall Farmer
- Introduction Systems Ben Chambers
 
- Introduction Systems Kwon Ekstrom
- Introduction Systems Ben Chambers
- Introduction Systems Kwon Ekstrom
- Introduction Systems Travis Casey
- Introduction Systems Kwon Ekstrom
- Introduction Systems Blane Bramble
- Introduction Systems Travis Casey
- Introduction Systems Marian Griffith
- Introduction Systems John Buehler
- Introduction Systems Ben Chambers
 
 
 
- Introduction Systems Matt Mihaly
 
 
 
 
- Introduction Systems John Buehler
- Introduction Systems Ben Chambers
- Introduction Systems John Buehler
 
 
- Introduction Systems Phillip Lenhardt
- Introduction Systems Travis Casey
- Introduction Systems Adam Martin
- Introduction Systems Kwon Ekstrom
- Introduction Systems Travis Casey
 
 
 
- Introduction Systems Federico Di Gregorio
 
- Introduction Systems Alistair Milne
- Introduction Systems Alistair Milne
 
- Updated my site... Koster, Raph
- Knowledge Modeling -- WAS: -- Interesting EQ rant (very long quote) Zak Jarvis
- Digital Property Law Joe Andrieu
- Digital Property Law [was Selling training] Tess Lowe
- Digital Property Law [was Selling training] Matt Mihaly
 
- Movies bigger than games? (was Digital Property Law) Tess Lowe
- Movies bigger than games? (was Digital Property Law) Kwon Ekstrom
- Movies bigger than games? (was Digital Property Law) Marian Griffith
 
- Movies bigger than games? (was Digital Property Law) Matt Mihaly
- Movies bigger than games? (was Digital Property Law) Koster, Raph
- Movies bigger than games? (was Digital Property Law) Matt Mihaly
- Movies bigger than games? (was Digital Property Law) Koster, Raph
- Movies bigger than games? (was Digital Property Law) Matt Mihaly
- Movies bigger than games? (was Digital Property Law) greg underwood
 
 
- Movies bigger than games? (was Digital Property Law) Brack, J. Allen
 
 
 
- Movies bigger than games? (was Digital Property Law) Richard A. Bartle
- Movies bigger than games? (was Digital Property Law) Eli Stevens
- Movies bigger than games? (was Digital Property Law) Blane Bramble
 
- Movies bigger than games? (was Digital Property Law) Tess Lowe
- Movies bigger than games? (was Digital Property Law) Richard A. Bartle
 
 
- Movies bigger than games? (was Digital Property Law) Frank Crowell
- Movies bigger than games? (was Digital Property Law) Matt Mihaly
- Movies bigger than games? (was Digital PropertyLaw) Frank Crowell
 
- Movies bigger than games? (was Digital Property Law) Adam Martin
 
 
- GDC Dinner -- 23 March 2001 (Good food!) J C Lawrence
- Micro-payment Graphical MUSH Dave Rickey
- Micro-payment Graphical MUSH Dave Rickey
 
- Fw: MUD-Dev digest, Vol 1 #271 - 30 msgs Elia Morling
- [Meta] GDC Dinner -- 23 March 2001 (Good food!) J C Lawrence
- Small scale commercial text MUDs John W Pierce
- Small scale commercial text MUDs Bruce
- Small scale commercial text MUDs Frank Crowell
- Small scale commercial text MUDs John W Pierce
- Small scale commercial text MUDs Chris Jones
 
 
 
- Small scale commercial text MUDs Lars Duening
- Small scale commercial text MUDs Matt Mihaly
- Small scale commercial text MUDs Emil Eifrém
- Small scale commercial text MUDs Matt Mihaly
 
- Small scale commercial text MUDs Derek Licciardi
- Small scale commercial text MUDs Matt Mihaly
 
 
 
- Component Based Items Was:Re:data structure design in a new mud Kwon Ekstrom
- Movies bigger than games? (OT) Richard A. Bartle
- Adverts in games (was Habbo Hotel...) Sellers, Michael
- Adverts in games (was Habbo Hotel...) Brian Hook
- Adverts in games (was Habbo Hotel...) F. Randall Farmer
- Adverts in games (was Habbo Hotel...) Frank Crowell
- Adverts in games (was Habbo Hotel...) Andrew Wilson
- Adverts in games (was Habbo Hotel...) John Buehler
- Adverts in games (was Habbo Hotel...) Auli
- Adverts in games (was Habbo Hotel...) Travis Nixon
- Adverts in games (was Habbo Hotel...) Daniel.Harman@barclayscapital.com
 
 
 
 
- Adverts in games (was Habbo Hotel...) Frank Crowell
- Adverts in games (was Habbo Hotel...) Michael Tresca
 
 
- A Brief History of Commercial MUDs Brian Hook
- A Brief History of Commercial MUDs Koster, Raph
- A Brief History of Commercial MUDs Marian Griffith
- A Brief History of Commercial MUDs Koster, Raph
 
 
- A Brief History of Commercial MUDs Travis Casey
- A Brief History of Commercial MUDs Sellers, Michael
- A Brief History of Commercial MUDs Travis Casey
- A Brief History of Commercial MUDs Koster, Raph
 
- A Brief History of Commercial MUDs Koster, Raph
 
 
- A Brief History of Commercial MUDs Jessica Mulligan
- A Brief History of Commercial MUDs Brian Hook
- A Brief History of Commercial MUDs Koster, Raph
- A Brief History of Commercial MUDs Klimon, Ian
- A Brief History of Commercial MUDs Matt Mihaly
 
 
- A Brief History of Commercial MUDs Jessica Mulligan
- A Brief History of Commercial MUDs Klimon, Ian
- A Brief History of Commercial MUDs Mud-Dev mail
 
- A Brief History of Commercial MUDs Matt Mihaly
- A Brief History of Commercial MUDs Klimon, Ian
 
- A Brief History of Commercial MUDs Matt Mihaly
 
- Broadcasting subscription model Frank Crowell
- MERA attendance J C Lawrence
- Code base for graphical MUD? Mud Monster
- PK vs no-PK? KevinL
- PK vs no-PK? John Buehler
- PK vs no-PK? Vincent Archer
- PK vs no-PK? Kevin Littlejohn
 
 
- Adverts in games (was Habbo Hotel...) Elia Morling
- Learning from the Sims Eric Rhea
- Learning from the Sims Nathan F.Yospe
- Learning from the Sims Eric Rhea
 
 
- licenses for RPGs (fwd) J C Lawrence
- licenses for RPGs (fwd) Frank Crowell
- licenses for RPGs (fwd) Brian Hook
- licenses for RPGs (fwd) Travis Casey
 
- licenses for RPGs (fwd) Freeman, Jeff
- licenses for RPGs (fwd) shren
- licenses for RPGs (fwd) Stephen McDonald
- licenses for RPGs (fwd) Travis Casey
- licenses for RPGs (fwd) Mark Watson
 
 
- licenses for RPGs (fwd) Adam Martin
- UO2 is dead Frank Crowell
- UO2 is dead Daniel.Harman@barclayscapital.com
- UO2 is dead Koster, Raph
- UO2 is dead Sellers, Michael
- UO2 is dead Alornen
- UO2 is dead Ola Fosheim Grøstad
 
 
 
- UO2 is dead shren
- UO2 is dead Gaffney, Jeremy
 
- Origin cancelled UWO: ORIGIN (UO2). David Loeser
- Origin cancelled UWO: ORIGIN (UO2). Vincent Archer
 
- licenses for RPGs (fwd) Timothy Dang
- licenses for RPGs (fwd) Travis Casey
- licenses for RPGs (fwd) Frank Crowell
 
- MUSH God to Game Designer. Any good books? Capel, Corey
- MUSH God to Game Designer. Any good books? Jon Morrow
 
- Wireless MUDS? Michael Tresca
- Wireless MUDS? Matt Mihaly
 
- Movies About MUDs & the Virtual Experience Michael Tresca
- Movies About MUDs & the Virtual Experience rayzam
- Movies About MUDs & the Virtual Experience Kevin Littlejohn
- Movies About MUDs & the Virtual Experience Lee Sheldon
- Movies About MUDs & the Virtual Experience Zak Jarvis
 
- Movies About MUDs & the Virtual Experience Greg Underwood
 
- RPGPlanet Review Chris Lloyd
- Majestic... ,was UO2 is dead David Loeser
- MUD Dev FAQ part 2 Marian Griffith
- About the FAQ Marian Griffith
- MERA '01, done J C Lawrence
- Distributed Trust system discussion bruce@puremagic.com
- E Language Gavin Doughtie
- Advertising in video games article Brian Hook
- Concerning Advanced Server designs for MMORPGs Derek Licciardi
- Concerning Advanced Server designs for MMORPGs Valerio Santinelli
- Concerning Advanced Server designs for MMORPGs Jeremy Noetzelman
 
- MUD-Dev digest, Vol 1 #299 - 13 msgs Paul Schwanz
- Business models for commercial text games Emil Eifrém
- Business models for commercial text games nbossett@pierb.com
- Business models for commercial text games Emil Eifrém
 
- Business models for commercial text games Matt Mihaly
- Business models for commercial text games Emil Eifrém
- Business models for commercial text games Matt Mihaly
 
 
- Business models for commercial text games Christopher Allen
 
- measuring roleplay Matt Mihaly
- measuring roleplay Val Trullinger
 
- Checking In Baron, Jonathan
- Checking In Cassandra
- Checking In Brian 'Psychochild' Green
 
- Movies bigger than games? (was Digital Property Law) Matt Mihaly
- Movies bigger than games? (was Digital Property Law) John Buehler
- Movies bigger than games? (was Digital Property Law) Adam Martin
 
- Movies bigger than games? Greg Underwood
- Movies bigger than games? Greg Underwood
- Movies bigger than games? Matt Mihaly
 
- A Tale In The Desert Ling
- A Tale In The Desert Ola Fosheim Grøstad
 
- MERA Pix Scott Martins
- MERA Pix J C Lawrence
 
- www.innbetweenworlds.com (was: Mud Timeline) Bruce
- SOAP (was: A new MUD-standard) Bruce
- MUD-Dev digest, Vol 1 #301 - 15 msgs Dr. Cat
								> From: Greg Underwood <gunderwoodhsd@earthlink.net>
 > Subject: RE: [MUD-Dev] Movies bigger than games?
 
 > This conversation is starting to ring bells... I believe Dr. Cat was
 > working on things aimed at a wider market a couple years ago.
 > Unfortuntely, I've not been keeping up on list traffic for some
 > time, so I'm not sure if he's still up to it. But, I'd bet if he's
 > still tuned in, he'll start chiming in soon... ;)
 
 I've been aiming for the broader market for years now. I suspect most
 of Furcadia's players are non-gamers or casual gamers, though we see
 our share of hardcore gamers hanging out there too. And we're still
 tripling in size each year. You did mention The Sims - Raph told me
 thursday night he thinks the online Sims game will beat both of us to
 the one million user mark, and I think he's probably right. But I
 told him since neither of us worked on that, our bet is still on for
 who gets there second. (I also wonder if they'd even try to have all
 their online users in one single world, which is what I'm really
 interested in doing. There might be a million players playing
 backgammon right this second, but there's no "Backgammon community"
 they're all in with a high level of accessibility to each other.)
 
 Regarding whoever said a while back that merchandising and licensing
 revenues "shouldn't count" in determining whether the game industry or
 the movie industry is bigger... I think the question that's
 interesting to me there is "Which industry has more money coming into
 its collective pockets", and I think the dollar bills from Jurassic
 Park lunchboxes are just as green as the dollars from movie ticket
 sales. And I think the movie industry still probably has a lot more
 money in their pockets. I remember the first wave of stories in the
 media years ago, when game sales first edged briefly past movie box
 office receipts for one year and they trumpeted "games bigger than
 movies!" But even if you don't allow for licensing, they weren't even
 counting all the money spent on viewing the actual movies, because
 they didn't include video rental and purchase! (Not to mention pay
 per view, movie channels, and the money big networks pay movie studios
 for broadcast rights). Yes, the game industry has a few success
 stories like Pokemon now, but the movie business has tons of 'em.
 Jurassic Park wasn't nearly as ideal a property for licensing as Star
 Wars, in my opinion, and even it did a billion dollars in licensed
 merchandise.
 
 As for pushing more aggressively for licensed stuff in the computer
 game and videogame market - that's one of the things I was always
 pushing for and grumbling about back in the 1980s, when hardly
 anything except Mario and Sonic had any licensed merchandise to speak
 of. My partner and I designed some stuff aimed at being highly
 merchandisable into several games, only to watch the companies we
 worked for fail to care or even notice. We still design stuff with
 that aspect in mind, I consider it to be one of the components of
 professionalism in a creator. Ars gratis ars doesn't pay the bills.
 And even if you become wealthy yourself, the more profitable you make
 your work, the more successfully it can acheive the goal of letting
 OTHER creative people work full time on quality creative works for a
 living. A laudable goal in my opinion. Anyway now that they're doing
 things like Starcraft action figures and the like, I say "About bloody
 time". Though I think we'll have a long way to go to catch up with
 established media. The game industry is behind the other creative
 media on having skills at writing, creating compelling characters and
 settings, etc. It's been too obsessed with technology, to the
 detriment of those other aspects. I think we're catching up though.
 We also have that huge obstacle of requiring an expensive machine in
 order to be able to use our products. Not much of an obstacle in a
 rich country like the United States, but to acheive the sort of world
 domination movies have, it's hard to beat the fact that a poor person
 in a poor country can scrape together a few dollars, sheckels, dinars,
 or whatever, go for an hour and a half into the building when some
 business owner has invested in the necessary equipment (movie
 projector, sound system, big screen, and chairs), and enjoy the
 product that Hollywood spent all that money putting together. The
 Internet gaming cafes in South Korea are a fascinating example of a
 very similar business model, I don't know if that will catch on in
 other parts of the world or be viable long term or not - but it's very
 interesting and worth watching.
 
 On another topic, That "Tale in the Desert" game looks very
 interesting, though it has a bit of an aroma of "bite off more than
 you can chew" to it. I really hope they pull it off, and manage to be
 a success. Though that whole "when the story ends, the game ends"
 thing smacks of not really wanting to make money! With just 49 quests
 to complete to finish the story, too, I think they may be
 overestimating how much they can slow people down by requiring a lot
 of participants in each quest. One of the example quests they give,
 which requires you to get 10 trustworthy people to not rip you off,
 looks trivially easy to "game" by making 10 mule characters. I
 suspect some of the better organized Everquest guilds could zip in and
 make short work of things like the 40 person coordinated ritual, too.
 But it sounds like a very creative and innovative project, I hope they
 pull it off to at least some extent. We need more people at least
 trying games like this, even if many of them fail.
 
 What I'm really curious about right now, though, is what Lord British
 is going to do next. I'm going to go talk to him about it next week -
 I probably won't be at liberty to say what he tells me, though. I do
 think his good luck is holding true to form, though. A little over a
 week before his non-competition agreement with Electronic Arts
 expires, and he's allowed to get back into the game industry, what
 happens? They lay off 85 people who are right here in Austin,
 experienced at developing multiplayer online games, and have worked
 with him before. As if that wasn't convenient enough, a couple days
 ago Inforgrames shut down the online D&D project they'd acquired along
 with the rest of Hasbro Interactive. That's 23 more online game
 developers in Austin on the job market. Impeccable timing, I must
 say!
 
 We live in interesting times. Anyway I think EA.com is too big and
 has to much potential to monopolize the online gaming market, which
 would make things get stagnant. They need more competitors like
 Sony/Verant to keep the market innovating and growing at a better
 pace, especially since Microsoft has been a bit slow in this area,
 Sega's been glacially slow, and Sony hasn't moved too fast on PS/PS2
 online stuff either. With EA having bought up Origin, Maxis, Kesmai,
 and now Pogo, and having a five year exclusive with AOL, they're in a
 position to end up the big sleepy behemoth. We'll see. I'd still
 like to see Blizzard, Id, or Epic get into the massively multiplayer
 field someday too.
 
 Interesting times.
 
 *-------------------------------------------**-----------------------------*
 Dr. Cat / Dragon's Eye Productions || Free alpha test:
 *-------------------------------------------** http://www.furcadia.com
 Furcadia - a graphic mud for PCs! || Let your imagination soar!
 *-------------------------------------------**-----------------------------*
- MUD-Dev digest, Vol 1 #301 - 15 msgs Baron, Jonathan
- MUD-Dev digest, Vol 1 #301 - 15 msgs Koster, Raph
- MUD-Dev digest, Vol 1 #301 - 15 msgs Baron, Jonathan
 
 
- news sites? Tamzen Cannoy
- news sites? Cassandra
- news sites? Myschyf