December 2001
- Stories, why? -- Because :) Marian Griffith
- [SECURITY] Bonefarming Adam Martin
- If JRRT did MUDs... Adam Martin
- If JRRT did MUDs... Hans-Henrik Staerfeldt
- If JRRT did MUDs... Marcus Johansson
- Story Implementation Lee Sheldon
- Story Implementation rayzam
- Story Implementation Lee Sheldon
- Story Implementation Jeff Freeman
- Story Implementation Lee Sheldon
- Story Implementation Jeff Freeman
- Story Implementation Marian Griffith
- Story Implementation Jeff Freeman
- Story Implementation Jeff Cole
- Story Implementation Valerio Santinelli
- From the linux-kernel list Jeff Cole
- Survey: Internet Cuts Into TV Time Michael Tresca
- Interesting DAoC Poll Lee Sheldon
- Interesting DAoC Poll Vincent Archer
- Interesting DAoC Poll Robert Fleck
- Interesting DAoC Poll Azeraab
- Interesting DAoC Poll Matt Mihaly
- Interesting DAoC Poll Dave Shepherd
- Interesting DAoC Poll Azeraab
- Interesting DAoC Poll Dave Shepherd
- Interesting DAoC Poll Matt Mihaly
- Project announcement: Cool++ ryan daum
See:
http://coolcc.sourceforge.net/
CoolMUD? Cool++?
CoolMUD is an object oriented MUD server with a lot of nice
features, like being able to connect several seperate MUDs running
on different machines together seamlessly. It was originally
written by Stephen F. White, the creator of MOO (from which
LambaMOO was forked). It is now maintained (somewhat sporadically)
by Robin Lee Powell.
Cool++ is a refactoring and rewriting of CoolMUD in C++. It is
being written by Ryan Daum, Norman Nunley Jr., and Per Vognsen.
Goals?
* Using standard types and libraries - By using the STL
(standard template library) we avoid having to maintain and
develop custom data structures and algorithms, and we can
leverage a large amount of 3rd party code.
* Modularity - By refactoring CoolMUD in C++ we hope to end up
with some generic components suitable for the construction of
custom configurations and even new servers. It also makes it
much easier for us to add new features.
* Taking advantage of features of C++ - Certain things are
difficult to do in C that become much easier in C++. Reference
counting, for example, becomes much easier with a reference
counting smart pointer. The same goes for string interning,
storage of variable types, and other things that the CoolMUD
server relies on.
* Optimization - During refactoring we have already discovered
many areas where our C++ version performs better than the
original server. This is mainly due to the extensive type
refactoring (replacing linked structures with vectors, for
example) and the leveraging of C++ polymorphism where switch
statements would have formerly been used.
* New features - See below.
* Fun - The most important.
What features do you plan on adding?
* Encryption - We hope to provide public key encryption of both
YO and player sockets, to allow for secure to- and inter-MUD
connections.
* Native code method objects - Method objects which are made up
of native code, and stored in a dynamically loadable library,
will be able to be attached to objects by the system
administor.
* Metaobjects - Provision for more flexible dispatch to allow
for extensible, OO types.
* New types - We've already added floats. Sets and multimaps are
next. Anything is possible.
* Better cache and db support - Because the internal design of
the server is now done in an object oriented fashion, it is
relatively easy to "plug 'n play" with multiple object
databases. We initially support an optimized and cleaned up
version of the Ranum cache and db. However, it will be simple
to provide hooks for new storage mechanisms like LPSM or
Simble.
* Support for new protocols - We are looking at providing
support for BEEP, for example.
* More robust distribution - We plan on leveraging some of the
last decade's research into agents, peer to peer networks, and
object distribution to enhance the protocol or replace it with
something roughly equivalent. Things we hope to accomplish:
automatic peer discovery, routing optimizations, multicasting,
security.
* New language and VM features - Scatter assignment and proper
exceptions are two top priorities.
* Multiple syntaxes / languages - The parser and decompiler
framework is being totally rehashed to allow support for
multiple language syntaxes over one bytecode interpreter.
When do you plan on releasing?
What's in CVS right now runs, but with a certain amount of
bugs. We plan on releasing when the right balance of buglessness
and new-features has been found.If you're interested in a bug-free
release, you can either wait a few months, or help out. Can I
help?
We are looking for C++-savy developers to help out. We are also
looking for people who want to write in Cool's native scripting
language to add features to (or rewrite...) the core system
database.
How can I get a hold of you?
* Drop by our development server at darksleep.com 8888 (using
telnet with that address will work, but I recommend a good
client like tkMOO.
* Or mail me (Ryan Daum) at: opiate at saturn5.com. (@ removed to
avoid spam: "s/ at /@/".)
____ ryan daum ____________________________________ ryan@techno.ca _________ - DAoC: Empowering Players to Alter the World (was: New laws) Lee Sheldon
- DGN: Chemistry based magic systems Bryan "Cyngon" Helmkamp
- DGN: Chemistry based magic systems Nathan F. Yospe
- DGN: Chemistry based magic systems rayzam
- DGN: Chemistry based magic systems Bryan "Cyngon" Helmkamp
- DGN: Chemistry based magic systems Bryan "Cyngon" Helmkamp
- DGN: Chemistry based magic systems Sellers, Mike
- RuneSword Brian Hook
- Economic Growth (Was: [STORY] Story and population size) Daniel.Harman@barclayscapital.com
- Economic Growth (Was: [STORY] Story and population size) Elia Morling
- Economic Growth (Was: [STORY] Story and population size) Timothy Dang
- Economic Growth (Was: [STORY] Story and population size) Koster, Raph
- Economic Growth (Was: [STORY] Story and population size) John Buehler
- Economic Growth (Was: [STORY] Story and population size) Koster, Raph
- Economic Growth (Was: [STORY] Story and population size) John Buehler
- Economic Growth (Was: [STORY] Story and population size) Travis Nixon
- Economic Growth (Was: [STORY] Story and population size) Marian Griffith
- Economic Growth (Was: [STORY] Story and population size) Daniel.Harman@barclayscapital.com
- Economic Growth (Was: [STORY] Story and population size) Steve {Bloo} Daniels
- Economic Growth (Was: [STORY] Story and population size) Koster, Raph
- Economic Growth (Was: [STORY] Story and population size) Steve {Bloo} Daniels
- Economic Growth (Was: [STORY] Story and population size) Sellers, Mike
- Economic Growth (Was: [STORY] Story and population size) Matt Mihaly
- Economic Growth (Was: [STORY] Story and population size) Travis Nixon
- Economic Growth (Was: [STORY] Story and population size) Daniel.Harman@barclayscapital.com
- Economic Growth (Was: [STORY] Story and population size) Daniel.Harman@barclayscapital.com
- Economic Growth (Was: [STORY] Story and population size) Koster, Raph
- Economic Growth (Was: [STORY] Story and population size) Travis Nixon
- Economic Growth (Was: [STORY] Story and population size) Daniel.Harman@barclayscapital.com
- Economic Growth (Was: [STORY] Story and population size) Bobby Martin
- Economic Growth (Was: [STORY] Story and population size) Paul Schwanz
- Economic Growth (Was: [STORY] Story and population size) Peter Harkins
- Economic Growth (Was: [STORY] Story and population size) Daniel.Harman@barclayscapital.com
- Economic Growth (Was: [STORY] Story and population size) Travis Nixon
- RE : Story Implementation Veynom
- RE : Story Implementation Matt Mihaly
- RE : Story Implementation Matt Mihaly
- Economy (was [STORY] Story and population size) Jeff Cole
- Economy (was [STORY] Story and population size) Dave Rickey
- RE : Story Implementation Veynom
- RE : Story Implementation Matt Mihaly
- economy and population size Adam Martin
- economy and population size J C Lawrence
- Art vs. Fun Michael Tresca
- Art vs. Fun Koster, Raph
- Art vs. Fun Matt Mihaly
- Art vs. Fun Matt Mihaly
- Art vs. Fun Robert Zubek
- First use of "avatar"? Koster, Raph
- First use of "avatar"? Lars Duening
- First use of "avatar"? Matt Mihaly
- First use of "avatar"? Ola Fosheim Grøstad
- First use of "avatar"? Koster, Raph
- First use of "avatar"? Steve {Bloo} Daniels
- First use of "avatar"? Travis Casey
- First use of "avatar"? Koster, Raph
- First use of "avatar"? Christopher Kohnert
- First use of "avatar"? Travis Casey
- First use of "avatar"? Koster, Raph
- First use of "avatar"? Travis Nixon
- First use of "avatar"? Madman Across the Water
- First use of "avatar"? Takis Kalogiratos
- First use of "avatar"? Tamzen Cannoy
- First use of "avatar"? Dr. Cat
- First use of "avatar"? F. Randall Farmer
- First use of "avatar"? Mats Lidstrom
- First use of "avatar"? Koster, Raph
- First use of "avatar"? Nathan F. Yospe
- First use of "avatar"? Ola Fosheim Grøstad
- First use of "avatar"? Richard A. Bartle
- Managing MUD economy Vladimir Prelovac
- Managing MUD economy opteek
- Managing MUD economy Koster, Raph
- Managing MUD economy Derek Licciardi
- Managing MUD economy Bryan "Cyngon" Helmkamp
- Managing MUD economy Sasha Hart
- Managing MUD economy Vladimir Prelovac
- Managing MUD economy Freeman, Jeff
- Managing MUD economy John Buehler
- Managing MUD economy Marian Griffith
- Managing MUD economy Daniel.Harman@barclayscapital.com
- Managing MUD economy Adam Martin
- Managing MUD economy Sasha Hart
- Managing MUD economy Marc Hernandez
- Managing MUD economy Travis Casey
- Managing MUD economy Vladimir Prelovac
- Managing MUD economy Travis Casey
- Managing MUD economy William Murdick
- Managing MUD economy Timothy Dang
- MUD implementation issues. Marcus Johansson
- MUD implementation issues. J C Lawrence
- MUD implementation issues. Nicholas E. Walker
- MUD implementation issues. Phillip Lenhardt
- MUD implementation issues. Bruce Mitchener
- MUD implementation issues. Jonathan Berling
- MUD implementation issues. Bruce Mitchener
- MUD implementation issues. Marcus Johansson
- MUD implementation issues. Bruce Mitchener
- Economy Vincent Archer
- Ten Rules of PvP was Interesting DAoC Poll Azeraab
- Ten Rules of PvP was Interesting DAoC Poll Dave Shepherd
- Ten Rules of PvP was Interesting DAoC Poll Azeraab
- Ten Rules of PvP was Interesting DAoC Poll John Buehler
- Ten Rules of PvP was Interesting DAoC Poll Daniel.Harman@barclayscapital.com
- Ten Rules of PvP was Interesting DAoC Poll Vincent Archer
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Derek Licciardi
- MMORPGs & MUDs Sellers, Mike
- MMORPGs & MUDs Brian Hook
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Sellers, Mike
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Derek Licciardi
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Lee Sheldon
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Mike Caruso
- MMORPGs & MUDs Adam Martin
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Jeff Freeman
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Jeff Freeman
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Jeff Freeman
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Madrona Tree
- MMORPGs & MUDs John Buehler
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs David H. Loeser Jr.
- MMORPGs & MUDs Daniel.Harman@barclayscapital.com
- MMORPGs & MUDs Freeman, Jeff
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Vincent Archer
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs Vincent Archer
- MMORPGs & MUDs Sellers, Mike
- MMORPGs & MUDs rayzam
- MMORPGs & MUDs Sellers, Mike
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs William B. Taylor
- MMORPGs & MUDs Skaei@aol.com
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs Madrona Tree
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Christopher Allen
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs J C Lawrence
- MMORPGs & MUDs J C Lawrence
- MMORPGs & MUDs Vincent Archer
- MMORPGs & MUDs Dave Rickey
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Richard Aihoshi aka Jonric
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Sellers, Mike
- MMORPGs & MUDs Marc Bowden
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Marc Bowden
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs David Bennett
- MMORPGs & MUDs Marc Bowden
- MMORPGs & MUDs Freeman, Jeff
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Jeff Freeman
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Matt Mihaly
- MMORPGs & MUDs Wes Connell
- MMORPGs & MUDs Koster, Raph
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs J C Lawrence
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs Joel Palmtag
- MMORPGs & MUDs J C Lawrence
- MMORPGs & MUDs Michael Tresca
- MMORPGs & MUDs J C Lawrence
- MMORPGs & MUDs Michelle Elbert
- MMORPGs & MUDs Sami Kosonen
- MMORPGs & MUDs Azeraab
- MMORPGs & MUDs Sellers, Mike
- MMORPGs & MUDs J C Lawrence
- Re[4]: Economy Travis Casey
- Eiffel Brian Hook
- ADMIN: Origin of "Avatar" thread J C Lawrence
- Call for Papers - NetGames2002 Tristan Henderson
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Brian Hook
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Koster, Raph
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Koster, Raph
- Continuous versus Discrete Functions rayzam
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Travis Casey
- Continuous versus Discrete Functions Caliban Tiresias Darklock
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Caliban Tiresias Darklock
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Daniel.Harman@barclayscapital.com
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Andrew Hefford
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Koster, Raph
- Continuous versus Discrete Functions Jon Lambert
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Koster, Raph
- Continuous versus Discrete Functions Dave Rickey
- Continuous versus Discrete Functions Daniel.Harman@barclayscapital.com
- Continuous versus Discrete Functions Dave Rickey
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions Dave Rickey
- Continuous versus Discrete Functions John Buehler
- Continuous versus Discrete Functions rayzam
- Continuous versus Discrete Functions Caliban Tiresias Darklock
- Continuous versus Discrete Functions kyndig@kyndig.com
- Continuous versus Discrete Functions Caliban Tiresias Darklock
- Continuous versus Discrete Functions Jon Lambert
- Continuous versus Discrete Functions Peter Harkins
- Continuous versus Discrete Functions Travis Casey
- Continuous versus Discrete Functions Caliban Tiresias Darklock
- LPC-Natural Language Parser z032383@students.niu.edu
- [TECH] Event Queues in MUDs Daniel.Harman@barclayscapital.com
- [TECH] Event Queues in MUDs Jon Lambert
- [TECH] Event Queues in MUDs Christian Loth
- [TECH] algorithm request Malcolm Tester II
- [TECH] algorithm request William Murdick
- [TECH] algorithm request Lars Duening
- [TECH] algorithm request David Bennett
- [TECH] algorithm request Travis Casey
- [TECH] algorithm request Malcolm Tester II
- [TECH] algorithm request Adam Martin
- [TECH] algorithm request Eli Stevens
- [TECH] algorithm request Bobby Martin
- [TECH] algorithm request Bryan "Cyngon" Helmkamp
- non-'realistic' spatial models Nicholas E. Walker
- non-'realistic' spatial models rayzam
- non-'realistic' spatial models Hans-Henrik Staerfeldt
- non-'realistic' spatial models Cybrarian Rök
- non-'realistic' spatial models Nathan F. Yospe
- The Problem With "Massive" Michael Tresca
- The Ideal Player Michael Tresca
- The Ideal Player Lars Duening
- The Ideal Player Dave Rickey
- The Ideal Player Caliban Tiresias Darklock
- [Theory?] Parsing of knowledge to allow for more interactive NPCs holding99@mindspring.com
- [Theory?] Parsing of knowledge to allow for more interactive NPCs Robert Zubek
- [Theory?] Parsing of knowledge to allow for more interactive NPCs holding99@mindspring.com
- CHI 2002: Funology: Designing Enjoyment Bruce Mitchener
- CHI 2002: Funology: Designing Enjoyment Bruce Mitchener
- CHI 2002: Funology: Designing Enjoyment Ola Fosheim Grøstad
- [OFF TOPIC] Happy Holidays Derek Licciardi
- Are crafts fun? Adam Dray
- Are crafts fun? Michelle
- Are crafts fun? Bobby Martin
- Are crafts fun? Bobby Martin
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Jon A. Lambert
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) amanda@alfar.com
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Marian Griffith
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Caliban Tiresias Darklock
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Marian Griffith
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Caliban Tiresias Darklock
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Marian Griffith
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Caliban Tiresias Darklock
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Paul Schwanz - Enterprise Services
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Caliban Tiresias Darklock
- Gender differences -> spatial navigation rayzam
- Gender differences -> spatial navigation amanda@alfar.com
- Gender differences -> spatial navigation Nathan F. Yospe
- Sex and MUDs... the_sage2000@juno.com
- Sex and MUDs... Jon Lambert
- Sex and MUDs... David Bennett
- Sex and MUDs... Travis Casey
- Sex and MUDs... Malcolm Tester II
- Sex and MUDs... Matt Mihaly
- Sex and MUDs... Adam Dray
- Some vworlds (maddog) related changes Frank Crowell
- Some vworlds (maddog) related changes Frank Crowell
- (no subject) claw@kanga.nu
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Caliban Tiresias Darklock
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) amanda@alfar.com
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Caliban Tiresias Darklock
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Marian Griffith
- Boys and Girls - was (MUD-Dev digest, Vol 1 #16 3 - 25 msgs) Sellers, Mike
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) Caliban Tiresias Darklock
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) amanda@alfar.com
- Boys and Girls - was (MUD-Dev digest, Vol 1 #163 - 25 msgs) mystran@ltv.cx
- Combat system in persistent world Veynom
- Combat system in persistent world J C Lawrence
- Taligent docs Bruce Mitchener
- Taligent docs Chris Corry
- TECH: Servers in Java Brian Hook
- TECH: Servers in Java Bruce Mitchener
- TECH: Servers in Java Brian Hook
- TECH: Servers in Java Bobby Martin
- TECH: Servers in Java Emil Eifrem
- TECH: Servers in Java Aaron Mulder
- TECH: Servers in Java justice@softhome.net
- TECH: Servers in Java Brian Hook
- TECH: Servers in Java Daniel.Harman@barclayscapital.com