March 2001
- MERA '01 registration is now open J C Lawrence
- Link to Virtual Reality Transport Protocol Frank Crowell
- Cyberspace in the 21at century-- (long) Frank Crowell
- Cyberspace in the 21at century-- (long) Eric Rhea
- Cyberspace in the 21at century-- (long) Frank Crowell
- Cyberspace in the 21at century-- (long) Kwon Ekstrom
 
 
 
- Selling training the_logos@www.achaea.com
- Selling training Frank Crowell
- Selling training the_logos@www.achaea.com
- Selling training Daniel.Harman@barclayscapital.com
- Selling training the_logos@www.achaea.com
- Selling training Daniel.Harman@barclayscapital.com
- Selling training John Buehler
- Selling training Matt Mihaly
 
- Selling training Matt Mihaly
- Selling training Madman Across the Water
- Selling training Matt Mihaly
 
 
 
 
 
 
 
 
- Question about Cygwin. Chris Bunting
- Question about Cygwin. Ryan P.
- Question about Cygwin. Chris Gray
- Question about Cygwin. Nathan F.Yospe
 
- Question about Cygwin. Gavin Doughtie
- Question about Cygwin. Chris Bunting
- Question about Cygwin. Eli Stevens
 
 
- Introduction Elia Morling
- MUD-Dev digest, Vol 1 #271 - 30 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #271 - 30 msgs Richard A. Bartle
- MUD-Dev digest, Vol 1 #271 - 30 msgs Daniel.Harman@barclayscapital.com
- MUD-Dev digest, Vol 1 #271 - 30 msgs Richard A. Bartle
 
- MUD-Dev digest, Vol 1 #271 - 30 msgs Kevin Littlejohn
- MUD-Dev digest, Vol 1 #271 - 30 msgs Vincent Archer
- MUD-Dev digest, Vol 1 #271 - 30 msgs Richard A. Bartle
- MUD-Dev digest, Vol 1 #271 - 30 msgs Kevin Littlejohn
 
 
 
 
- Permadeath and fun Ola Fosheim Grøstad
- networking abstractions... Ola Fosheim Grøstad
- Habbo Hotel... Andrew Wilson
- Habbo Hotel... Ola Fosheim Grøstad
- Habbo Hotel... Andrew Wilson
- Habbo Hotel... Travis Nixon
 
 
 
- Lava and RPGs Brian Hook
- Lava and RPGs Daniel.Harman@barclayscapital.com
- Lava and RPGs Brian Hook
 
 
- RIP Electric Communities Tamzen Cannoy
- RIP Electric Communities F. Randall Farmer
- RIP Electric Communities Frank Crowell
 
- Digital Property Law [was Selling training] Joe Andrieu
- Digital Property Law [was Selling training] the_logos@www.achaea.com
- Digital Property Law [was Selling training] Joe Andrieu
- Digital Property Law [was Selling training] the_logos@www.achaea.com
- Digital Property Law [was Selling training] rayzam
- Digital Property Law [was Selling training] geoffrey@yorku.ca
- Digital Property Law [was Selling training] Matt Mihaly
- Digital Property Law [was Selling training] Steve {Bloo} Daniels
 
- Digital Property Law [was Selling training] Matt Mihaly
- Digital Property Law [was Selling training] Koster, Raph
- Digital Property Law [was Selling training] Steve {Bloo} Daniels
 
- Digital Property Law [was Selling training] rayzam
- Digital Property Law [was Selling training] Matt Mihaly
 
- Digital Property Law [was Selling training] Nathan F.Yospe
- Digital Property Law [was Selling training] Chris Jones
- Digital Property Law [was Selling training] Matt Mihaly
 
 
 
 
 
- Digital Property Law [was Selling training] Eli Stevens
 
 
- Digital Property Law [was Selling training] Jon Lambert
- Digital Property Law [was Selling training] John Buehler
- Digital Property Law [was Selling training] the_logos@www.achaea.com
- Digital Property Law [was Selling training] Koster, Raph
- Digital Property Law [was Selling training] Matt Mihaly
 
- Digital Property Law [was Selling training] geoffrey@yorku.ca
- Digital Property Law [was Selling training] Matt Mihaly
 
- Digital Property Law [was Selling training] John Buehler
 
 
 
- Digital Property Law [was Selling training] Steve {Bloo} Daniels
- Digital Property Law [was Selling training] Joe Andrieu
- Digital Property Law [was Selling training] Steve {Bloo} Daniels
- Digital Property Law [was Selling training] Joe Andrieu
- Digital Property Law [was Selling training] Steve {Bloo} Daniels
- Digital Property Law [was Selling training] Joe Andrieu
- Digital Property Law [was Selling training] Timothy Dang
 
 
 
 
 
 
 
- Playground Games Ling Lo
- data structure design in a new mud Justin Coleman
- data structure design in a new mud Kwon Ekstrom
- data structure design in a new mud pauli.saksa
- data structure design in a new mud Kwon Ekstrom
- data structure design in a new mud pauli.saksa
- data structure design in a new mud Kwon Ekstrom
- data structure design in a new mud John Buehler
 
 
 
- data structure design in a new mud J. Coleman
- data structure design in a new mud Phillip Lenhardt
- data structure design in a new mud pauli.saksa
- data structure design in a new mud Ben Chambers
 
 
 
- Data Storage and MFC Questions Ben Chambers
- Data Storage and MFC Questions david.l.smith@home.com
- Data Storage and MFC Questions Adam Martin
 
- Introduction Systems Ben Chambers
- Introduction Systems Kwon Ekstrom
- Introduction Systems Ben Chambers
- Introduction Systems John W Pierce
- Introduction Systems F. Randall Farmer
- Introduction Systems Ben Chambers
 
- Introduction Systems Kwon Ekstrom
- Introduction Systems Ben Chambers
- Introduction Systems Kwon Ekstrom
- Introduction Systems Travis Casey
- Introduction Systems Kwon Ekstrom
- Introduction Systems Blane Bramble
- Introduction Systems Travis Casey
- Introduction Systems Marian Griffith
- Introduction Systems John Buehler
- Introduction Systems Ben Chambers
 
 
 
- Introduction Systems Matt Mihaly
 
 
 
 
- Introduction Systems John Buehler
- Introduction Systems Ben Chambers
- Introduction Systems John Buehler
 
 
- Introduction Systems Phillip Lenhardt
- Introduction Systems Travis Casey
- Introduction Systems Adam Martin
- Introduction Systems Kwon Ekstrom
- Introduction Systems Travis Casey
 
 
 
- Introduction Systems Federico Di Gregorio
 
- Introduction Systems Alistair Milne
- Introduction Systems Alistair Milne
 
- Updated my site... Koster, Raph
- Knowledge Modeling -- WAS: -- Interesting EQ rant (very long quote) Zak Jarvis
- Digital Property Law Joe Andrieu
- Digital Property Law [was Selling training] Tess Lowe
- Digital Property Law [was Selling training] Matt Mihaly
 
- Movies bigger than games? (was Digital Property Law) Tess Lowe
- Movies bigger than games? (was Digital Property Law) Kwon Ekstrom
- Movies bigger than games? (was Digital Property Law) Marian Griffith
 
- Movies bigger than games? (was Digital Property Law) Matt Mihaly
- Movies bigger than games? (was Digital Property Law) Koster, Raph
- Movies bigger than games? (was Digital Property Law) Matt Mihaly
- Movies bigger than games? (was Digital Property Law) Koster, Raph
- Movies bigger than games? (was Digital Property Law) Matt Mihaly
- Movies bigger than games? (was Digital Property Law) greg underwood
 
 
- Movies bigger than games? (was Digital Property Law) Brack, J. Allen
 
 
 
- Movies bigger than games? (was Digital Property Law) Richard A. Bartle
- Movies bigger than games? (was Digital Property Law) Eli Stevens
- Movies bigger than games? (was Digital Property Law) Blane Bramble
 
- Movies bigger than games? (was Digital Property Law) Tess Lowe
- Movies bigger than games? (was Digital Property Law) Richard A. Bartle
 
 
- Movies bigger than games? (was Digital Property Law) Frank Crowell
- Movies bigger than games? (was Digital Property Law) Matt Mihaly
- Movies bigger than games? (was Digital PropertyLaw) Frank Crowell
 
- Movies bigger than games? (was Digital Property Law) Adam Martin
 
 
- GDC Dinner -- 23 March 2001 (Good food!) J C Lawrence
- Micro-payment Graphical MUSH Dave Rickey
- Micro-payment Graphical MUSH Dave Rickey
 
- Fw: MUD-Dev digest, Vol 1 #271 - 30 msgs Elia Morling
- [Meta] GDC Dinner -- 23 March 2001 (Good food!) J C Lawrence
- Small scale commercial text MUDs John W Pierce
- Small scale commercial text MUDs Bruce
- Small scale commercial text MUDs Frank Crowell
- Small scale commercial text MUDs John W Pierce
- Small scale commercial text MUDs Chris Jones
 
 
 
- Small scale commercial text MUDs Lars Duening
- Small scale commercial text MUDs Matt Mihaly
- Small scale commercial text MUDs Emil Eifrém
- Small scale commercial text MUDs Matt Mihaly
 
- Small scale commercial text MUDs Derek Licciardi
- Small scale commercial text MUDs Matt Mihaly
 
 
 
- Component Based Items Was:Re:data structure design in a new mud Kwon Ekstrom
- Movies bigger than games? (OT) Richard A. Bartle
- Adverts in games (was Habbo Hotel...) Sellers, Michael
- Adverts in games (was Habbo Hotel...) Brian Hook
- Adverts in games (was Habbo Hotel...) F. Randall Farmer
- Adverts in games (was Habbo Hotel...) Frank Crowell
- Adverts in games (was Habbo Hotel...) Andrew Wilson
- Adverts in games (was Habbo Hotel...) John Buehler
- Adverts in games (was Habbo Hotel...) Auli
								John Buehler wrote:
 
 > Consider a less traditional form of advertising: work the product
 > into your game, as is done in movies. It's only a means of building
 > up mindshare, and it will only work for certain games. For example,
 > if your character in Deus Ex carries food, he can carry a can of
 > Coke, some Powerbars, etc. The advertising is built into the
 > experience of the game. In a multiplayer game, this is even more
 > valuable because players start to ask each other if they have any
 > Cokes or Powerbars. Mindshare is developed. If you don't want your
 > stealthy character popping the lid on a can of carbonated drink,
 > consider that the bad guys could be drinking the things. Cans of
 > Coke sitting on desks. You could even work the soda into the death
 > animations of the bad guys. The can drops from the bad guy's hand
 > and rolls away - sometimes towards your character.
 
 > The difficulty with this is trying to incorporate non-consumer
 > goods. How exactly does Century 21 work advertising into any game
 > other than a game that somehow involves real estate? And, of
 > course, all these things only work for games that operate in a
 > modern timeframe.
 
 > I can't imagine a game that attempts to be immersive also throwing
 > advertisements at the player. Where the advertisements require a
 > shift of mental context.
 
 > In a game that is more casual, I can imagine working web links into
 > the game. Suppose you're using the fishing element of the game and
 > decide to visit the 'skill description' window or whatever. It
 > gives information about what your character knows about fishing,
 > flies, fish types, rods, etc. Whatever details the game provides.
 > Along with that screen might be an 'advertisement' that links to a
 > web site providing some kind of a transition to a real fishing
 > tackle site. Preferably one that is informational and educational,
 > with further commercial links. The interest in fishing has been
 > established, and greater interest could be encouraged, leading back
 > to a real world application.
 
 > In a game with a sophisticated economic skill system, tie to
 > investing web sites. In a game with archery, tie to bow
 > manufacturers, etc. This model only allows ties to sites that offer
 > an analog of in-game entertainment.
 
 Consider the James Bond movies as the best example of this. I
 remember reading that Coca-Cola paid a hefty sum to have a Sprite
 billboard prominently placed in one scene. Both BMW and Volvo
 successfully introduced a new line of automobiles by having them
 appear prominently in the movies before they were even on the showroom
 floors. Obvioulsy this doesn't work in many instances but I don't
 think I would even blink at a Century 21 sign outside a for-sale house
 in something like The Sims.
 
 Dwayne A. Hall
- Adverts in games (was Habbo Hotel...) Travis Nixon
- Adverts in games (was Habbo Hotel...) Daniel.Harman@barclayscapital.com
 
 
- Adverts in games (was Habbo Hotel...) Auli
								
 
 
- Adverts in games (was Habbo Hotel...) Frank Crowell
- Adverts in games (was Habbo Hotel...) Michael Tresca
 
 
- A Brief History of Commercial MUDs Brian Hook
- A Brief History of Commercial MUDs Koster, Raph
- A Brief History of Commercial MUDs Marian Griffith
- A Brief History of Commercial MUDs Koster, Raph
 
 
- A Brief History of Commercial MUDs Travis Casey
- A Brief History of Commercial MUDs Sellers, Michael
- A Brief History of Commercial MUDs Travis Casey
- A Brief History of Commercial MUDs Koster, Raph
 
- A Brief History of Commercial MUDs Koster, Raph
 
 
- A Brief History of Commercial MUDs Jessica Mulligan
- A Brief History of Commercial MUDs Brian Hook
- A Brief History of Commercial MUDs Koster, Raph
- A Brief History of Commercial MUDs Klimon, Ian
- A Brief History of Commercial MUDs Matt Mihaly
 
 
- A Brief History of Commercial MUDs Jessica Mulligan
- A Brief History of Commercial MUDs Klimon, Ian
- A Brief History of Commercial MUDs Mud-Dev mail
 
- A Brief History of Commercial MUDs Matt Mihaly
- A Brief History of Commercial MUDs Klimon, Ian
 
- A Brief History of Commercial MUDs Matt Mihaly
 
- Broadcasting subscription model Frank Crowell
- MERA attendance J C Lawrence
- Code base for graphical MUD? Mud Monster
- PK vs no-PK? KevinL
- PK vs no-PK? John Buehler
- PK vs no-PK? Vincent Archer
- PK vs no-PK? Kevin Littlejohn
 
 
- Adverts in games (was Habbo Hotel...) Elia Morling
- Learning from the Sims Eric Rhea
- Learning from the Sims Nathan F.Yospe
- Learning from the Sims Eric Rhea
 
 
- licenses for RPGs (fwd) J C Lawrence
- licenses for RPGs (fwd) Frank Crowell
- licenses for RPGs (fwd) Brian Hook
- licenses for RPGs (fwd) Travis Casey
 
- licenses for RPGs (fwd) Freeman, Jeff
- licenses for RPGs (fwd) shren
- licenses for RPGs (fwd) Stephen McDonald
- licenses for RPGs (fwd) Travis Casey
- licenses for RPGs (fwd) Mark Watson
 
 
- licenses for RPGs (fwd) Adam Martin
- UO2 is dead Frank Crowell
- UO2 is dead Daniel.Harman@barclayscapital.com
- UO2 is dead Koster, Raph
- UO2 is dead Sellers, Michael
- UO2 is dead Alornen
- UO2 is dead Ola Fosheim Grøstad
 
 
 
- UO2 is dead shren
- UO2 is dead Gaffney, Jeremy
 
- Origin cancelled UWO: ORIGIN (UO2). David Loeser
- Origin cancelled UWO: ORIGIN (UO2). Vincent Archer
 
- licenses for RPGs (fwd) Timothy Dang
- licenses for RPGs (fwd) Travis Casey
- licenses for RPGs (fwd) Frank Crowell
 
- MUSH God to Game Designer. Any good books? Capel, Corey
- MUSH God to Game Designer. Any good books? Jon Morrow
 
- Wireless MUDS? Michael Tresca
- Wireless MUDS? Matt Mihaly
 
- Movies About MUDs & the Virtual Experience Michael Tresca
- Movies About MUDs & the Virtual Experience rayzam
- Movies About MUDs & the Virtual Experience Kevin Littlejohn
- Movies About MUDs & the Virtual Experience Lee Sheldon
- Movies About MUDs & the Virtual Experience Zak Jarvis
 
- Movies About MUDs & the Virtual Experience Greg Underwood
 
- RPGPlanet Review Chris Lloyd
- Majestic... ,was UO2 is dead David Loeser
- MUD Dev FAQ part 2 Marian Griffith
- About the FAQ Marian Griffith
- MERA '01, done J C Lawrence
- Distributed Trust system discussion bruce@puremagic.com
- E Language Gavin Doughtie
- Advertising in video games article Brian Hook
- Concerning Advanced Server designs for MMORPGs Derek Licciardi
- Concerning Advanced Server designs for MMORPGs Valerio Santinelli
- Concerning Advanced Server designs for MMORPGs Jeremy Noetzelman
 
- MUD-Dev digest, Vol 1 #299 - 13 msgs Paul Schwanz
- Business models for commercial text games Emil Eifrém
- Business models for commercial text games nbossett@pierb.com
- Business models for commercial text games Emil Eifrém
 
- Business models for commercial text games Matt Mihaly
- Business models for commercial text games Emil Eifrém
- Business models for commercial text games Matt Mihaly
 
 
- Business models for commercial text games Christopher Allen
 
- measuring roleplay Matt Mihaly
- measuring roleplay Val Trullinger
 
- Checking In Baron, Jonathan
- Checking In Cassandra
- Checking In Brian 'Psychochild' Green
 
- Movies bigger than games? (was Digital Property Law) Matt Mihaly
- Movies bigger than games? (was Digital Property Law) John Buehler
- Movies bigger than games? (was Digital Property Law) Adam Martin
 
- Movies bigger than games? Greg Underwood
- Movies bigger than games? Greg Underwood
- Movies bigger than games? Matt Mihaly
 
- A Tale In The Desert Ling
- A Tale In The Desert Ola Fosheim Grøstad
 
- MERA Pix Scott Martins
- MERA Pix J C Lawrence
 
- www.innbetweenworlds.com (was: Mud Timeline) Bruce
- SOAP (was: A new MUD-standard) Bruce
- MUD-Dev digest, Vol 1 #301 - 15 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #301 - 15 msgs Baron, Jonathan
- MUD-Dev digest, Vol 1 #301 - 15 msgs Koster, Raph
- MUD-Dev digest, Vol 1 #301 - 15 msgs Baron, Jonathan
 
 
- news sites? Tamzen Cannoy
- news sites? Cassandra
- news sites? Myschyf