December 2001
- Stories, why? -- Because :) Marian Griffith
- [SECURITY] Bonefarming Adam Martin
- If JRRT did MUDs... Adam Martin
- If JRRT did MUDs... Hans-Henrik Staerfeldt
- If JRRT did MUDs... Marcus Johansson
- Story Implementation Lee Sheldon
- Story Implementation rayzam
- Story Implementation Lee Sheldon
- Story Implementation Jeff Freeman
- Story Implementation Lee Sheldon
- Story Implementation Jeff Freeman
- Story Implementation Marian Griffith
- Story Implementation Jeff Freeman
- Story Implementation Jeff Cole
- Story Implementation Valerio Santinelli
- From the linux-kernel list Jeff Cole
- Survey: Internet Cuts Into TV Time Michael Tresca
- Interesting DAoC Poll Lee Sheldon
- Interesting DAoC Poll Vincent Archer
- Interesting DAoC Poll Robert Fleck
- Interesting DAoC Poll Azeraab
- Interesting DAoC Poll Matt Mihaly
- Interesting DAoC Poll Dave Shepherd
- Interesting DAoC Poll Azeraab
- Interesting DAoC Poll Dave Shepherd
- Interesting DAoC Poll Matt Mihaly
- Project announcement: Cool++ ryan daum
- DAoC: Empowering Players to Alter the World (was: New laws) Lee Sheldon
- DGN: Chemistry based magic systems Bryan "Cyngon" Helmkamp
- DGN: Chemistry based magic systems Nathan F. Yospe
- DGN: Chemistry based magic systems rayzam
- DGN: Chemistry based magic systems Bryan "Cyngon" Helmkamp
- DGN: Chemistry based magic systems Bryan "Cyngon" Helmkamp
- DGN: Chemistry based magic systems Sellers, Mike
- RuneSword Brian Hook
- Economic Growth (Was: [STORY] Story and population size) Daniel.Harman@barclayscapital.com
- Economic Growth (Was: [STORY] Story and population size) Elia Morling
- Economic Growth (Was: [STORY] Story and population size) Timothy Dang
- Economic Growth (Was: [STORY] Story and population size) Koster, Raph
- Economic Growth (Was: [STORY] Story and population size) John Buehler
- Economic Growth (Was: [STORY] Story and population size) Koster, Raph
- Economic Growth (Was: [STORY] Story and population size) John Buehler
- Economic Growth (Was: [STORY] Story and population size) Travis Nixon
- Economic Growth (Was: [STORY] Story and population size) Marian Griffith
- Economic Growth (Was: [STORY] Story and population size) Daniel.Harman@barclayscapital.com
- Economic Growth (Was: [STORY] Story and population size) Steve {Bloo} Daniels
- Economic Growth (Was: [STORY] Story and population size) Koster, Raph
- Economic Growth (Was: [STORY] Story and population size) Steve {Bloo} Daniels
- Economic Growth (Was: [STORY] Story and population size) Sellers, Mike
- Economic Growth (Was: [STORY] Story and population size) Matt Mihaly
- Economic Growth (Was: [STORY] Story and population size) Travis Nixon
- Economic Growth (Was: [STORY] Story and population size) Daniel.Harman@barclayscapital.com
- Economic Growth (Was: [STORY] Story and population size) Daniel.Harman@barclayscapital.com
- Economic Growth (Was: [STORY] Story and population size) Koster, Raph
- Economic Growth (Was: [STORY] Story and population size) Travis Nixon
- Economic Growth (Was: [STORY] Story and population size) Daniel.Harman@barclayscapital.com
- Economic Growth (Was: [STORY] Story and population size) Bobby Martin
- Economic Growth (Was: [STORY] Story and population size) Paul Schwanz
- Economic Growth (Was: [STORY] Story and population size) Peter Harkins
- Economic Growth (Was: [STORY] Story and population size) Daniel.Harman@barclayscapital.com
- Economic Growth (Was: [STORY] Story and population size) Travis Nixon
- RE : Story Implementation Veynom
- RE : Story Implementation Matt Mihaly
- RE : Story Implementation Matt Mihaly
- Economy (was [STORY] Story and population size) Jeff Cole
- Economy (was [STORY] Story and population size) Dave Rickey
- RE : Story Implementation Veynom
- RE : Story Implementation Matt Mihaly
- economy and population size Adam Martin
- economy and population size J C Lawrence
- Art vs. Fun Michael Tresca
- Art vs. Fun Koster, Raph
- Art vs. Fun Matt Mihaly
- Art vs. Fun Matt Mihaly
- Art vs. Fun Robert Zubek
- First use of "avatar"? Koster, Raph
- First use of "avatar"? Lars Duening
- First use of "avatar"? Matt Mihaly
- First use of "avatar"? Ola Fosheim Grøstad
- First use of "avatar"? Koster, Raph
- First use of "avatar"? Steve {Bloo} Daniels
- First use of "avatar"? Travis Casey
- First use of "avatar"? Koster, Raph
- First use of "avatar"? Christopher Kohnert
- First use of "avatar"? Travis Casey
- First use of "avatar"? Koster, Raph
- First use of "avatar"? Travis Nixon
- First use of "avatar"? Madman Across the Water
- First use of "avatar"? Takis Kalogiratos
- First use of "avatar"? Tamzen Cannoy
- First use of "avatar"? Dr. Cat
- First use of "avatar"? F. Randall Farmer
- First use of "avatar"? Mats Lidstrom
- First use of "avatar"? Koster, Raph
- First use of "avatar"? Nathan F. Yospe
"Koster, Raph" <rkoster@soe.sony.com> said:
> I think The Realm and ToonChat were right around the same time. I
> know that they called them "toons" in The Realm, which given its
> graphics was inevitable.
> Of course, now I am remembering that there was of course the game
> AVATAR on PLATO in the 70s.
And of course, with the Meta thread now running around, everyone has
the clue about google groups. I started combing yesterday. Guess
what that effort turned up?
There's more than what I'm posting. net.games.frp had common use of
the term Avatar for god-inhabited, which suggests that the use in
MMOGs does derive from the hindu word, but through drifting
references in small and marginally related subcultures. No doubt
both Farmer and Stephenson had heard it in some context related to
RPGs and subconciously locked in the new meaning, perhaps not quite
what the person saying it had intended.
Then again, Stephenson is a historian, at least in mind, so may have
not heard it in any context but Hinduism.
I'm also very disturbed to see a guy that, aside from his name,
would've had to have been me, posting at a date when I was in the
third grade and figuring out how to hack Apple][ video in BASIC.
I'm certain I hadn't heard of usenet until the 90s.
But there he is, Fermi resident, frp poster, all text justified
exactly, though his is 65 and I think most of mine have been either
72 or 75, and he writes... well, I swear it reads like I wrote it,
down to the type of grammatical structure and choices of words.
I wonder what this guy's like today, and will I become him in ten
years?
But back to the topic...
First possible use of Avatar for character in an RPG:
<http://groups.google.com/groups?hl=en&selm$00063%40uokvax.UUCP>
First mention of AVATAR:
<http://groups.google.com/groups?hl=en&selm100001%40uicsg.UUCP>
First definition of Avatar (hindu):
<http://groups.google.com/groups?hl=en&selm=bnews.unc.4996>
--- Quoting Each, as old listings seem unstable still ---
--- Minor Formatting to fit 72 character comfort zone ---
--- Avatar, possibly, as word for D&D character:
Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: Notesfiles; site uokvax.UUCP
From: lmaher@uokvax.UUCP
Newsgroups: net.games.frp
Subject: Evil Character: Taira, Part I - (nf)
Message-ID: <2400063@uokvax.UUCP>
Date: Fri, 7-Sep-84 08:44:00 EDT
Article-I.D.: uokvax.2400063
Posted: Fri Sep 7 08:44:00 1984
Date-Received: Thu, 13-Sep-84 08:08:35 EDT
Lines: 302
Nf-ID: #N:uokvax:2400063:000:11287
Nf-From: uokvax!lmaher Sep 7 07:44:00 1984
#N:uokvax:2400063:000:11287
uokvax!lmaher Sep 7 07:44:00 1984
This is the first of two articles describing a powerful evil
character for AD&D. This article gives the AD&D stats, and the
next one gives the character's history and followers.
I was going to post The Avatar With No Name, but after checking I
saw she had far more than 3 Mep, and I didn't want to convert her
from my streamlined D&D variant into AD&D. So I just created an
evil character from scratch. If you play rigid AD&D you might
question the alignment, but the justification is in the
background. I'm assuming every alignment extreme has Paladins
otherwise why haven't the LGs conquered the world? If you can't
handle that idea, just delete the offending classes, and add the
extra experience to Illusionist. I also switched a point of
Constitution to Strength. If it bothers you, tear out my heart
and feed it to a demon. Taira would.
TAIRA OF THE THOUSAND NAMES
<No need to post the rest, not relevant...>
--- Avatar, the game ---
Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: Notesfiles; site uicsg.UUCP
From: mzp@uicsg.UUCP
Newsgroups: net.games.rogue
Subject: Re: How about Multiplayer Rogue? - (nf)
Message-ID: <17100001@uicsg.UUCP>
Date: Thu, 19-Apr-84 22:26:00 EST
Article-I.D.: uicsg.17100001
Posted: Thu Apr 19 22:26:00 1984
Date-Received: Sat, 21-Apr-84 01:15:17 EST
References: <1194@sdccs7.UUCP>
Lines: 26
Nf-ID: #R:sdccs7:-119400:uicsg:17100001:000:1401
Nf-From: uicsg!mzp Apr 19 21:26:00 1984
#R:sdccs7:-119400:uicsg:17100001:000:1401
uicsg!mzp Apr 19 21:26:00 1984
[----]
There is a game on the CERL PLATO system here called 'avatar,'
which cannot be easily described here. It is the closest thing to
real D&D that I have ever seen. Inter-player communication is
fully supported anywhere, and items and gold may be exchanged when
both characters are in the same location.
The dungeon automatically repopulates with monsters every 15
minutes or so, and there are 15 square levels 30x30 each. There
are a huge number of magic items, monsters, and spells that can be
cast. You can run in groups or individually, something that
especially makes sense because players can have different classes
and alignments. Dead players can be carried back up to the
morgue, where a fee must be paid for a raise (lost of
consititution stat).
Stud characters can cast 'resurrect.' An interesting feature is
that you can be 'quested' for a monster or item, which means that
you are required to defeat that monster or find that item to make
level. Unfortunately, avatar took several people (3 or 4) a few
years to fully develop, and you will probably not find anyone
other than students to do such a thing.
Avatar also uses graphics (512x512) to display the view down the
hallway and to display the monsters. It would be difficult to do
something effective with 24x80 terminals.
Mark Papamarcos ihnp4!uiucdcs!uicsg!mzp
"DING! Good answer! Show me, 'commie pinko liberal.'"
--- Avatar, the original meaning ---
Message-ID: <bnews.unc.4996>
Newsgroups: net.religion
X-Path: utzoo!decvax!duke!unc!tim
From: unc!tim
Date: Mon Apr 18 07:44:50 1983
Subject: Re: testing claims responses
References: <bnews.tektroni.1055>
X-Google-Info: Converted from the original B-News header
Posted: Sat Apr 16 15:28:30 1983
Received: Mon Apr 18 07:44:50 1983
Reply to Bob Bales.
What is unique to Christianity is the claim that God, as distinct
from a prophet or a good man, lived as a man on earth. And, most
importantly, Christianity and Judaism represent God's attempt to
reach man while other religions represent mans' attempt to reach
God.
Ever hear of a small and insignificant religion called Hinduism,
Bob? Only a few hundred million adherents. Virtually all the
gods in this pantheon have avatars (and all the major ones
do). An avatar is a god born on Earth as a human. It's a very
common concept. (There are also elements of this in Buddhism,
but they are clearly Hindu borrowings.) Why do you cling to this
weird notion that Christianity is unique?
To some, the sureness that comes from having put the claims of
Christianity to the test seems to be offensive arrogance. It is
not meant that way. Don't believe in Christianity because I, or
anyone else on or off the net, says to. Test it for yourself!
I have often noted in Christians that they will attempt to get
away with some otherwise offensive verbal utterance by claiming
that it really isn't what it is. For instance, "I don't mean to
seem holier-than-thou, but you're going to Hell while I sonbathe
in Heaven." The fact that you claim you don't mean arrogance
deliberately doesn't mean that it isn't there. It is incredibly
arrogant to say that your experiuences with a small subset of a
field qualify you as an expert on the entirety. It's as if
someone were to master TRS-80 BASIC and then claim to know
everything worth knowing about computer languages.
Tim Maroney
--- End quotes ---
--
Nathan F. Yospe - Physicist, Artist, Programmer, Writer, JOAT with a SAK - First use of "avatar"? Ola Fosheim Grøstad
- First use of "avatar"? Nathan F. Yospe
- First use of "avatar"? Richard A. Bartle
- Managing MUD economy Vladimir Prelovac
- Managing MUD economy opteek
- Managing MUD economy Koster, Raph
- Managing MUD economy Derek Licciardi
- Managing MUD economy Bryan "Cyngon" Helmkamp
- Managing MUD economy Sasha Hart
- Managing MUD economy Vladimir Prelovac
- Managing MUD economy Freeman, Jeff
- Managing MUD economy John Buehler
- Managing MUD economy Marian Griffith
- Managing MUD economy Daniel.Harman@barclayscapital.com
- Managing MUD economy Adam Martin
- Managing MUD economy Sasha Hart
- Managing MUD economy Marc Hernandez
- Managing MUD economy Travis Casey
- Managing MUD economy Vladimir Prelovac
- Managing MUD economy Travis Casey
- Managing MUD economy William Murdick
- Managing MUD economy Timothy Dang
- MUD implementation issues. Marcus Johansson
- MUD implementation issues. J C Lawrence
- MUD implementation issues. Nicholas E. Walker
- MUD implementation issues. Phillip Lenhardt
- MUD implementation issues. Bruce Mitchener
- MUD implementation issues. Jonathan Berling
- MUD implementation issues. Bruce Mitchener
- MUD implementation issues. Marcus Johansson
- MUD implementation issues. Bruce Mitchener
- Economy Vincent Archer
- Ten Rules of PvP was Interesting DAoC Poll Azeraab
- Ten Rules of PvP was Interesting DAoC Poll Dave Shepherd
- Ten Rules of PvP was Interesting DAoC Poll Azeraab
- Ten Rules of PvP was Interesting DAoC Poll John Buehler
- Ten Rules of PvP was Interesting DAoC Poll Daniel.Harman@barclayscapital.com
- Ten Rules of PvP was Interesting DAoC Poll Vincent Archer
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Derek Licciardi
- MMORPGs & MUDs Sellers, Mike
- MMORPGs & MUDs Brian Hook
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Sellers, Mike
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Derek Licciardi
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Lee Sheldon
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Mike Caruso
- MMORPGs & MUDs Adam Martin
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Jeff Freeman
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Jeff Freeman
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Jeff Freeman
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Madrona Tree
- MMORPGs & MUDs John Buehler
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs David H. Loeser Jr.
- MMORPGs & MUDs Daniel.Harman@barclayscapital.com
- MMORPGs & MUDs Freeman, Jeff
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Vincent Archer
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs Vincent Archer
- MMORPGs & MUDs Sellers, Mike
- MMORPGs & MUDs rayzam
- MMORPGs & MUDs Sellers, Mike
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs William B. Taylor
- MMORPGs & MUDs Skaei@aol.com
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs Madrona Tree
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Christopher Allen
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs J C Lawrence
- MMORPGs & MUDs J C Lawrence
- MMORPGs & MUDs Vincent Archer
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Richard Aihoshi aka Jonric
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Sellers, Mike
- MMORPGs & MUDs Marc Bowden
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Marc Bowden
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs David Bennett
- MMORPGs & MUDs Marc Bowden
- MMORPGs & MUDs Freeman, Jeff
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Jeff Freeman
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Wes Connell
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs J C Lawrence
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Joel Palmtag
- MMORPGs & MUDs J C Lawrence
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs J C Lawrence
- MMORPGs & MUDs Michelle Elbert
- MMORPGs & MUDs Sami Kosonen
- MMORPGs & MUDs Azeraab
- MMORPGs & MUDs Sellers, Mike
- MMORPGs & MUDs J C Lawrence
- Re[4]: Economy Travis Casey
- Eiffel Brian Hook
- ADMIN: Origin of "Avatar" thread J C Lawrence
- Call for Papers - NetGames2002 Tristan Henderson
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Brian Hook
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Koster, Raph
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Koster, Raph
- Continuous versus Discrete Functions rayzam
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Travis Casey
- Continuous versus Discrete Functions Caliban Tiresias Darklock
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Caliban Tiresias Darklock
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Daniel.Harman@barclayscapital.com
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Andrew Hefford
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Koster, Raph
- Continuous versus Discrete Functions Jon Lambert
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Koster, Raph
- Continuous versus Discrete Functions Dave Rickey
- Continuous versus Discrete Functions Daniel.Harman@barclayscapital.com
- Continuous versus Discrete Functions Dave Rickey
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Dave Rickey
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions rayzam
- Continuous versus Discrete Functions Caliban Tiresias Darklock
- Continuous versus Discrete Functions kyndig@kyndig.com
- Continuous versus Discrete Functions Caliban Tiresias Darklock
- Continuous versus Discrete Functions Jon Lambert
- Continuous versus Discrete Functions Peter Harkins
- Continuous versus Discrete Functions Travis Casey
- Continuous versus Discrete Functions Caliban Tiresias Darklock
- LPC-Natural Language Parser z032383@students.niu.edu
- [TECH] Event Queues in MUDs Daniel.Harman@barclayscapital.com
- [TECH] Event Queues in MUDs Jon Lambert
- [TECH] Event Queues in MUDs Christian Loth
- [TECH] algorithm request Malcolm Tester II
- [TECH] algorithm request William Murdick
- [TECH] algorithm request Lars Duening
- [TECH] algorithm request David Bennett
- [TECH] algorithm request Travis Casey
- [TECH] algorithm request Malcolm Tester II
- [TECH] algorithm request Adam Martin
- [TECH] algorithm request Eli Stevens
- [TECH] algorithm request Bobby Martin
- [TECH] algorithm request Bryan "Cyngon" Helmkamp
- non-'realistic' spatial models Nicholas E. Walker
- non-'realistic' spatial models rayzam
- non-'realistic' spatial models Hans-Henrik Staerfeldt
- non-'realistic' spatial models Cybrarian Rök
- non-'realistic' spatial models Nathan F. Yospe
- The Problem With "Massive" Michael Tresca
- The Ideal Player Michael Tresca
- The Ideal Player Lars Duening
- The Ideal Player Dave Rickey
- The Ideal Player Caliban Tiresias Darklock
- [Theory?] Parsing of knowledge to allow for more interactive NPCs holding99@mindspring.com
- [Theory?] Parsing of knowledge to allow for more interactive NPCs Robert Zubek
- [Theory?] Parsing of knowledge to allow for more interactive NPCs holding99@mindspring.com
- CHI 2002: Funology: Designing Enjoyment Bruce Mitchener
- CHI 2002: Funology: Designing Enjoyment Bruce Mitchener
- CHI 2002: Funology: Designing Enjoyment Ola Fosheim Grøstad
- [OFF TOPIC] Happy Holidays Derek Licciardi
- Are crafts fun? Adam Dray
- Are crafts fun? Michelle
- Are crafts fun? Bobby Martin
- Are crafts fun? Bobby Martin
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Jon A. Lambert
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) amanda@alfar.com
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Marian Griffith
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Caliban Tiresias Darklock
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Marian Griffith
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Caliban Tiresias Darklock
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Marian Griffith
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Caliban Tiresias Darklock
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Paul Schwanz - Enterprise Services
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Caliban Tiresias Darklock
- Gender differences -> spatial navigation rayzam
- Gender differences -> spatial navigation amanda@alfar.com
- Gender differences -> spatial navigation Nathan F. Yospe
- Sex and MUDs... the_sage2000@juno.com
- Sex and MUDs... Jon Lambert
- Sex and MUDs... David Bennett
- Sex and MUDs... Travis Casey
- Sex and MUDs... Malcolm Tester II
- Sex and MUDs... Matt Mihaly
- Sex and MUDs... Adam Dray
- Some vworlds (maddog) related changes Frank Crowell
- Some vworlds (maddog) related changes Frank Crowell
- (no subject) claw@kanga.nu
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Caliban Tiresias Darklock
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) amanda@alfar.com
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Caliban Tiresias Darklock
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Marian Griffith
- Boys and Girls - was (MUD-Dev digest, Vol 1 #16 3 - 25 msgs) Sellers, Mike
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Caliban Tiresias Darklock
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) amanda@alfar.com
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) mystran@ltv.cx
- Combat system in persistent world Veynom
- Combat system in persistent world J C Lawrence
- Taligent docs Bruce Mitchener
- Taligent docs Chris Corry
- TECH: Servers in Java Brian Hook
- TECH: Servers in Java Bruce Mitchener
- TECH: Servers in Java Brian Hook
- TECH: Servers in Java Bobby Martin
- TECH: Servers in Java Emil Eifrem
- TECH: Servers in Java Aaron Mulder
- TECH: Servers in Java justice@softhome.net
- TECH: Servers in Java Brian Hook
- TECH: Servers in Java Daniel.Harman@barclayscapital.com