July 2000
- Scalable Network I/O in Linux J C Lawrence
- curses and grief players Greg Miller
- curses and grief players adam@treyarch.com
- curses and grief players Greg Miller
- curses and grief players Patrick Dughi
- curses and grief players Greg Miller
- curses and grief players Scatter
- curses and grief players Marc Bowden
- curses and grief players David Bennett
- curses and grief players Greg Miller
- curses and grief players Patrick Dughi
- curses and grief players Marc Bowden
- curses and grief players Greg Miller
- curses and grief players Patrick Dughi
- curses and grief players J C Lawrence
- curses and grief players Greg Miller
- curses and grief players stoddart@slip.net
- curses and grief players Greg Miller
- curses and grief players Patrick Dughi
- curses and grief players Greg Miller
- curses and grief players Matthew Mihaly
- curses and grief players Greg Miller
- curses and grief players jolson@micron.net
- curses and grief players Greg Miller
- curses and grief players Josh Olson
- curses and grief players Greg Miller
- curses and grief players Jon A. Lambert
- curses and grief players John Buehler
- curses and grief players Patrick Dughi
- curses and grief players Zak Jarvis
- curses and grief players John Buehler
- curses and grief players Jon A. Lambert
- curses and grief players John Buehler
- curses and grief players Malcolm Valentine
- curses and grief players John Buehler
- curses and grief players Patrick Dughi
- curses and grief players John Buehler
- curses and grief players J C Lawrence
- curses and grief players John Buehler
- curses and grief players J C Lawrence
- curses and grief players Brian 'Psychochild' Green
- curses and grief players Travis Nixon
- curses and grief players J C Lawrence
- curses and grief players John Buehler
- curses and grief players Brian 'Psychochild' Green
- curses and grief players Geoffrey A. MacDougall
- curses and grief players Marc Bowden
- curses and grief players Matthew Mihaly
- curses and grief players J C Lawrence
- curses and grief players John Buehler
- curses and grief players Dave Rickey
- curses and grief players Jon A. Lambert
- curses and grief players John Buehler
- curses and grief players Nicholas Daley
- curses and grief players J C Lawrence
- curses and grief players Val Trullinger
- curses and grief players David Bennett
- curses and grief players Timothy Dang
- curses and grief players KevinL
- curses and grief players Raph Koster
- curses and grief players Greg Miller
- curses and grief players KevinL
- curses and grief players Greg Miller
- curses and grief players Nicholas Daley
- curses and grief players Greg Miller
- curses and grief players Brian 'Psychochild' Green
- curses and grief players KevinL
- curses and grief players Greg Miller
- curses and grief players Greg Miller
- curses and grief players J C Lawrence
- curses and grief players Jon A. Lambert
- curses and grief players Marian Griffith
- curses and grief players J C Lawrence
- curses and grief players Greg Miller
- curses and grief players Jon A. Lambert
- curses and grief players Greg Miller
- curses and grief players Andy
- curses and grief players Timothy Dang
- Fantasy clichés (was: Acting casual about casual gamers) Brian Green
- Fantasy clichés (was: Acting casual about casualgamers) Raph Koster
- Fantasy cliché s (was: Acting casual about casualgamers) Travis Nixon
- Fantasy cliché s (was: Acting casual about casualgamers) Dave Rickey
- Fantasy clichés (was: Acting cas ual aboutcasualgamers) S. Patrick Gallaty
- Combat systems, the good the bad and the ugly Malcolm Valentine
- Combat systems, the good the bad and the ugly Travis Casey
- "Mud-school", character-gen and role-playing Tim Vernum
- "Mud-school", character-gen and role-playing Raph Koster
- "Mud-school", character-gen and role-playing Travis Casey
- "Mud-school", character-gen and role-playing adam@treyarch.com
- "Mud-school", character-gen and role-playing Greg Miller
- "Mud-school", character-gen and role-playing Travis Casey
- "Mud-school", character-gen and role-playing Nameless Solforge
- "Mud-school", character-gen and role-playing Chris Turner
- "Mud-school", character-gen and role-playing Christopher Allen
- Fantasy clichés Michael Tresca
- Fantasy clichés Brian 'Psychochild' Green
- Fantasy clichés Zak Jarvis
- Online gaming conference Matthew Mihaly
- Online gaming conference J C Lawrence
- Online gaming conference Milne, Alistair
- A new combat system Dragat123@aol.com
- A new combat system Thinus Barnard
- A new combat system Ryan P.
- A new combat system Hess, Ian W {Ian}
- A new combat system Ryan P.
- A new combat system Russo, Joe
- A new combat system Ryan P.
- A new combat system Travis Casey
- A new combat system adam@treyarch.com
- A new combat system Travis Casey
- A new combat system J C Lawrence
- A new combat system Travis Casey
- A new combat system J C Lawrence
- A new combat system John Bertoglio
- A new combat system Brian 'Psychochild' Green
- A new combat system J C Lawrence
On Thu, 13 Jul 2000 08:49:42 -0700
Brian 'Psychochild' Green <brian@psychochild.org> wrote:
> J C Lawrence wrote:
>> Providing explicit and dramatic support for slowtime/fastime just
>> seems one route to provide this. It just has problems.
> I had an idea to facilitate round-based combat in a faster-paced
> world. When someone engaged in combat, they go to round based
> actions. (I'll conveniently ignore any problems with "indirect"
> attacks for now.)
I had a fairly detailed round based combat system (discussed here as
always) with dynamically scripted rounds (combat packages, ad hoc
attacks and defenses, and dynamic resolution of what actually
happened at the end of a round. ("combat package" is probably a
good search string) I ended up abandoning it as I found that the
vast majority of my combat related activities were now no longer
combat-type actions (consider the business of Mana Wars such as
UggUgg's mana fight oft quoted here). It just got too hairy to
consider what was and was not combat related when the really most
effective actions (largest effect on the other character) were
indirect and had nothing to do with combat (dropping certain
objects, casting spells that by side-effect (what they consumed)
manipulated the particle economy in a fashion detrimental to his
state, etc (eee UggUgg).
Heck, in the later days, almost every fight I staged never actually
descended to actually directly trying to harm the other fellow.
That was just too iniefficient and far too likely to backfire
disasterously. If was much more effective, and far more difficult
to defend against, to attack by indirect means.
I also didn't like the removal of surprise that enforced rounds
created, so I gave up rounds.
> Now, anyone entering the "area of combat" is treated specially.
> "Area of combat" is defined as the area a player from which they
> can affect combat (depends on MUD's implementation). The player
> is notified when they enter such a place ("You hear the din of
> combat to the north.") If a player is only entering movement
> commands, then they don't drop to round based actions. However,
> as soon as they do any other actions, then they move to round
> based actions, including subsequent movement.
Yup, did all this. Perhaps I should quote UggUgg's fight (sorry to
all of yuo that have seen it fifty times):
--<cut>--
UggUgg slashes at you with his Sword of Instant Beheading
and minor discomfort!
> cast soakhole on uggugg
You cast the dreaded mana eater soakhole on UggUgg!
UggUgg sneezes and buries you in green snot!
Your armour suddenly dissappears!
Your spell of magical summon protection fails!
Your spell of magical sight fails!
UggUgg's Nose Ring of Killer Snot dissappears!
UggUgg's Belt of Gas Containment dissappears! Phew!
UggUgg's dagger of wart removal dissappears!
> cast create mana
You create 5,000 units of mana!
Your mana stores are now empty.
>cast
You are now magically potected from summons.
You can now see all magically hidden objects.
UggUgg thows a blade of painful castration at you!
> jump!
You leap mightily.
The blade misses! You are still a baritone.
> attack uggugg with spear
You ram UggUgg through with the spear of Icy Death!
UggUgg now has the flu and looks a bit watery about the eyes.
UggUgg picks up a rock.
UggUgg bashs you with a rock! Ouch! That hurt!
> throw TC at uggugg
You throw the charmed trash collector at UggUgg.
The TC englobes UggUgg!
UggUgg gives you the Sword of Instant Beheading and minor
discomfort.
UggUgg gives you the Boots of Mighty Chilblains,
UggUgg gives you the Goggles of Big Farts.
UggUgg gives you Super Nose Hair Puller.
The TC has eaten everything UggUgg was carrying! Yech!
UggUgg is naked!
Your spell of magical summon protection fails!
Your spell of magical sight fails!
Your spell of magical tummy tuck fails!
Your spell of power voice fails!
Your spell of land control fails!
Your spell of bowel control fails!
Your spell of toe cheese protection fails!
> stat spells
You have no spells.
> stat mana
There is no mana here.
> strangle uggugg
You wrap your hands about UggUgg's neck and begin to squeeze!
UggUgg prays to the Great God GooGoo!
GooGoo mana blesses the area!
There is a LOT of mana here! You skin prickles!
> i
You have a mana shielding sack
> l in sack
There are 5,000,000 TC spores in the sack.
>empty sack on UggUgg
The spores eat all the mana!
There are 5,000,000 TC's here! Wow.
All the mana is gone!
...
--<cut>--
Ignoring the several errors in the above (such as giving objects and
automatically having them accepted) the above is really a fight for
control over the mana resources. All the object and spell decays
are due to there (then) not being enough local mana to sustain them
(magic decays unless continually fed mana). Ergo, the big fight is
to gain some arbitrage over the mana resources so you can then deal
from a position of strength (which creates a rather pleasing
two-stage combat model).
While there's a modicum of physical combat, it really is
insignificant and very very secondary to the main mode of combat:
control of the mana resources from your opponent so you can then use
that to disable his defences while maintaining your own.
The joke of course is that they're so tied up in the second order
effects that Bubba could walk in at any time and poke either with a
slightly pointed coconut and win the day and neither of them can
afford to either DO that (and thus render themselves defenceless to
the other) or defend against it.
Note: Combat is intended to be vicious, bloody, highly unpredictable
in both outcome and development, actively rewarding of imagination
and crafty tricks, and short.
> This allows someone to move through a combat without problems, but
> if they do anything that could affect it, they are bound by the
> rules of the combat. Not a "perfect" solution (there's still a
> lot of problems to work around), but it helps smooth some problems
> over.
My problem is that motion itself can be a combat action. Example:
Move so that you intercept the main mana stream entering the area.
Pre-arrange to be carrying a number of objects that will consume
mana in vast quantity but which don't need much mana to continue
existing.
Voila. You walk three steps and all his magical protections and
spells fail, yours are all maintained by the mana sinking into you,
and he is easier to pick off than a whale in a 5 gallon barrel.
Not everybody has such a fluid world. While it has problems in
approachability (mostly in chaos levels and thus in perceived event
rates (cf slowtime/fasttime) I'm pretty addicted to the idea of
building over-bubbling primordial soups.
Some other messages that may be of interest (I found a little before
I gave up fighting the search engine (lotsa UggUgg quotes)):
http://www.kanga.nu/archives/MUD-Dev-L/1997Q2/msg00431.php
http://www.kanga.nu/archives/MUD-Dev-L/1997Q2/msg00095.php
http://www.kanga.nu/archives/MUD-Dev-L/1997Q3/msg00480.php
http://www.kanga.nu/archives/MUD-Dev-L/1998Q2/msg00587.php
http://www.kanga.nu/archives/MUD-Dev-L/1998Q2/msg00479.php
http://www.kanga.nu/archives/MUD-Dev-L/1998Q3/msg01325.php
Note to self: I must install the MessageID->archive page CGI that
Dominic Eidson wrote up. Useful stuff.
--
J C Lawrence Home: claw@kanga.nu
---------(*) Other: coder@kanga.nu
http://www.kanga/nu/~claw/ Keys etc: finger claw@kanga.nu
--=| A man is as sane as he is dangerous to his environment |=--
- A new combat system J C Lawrence
- A new combat system adam@treyarch.com
- A new combat system Ben
- Fantasy clich=?ISO-8859-1?B?6Q==?=s Ryan Schotte
- Fantasy clich s J C Lawrence
- Fantasy clich s Raph Koster
- Number Economy Michael Tresca
- Number Economy Philip Loguinov, Draymoor
- Number Economy Matthew Mihaly
- Fantasy clich=?ISO-8859-1?B?6Q==?=s Ryan Schotte
- Corruption of the game, profit and ethics S. Patrick Gallaty
- Corruption of the game, profit and ethics John Bertoglio
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- Corruption of the game, profit and ethics S. Patrick Gallaty
- Corruption of the game, profit and ethics Matthew Mihaly
- Corruption of the game, profit and ethics Raph Koster
- Corruption of the game, profit and ethics Matthew Mihaly
- Corruption of the game, profit and ethics Greg Miller
- Why Socializers are our Comrades (long) Brian 'Psychochild' Green
- Why Socializers are our Comrades (long) Sam Axon
- Why Socializers are our Comrades (long) Raph Koster
- Harry Potter J C Lawrence
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- Harry Potter Raph Koster
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- [Meta] Harry Potter David Bennett
- Fantasy clich=?ISO-8859-1?B?6Q==?=s (was: Acting casual about casualgamers) Ananda Dawnsinger
- MUDs, eBay Farmers in The Economist Daniel James
- Introduction System Nathan Clemons
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- Introduction System seanl@literati.org
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- Introduction System Bruce
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- Fantasy clichés (was: Acting casual aboutcasualgamers) adam@treyarch.com
- Getting stuck (was Fantasy clichés) Greg Miller
- Getting stuck (was Fantasy clichés) Travis Casey
- Getting stuck (was Fantasy clichés) Greg Miller
- Getting stuck (was Fantasy clichés) Travis Casey
- ADMIN: SQL troubles appear to be over. J C Lawrence
- MUD-Dev request rejected Patrick Dughi
- Spherical World Design Philip Loguinov, Draymoor
- Spherical World Design Michelle Thompson
- Spherical World Design Jon A. Lambert
- Spherical World Design J C Lawrence
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- Spherical World Design Christopher Allen
- Spherical World Design Patrick Dughi
- Modelling combat Vladimir Prelovac
- Modelling combat Travis Casey
- Modelling combat adam@treyarch.com
- Modelling combat Paul Schwanz - Enterprise Services
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- Modelling combat Travis Casey
- Modelling combat adam@treyarch.com
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- Modelling combat John Bertoglio
- Modelling combat Vladimir Prelovac
- Modelling combat Travis Casey
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- Modelling combat Greg Miller
- Modelling combat Chris Gray
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- Modelling combat jolson@micron.net
- ScryMUD 2.1.1 released. Ben Greear
- Identity and Ethics briefly touched on in Washington Post Raph Koster
- Interesting expansion on Bartle's Four Raph Koster
- MUD-Dev digest, Vol 1 #163 - 25 msgs Dr. Cat
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- MUD-Dev digest, Vol 1 #163 - 25 msgs Hess, Ian W {Ian}
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- MUD-Dev digest, Vol 1 #163 - 25 msgs Jon A. Lambert
- MUD-Dev digest, Vol 1 #163 - 25 msgs Marian Griffith
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- MUD-Dev digest, Vol 1 #163 - 25 msgs KevinL
- MUD-Dev digest, Vol 1 #163 - 25 msgs Travis Nixon
- MUD-Dev digest, Vol 1 #163 - 25 msgs Dave Rickey
- MUD-Dev digest, Vol 1 #163 - 25 msgs Travis Casey
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- MUD-Dev digest, Vol 1 #163 - 25 msgs KevinL
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- MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
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- MUD-Dev digest, Vol 1 #163 - 25 msgs Chris Turner
- MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- Code Repository Kyndig
- MUD-Dev digest, Vol 1 #164 - 12 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #164 - 12 msgs Greg Miller
- MUD-Dev digest, Vol 1 #164 - 12 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #164 - 12 msgs Raph Koster
- Mud-Dev FAQ 1 Marian Griffith
- Mud-dev FAQ 1 Marian Griffith
- Mud-Dev FAQ 2 Marian Griffith
- MUD-Dev digest, Vol 1 #165 - 14 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #165 - 14 msgs Greg Miller
- MUD-Dev digest, Vol 1 #165 - 14 msgs John Buehler
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- MUD-Dev digest, Vol 1 #165 - 14 msgs Greg Miller
- [Meta] MUD-Dev digest, Vol 1 #163 - 25 msgs J C Lawrence
- [Meta] MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- [Meta] MUD-Dev digest, Vol 1 #163 - 25 msgs Matthew Mihaly
- [Meta] MUD-Dev digest, Vol 1 #163 - 25 msgs Raph Koster
- fantasy cliches Travis Casey
- fantasy cliches J C Lawrence
- grief players S. Patrick Gallaty
- Combat Systems Ben
- Combat Systems Patrick Dughi
- Combat Systems J C Lawrence
- Combat Systems Ben
- Combat Systems adam@treyarch.com
- Combat Systems Ben
- Combat Systems adam@treyarch.com
- Combat Systems Phillip Lenhardt
- Combat Systems adam@treyarch.com
- Combat Systems KevinL
- Combat Systems Hans-Henrik Staerfeldt
- Combat Systems Hans-Henrik Staerfeldt
- threading server models (was: Combat Systems) Bruce
- eXistenZ WAS -- MUD-Dev digest, Vol 1 #163 - 25 msgs Zak Jarvis
- eXistenZ WAS -- MUD-Dev digest, Vol 1 #163 - 25 msgs Hans-Henrik Staerfeldt
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- Sustainable Ecosystem Geoffrey A. MacDougall
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- eXistenZ Zak Jarvis
- Player skill Tess Lowe
- Player vs. Character Skills Ananda Dawnsinger
- Command Qeues - Was "Combat Systems" Ben
- Command Qeues - Was "Combat Systems" Eli Stevens
- Roleplaying in Muds Ben
- Roleplaying in Muds Colin Coghill
- Roleplaying in Muds Travis Casey
- Roleplaying in Muds Malcolm Valentine
- Roleplaying in Muds Caliban Tiresias Darklock
- Roleplaying in Muds Matthew Mihaly
- Roleplaying in Muds Ben
- Roleplaying in Muds Solmyr of the Azure Star
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- Roleplaying in Muds Travis Casey
- Roleplaying in Muds J C Lawrence
- Roleplaying in Muds Travis Casey
- Roleplaying in Muds Dave Rickey
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- Roleplaying in Muds Phillip Lenhardt
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- Roleplaying in Muds J C Lawrence
- Roleplaying in Muds Travis Casey
- Roleplaying in Muds Solmyr of the Azure Star
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- Roleplaying in Muds Travis Casey
- Roleplaying in Muds J C Lawrence
- Roleplaying in Muds Ben
- Roleplaying in Muds Solmyr of the Azure Star
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- Roleplaying in Muds Josh Anderson
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- Roleplaying in Muds Solmyr of the Azure Star
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- Roleplaying in Muds Josh Anderson
- Roleplaying in Muds Malcolm Valentine
- Roleplaying in Muds Miroslav Silovic
- Roleplaying in Muds Josh Anderson
- Roleplaying in Muds Patrick Dughi
- Roleplaying in Muds Miroslav Silovic
- Roleplaying in Muds Solmyr of the Azure Star
- Roleplaying in Muds Travis Casey
- Roleplaying in Muds Jeremy Noetzelman
- Classless systems Ryan P.
- Classless systems J C Lawrence
- Classless systems Ben
- Classless systems Ben
- Classless systems Christopher Allen
- Classless systems J C Lawrence
- Classless systems David Bennett
- Classless systems J C Lawrence
- Classless systems adam@treyarch.com
- Classless systems Val Trullinger
- Classless systems Ling Lo
- Classless systems David Bennett
- Classless systems Steve Houchard
- Classless systems David Bennett
- Classless systems Steve Houchard
- Classless systems Mordengaard
- Classless systems Gabriel
- Classless systems Travis Casey
- Classless systems Brian 'Psychochild' Green
- Classless systems Val Trullinger
- eXistenZ Richard Tew
- Scaling a world. Saereth2000@aol.com
- Scaling a world. Bruce
- Scaling a world. Patrick Dughi
- Scaling a world. Nat Blundell
- Scaling a world. Patrick Dughi
- Scaling a world. David Bennett
- AutoClass Ling Lo
- AutoClass Hans-Henrik Staerfeldt
- Required EXP algorithms Ben
- Required EXP algorithms Travis Casey
- Questing Systems Ben
- Questing Systems Chris Gray
- Questing Systems Nathan Clemons
- Questing Systems Mordengaard
- Questing Systems Travis Casey
- Questing Systems John Hopson
- Questing Systems Raph Koster
- Questing Systems Kristen L. Koster
- Questing Systems Todd McKimmey
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- Questing Systems Malcolm Tester
- Thoughts on Classless systems Travis Casey
- Thoughts on Classless systems Greg Miller
- Thoughts on Classless systems Josh Anderson
- Thoughts on Classless systems Ben
- Thoughts on Classless systems Ryan P.
- Thoughts on Classless systems Raph Koster
- Thoughts on Classless systems David Bennett
- Thoughts on Classless systems Koster, Raph
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- Basic principles of reinforcement for muds John Hopson
- Basic principles of reinforcement for muds Matthew Mihaly
- Basic principles of reinforcement for muds Tess Lowe
- Basic principles of reinforcement for muds Dave Rickey
- Realism and NPCs Ben
- Realism and NPCs Travis Casey
- Realism and NPCs Christopher Allen
- Balance... RPG or Role-Playing Game? Ben
- Balance... RPG or Role-Playing Game? Travis Casey
- Balance... RPG or Role-Playing Game? Raph Koster
- Balance... RPG or Role-Playing Game? Patrick Dughi
- Balance... RPG or Role-Playing Game? Raph Koster
- Balance... RPG or Role-Playing Game? Paul Schwanz - Enterprise Services
- Balance... RPG or Role-Playing Game? Patrick Dughi
- Balance... RPG or Role-Playing Game? Gabriel
- Balance... RPG or Role-Playing Game? Koster, Raph
- Balance... RPG or Role-Playing Game? Malcolm Valentine
- Balance... RPG or Role-Playing Game? Mordengaard
- Balance... RPG or Role-Playing Game? Malcolm Valentine
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- SQL and Muds Jeremy Noetzelman
- SQL and Muds J C Lawrence
- SQL and Muds Nathan Clemons
- [rpg-create] Maneuvers (fwd) J C Lawrence
- Memory, the Brain, and Dogma rayzam
- emlenmud Josh Rollyson
- emlenmud Greg Miller
- How to Hurt the Hackers: The Scoop on Internet Cheating and How You Can Combat It by Matt Pritchard J C Lawrence
- How to Hurt the Hackers: The Scoop on Internet Cheating and How You Can Combat It by Matt Pritchard Caliban Tiresias Darklock
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- How to Hurt the Hackers: The Scoop on Internet Cheating and How You Can Combat It by Matt Pritchard Hans-Henrik Staerfeldt
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- Getting info from NPCs Josh Anderson
- Getting info from NPCs Patrick Dughi
- Getting info from NPCs Warren Powell
- Getting info from NPCs Paul Schwanz - Enterprise Services
- Getting info from NPCs Travis Casey
- Getting info from NPCs Lazarus
- Skill defaulting Ryan "BC|Uller" Myers
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- Skill defaulting Ryan "BC|Uller" Myers
- Skill defaulting Marian Griffith
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- Roleplaying vs Immersion Miroslav Silovic
- Roleplaying vs Immersion Erik Jarvi
- Roleplaying vs Immersion Miroslav Silovic
- Roleplaying vs Immersion Matthew Mihaly
- Roleplaying vs Immersion Miroslav Silovic
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- On Lockless Threading and X/Open XA Bruce
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- On Lockless Threading and X/Open XA KevinL
- On Lockless Threading and X/Open XA Bruce
- On Lockless Threading and X/Open XA Greg Underwood
- On Lockless Threading and X/Open XA J C Lawrence
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- Threading Models and Command Queues Ben
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- MUD Wimping Michael Tresca
- MUD Wimping Dan Shiovitz
- MUD Wimping Matthew Mihaly
- MUD Wimping Michael Tresca
- MUD Wimping adam@treyarch.com
- MUD Wimping Matthew Mihaly
- MUD Wimping Raph Koster
- MUD Wimping adam@treyarch.com
- MUD Wimping Patrick Dughi
- MUD Wimping Matthew Mihaly
- MUD Wimping J C Lawrence
- MUD Wimping Lazarus
- MUD Wimping adam@treyarch.com
- MUD Wimping KevinL
- MUD Wimping Chris Turner
- MUD Wimping Koster, Raph
- MUD Wimping J C Lawrence
- MUD Wimping Matthew Mihaly
- MUD Wimping Matt Chatterley
- MUD Wimping Raph Koster
- MUD Wimping stoddart@slip.net
- Article: Constructive Politics in a MMORPGs (fwd) Matthew Mihaly
- Permadeath (was: Balance... RPG or Role-Playing Game?) Eli Stevens
- The Player Wimping Guidebook J C Lawrence
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook Nathan Clemons
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook ROBERT MCCAULEY
- The Player Wimping Guidebook Val Trullinger
- The Player Wimping Guidebook Jeremy Noetzelman
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook adam@treyarch.com
- The Player Wimping Guidebook Malcolm Tester
- The Player Wimping Guidebook J C Lawrence
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook rayzam
- The Player Wimping Guidebook Raph Koster
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook J C Lawrence
- The Player Wimping Guidebook Matt Chatterley
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook Patrick Dughi
- The Player Wimping Guidebook Brian Vrolyk
- The Player Wimping Guidebook Warren Powell
- The Player Wimping Guidebook Marc Bowden
- The Player Wimping Guidebook rayzam
- The Player Wimping Guidebook Greg Underwood
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook Greg Underwood
- The Player Wimping Guidebook Koster, Raph
- The Player Wimping Guidebook Jerry Hill
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook Matt Chatterley
- The Player Wimping Guidebook rayzam
- The Player Wimping Guidebook Raph Koster
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook Michael Tresca
- The Player Wimping Guidebook Nathan Clemons
- The Player Wimping Guidebook Matt Chatterley
- The Player Wimping Guidebook Raph Koster
- The Player Wimping Guidebook Zak Jarvis
- The Player Wimping Guidebook J C Lawrence
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook Steven Wallace
- The Player Wimping Guidebook Koster, Raph
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook Koster, Raph
- The Player Wimping Guidebook adam@treyarch.com
- The Player Wimping Guidebook Koster, Raph
- The Player Wimping Guidebook adam@treyarch.com
- The Player Wimping Guidebook Raph Koster
- The Player Wimping Guidebook Matthew Mihaly
- The Player Wimping Guidebook Koster, Raph
- The Player Wimping Guidebook adam@treyarch.com
- The Player Wimping Guidebook Raph Koster
- The Player Wimping Guidebook Matt Chatterley
- The Player Wimping Guidebook Koster, Raph