June 2000
- Advancement considered harmful (long) [very short] Charles Hughes
- Bay Area Press UO, the good the bad and the Ugly. F. Randall Farmer
- Bay Area Press UO, the good the bad and the Ugly. Caliban Tiresias Darklock
- Bay Area Press UO, the good the bad and the Ugly. F. Randall Farmer
- Bay Area Press UO, the good the bad and the Ugly. Paul Schwanz - Enterprise Services
- Bay Area Press UO, the good the bad and the Ugly. Raph Koster
- Bay Area Press UO, the good the bad and the Ugly. Dave Rickey
- Bay Area Press UO, the good the bad and the Ugly. Raph Koster
- Bay Area Press UO, the good the bad and the Ugly. Batir
- Bay Area Press UO, the good the bad and the Ugly. Shakkar
- Bay Area Press UO, the good the bad and the Ugly. Dave Rickey
- Bay Area Press UO, the good the bad and the Ugly. Phillip Lenhardt
- Bay Area Press UO, the good the bad and the Ugly. Dave Rickey
- Bay Area Press UO, the good the bad and the Ugly. Phillip Lenhardt
- Bay Area Press UO, the good the bad and the Ugly. Charles Hughes
- Bay Area Press UO, the good the bad and the Ugl y. Richard Tew
- Bay Area Press UO, the good the bad and the Ugly. adam@treyarch.com
- Bay Area Press UO, the good the bad and the Ugly. Shakkar
- Bay Area Press UO, the good the bad and the Ugly. AR Schleicher
- Bay Area Press UO, the good the bad and the Ugly. Raph Koster
- Bay Area Press UO, the good the bad and the Ugly. Christopher Allen
- Bay Area Press UO, the good the bad and the Ugly. Myschyf
- Bay Area Press UO, the good the bad and the Ugly. Jon A. Lambert
- Bay Area Press UO, the good the bad and the Ugly. PLAGNAL XAVIER
- Bay Area Press UO, the good the bad and the Ugly. Chris Turner
- Bay Area Press UO, the good the bad and the Ugly. John Buehler
- Bay Area Press UO, the good the bad and the Ugly. Colin Coghill
- Bay Area Press UO, the good the bad and the Ugly. Shakkar
- Bay Area Press UO, the good the bad and the Ugly. Chris Turner
- Bay Area Press UO, the good the bad and the Ugly. John Hopson
- Bay Area Press UO, the good the bad and the Ugly. Jessica Mulligan
- AI Texts (was: Thoughts about smarter Sims) Eli Stevens
- AI Texts (was: Thoughts about smarter Sims) rob@cs.nwu.edu
- Bay Area Press UO, the good the bad and the Ugly. Jessica Mulligan
- Bay Area Press UO, the good the bad and the Ugly. Raph Koster
- Bay Area Press UO, the good the bad and the Ugly. Caliban Tiresias Darklock
- Bay Area Press UO, the good the bad and the Ugly. Dave Rickey
- Bay Area Press UO, the good the bad and the Ugly. adam@treyarch.com
- Bay Area Press UO, the good the bad and the Ugly. Brian Green
- Bay Area Press UO, the good the bad and the Ugl y. Sellers, Michael
- Bay Area Press UO, the good the bad and the Ugly. adam@treyarch.com
- Bay Area Press UO, the good the bad and the Ugly. J C Lawrence
- Off-Topic: Reality shift? Jon A. Lambert
- Off-Topic: Reality shift? J C Lawrence
- Bay Area Press UO, the good the bad and the Ugly. J C Lawrence
- Entry and near-entry level jobs at Maxis Sellers, Michael
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Brian Green
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Matthew Mihaly
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Wes Connell
- Birthday Cake (or Why Large Scale Sometimes Sucks)(long) AR Schleicher
- Birthday Cake (or Why Large Scale Sometimes Sucks)(long) Matthew Mihaly
- Birthday Cake (or Why Large Scale Sometimes Sucks)(long) Charles Hughes
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Dave Rickey
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) J C Lawrence
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Raph Koster
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) J C Lawrence
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Matthew Mihaly
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) J C Lawrence
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Zak Jarvis
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) F. Randall Farmer
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Matthew Mihaly
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Matthew Mihaly
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Dave Rickey
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Matthew Mihaly
- Birthday Cake (or Why Large Scale Sometimes Sucks)(long) F. Randall Farmer
- Birthday Cake (or Why Large Scale Sometimes Sucks)(long) Matthew Mihaly
- Birthday Cake (or Why Large Scale Sometimes Sucks)(long) Ola Fosheim Grøstad
- Birthday Cake (or Why Large Scale Sometimes Sucks)(long) Matthew Mihaly
On Thu, 8 Jun 2000, Ola Fosheim [iso-8859-1] Grøstad wrote:
> Matthew Mihaly wrote:
> > hail storm wiping out Farmer Bob's crops. Such things are part of life,
> > and quite frankly, if Timmy is basing his livelihood on something so
> > tenuous that an admin of a game he plays can accidentally destroy his
> > business, then Timmy is a bit of an idiot. Can you say "risk management?"
>
> But does the fact that Timmy is an idiot make the admin less
> responsible? I would have thought the opposite!! Some people think
> almost everybody but themselves are complete idiots... (Used to be me ;)
> What could this type of reasoning lead to? If one design systems that
> attracts idiots (or kids or other feeble minds) then one should be
> responsible for the detrimental effects of the system on said
> population. Some systems are clearly designed for idiots and marketed as
> such! >;-} Your argument only holds if you take sufficient measures to
> exclude feeble minds.
The admin may be responsible, but he's responsible in the same way as the
universe is responsible for creating the hailstorm that destroyed Farmer
Bob's crops. I don't hold reality responsible for that, just as I wouldn't
hold the admin responsible for Timmy's problem. It's a meaningless kind of
responsibility, to me.
> > Further, really people, let's stop trying to compare the power of an admin
> > in a bloody virtual world with the power of a real government. It's not
> > comparable _at all_. I can leave a virtual world at the drop of a hat.
>
> That is debatable. I doubt that you will leave Achaea at the drop of a
> hat. Prove it! ;) And even if you do, you would need to be provoked, to
> be "disturbed out of" the situation. If one don't see anything
> attractive on the horizon, then there is no subjective reason to leave,
> although there may be many objective reasons to leave beyond that
> horizon.
The point is that I _could_ leave Achaea at the drop of a hat. I choose
not to, and if I did, the only barriers I'd encounter would be
self-imposed ones (like my desire to continue earning the money it makes).
If I wanted to leave, say, 1950s Hungary, I would have had to risk torture
(my father was captured by the Soviets when fleeing after the '56
revolution, and had his teeth bashed out by a gun butt, for instance.
Given stories like this, you'll have to pardon me if I seem somewhat less
than sympathetic to the "plight" of we spoiled westerners who have enough
free time to spend hours playing games.)
> I don't think one do justice to the complexity of the psyche by ruling
> out manipulative strategies that statistically will yield submissive
> behaviour in a significant portion of a population.
Sorry, not convinced. If it statistically yields submissive behavior in a
significant portion of a population, then that is a significant portion of
a population whose problems are their own fault.
> > Not
> > so damn easy to do in most countries in the world, and in some cases (like
> > the filthy Soviets of the cold war), it was damn near impossible. Which is
> > more powerful? The ability to oppress an entire people and wipe them out
> > if you choose (Hitler and the jews) or the ability to make the orcs you
> > bash in EQ stronger? Please.
>
> Depends on whether you are a jew or not, doesn't it? Many people were
> happy with Hitler. And the jews could leave too, I knew several old
> people who spent time in Germany before the war and didn't at all
> understand why the jews didn't leave, but eventually it was too late.
> Humans are not very good at dealing with things that slides slowly, or
> realizing things they wish were not true, this is pervasive in human
> life.
Ok, let's not get into a historical debate here. See the above. Some
people in the world are _actually_ oppressed and _actually_ can't do much
about it. People who spend hours playing muds are not in that category.
Boo hoo. Little Timmy has so much free time that he has to choose between
watching tv, playing a mud, or going outside and playing in his mine-free
backyard. I'm weeping for him!
> Same thing goes for MUDs, not everybody can embrace the idea that they
> can leave. Or they don't see the symptoms, and everybody like to think
> of themselves as normal, but eventually it may be too late.
Yes, I understand that, but I put the full responsibility for that on the
person. I'm just completely unsympathetic to these sorts of people, as I
view them as spoiled whiners who have no idea how incredibly _easy_ their
lives are in comparison to, say, 99.9% of every person who has ever lived.
> Whether somebody else think they can leave is rather irrelevant, if they
> don't see it that way then it does not exist as an option to them?
Shrug, they should see it another way then. I don't care if the guy who
mugs me doesn't think he has another option. It's entirely his fault in my
mind.
> (I'm not going to comment on the logic which suggests that some
> manipulative/suppressive systems are ok because Hitler was worse)
I didn't mean they were ok. I meant that given that there is oppression in
the world which so dwarfs anything happening in muds, that it makes me
laugh to hear anyone debating how best to help these poor mudders, whilst
simultaneously ignoring the magnitudes greater suffering of so many. Yes,
muds are our arena, but I can't take the suffering of mudders seriously.
Global and historical awareness and all that.
> > Don't ever forget that the virtual worlds we are all involved in creating
> > are merely a subset of the physical world. The physical world holds total
> > dominion over virtual worlds, and is always going to be far far far more
> > important.
>
> Again, this depends. People with disabilities can feel freer in the
> virtual world. Some people spend the majority of their "immersed" life
> in a virtual world. For some people the physical world is the prison.
> For others the virtual world becomes a prison. For some, both are
> prisons.
None of the virtual worlds can exist independent of the physical world.
> If we assume that the physical world is more important than the virtual
> alternate realities, then it becomes imperative that people don't spend
> as much time there, exactly because that detach them from being informed
> about the physical reality. Which in turn is imperative for democracy to
> work (which presumably secures your freedom).
Imperative to whom? The physical world is more important than the virtual
to me because the virtual is 100% dependent on the physical. It is, in
fact, PART of "reality." Any time you spend in a virtual world is still
being spent in reality. And I don't care if democracy works or not. I'm
not a big fan and have never voted.
> I personally don't believe the physical world is more important than the
> virtual, because I think information is more vital than matter, and
> thinking is more important than existing. Thus I don't see any problem
> in people spending their entire life online, actually I think it is much
> worse that they spend their entire life with a job that keeps them
> "locked". I do however have a problem with systems that don't provide a
> fairly continuous creative growth path. (think Flow) Which many amateur
> MUDs do in fact provide, you can become an imp, and then run your own
> system, and ultimately design and implement your own system.
Well, ok. When you manage to run software without electrons, photons, and
hardware, you let me know.
> > Virtual societies are part of "real" societies (rather, they ARE real
> > societies).
>
> But how is this consistent with the above idea that the physical is more
> important than the virtual? Unless you think that societies are not
> important..?
Because the virtual worlds cannot exist independent of "reality".
--matt
- Birthday Cake (or Why Large Scale Sometimes Sucks)(long) Matthew Mihaly
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Brian Green
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Miroslav Silovic
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Matthew Mihaly
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Hess, Ian W {Ian}
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Matthew Mihaly
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) J C Lawrence
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Dave Rickey
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) J C Lawrence
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Matthew Mihaly
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Jon A. Lambert
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Matthew Mihaly
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) J C Lawrence
- Birthday Cake (or Why Large Scale Sometimes Sucks)(long) Jon A. Lambert
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) Ola Fosheim Grøstad
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) John Buehler
- Birthday Cake (or Why Large Scale Sometimes Sucks) (long) adam@treyarch.com
- Birthday Cake (or Why Large Scale Sometimes Sucks)(long) Par Winzell
- Of interest Jeff Freeman
- Of interest Dave Rickey
- Of interest Bruce
- Of interest Jeff Freeman
- Of interest AR Schleicher
- Intro Tamzen Cannoy
- Online actions and real-life religion Jason Spangler
- (no subject) J C Lawrence
- Narrative, quest design, and the solution of in-game problems J C Lawrence
- Narrative, quest design, and the solution of in-game problems Brandon J. Rickman
- Narrative, quest design, and the solution of in-game problems Angela Ferraiolo
- Narrative, quest design, and the solution of in-game problems Marian Griffith
- Hidden identities. (was (no subject)) Ola Fosheim Grøstad
- Hidden identities. (was (no subject)) Justin Rogers
- Hidden identities. (was (no subject)) J C Lawrence
- Hidden identities. (was (no subject)) adam@treyarch.com
- Hidden identities. (was (no subject)) Wes Connell
- Hidden identities. (was (no subject)) J C Lawrence
- Hidden identities. (was (no subject)) Jon A. Lambert
- Responsibility for users (was: Birthday Cake (or Why Large Scale Sometimes Sucks) (long) ) birgit.schulte@philips.com
- Multiplayer definition (was: Birthday Cake) Brian Green
- Multiplayer definition (was: Birthday Cake) Matthew Mihaly
- Multiplayer definition (was: Birthday Cake) J C Lawrence
- Backstories Chris Bunting
- Backstories J C Lawrence
- New poll J C Lawrence
- Backstory (was New poll) Sellers, Michael
- Backstory (was New poll) J C Lawrence
- Backstory (was New poll) J C Lawrence
- Backstory (was New poll) Matthew Mihaly
- Backstory (was New poll) Tess Lowe
- Backstory (was New poll) Matthew Mihaly
- Backstory (was New poll) Zak Jarvis
- Backstory (was New poll) Raph Koster
- Backstory (was New poll) Zak Jarvis
- Backstory (was New poll) Dave Rickey
- Backstory (was New poll) Zak Jarvis
- Backstory (was New poll) Marian Griffith
- Backstory (was New poll) Sellers, Michael
- Backstory (was New poll) Harrison Edwards
- Backstory (was New poll) rayzam
- Backstory (was New poll) Zak Jarvis
- [Meta] New poll J C Lawrence
- Little Touches (was Bay Area Press UO, the good the bad and the Ugly) Todd McKimmey
- backstory poll results Matthew Mihaly
- [Meta] New poll Eli Stevens
- [Meta] New poll J C Lawrence
- [Meta] New poll Tess Lowe
- [Meta] New poll Matthew Mihaly
- [Meta] New poll PLAGNAL XAVIER
- [Meta] New poll Wes Connell
- [Meta] New poll Matthew Mihaly
- [Meta] New poll Erik Jarvi
- [Meta] New poll adam@treyarch.com
- Backstory (was New poll) Raph Koster
- Backstory (was New poll) Zak Jarvis
- Drunk Speak was:Bay Area Press Wes Connell
- Backstory (was New poll) Wes Connell
- Our player's keepers? (long) Brian Green
- Our player's keepers? (long) Jon A. Lambert
- Our player's keepers? (long) Erik Jarvi
- Our player's keepers? (long) Jon A. Lambert
- Our player's keepers? (long) Matthew Mihaly
- Our player's keepers? (long) Zak Jarvis
- Our player's keepers? (long) Jon A. Lambert
- Our player's keepers? (long) J C Lawrence
- Our player's keepers? (long) Zak Jarvis
- Our player's keepers? (long) Matthew Mihaly
- Our player's keepers? (long) Lee Sheldon
- Our player's keepers? (long) F. Randall Farmer
- Our player's keepers? (long) J C Lawrence
- Report: MUD-Dev dinner of 10 June 2000 J C Lawrence
- Report: MUD-Dev dinner of 10 June 2000 Raph Koster
- Report: MUD-Dev dinner of 10 June 2000 Jessica Mulligan
- Report: MUD-Dev dinner of 10 June 2000 Sellers, Michael
- The Virtues of Small Muds - was (Our player's keepers? ) Jon A. Lambert
- MudDev FAQ 1 Marian Griffith
- MudDev FAQ 1 J C Lawrence
- MudDev FAQ 2 Marian Griffith
- MudDEV FAQ request Marian Griffith
- NWN model (was Report: MUD-Dev dinner of 10 June 20 00) Sellers, Michael
- Backstory (was New poll) Lee Sheldon
- Backstory (was New poll) Angela Ferraiolo
- Backstory (was New poll) Lee Sheldon
- Backstory (was New poll) Angela Ferraiolo
- Backstory (was New poll) Lee Sheldon
- Yet more new polls J C Lawrence
- MUD-Dev digest, Vol 1 #131 - 23 msgs Dr. Cat
- Report: MUD-Dev dinner of 10 June 2000 Brian Green
- Report: MUD-Dev dinner of 10 June 2000 John Buehler
- Games vs. simulations Matthew Mihaly
- Games vs. simulations Charles Hughes
- Games vs. simulations Dmitri Zagidulin
- Games vs. simulations Caliban Tiresias Darklock
- Games vs. simulations adam@treyarch.com
- Games vs. simulations Brandon J. Rickman
- Games vs. simulations Caliban Tiresias Darklock
- Games vs. simulations Richard Tew
- Games vs. simulations adam@treyarch.com
- Games vs. simulations Marc Bowden
- Games vs. simulations Patrick Dughi
- Games vs. simulations Bruce
- Games vs. simulations Richard Woolcock
- Games vs. simulations Matthew Mihaly
- Games vs. simulations Richard Tew
- Games vs. simulations F. Randall Farmer
- Games vs. simulations Travis Casey
- Games vs. simulations Richard Tew
- Games vs. simulations Travis Casey
- Games vs. simulations J C Lawrence
- Games vs. simulations Brad Roberts
- FW: A question of message propagation Joe Kingry
- FW: A question of message propagation Patrick Dughi
- FW: A question of message propagation Jon A. Lambert
- FW: A question of message propagation Joe Kingry
- FW: A question of message propagation Chris Jacobson
- FW: A question of message propagation Jon A. Lambert
- Lego bulk ordering J C Lawrence
- Lego bulk ordering Chris Gray
- Lego bulk ordering Jason Spangler
- Mailing list: IRead J C Lawrence
- FC: Americans ditching TV for online news, Pew Research survey says (fwd) J C Lawrence
- Meta: Events page and dinner picture galleries J C Lawrence
- Remote client connection Kyle Leithoff
- Remote client connection Caliban Tiresias Darklock
- Remote client connection John Bertoglio
- Remote client connection John Buehler
- Remote client connection Lee Sheldon
- Remote client connection John Buehler
- Remote client connection Lurn@missing.domain
- Remote client connection Patrick Dughi
- Remote client connection Phillip Lenhardt
- Remote client connection J C Lawrence
- Remote client connection Paul Schwanz - Enterprise Services
- Remote client connection J C Lawrence
- Remote client connection John Bertoglio
- Remote client connection Matthew Mihaly
- Remote client connection k.carter
- Remote client connection Raph Koster
- Remote client connection Erik Jarvi
- Remote client connection Richard Tew
- Remote client connection AR Schleicher
- Remote client connection Travis Casey
- Remote client connection Phillip Lenhardt
- Remote client connection John Bertoglio
- Remote client connection Travis Casey
- Remote client connection Travis Casey
- Remote client connection Marian Griffith
- Bioware Chris Gray
- Bioware Raph Koster
- Meta: Regenning the list archives. J C Lawrence
- Commercial MUD developers destroy thinking! Brian Green
- Hello! Milne, Alistair
- Consistent Characters (Was Remote client connection) Paul Schwanz - Enterprise Services
- Consistent Characters (Was Remote client connection) Travis Casey
- Consistent Characters (Was Remote client connection) Marian Griffith
- Consistent Characters (Was Remote client connection) Mordengaard
- Consistent Characters (Was Remote client connection) Josh Rollyson {dracus}
- Consistent Characters (Was Remote client connection) Travis Casey
- Consistent Characters (Was Remote client connection) Travis Casey
- Consistent Characters (Was Remote client connection) Travis Casey
- Building On-Line 3D Worlds - Digital Actors/3D avatars Charles Hughes
- Remote client connection (J C Lawrence) Dmitri Zagidulin
- Remote client connection (J C Lawrence) adam@treyarch.com
- Remote client connection (J C Lawrence) Travis Casey
- Basic input techniques? Neil Edwards
- Basic input techniques? J C Lawrence
- Acting casual about casual gamers Brian Green
- Acting casual about casual gamers John Buehler
- Acting casual about casual gamers Madrona Tree
- Acting casual about casual gamers John Buehler
- Acting casual about casual gamers Madrona Tree
- Acting casual about casual gamers John Buehler
- Acting casual about casual gamers adam@treyarch.com
- Acting casual about casual gamers rayzam
- Acting casual about casual gamers J C Lawrence
- Acting casual about casual gamers Charles Hughes
- Acting casual about casual gamers Dan Shiovitz
- Acting casual about casual gamers John Buehler
- Acting casual about casual gamers Travis Casey
- Acting casual about casual gamers Spin
- Acting casual about casual gamers Jon Morrow
- Acting casual about casual gamers J C Lawrence
- Acting casual about casual gamers John Buehler
- Acting casual about casual gamers J C Lawrence
- Acting casual about casual gamers John Buehler
- Acting casual about casual gamers adam@treyarch.com
- Acting casual about casual gamers Raph Koster
- Acting casual about casual gamers J C Lawrence
- Acting casual about casual gamers Michael Tresca
- Acting casual about casual gamers Charles Hughes
- Acting casual about casual gamers Erik Jarvi
- Acting casual about casual gamers Malcolm Valentine
- Acting casual about casual gamers Travis Casey
- Acting casual about casual gamers Malcolm Valentine
- Acting casual about casual gamers Travis Casey
- Acting casual about casual gamers Travis Casey
- Acting casual about casual gamers Travis Casey
- Acting casual about casual gamers rayzam
- Acting casual about casual gamers Travis Casey
- Acting casual about casual gamers rayzam
- Acting casual about casual gamers Greg Miller
- Acting casual about casual gamers Michael Tresca
- Acting casual about casual gamers Travis Casey
- Acting casual about casual gamers Charles Hughes
- Acting casual about casual gamers Greg Miller
- Acting casual about casual gamers Caliban Tiresias Darklock
- Acting casual about casual gamers Chris Turner
- Acting casual about casual gamers Greg Miller
- Acting casual about casual gamers rayzam
- Acting casual about casual gamers rayzam
- Acting casual about casual gamers Greg Miller
- Acting casual about casual gamers Jon A. Lambert
- Acting casual about casual gamers J C Lawrence
- Acting casual about casual gamers Travis Casey
- Acting casual about casual gamers Paul Schwanz - Enterprise Services
- Hunting mobs vs Economy (was Advancement considered harmful (long)) Jeremy Hovance
- using DB to store game state Eli Stevens
- using DB to store game state J C Lawrence
- using DB to store game state Eli Stevens
- using DB to store game state J C Lawrence
- using DB to store game state J C Lawrence
- Report: MUD-Dev dinner of 10 June 2000 J C Lawrence
- A Replacement for Telnet Phillip Lenhardt
- A Replacement for Telnet Justin Rogers
- C# vs. LPC Christopher Allen
- C# vs. LPC Travis Casey
- C# vs. LPC Felix A. Croes
- C# vs. LPC Travis Casey
- C# vs. LPC Owen
- C# vs. LPC J C Lawrence
- C# vs. LPC ashon@wsunix.wsu.edu
- Man Hours: (was Offline Persistence) Dmitri Zagidulin
- FW: [DGD]C# vs. LPC Christopher Allen
- Polling the users Jeff Freeman
- Collected comments on C# from comp.lang.python and the python mailing list. J C Lawrence
- Another Firstborn Falls: Meridian 59 Brian Green
- Reach out and bitch at someone Brian Green
- Reach out and bitch at someone David Bennett
- Reach out and bitch at someone Chris Jacobson
- Reach out and bitch at someone Marc Bowden
- Reach out and bitch at someone Marc Bowden
- Reach out and bitch at someone rayzam
- Reach out and bitch at someone David Bennett
- Reach out and bitch at someone Marc Bowden
- Reach out and bitch at someone Chris Jacobson
- Reach out and bitch at someone Jessica Mulligan
- Reach out and bitch at someone Dave Rickey
- Reach out and bitch at someone jolson@micron.net
- Reach out and bitch at someone Jack Doolan
- Reach out and bitch at someone Matthew Mihaly
- Reach out and bitch at someone Matthew Mihaly
- Reach out and bitch at someone Malcolm Valentine
- MUDLinux v0.5 J C Lawrence
- MUDLinux v0.5 David Wruck
- MUDLinux v0.5 Malcolm Valentine
- Maps and children's lit. (fwd) J C Lawrence
- Maps and children's lit. (fwd) Malcolm Valentine