June 2000
- Advancement considered harmful (long) [very short] Charles Hughes
- Bay Area Press UO, the good the bad and the Ugly. F. Randall Farmer
- Bay Area Press UO, the good the bad and the Ugly. Caliban Tiresias Darklock
- Bay Area Press UO, the good the bad and the Ugly. F. Randall Farmer
- Bay Area Press UO, the good the bad and the Ugly. Paul Schwanz - Enterprise Services
- Bay Area Press UO, the good the bad and the Ugly. Raph Koster
- Bay Area Press UO, the good the bad and the Ugly. Dave Rickey
- Bay Area Press UO, the good the bad and the Ugly. Raph Koster
- Bay Area Press UO, the good the bad and the Ugly. Batir
- Bay Area Press UO, the good the bad and the Ugly. Shakkar
- Bay Area Press UO, the good the bad and the Ugly. Dave Rickey
- Bay Area Press UO, the good the bad and the Ugly. Phillip Lenhardt
- Bay Area Press UO, the good the bad and the Ugly. Dave Rickey
- Bay Area Press UO, the good the bad and the Ugly. Phillip Lenhardt
 
 
- Bay Area Press UO, the good the bad and the Ugly. Charles Hughes
- Bay Area Press UO, the good the bad and the Ugl y. Richard Tew
- Bay Area Press UO, the good the bad and the Ugly. adam@treyarch.com
 
 
 
- Bay Area Press UO, the good the bad and the Ugly. Shakkar
 
 
 
 
- Bay Area Press UO, the good the bad and the Ugly. AR Schleicher
- Bay Area Press UO, the good the bad and the Ugly. Raph Koster
- Bay Area Press UO, the good the bad and the Ugly. Christopher Allen
- Bay Area Press UO, the good the bad and the Ugly. Myschyf
 
- Bay Area Press UO, the good the bad and the Ugly. Jon A. Lambert
- Bay Area Press UO, the good the bad and the Ugly. PLAGNAL XAVIER
- Bay Area Press UO, the good the bad and the Ugly. Chris Turner
- Bay Area Press UO, the good the bad and the Ugly. John Buehler
- Bay Area Press UO, the good the bad and the Ugly. Colin Coghill
 
- Bay Area Press UO, the good the bad and the Ugly. Shakkar
- Bay Area Press UO, the good the bad and the Ugly. Chris Turner
 
 
 
- Bay Area Press UO, the good the bad and the Ugly. John Hopson
- Bay Area Press UO, the good the bad and the Ugly. Jessica Mulligan
 
- AI Texts (was: Thoughts about smarter Sims) Eli Stevens
- AI Texts (was: Thoughts about smarter Sims) rob@cs.nwu.edu
 
- Bay Area Press UO, the good the bad and the Ugly. Jessica Mulligan
- Bay Area Press UO, the good the bad and the Ugly. Raph Koster
- Bay Area Press UO, the good the bad and the Ugly. Caliban Tiresias Darklock
- Bay Area Press UO, the good the bad and the Ugly. Dave Rickey
- Bay Area Press UO, the good the bad and the Ugly. adam@treyarch.com
 
- Bay Area Press UO, the good the bad and the Ugly. Brian Green
- Bay Area Press UO, the good the bad and the Ugl y. Sellers, Michael
- Bay Area Press UO, the good the bad and the Ugly. adam@treyarch.com
 
- Bay Area Press UO, the good the bad and the Ugly. J C Lawrence
- Off-Topic: Reality shift? Jon A. Lambert
- Off-Topic: Reality shift? J C Lawrence
 
- Bay Area Press UO, the good the bad and the Ugly. J C Lawrence
- Entry and near-entry level jobs at Maxis Sellers, Michael
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Brian Green
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Matthew Mihaly
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Wes Connell
- Birthday Cake (or Why Large Scale Sometimes Sucks)(long) AR Schleicher
- Birthday Cake (or Why Large Scale Sometimes Sucks)(long) Matthew Mihaly
- Birthday Cake (or Why Large Scale Sometimes Sucks)(long) Charles Hughes
 
 
 
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Dave Rickey
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) J C Lawrence
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Raph Koster
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) J C Lawrence
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Matthew Mihaly
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) J C Lawrence
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Zak Jarvis
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) F. Randall Farmer
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Matthew Mihaly
 
 
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Matthew Mihaly
 
 
 
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Dave Rickey
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Matthew Mihaly
- Birthday Cake (or Why Large Scale Sometimes Sucks)(long) F. Randall Farmer
- Birthday Cake (or Why Large Scale Sometimes Sucks)(long) Matthew Mihaly
 
- Birthday Cake (or Why Large Scale Sometimes Sucks)(long) Ola Fosheim Grøstad
- Birthday Cake (or Why Large Scale Sometimes Sucks)(long) Matthew Mihaly
 
 
 
 
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Brian Green
 
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Miroslav Silovic
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Matthew Mihaly
 
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Hess, Ian W {Ian}
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Matthew Mihaly
 
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) J C Lawrence
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Dave Rickey
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) J C Lawrence
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Matthew Mihaly
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Jon A. Lambert
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Matthew Mihaly
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) J C Lawrence
- Birthday Cake (or Why Large Scale Sometimes Sucks)(long) Jon A. Lambert
 
 
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Ola Fosheim Grøstad
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) John Buehler
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) adam@treyarch.com
 
 
 
 
 
- Birthday Cake (or Why Large Scale Sometimes Sucks)(long) Par Winzell
 
- Of interest Jeff Freeman
- Of interest Dave Rickey
- Of interest Bruce
- Of interest Jeff Freeman
- Of interest AR Schleicher
 
 
- Intro Tamzen Cannoy
- Online actions and real-life religion Jason Spangler
- (no subject) J C Lawrence
- Narrative, quest design, and the solution of in-game problems J C Lawrence
- Narrative, quest design, and the solution of in-game problems Brandon J. Rickman
- Narrative, quest design, and the solution of in-game problems Angela Ferraiolo
- Narrative, quest design, and the solution of in-game problems Marian Griffith
 
- Hidden identities. (was (no subject)) Ola Fosheim Grøstad
- Hidden identities. (was (no subject)) Justin Rogers
- Hidden identities. (was (no subject)) J C Lawrence
- Hidden identities. (was (no subject)) adam@treyarch.com
- Hidden identities. (was (no subject)) Wes Connell
- Hidden identities. (was (no subject)) J C Lawrence
- Hidden identities. (was (no subject)) Jon A. Lambert
 
 
 
 
 
 
- Responsibility for users (was: Birthday Cake (or Why Large Scale Sometimes Sucks) (long) ) birgit.schulte@philips.com
- Multiplayer definition (was: Birthday Cake) Brian Green
- Multiplayer definition (was: Birthday Cake) Matthew Mihaly
- Multiplayer definition (was: Birthday Cake) J C Lawrence
 
- Backstories Chris Bunting
- Backstories J C Lawrence
 
- New poll J C Lawrence
- Backstory (was New poll) Sellers, Michael
- Backstory (was New poll) J C Lawrence
- Backstory (was New poll) J C Lawrence
- Backstory (was New poll) Matthew Mihaly
- Backstory (was New poll) Tess Lowe
- Backstory (was New poll) Matthew Mihaly
 
 
- Backstory (was New poll) Zak Jarvis
- Backstory (was New poll) Raph Koster
- Backstory (was New poll) Zak Jarvis
 
- Backstory (was New poll) Dave Rickey
- Backstory (was New poll) Zak Jarvis
 
 
- Backstory (was New poll) Marian Griffith
- Backstory (was New poll) Sellers, Michael
 
 
- Backstory (was New poll) Harrison Edwards
- Backstory (was New poll) rayzam
- Backstory (was New poll) Zak Jarvis
 
- [Meta] New poll J C Lawrence
- Little Touches (was Bay Area Press UO, the good the bad and the Ugly) Todd McKimmey
- backstory poll results Matthew Mihaly
- [Meta] New poll Eli Stevens
- [Meta] New poll J C Lawrence
- [Meta] New poll Tess Lowe
- [Meta] New poll Matthew Mihaly
- [Meta] New poll PLAGNAL XAVIER
 
- [Meta] New poll Wes Connell
- [Meta] New poll Matthew Mihaly
- [Meta] New poll Erik Jarvi
- [Meta] New poll adam@treyarch.com
 
 
- Backstory (was New poll) Raph Koster
- Backstory (was New poll) Zak Jarvis
 
- Drunk Speak was:Bay Area Press Wes Connell
- Backstory (was New poll) Wes Connell
- Our player's keepers? (long) Brian Green
- Our player's keepers? (long) Jon A. Lambert
- Our player's keepers? (long) Erik Jarvi
- Our player's keepers? (long) Jon A. Lambert
 
 
- Our player's keepers? (long) Matthew Mihaly
- Our player's keepers? (long) Zak Jarvis
- Our player's keepers? (long) Jon A. Lambert
- Our player's keepers? (long) J C Lawrence
 
 
- Our player's keepers? (long) Zak Jarvis
- Our player's keepers? (long) Matthew Mihaly
- Our player's keepers? (long) Lee Sheldon
 
 
- Our player's keepers? (long) F. Randall Farmer
- Our player's keepers? (long) J C Lawrence
 
- Report: MUD-Dev dinner of 10 June 2000 J C Lawrence
- Report: MUD-Dev dinner of 10 June 2000 Raph Koster
- Report: MUD-Dev dinner of 10 June 2000 Jessica Mulligan
- Report: MUD-Dev dinner of 10 June 2000 Sellers, Michael
 
- The Virtues of Small Muds - was (Our player's keepers? ) Jon A. Lambert
- MudDev FAQ 1 Marian Griffith
- MudDev FAQ 1 J C Lawrence
 
- MudDev FAQ 2 Marian Griffith
- MudDEV FAQ request Marian Griffith
- NWN model (was Report: MUD-Dev dinner of 10 June 20 00) Sellers, Michael
- Backstory (was New poll) Lee Sheldon
- Backstory (was New poll) Angela Ferraiolo
- Backstory (was New poll) Lee Sheldon
- Backstory (was New poll) Angela Ferraiolo
- Backstory (was New poll) Lee Sheldon
 
 
 
 
- Yet more new polls J C Lawrence
- MUD-Dev digest, Vol 1 #131 - 23 msgs Dr. Cat
- Report: MUD-Dev dinner of 10 June 2000 Brian Green
- Report: MUD-Dev dinner of 10 June 2000 John Buehler
 
- Games vs. simulations Matthew Mihaly
- Games vs. simulations Charles Hughes
- Games vs. simulations Dmitri Zagidulin
- Games vs. simulations Caliban Tiresias Darklock
- Games vs. simulations adam@treyarch.com
- Games vs. simulations Brandon J. Rickman
- Games vs. simulations Caliban Tiresias Darklock
 
- Games vs. simulations Richard Tew
- Games vs. simulations adam@treyarch.com
 
 
- Games vs. simulations Marc Bowden
- Games vs. simulations Patrick Dughi
- Games vs. simulations Bruce
- Games vs. simulations Richard Woolcock
- Games vs. simulations Matthew Mihaly
- Games vs. simulations Richard Tew
 
- Games vs. simulations F. Randall Farmer
 
- Games vs. simulations Travis Casey
- Games vs. simulations Richard Tew
 
- Games vs. simulations Travis Casey
- Games vs. simulations J C Lawrence
- Games vs. simulations Brad Roberts
 
 
 
- FW: A question of message propagation Joe Kingry
- FW: A question of message propagation Patrick Dughi
- FW: A question of message propagation Jon A. Lambert
- FW: A question of message propagation Joe Kingry
- FW: A question of message propagation Chris Jacobson
- FW: A question of message propagation Jon A. Lambert
 
 
 
- Lego bulk ordering J C Lawrence
- Lego bulk ordering Chris Gray
- Lego bulk ordering Jason Spangler
 
- Mailing list: IRead J C Lawrence
- FC: Americans ditching TV for online news, Pew Research survey says (fwd) J C Lawrence
- Meta: Events page and dinner picture galleries J C Lawrence
- Remote client connection Kyle Leithoff
- Remote client connection Caliban Tiresias Darklock
- Remote client connection John Bertoglio
 
- Remote client connection John Buehler
- Remote client connection Lee Sheldon
- Remote client connection John Buehler
- Remote client connection Lurn@missing.domain
 
 
 
- Remote client connection Patrick Dughi
- Remote client connection Phillip Lenhardt
- Remote client connection J C Lawrence
- Remote client connection Paul Schwanz - Enterprise Services
- Remote client connection J C Lawrence
 
 
 
 
- Remote client connection John Bertoglio
- Remote client connection Matthew Mihaly
- Remote client connection k.carter
- Remote client connection Raph Koster
- Remote client connection Erik Jarvi
 
- Remote client connection Richard Tew
- Remote client connection AR Schleicher
- Remote client connection Travis Casey
- Remote client connection Phillip Lenhardt
- Remote client connection John Bertoglio
- Remote client connection Travis Casey
 
 
- Remote client connection Travis Casey
- Remote client connection Marian Griffith
 
- Bioware Chris Gray
- Bioware Raph Koster
 
- Meta: Regenning the list archives. J C Lawrence
- Commercial MUD developers destroy thinking! Brian Green
- Hello! Milne, Alistair
- Consistent Characters (Was Remote client connection) Paul Schwanz - Enterprise Services
- Consistent Characters (Was Remote client connection) Travis Casey
- Consistent Characters (Was Remote client connection) Marian Griffith
- Consistent Characters (Was Remote client connection) Mordengaard
- Consistent Characters (Was Remote client connection) Josh Rollyson {dracus}
- Consistent Characters (Was Remote client connection) Travis Casey
 
- Consistent Characters (Was Remote client connection) Travis Casey
 
- Consistent Characters (Was Remote client connection) Travis Casey
 
 
- Building On-Line 3D Worlds - Digital Actors/3D avatars Charles Hughes
- Remote client connection (J C Lawrence) Dmitri Zagidulin
- Remote client connection (J C Lawrence) adam@treyarch.com
- Remote client connection (J C Lawrence) Travis Casey
 
 
- Basic input techniques? Neil Edwards
- Basic input techniques? J C Lawrence
 
- Acting casual about casual gamers Brian Green
- Acting casual about casual gamers John Buehler
- Acting casual about casual gamers Madrona Tree
- Acting casual about casual gamers John Buehler
- Acting casual about casual gamers Madrona Tree
- Acting casual about casual gamers John Buehler
- Acting casual about casual gamers adam@treyarch.com
 
 
- Acting casual about casual gamers rayzam
- Acting casual about casual gamers J C Lawrence
 
- Acting casual about casual gamers Charles Hughes
 
- Acting casual about casual gamers Dan Shiovitz
- Acting casual about casual gamers John Buehler
- Acting casual about casual gamers Travis Casey
- Acting casual about casual gamers Spin
 
 
- Acting casual about casual gamers Jon Morrow
- Acting casual about casual gamers J C Lawrence
- Acting casual about casual gamers John Buehler
- Acting casual about casual gamers J C Lawrence
- Acting casual about casual gamers John Buehler
- Acting casual about casual gamers adam@treyarch.com
 
 
- Acting casual about casual gamers Raph Koster
 
- Acting casual about casual gamers J C Lawrence
- Acting casual about casual gamers Michael Tresca
- Acting casual about casual gamers Charles Hughes
- Acting casual about casual gamers Erik Jarvi
- Acting casual about casual gamers Malcolm Valentine
- Acting casual about casual gamers Travis Casey
- Acting casual about casual gamers Malcolm Valentine
- Acting casual about casual gamers Travis Casey
- Acting casual about casual gamers Travis Casey
 
 
 
 
 
- Acting casual about casual gamers Travis Casey
- Acting casual about casual gamers rayzam
- Acting casual about casual gamers Travis Casey
- Acting casual about casual gamers rayzam
- Acting casual about casual gamers Greg Miller
- Acting casual about casual gamers Michael Tresca
- Acting casual about casual gamers Travis Casey
- Acting casual about casual gamers Charles Hughes
- Acting casual about casual gamers Greg Miller
- Acting casual about casual gamers Caliban Tiresias Darklock
 
 
- Acting casual about casual gamers Chris Turner
- Acting casual about casual gamers Greg Miller
- Acting casual about casual gamers rayzam
 
- Acting casual about casual gamers rayzam
- Acting casual about casual gamers Greg Miller
 
 
- Acting casual about casual gamers Jon A. Lambert
 
 
 
 
 
- Acting casual about casual gamers J C Lawrence
- Acting casual about casual gamers Travis Casey
- Acting casual about casual gamers Paul Schwanz - Enterprise Services
 
 
- Hunting mobs vs Economy (was Advancement considered harmful (long)) Jeremy Hovance
- using DB to store game state Eli Stevens
- using DB to store game state J C Lawrence
- using DB to store game state Eli Stevens
								----- Original Message -----
 From: "J C Lawrence" <claw@cp.net>
 To: <mud-dev@kanga.nu>
 Sent: Monday, June 26, 2000 7:28 PM
 Subject: Re: [MUD-Dev] using DB to store game state
 
 > On Mon, 26 Jun 2000 16:21:14 -0500
 > Eli Stevens <wickedgrey@wickedgrey.com> wrote:
 >
 > > It features "atomic commits" (my term, I think)...
 >
 > Nope, old term. You might like to also look at the definition of
 > ACID as relates to databases. From the TPC-W Frequently Asked
 > Questions (FAQ) (happened to have a convenient definition):
 
 Ahh. Things get lodged in my head and I don't know where they come from.
 :) Can you tell I'm new at this? :)
 
 
 > > It also means that if an event crashes the mud, I can go back and
 > > examine the event flagged as executing (or the next event to
 > > execute, same thing) and hopefully figure out what is going wrong.
 >
 > Yup. You might like to examine the previous list traffic on my
 > dispatchor/executor/thread_pool model I used for Murkle as the area
 > of failing events and their proper handling was well examined (tho
 > "failing" was defined differently than "crashing")..
 
 Threading was one of those things that I considered using for the project,
 but I decided that I should stay away from for now because of the
 difficulty/effort in making it work correctly. I know that I will have to
 tackle it sometime, but a single threaded MUD is ambitious enough for me
 right now (don't get me wrong, the internal debate was long, hard fought and
 swung both ways, but in the end I decided that I needed to prove to myself
 that I could do it at all first :).
 
 
 > > I have reservations about this scheme, because objects (I am using
 > > C++) in memory will either not be persistent (they would be
 > > reconstructed from the DB for every event that needed to touch the
 > > object) or I would have to devise a cashing system that would mark
 > > when an object should be reconstructed. Another possibility would
 > > be to eschew OO, but I don't like tha idea very much.
 >
 > Have a look at the approach the Texas Persistent Store takes via
 > Pointer Swizzling. I doubt that you really want to get involved in
 > Pointer Swizzling with MetaKit (on quick glance it takes a different
 > tack), but the approach that Texas' took for cacheing the working
 > set are pretty good.
 
 I have been searching the web for info on Texas, and everything I have found
 that promises any level of detail points to ftp.cs.utexas.edu, which is not
 currently accepting (my, at least) FTP connections. What little I can find,
 however, does look interesting. I have sent an email to utexas.edu, but I
 have no idea if they will be able to help. Does anyone know of/have local
 copies of information on the Texas Persistent Store?
 
 <//> Silence is golden RUIN, v. To destroy. <\\>
 || Eli Specifically, to destroy a maid's ||
 || wickedgrey@wickedgrey.com belief in the virtue of maids. ||
 <\\> www.wickedgrey.com -- Ambrose Bierce <//>
- using DB to store game state J C Lawrence
 
- using DB to store game state J C Lawrence
 
- using DB to store game state Eli Stevens
								
 
- Report: MUD-Dev dinner of 10 June 2000 J C Lawrence
- A Replacement for Telnet Phillip Lenhardt
- A Replacement for Telnet Justin Rogers
 
- C# vs. LPC Christopher Allen
- C# vs. LPC Travis Casey
- C# vs. LPC Felix A. Croes
- C# vs. LPC Travis Casey
- C# vs. LPC Owen
 
 
- C# vs. LPC J C Lawrence
- C# vs. LPC ashon@wsunix.wsu.edu
 
- Man Hours: (was Offline Persistence) Dmitri Zagidulin
- FW: [DGD]C# vs. LPC Christopher Allen
- Polling the users Jeff Freeman
- Collected comments on C# from comp.lang.python and the python mailing list. J C Lawrence
- Another Firstborn Falls: Meridian 59 Brian Green
- Reach out and bitch at someone Brian Green
- Reach out and bitch at someone David Bennett
- Reach out and bitch at someone Chris Jacobson
- Reach out and bitch at someone Marc Bowden
 
- Reach out and bitch at someone Marc Bowden
- Reach out and bitch at someone rayzam
- Reach out and bitch at someone David Bennett
- Reach out and bitch at someone Marc Bowden
 
 
 
- Reach out and bitch at someone Chris Jacobson
- Reach out and bitch at someone Jessica Mulligan
- Reach out and bitch at someone Dave Rickey
- Reach out and bitch at someone jolson@micron.net
- Reach out and bitch at someone Jack Doolan
- Reach out and bitch at someone Matthew Mihaly
- Reach out and bitch at someone Matthew Mihaly
- Reach out and bitch at someone Malcolm Valentine
 
 
- MUDLinux v0.5 J C Lawrence
- MUDLinux v0.5 David Wruck
- MUDLinux v0.5 Malcolm Valentine
 
 
- Maps and children's lit. (fwd) J C Lawrence
- Maps and children's lit. (fwd) Malcolm Valentine