January 2001
- Proper MU* style list Kyndig
- Proper MU* style list Malcolm Tester
- Proper MU* style list Daniel A. Koepke
- Proper MU* style list Richard A. Bartle
- Proper MU* style list Christopher Allen
- Proper MU* style list Koster, Raph
- Proper MU* style list Kerem HADIMLI
- MU* styles Kerem HADIMLI
- Moving away from the skill system Inq Admin
[Sorry about the delay here - apparently my local mailserver decided
to go belly up]
On Fri, 29 Dec 2000, Travis Casey wrote:
>> But this is still a problem when it comes to trade skills.. how do
>> you prevent ANY type of trade skills (arrow fletching, cooking,
>> whatever) from being macroed and/or spammed? The above system
>> doesn't help that situation at all and may even promote it (since
>> you have to be doing hard stuff to gain exp, then why not have your
>> guy trying to do the hardest thing he knows how to do for 2-3
>> hours?). One of my thoughts was to make sure the process was a bit
>> more complex than a simple command (a few at least) but these could
>> still be macroed, and probably WOULD promote macroing because
>> people are lazy ;)
[snip some extraneous information]
> In a paper RPG, it's simple to switch time scales as needed -- the
> player makes the skill rolls, and the GM says, "Ok, it takes you
> four days, but you now have the six swords you wanted to make. What
> are the rest of you doing in those four days?" Unless a player in
> the group decides to be obnoxious about it, it's not a problem.
>
> In mud, however, that can't be done so simply -- other players are
> off doing unrelated things, and aren't going to take kindly to the
> idea that what they can do is going to be limited because some other
> player they don't even know is doing something that collapses time.
>
> How else can long-term actions be handled, then? One method is to
> have timed actions -- the action takes a certain amount of time, and
> until that time has gone by, the character can't do anything else
> until that time has gone by, the character can't do anything else
> without losing the progress that's been made. This is done
> sometimes in paper RPGs, when long- and short-term actions have to
> coincide -- e.g., if a thief is trying to pick a lock in the middle
> of a fight.
>
> Unfortunately, this can be very frustrating for players, and for very
> long-term actions, would be even more so. Imagine:
>
> > forge sword
> You begin forging a sword.
> > e
> Are you sure you want to quit forging the sword? You have 1 hour,
> 59 minutes, 54 seconds left to go on it. (y/n): n
>
> Not something anyone probably wants to subject a player to.
[snipped some more - sorry for quoting so much]
> A third method is to have such long-term actions happen "offstage"
> -- that is, the character does them while the player is logged off.
> This can work nicely, but requires some sort of interface for
> players to can work nicely, but requires some sort of interface for
> players to specify what they want their characters to do while
> they're logged off, and a reporting mechanism so that a player can
> find out what a character actually got done when he/she logs on.
>
> Any other ideas on how to implement long-term actions?
Our solution is a mixture of the above. As a frequent writer of
triggers for other MUDs before I started the one I'm with now, I was
well aware of the potential ease to macro skill-development and even
levelling. Trigger writing is a feature found in most of the clients
available, and fairly easy to learn to write at least simple scripts.
(..."You are thirsty.....drink water"). The avid gamer will macro
everything from that to picking up their weapon when disarmed.
The first aspect is relatively simple to fix - use a table of text
messages for the various returns on skills and combat. Have the code
poll the table when it needs to send a message to the client. With
two or three messages, its still fairly easy to macro, but when you
get it up to ten or more, it not only increases the variety of the
game for the player, but begins to make script writing have little or
no effect. Too, with tables it is easy to change the syntax of the
script, making the time invested in writing it a loss.
So, for simple skill-gains, by polling a table you are working to
decrease the chances a player will macro something. Will they still
do it? Yes, likely. But the net effect is decreased significantly,
as they will need to still pay attention to what they are doing. You
can further compound this by having multiple messages - they are
disarmed, and run the 'get sword' trigger. Their syntax is correct,
and the trigger works properly. But, alas, the sword has fallen
beyond their immediate range (we have ranged rooms, but you could do
the same with some creative ingenuity in a non-ranged room system. So
a second list of messages is polled for sending to the player
indicating to them that the weapon is too far away for them to pick
up.
The real gist of this message lies in addressing long-term skillgain,
and prevention of spamming. I like the ideas of using a total-time
value to determine some of the stuff they gain. But, at least on the
MUD for which I work, our goal is to keep them ON the game, not just
an inactive pfile. We're currently in the process of transferring the
skills model as outlined in ROM to a tree system, with prerequisites
and all. So again, they need to interact with the code to some extent
to determine where their character wants to go next.
For long-term skills, the act is passed to an event handling system:
Zorphius the Armorer is making a breastplate for another player. He
has the ore (currently bought in a shop, planned to be mined at some
point in the future, using the same model outlined here) in sufficient
quantity to make the item, and he is at his forge (or anothers). So
he initiates the event with the forge command, indicating in the
command what he is making, and with which ore (or it defaults if he's
got only one). Over time, his actions progress through a series of
events, ranging from heating the ore, to hammering it into shape,
annealing it, and putting some finishing touches on it.
Once done, Zorphius has a very plain, unadorned breastplate.
Functional, yes, but not very nice to look at. Its values are
determined upon both his total skill in manufacturing and the type of
ore he used. In the future this will expand to also include his
experience with making a particular type of item and the quality of
the ore (once its mined). A master-wrought breastplate of iron may
very well be better than one made by an apprentice of steel. Anyhow,
he's got the plain item, which he can sell, or which he can work to
improve further, either by getting it adorned with etchings (which he
can do) or taking it to a jeweller for more lavish designs. Although
the value intrinsic to the item remains the same, he can command a
greater price for those which he improves more.
Can his actions be macroed? Yes, but by polling a table-list, it makes
it somewhat more difficult for him to do successfully. To, with the
command being spanned over a period of time, it offsets the
instant-gratification cycle of do_command, get_reward which is
prevalent on many servers.
Ultimately, however, the end result is that Zorphius takes _pride_ in
being able to make something, and wants to show off his ability to
others. He has to spend money to gain the raw materials, and may not
necessarily see an immediate return on that investment. Even if he
macros, his total ability to do so is limited to the amount of funds
at his disposal - and then is tied up until he can liquidate them once
more.
Our end goal is to make not only Zorphius pass thru the event handler,
but to have all the persons involved within the creation process do
the same. The miner will do such with finding the ores, and he or the
smelter will have to do the same with the refining process. And, the
time spent doing this task also ensures that they are suitably
occupied to preclude their doing other mundane tasks which would raise
their other skills.
With a skill-deprecation model in place, it works to ensure that if a
player wants to be _truly_ good in something, he or she spends time
devoting themselves to it. With varying return messages, the rote and
boredom of repetitive taskings is somewhat offset. In having them
input time to developing a skill, they know that they can take pride
in it when it is mastered. If they choose to devote time to another
skill, they will lose some of their gains in others, because they are
not able to devote the requisite time to maintain them.
Robbert - Moving away from the skill system Hulbert, Leland
- Moving away from the skill system jrb@kc.rr.com
- About.com article on Skotos Christopher Allen
- About.com article on Skotos Matthew Mihaly
- About.com article on Skotos Christopher Allen
- About.com article on Skotos SavantKnowsAll@cs.com
- About.com article on Skotos Christopher Allen
- About.com article on Skotos Matthew Mihaly
- About.com article on Skotos Hans-Henrik Staerfeldt
- About.com article on Skotos Klara
- About.com article on Skotos Jon Morrow
- About.com article on Skotos Matthew Mihaly
- Skill-Trees & Christopher Allen
- Skill-Trees & Phil Hall
- Skill-Trees & Wes Connell
- Skill-Trees & Travis Casey
- Skill-Trees & Christopher Allen
- Skill-Trees & Dmitri Zagidulin
- Skill-Trees & Travis Casey
- Skill-Trees & Travis Casey
- Player statistics Wes Connell
- Player statistics Marc Bowden
- Player statistics Wes Connell
- Player statistics Marc Bowden
- Player statistics Matthew Mihaly
- Player statistics rayzam
- Player statistics Klara
- Player statistics Wes Connell
- Player statistics Koster, Raph
- Player statistics Jake Song
- Player statistics Koster, Raph
- Player statistics Matthew Mihaly
- Player statistics Dave Rickey
- Player statistics msew
- Player statistics Jessica Mulligan
- Player statistics Vincent Archer
- Player statistics Koster, Raph
- Player statistics David Kennerly
- Player statistics Dave Rickey
- Player statistics David Kennerly
- Player statistics Jake Song
- Player Statistics Jessica Mulligan
- Player statistics Jake Song
- CGDC Dinner J C Lawrence
- Skotos Anthony R. Haslage
- Skotos Richard.Woolcock@rsuk.rohde-schwarz.com
- "Men are from Quake, Women are from Ultima" Koster, Raph
- "Men are from Quake, Women are from Ultima" Marc Bowden
- "Men are from Quake, Women are from Ultima" Koster, Raph
- "Men are from Quake, Women are from Ultima" Willowreed@aol.com
- "Men are from Quake, Women are from Ultima" Tess Snider
- "Men are from Quake, Women are from Ultima" Koster, Raph
- "Men are from Quake, Women are from Ultima" Michael Tresca
- "Men are from Quake, Women are from Ultima" Chris Lloyd
- "Men are from Quake, Women are from Ultima" Tess Snider
- "Men are from Quake, Women are from Ultima" SavantKnowsAll@cs.com
- NomicWiki J C Lawrence
- more idiocy from graphical MUD developers Matthew Mihaly
- An Idea... Mud Development Framework Jeremy Lowery
- An Idea... Mud Development Framework David Loeser
- An Idea... Mud Development Framework Bruce
- An Idea... Mud Development Framework Jeremy Lowery
- An Idea... Mud Development Framework Bruce
- An Idea... Mud Development Framework Miroslav Silovic
- An Idea... Mud Development Framework Ben Chambers
- An Idea... Mud Development Framework Justin Rogers
- An Idea... Mud Development Framework Ben Chambers
- An Idea... Mud Development Framework John Buehler
- An Idea... Mud Development Framework Bruce
- An Idea... Mud Development Framework Jeremy Lowery
- An Idea... Mud Development Framework Chris Jones
- Server stability (was: Player statistics) Bruce
- Server stability (was: Player statistics) Koster, Raph
- Server stability (was: Player statistics) Bruce
- Server stability (was: Player statistics) Koster, Raph
- Server stability (was: Player statistics) J C Lawrence
- Server stability (was: Player statistics) Valerio Santinelli
- Server stability (was: Player statistics) Tess Snider
- Server stability (was: Player statistics) Bruce
- Server stability (was: Player statistics) Koster, Raph
- Server stability (was: Player statistics) Ben Chambers
- Server stability (was: Player statistics) Chris Jones
- New Muds Corey Crawford
- Dinner scheduling and possible roundtable J C Lawrence
- New Mud Fox McCloud
- MUD-Dev digest, Vol 1 #277 - 13 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #277 - 13 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #277 - 13 msgs Jake Song
- MUD-Dev digest, Vol 1 #277 - 13 msgs Jeff Freeman
- Server stability (was: Player statistics) Par Winzell
- Server stability (was: Player statistics) J C Lawrence
- Server stability (was: Player statistics) Bruce
- Server stability (was: Player statistics) Felix A. Croes
- MUD-Dev digest, Vol 1 #277 - 13 msgs J C Lawrence
- MUD-Dev digest, Vol 1 #277 - 13 msgs Jake Song
- MUD-Dev digest, Vol 1 #277 - 13 msgs Bruce
- MUD-Dev digest, Vol 1 #277 - 13 msgs Mark Watson
- ANNC: .NET Frameworks based Mud Codebase Justin Rogers
- ANNC: .NET Frameworks based Mud Codebase Bruce
- ANNC: .NET Frameworks based Mud Codebase szii@sziisoft.com
- ANNC: .NET Frameworks based Mud Codebase Justin Rogers
- ANNC: .NET Frameworks based Mud Codebase szii@sziisoft.com
- Announcing: Pan J C Lawrence
- Announcing: Pan J C Lawrence
- Announcing: Pan Kyndig
- Experience System Differences Alornen
- Experience System Differences Malcolm Tester
- Experience System Differences Hulbert, Leland
- Experience System Differences rayzam
- Experience System Differences Ben Chambers
- Experience System Differences rayzam
- Experience System Differences Ben Chambers
- Experience System Differences Travis Casey
- Experience System Differences Mark Watson
- Experience System Differences rayzam
- Experience System Differences Kindred321@aol.com
- Experience System Differences Hans-Henrik Staerfeldt
- Experience System Differences Brian M. Schkerke
- Experience System Differences Ben Chambers
- Experience System Differences Malcolm Tester
- Experience System Differences Warren Powell
- speaking of symposia... Robert Zubek
- MUD-Dev digest, Vol 1 #281 - 18 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #281 - 18 msgs Jeff Freeman
- I Want to Bake Bread Neeby
- I Want to Bake Bread Richard
- I Want to Bake Bread John Buehler
- I Want to Bake Bread Richard
- I Want to Bake Bread Ryan
- I Want to Bake Bread Patrick Dughi
- I Want to Bake Bread Siobhan Perricone
- I Want to Bake Bread Hal Bonnin
- I Want to Bake Bread Travis Casey
- I Want to Bake Bread John Buehler
- Exploration Exp (was: Experience System Differences) Corey Crawford
- Exploration Exp (was: Experience System Differences) Lord Ashon
- Exploration Exp (was: Experience System Differences) John Buehler
- Exploration Exp (was: Experience System Differences) Philip Loguinov, Draymoor
- Exploration Exp (was: Experience System Differences) nbossett@pierb.com
- Exploration Exp (was: Experience System Differences) Warren Powell
- MUD research, good ideas and designers who care? Ola Fosheim Grøstad
- Baking Bread Lord Ashon
- Baking Bread John Buehler
- Distributed PSW design Stephane Bura
- Distributed PSW design Frank Crowell
- Distributed PSW design Bruce
- Distributed PSW design Stephane Bura
- Distributed PSW design John Buehler
- Distributed PSW design J C Lawrence
- Distributed PSW design Justin Rogers
- Distributed PSW design John Buehler
- Distributed PSW design Eli Stevens
- Distributed PSW design John Buehler
- MUD-Dev digest, Vol 1 #282 - 18 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #282 - 18 msgs Koster, Raph
- IOWA project / Request for addition to FAQ Bruce
- No Exp? (was: Exploration Exp) Corey Crawford
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) Hulbert, Leland
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) msew
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) Travis Casey
- No Exp? (was: Exploration Exp) rayzam
- No Exp? (was: Exploration Exp) Michael Tresca
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) msew
- No Exp? (was: Exploration Exp) Michael Tresca
- No Exp? (was: Exploration Exp) Alistair Milne
- No Exp? (was: Exploration Exp) J C Lawrence
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) J C Lawrence
- No Exp? (was: Exploration Exp) John Buehler
- No Exp? (was: Exploration Exp) J C Lawrence
- C# Greg Miller
- Player Created Object System Philip Loguinov, Draymoor
- Player Created Object System Richard
- Player Created Object System Philip Loguinov, Draymoor
- Player Created Object System Christopher Allen
- Player Created Object System Richard
- Distributed PSW design (Frank Crowell) Peter Yu
- Distributed PSW design (Frank Crowell) Frank Crowell
- MUD-Dev digest, Vol 1 #282 - 18 msgs Jeff Freeman
- MUD-Dev digest, Vol 1 #282 - 18 msgs J C Lawrence
- MUD-Dev digest, Vol 1 #282 - 18 msgs Jake Song
- Room Generation Nathanael Dermyer
- Room Generation J C Lawrence
- Room Generation George Greer
- Room Generation Bruce
- Room Generation Bruce
- Room Generation Richard
- Room Generation Mordengaard
- Room Generation Kwon Ekstrom
- Room Generation Jon Lambert
- Room Generation Patrick Dughi
- Room Generation Ola Fosheim Grøstad
- Room Generation Travis Casey
- Room Generation Ola Fosheim Grøstad
- Room Generation Eli Stevens
- Room Generation Richard
- Room Generation Richard
- Room Generation Colin Coghill
- Room Generation efindel@earthlink.net
- Room Generation Ryan P.
- Variant Methods for Related Skills Christopher Allen
- Variant Methods for Related Skills Travis Casey
- Anyone know of plans for an I-Mode MUD/LARP? J C Lawrence
- Anyone know of plans for an I-Mode MUD/LARP? Koster, Raph
- Anyone know of plans for an I-Mode MUD/LARP? Ola Fosheim Grøstad
- Anyone know of plans for an I-Mode MUD/LARP? rayzam
- Anyone know of plans for an I-Mode MUD/LARP? Travis Casey
- Anyone know of plans for an I-Mode MUD/LARP? Jon Lambert
- Anyone know of plans for an I-Mode MUD/LARP? Jeff Freeman
- Room and Terrain Integration in Textual Environments vognsen@post10.tele.dk
- Project Entropia the_logos@www.achaea.com
- Project Entropia John Vanderbeck
- Project Entropia Christopher Allen
- Project Entropia J C Lawrence
- Project Entropia J C Lawrence
- Project Entropia John Vanderbeck
- Project Entropia the_logos@www.achaea.com
- Project Entropia Batir
- Project Entropia the_logos@www.achaea.com
- Project Entropia Frank Crowell
- Project Entropia Jessica Mulligan
- Project Entropia Frank Crowell
- Project Entropia Jessica Mulligan
- Project Entropia the_logos@www.achaea.com
- Project Entropia the_logos@www.achaea.com
- MUD-Dev digest, Vol 1 #285 - 32 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jeff Freeman
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jake Song
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jeff Freeman
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jake Song
- MUD-Dev digest, Vol 1 #285 - 32 msgs Koster, Raph
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jeff Freeman
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jeff Freeman
- MUD-Dev digest, Vol 1 #285 - 32 msgs Jake Song
- Skill System Kwon Ekstrom
- Skill System Travis Casey
- Skill System justice@softhome.net
- Skill System Ben Chambers
- Skill System Batir
- Skill System Ben Chambers
- Skill System Batir
- Skill System justice@softhome.net
- Long Day's Journey Into Tights J C Lawrence
- MUD-Dev digest, Vol 1 #289 - 8 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #289 - 8 msgs the_logos@www.achaea.com
- MUD-Dev digest, Vol 1 #289 - 8 msgs Hans-Henrik Staerfeldt
- MUD-Dev digest, Vol 1 #289 - 8 msgs Nathan F.Yospe
- MUD-Dev digest, Vol 1 #289 - 8 msgs justice@softhome.net
- MUD-Dev digest, Vol 1 #289 - 8 msgs Dave Rickey
- MUD-Dev digest, Vol 1 #289 - 8 msgs Vincent Archer
- MUD-Dev digest, Vol 1 #289 - 8 msgs msew
- MUD-Dev digest, Vol 1 #289 - 8 msgs Travis Casey
- When Do We Get the "Right" to Privacy? J C Lawrence
- When Do We Get the "Right" to Privacy? Nathan F.Yospe
- When Do We Get the "Right" to Privacy? Koster, Raph
- Cybercafes a fluke? (was: MUD-Dev digest, Vol 1 #289 - 8 msgs) Scion Altera
- Cybercafes a fluke? (was: MUD-Dev digest, Vol 1 #289 - 8 msgs) Holly Sommer
- An interesting concept Richard.Woolcock@rsuk.rohde-schwarz.com
- [iggamedes] WAKE UP! :) Tomb Raider style games? J C Lawrence
- [iggamedes] WAKE UP! :) Tomb Raider style games? Jon Lambert
- Cultural Differences in Gaming and Gamers SavantKnowsAll@cs.com
- Cultural Differences in Gaming and Gamers Koster, Raph
- Cultural Differences in Gaming and Gamers the_logos@www.achaea.com
- System burps and outages J C Lawrence
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Peter Yu
- Semi Graphical Muds Christopher Allen
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds David Loeser
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds David Loeser
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Corey Crawford
- Semi Graphical Muds Kerem HADIMLI
- Semi Graphical Muds Jon Lambert
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Kerem HADIMLI
- Semi Graphical Muds Frank Crowell
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Koster, Raph
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Caliban Tiresias Darklock
- Semi Graphical Muds Bruce
- Semi Graphical Muds Jay Carlson
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Jon Lambert
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Bruce
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Bruce
- Semi Graphical Muds Christopher Allen
- Semi Graphical Muds Bruce
- Semi Graphical Muds Felix A. Croes
- Semi Graphical Muds Christopher Allen
- Semi Graphical Muds Felix A. Croes
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds Bruce
- Semi Graphical Muds David Loeser
- Semi Graphical Muds Marc Bowden
- Semi Graphical Muds Felix A. Croes
- Semi Graphical Muds Bruce
- Semi Graphical Muds Felix A. Croes
- Semi Graphical Muds Adam Casbarian
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Koster, Raph
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Koster, Raph
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds John Buehler
- Semi Graphical Muds Koster, Raph
- Semi Graphical Muds Dave Rickey
- Semi Graphical Muds Hulbert, Leland
- Semi Graphical Muds Dave Rickey
- Semi Graphical Muds geoffrey@yorku.ca
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds rayzam
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Sanvean
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Tamzen Cannoy
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Frank Crowell
- Semi Graphical Muds rayzam
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds rayzam
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds rayzam
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds rayzam
- Semi Graphical Muds Kevin Littlejohn
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Ben Chambers
- Semi Graphical Muds the_logos@www.achaea.com
- Semi Graphical Muds J C Lawrence
- Semi Graphical Muds Adam Casbarian
- Semi Graphical Muds the_logos@www.achaea.com
- Ebay bans character selling the_logos@www.achaea.com
- Ebay bans character selling susie
- Ebay bans character selling Frank Crowell
- Ebay bans character selling Frank Crowell
- Ebay bans character selling the_logos@www.achaea.com
- Ebay bans character selling Richard.Woolcock@rsuk.rohde-schwarz.com
- Ebay bans character selling Kevin Littlejohn
- Ebay bans character selling Travis Casey
- Ebay bans character selling Hans-Henrik Staerfeldt
- Ebay bans character selling Hans-Henrik Staerfeldt
- Ebay bans character selling rayzam
- Ebay bans character selling John Buehler
- Ebay bans character selling Hans-Henrik Staerfeldt
- Ebay bans character selling Dave Rickey
- Ebay bans character selling Eric Lee {RAT}
- Ebay bans character selling Frank Crowell
- Ebay bans character selling Timothy Dang
- Ebay bans character selling Paul Robinson
- Ebay bans character selling Peter Yu
- Ebay bans character selling Daniel.Harman@barclayscapital.com
- Ebay bans character selling David Kennerly
- Ebay bans character selling Willowreed@aol.com
- Ebay bans character selling Travis Casey
- Ebay bans character selling rayzam
- Ebay bans character selling Jeremy Music
- Ebay bans character selling rayzam
- Ebay bans character selling Yves K
- Ebay bans character selling the_logos@www.achaea.com
- front end clients.....was Semi Graphical Muds Willowreed@aol.com
- front end clients.....was Semi Graphical Muds Frank Crowell
- front end clients.....was Semi Graphical MUDs Christopher Allen
- Meta-gaming: (real <--> game) transfers David Kennerly
- EverQuest Study Dave Rickey
- [pol-core-test] New file uploaded to pol-core-test (OT) Jeff Freeman
- [pol-core-test] New file uploaded to pol-core-test (OT) the_logos@www.achaea.com
- [pol-core-test] New file uploaded to pol-core-test(OT) Dave Rickey
- [pol-core-test] New file uploaded to pol-core-test(OT) Valerio Santinelli
- [pol-core-test] New file uploaded to pol-core-test(OT) Frank Crowell
- PvP Systems John Buehler
- PvP Systems Jon Lambert
- PvP Systems the_logos@www.achaea.com
- PvP Systems Federico Di Gregorio
- PvP Systems John Buehler
- PvP Systems gmiller@classic-games.com
- PvP Systems John Buehler
- PvP systems Greg Miller
- PvP systems John Buehler
- PvP systems gmiller@classic-games.com
- PvP systems John Buehler
- PvP systems gmiller@classic-games.com
- PvP systems John Buehler
- PvP systems gmiller@classic-games.com
- PvP systems the_logos@www.achaea.com
- PvP systems J C Lawrence
- PvP systems the_logos@www.achaea.com
- PvP systems J C Lawrence
- PvP systems the_logos@www.achaea.com
- PvP systems the_logos@www.achaea.com
- PvP systems Dave Turner
- PvP systems gmiller@classic-games.com
- PvP systems the_logos@www.achaea.com
- PvP systems S. Patrick Gallaty
- PvP systems the_logos@www.achaea.com
- PvP Systems Federico Di Gregorio
- PvP Systems John Buehler
- PvP Systems the_logos@www.achaea.com
- PvP Systems John Buehler
- PvP Systems Jake Song
- PvP Systems the_logos@www.achaea.com
- PvP Systems John Buehler
- PvP Systems the_logos@www.achaea.com
- PvP Systems John Buehler
- PvP Systems the_logos@www.achaea.com
- PvP Systems Corey Crawford
- PvP Systems Jon Lambert
- PvP Systems John Buehler
- PvP Systems Jon Lambert
- PvP Systems John Buehler
- PvP Systems Sanvean
- PvP Systems J C Lawrence
- PvP Systems John Buehler
- PvP Systems J C Lawrence
- PvP Systems John Buehler
- PvP Systems J C Lawrence
- PvP Systems John Buehler
- PvP Systems J C Lawrence
- PvP Systems the_logos@www.achaea.com
- PvP Systems J C Lawrence
- PvP Systems Michael Tresca
- PvP Systems John Buehler
- PvP Systems Jon Lambert
- PvP Systems John Buehler
- PvP Systems Travis Casey
- PvP Systems the_logos@www.achaea.com
- PvP Systems Kerem HADIMLI
- PvP Systems the_logos@www.achaea.com
- PvP Systems The Druid
- PvP Systems rayzam
- PvP Systems John Buehler
- PvP Systems msew
- PvP Systems Koster, Raph
- PvP Systems msew
- PvP Systems msew
- PvP Systems John Buehler
- PvP Systems msew
- PvP Systems Vincent Archer