December 2001
- Stories, why? -- Because :) Marian Griffith
- [SECURITY] Bonefarming Adam Martin
- If JRRT did MUDs... Adam Martin
- If JRRT did MUDs... Hans-Henrik Staerfeldt
- If JRRT did MUDs... Marcus Johansson
- Story Implementation Lee Sheldon
- Story Implementation rayzam
- Story Implementation Lee Sheldon
- Story Implementation Jeff Freeman
- Story Implementation Lee Sheldon
- Story Implementation Jeff Freeman
- Story Implementation Marian Griffith
In <URL:/archives/meow?group+local.muddev> on Wed 05 Dec, Jeff Freeman wrote:
> Lee Sheldon Wrote:
> When I say that we should be doing game-systems that create story
> by virtue of being played - i.e. games as story - the above is
> pretty close to what I'm saying we should be doing.
That is the difference between a narrative (where you tell somebody
else a story) and acting (where you participate in a story). The
first will (can) not work in a mud, the second is the most natural
way, but requires a lot more abilities on the part of both the game
and the game's characters (not the players). It also gives the
players the power to fundamentally and permanent- ly alter the
gameworld, and it has to or otherwise the game would be experienced
as stagnant and boring very quickly indeed. If you are an actor in
the game then your actions must matter or you will not bother.
> Which leaves me to think that we've been arguing as the result of
> not having a common-vocabulary, rather than as any real
> disagreement as to what games should be trying to do.
The two of you perhaps :) The discussion on the other hand started
out with the unformulated assumption by some people that they could,
and should, tell stories to the players, and whether or not the
backstory of current games mattered at all, as well as the long
expositories that frequently accompany quests on muds.
> Your arguments against the linear quest which every player
> experiences as though they are the only ones to do it, which has
> no impact on the world whether they succeed, fail or logout, are
> my arguments against the "storied game". I hope that helps to
> explain what I mean when I write "storied game".
The reason why quests are closed, linear and repetitive is because
players must, by nature of the current muds, be unable to alter the
game world. Every new player must experience the same game as every
other player that has gone before her, with the same difficulties,
the same challenges and the same rewards. There are good reasons
for this, but they make for a game that can not fundamentally be
changed by the players. The problem is of course that the game
worlds are much too shallow to trust players with the ability to
permanently alter it. Somebody else said that if you give players
the ability to burn down things the gameworld will be permanently
burned down. That is unfortunate- ly true, and it is the reason why
I said that the gameworld must be large enough (not inert enough !)
to be able to absorb the player's actions. You can easily burn down
the average mud world . You can not, on the other hand, burn down
even the smallest state in the US even if nobody tried to stop you.
[snipped presentation of a number of challenges to stories on muds]
Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey - Story Implementation Jeff Freeman
- Story Implementation Jeff Cole
- Story Implementation Valerio Santinelli
- From the linux-kernel list Jeff Cole
- Survey: Internet Cuts Into TV Time Michael Tresca
- Interesting DAoC Poll Lee Sheldon
- Interesting DAoC Poll Vincent Archer
- Interesting DAoC Poll Robert Fleck
- Interesting DAoC Poll Azeraab
- Interesting DAoC Poll Matt Mihaly
- Interesting DAoC Poll Dave Shepherd
- Interesting DAoC Poll Azeraab
- Interesting DAoC Poll Dave Shepherd
- Interesting DAoC Poll Matt Mihaly
- Project announcement: Cool++ ryan daum
- DAoC: Empowering Players to Alter the World (was: New laws) Lee Sheldon
- DGN: Chemistry based magic systems Bryan "Cyngon" Helmkamp
- DGN: Chemistry based magic systems Nathan F. Yospe
- DGN: Chemistry based magic systems rayzam
- DGN: Chemistry based magic systems Bryan "Cyngon" Helmkamp
- DGN: Chemistry based magic systems Bryan "Cyngon" Helmkamp
- DGN: Chemistry based magic systems Sellers, Mike
- RuneSword Brian Hook
- Economic Growth (Was: [STORY] Story and population size) Daniel.Harman@barclayscapital.com
- Economic Growth (Was: [STORY] Story and population size) Elia Morling
- Economic Growth (Was: [STORY] Story and population size) Timothy Dang
- Economic Growth (Was: [STORY] Story and population size) Koster, Raph
- Economic Growth (Was: [STORY] Story and population size) John Buehler
- Economic Growth (Was: [STORY] Story and population size) Koster, Raph
- Economic Growth (Was: [STORY] Story and population size) John Buehler
- Economic Growth (Was: [STORY] Story and population size) Travis Nixon
- Economic Growth (Was: [STORY] Story and population size) Marian Griffith
- Economic Growth (Was: [STORY] Story and population size) Daniel.Harman@barclayscapital.com
- Economic Growth (Was: [STORY] Story and population size) Steve {Bloo} Daniels
- Economic Growth (Was: [STORY] Story and population size) Koster, Raph
- Economic Growth (Was: [STORY] Story and population size) Steve {Bloo} Daniels
- Economic Growth (Was: [STORY] Story and population size) Sellers, Mike
- Economic Growth (Was: [STORY] Story and population size) Matt Mihaly
- Economic Growth (Was: [STORY] Story and population size) Travis Nixon
- Economic Growth (Was: [STORY] Story and population size) Daniel.Harman@barclayscapital.com
- Economic Growth (Was: [STORY] Story and population size) Daniel.Harman@barclayscapital.com
- Economic Growth (Was: [STORY] Story and population size) Koster, Raph
- Economic Growth (Was: [STORY] Story and population size) Travis Nixon
- Economic Growth (Was: [STORY] Story and population size) Daniel.Harman@barclayscapital.com
- Economic Growth (Was: [STORY] Story and population size) Bobby Martin
- Economic Growth (Was: [STORY] Story and population size) Paul Schwanz
- Economic Growth (Was: [STORY] Story and population size) Peter Harkins
- Economic Growth (Was: [STORY] Story and population size) Daniel.Harman@barclayscapital.com
- Economic Growth (Was: [STORY] Story and population size) Travis Nixon
- RE : Story Implementation Veynom
- RE : Story Implementation Matt Mihaly
- RE : Story Implementation Matt Mihaly
- Economy (was [STORY] Story and population size) Jeff Cole
- Economy (was [STORY] Story and population size) Dave Rickey
- RE : Story Implementation Veynom
- RE : Story Implementation Matt Mihaly
- economy and population size Adam Martin
- economy and population size J C Lawrence
- Art vs. Fun Michael Tresca
- Art vs. Fun Koster, Raph
- Art vs. Fun Matt Mihaly
- Art vs. Fun Matt Mihaly
- Art vs. Fun Robert Zubek
- First use of "avatar"? Koster, Raph
- First use of "avatar"? Lars Duening
- First use of "avatar"? Matt Mihaly
- First use of "avatar"? Ola Fosheim Grøstad
- First use of "avatar"? Koster, Raph
- First use of "avatar"? Steve {Bloo} Daniels
- First use of "avatar"? Travis Casey
- First use of "avatar"? Koster, Raph
- First use of "avatar"? Christopher Kohnert
- First use of "avatar"? Travis Casey
- First use of "avatar"? Koster, Raph
- First use of "avatar"? Travis Nixon
- First use of "avatar"? Madman Across the Water
- First use of "avatar"? Takis Kalogiratos
- First use of "avatar"? Tamzen Cannoy
- First use of "avatar"? Dr. Cat
- First use of "avatar"? F. Randall Farmer
- First use of "avatar"? Mats Lidstrom
- First use of "avatar"? Koster, Raph
- First use of "avatar"? Nathan F. Yospe
- First use of "avatar"? Ola Fosheim Grøstad
- First use of "avatar"? Richard A. Bartle
- Managing MUD economy Vladimir Prelovac
- Managing MUD economy opteek
- Managing MUD economy Koster, Raph
- Managing MUD economy Derek Licciardi
- Managing MUD economy Bryan "Cyngon" Helmkamp
- Managing MUD economy Sasha Hart
- Managing MUD economy Vladimir Prelovac
- Managing MUD economy Freeman, Jeff
- Managing MUD economy John Buehler
- Managing MUD economy Marian Griffith
- Managing MUD economy Daniel.Harman@barclayscapital.com
- Managing MUD economy Adam Martin
- Managing MUD economy Sasha Hart
- Managing MUD economy Marc Hernandez
- Managing MUD economy Travis Casey
- Managing MUD economy Vladimir Prelovac
- Managing MUD economy Travis Casey
- Managing MUD economy William Murdick
- Managing MUD economy Timothy Dang
- MUD implementation issues. Marcus Johansson
- MUD implementation issues. J C Lawrence
- MUD implementation issues. Nicholas E. Walker
- MUD implementation issues. Phillip Lenhardt
- MUD implementation issues. Bruce Mitchener
- MUD implementation issues. Jonathan Berling
- MUD implementation issues. Bruce Mitchener
- MUD implementation issues. Marcus Johansson
- MUD implementation issues. Bruce Mitchener
- Economy Vincent Archer
- Ten Rules of PvP was Interesting DAoC Poll Azeraab
- Ten Rules of PvP was Interesting DAoC Poll Dave Shepherd
- Ten Rules of PvP was Interesting DAoC Poll Azeraab
- Ten Rules of PvP was Interesting DAoC Poll John Buehler
- Ten Rules of PvP was Interesting DAoC Poll Daniel.Harman@barclayscapital.com
- Ten Rules of PvP was Interesting DAoC Poll Vincent Archer
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Derek Licciardi
- MMORPGs & MUDs Sellers, Mike
- MMORPGs & MUDs Brian Hook
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Sellers, Mike
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Derek Licciardi
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Lee Sheldon
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Mike Caruso
- MMORPGs & MUDs Adam Martin
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Jeff Freeman
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Jeff Freeman
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Jeff Freeman
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Madrona Tree
- MMORPGs & MUDs John Buehler
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs David H. Loeser Jr.
- MMORPGs & MUDs Daniel.Harman@barclayscapital.com
- MMORPGs & MUDs Freeman, Jeff
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Vincent Archer
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs Vincent Archer
- MMORPGs & MUDs Sellers, Mike
- MMORPGs & MUDs rayzam
- MMORPGs & MUDs Sellers, Mike
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs William B. Taylor
- MMORPGs & MUDs Skaei@aol.com
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs Madrona Tree
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Christopher Allen
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs J C Lawrence
- MMORPGs & MUDs J C Lawrence
- MMORPGs & MUDs Vincent Archer
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Richard Aihoshi aka Jonric
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Sellers, Mike
- MMORPGs & MUDs Marc Bowden
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Marc Bowden
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs David Bennett
- MMORPGs & MUDs Marc Bowden
- MMORPGs & MUDs Freeman, Jeff
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Jeff Freeman
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Wes Connell
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs J C Lawrence
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Joel Palmtag
- MMORPGs & MUDs J C Lawrence
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs J C Lawrence
- MMORPGs & MUDs Michelle Elbert
- MMORPGs & MUDs Sami Kosonen
- MMORPGs & MUDs Azeraab
- MMORPGs & MUDs Sellers, Mike
- MMORPGs & MUDs J C Lawrence
- Re[4]: Economy Travis Casey
- Eiffel Brian Hook
- ADMIN: Origin of "Avatar" thread J C Lawrence
- Call for Papers - NetGames2002 Tristan Henderson
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Brian Hook
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Koster, Raph
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Koster, Raph
- Continuous versus Discrete Functions rayzam
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Travis Casey
- Continuous versus Discrete Functions Caliban Tiresias Darklock
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Caliban Tiresias Darklock
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Daniel.Harman@barclayscapital.com
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Andrew Hefford
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Koster, Raph
- Continuous versus Discrete Functions Jon Lambert
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Koster, Raph
- Continuous versus Discrete Functions Dave Rickey
- Continuous versus Discrete Functions Daniel.Harman@barclayscapital.com
- Continuous versus Discrete Functions Dave Rickey
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Dave Rickey
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions rayzam
- Continuous versus Discrete Functions Caliban Tiresias Darklock
- Continuous versus Discrete Functions kyndig@kyndig.com
- Continuous versus Discrete Functions Caliban Tiresias Darklock
- Continuous versus Discrete Functions Jon Lambert
- Continuous versus Discrete Functions Peter Harkins
- Continuous versus Discrete Functions Travis Casey
- Continuous versus Discrete Functions Caliban Tiresias Darklock
- LPC-Natural Language Parser z032383@students.niu.edu
- [TECH] Event Queues in MUDs Daniel.Harman@barclayscapital.com
- [TECH] Event Queues in MUDs Jon Lambert
- [TECH] Event Queues in MUDs Christian Loth
- [TECH] algorithm request Malcolm Tester II
- [TECH] algorithm request William Murdick
- [TECH] algorithm request Lars Duening
- [TECH] algorithm request David Bennett
- [TECH] algorithm request Travis Casey
- [TECH] algorithm request Malcolm Tester II
- [TECH] algorithm request Adam Martin
- [TECH] algorithm request Eli Stevens
- [TECH] algorithm request Bobby Martin
- [TECH] algorithm request Bryan "Cyngon" Helmkamp
- non-'realistic' spatial models Nicholas E. Walker
- non-'realistic' spatial models rayzam
- non-'realistic' spatial models Hans-Henrik Staerfeldt
- non-'realistic' spatial models Cybrarian Rök
- non-'realistic' spatial models Nathan F. Yospe
- The Problem With "Massive" Michael Tresca
- The Ideal Player Michael Tresca
- The Ideal Player Lars Duening
- The Ideal Player Dave Rickey
- The Ideal Player Caliban Tiresias Darklock
- [Theory?] Parsing of knowledge to allow for more interactive NPCs holding99@mindspring.com
- [Theory?] Parsing of knowledge to allow for more interactive NPCs Robert Zubek
- [Theory?] Parsing of knowledge to allow for more interactive NPCs holding99@mindspring.com
- CHI 2002: Funology: Designing Enjoyment Bruce Mitchener
- CHI 2002: Funology: Designing Enjoyment Bruce Mitchener
- CHI 2002: Funology: Designing Enjoyment Ola Fosheim Grøstad
- [OFF TOPIC] Happy Holidays Derek Licciardi
- Are crafts fun? Adam Dray
- Are crafts fun? Michelle
- Are crafts fun? Bobby Martin
- Are crafts fun? Bobby Martin
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Jon A. Lambert
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) amanda@alfar.com
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Marian Griffith
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Caliban Tiresias Darklock
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Marian Griffith
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Caliban Tiresias Darklock
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Marian Griffith
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Caliban Tiresias Darklock
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Paul Schwanz - Enterprise Services
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Caliban Tiresias Darklock
- Gender differences -> spatial navigation rayzam
- Gender differences -> spatial navigation amanda@alfar.com
- Gender differences -> spatial navigation Nathan F. Yospe
- Sex and MUDs... the_sage2000@juno.com
- Sex and MUDs... Jon Lambert
- Sex and MUDs... David Bennett
- Sex and MUDs... Travis Casey
- Sex and MUDs... Malcolm Tester II
- Sex and MUDs... Matt Mihaly
- Sex and MUDs... Adam Dray
- Some vworlds (maddog) related changes Frank Crowell
- Some vworlds (maddog) related changes Frank Crowell
- (no subject) claw@kanga.nu
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Caliban Tiresias Darklock
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) amanda@alfar.com
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Caliban Tiresias Darklock
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Marian Griffith
- Boys and Girls - was (MUD-Dev digest, Vol 1 #16 3 - 25 msgs) Sellers, Mike
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Caliban Tiresias Darklock
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) amanda@alfar.com
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) mystran@ltv.cx
- Combat system in persistent world Veynom
- Combat system in persistent world J C Lawrence
- Taligent docs Bruce Mitchener
- Taligent docs Chris Corry
- TECH: Servers in Java Brian Hook
- TECH: Servers in Java Bruce Mitchener
- TECH: Servers in Java Brian Hook
- TECH: Servers in Java Bobby Martin
- TECH: Servers in Java Emil Eifrem
- TECH: Servers in Java Aaron Mulder
- TECH: Servers in Java justice@softhome.net
- TECH: Servers in Java Brian Hook
- TECH: Servers in Java Daniel.Harman@barclayscapital.com