January 2001
- Proper MU* style list Kyndig
- Proper MU* style list Malcolm Tester
- Proper MU* style list Daniel A. Koepke
- Proper MU* style list Richard A. Bartle
- Proper MU* style list Christopher Allen
- Proper MU* style list Koster, Raph
- Proper MU* style list Kerem HADIMLI
- MU* styles Kerem HADIMLI
- Moving away from the skill system Inq Admin
- Moving away from the skill system Hulbert, Leland
- Moving away from the skill system jrb@kc.rr.com
- About.com article on Skotos Christopher Allen
- About.com article on Skotos Matthew Mihaly
- About.com article on Skotos Christopher Allen
- About.com article on Skotos SavantKnowsAll@cs.com
- About.com article on Skotos Christopher Allen
- About.com article on Skotos Matthew Mihaly
- About.com article on Skotos Hans-Henrik Staerfeldt
- About.com article on Skotos Klara
- About.com article on Skotos Jon Morrow
- About.com article on Skotos Matthew Mihaly
- Skill-Trees & Christopher Allen
- Skill-Trees & Phil Hall
- Skill-Trees & Wes Connell
- Skill-Trees & Travis Casey
- Skill-Trees & Christopher Allen
- Skill-Trees & Dmitri Zagidulin
- Skill-Trees & Travis Casey
- Skill-Trees & Travis Casey
- Player statistics Wes Connell
- Player statistics Marc Bowden
- Player statistics Wes Connell
- Player statistics Marc Bowden
- Player statistics Matthew Mihaly
- Player statistics rayzam
- Player statistics Klara
- Player statistics Wes Connell
- Player statistics Koster, Raph
- Player statistics Jake Song
- Player statistics Koster, Raph
- Player statistics Matthew Mihaly
- Player statistics Dave Rickey
- Player statistics msew
- Player statistics Jessica Mulligan
- Player statistics Vincent Archer
- Player statistics Koster, Raph
- Player statistics David Kennerly
- Player statistics Dave Rickey
- Player statistics David Kennerly
- Player statistics Jake Song
- Player Statistics Jessica Mulligan
- Player statistics Jake Song
- CGDC Dinner J C Lawrence
- Skotos Anthony R. Haslage
- Skotos Richard.Woolcock@rsuk.rohde-schwarz.com
- "Men are from Quake, Women are from Ultima" Koster, Raph
- "Men are from Quake, Women are from Ultima" Marc Bowden
- "Men are from Quake, Women are from Ultima" Koster, Raph
- "Men are from Quake, Women are from Ultima" Willowreed@aol.com
- "Men are from Quake, Women are from Ultima" Tess Snider
- "Men are from Quake, Women are from Ultima" Koster, Raph
- "Men are from Quake, Women are from Ultima" Michael Tresca
- "Men are from Quake, Women are from Ultima" Chris Lloyd
- "Men are from Quake, Women are from Ultima" Tess Snider
- "Men are from Quake, Women are from Ultima" SavantKnowsAll@cs.com
- NomicWiki J C Lawrence
- more idiocy from graphical MUD developers Matthew Mihaly
- An Idea... Mud Development Framework Jeremy Lowery
- An Idea... Mud Development Framework David Loeser
- An Idea... Mud Development Framework Bruce
- An Idea... Mud Development Framework Jeremy Lowery
- An Idea... Mud Development Framework Bruce
- An Idea... Mud Development Framework Miroslav Silovic
- An Idea... Mud Development Framework Ben Chambers
- An Idea... Mud Development Framework Justin Rogers
- An Idea... Mud Development Framework Ben Chambers
- An Idea... Mud Development Framework John Buehler
- An Idea... Mud Development Framework Bruce
- An Idea... Mud Development Framework Jeremy Lowery
- An Idea... Mud Development Framework Chris Jones
- Server stability (was: Player statistics) Bruce
- Server stability (was: Player statistics) Koster, Raph
- Server stability (was: Player statistics) Bruce
- Server stability (was: Player statistics) Koster, Raph
- Server stability (was: Player statistics) J C Lawrence
- Server stability (was: Player statistics) Valerio Santinelli
- Server stability (was: Player statistics) Tess Snider
- Server stability (was: Player statistics) Bruce
- Server stability (was: Player statistics) Koster, Raph
- Server stability (was: Player statistics) Ben Chambers
- Server stability (was: Player statistics) Chris Jones
- New Muds Corey Crawford
- Dinner scheduling and possible roundtable J C Lawrence
- New Mud Fox McCloud
- MUD-Dev digest, Vol 1 #277 - 13 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #277 - 13 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #277 - 13 msgs Jake Song
- MUD-Dev digest, Vol 1 #277 - 13 msgs Jeff Freeman
- Server stability (was: Player statistics) Par Winzell
- Server stability (was: Player statistics) J C Lawrence
- Server stability (was: Player statistics) Bruce
- Server stability (was: Player statistics) Felix A. Croes
- MUD-Dev digest, Vol 1 #277 - 13 msgs J C Lawrence
- MUD-Dev digest, Vol 1 #277 - 13 msgs Jake Song
- MUD-Dev digest, Vol 1 #277 - 13 msgs Bruce
- MUD-Dev digest, Vol 1 #277 - 13 msgs Mark Watson
- ANNC: .NET Frameworks based Mud Codebase Justin Rogers
- ANNC: .NET Frameworks based Mud Codebase Bruce
- ANNC: .NET Frameworks based Mud Codebase szii@sziisoft.com
- ANNC: .NET Frameworks based Mud Codebase Justin Rogers
- ANNC: .NET Frameworks based Mud Codebase szii@sziisoft.com
- Announcing: Pan J C Lawrence
- Announcing: Pan J C Lawrence
- Announcing: Pan Kyndig
- Experience System Differences Alornen
- Experience System Differences Malcolm Tester
- Experience System Differences Hulbert, Leland
- Experience System Differences rayzam
- Experience System Differences Ben Chambers
- Experience System Differences rayzam
- Experience System Differences Ben Chambers
- Experience System Differences Travis Casey
- Experience System Differences Mark Watson
- Experience System Differences rayzam
- Experience System Differences Kindred321@aol.com
- Experience System Differences Hans-Henrik Staerfeldt
- Experience System Differences Brian M. Schkerke
- Experience System Differences Ben Chambers
- Experience System Differences Malcolm Tester
- Experience System Differences Warren Powell
- speaking of symposia... Robert Zubek
- MUD-Dev digest, Vol 1 #281 - 18 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #281 - 18 msgs Jeff Freeman
- I Want to Bake Bread Neeby
I haven't seen any discussion on this Editorial, so I thought perhaps it
hadn't been seen.
Here's the link:
http://uo.stratics.com/news/Editorials.shtml#newsitem975938658,92476,
Or you can go to UOSS uo.stratics.com and read it in the Editorials
Section.
The article was written by Sie Ming, the creator and keeper of the
extensive Alchemy and Poisoning Guide at UOSS.
Here's a snippet:
"10. Help us diversify. If every baker in your game is exactly the
same we'll be bored, and the things we make will be viewed as
commodities. Those things will cause us to quit playing your game
sooner. We would rather be able to strive to be one of a few who are
the best at baking a particular cuisine than to be among hundreds who
are all equally "the best" at baking everything. We're okay with
having limits on what we can make, or the quality of what we make
based on our choices in the game. We don't necessarily like it, but
we'll put up with it, because the alternative is worse. "
<EdNote: Copy appended>
--<cut>--
I want to bake bread
[a letter to game developers]
I am an under served part of the Massively Multi-player Online Game
(MMOG) player base. I'm not a large part, and you'd be a fool to base
your whole game around me. But I think I'd make a welcome addition to
your bottom line. Evidence suggests that I don't cost much to support
and that I tend to stick around when I find a game that I like. I'll
also add to your game in other, less tangible, ways. But you'll have
to decide what those intangibles are worth.
I'm also a fairly untapped market. It's been a few years since a game
has come out that even attempted to attract me. Many of my members
have never even played a MMOG. We like simulations that deal with
people and building: SimCity, Railroad Tycoon, Capitalist Pig, The
Sims. The type of game where we're "making a name for ourselves"
without a lot of violence. Most of us don't even know there are games
like that with other real people playing. When many of these potential
players of your game hear "multi-player" they think Quake. Show us
that there's more available.
Some game developers have even told me that I'm not welcome in their
game:
Shadowbane: "We don't play games to bake bread, we play them to
crush!"
Legends of Kesmai: "Tired of making furniture? Want some real
monsters to fight?"
That's fine. In fact, I appreciate knowing ahead of time that there
won't really be much in your game of interest to me. It's certainly
better than being lead to believe that there will be something and
then being disappointed. It's better for these developers as well,
because it keeps me from spreading disparaging reviews of their game.
Because of Shadowbane's ad we rally around "baking" as our
catchphrase. I've also called myself by the more generic --and more
accurate-- term: "crafter". You see, it's not just bread I want to
bake.I also want to bake armor and dresses, phasers and chairs,
scrolls and steam engines, swords and plow-shears, blasters and
potions. I want to bake bread and all of the other items and equipment
in your game.
There are a few things that you'll need to consider to keep me as part
of your player base. They are pretty obvious, and if you've thought
about attracting me as a customer, then you've probably thought of
most of these already. I'll just list them in case you missed one or
two:
1. The things I make have to be desirable to at least some of the
other players of your game. They should not be necessary for all
other players (I know some of your other players have little or no
use for me) but they should be useful to all of your players. Note
that useful might also mean pretty, interesting looking, distinctive
and so forth in this context.
2. It should be possible for me to reach the same status --fame,
loot, rank, level, gold...(whatever you use)-- as other segments of
your player-base (Monster Hunters, Explorers, Player Killers, Role
Players...). But it is certainly reasonable to take into account the
amount of risk involved in the reward. Standing next to a forge is
certainly much safer than killing Klingons. Mining may not be.
3. I want to be able to enjoy the other parts of your game too. I
know that I won't be as effective as a sergeant or wizard at
fighting, but I want to be able to develop some of those
abilities. At least let me develop them enough to explore the game
that you created and occasionally adventure with my less mundane
friends.
By the same token, I have no problem with other players who want to
bake a little bread, but they should not be as good as someone who
devotes more time and effort to it.
4. As much as I like the idea of the items I make having a permanent
place in your world, it's more important to me in the long run that
your economy works. With that in mind, don't forget to include
mechanisms for the items I create to: age / break / be consumed /
need repairs / need recharging / decay / wear out / or whatever
seems appropriate in your game.
5. It should be easy enough to buy goods from me that other players
do not feel that they need to create mules to ensure that they have
an adequate supply of the bread I bake.
It should also be expensive enough to become a good baker that it is
not cost effective to make a mule to produce bread for just one
player. This cost does not have to be just in terms of shekels. I
also consider the time that I have invested as part of that cost.
6. Baking bread need not be a complicated "sub game" that takes a
lot of time for you to code. In fact, most of my members are at
least as interested in using and/or selling what they make as they
are in the process of making it.
But they don't want the baking to be tedious either. If they get an
order for 100 apple pies then there should be a way to make the pies
without getting Carpel Tunnel Syndrom. They understand that this has
to be "balanced" (perhaps with higher failure, less ability gain or
lower quality pies) that's okay with them.
7. If you are interested in making a more involved "subgame" for
baking then many of us would find it enjoyable. But --in deference
to those of us who would not-- it should probably be optional. If
recipes are needed to make sweet rolls, let us sell those recipes to
players who do not enjoy the "research subgame". Those of us who are
not interested in a particular "subgame" understand that this too
needs to be balanced in some way.
8. The economy in your game has to work. Your players have to have
enough money that the most expensive things we can make are within
reach of and useful to-- at least some of them. By the same token,
your players cannot have so much money that our lesser goods --those
made by new bakers-- sit on the shelves and prevent new bakers from
enjoying your game.
9. Our cost to produce things has to scale well. It doesn't work for
our cheapest goods to cost 10 shekels to make and for our most
expensive goods to cost 40 shekels to make. Everyone will buy the 40
shekel variety and those that cannot yet make the 40 shekel variety
will not sell anything. The necessary cost difference will depend on
how scarce shekels are in your game. Keep in mind that the scarcity
of shekels will change over time, and adjustments may be needed.
10. Help us diversify. If every baker in your game is exactly the
same we'll be bored, and the things we make will be viewed as
commodities. Those things will cause us to quit playing your game
sooner. We would rather be able to strive to be one of a few who are
the best at baking a particular cuisine than to be among hundreds
who are all equally "the best" at baking everything. We're okay with
having limits on what we can make, or the quality of what we make
based on our choices in the game. We don't necessarily like it, but
we'll put up with it, because the alternative is worse.
11. We don't like competition from your game servers. If you don't
spawn computer controlled characters to go out and kill monsters,
then you should not spawn computer controlled characters to go out
and sell things that are substantially the same as the stuff we
make.
However, we do understand that you will want to have computer
controlled characters sell some items that are craftable --that's no
problem-- but please do so in a way that does not make it impossible
for new bakers to get started in their profession. This can be done
by differentiating the items made by players and servers in terms of
price, availability and/or quality.
12. We don't like selling things to computer controlled
characters. Those people who want to bake bread and sell it to
computer controlled characters for money are not us. They are just
looking for easy shekels without risk and without interacting with
your other players. But you have to understand that if you want this
to work then our lesser skilled members have to be able to make
something that is useful and desirable to the other lesser skilled
members of your player base (see 9 above).
13. We hope you can devise a way that we can advance our skill
without requiring us to make 10,000 widgets. It's not that we
dislike making (and selling) widgets, it's just that we tend to
flood the market if that's the only way for us to advance. We really
can't help ourselves; we like to gain skill like anyone else. But we
do know that flooding the market isn't good for anyone. Please give
us a way to avoid that.
14. It's probably not a good idea for us to become increasingly more
efficient at producing relatively low level items. It is certainly
nice for the egos (and purses) of crafters with high ability, but it
tends to lower the price of items to the point where crafters of
lesser ability are forced to sell their products at a loss if they
want to sell them at all. This then encourages everyone to strive
solely for the quickest advancement to the highest (ie profitable)
ability levels instead of enjoying your game at each stage as they
come to it.
15. The amount of time it takes us to bake a few cakes should not
depend on how quickly we can click our mouse button. It should not
depend on how fast our connection to your game is It should not
depend on how advanced our macro program is. Characters with the
same traits, abilities, equipment and raw materials should take the
same amount of time to whip up some cakes. Let the mechanics of your
game determine how quickly we produce items. Please don't make us
into "twitch bakers".
16. When you're writing your game, give some thought to expanding
crafting in the future; then don't forget us entirely. We tend to be
less vocal than some of your player base, but are paying you the
same amount to play. The additions need not be large, but they will
encourage us to keep playing, and let us know you're listening. We
generally think it's more important to tweak things to make them
both balanced and useful than it is to add new things.
17. Find some way to let us know about your game. There's a chance
we'll stumble across it on our own, but you can increase that chance
greatly by letting us know you've done these things. No one is
marketing their game to us now. In fact, some games clearly don't
want us baking bread anywhere near their players. We don't expect a
major marketing campaign, but if you do some of the things listed
above let us know so we can try them out.
The next game to really try to support our "style of play" will not
only gain many loyal players, but will also be enhancing the quality
of their player base. Not many kewl doodz bake bread.
Thanks, and we look forward to playing your game.
Sie Ming
SieMing@gatheringspot.com
[self appointed speaker for bread bakers of all varieties]
P.S. Feel free to reproduce this anywhere a game designer might see it.
Posted on Monday, December 4, 2000, 9:04 AM EST by Sie Ming (Editorials)
--<cut>-- - I Want to Bake Bread Richard
- I Want to Bake Bread John Buehler
- I Want to Bake Bread Richard
- I Want to Bake Bread Ryan
- I Want to Bake Bread Patrick Dughi
- I Want to Bake Bread Siobhan Perricone
- I Want to Bake Bread Hal Bonnin
- I Want to Bake Bread Travis Casey
- I Want to Bake Bread John Buehler
- Exploration Exp (was: Experience System Differences) Corey Crawford
- Exploration Exp (was: Experience System Differences) Lord Ashon
- Exploration Exp (was: Experience System Differences) John Buehler
- Exploration Exp (was: Experience System Differences) Philip Loguinov, Draymoor
- Exploration Exp (was: Experience System Differences) nbossett@pierb.com
- Exploration Exp (was: Experience System Differences) Warren Powell
- MUD research, good ideas and designers who care? Ola Fosheim Grøstad
- Baking Bread Lord Ashon
- Baking Bread John Buehler
- Distributed PSW design Stephane Bura
- Distributed PSW design Frank Crowell
- Distributed PSW design Bruce
- Distributed PSW design Stephane Bura
- Distributed PSW design John Buehler
- Distributed PSW design J C Lawrence
- Distributed PSW design Justin Rogers
- Distributed PSW design John Buehler
- Distributed PSW design Eli Stevens
- Distributed PSW design John Buehler
- MUD-Dev digest, Vol 1 #282 - 18 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #282 - 18 msgs Koster, Raph
- IOWA project / Request for addition to FAQ Bruce
- No Exp? (was: Exploration Exp) Corey Crawford
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) Hulbert, Leland
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) msew
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) Travis Casey
- No Exp? (was: Exploration Exp) rayzam
- No Exp? (was: Exploration Exp) Michael Tresca
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) msew
- No Exp? (was: Exploration Exp) Michael Tresca
- No Exp? (was: Exploration Exp) Alistair Milne
- No Exp? (was: Exploration Exp) J C Lawrence
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) J C Lawrence
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) J C Lawrence
- C# Greg Miller
- Player Created Object System Philip Loguinov, Draymoor
- Player Created Object System Richard
- Player Created Object System Philip Loguinov, Draymoor
- Player Created Object System Christopher Allen
- Player Created Object System Richard
- Distributed PSW design (Frank Crowell) Peter Yu
- Distributed PSW design (Frank Crowell) Frank Crowell
- MUD-Dev digest, Vol 1 #282 - 18 msgs Jeff Freeman
- MUD-Dev digest, Vol 1 #282 - 18 msgs J C Lawrence
- MUD-Dev digest, Vol 1 #282 - 18 msgs Jake Song
- Room Generation Nathanael Dermyer
- Room Generation J C Lawrence
- Room Generation George Greer
- Room Generation Bruce
- Room Generation Bruce
- Room Generation Richard
- Room Generation Mordengaard
- Room Generation Kwon Ekstrom
- Room Generation Jon Lambert
- Room Generation Patrick Dughi
- Room Generation Ola Fosheim Grøstad
- Room Generation Travis Casey
- Room Generation Ola Fosheim Grøstad
- Room Generation Eli Stevens
- Room Generation Richard
- Room Generation Richard
- Room Generation Colin Coghill
- Room Generation efindel@earthlink.net
- Room Generation Ryan P.
- Variant Methods for Related Skills Christopher Allen
- Variant Methods for Related Skills Travis Casey
- Anyone know of plans for an I-Mode MUD/LARP? J C Lawrence
- Anyone know of plans for an I-Mode MUD/LARP? Koster, Raph
- Anyone know of plans for an I-Mode MUD/LARP? Ola Fosheim Grøstad
- Anyone know of plans for an I-Mode MUD/LARP? rayzam
- Anyone know of plans for an I-Mode MUD/LARP? Travis Casey
- Anyone know of plans for an I-Mode MUD/LARP? Jon Lambert
- Anyone know of plans for an I-Mode MUD/LARP? Jeff Freeman
- Room and Terrain Integration in Textual Environments vognsen@post10.tele.dk
- Project Entropia the_logos@www.achaea.com
- Project Entropia John Vanderbeck
- Project Entropia Christopher Allen
- Project Entropia J C Lawrence
- Project Entropia J C Lawrence
- Project Entropia John Vanderbeck
- Project Entropia the_logos@www.achaea.com
- Project Entropia Batir
- Project Entropia the_logos@www.achaea.com
- Project Entropia Frank Crowell
- Project Entropia Jessica Mulligan
- Project Entropia Frank Crowell
- Project Entropia Jessica Mulligan
- Project Entropia the_logos@www.achaea.com
- Project Entropia the_logos@www.achaea.com
- MUD-Dev digest, Vol 1 #285 - 32 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jeff Freeman
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jake Song
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jeff Freeman
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jake Song
- MUD-Dev digest, Vol 1 #285 - 32 msgs Koster, Raph
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jeff Freeman
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jeff Freeman
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jake Song
- Skill System Kwon Ekstrom
- Skill System Travis Casey
- Skill System justice@softhome.net
- Skill System Ben Chambers
- Skill System Batir
- Skill System Ben Chambers
- Skill System Batir
- Skill System justice@softhome.net
- Long Day's Journey Into Tights J C Lawrence
- MUD-Dev digest, Vol 1 #289 - 8 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #289 - 8 msgs the_logos@www.achaea.com
- MUD-Dev digest, Vol 1 #289 - 8 msgs Hans-Henrik Staerfeldt
- MUD-Dev digest, Vol 1 #289 - 8 msgs Nathan F.Yospe
- MUD-Dev digest, Vol 1 #289 - 8 msgs justice@softhome.net
- MUD-Dev digest, Vol 1 #289 - 8 msgs Dave Rickey
- MUD-Dev digest, Vol 1 #289 - 8 msgs Vincent Archer
- MUD-Dev digest, Vol 1 #289 - 8 msgs msew
- MUD-Dev digest, Vol 1 #289 - 8 msgs Travis Casey
- When Do We Get the "Right" to Privacy? J C Lawrence
- When Do We Get the "Right" to Privacy? Nathan F.Yospe
- When Do We Get the "Right" to Privacy? Koster, Raph
- Cybercafes a fluke? (was: MUD-Dev digest, Vol 1 #289 - 8 msgs) Scion Altera
- Cybercafes a fluke? (was: MUD-Dev digest, Vol 1 #289 - 8 msgs) Holly Sommer
- An interesting concept Richard.Woolcock@rsuk.rohde-schwarz.com
- [iggamedes] WAKE UP! :) Tomb Raider style games? J C Lawrence
- [iggamedes] WAKE UP! :) Tomb Raider style games? Jon Lambert
- Cultural Differences in Gaming and Gamers SavantKnowsAll@cs.com
- Cultural Differences in Gaming and Gamers Koster, Raph
- Cultural Differences in Gaming and Gamers the_logos@www.achaea.com
- System burps and outages J C Lawrence
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Peter Yu
- Semi Graphical Muds Christopher Allen
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds David Loeser
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds David Loeser
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Corey Crawford
- Semi Graphical Muds Kerem HADIMLI
- Semi Graphical Muds Jon Lambert
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Kerem HADIMLI
- Semi Graphical Muds Frank Crowell
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Koster, Raph
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Caliban Tiresias Darklock
- Semi Graphical Muds Bruce
- Semi Graphical Muds Jay Carlson
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Jon Lambert
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Bruce
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Bruce
- Semi Graphical Muds Christopher Allen
- Semi Graphical Muds Bruce
- Semi Graphical Muds Felix A. Croes
- Semi Graphical Muds Christopher Allen
- Semi Graphical Muds Felix A. Croes
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Bruce
- Semi Graphical Muds David Loeser
- Semi Graphical Muds Marc Bowden
- Semi Graphical Muds Felix A. Croes
- Semi Graphical Muds Bruce
- Semi Graphical Muds Felix A. Croes
- Semi Graphical Muds Adam Casbarian
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Koster, Raph
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Koster, Raph
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds John Buehler
- Semi Graphical Muds Koster, Raph
- Semi Graphical Muds Dave Rickey
- Semi Graphical Muds Hulbert, Leland
- Semi Graphical Muds Dave Rickey
- Semi Graphical Muds geoffrey@yorku.ca
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds rayzam
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Sanvean
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Tamzen Cannoy
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Frank Crowell
- Semi Graphical Muds rayzam
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds rayzam
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds rayzam
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds rayzam
- Semi Graphical Muds Kevin Littlejohn
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Adam Casbarian
- Semi Graphical Muds the_logos@www.achaea.com
- Ebay bans character selling the_logos@www.achaea.com
- Ebay bans character selling susie
- Ebay bans character selling Frank Crowell
- Ebay bans character selling Frank Crowell
- Ebay bans character selling the_logos@www.achaea.com
- Ebay bans character selling Richard.Woolcock@rsuk.rohde-schwarz.com
- Ebay bans character selling Kevin Littlejohn
- Ebay bans character selling Travis Casey
- Ebay bans character selling Hans-Henrik Staerfeldt
- Ebay bans character selling Hans-Henrik Staerfeldt
- Ebay bans character selling rayzam
- Ebay bans character selling John Buehler
- Ebay bans character selling Hans-Henrik Staerfeldt
- Ebay bans character selling Dave Rickey
- Ebay bans character selling Eric Lee {RAT}
- Ebay bans character selling Frank Crowell
- Ebay bans character selling Timothy Dang
- Ebay bans character selling Paul Robinson
- Ebay bans character selling Peter Yu
- Ebay bans character selling Daniel.Harman@barclayscapital.com
- Ebay bans character selling David Kennerly
- Ebay bans character selling Willowreed@aol.com
- Ebay bans character selling Travis Casey
- Ebay bans character selling rayzam
- Ebay bans character selling Jeremy Music
- Ebay bans character selling rayzam
- Ebay bans character selling Yves K
- Ebay bans character selling the_logos@www.achaea.com
- front end clients.....was Semi Graphical Muds Willowreed@aol.com
- front end clients.....was Semi Graphical Muds Frank Crowell
- front end clients.....was Semi Graphical MUDs Christopher Allen
- Meta-gaming: (real <--> game) transfers David Kennerly
- EverQuest Study Dave Rickey
- [pol-core-test] New file uploaded to pol-core-test (OT) Jeff Freeman
- [pol-core-test] New file uploaded to pol-core-test (OT) the_logos@www.achaea.com
- [pol-core-test] New file uploaded to pol-core-test(OT) Dave Rickey
- [pol-core-test] New file uploaded to pol-core-test(OT) Valerio Santinelli
- [pol-core-test] New file uploaded to pol-core-test(OT) Frank Crowell
- PvP Systems John Buehler
- PvP Systems Jon Lambert
- PvP Systems the_logos@www.achaea.com
- PvP Systems Federico Di Gregorio
- PvP Systems John Buehler
- PvP Systems gmiller@classic-games.com
- PvP Systems John Buehler
- PvP systems Greg Miller
- PvP systems John Buehler
- PvP systems gmiller@classic-games.com
- PvP systems John Buehler
- PvP systems gmiller@classic-games.com
- PvP systems John Buehler
- PvP systems gmiller@classic-games.com
- PvP systems the_logos@www.achaea.com
- PvP systems J C Lawrence
- PvP systems the_logos@www.achaea.com
- PvP systems J C Lawrence
- PvP systems the_logos@www.achaea.com
- PvP systems the_logos@www.achaea.com
- PvP systems Dave Turner
- PvP systems gmiller@classic-games.com
- PvP systems the_logos@www.achaea.com
- PvP systems S. Patrick Gallaty
- PvP systems the_logos@www.achaea.com
- PvP Systems Federico Di Gregorio
- PvP Systems John Buehler
- PvP Systems the_logos@www.achaea.com
- PvP Systems John Buehler
- PvP Systems Jake Song
- PvP Systems the_logos@www.achaea.com
- PvP Systems John Buehler
- PvP Systems the_logos@www.achaea.com
- PvP Systems John Buehler
- PvP Systems the_logos@www.achaea.com
- PvP Systems Corey Crawford
- PvP Systems Jon Lambert
- PvP Systems John Buehler
- PvP Systems Jon Lambert
- PvP Systems John Buehler
- PvP Systems Sanvean
- PvP Systems J C Lawrence
- PvP Systems John Buehler
- PvP Systems J C Lawrence
- PvP Systems John Buehler
- PvP Systems J C Lawrence
- PvP Systems John Buehler
- PvP Systems J C Lawrence
- PvP Systems the_logos@www.achaea.com
- PvP Systems J C Lawrence
- PvP Systems Michael Tresca
- PvP Systems John Buehler
- PvP Systems Jon Lambert
- PvP Systems John Buehler
- PvP Systems Travis Casey
- PvP Systems the_logos@www.achaea.com
- PvP Systems Kerem HADIMLI
- PvP Systems the_logos@www.achaea.com
- PvP Systems The Druid
- PvP Systems rayzam
- PvP Systems John Buehler
- PvP Systems msew
- PvP Systems Koster, Raph
- PvP Systems msew
- PvP Systems msew
- PvP Systems John Buehler
- PvP Systems msew
- PvP Systems Vincent Archer