January 2001
- Proper MU* style list Kyndig
- Proper MU* style list Malcolm Tester
- Proper MU* style list Daniel A. Koepke
- Proper MU* style list Richard A. Bartle
- Proper MU* style list Christopher Allen
- Proper MU* style list Koster, Raph
- Proper MU* style list Kerem HADIMLI
- MU* styles Kerem HADIMLI
- Moving away from the skill system Inq Admin
- Moving away from the skill system Hulbert, Leland
- Moving away from the skill system jrb@kc.rr.com
- About.com article on Skotos Christopher Allen
- About.com article on Skotos Matthew Mihaly
- About.com article on Skotos Christopher Allen
- About.com article on Skotos SavantKnowsAll@cs.com
- About.com article on Skotos Christopher Allen
- About.com article on Skotos Matthew Mihaly
- About.com article on Skotos Hans-Henrik Staerfeldt
- About.com article on Skotos Klara
- About.com article on Skotos Jon Morrow
- About.com article on Skotos Matthew Mihaly
- Skill-Trees & Christopher Allen
- Skill-Trees & Phil Hall
- Skill-Trees & Wes Connell
- Skill-Trees & Travis Casey
- Skill-Trees & Christopher Allen
- Skill-Trees & Dmitri Zagidulin
- Skill-Trees & Travis Casey
- Skill-Trees & Travis Casey
- Player statistics Wes Connell
- Player statistics Marc Bowden
- Player statistics Wes Connell
- Player statistics Marc Bowden
- Player statistics Matthew Mihaly
- Player statistics rayzam
- Player statistics Klara
- Player statistics Wes Connell
- Player statistics Koster, Raph
- Player statistics Jake Song
- Player statistics Koster, Raph
- Player statistics Matthew Mihaly
- Player statistics Dave Rickey
- Player statistics msew
- Player statistics Jessica Mulligan
- Player statistics Vincent Archer
- Player statistics Koster, Raph
- Player statistics David Kennerly
- Player statistics Dave Rickey
- Player statistics David Kennerly
- Player statistics Jake Song
- Player Statistics Jessica Mulligan
- Player statistics Jake Song
- CGDC Dinner J C Lawrence
- Skotos Anthony R. Haslage
- Skotos Richard.Woolcock@rsuk.rohde-schwarz.com
- "Men are from Quake, Women are from Ultima" Koster, Raph
- "Men are from Quake, Women are from Ultima" Marc Bowden
- "Men are from Quake, Women are from Ultima" Koster, Raph
- "Men are from Quake, Women are from Ultima" Willowreed@aol.com
- "Men are from Quake, Women are from Ultima" Tess Snider
- "Men are from Quake, Women are from Ultima" Koster, Raph
- "Men are from Quake, Women are from Ultima" Michael Tresca
- "Men are from Quake, Women are from Ultima" Chris Lloyd
- "Men are from Quake, Women are from Ultima" Tess Snider
- "Men are from Quake, Women are from Ultima" SavantKnowsAll@cs.com
- NomicWiki J C Lawrence
- more idiocy from graphical MUD developers Matthew Mihaly
- An Idea... Mud Development Framework Jeremy Lowery
- An Idea... Mud Development Framework David Loeser
- An Idea... Mud Development Framework Bruce
- An Idea... Mud Development Framework Jeremy Lowery
- An Idea... Mud Development Framework Bruce
- An Idea... Mud Development Framework Miroslav Silovic
- An Idea... Mud Development Framework Ben Chambers
- An Idea... Mud Development Framework Justin Rogers
- An Idea... Mud Development Framework Ben Chambers
- An Idea... Mud Development Framework John Buehler
- An Idea... Mud Development Framework Bruce
- An Idea... Mud Development Framework Jeremy Lowery
- An Idea... Mud Development Framework Chris Jones
- Server stability (was: Player statistics) Bruce
- Server stability (was: Player statistics) Koster, Raph
- Server stability (was: Player statistics) Bruce
- Server stability (was: Player statistics) Koster, Raph
- Server stability (was: Player statistics) J C Lawrence
- Server stability (was: Player statistics) Valerio Santinelli
- Server stability (was: Player statistics) Tess Snider
- Server stability (was: Player statistics) Bruce
- Server stability (was: Player statistics) Koster, Raph
- Server stability (was: Player statistics) Ben Chambers
- Server stability (was: Player statistics) Chris Jones
- New Muds Corey Crawford
- Dinner scheduling and possible roundtable J C Lawrence
- New Mud Fox McCloud
- MUD-Dev digest, Vol 1 #277 - 13 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #277 - 13 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #277 - 13 msgs Jake Song
- MUD-Dev digest, Vol 1 #277 - 13 msgs Jeff Freeman
- Server stability (was: Player statistics) Par Winzell
- Server stability (was: Player statistics) J C Lawrence
- Server stability (was: Player statistics) Bruce
- Server stability (was: Player statistics) Felix A. Croes
- MUD-Dev digest, Vol 1 #277 - 13 msgs J C Lawrence
- MUD-Dev digest, Vol 1 #277 - 13 msgs Jake Song
- MUD-Dev digest, Vol 1 #277 - 13 msgs Bruce
- MUD-Dev digest, Vol 1 #277 - 13 msgs Mark Watson
- ANNC: .NET Frameworks based Mud Codebase Justin Rogers
- ANNC: .NET Frameworks based Mud Codebase Bruce
- ANNC: .NET Frameworks based Mud Codebase szii@sziisoft.com
- ANNC: .NET Frameworks based Mud Codebase Justin Rogers
- ANNC: .NET Frameworks based Mud Codebase szii@sziisoft.com
- Announcing: Pan J C Lawrence
- Announcing: Pan J C Lawrence
- Announcing: Pan Kyndig
- Experience System Differences Alornen
- Experience System Differences Malcolm Tester
- Experience System Differences Hulbert, Leland
- Experience System Differences rayzam
- Experience System Differences Ben Chambers
- Experience System Differences rayzam
- Experience System Differences Ben Chambers
- Experience System Differences Travis Casey
On Saturday, January 20, 2001, Ben Chambers wrote:
> Rayzam wrote:
>>> okay, i enter a forest... a gain 100 exp (numbers don't matter).
>>> I take 1 step north, get another 100 exp. Go east, get another
>>> 100 exp... go west, am ambushed, remain there get 100 exp. This
>>> doesn't make ANY sense to me. Once you enter an area you may get
>>> experience. But well we are focusing on that how is exploring the
>>> world going to teach me how to use a sword better?
>> In the sense you mention it, then you want to have a usage-based
>> advancement system.
Another alternative would be a system with "flavored" experience
points. That is, where experience has a type associated with it, and
can either only be spent on skills that are of that type, or has
reduced effectiveness if spent on something else.
Thus, you could have (as a simple example), "Combat" experience which
can only be spent on combat skills, "Exploration" experience which can
only be spent on exploration skills, "Social" experience which can
only be spent on social skills, and "Magic" experience which can only
be spent on magic skills.
>> Otherwise, the reverse applies: how does killing
>> something with a sword help you learn anything else better?
A skill tree or web exists in part to answer that question -- using a
sword may be a subskill of "armed combat", which in turns is a
subskill of "melee combat". Thus, killing something with a sword
teaches certain things that are of value with any weapon, or in melee
combat in general (e.g., timing, spacing, how to read an opponent, how
to swing to get more force, etc.)
>> Experience systems often allow you to 'spend' it on skills/spells as
>> you see fit. Not realistic, but it's a method many are familiar
>> with.
Yep. This is also sometimes used in combination with other methods --
for example, a character might be given some experience points which
can only be spent on certain things, and some other experience that
can be spent on anything. How these are gained might be different...
for example, flavored experience might be gained by adventuring, while
"unflavored" experience might be called "training points" and be
gained through time and spending money on training.
>> On the flip side, why not have experience fighting in specific
>> terrains increase your ability to fight in those terrains again? [we
>> do, called unimaginatively: 'stalker' skill, and you gain
>> usage-based levels in the various terrain types]. Fighting with that
>> sword indoors for training shouldn't let you be just as good with it
>> on the deck of a ship, or in a jungle, or on rocky terrain, etc.
A couple of concepts from paper RPGs might be useful here: averaging
skills and limiting skills.
An averaging skill is one that is averaged with another skill to get
an effective skill value in certain circumstances. A limiting skill
is the same idea, but it acts as a limit on other skills instead of
averaging with them. Some games combine the two concepts, with skills
that are averaged in if they are less than the skill being used.
So, for example, in some systems, "ride horse" is a limiting skill on
combat skills being used from horseback. In such a system, if a
character had a "ride horse" skill of 20, then any combat skill they
used from horseback would be used at a value of 20 or its own value,
which is lower.
You could get more complicated -- e.g., have a "ride horse" skill that
covers normal riding of a horse, and a "mounted combat" skill that
covers fighting from a mount. "Ride horse" could be a limiting skill
which limits the value of "mounted combat" while on a horse, and
"mounted combat" could in turn be a limited averaging skill (i.e.,
average with if mounted combat is lower, use the other skill if
mounted combat is equal or higher) for combat skills used while
mounted.
So, you might have a character with skills like:
ride horse - 32
ride donkey - 15
ride gryphon - 0
mounted combat - 23
sword & shield - 41
axe & shield - 8
So, if this character is riding a horse and trying to fight with a
sword & shield, his/her effective skill is 32. If he/she is on a
donkey, mounted combat would be limited to 15, so sword & shield skill
would be effectively 28. In either case, axe & shield would be 8. On
a gryphon, all combat skills would effectively be cut in half, since
the character has no skill in riding a gryphon.
(There are plenty of other ways that you could have one skill effect
another... e.g., use one as the numerator of a fraction with a fixed
denominator and multiply the other skill by it. Once you have the
concept of skills that exist to modify other skills, coming up with
more ways for them to modify other skills is easy.)
> I like the idea of terrain based. Skill based systems are as you say
> only more realistic if you force the category for experience. I am
> using a system on that, in the ideas for a codebase I have been
> writing. I have been working on writing a kind of concept for it for
> many weeks and soon hope to begin work on coding. To see the ideas
> got http://aexeon.virtualave.net, tell me what you think...
Just looked over the ideas there... the description of the skill
system is pretty short, so let me see if I understand it correctly:
- Skills are divided into categories
- Skills are raised by use
- Each skill eventually hits a limit, at which point a new skill is
opened to the character, and uses of this skill go into that new
skill
- Some skills, and some categories, require a teacher.
The picture I'm getting is that each category has one basic skill, and
then a chain of skills following it. Is that correct? Could you give
some examples of the setup?
I won't comment on it yet, since I'm not very certain that my current
understanding is correct.
A couple of small comments -- you might want to credit the rpg-create
list (rpg-create@egroups.com) for the list of combat system
requirements, since it comes from a discussion there. The triangular
hit point system also comes from rpg-create. In both cases, JCL
re-posted the messages to mud-dev.
--
|\ _,,,---,,_ Travis S. Casey <efindel@earthlink.net>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_) - Experience System Differences Mark Watson
- Experience System Differences rayzam
- Experience System Differences Travis Casey
- Experience System Differences Kindred321@aol.com
- Experience System Differences Hans-Henrik Staerfeldt
- Experience System Differences Brian M. Schkerke
- Experience System Differences Ben Chambers
- Experience System Differences Malcolm Tester
- Experience System Differences Warren Powell
- speaking of symposia... Robert Zubek
- MUD-Dev digest, Vol 1 #281 - 18 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #281 - 18 msgs Jeff Freeman
- I Want to Bake Bread Neeby
- I Want to Bake Bread Richard
- I Want to Bake Bread John Buehler
- I Want to Bake Bread Richard
- I Want to Bake Bread Ryan
- I Want to Bake Bread Patrick Dughi
- I Want to Bake Bread Siobhan Perricone
- I Want to Bake Bread Hal Bonnin
- I Want to Bake Bread Travis Casey
- I Want to Bake Bread John Buehler
- Exploration Exp (was: Experience System Differences) Corey Crawford
- Exploration Exp (was: Experience System Differences) Lord Ashon
- Exploration Exp (was: Experience System Differences) John Buehler
- Exploration Exp (was: Experience System Differences) Philip Loguinov, Draymoor
- Exploration Exp (was: Experience System Differences) nbossett@pierb.com
- Exploration Exp (was: Experience System Differences) Warren Powell
- MUD research, good ideas and designers who care? Ola Fosheim Grøstad
- Baking Bread Lord Ashon
- Baking Bread John Buehler
- Distributed PSW design Stephane Bura
- Distributed PSW design Frank Crowell
- Distributed PSW design Bruce
- Distributed PSW design Stephane Bura
- Distributed PSW design John Buehler
- Distributed PSW design J C Lawrence
- Distributed PSW design Justin Rogers
- Distributed PSW design John Buehler
- Distributed PSW design Eli Stevens
- Distributed PSW design John Buehler
- MUD-Dev digest, Vol 1 #282 - 18 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #282 - 18 msgs Koster, Raph
- IOWA project / Request for addition to FAQ Bruce
- No Exp? (was: Exploration Exp) Corey Crawford
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) Hulbert, Leland
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) msew
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) Travis Casey
- No Exp? (was: Exploration Exp) rayzam
- No Exp? (was: Exploration Exp) Michael Tresca
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) msew
- No Exp? (was: Exploration Exp) Michael Tresca
- No Exp? (was: Exploration Exp) Alistair Milne
- No Exp? (was: Exploration Exp) J C Lawrence
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) J C Lawrence
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) J C Lawrence
- C# Greg Miller
- Player Created Object System Philip Loguinov, Draymoor
- Player Created Object System Richard
- Player Created Object System Philip Loguinov, Draymoor
- Player Created Object System Christopher Allen
- Player Created Object System Richard
- Distributed PSW design (Frank Crowell) Peter Yu
- Distributed PSW design (Frank Crowell) Frank Crowell
- MUD-Dev digest, Vol 1 #282 - 18 msgs Jeff Freeman
- MUD-Dev digest, Vol 1 #282 - 18 msgs J C Lawrence
- MUD-Dev digest, Vol 1 #282 - 18 msgs Jake Song
- Room Generation Nathanael Dermyer
- Room Generation J C Lawrence
- Room Generation George Greer
- Room Generation Bruce
- Room Generation Bruce
- Room Generation Richard
- Room Generation Mordengaard
- Room Generation Kwon Ekstrom
- Room Generation Jon Lambert
- Room Generation Patrick Dughi
- Room Generation Ola Fosheim Grøstad
- Room Generation Travis Casey
- Room Generation Ola Fosheim Grøstad
- Room Generation Eli Stevens
- Room Generation Richard
- Room Generation Richard
- Room Generation Colin Coghill
- Room Generation efindel@earthlink.net
- Room Generation Ryan P.
- Variant Methods for Related Skills Christopher Allen
- Variant Methods for Related Skills Travis Casey
- Anyone know of plans for an I-Mode MUD/LARP? J C Lawrence
- Anyone know of plans for an I-Mode MUD/LARP? Koster, Raph
- Anyone know of plans for an I-Mode MUD/LARP? Ola Fosheim Grøstad
- Anyone know of plans for an I-Mode MUD/LARP? rayzam
- Anyone know of plans for an I-Mode MUD/LARP? Travis Casey
- Anyone know of plans for an I-Mode MUD/LARP? Jon Lambert
- Anyone know of plans for an I-Mode MUD/LARP? Jeff Freeman
- Room and Terrain Integration in Textual Environments vognsen@post10.tele.dk
- Project Entropia the_logos@www.achaea.com
- Project Entropia John Vanderbeck
- Project Entropia Christopher Allen
- Project Entropia J C Lawrence
- Project Entropia J C Lawrence
- Project Entropia John Vanderbeck
- Project Entropia the_logos@www.achaea.com
- Project Entropia Batir
- Project Entropia the_logos@www.achaea.com
- Project Entropia Frank Crowell
- Project Entropia Jessica Mulligan
- Project Entropia Frank Crowell
- Project Entropia Jessica Mulligan
- Project Entropia the_logos@www.achaea.com
- Project Entropia the_logos@www.achaea.com
- MUD-Dev digest, Vol 1 #285 - 32 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jeff Freeman
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jake Song
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jeff Freeman
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jake Song
- MUD-Dev digest, Vol 1 #285 - 32 msgs Koster, Raph
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jeff Freeman
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jeff Freeman
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jake Song
- Skill System Kwon Ekstrom
- Skill System Travis Casey
- Skill System justice@softhome.net
- Skill System Ben Chambers
- Skill System Batir
- Skill System Ben Chambers
- Skill System Batir
- Skill System justice@softhome.net
- Long Day's Journey Into Tights J C Lawrence
- MUD-Dev digest, Vol 1 #289 - 8 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #289 - 8 msgs the_logos@www.achaea.com
- MUD-Dev digest, Vol 1 #289 - 8 msgs Hans-Henrik Staerfeldt
- MUD-Dev digest, Vol 1 #289 - 8 msgs Nathan F.Yospe
- MUD-Dev digest, Vol 1 #289 - 8 msgs justice@softhome.net
- MUD-Dev digest, Vol 1 #289 - 8 msgs Dave Rickey
- MUD-Dev digest, Vol 1 #289 - 8 msgs Vincent Archer
- MUD-Dev digest, Vol 1 #289 - 8 msgs msew
- MUD-Dev digest, Vol 1 #289 - 8 msgs Travis Casey
- When Do We Get the "Right" to Privacy? J C Lawrence
- When Do We Get the "Right" to Privacy? Nathan F.Yospe
- When Do We Get the "Right" to Privacy? Koster, Raph
- Cybercafes a fluke? (was: MUD-Dev digest, Vol 1 #289 - 8 msgs) Scion Altera
- Cybercafes a fluke? (was: MUD-Dev digest, Vol 1 #289 - 8 msgs) Holly Sommer
- An interesting concept Richard.Woolcock@rsuk.rohde-schwarz.com
- [iggamedes] WAKE UP! :) Tomb Raider style games? J C Lawrence
- [iggamedes] WAKE UP! :) Tomb Raider style games? Jon Lambert
- Cultural Differences in Gaming and Gamers SavantKnowsAll@cs.com
- Cultural Differences in Gaming and Gamers Koster, Raph
- Cultural Differences in Gaming and Gamers the_logos@www.achaea.com
- System burps and outages J C Lawrence
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Peter Yu
- Semi Graphical Muds Christopher Allen
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds David Loeser
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds David Loeser
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Corey Crawford
- Semi Graphical Muds Kerem HADIMLI
- Semi Graphical Muds Jon Lambert
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Kerem HADIMLI
- Semi Graphical Muds Frank Crowell
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Koster, Raph
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Caliban Tiresias Darklock
- Semi Graphical Muds Bruce
- Semi Graphical Muds Jay Carlson
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Jon Lambert
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Bruce
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Bruce
- Semi Graphical Muds Christopher Allen
- Semi Graphical Muds Bruce
- Semi Graphical Muds Felix A. Croes
- Semi Graphical Muds Christopher Allen
- Semi Graphical Muds Felix A. Croes
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Bruce
- Semi Graphical Muds David Loeser
- Semi Graphical Muds Marc Bowden
- Semi Graphical Muds Felix A. Croes
- Semi Graphical Muds Bruce
- Semi Graphical Muds Felix A. Croes
- Semi Graphical Muds Adam Casbarian
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Koster, Raph
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Koster, Raph
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds John Buehler
- Semi Graphical Muds Koster, Raph
- Semi Graphical Muds Dave Rickey
- Semi Graphical Muds Hulbert, Leland
- Semi Graphical Muds Dave Rickey
- Semi Graphical Muds geoffrey@yorku.ca
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds rayzam
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Sanvean
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Tamzen Cannoy
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Frank Crowell
- Semi Graphical Muds rayzam
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds rayzam
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds rayzam
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds rayzam
- Semi Graphical Muds Kevin Littlejohn
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Adam Casbarian
- Semi Graphical Muds the_logos@www.achaea.com
- Ebay bans character selling the_logos@www.achaea.com
- Ebay bans character selling susie
- Ebay bans character selling Frank Crowell
- Ebay bans character selling Frank Crowell
- Ebay bans character selling the_logos@www.achaea.com
- Ebay bans character selling Richard.Woolcock@rsuk.rohde-schwarz.com
- Ebay bans character selling Kevin Littlejohn
- Ebay bans character selling Travis Casey
- Ebay bans character selling Hans-Henrik Staerfeldt
- Ebay bans character selling Hans-Henrik Staerfeldt
- Ebay bans character selling rayzam
- Ebay bans character selling John Buehler
- Ebay bans character selling Hans-Henrik Staerfeldt
- Ebay bans character selling Dave Rickey
- Ebay bans character selling Eric Lee {RAT}
- Ebay bans character selling Frank Crowell
- Ebay bans character selling Timothy Dang
- Ebay bans character selling Paul Robinson
- Ebay bans character selling Peter Yu
- Ebay bans character selling Daniel.Harman@barclayscapital.com
- Ebay bans character selling David Kennerly
- Ebay bans character selling Willowreed@aol.com
- Ebay bans character selling Travis Casey
- Ebay bans character selling rayzam
- Ebay bans character selling Jeremy Music
- Ebay bans character selling rayzam
- Ebay bans character selling Yves K
- Ebay bans character selling the_logos@www.achaea.com
- front end clients.....was Semi Graphical Muds Willowreed@aol.com
- front end clients.....was Semi Graphical Muds Frank Crowell
- front end clients.....was Semi Graphical MUDs Christopher Allen
- Meta-gaming: (real <--> game) transfers David Kennerly
- EverQuest Study Dave Rickey
- [pol-core-test] New file uploaded to pol-core-test (OT) Jeff Freeman
- [pol-core-test] New file uploaded to pol-core-test (OT) the_logos@www.achaea.com
- [pol-core-test] New file uploaded to pol-core-test(OT) Dave Rickey
- [pol-core-test] New file uploaded to pol-core-test(OT) Valerio Santinelli
- [pol-core-test] New file uploaded to pol-core-test(OT) Frank Crowell
- PvP Systems John Buehler
- PvP Systems Jon Lambert
- PvP Systems the_logos@www.achaea.com
- PvP Systems Federico Di Gregorio
- PvP Systems John Buehler
- PvP Systems gmiller@classic-games.com
- PvP Systems John Buehler
- PvP systems Greg Miller
- PvP systems John Buehler
- PvP systems gmiller@classic-games.com
- PvP systems John Buehler
- PvP systems gmiller@classic-games.com
- PvP systems John Buehler
- PvP systems gmiller@classic-games.com
- PvP systems the_logos@www.achaea.com
- PvP systems J C Lawrence
- PvP systems the_logos@www.achaea.com
- PvP systems J C Lawrence
- PvP systems the_logos@www.achaea.com
- PvP systems the_logos@www.achaea.com
- PvP systems Dave Turner
- PvP systems gmiller@classic-games.com
- PvP systems the_logos@www.achaea.com
- PvP systems S. Patrick Gallaty
- PvP systems the_logos@www.achaea.com
- PvP Systems Federico Di Gregorio
- PvP Systems John Buehler
- PvP Systems the_logos@www.achaea.com
- PvP Systems John Buehler
- PvP Systems Jake Song
- PvP Systems the_logos@www.achaea.com
- PvP Systems John Buehler
- PvP Systems the_logos@www.achaea.com
- PvP Systems John Buehler
- PvP Systems the_logos@www.achaea.com
- PvP Systems Corey Crawford
- PvP Systems Jon Lambert
- PvP Systems John Buehler
- PvP Systems Jon Lambert
- PvP Systems John Buehler
- PvP Systems Sanvean
- PvP Systems J C Lawrence
- PvP Systems John Buehler
- PvP Systems J C Lawrence
- PvP Systems John Buehler
- PvP Systems J C Lawrence
- PvP Systems John Buehler
- PvP Systems J C Lawrence
- PvP Systems the_logos@www.achaea.com
- PvP Systems J C Lawrence
- PvP Systems Michael Tresca
- PvP Systems John Buehler
- PvP Systems Jon Lambert
- PvP Systems John Buehler
- PvP Systems Travis Casey
- PvP Systems the_logos@www.achaea.com
- PvP Systems Kerem HADIMLI
- PvP Systems the_logos@www.achaea.com
- PvP Systems The Druid
- PvP Systems rayzam
- PvP Systems John Buehler
- PvP Systems msew
- PvP Systems Koster, Raph
- PvP Systems msew
- PvP Systems msew
- PvP Systems John Buehler
- PvP Systems msew
- PvP Systems Vincent Archer