July 2000
- Scalable Network I/O in Linux J C Lawrence
- curses and grief players Greg Miller
- curses and grief players adam@treyarch.com
- curses and grief players Greg Miller
- curses and grief players Patrick Dughi
- curses and grief players Greg Miller
- curses and grief players Scatter
- curses and grief players Marc Bowden
- curses and grief players David Bennett
- curses and grief players Greg Miller
- curses and grief players Patrick Dughi
- curses and grief players Marc Bowden
- curses and grief players Greg Miller
- curses and grief players Patrick Dughi
- curses and grief players J C Lawrence
- curses and grief players Greg Miller
- curses and grief players stoddart@slip.net
- curses and grief players Greg Miller
- curses and grief players Patrick Dughi
- curses and grief players Greg Miller
- curses and grief players Matthew Mihaly
- curses and grief players Greg Miller
- curses and grief players jolson@micron.net
- curses and grief players Greg Miller
- curses and grief players Josh Olson
- curses and grief players Greg Miller
- curses and grief players Jon A. Lambert
- curses and grief players John Buehler
- curses and grief players Patrick Dughi
- curses and grief players Zak Jarvis
- curses and grief players John Buehler
- curses and grief players Jon A. Lambert
- curses and grief players John Buehler
- curses and grief players Malcolm Valentine
- curses and grief players John Buehler
- curses and grief players Patrick Dughi
- curses and grief players John Buehler
- curses and grief players J C Lawrence
- curses and grief players John Buehler
- curses and grief players J C Lawrence
- curses and grief players Brian 'Psychochild' Green
- curses and grief players Travis Nixon
- curses and grief players J C Lawrence
- curses and grief players John Buehler
- curses and grief players Brian 'Psychochild' Green
- curses and grief players Geoffrey A. MacDougall
- curses and grief players Marc Bowden
- curses and grief players Matthew Mihaly
- curses and grief players J C Lawrence
- curses and grief players John Buehler
- curses and grief players Dave Rickey
- curses and grief players Jon A. Lambert
- curses and grief players John Buehler
- curses and grief players Nicholas Daley
- curses and grief players J C Lawrence
- curses and grief players Val Trullinger
- curses and grief players David Bennett
- curses and grief players Timothy Dang
- curses and grief players KevinL
- curses and grief players Raph Koster
- curses and grief players Greg Miller
- curses and grief players KevinL
- curses and grief players Greg Miller
- curses and grief players Nicholas Daley
- curses and grief players Greg Miller
- curses and grief players Brian 'Psychochild' Green
- curses and grief players KevinL
- curses and grief players Greg Miller
- curses and grief players Greg Miller
- curses and grief players J C Lawrence
- curses and grief players Jon A. Lambert
- curses and grief players Marian Griffith
- curses and grief players J C Lawrence
- curses and grief players Greg Miller
- curses and grief players Jon A. Lambert
- curses and grief players Greg Miller
- curses and grief players Andy
- curses and grief players Timothy Dang
- Fantasy clichés (was: Acting casual about casual gamers) Brian Green
- Fantasy clichés (was: Acting casual about casualgamers) Raph Koster
- Fantasy cliché s (was: Acting casual about casualgamers) Travis Nixon
- Fantasy cliché s (was: Acting casual about casualgamers) Dave Rickey
- Fantasy clichés (was: Acting cas ual aboutcasualgamers) S. Patrick Gallaty
- Combat systems, the good the bad and the ugly Malcolm Valentine
- Combat systems, the good the bad and the ugly Travis Casey
- "Mud-school", character-gen and role-playing Tim Vernum
- "Mud-school", character-gen and role-playing Raph Koster
- "Mud-school", character-gen and role-playing Travis Casey
- "Mud-school", character-gen and role-playing adam@treyarch.com
- "Mud-school", character-gen and role-playing Greg Miller
- "Mud-school", character-gen and role-playing Travis Casey
- "Mud-school", character-gen and role-playing Nameless Solforge
- "Mud-school", character-gen and role-playing Chris Turner
- "Mud-school", character-gen and role-playing Christopher Allen
- Fantasy clichés Michael Tresca
- Fantasy clichés Brian 'Psychochild' Green
- Fantasy clichés Zak Jarvis
- Online gaming conference Matthew Mihaly
- Online gaming conference J C Lawrence
- Online gaming conference Milne, Alistair
- A new combat system Dragat123@aol.com
- A new combat system Thinus Barnard
- A new combat system Ryan P.
- A new combat system Hess, Ian W {Ian}
- A new combat system Ryan P.
- A new combat system Russo, Joe
- A new combat system Ryan P.
- A new combat system Travis Casey
- A new combat system adam@treyarch.com
- A new combat system Travis Casey
- A new combat system J C Lawrence
- A new combat system Travis Casey
- A new combat system J C Lawrence
- A new combat system John Bertoglio
- A new combat system Brian 'Psychochild' Green
- A new combat system J C Lawrence
- A new combat system adam@treyarch.com
- A new combat system Ben
- Fantasy clich=?ISO-8859-1?B?6Q==?=s Ryan Schotte
- Fantasy clich s J C Lawrence
- Fantasy clich s Raph Koster
- Number Economy Michael Tresca
- Number Economy Philip Loguinov, Draymoor
- Number Economy Matthew Mihaly
- Fantasy clich=?ISO-8859-1?B?6Q==?=s Ryan Schotte
- Corruption of the game, profit and ethics S. Patrick Gallaty
- Corruption of the game, profit and ethics John Bertoglio
- Corruption of the game, profit and ethics Chris Jacobson
- Corruption of the game, profit and ethics S. Patrick Gallaty
- Corruption of the game, profit and ethics Matthew Mihaly
- Corruption of the game, profit and ethics Raph Koster
- Corruption of the game, profit and ethics Matthew Mihaly
- Corruption of the game, profit and ethics Greg Miller
- Why Socializers are our Comrades (long) Brian 'Psychochild' Green
- Why Socializers are our Comrades (long) Sam Axon
- Why Socializers are our Comrades (long) Raph Koster
- Harry Potter J C Lawrence
- Harry Potter John Bertoglio
- Harry Potter Todd McKimmey
- Harry Potter Todd McKimmey
- Harry Potter Raph Koster
- Harry Potter J C Lawrence
- Harry Potter Michael Tresca
- [Meta] Harry Potter David Bennett
- Fantasy clich=?ISO-8859-1?B?6Q==?=s (was: Acting casual about casualgamers) Ananda Dawnsinger
- MUDs, eBay Farmers in The Economist Daniel James
- Introduction System Nathan Clemons
- Introduction System Nathan Clemons
- Introduction System J C Lawrence
- Introduction System S. Patrick Gallaty
- Introduction System seanl@literati.org
- Introduction System J C Lawrence
- Introduction System adam@treyarch.com
- Introduction System Bruce
- Introduction System J C Lawrence
- Introduction System Eli Stevens
- Introduction System J C Lawrence
- Introduction System Bruce
- Introduction System J C Lawrence
- Introduction System Tim Vernum
- Introduction System Dan Merillat
- Introduction System J C Lawrence
- Introduction System razor
- Introduction System Travis Nixon
- Introduction System Travis Nixon
- Introduction System J C Lawrence
- Introduction System Dan Shiovitz
- Introduction System Ryan P.
- Introduction System J C Lawrence
- Introduction System adam@treyarch.com
- Introduction System Colin Coghill
- Introduction System birgit.schulte@philips.com
- Introduction System J C Lawrence
- Introduction System birgit.schulte@philips.com
- Introduction System Michael Hohensee
- Introduction System Chris Turner
- Introduction System Eli Stevens
- Introduction System Mordengaard
- Introduction System Jon A. Lambert
- Introduction System Jon Callas
- curses and grief players - dark ages game solutions S. Patrick Gallaty
- Fantasy clichés (was: Acting casual aboutcasualgamers) adam@treyarch.com
- Getting stuck (was Fantasy clichés) Greg Miller
- Getting stuck (was Fantasy clichés) Travis Casey
- Getting stuck (was Fantasy clichés) Greg Miller
- Getting stuck (was Fantasy clichés) Travis Casey
- ADMIN: SQL troubles appear to be over. J C Lawrence
- MUD-Dev request rejected Patrick Dughi
- Spherical World Design Philip Loguinov, Draymoor
- Spherical World Design Michelle Thompson
- Spherical World Design Jon A. Lambert
- Spherical World Design J C Lawrence
- Spherical World Design Jon A. Lambert
- Spherical World Design Christopher Allen
- Spherical World Design Patrick Dughi
- Modelling combat Vladimir Prelovac
- Modelling combat Travis Casey
- Modelling combat adam@treyarch.com
- Modelling combat Paul Schwanz - Enterprise Services
- Modelling combat J C Lawrence
- Modelling combat Travis Casey
- Modelling combat adam@treyarch.com
- Modelling combat adam@treyarch.com
- Modelling combat John Bertoglio
- Modelling combat Vladimir Prelovac
- Modelling combat Travis Casey
- Modelling combat Greg Miller
- Modelling combat Travis Casey
- Modelling combat Greg Miller
- Modelling combat Chris Gray
- Modelling combat Jon A. Lambert
- Modelling combat Travis Casey
- Modelling combat jolson@micron.net
- ScryMUD 2.1.1 released. Ben Greear
- Identity and Ethics briefly touched on in Washington Post Raph Koster
- Interesting expansion on Bartle's Four Raph Koster
- MUD-Dev digest, Vol 1 #163 - 25 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #163 - 25 msgs Mud Imp
- MUD-Dev digest, Vol 1 #163 - 25 msgs J C Lawrence
- MUD-Dev digest, Vol 1 #163 - 25 msgs Tamzen Cannoy
- MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- MUD-Dev digest, Vol 1 #163 - 25 msgs Tamzen Cannoy
- MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- MUD-Dev digest, Vol 1 #163 - 25 msgs Brian 'Psychochild' Green
- MUD-Dev digest, Vol 1 #163 - 25 msgs Dave Rickey
- MUD-Dev digest, Vol 1 #163 - 25 msgs Greg Miller
- MUD-Dev digest, Vol 1 #163 - 25 msgs John Buehler
- MUD-Dev digest, Vol 1 #163 - 25 msgs Greg Miller
- MUD-Dev digest, Vol 1 #163 - 25 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #163 - 25 msgs John Buehler
- MUD-Dev digest, Vol 1 #163 - 25 msgs Dave Rickey
- MUD-Dev digest, Vol 1 #163 - 25 msgs Greg Miller
- MUD-Dev digest, Vol 1 #163 - 25 msgs Dave Rickey
- MUD-Dev digest, Vol 1 #163 - 25 msgs Hess, Ian W {Ian}
- MUD-Dev digest, Vol 1 #163 - 25 msgs jolson@micron.net
- MUD-Dev digest, Vol 1 #163 - 25 msgs Marc Bowden
- MUD-Dev digest, Vol 1 #163 - 25 msgs Patrick Dughi
- MUD-Dev digest, Vol 1 #163 - 25 msgs Dave Rickey
- MUD-Dev digest, Vol 1 #163 - 25 msgs Greg Miller
- MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- MUD-Dev digest, Vol 1 #163 - 25 msgs Jon A. Lambert
- MUD-Dev digest, Vol 1 #163 - 25 msgs Marian Griffith
- MUD-Dev digest, Vol 1 #163 - 25 msgs Marian Griffith
- MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- MUD-Dev digest, Vol 1 #163 - 25 msgs Tamzen Cannoy
- MUD-Dev digest, Vol 1 #163 - 25 msgs Jeff Freeman
- MUD-Dev digest, Vol 1 #163 - 25 msgs Travis Casey
- MUD-Dev digest, Vol 1 #163 - 25 msgs Travis Casey
- MUD-Dev digest, Vol 1 #163 - 25 msgs Colin Coghill
- MUD-Dev digest, Vol 1 #163 - 25 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #163 - 25 msgs KevinL
- MUD-Dev digest, Vol 1 #163 - 25 msgs Travis Nixon
- MUD-Dev digest, Vol 1 #163 - 25 msgs Dave Rickey
- MUD-Dev digest, Vol 1 #163 - 25 msgs Travis Casey
- MUD-Dev digest, Vol 1 #163 - 25 msgs Travis Casey
- MUD-Dev digest, Vol 1 #163 - 25 msgs KevinL
- MUD-Dev digest, Vol 1 #163 - 25 msgs Greg Miller
- MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- MUD-Dev digest, Vol 1 #163 - 25 msgs Dave Rickey
- MUD-Dev digest, Vol 1 #163 - 25 msgs Chris Turner
- MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- Code Repository Kyndig
- MUD-Dev digest, Vol 1 #164 - 12 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #164 - 12 msgs Greg Miller
- MUD-Dev digest, Vol 1 #164 - 12 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #164 - 12 msgs Raph Koster
- Mud-Dev FAQ 1 Marian Griffith
- Mud-dev FAQ 1 Marian Griffith
- Mud-Dev FAQ 2 Marian Griffith
- MUD-Dev digest, Vol 1 #165 - 14 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #165 - 14 msgs Greg Miller
- MUD-Dev digest, Vol 1 #165 - 14 msgs John Buehler
- MUD-Dev digest, Vol 1 #165 - 14 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #165 - 14 msgs John Buehler
- MUD-Dev digest, Vol 1 #165 - 14 msgs Dave Rickey
- MUD-Dev digest, Vol 1 #165 - 14 msgs Tamzen Cannoy
- MUD-Dev digest, Vol 1 #165 - 14 msgs Greg Miller
- [Meta] MUD-Dev digest, Vol 1 #163 - 25 msgs J C Lawrence
- [Meta] MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- [Meta] MUD-Dev digest, Vol 1 #163 - 25 msgs Matthew Mihaly
- [Meta] MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- fantasy cliches Travis Casey
- fantasy cliches J C Lawrence
- grief players S. Patrick Gallaty
- Combat Systems Ben
- Combat Systems Patrick Dughi
- Combat Systems J C Lawrence
- Combat Systems Ben
- Combat Systems adam@treyarch.com
- Combat Systems Ben
- Combat Systems adam@treyarch.com
- Combat Systems Phillip Lenhardt
- Combat Systems adam@treyarch.com
- Combat Systems KevinL
- Combat Systems Hans-Henrik Staerfeldt
- Combat Systems Hans-Henrik Staerfeldt
- threading server models (was: Combat Systems) Bruce
- eXistenZ WAS -- MUD-Dev digest, Vol 1 #163 - 25 msgs Zak Jarvis
- eXistenZ WAS -- MUD-Dev digest, Vol 1 #163 - 25 msgs Hans-Henrik Staerfeldt
- eXistenZ WAS -- MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- Battlenet Hack Geoffrey A. MacDougall
- eXistenZ Zak Jarvis
- eXistenZ Dave Rickey
- Sustainable Ecosystem Geoffrey A. MacDougall
- Sustainable Ecosystem J C Lawrence
- Sustainable Ecosystem S. Patrick Gallaty
- Sustainable Ecosystem Timothy Dang
- Sustainable Ecosystem Greg Miller
- Sustainable Ecosystem Michael Tresca
- Sustainable Ecosystem Mordengaard
- Sustainable Ecosystem jolson@micron.net
- Sustainable Ecosystem adam@treyarch.com
- Sustainable Ecosystem Raph Koster
- Sustainable Ecosystem Dave Rickey
- Sustainable Ecosystem Raph Koster
- Sustainable Ecosystem Mordengaard
- Sustainable Ecosystem Matthew D. Fuller
- Sustainable Ecosystem quzah@kanga.nu
--<cut>--
Note: This message was written via the list web archives. There is
no guarantee that the claimed author is actually the author.
--<cut>--
Original message: http://www.kanga.nu/archives/MUD-Dev-L/2000Q3/msg00244.php
Now I hope this doesn't screw up the message. I'm getting this in digest form
sent to kanga.nu, but I get it individual form via hotmail. (However, I can't
reply from hotmail because it is spammy.) Since this message hasn't yet been
indexed, I've replyed to the same thread, but a previous message by pasting the
body of the message I want to reply to. I'm sure you're all fascinated by this.
Anyway...
----- Original Message -----
From: "Matthew D. Fuller" <fullermd@over-yonder.net>
To: <mud-dev@kanga.nu>
Sent: Thursday, July 20, 2000 19:28
Subject: Re: [MUD-Dev] Sustainable Ecosystem
> On Thu, Jul 20, 2000 at 12:31:11PM -0600 I heard the voice of
> jolson@micron.net, and lo! it spake thus:
> > From: "Mordengaard" <mordengaard@redhotant.com>
> > > ...
> > > As a couple of people have already said when replying to your
> > > post, the
> > > problem comes when you introduce the human element. Even a small
> > > populationof players can clear a whole area out of wolves (leaving
> > > the pigs to grow
> > > unchecked until more wolves move in) and/or pigs (leaving the
> > > wolves to
> > > starve to death, or depopulating the area totally).
> >
> > More likely, they'll kill all the pigs AND all the wolves, and then
> > start hunting the dragon. It's not that players unbalance a virtual
> > ecosystem; they decimate it.
>
> Exactly a problem I'm facing in some preliminary design for a similar
> system I'm working on now (unfortunately, only thinking about, as the
> press of Real Work (tm) has been keeping me from doing any actual WORK on
> it for several months, and may for several more). I think a few
> considerations are in order to make it work, and that some of these take
> issue with some of the base ideas underlying the stereotypical 'MUD'.
Here is one thing everyone on the list has missed. Scale! Your standard mud has
how many rooms? Let's be giving, and say they have 50000 rooms. Most have 1/10th
that, but most of those admins don't hang out here, which is why I've upped the
number.
Ok, we have a mud with 50K rooms, and how many active players? 50? 20? 100?
Split up your rooms among your players. At 50 active players, each player gets
1000 rooms. Now let's say they each play for 2 hours a day. (And what mudder
only plays for 2 hours?)
That means they have to walk through 500 rooms an hour. The typical mud day is
what, an hour real time? That means that if they cover their 500 rooms in an
hour, your world is barren in no time.
Given the time your creature needs to breed--in the off chance that they don't
stroll through all of their rooms, it should take a creature more than a DAY of
"mud time" to reproduce.
The problem becomes immediately obvious. You don't have nearly enough rooms.
Where are your creatures supposed to live?
Toss Joe-Hunter out in the middle of a forest. How many deer will he encounter
in a real life given day? How many miles can he cover? How many rabbits will he
see? Birds? Bear?
Sure you can have a working ecosystem. Your worlds are just WAY WAY WAY too
small.
(Now I know KaVir is going to jump in here and say he has a few million rooms!
If not, he should!) There's a place I can actually see an ecosystem working.
He's got the rooms for it. (Granted, at last I checked, mobs weren't stored
while out of play (out of sight, out of mind) but that's beside the point.)
All you have to do is figure out how dense the typical piece of land is, and how
likely you are to discover wildlife.
> 1) Man (or 'players', but 'man' is easier to type) is NOT the top of the
> food chain.
>
> In fact, there IS no such thing as a food chain. It's not a straight
> chain, or a pyramid, it's a circle. Everything both benefits and
> detriments everything else. Killing the fish doesn't just starve the
> sharks and increase the plankton, it increases the rate of shark
> waste buildup and decreases the rate of water flow that helps the
> plankton grow and spread. Left alone, this system will flow toward a
> balance. With players fscking with it, it'll flow toward utter
> chaos. The only way to counteract that is to make 'bad' causes show
> 'bad' effects quickly, and have the system be able to recover quickly
> when left alone. Also, it'll need to have some inherent checks
> against being put too far out of whack. If you kill enough wolves,
> they get smart, run, and hide. This also leads into:
Still, with a small world (standard mud) you will always (unless you're using
repops) risk extinction. Once the fish are gone, what do the sharks eat?
Eachother I guess. Maybe they try and eat squid. In the mean time, whatever the
fish used to eat are now more abundant. Now that they're more, whatever they eat
are less. When they begin to starve to death, that'll balance out.
The only way to curb this (ok, maybe not the ONLY way) is to have something like
plants. Plants eat the earth, and the sun, which will never run out. Whatever
eats plants will never die out by overpopulation, so long as you allow for the
chance that grass (plants) have a way to reappear.
Now with plants you can fake it and get away with it. Seeds are in the *ahem*
undigestables... of whatever has eaten them. Thus, they'll eventually be more
grass one way or another. (I keep typing grass instead of plants, so I'm going
to stop correcting myself from here on.)
You can't do that with "sentient" moving creatures. When all the cows die
because the farmers run out with pitchforks and gore them to death, they don't
come back from the by products of the fat farmers. It just doesn't work that
way.
So, in the end, you end up with a bunch of grass eating farmers because the cows
are extinct. Grass never runs out, so farmers now eat grass and become skinny
again. Farmers then do what they should have in the first place, and plant
crops, but that's another story...
> 2) Man is not the only agressive, purposeful creature in the world
>
> In a traditional system, man goes out seeking beasts to kill. But if
> you kill too many cows, the dragons are going to be kinda pissed at
> you. They won't wait for you to come attack them, they won't attack
> you when they see you, they'll *SEEK YOU OUT* and annahilate you.
> Or, if you don't annoy them that much, they'll just set you on fire
> when you get too close to the remaining cows. If you kill all the
> cows, the dragons won't have any other food source, so they'll have
> to eat all the sheep you're cultivating to sell the wool.
The dragon will just eat people. Adjust your lunch. You're assuming that the
dragon is a farmer at this point, keeping track of how many cows there are so
they can always have a food source.
> A number of other points could be brought up, but these two cover the
> essence. With those adjusted perspectives under our belt, we can go on
> to develop a rather interesting world. Of course, it's a world rather
> alien to the Joe Q. Mudder, so we have to consider how revolutionary we
> want to be. But think of the possibilities! Quests have always had a
> rather contrived feeling, very much busy-work. Now, since the beasts
> already have a sense of purpose, and individual and group impetus, we'll
> have a REAL quest, wherein a number of warriors have to help defend a
> village from 25 strafing firedragons, not 'because I told you so', but
> 'because you killed all the !@*& sheep you moron, now you have to protect
> the rest of us from your folly'. It provides a whole new level of
> indirect attack against 'rival' villages, not only by depleting their
> resources, but by turning the local wildlife against them.
>
> etc.
I like the idea, but again, the real fix is simply to scale up your world. You
get a new player? Great, generate another 10000 kilometers of land!
(100x100kilometers should be more than enough to keep Joe mudder happy, and even
if it isn't, he can go on Bob-socializer's plot because Bob never leaves the pub
;) [but that's another thread]
Quzah. - Sustainable Ecosystem Josh Olson
- Sustainable Ecosystem Timothy Dang
- Sustainable Ecosystem Andy
- Sustainable Ecosystem Patrick Dughi
- Sustainable Ecosystem Timothy Dang
- Sustainable Ecosystem quzah@kanga.nu
- Sustainable Ecosystem ERI
- Sustainable Ecosystem Jon A. Lambert
- Sustainable Ecosystem Patrick Dughi
- Sustainable Ecosystem jolson@micron.net
- Sustainable Ecosystem Nathan Clemons
- Sustainable Ecosystem holding99@mindspring.com
- Sustainable Ecosystem Raph Koster
- My favorite game systems, what are yours? S. Patrick Gallaty
- My favorite game systems, what are yours? Marc Bowden
- Thread models and Linux J C Lawrence
- eXistenZ Zak Jarvis
- Player skill Tess Lowe
- Player vs. Character Skills Ananda Dawnsinger
- Command Qeues - Was "Combat Systems" Ben
- Command Qeues - Was "Combat Systems" Eli Stevens
- Roleplaying in Muds Ben
- Roleplaying in Muds Colin Coghill
- Roleplaying in Muds Travis Casey
- Roleplaying in Muds Malcolm Valentine
- Roleplaying in Muds Caliban Tiresias Darklock
- Roleplaying in Muds Matthew Mihaly
- Roleplaying in Muds Ben
- Roleplaying in Muds Solmyr of the Azure Star
- Roleplaying in Muds J C Lawrence
- Roleplaying in Muds Travis Casey
- Roleplaying in Muds J C Lawrence
- Roleplaying in Muds Travis Casey
- Roleplaying in Muds Dave Rickey
- Roleplaying in Muds Raph Koster
- Roleplaying in Muds Peter
- Roleplaying in Muds Phillip Lenhardt
- Roleplaying in Muds Travis Casey
- Roleplaying in Muds J C Lawrence
- Roleplaying in Muds Travis Casey
- Roleplaying in Muds Solmyr of the Azure Star
- Roleplaying in Muds Patrick Dughi
- Roleplaying in Muds Travis Casey
- Roleplaying in Muds J C Lawrence
- Roleplaying in Muds Ben
- Roleplaying in Muds Solmyr of the Azure Star
- Roleplaying in Muds Erik Jarvi
- Roleplaying in Muds Josh Anderson
- Roleplaying in Muds rayzam
- Roleplaying in Muds Solmyr of the Azure Star
- Roleplaying in Muds Erik Jarvi
- Roleplaying in Muds Josh Anderson
- Roleplaying in Muds Malcolm Valentine
- Roleplaying in Muds Miroslav Silovic
- Roleplaying in Muds Josh Anderson
- Roleplaying in Muds Patrick Dughi
- Roleplaying in Muds Miroslav Silovic
- Roleplaying in Muds Solmyr of the Azure Star
- Roleplaying in Muds Travis Casey
- Roleplaying in Muds Jeremy Noetzelman
- Classless systems Ryan P.
- Classless systems J C Lawrence
- Classless systems Ben
- Classless systems Ben
- Classless systems Christopher Allen
- Classless systems J C Lawrence
- Classless systems David Bennett
- Classless systems J C Lawrence
- Classless systems adam@treyarch.com
- Classless systems Val Trullinger
- Classless systems Ling Lo
- Classless systems David Bennett
- Classless systems Steve Houchard
- Classless systems David Bennett
- Classless systems Steve Houchard
- Classless systems Mordengaard
- Classless systems Gabriel
- Classless systems Travis Casey
- Classless systems Brian 'Psychochild' Green
- Classless systems Val Trullinger
- eXistenZ Richard Tew
- Scaling a world. Saereth2000@aol.com
- Scaling a world. Bruce
- Scaling a world. Patrick Dughi
- Scaling a world. Nat Blundell
- Scaling a world. Patrick Dughi
- Scaling a world. David Bennett
- AutoClass Ling Lo
- AutoClass Hans-Henrik Staerfeldt
- Required EXP algorithms Ben
- Required EXP algorithms Travis Casey
- Questing Systems Ben
- Questing Systems Chris Gray
- Questing Systems Nathan Clemons
- Questing Systems Mordengaard
- Questing Systems Travis Casey
- Questing Systems John Hopson
- Questing Systems Raph Koster
- Questing Systems Kristen L. Koster
- Questing Systems Todd McKimmey
- Questing Systems Malcolm Valentine
- Questing Systems Malcolm Tester
- Thoughts on Classless systems Travis Casey
- Thoughts on Classless systems Greg Miller
- Thoughts on Classless systems Josh Anderson
- Thoughts on Classless systems Ben
- Thoughts on Classless systems Ryan P.
- Thoughts on Classless systems Raph Koster
- Thoughts on Classless systems David Bennett
- Thoughts on Classless systems Koster, Raph
- Thoughts on Classless systems Malcolm Valentine
- Basic principles of reinforcement for muds John Hopson
- Basic principles of reinforcement for muds Matthew Mihaly
- Basic principles of reinforcement for muds Tess Lowe
- Basic principles of reinforcement for muds Dave Rickey
- Realism and NPCs Ben
- Realism and NPCs Travis Casey
- Realism and NPCs Christopher Allen
- Balance... RPG or Role-Playing Game? Ben
- Balance... RPG or Role-Playing Game? Travis Casey
- Balance... RPG or Role-Playing Game? Raph Koster
- Balance... RPG or Role-Playing Game? Patrick Dughi
- Balance... RPG or Role-Playing Game? Raph Koster
- Balance... RPG or Role-Playing Game? Paul Schwanz - Enterprise Services
- Balance... RPG or Role-Playing Game? Patrick Dughi
- Balance... RPG or Role-Playing Game? Gabriel
- Balance... RPG or Role-Playing Game? Koster, Raph
- Balance... RPG or Role-Playing Game? Malcolm Valentine
- Balance... RPG or Role-Playing Game? Mordengaard
- Balance... RPG or Role-Playing Game? Malcolm Valentine
- [rpg-create] Martial arts rules (fwd) J C Lawrence
- SQL and Muds Jeremy Noetzelman
- SQL and Muds J C Lawrence
- SQL and Muds Nathan Clemons
- [rpg-create] Maneuvers (fwd) J C Lawrence
- Memory, the Brain, and Dogma rayzam
- emlenmud Josh Rollyson
- emlenmud Greg Miller
- How to Hurt the Hackers: The Scoop on Internet Cheating and How You Can Combat It by Matt Pritchard J C Lawrence
- How to Hurt the Hackers: The Scoop on Internet Cheating and How You Can Combat It by Matt Pritchard Caliban Tiresias Darklock
- How to Hurt the Hackers: The Scoop on Internet Cheating and How You Can Combat It by Matt Pritchard Greg Underwood
- How to Hurt the Hackers: The Scoop on Internet Cheating and How You Can Combat It by Matt Pritchard Hans-Henrik Staerfeldt
- Getting info from NPCs Dmitri Zagidulin
- Getting info from NPCs Josh Anderson
- Getting info from NPCs Patrick Dughi
- Getting info from NPCs Warren Powell
- Getting info from NPCs Paul Schwanz - Enterprise Services
- Getting info from NPCs Travis Casey
- Getting info from NPCs Lazarus
- Skill defaulting Ryan "BC|Uller" Myers
- Skill defaulting rayzam
- Skill defaulting Mordengaard
- Skill defaulting Ryan "BC|Uller" Myers
- Skill defaulting Marian Griffith
- Skill defaulting rayzam
- Roleplaying vs Immersion Miroslav Silovic
- Roleplaying vs Immersion Erik Jarvi
- Roleplaying vs Immersion Miroslav Silovic
- Roleplaying vs Immersion Matthew Mihaly
- Roleplaying vs Immersion Miroslav Silovic
- On Lockless Threading and X/Open XA Bruce
- On Lockless Threading and X/Open XA Greg Underwood
- On Lockless Threading and X/Open XA Bruce
- On Lockless Threading and X/Open XA J C Lawrence
- On Lockless Threading and X/Open XA KevinL
- On Lockless Threading and X/Open XA Patrick Dughi
- On Lockless Threading and X/Open XA KevinL
- On Lockless Threading and X/Open XA Bruce
- On Lockless Threading and X/Open XA Greg Underwood
- On Lockless Threading and X/Open XA J C Lawrence
- WorldForge Acorn demo 0.1 alpha released Alistair Riddoch
- Threading Models and Command Queues Ben
- Medievia advertises in Dragon magazine Charles Hughes
- MUD Wimping Michael Tresca
- MUD Wimping Dan Shiovitz
- MUD Wimping Matthew Mihaly
- MUD Wimping Michael Tresca
- MUD Wimping adam@treyarch.com
- MUD Wimping Matthew Mihaly
- MUD Wimping Raph Koster
- MUD Wimping adam@treyarch.com
- MUD Wimping Patrick Dughi
- MUD Wimping Matthew Mihaly
- MUD Wimping J C Lawrence
- MUD Wimping Lazarus
- MUD Wimping adam@treyarch.com
- MUD Wimping KevinL
- MUD Wimping Chris Turner
- MUD Wimping Koster, Raph
- MUD Wimping J C Lawrence
- MUD Wimping Matthew Mihaly
- MUD Wimping Matt Chatterley
- MUD Wimping Raph Koster
- MUD Wimping stoddart@slip.net
- Article: Constructive Politics in a MMORPGs (fwd) Matthew Mihaly
- Permadeath (was: Balance... RPG or Role-Playing Game?) Eli Stevens
- The Player Wimping Guidebook J C Lawrence
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook Nathan Clemons
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook ROBERT MCCAULEY
- The Player Wimping Guidebook Val Trullinger
- The Player Wimping Guidebook Jeremy Noetzelman
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook adam@treyarch.com
- The Player Wimping Guidebook Malcolm Tester
- The Player Wimping Guidebook J C Lawrence
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook rayzam
- The Player Wimping Guidebook Raph Koster
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook J C Lawrence
- The Player Wimping Guidebook Matt Chatterley
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook Patrick Dughi
- The Player Wimping Guidebook Brian Vrolyk
- The Player Wimping Guidebook Warren Powell
- The Player Wimping Guidebook Marc Bowden
- The Player Wimping Guidebook rayzam
- The Player Wimping Guidebook Greg Underwood
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook Greg Underwood
- The Player Wimping Guidebook Koster, Raph
- The Player Wimping Guidebook Jerry Hill
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook Matt Chatterley
- The Player Wimping Guidebook rayzam
- The Player Wimping Guidebook Raph Koster
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook Michael Tresca
- The Player Wimping Guidebook Nathan Clemons
- The Player Wimping Guidebook Matt Chatterley
- The Player Wimping Guidebook Raph Koster
- The Player Wimping Guidebook Zak Jarvis
- The Player Wimping Guidebook J C Lawrence
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook Steven Wallace
- The Player Wimping Guidebook Koster, Raph
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook Koster, Raph
- The Player Wimping Guidebook adam@treyarch.com
- The Player Wimping Guidebook Koster, Raph
- The Player Wimping Guidebook adam@treyarch.com
- The Player Wimping Guidebook Raph Koster
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook Koster, Raph
- The Player Wimping Guidebook adam@treyarch.com
- The Player Wimping Guidebook Raph Koster
- The Player Wimping Guidebook Matt Chatterley
- The Player Wimping Guidebook Koster, Raph