May 2000
- Interesting online game Brian Green
- Bayesian statistics Ola Fosheim Grøstad
- Client Technology Jon Morrow
- Client Technology Todd McKimmey
- Client Technology Andrew Wilson
- Client Technology Ben Greear
- Client Technology Greg Munt
- Client Technology Ola Fosheim Grøstad
- Client Technology Joel Dillon
- Advogato J C Lawrence
- tdbm etc. J C Lawrence
- text user interface Eli Stevens
- text user interface Chris Gray
- Legends of Kesmai, RIP Raph Koster
- Legends of Kesmai, RIP Clevmut@aol.com
- Medievia ads in PCGamer? Schubert, Damion
- Medievia ads in PCGamer? Rasdan
- FIrst LOgin REview (was attracting players) Ola Fosheim Grøstad
- FIrst LOgin REview (was attracting players) adam@treyarch.com
- FIrst LOgin REview (was attracting players) David Bennett
- FIrst LOgin REview (was attracting players) adam@treyarch.com
- FIrst LOgin REview (was attracting players) David Bennett
- FIrst LOgin REview (was attracting players) Chris Gray
- FIrst LOgin REview (was attracting players) Chris Gray
- Addressing newbies Johan J Ingles-le Nobel
- Addressing newbies stoddart@slip.net
- Addressing newbies adam@treyarch.com
- Addressing newbies J C Lawrence
- Addressing newbies Chris Gray
- Addressing newbies Powell, Warren
- Addressing newbies adam@treyarch.com
- Addressing newbies Chris Lloyd
- Addressing newbies adam@treyarch.com
- Addressing newbies Chris Lloyd
- Addressing newbies adam@treyarch.com
- Addressing newbies Christopher Allen
- Addressing newbies J C Lawrence
- Addressing newbies J C Lawrence
- Addressing newbies Raph Koster
- Addressing newbies Christopher Allen
- Addressing newbies adam@treyarch.com
- Addressing newbies J C Lawrence
- Introduction Ian C. Smith
- constructive quests Ola Fosheim Grøstad
- new email address Travis Casey
- [Meta] chest puffing (fwd) J C Lawrence
- [Meta] chest puffing (fwd) J C Lawrence
- [Meta] chest puffing (fwd) Matthew Mihaly
- [Meta] chest puffing (fwd) Ola Fosheim Grøstad
- [Meta] chest puffing (fwd) Par Winzell
- [Meta] chest puffing (fwd) Matthew Mihaly
- [Meta] chest puffing (fwd) Ola Fosheim Grøstad
- [Meta] chest puffing (fwd) Matthew Mihaly
- Critique: Realms of Despair adam@treyarch.com
- Critique: Realms of Despair David Bennett
- Critique: Realms of Despair Kevin Scott London
- Critique: Realms of Despair adam@treyarch.com
- Critique: Realms of Despair Andrew Ritchie
- Critique: Realms of Despair adam@treyarch.com
- Critique: Realms of Despair adam@treyarch.com
- Critique: Realms of Despair Marc Bowden
- Software combinations Ian C. Smith
- Software combinations David Bennett
- Software combinations Erik Jarvi
- Software combinations Ian C. Smith
- Software combinations Scatter
- Software combinations J C Lawrence
- Hobby Muds and Money Maarten van Leunen
- Hobby Muds and Money Mordengaard
- Mud Clients Mud Imp
- update on selling Godhoods Matthew Mihaly
- update on selling Godhoods Brian Green
- update on selling Godhoods Richard Woolcock
- update on selling Godhoods Matthew Mihaly
- update on selling Godhoods Jeremy Hovance
- Ten commandments for the next MMORPG Raph Koster
- Ten commandments for the next MMORPG Dan Shiovitz
- Ten commandments for the next MMORPG Brian Green
- Ten commandments for the next MMORPG Matthew Mihaly
- Ten commandments for the next MMORPG AR Schleicher
- Ten commandments for the next MMORPG Mud Imp
- Ten Commandments for the next MMORPG The Inquisition Administrator
- Ten commandments for the next MMORPG David Wruck
- MudDev FAQ 2 Marian Griffith
- MudDev FAQ 2 Wes Connell
- The great myth of broadband Brian Green
- The great myth of broadband Madrona Tree
- The great myth of broadband Par Winzell
- The great myth of broadband John Bertoglio
- Effective use of the third dimension Richard Ross
- Effective use of the third dimension adam@treyarch.com
- Effective use of the third dimension Richard Tew
- Ten commandments for players of the next MMORPG Ananda Dawnsinger
- Free Speech Jeff Freeman
- Free Speech Ananda Dawnsinger
- Free Speech Par Winzell
- Free Speech Jeff Freeman
- Free Speech Jon A. Lambert
- Free Speech Schubert, Damion
- Free Speech Matthew Mihaly
- Free Speech Jessica Mulligan
- Free Speech Darren Henderson
- Free Speech kitkat@marcus.pants.nu
- Free Speech Gary Whitten
- Free Speech J C Lawrence
- Free Speech Geoffrey A. MacDougall
- Free Speech Jeremy Hovance
- RPGPlanet article: The Evils of Character Progression Raph Koster
- More storytelling - And also game secrets Chris Lloyd
- Marketing text-based games (was: Ten Commandments for the next MMORPG) Andrew Ritchie
- java performance questions (fwd) J C Lawrence
- MUDs as art (was A footnote to Procedural Storytelling) Ola Fosheim Grøstad
- MUDs as art (was A footnote to Procedural Storytelling) Lee Sheldon
- MUDs as art (was A footnote to Procedural Storytelling) Caliban Tiresias Darklock
- Any hungry Java GUI programmers out there? Par Winzell
- Any hungry Java GUI programmers out there? Par Winzell
- Supporting multiple output formats Nolan Darilek
- The 10 basic rules of a good PvP system Raph Koster
- Player storytellers? Travis Nixon
- Thoughts about smarter Sims Jon A. Lambert
- Thoughts about smarter Sims J C Lawrence
- Thoughts about smarter Sims Jon A. Lambert
- Thoughts about smarter Sims Raph Koster
- Thoughts about smarter Sims Jon A. Lambert
- Thoughts about smarter Sims Paul Schwanz - Enterprise Services
- Thoughts about smarter Sims Jon A. Lambert
- Thoughts about smarter Sims Mordengaard
- Thoughts about smarter Sims Jon A. Lambert
- Thoughts about smarter Sims Justin Rogers
- Thoughts about smarter Sims Jon A. Lambert
- Advancement considered harmful (long) Brian Green
- Advancement considered harmful (long) Zak Jarvis
- Advancement considered harmful (long) J C Lawrence
- Advancement considered harmful (long) Zak Jarvis
- Advancement considered harmful (long) Raph Koster
- Advancement considered harmful (long) Zak Jarvis
- Advancement considered harmful (long) Charles Hughes
On Tuesday, May 30, 2000 4:15 PM, Zak Jarvis [SMTP:zak@voidmonster.com]
wrote:
> Here's the scenario:
>
> I create a game which allows the players to paint pictures, write music,
> enact plays, sing, dance, make petroglyphs and craft items from any
> material they can think of. Part of my boilerplate TOS is that I, Game
> Developer, Inc. own any material created within the game. Quite standard
> stuff, if I recall correctly.
>
> An artist plays my game and creates a picture which is better than
> anything he has ever created before. Yet, his work is totally bound to
> my world. He burns out on the game (as per my original discussion. ;)
> and moves on to yet another game that supports rampant creativity
> (yes, this example takes place in a mythical, nearly-perfect world).
> He still doesn't create anything that surpasses or even equals the
> painting he created in My Game(tm).
>
> The questions this raises for me as a designer are troubling.
>
> If this player feels that I've robbed him of his best creative work, have
> I? I'm not certain.
Legal niceties aside, how have you robbed him? If you claim exclusive
rights, that would be robbing him. If you don't claim exclusive rights,
then he can recreate the work in the new game. (How this is accomplished
is not germane to the discussion.)
> Even if I have no such clause in my TOS, can his work
> be sufficiently separated from my game to be meaningful elsewhere?
Depends on the work. A written work or song probably won't fit into
another game. Physical objects (snicker - cyberphysical?) probably
can't be copied due to the limitations of the two games. Artwork on
the other hand, being merely a collection of bits, should be relatively
easy to transfer.
If you are referring to the concept of an entire area, quests, etc
then the question is more easily answered - how would you stop him,
and why would you want to? Policing such a thing would be almost
impossible, and litigating it would be pyrric at best. - Advancement considered harmful (long) Zak Jarvis
- Advancement considered harmful (long) Charles Hughes
- Advancement considered harmful (long) Dave Rickey
- Advancement considered harmful (long) J C Lawrence
- Advancement considered harmful (long) Travis Nixon
- Advancement considered harmful (long) Paul Schwanz - Enterprise Services
- Advancement considered harmful (long) Miroslav Silovic
- Advancement considered harmful (long) Batir
- What I want, what players want Andrew Ritchie
- What I want, what players want Chris Jacobson
- What I want, what players want Jeff Freeman
- What I want, what players want Nicolai Hansen
- What I want, what players want Darren Henderson
- What I want, what players want adam@treyarch.com
- Domain Names and Trademarks Jon Morrow
- Domain Names and Trademarks J C Lawrence
- Domain Names and Trademarks Sellers, Michael
- Narratology WAS: Self-Sufficient Worlds Zak Jarvis
- Narratology WAS: Self-Sufficient Worlds J C Lawrence
- Narratology WAS: Self-Sufficient Worlds Zak Jarvis
- Narratology WAS: Self-Sufficient Worlds Christopher Allen
- narratology WAS Self-Sufficient Worlds Angela Ferraiolo
- FW: Advancement considered harmful (long) John Buehler
- Narratology and its application to VR, multi-player games, and the like J C Lawrence
- FW: Advancement considered harmful (long) John Buehler
- coordinate systems Richard Tew
- coordinate systems Jon Leonard
- coordinate systems Kerem 'Waster_' HADIMLI