July 2000
- Scalable Network I/O in Linux J C Lawrence
- curses and grief players Greg Miller
- curses and grief players adam@treyarch.com
- curses and grief players Greg Miller
- curses and grief players Patrick Dughi
- curses and grief players Greg Miller
- curses and grief players Scatter
- curses and grief players Marc Bowden
- curses and grief players David Bennett
- curses and grief players Greg Miller
- curses and grief players Patrick Dughi
- curses and grief players Marc Bowden
- curses and grief players Greg Miller
- curses and grief players Patrick Dughi
- curses and grief players J C Lawrence
- curses and grief players Greg Miller
- curses and grief players stoddart@slip.net
- curses and grief players Greg Miller
- curses and grief players Patrick Dughi
- curses and grief players Greg Miller
- curses and grief players Matthew Mihaly
- curses and grief players Greg Miller
- curses and grief players jolson@micron.net
- curses and grief players Greg Miller
- curses and grief players Josh Olson
- curses and grief players Greg Miller
- curses and grief players Jon A. Lambert
- curses and grief players John Buehler
- curses and grief players Patrick Dughi
- curses and grief players Zak Jarvis
- curses and grief players John Buehler
- curses and grief players Jon A. Lambert
- curses and grief players John Buehler
- curses and grief players Malcolm Valentine
- curses and grief players John Buehler
- curses and grief players Patrick Dughi
- curses and grief players John Buehler
- curses and grief players J C Lawrence
- curses and grief players John Buehler
- curses and grief players J C Lawrence
- curses and grief players Brian 'Psychochild' Green
- curses and grief players Travis Nixon
- curses and grief players J C Lawrence
- curses and grief players John Buehler
- curses and grief players Brian 'Psychochild' Green
John Buehler wrote:
>
> Brian 'Psychochild' Green
> Sent: Saturday, July 29, 2000 2:48 AM
> > These weren't the type of guys to take "no" for an answer.
> And it takes far too much effort to actually work with them to get them
> to understand.
I didn't say "These weren't the type of guys to take "no" for an answer"
to hear myself talk. Remember, I said they got into this position
because they were perisistent enough to keep complaining until the
higher ups took notice. Not an easy feat. I actually did try
explaining to them later why their ideas wouldn't work. All I got in
response was disbelief in the fact that it wouldn't work (IE, a lack of
respect for *my* ability, knowledge, and experience), and more
insistence that their ideas "were what the players *really* wanted."
Every player's favorite trump card to whip out is that their idea "is
what the players really want", even though their ideas will eaither a)
benefit them greatly, often at the expense of others, or b) ruin what
little playability the game has left.
> I once was making a deal with a guy in EverQuest for an item I had.
So, you are stating that one player:another player::admin:players? I
think we can easily agree this is a completely incorrect analogy.
> I relate this story to indicate that people can be reached - even the
> l33t d00ds.
The commercial people are realizing something that the hobbiest have
already known; sometimes it's just not worth the time to try to reach
everyone. Sometimes you gotta cut your losses and move on. Not every
customer is worth the bowing and scraping to keep them around.
It made sense for you to do this to the player. You probably interact
with the smallest subsection of players in the entire game, whereas the
"admin" have to interact with damned near the whole population. You
said this guy had been a good customer in the past, and since you
probably had relatively few good customers, it was good for you to try
to bandage over the relationship.
Unfortunately, this type of attention "doesn't scale well." I simply
couldn't take 20 minutes out of my day to soothe over every person who
felt slighted; there were easily more than 30 people per day that had
some beef, and they would have eaten up 10 hours of my time! Remember,
I didn't work on a game anywhere near the size of the other commercial
games out there.
> It's draining and at times humiliating.
I choose to do the other draining and at times humiliating activity:
develop online games. There are only 24 hours per day, and every time I
take time out to bow and scrape to some customer who feels slighted is
time I'm not doing what I "should" be; I'm not doing what the other
thousands of players are paying me to do: improve the game.
And, yes, developing an online game in a commercial setting is draining
and humiliating. Take a look at Lum the Mad's site sometime. I'm sure
all the developers mentioned on the site have felt the sharp pain of
humiliation as hundreds of people tear apart your new addition to the
game and pass the judgement of "sucks".
Similarly, I'm sure the times they've read something positive, they've
felt the joys of knowing they touched someone in a positive way. That's
what keeps most of us going.
> But I also know that using the technique of swallowing one's pride
> works extraordinarily well. Imagine an admin being humble before his
> players' onslaught of insults and attacks.
The problem here is player expectations. Players want what they
expect. If you bow and scrape to one person, then don't to the next,
that hurt the feelings of the person you didn't bow and scrape to. And,
as pointed out above, the more time spent bowing and scraping, the less
time you spend actually working on the game. At some point, you spend
all your time apologizing and not working on the game, which upsets the
people that play your game expecting things to change.
> > Back to my part-time job of corrupting the youth and plotting the
> > downfall of civilization, one little white lie at a time. Oh, wait,
> > that's the full time one....
>
> Jokingly said, but sadly there's a small element of truth to that...
Who said I was jokin'?
--
"And I now wait / to shake the hand of fate...." -"Defender", Manowar
Brian Green, brian@psychochild.org aka Psychochild
|\ _,,,---,,_ *=* Morpheus, my kitten, says "Hi!" *=*
ZZzz /,`.-'`' -. ;-;;,_
|,4- ) )-,_..;\ ( `'-' "Ritalin Cures Next Picasso"
'---''(_/--' `-'\_) -The_Onion_, August 4th, 1999 - curses and grief players Geoffrey A. MacDougall
- curses and grief players Marc Bowden
- curses and grief players Matthew Mihaly
- curses and grief players J C Lawrence
- curses and grief players John Buehler
- curses and grief players Dave Rickey
- curses and grief players Jon A. Lambert
- curses and grief players John Buehler
- curses and grief players Brian 'Psychochild' Green
- curses and grief players Nicholas Daley
- curses and grief players J C Lawrence
- curses and grief players Val Trullinger
- curses and grief players David Bennett
- curses and grief players Timothy Dang
- curses and grief players KevinL
- curses and grief players Raph Koster
- curses and grief players Greg Miller
- curses and grief players KevinL
- curses and grief players Greg Miller
- curses and grief players Nicholas Daley
- curses and grief players Greg Miller
- curses and grief players Brian 'Psychochild' Green
- curses and grief players KevinL
- curses and grief players Greg Miller
- curses and grief players Greg Miller
- curses and grief players J C Lawrence
- curses and grief players Jon A. Lambert
- curses and grief players Marian Griffith
- curses and grief players J C Lawrence
- curses and grief players Greg Miller
- curses and grief players Jon A. Lambert
- curses and grief players Greg Miller
- curses and grief players Andy
- curses and grief players Timothy Dang
- Fantasy clichés (was: Acting casual about casual gamers) Brian Green
- Fantasy clichés (was: Acting casual about casualgamers) Raph Koster
- Fantasy cliché s (was: Acting casual about casualgamers) Travis Nixon
- Fantasy cliché s (was: Acting casual about casualgamers) Dave Rickey
- Fantasy clichés (was: Acting cas ual aboutcasualgamers) S. Patrick Gallaty
- Combat systems, the good the bad and the ugly Malcolm Valentine
- Combat systems, the good the bad and the ugly Travis Casey
- "Mud-school", character-gen and role-playing Tim Vernum
- "Mud-school", character-gen and role-playing Raph Koster
- "Mud-school", character-gen and role-playing Travis Casey
- "Mud-school", character-gen and role-playing adam@treyarch.com
- "Mud-school", character-gen and role-playing Greg Miller
- "Mud-school", character-gen and role-playing Travis Casey
- "Mud-school", character-gen and role-playing Nameless Solforge
- "Mud-school", character-gen and role-playing Chris Turner
- "Mud-school", character-gen and role-playing Christopher Allen
- Fantasy clichés Michael Tresca
- Fantasy clichés Brian 'Psychochild' Green
- Fantasy clichés Zak Jarvis
- Online gaming conference Matthew Mihaly
- Online gaming conference J C Lawrence
- Online gaming conference Milne, Alistair
- A new combat system Dragat123@aol.com
- A new combat system Thinus Barnard
- A new combat system Ryan P.
- A new combat system Hess, Ian W {Ian}
- A new combat system Ryan P.
- A new combat system Russo, Joe
- A new combat system Ryan P.
- A new combat system Travis Casey
- A new combat system adam@treyarch.com
- A new combat system Travis Casey
- A new combat system J C Lawrence
- A new combat system Travis Casey
- A new combat system J C Lawrence
- A new combat system John Bertoglio
- A new combat system Brian 'Psychochild' Green
- A new combat system J C Lawrence
- A new combat system adam@treyarch.com
- A new combat system Ben
- Fantasy clich=?ISO-8859-1?B?6Q==?=s Ryan Schotte
- Fantasy clich s J C Lawrence
- Fantasy clich s Raph Koster
- Number Economy Michael Tresca
- Number Economy Philip Loguinov, Draymoor
- Number Economy Matthew Mihaly
- Fantasy clich=?ISO-8859-1?B?6Q==?=s Ryan Schotte
- Corruption of the game, profit and ethics S. Patrick Gallaty
- Corruption of the game, profit and ethics John Bertoglio
- Corruption of the game, profit and ethics Chris Jacobson
- Corruption of the game, profit and ethics S. Patrick Gallaty
- Corruption of the game, profit and ethics Matthew Mihaly
- Corruption of the game, profit and ethics Raph Koster
- Corruption of the game, profit and ethics Matthew Mihaly
- Corruption of the game, profit and ethics Greg Miller
- Why Socializers are our Comrades (long) Brian 'Psychochild' Green
- Why Socializers are our Comrades (long) Sam Axon
- Why Socializers are our Comrades (long) Raph Koster
- Harry Potter J C Lawrence
- Harry Potter John Bertoglio
- Harry Potter Todd McKimmey
- Harry Potter Todd McKimmey
- Harry Potter Raph Koster
- Harry Potter J C Lawrence
- Harry Potter Michael Tresca
- [Meta] Harry Potter David Bennett
- Fantasy clich=?ISO-8859-1?B?6Q==?=s (was: Acting casual about casualgamers) Ananda Dawnsinger
- MUDs, eBay Farmers in The Economist Daniel James
- Introduction System Nathan Clemons
- Introduction System Nathan Clemons
- Introduction System J C Lawrence
- Introduction System S. Patrick Gallaty
- Introduction System seanl@literati.org
- Introduction System J C Lawrence
- Introduction System adam@treyarch.com
- Introduction System Bruce
- Introduction System J C Lawrence
- Introduction System Eli Stevens
- Introduction System J C Lawrence
- Introduction System Bruce
- Introduction System J C Lawrence
- Introduction System Tim Vernum
- Introduction System Dan Merillat
- Introduction System J C Lawrence
- Introduction System razor
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- Introduction System Travis Nixon
- Introduction System J C Lawrence
- Introduction System Dan Shiovitz
- Introduction System Ryan P.
- Introduction System J C Lawrence
- Introduction System adam@treyarch.com
- Introduction System Colin Coghill
- Introduction System birgit.schulte@philips.com
- Introduction System J C Lawrence
- Introduction System birgit.schulte@philips.com
- Introduction System Michael Hohensee
- Introduction System Chris Turner
- Introduction System Eli Stevens
- Introduction System Mordengaard
- Introduction System Jon A. Lambert
- Introduction System Jon Callas
- curses and grief players - dark ages game solutions S. Patrick Gallaty
- Fantasy clichés (was: Acting casual aboutcasualgamers) adam@treyarch.com
- Getting stuck (was Fantasy clichés) Greg Miller
- Getting stuck (was Fantasy clichés) Travis Casey
- Getting stuck (was Fantasy clichés) Greg Miller
- Getting stuck (was Fantasy clichés) Travis Casey
- ADMIN: SQL troubles appear to be over. J C Lawrence
- MUD-Dev request rejected Patrick Dughi
- Spherical World Design Philip Loguinov, Draymoor
- Spherical World Design Michelle Thompson
- Spherical World Design Jon A. Lambert
- Spherical World Design J C Lawrence
- Spherical World Design Jon A. Lambert
- Spherical World Design Christopher Allen
- Spherical World Design Patrick Dughi
- Modelling combat Vladimir Prelovac
- Modelling combat Travis Casey
- Modelling combat adam@treyarch.com
- Modelling combat Paul Schwanz - Enterprise Services
- Modelling combat J C Lawrence
- Modelling combat Travis Casey
- Modelling combat adam@treyarch.com
- Modelling combat adam@treyarch.com
- Modelling combat John Bertoglio
- Modelling combat Vladimir Prelovac
- Modelling combat Travis Casey
- Modelling combat Greg Miller
- Modelling combat Travis Casey
- Modelling combat Greg Miller
- Modelling combat Chris Gray
- Modelling combat Jon A. Lambert
- Modelling combat Travis Casey
- Modelling combat jolson@micron.net
- ScryMUD 2.1.1 released. Ben Greear
- Identity and Ethics briefly touched on in Washington Post Raph Koster
- Interesting expansion on Bartle's Four Raph Koster
- MUD-Dev digest, Vol 1 #163 - 25 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #163 - 25 msgs Mud Imp
- MUD-Dev digest, Vol 1 #163 - 25 msgs J C Lawrence
- MUD-Dev digest, Vol 1 #163 - 25 msgs Tamzen Cannoy
- MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- MUD-Dev digest, Vol 1 #163 - 25 msgs Tamzen Cannoy
- MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- MUD-Dev digest, Vol 1 #163 - 25 msgs Brian 'Psychochild' Green
- MUD-Dev digest, Vol 1 #163 - 25 msgs Dave Rickey
- MUD-Dev digest, Vol 1 #163 - 25 msgs Greg Miller
- MUD-Dev digest, Vol 1 #163 - 25 msgs John Buehler
- MUD-Dev digest, Vol 1 #163 - 25 msgs Greg Miller
- MUD-Dev digest, Vol 1 #163 - 25 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #163 - 25 msgs John Buehler
- MUD-Dev digest, Vol 1 #163 - 25 msgs Dave Rickey
- MUD-Dev digest, Vol 1 #163 - 25 msgs Greg Miller
- MUD-Dev digest, Vol 1 #163 - 25 msgs Dave Rickey
- MUD-Dev digest, Vol 1 #163 - 25 msgs Hess, Ian W {Ian}
- MUD-Dev digest, Vol 1 #163 - 25 msgs jolson@micron.net
- MUD-Dev digest, Vol 1 #163 - 25 msgs Marc Bowden
- MUD-Dev digest, Vol 1 #163 - 25 msgs Patrick Dughi
- MUD-Dev digest, Vol 1 #163 - 25 msgs Dave Rickey
- MUD-Dev digest, Vol 1 #163 - 25 msgs Greg Miller
- MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- MUD-Dev digest, Vol 1 #163 - 25 msgs Jon A. Lambert
- MUD-Dev digest, Vol 1 #163 - 25 msgs Marian Griffith
- MUD-Dev digest, Vol 1 #163 - 25 msgs Marian Griffith
- MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- MUD-Dev digest, Vol 1 #163 - 25 msgs Tamzen Cannoy
- MUD-Dev digest, Vol 1 #163 - 25 msgs Jeff Freeman
- MUD-Dev digest, Vol 1 #163 - 25 msgs Travis Casey
- MUD-Dev digest, Vol 1 #163 - 25 msgs Travis Casey
- MUD-Dev digest, Vol 1 #163 - 25 msgs Colin Coghill
- MUD-Dev digest, Vol 1 #163 - 25 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #163 - 25 msgs KevinL
- MUD-Dev digest, Vol 1 #163 - 25 msgs Travis Nixon
- MUD-Dev digest, Vol 1 #163 - 25 msgs Dave Rickey
- MUD-Dev digest, Vol 1 #163 - 25 msgs Travis Casey
- MUD-Dev digest, Vol 1 #163 - 25 msgs Travis Casey
- MUD-Dev digest, Vol 1 #163 - 25 msgs KevinL
- MUD-Dev digest, Vol 1 #163 - 25 msgs Greg Miller
- MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- MUD-Dev digest, Vol 1 #163 - 25 msgs Dave Rickey
- MUD-Dev digest, Vol 1 #163 - 25 msgs Chris Turner
- MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- Code Repository Kyndig
- MUD-Dev digest, Vol 1 #164 - 12 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #164 - 12 msgs Greg Miller
- MUD-Dev digest, Vol 1 #164 - 12 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #164 - 12 msgs Raph Koster
- Mud-Dev FAQ 1 Marian Griffith
- Mud-dev FAQ 1 Marian Griffith
- Mud-Dev FAQ 2 Marian Griffith
- MUD-Dev digest, Vol 1 #165 - 14 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #165 - 14 msgs Greg Miller
- MUD-Dev digest, Vol 1 #165 - 14 msgs John Buehler
- MUD-Dev digest, Vol 1 #165 - 14 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #165 - 14 msgs John Buehler
- MUD-Dev digest, Vol 1 #165 - 14 msgs Dave Rickey
- MUD-Dev digest, Vol 1 #165 - 14 msgs Tamzen Cannoy
- MUD-Dev digest, Vol 1 #165 - 14 msgs Greg Miller
- [Meta] MUD-Dev digest, Vol 1 #163 - 25 msgs J C Lawrence
- [Meta] MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- [Meta] MUD-Dev digest, Vol 1 #163 - 25 msgs Matthew Mihaly
- [Meta] MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- fantasy cliches Travis Casey
- fantasy cliches J C Lawrence
- grief players S. Patrick Gallaty
- Combat Systems Ben
- Combat Systems Patrick Dughi
- Combat Systems J C Lawrence
- Combat Systems Ben
- Combat Systems adam@treyarch.com
- Combat Systems Ben
- Combat Systems adam@treyarch.com
- Combat Systems Phillip Lenhardt
- Combat Systems adam@treyarch.com
- Combat Systems KevinL
- Combat Systems Hans-Henrik Staerfeldt
- Combat Systems Hans-Henrik Staerfeldt
- threading server models (was: Combat Systems) Bruce
- eXistenZ WAS -- MUD-Dev digest, Vol 1 #163 - 25 msgs Zak Jarvis
- eXistenZ WAS -- MUD-Dev digest, Vol 1 #163 - 25 msgs Hans-Henrik Staerfeldt
- eXistenZ WAS -- MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- Battlenet Hack Geoffrey A. MacDougall
- eXistenZ Zak Jarvis
- eXistenZ Dave Rickey
- Sustainable Ecosystem Geoffrey A. MacDougall
- Sustainable Ecosystem J C Lawrence
- Sustainable Ecosystem S. Patrick Gallaty
- Sustainable Ecosystem Timothy Dang
- Sustainable Ecosystem Greg Miller
- Sustainable Ecosystem Michael Tresca
- Sustainable Ecosystem Mordengaard
- Sustainable Ecosystem jolson@micron.net
- Sustainable Ecosystem adam@treyarch.com
- Sustainable Ecosystem Raph Koster
- Sustainable Ecosystem Dave Rickey
- Sustainable Ecosystem Raph Koster
- Sustainable Ecosystem Mordengaard
- Sustainable Ecosystem Matthew D. Fuller
- Sustainable Ecosystem quzah@kanga.nu
- Sustainable Ecosystem Josh Olson
- Sustainable Ecosystem Timothy Dang
- Sustainable Ecosystem Andy
- Sustainable Ecosystem Patrick Dughi
- Sustainable Ecosystem Timothy Dang
- Sustainable Ecosystem ERI
- Sustainable Ecosystem Jon A. Lambert
- Sustainable Ecosystem Patrick Dughi
- Sustainable Ecosystem jolson@micron.net
- Sustainable Ecosystem Nathan Clemons
- Sustainable Ecosystem holding99@mindspring.com
- Sustainable Ecosystem Raph Koster
- My favorite game systems, what are yours? S. Patrick Gallaty
- My favorite game systems, what are yours? Marc Bowden
- Thread models and Linux J C Lawrence
- eXistenZ Zak Jarvis
- Player skill Tess Lowe
- Player vs. Character Skills Ananda Dawnsinger
- Command Qeues - Was "Combat Systems" Ben
- Command Qeues - Was "Combat Systems" Eli Stevens
- Roleplaying in Muds Ben
- Roleplaying in Muds Colin Coghill
- Roleplaying in Muds Travis Casey
- Roleplaying in Muds Malcolm Valentine
- Roleplaying in Muds Caliban Tiresias Darklock
- Roleplaying in Muds Matthew Mihaly
- Roleplaying in Muds Ben
- Roleplaying in Muds Solmyr of the Azure Star
- Roleplaying in Muds J C Lawrence
- Roleplaying in Muds Travis Casey
- Roleplaying in Muds J C Lawrence
- Roleplaying in Muds Travis Casey
- Roleplaying in Muds Dave Rickey
- Roleplaying in Muds Raph Koster
- Roleplaying in Muds Peter
- Roleplaying in Muds Phillip Lenhardt
- Roleplaying in Muds Travis Casey
- Roleplaying in Muds J C Lawrence
- Roleplaying in Muds Travis Casey
- Roleplaying in Muds Solmyr of the Azure Star
- Roleplaying in Muds Patrick Dughi
- Roleplaying in Muds Travis Casey
- Roleplaying in Muds J C Lawrence
- Roleplaying in Muds Ben
- Roleplaying in Muds Solmyr of the Azure Star
- Roleplaying in Muds Erik Jarvi
- Roleplaying in Muds Josh Anderson
- Roleplaying in Muds rayzam
- Roleplaying in Muds Solmyr of the Azure Star
- Roleplaying in Muds Erik Jarvi
- Roleplaying in Muds Josh Anderson
- Roleplaying in Muds Malcolm Valentine
- Roleplaying in Muds Miroslav Silovic
- Roleplaying in Muds Josh Anderson
- Roleplaying in Muds Patrick Dughi
- Roleplaying in Muds Miroslav Silovic
- Roleplaying in Muds Solmyr of the Azure Star
- Roleplaying in Muds Travis Casey
- Roleplaying in Muds Jeremy Noetzelman
- Classless systems Ryan P.
- Classless systems J C Lawrence
- Classless systems Ben
- Classless systems Ben
- Classless systems Christopher Allen
- Classless systems J C Lawrence
- Classless systems David Bennett
- Classless systems J C Lawrence
- Classless systems adam@treyarch.com
- Classless systems Val Trullinger
- Classless systems Ling Lo
- Classless systems David Bennett
- Classless systems Steve Houchard
- Classless systems David Bennett
- Classless systems Steve Houchard
- Classless systems Mordengaard
- Classless systems Gabriel
- Classless systems Travis Casey
- Classless systems Brian 'Psychochild' Green
- Classless systems Val Trullinger
- eXistenZ Richard Tew
- Scaling a world. Saereth2000@aol.com
- Scaling a world. Bruce
- Scaling a world. Patrick Dughi
- Scaling a world. Nat Blundell
- Scaling a world. Patrick Dughi
- Scaling a world. David Bennett
- AutoClass Ling Lo
- AutoClass Hans-Henrik Staerfeldt
- Required EXP algorithms Ben
- Required EXP algorithms Travis Casey
- Questing Systems Ben
- Questing Systems Chris Gray
- Questing Systems Nathan Clemons
- Questing Systems Mordengaard
- Questing Systems Travis Casey
- Questing Systems John Hopson
- Questing Systems Raph Koster
- Questing Systems Kristen L. Koster
- Questing Systems Todd McKimmey
- Questing Systems Malcolm Valentine
- Questing Systems Malcolm Tester
- Thoughts on Classless systems Travis Casey
- Thoughts on Classless systems Greg Miller
- Thoughts on Classless systems Josh Anderson
- Thoughts on Classless systems Ben
- Thoughts on Classless systems Ryan P.
- Thoughts on Classless systems Raph Koster
- Thoughts on Classless systems David Bennett
- Thoughts on Classless systems Koster, Raph
- Thoughts on Classless systems Malcolm Valentine
- Basic principles of reinforcement for muds John Hopson
- Basic principles of reinforcement for muds Matthew Mihaly
- Basic principles of reinforcement for muds Tess Lowe
- Basic principles of reinforcement for muds Dave Rickey
- Realism and NPCs Ben
- Realism and NPCs Travis Casey
- Realism and NPCs Christopher Allen
- Balance... RPG or Role-Playing Game? Ben
- Balance... RPG or Role-Playing Game? Travis Casey
- Balance... RPG or Role-Playing Game? Raph Koster
- Balance... RPG or Role-Playing Game? Patrick Dughi
- Balance... RPG or Role-Playing Game? Raph Koster
- Balance... RPG or Role-Playing Game? Paul Schwanz - Enterprise Services
- Balance... RPG or Role-Playing Game? Patrick Dughi
- Balance... RPG or Role-Playing Game? Gabriel
- Balance... RPG or Role-Playing Game? Koster, Raph
- Balance... RPG or Role-Playing Game? Malcolm Valentine
- Balance... RPG or Role-Playing Game? Mordengaard
- Balance... RPG or Role-Playing Game? Malcolm Valentine
- [rpg-create] Martial arts rules (fwd) J C Lawrence
- SQL and Muds Jeremy Noetzelman
- SQL and Muds J C Lawrence
- SQL and Muds Nathan Clemons
- [rpg-create] Maneuvers (fwd) J C Lawrence
- Memory, the Brain, and Dogma rayzam
- emlenmud Josh Rollyson
- emlenmud Greg Miller
- How to Hurt the Hackers: The Scoop on Internet Cheating and How You Can Combat It by Matt Pritchard J C Lawrence
- How to Hurt the Hackers: The Scoop on Internet Cheating and How You Can Combat It by Matt Pritchard Caliban Tiresias Darklock
- How to Hurt the Hackers: The Scoop on Internet Cheating and How You Can Combat It by Matt Pritchard Greg Underwood
- How to Hurt the Hackers: The Scoop on Internet Cheating and How You Can Combat It by Matt Pritchard Hans-Henrik Staerfeldt
- Getting info from NPCs Dmitri Zagidulin
- Getting info from NPCs Josh Anderson
- Getting info from NPCs Patrick Dughi
- Getting info from NPCs Warren Powell
- Getting info from NPCs Paul Schwanz - Enterprise Services
- Getting info from NPCs Travis Casey
- Getting info from NPCs Lazarus
- Skill defaulting Ryan "BC|Uller" Myers
- Skill defaulting rayzam
- Skill defaulting Mordengaard
- Skill defaulting Ryan "BC|Uller" Myers
- Skill defaulting Marian Griffith
- Skill defaulting rayzam
- Roleplaying vs Immersion Miroslav Silovic
- Roleplaying vs Immersion Erik Jarvi
- Roleplaying vs Immersion Miroslav Silovic
- Roleplaying vs Immersion Matthew Mihaly
- Roleplaying vs Immersion Miroslav Silovic
- On Lockless Threading and X/Open XA Bruce
- On Lockless Threading and X/Open XA Greg Underwood
- On Lockless Threading and X/Open XA Bruce
- On Lockless Threading and X/Open XA J C Lawrence
- On Lockless Threading and X/Open XA KevinL
- On Lockless Threading and X/Open XA Patrick Dughi
- On Lockless Threading and X/Open XA KevinL
- On Lockless Threading and X/Open XA Bruce
- On Lockless Threading and X/Open XA Greg Underwood
- On Lockless Threading and X/Open XA J C Lawrence
- WorldForge Acorn demo 0.1 alpha released Alistair Riddoch
- Threading Models and Command Queues Ben
- Medievia advertises in Dragon magazine Charles Hughes
- MUD Wimping Michael Tresca
- MUD Wimping Dan Shiovitz
- MUD Wimping Matthew Mihaly
- MUD Wimping Michael Tresca
- MUD Wimping adam@treyarch.com
- MUD Wimping Matthew Mihaly
- MUD Wimping Raph Koster
- MUD Wimping adam@treyarch.com
- MUD Wimping Patrick Dughi
- MUD Wimping Matthew Mihaly
- MUD Wimping J C Lawrence
- MUD Wimping Lazarus
- MUD Wimping adam@treyarch.com
- MUD Wimping KevinL
- MUD Wimping Chris Turner
- MUD Wimping Koster, Raph
- MUD Wimping J C Lawrence
- MUD Wimping Matthew Mihaly
- MUD Wimping Matt Chatterley
- MUD Wimping Raph Koster
- MUD Wimping stoddart@slip.net
- Article: Constructive Politics in a MMORPGs (fwd) Matthew Mihaly
- Permadeath (was: Balance... RPG or Role-Playing Game?) Eli Stevens
- The Player Wimping Guidebook J C Lawrence
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook Nathan Clemons
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook ROBERT MCCAULEY
- The Player Wimping Guidebook Val Trullinger
- The Player Wimping Guidebook Jeremy Noetzelman
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook adam@treyarch.com
- The Player Wimping Guidebook Malcolm Tester
- The Player Wimping Guidebook J C Lawrence
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook rayzam
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