January 2001
- Proper MU* style list Kyndig
- Proper MU* style list Malcolm Tester
- Proper MU* style list Daniel A. Koepke
- Proper MU* style list Richard A. Bartle
- Proper MU* style list Christopher Allen
- Proper MU* style list Koster, Raph
- Proper MU* style list Kerem HADIMLI
- MU* styles Kerem HADIMLI
- Moving away from the skill system Inq Admin
- Moving away from the skill system Hulbert, Leland
- Moving away from the skill system jrb@kc.rr.com
- About.com article on Skotos Christopher Allen
- About.com article on Skotos Matthew Mihaly
- About.com article on Skotos Christopher Allen
- About.com article on Skotos SavantKnowsAll@cs.com
- About.com article on Skotos Christopher Allen
- About.com article on Skotos Matthew Mihaly
- About.com article on Skotos Hans-Henrik Staerfeldt
- About.com article on Skotos Klara
- About.com article on Skotos Jon Morrow
- About.com article on Skotos Matthew Mihaly
- Skill-Trees & Christopher Allen
- Skill-Trees & Phil Hall
- Skill-Trees & Wes Connell
- Skill-Trees & Travis Casey
- Skill-Trees & Christopher Allen
- Skill-Trees & Dmitri Zagidulin
- Skill-Trees & Travis Casey
- Skill-Trees & Travis Casey
- Player statistics Wes Connell
- Player statistics Marc Bowden
- Player statistics Wes Connell
- Player statistics Marc Bowden
- Player statistics Matthew Mihaly
- Player statistics rayzam
- Player statistics Klara
- Player statistics Wes Connell
- Player statistics Koster, Raph
- Player statistics Jake Song
- Player statistics Koster, Raph
- Player statistics Matthew Mihaly
- Player statistics Dave Rickey
- Player statistics msew
- Player statistics Jessica Mulligan
- Player statistics Vincent Archer
- Player statistics Koster, Raph
- Player statistics David Kennerly
- Player statistics Dave Rickey
- Player statistics David Kennerly
- Player statistics Jake Song
- Player Statistics Jessica Mulligan
- Player statistics Jake Song
- CGDC Dinner J C Lawrence
- Skotos Anthony R. Haslage
- Skotos Richard.Woolcock@rsuk.rohde-schwarz.com
- "Men are from Quake, Women are from Ultima" Koster, Raph
- "Men are from Quake, Women are from Ultima" Marc Bowden
- "Men are from Quake, Women are from Ultima" Koster, Raph
- "Men are from Quake, Women are from Ultima" Willowreed@aol.com
- "Men are from Quake, Women are from Ultima" Tess Snider
- "Men are from Quake, Women are from Ultima" Koster, Raph
- "Men are from Quake, Women are from Ultima" Michael Tresca
- "Men are from Quake, Women are from Ultima" Chris Lloyd
- "Men are from Quake, Women are from Ultima" Tess Snider
- "Men are from Quake, Women are from Ultima" SavantKnowsAll@cs.com
- NomicWiki J C Lawrence
- more idiocy from graphical MUD developers Matthew Mihaly
- An Idea... Mud Development Framework Jeremy Lowery
- An Idea... Mud Development Framework David Loeser
- An Idea... Mud Development Framework Bruce
- An Idea... Mud Development Framework Jeremy Lowery
- An Idea... Mud Development Framework Bruce
- An Idea... Mud Development Framework Miroslav Silovic
- An Idea... Mud Development Framework Ben Chambers
- An Idea... Mud Development Framework Justin Rogers
- An Idea... Mud Development Framework Ben Chambers
- An Idea... Mud Development Framework John Buehler
- An Idea... Mud Development Framework Bruce
- An Idea... Mud Development Framework Jeremy Lowery
- An Idea... Mud Development Framework Chris Jones
- Server stability (was: Player statistics) Bruce
- Server stability (was: Player statistics) Koster, Raph
- Server stability (was: Player statistics) Bruce
- Server stability (was: Player statistics) Koster, Raph
- Server stability (was: Player statistics) J C Lawrence
- Server stability (was: Player statistics) Valerio Santinelli
- Server stability (was: Player statistics) Tess Snider
- Server stability (was: Player statistics) Bruce
- Server stability (was: Player statistics) Koster, Raph
- Server stability (was: Player statistics) Ben Chambers
- Server stability (was: Player statistics) Chris Jones
- New Muds Corey Crawford
- Dinner scheduling and possible roundtable J C Lawrence
- New Mud Fox McCloud
- MUD-Dev digest, Vol 1 #277 - 13 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #277 - 13 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #277 - 13 msgs Jake Song
- MUD-Dev digest, Vol 1 #277 - 13 msgs Jeff Freeman
- Server stability (was: Player statistics) Par Winzell
- Server stability (was: Player statistics) J C Lawrence
- Server stability (was: Player statistics) Bruce
- Server stability (was: Player statistics) Felix A. Croes
- MUD-Dev digest, Vol 1 #277 - 13 msgs J C Lawrence
- MUD-Dev digest, Vol 1 #277 - 13 msgs Jake Song
- MUD-Dev digest, Vol 1 #277 - 13 msgs Bruce
- MUD-Dev digest, Vol 1 #277 - 13 msgs Mark Watson
- ANNC: .NET Frameworks based Mud Codebase Justin Rogers
- ANNC: .NET Frameworks based Mud Codebase Bruce
- ANNC: .NET Frameworks based Mud Codebase szii@sziisoft.com
- ANNC: .NET Frameworks based Mud Codebase Justin Rogers
- ANNC: .NET Frameworks based Mud Codebase szii@sziisoft.com
- Announcing: Pan J C Lawrence
- Announcing: Pan J C Lawrence
- Announcing: Pan Kyndig
- Experience System Differences Alornen
- Experience System Differences Malcolm Tester
- Experience System Differences Hulbert, Leland
- Experience System Differences rayzam
- Experience System Differences Ben Chambers
- Experience System Differences rayzam
- Experience System Differences Ben Chambers
- Experience System Differences Travis Casey
- Experience System Differences Mark Watson
- Experience System Differences rayzam
- Experience System Differences Kindred321@aol.com
- Experience System Differences Hans-Henrik Staerfeldt
- Experience System Differences Brian M. Schkerke
- Experience System Differences Ben Chambers
- Experience System Differences Malcolm Tester
- Experience System Differences Warren Powell
- speaking of symposia... Robert Zubek
- MUD-Dev digest, Vol 1 #281 - 18 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #281 - 18 msgs Jeff Freeman
- I Want to Bake Bread Neeby
- I Want to Bake Bread Richard
- I Want to Bake Bread John Buehler
- I Want to Bake Bread Richard
- I Want to Bake Bread Ryan
- I Want to Bake Bread Patrick Dughi
- I Want to Bake Bread Siobhan Perricone
- I Want to Bake Bread Hal Bonnin
- I Want to Bake Bread Travis Casey
- I Want to Bake Bread John Buehler
- Exploration Exp (was: Experience System Differences) Corey Crawford
- Exploration Exp (was: Experience System Differences) Lord Ashon
- Exploration Exp (was: Experience System Differences) John Buehler
- Exploration Exp (was: Experience System Differences) Philip Loguinov, Draymoor
- Exploration Exp (was: Experience System Differences) nbossett@pierb.com
- Exploration Exp (was: Experience System Differences) Warren Powell
- MUD research, good ideas and designers who care? Ola Fosheim Grøstad
- Baking Bread Lord Ashon
- Baking Bread John Buehler
- Distributed PSW design Stephane Bura
- Distributed PSW design Frank Crowell
- Distributed PSW design Bruce
- Distributed PSW design Stephane Bura
- Distributed PSW design John Buehler
- Distributed PSW design J C Lawrence
- Distributed PSW design Justin Rogers
- Distributed PSW design John Buehler
- Distributed PSW design Eli Stevens
- Distributed PSW design John Buehler
- MUD-Dev digest, Vol 1 #282 - 18 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #282 - 18 msgs Koster, Raph
- IOWA project / Request for addition to FAQ Bruce
- No Exp? (was: Exploration Exp) Corey Crawford
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) Hulbert, Leland
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) msew
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) Travis Casey
- No Exp? (was: Exploration Exp) rayzam
- No Exp? (was: Exploration Exp) Michael Tresca
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) msew
- No Exp? (was: Exploration Exp) Michael Tresca
- No Exp? (was: Exploration Exp) Alistair Milne
- No Exp? (was: Exploration Exp) J C Lawrence
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) J C Lawrence
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) J C Lawrence
- C# Greg Miller
- Player Created Object System Philip Loguinov, Draymoor
- Player Created Object System Richard
- Player Created Object System Philip Loguinov, Draymoor
- Player Created Object System Christopher Allen
- Player Created Object System Richard
- Distributed PSW design (Frank Crowell) Peter Yu
- Distributed PSW design (Frank Crowell) Frank Crowell
- MUD-Dev digest, Vol 1 #282 - 18 msgs Jeff Freeman
- MUD-Dev digest, Vol 1 #282 - 18 msgs J C Lawrence
- MUD-Dev digest, Vol 1 #282 - 18 msgs Jake Song
- Room Generation Nathanael Dermyer
- Room Generation J C Lawrence
- Room Generation George Greer
- Room Generation Bruce
- Room Generation Bruce
- Room Generation Richard
- Room Generation Mordengaard
- Room Generation Kwon Ekstrom
- Room Generation Jon Lambert
- Room Generation Patrick Dughi
- Room Generation Ola Fosheim Grøstad
- Room Generation Travis Casey
- Room Generation Ola Fosheim Grøstad
- Room Generation Eli Stevens
- Room Generation Richard
- Room Generation Richard
- Room Generation Colin Coghill
- Room Generation efindel@earthlink.net
- Room Generation Ryan P.
- Variant Methods for Related Skills Christopher Allen
- Variant Methods for Related Skills Travis Casey
- Anyone know of plans for an I-Mode MUD/LARP? J C Lawrence
- Anyone know of plans for an I-Mode MUD/LARP? Koster, Raph
- Anyone know of plans for an I-Mode MUD/LARP? Ola Fosheim Grøstad
- Anyone know of plans for an I-Mode MUD/LARP? rayzam
- Anyone know of plans for an I-Mode MUD/LARP? Travis Casey
- Anyone know of plans for an I-Mode MUD/LARP? Jon Lambert
- Anyone know of plans for an I-Mode MUD/LARP? Jeff Freeman
- Room and Terrain Integration in Textual Environments vognsen@post10.tele.dk
- Project Entropia the_logos@www.achaea.com
- Project Entropia John Vanderbeck
- Project Entropia Christopher Allen
- Project Entropia J C Lawrence
- Project Entropia J C Lawrence
- Project Entropia John Vanderbeck
- Project Entropia the_logos@www.achaea.com
- Project Entropia Batir
- Project Entropia the_logos@www.achaea.com
- Project Entropia Frank Crowell
- Project Entropia Jessica Mulligan
- Project Entropia Frank Crowell
- Project Entropia Jessica Mulligan
- Project Entropia the_logos@www.achaea.com
- Project Entropia the_logos@www.achaea.com
- MUD-Dev digest, Vol 1 #285 - 32 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jeff Freeman
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jake Song
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jeff Freeman
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jake Song
- MUD-Dev digest, Vol 1 #285 - 32 msgs Koster, Raph
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jeff Freeman
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jeff Freeman
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jake Song
- Skill System Kwon Ekstrom
- Skill System Travis Casey
- Skill System justice@softhome.net
- Skill System Ben Chambers
- Skill System Batir
- Skill System Ben Chambers
- Skill System Batir
- Skill System justice@softhome.net
- Long Day's Journey Into Tights J C Lawrence
- MUD-Dev digest, Vol 1 #289 - 8 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #289 - 8 msgs the_logos@www.achaea.com
- MUD-Dev digest, Vol 1 #289 - 8 msgs Hans-Henrik Staerfeldt
- MUD-Dev digest, Vol 1 #289 - 8 msgs Nathan F.Yospe
- MUD-Dev digest, Vol 1 #289 - 8 msgs justice@softhome.net
- MUD-Dev digest, Vol 1 #289 - 8 msgs Dave Rickey
- MUD-Dev digest, Vol 1 #289 - 8 msgs Vincent Archer
- MUD-Dev digest, Vol 1 #289 - 8 msgs msew
- MUD-Dev digest, Vol 1 #289 - 8 msgs Travis Casey
- When Do We Get the "Right" to Privacy? J C Lawrence
- When Do We Get the "Right" to Privacy? Nathan F.Yospe
- When Do We Get the "Right" to Privacy? Koster, Raph
- Cybercafes a fluke? (was: MUD-Dev digest, Vol 1 #289 - 8 msgs) Scion Altera
- Cybercafes a fluke? (was: MUD-Dev digest, Vol 1 #289 - 8 msgs) Holly Sommer
- An interesting concept Richard.Woolcock@rsuk.rohde-schwarz.com
- [iggamedes] WAKE UP! :) Tomb Raider style games? J C Lawrence
- [iggamedes] WAKE UP! :) Tomb Raider style games? Jon Lambert
- Cultural Differences in Gaming and Gamers SavantKnowsAll@cs.com
- Cultural Differences in Gaming and Gamers Koster, Raph
- Cultural Differences in Gaming and Gamers the_logos@www.achaea.com
- System burps and outages J C Lawrence
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Peter Yu
- Semi Graphical Muds Christopher Allen
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds David Loeser
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds David Loeser
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Corey Crawford
- Semi Graphical Muds Kerem HADIMLI
- Semi Graphical Muds Jon Lambert
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Kerem HADIMLI
- Semi Graphical Muds Frank Crowell
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Koster, Raph
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Caliban Tiresias Darklock
- Semi Graphical Muds Bruce
- Semi Graphical Muds Jay Carlson
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Jon Lambert
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Bruce
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Bruce
- Semi Graphical Muds Christopher Allen
- Semi Graphical Muds Bruce
- Semi Graphical Muds Felix A. Croes
- Semi Graphical Muds Christopher Allen
- Semi Graphical Muds Felix A. Croes
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Bruce
- Semi Graphical Muds David Loeser
- Semi Graphical Muds Marc Bowden
- Semi Graphical Muds Felix A. Croes
- Semi Graphical Muds Bruce
- Semi Graphical Muds Felix A. Croes
- Semi Graphical Muds Adam Casbarian
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Koster, Raph
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Koster, Raph
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds John Buehler
- Semi Graphical Muds Koster, Raph
- Semi Graphical Muds Dave Rickey
- Semi Graphical Muds Hulbert, Leland
- Semi Graphical Muds Dave Rickey
- Semi Graphical Muds geoffrey@yorku.ca
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds rayzam
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Sanvean
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Tamzen Cannoy
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Frank Crowell
- Semi Graphical Muds rayzam
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds rayzam
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds rayzam
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds rayzam
- Semi Graphical Muds Kevin Littlejohn
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Adam Casbarian
- Semi Graphical Muds the_logos@www.achaea.com
- Ebay bans character selling the_logos@www.achaea.com
- Ebay bans character selling susie
- Ebay bans character selling Frank Crowell
- Ebay bans character selling Frank Crowell
- Ebay bans character selling the_logos@www.achaea.com
- Ebay bans character selling Richard.Woolcock@rsuk.rohde-schwarz.com
- Ebay bans character selling Kevin Littlejohn
- Ebay bans character selling Travis Casey
- Ebay bans character selling Hans-Henrik Staerfeldt
- Ebay bans character selling Hans-Henrik Staerfeldt
- Ebay bans character selling rayzam
- Ebay bans character selling John Buehler
- Ebay bans character selling Hans-Henrik Staerfeldt
- Ebay bans character selling Dave Rickey
- Ebay bans character selling Eric Lee {RAT}
- Ebay bans character selling Frank Crowell
- Ebay bans character selling Timothy Dang
- Ebay bans character selling Paul Robinson
- Ebay bans character selling Peter Yu
- Ebay bans character selling Daniel.Harman@barclayscapital.com
- Ebay bans character selling David Kennerly
- Ebay bans character selling Willowreed@aol.com
- Ebay bans character selling Travis Casey
- Ebay bans character selling rayzam
- Ebay bans character selling Jeremy Music
- Ebay bans character selling rayzam
- Ebay bans character selling Yves K
- Ebay bans character selling the_logos@www.achaea.com
- front end clients.....was Semi Graphical Muds Willowreed@aol.com
- front end clients.....was Semi Graphical Muds Frank Crowell
- front end clients.....was Semi Graphical MUDs Christopher Allen
- Meta-gaming: (real <--> game) transfers David Kennerly
- EverQuest Study Dave Rickey
- [pol-core-test] New file uploaded to pol-core-test (OT) Jeff Freeman
- [pol-core-test] New file uploaded to pol-core-test (OT) the_logos@www.achaea.com
- [pol-core-test] New file uploaded to pol-core-test(OT) Dave Rickey
- [pol-core-test] New file uploaded to pol-core-test(OT) Valerio Santinelli
- [pol-core-test] New file uploaded to pol-core-test(OT) Frank Crowell
- PvP Systems John Buehler
This may well be something that has been presented, considered and
rejected in the past, but I'm still hunting for PvP systems that work.
'Working' means that players may engage in 'conflict actions' such
that they are entertaining for all concerned.
The idea is little more than a more granular treatment of PvP switches.
'Conflict actions' are any action that the game can detect that one
player might not enjoy another player directing at them. The
traditional example here is killing. My character walks up to your
character and kills it. You weren't the least bit interested in that
interaction, so it shouldn't have been allowed in the first place. A
coarse PvP switch states whether a player can participate in ANY
'conflict actions'. Finer-grained switches permit a range of
'conflict actions' that players can make these declarations about.
The following are examples of 'conflict actions':
1. Altering the set of a character's possessions. This can include
removal and addition. Scenarios include stealing, corpse looting,
planting evidence on someone, looking through somebody's backpack
without them having to take it off, etc.
2. Physical control over another character. Scenarios include
physical restraint, tackling, arm wrestling, fist fights, wrestling,
etc.
3. Damaging another character. Scenarios include duels, wars,
banditry, assassination, etc. Depending on the type of character
capabilities, damage can take on many forms, including limiting
senses (blinding, deafening, stunning), limiting effectiveness
(weakness) and so on. Each of these groups could be controlled
using a distinct switch to control the severity of PvP interactions.
The reason for having a range of such actions is so that players can
resolve conflicts (or initiate them) at the level that they and their
prospective opponents are interested in. This means that players
might be perfectly willing to get into a bar fight, but have no
interest in dueling or thieving, etc.
Switches would be created for each logical area of conflict actions.
Further, the switches would not be limited to all/none with respect to
the set of players. Each player can indicate which players they are
interested in engaging in 'conflict actions' with. This permits
players to craft the sort of game that they are after and with WHOM
they want.
Switches have three settings: yes, no and maybe. The 'maybe' setting
indicates that if you want to initiate a conflict with another player,
you must use the 'ask' mechanism. I have no idea what form this
takes, but it undoubtedly requires some form of character
confrontation (e.g. a challenge) with a subsequent use of a game
feature that formally transitions the conflict settings for the
challenged party to 'yes' temporarily.
Grouping mechanisms would fit into the whole scheme as well. If you
belong to a guild, you are subject to the guild's settings for
'conflict actions'. If you have explicitly said that you aren't
interested in any conflict with the leader of the opposing guild, but
your guild has gone to war with the opposing guild, you are subject to
the settings that permit the greatest conflict. If you have
explicitly said that you are interested in conflict with the leader of
the opposing guild, but your guild has said that they are not
interested in any conflict, your personal settings will dominate.
Conflict must be bilateral. You can only declare your intentions (or
inherit a group or groups' intentions). Unless the named players or
groups of players reciprocate, no conflict is possible. Partial
reciprocation is permitted. So if I say I'm interested in all styles
of conflict with you, but you say that you're only interested in
roughhousing, as with bar fights, then that's all that I can initiate
against you - or you against me. If I have a 'maybe' setting and you
have a 'yes' setting, I must still use the 'ask' mechanism so as to
avoid everyone using the 'maybe' setting in order to initiate attacks,
while the 'yes' players have to ask me before they attack. It follows
the least common denominator approach in any case.
Changes to settings take place after a time delay. Once you declare
interest in changing your conflict settings in any way, shape or form,
there is a delay of time before they come into effect. This time
delay should be on the order of an hour.
In the spirit of character perceptions being an important game system,
a character should be able to see the potential for conflict with any
given character that it can perceive. In EverQuest, those who have
turned on the all-or-nothing PvP flag have their character names show
up in a distinct color. While I dislike the whole floating billboard
approach, I do want to see some kind of indication along these lines.
Unfortunately, this 'simple' approach is insufficient to deal with one
general scenario: lawful acts that use conflict actions. For example,
my friends and I are at my home or on my land, and we're having a
discussion. Somebody decides that they are going to walk onto my land
with all their conflict switches set to 'no' so that they can spy on
us. That says that they don't want any conflict and they aren't going
to initiate any. Yet they're on my land, spying on us. This should
have the effect of introducing a request for conflict by the 'all-no'
guy. So in the very least, some spatial mechanism will also have to
be put into place that affects player conflict settings. There should
probably also be a temporal element, so that if I rent a room, I have
the right to eject anyone who comes barging in on me.
This can be extended to actions as well. If I have 'assault' set to
'no', but 'theft' set to 'yes', when someone tries to steal from me,
the law system for that area may permit me to assault just that one
guy. This is a dangerous mechanism because it results in elevation of
hostilities, which might have been the player's original intentions -
to start small and get the victim to get into a fight or a duel. If
the elevations happen automatically, this would definitely be a
problem. If they happen only by the victim initiating the elevations,
then it should be controllable.
A member of the justice system may always have approval by all players
up to the limit of the law. So if you are a member of the law, you
may have the right to assault anyone you want - as well as other
rights. If you are a member of the law system, you are trusted by the
game to conduct yourself reasonably.
This may come across as more complex than it is, but the question for
those of you who waded through this long post is: do you see scenarios
where this system is simply going to produce undesireable outcomes?
Are there too many opportunities for players to get their settings
wrong and have some terrible result? Will it be too complex for
players to figure out how to get the effects that they're after? And
so on.
All constructive commentary is welcome.
JB - PvP Systems Jon Lambert
- PvP Systems the_logos@www.achaea.com
- PvP Systems Federico Di Gregorio
- PvP Systems John Buehler
- PvP Systems gmiller@classic-games.com
- PvP Systems John Buehler
- PvP systems Greg Miller
- PvP systems John Buehler
- PvP systems gmiller@classic-games.com
- PvP systems John Buehler
- PvP systems gmiller@classic-games.com
- PvP systems John Buehler
- PvP systems gmiller@classic-games.com
- PvP systems the_logos@www.achaea.com
- PvP systems J C Lawrence
- PvP systems the_logos@www.achaea.com
- PvP systems J C Lawrence
- PvP systems the_logos@www.achaea.com
- PvP systems the_logos@www.achaea.com
- PvP systems Dave Turner
- PvP systems gmiller@classic-games.com
- PvP systems the_logos@www.achaea.com
- PvP systems S. Patrick Gallaty
- PvP systems the_logos@www.achaea.com
- PvP Systems Federico Di Gregorio
- PvP Systems John Buehler
- PvP Systems the_logos@www.achaea.com
- PvP Systems John Buehler
- PvP Systems Jake Song
- PvP Systems the_logos@www.achaea.com
- PvP Systems John Buehler
- PvP Systems the_logos@www.achaea.com
- PvP Systems John Buehler
- PvP Systems the_logos@www.achaea.com
- PvP Systems Corey Crawford
- PvP Systems Jon Lambert
- PvP Systems John Buehler
- PvP Systems Jon Lambert
- PvP Systems John Buehler
- PvP Systems Sanvean
- PvP Systems J C Lawrence
- PvP Systems John Buehler
- PvP Systems J C Lawrence
- PvP Systems John Buehler
- PvP Systems J C Lawrence
- PvP Systems John Buehler
- PvP Systems J C Lawrence
- PvP Systems the_logos@www.achaea.com
- PvP Systems J C Lawrence
- PvP Systems Michael Tresca
- PvP Systems John Buehler
- PvP Systems Jon Lambert
- PvP Systems John Buehler
- PvP Systems Travis Casey
- PvP Systems the_logos@www.achaea.com
- PvP Systems Kerem HADIMLI
- PvP Systems the_logos@www.achaea.com
- PvP Systems The Druid
- PvP Systems rayzam
- PvP Systems John Buehler
- PvP Systems msew
- PvP Systems Koster, Raph
- PvP Systems msew
- PvP Systems msew
- PvP Systems John Buehler
- PvP Systems msew
- PvP Systems Vincent Archer