May 2000
- Interesting online game Brian Green
- Bayesian statistics Ola Fosheim Grøstad
- Client Technology Jon Morrow
- Client Technology Todd McKimmey
- Client Technology Andrew Wilson
- Client Technology Ben Greear
 
- Client Technology Greg Munt
- Client Technology Ola Fosheim Grøstad
- Client Technology Joel Dillon
 
 
- Advogato J C Lawrence
- tdbm etc. J C Lawrence
- text user interface Eli Stevens
- text user interface Chris Gray
 
- Legends of Kesmai, RIP Raph Koster
- Legends of Kesmai, RIP Clevmut@aol.com
 
- Medievia ads in PCGamer? Schubert, Damion
- Medievia ads in PCGamer? Rasdan
 
- FIrst LOgin REview (was attracting players) Ola Fosheim Grøstad
- FIrst LOgin REview (was attracting players) adam@treyarch.com
- FIrst LOgin REview (was attracting players) David Bennett
- FIrst LOgin REview (was attracting players) adam@treyarch.com
- FIrst LOgin REview (was attracting players) David Bennett
- FIrst LOgin REview (was attracting players) Chris Gray
 
 
- FIrst LOgin REview (was attracting players) Chris Gray
 
 
- Addressing newbies Johan J Ingles-le Nobel
- Addressing newbies stoddart@slip.net
- Addressing newbies adam@treyarch.com
- Addressing newbies J C Lawrence
- Addressing newbies Chris Gray
 
 
- Addressing newbies Powell, Warren
- Addressing newbies adam@treyarch.com
- Addressing newbies Chris Lloyd
- Addressing newbies adam@treyarch.com
- Addressing newbies Chris Lloyd
- Addressing newbies adam@treyarch.com
 
 
 
- Addressing newbies Christopher Allen
- Addressing newbies J C Lawrence
- Addressing newbies J C Lawrence
- Addressing newbies Raph Koster
- Addressing newbies Christopher Allen
 
- Addressing newbies adam@treyarch.com
- Addressing newbies J C Lawrence
 
 
 
 
 
- Introduction Ian C. Smith
- constructive quests Ola Fosheim Grøstad
- new email address Travis Casey
- [Meta] chest puffing (fwd) J C Lawrence
- [Meta] chest puffing (fwd) J C Lawrence
- [Meta] chest puffing (fwd) Matthew Mihaly
 
- [Meta] chest puffing (fwd) Ola Fosheim Grøstad
- [Meta] chest puffing (fwd) Par Winzell
- [Meta] chest puffing (fwd) Matthew Mihaly
- [Meta] chest puffing (fwd) Ola Fosheim Grøstad
- [Meta] chest puffing (fwd) Matthew Mihaly
 
 
 
- Critique: Realms of Despair adam@treyarch.com
- Critique: Realms of Despair David Bennett
- Critique: Realms of Despair Kevin Scott London
- Critique: Realms of Despair adam@treyarch.com
 
- Critique: Realms of Despair Andrew Ritchie
- Critique: Realms of Despair adam@treyarch.com
- Critique: Realms of Despair adam@treyarch.com
 
 
- Critique: Realms of Despair Marc Bowden
 
- Software combinations Ian C. Smith
- Software combinations David Bennett
- Software combinations Erik Jarvi
- Software combinations Ian C. Smith
 
- Software combinations Scatter
- Software combinations J C Lawrence
 
- Hobby Muds and Money Maarten van Leunen
- Hobby Muds and Money Mordengaard
 
- Mud Clients Mud Imp
- update on selling Godhoods Matthew Mihaly
- update on selling Godhoods Brian Green
- update on selling Godhoods Richard Woolcock
- update on selling Godhoods Matthew Mihaly
 
- update on selling Godhoods Jeremy Hovance
 
- Ten commandments for the next MMORPG Raph Koster
- Ten commandments for the next MMORPG Dan Shiovitz
- Ten commandments for the next MMORPG Brian Green
- Ten commandments for the next MMORPG Matthew Mihaly
- Ten commandments for the next MMORPG AR Schleicher
 
- Ten commandments for the next MMORPG Mud Imp
- Ten Commandments for the next MMORPG The Inquisition Administrator
 
- Ten commandments for the next MMORPG David Wruck
 
- MudDev FAQ 2 Marian Griffith
- MudDev FAQ 2 Wes Connell
 
- The great myth of broadband Brian Green
- The great myth of broadband Madrona Tree
- The great myth of broadband Par Winzell
- The great myth of broadband John Bertoglio
 
- Effective use of the third dimension Richard Ross
- Effective use of the third dimension adam@treyarch.com
- Effective use of the third dimension Richard Tew
 
- Ten commandments for players of the next MMORPG Ananda Dawnsinger
- Free Speech Jeff Freeman
- Free Speech Ananda Dawnsinger
- Free Speech Par Winzell
- Free Speech Jeff Freeman
- Free Speech Jon A. Lambert
- Free Speech Schubert, Damion
 
 
- Free Speech Matthew Mihaly
- Free Speech Jessica Mulligan
- Free Speech Darren Henderson
- Free Speech kitkat@marcus.pants.nu
- Free Speech Gary Whitten
- Free Speech J C Lawrence
- Free Speech Geoffrey A. MacDougall
- Free Speech Jeremy Hovance
 
- RPGPlanet article: The Evils of Character Progression Raph Koster
- More storytelling - And also game secrets Chris Lloyd
- Marketing text-based games (was: Ten Commandments for the next MMORPG) Andrew Ritchie
								> -----Original Message-----
 > From: mud-dev-admin@kanga.nu [mailto:mud-dev-admin@kanga.nu]On Behalf Of
 > The Inquisition Administrator
 >
 > Sure. We could collectively pool together and buy some adspace in some of
 > the more widely read gaming magazines. With URL's and telnet
 > addresses to
 > the sites of those who contribute to the campaign. I'm certain that
 > between all of us we've got some pretty good media talent which could
 > design an attractive full page ad. I know of several freelance
 > artists on
 > my game who would likely be willing to do so for us, if no one else does.
 
 [snip]
 
 I think we need to educate the wider, online community as a whole about
 what text-based MUDs are and how to access them. I think, as you have
 stated above, we will need to work as a group to achieve these ends.
 Perhaps the establishment of a Council with delegates from the MUDding
 community should be set up to investigate how we can best market online
 role-playing games.
 
 Rather than simply the telnet/www addresses of all members as you have
 suggested, it would probably be more worthwhile to create a web site called
 the "MUD Network" or something similar, which has information on all
 aspects of MUDding and links to the members' telnet/www addresses.
 
 I think that MUDding is a very niche market, but could be expanded through
 some sort of collective effort.
 
 Thoughts appreciated,
 
 Andrew Ritchie
 ritchie@pacific.net.au
- java performance questions (fwd) J C Lawrence
- MUDs as art (was A footnote to Procedural Storytelling) Ola Fosheim Grøstad
- MUDs as art (was A footnote to Procedural Storytelling) Lee Sheldon
- MUDs as art (was A footnote to Procedural Storytelling) Caliban Tiresias Darklock
 
 
- Any hungry Java GUI programmers out there? Par Winzell
- Any hungry Java GUI programmers out there? Par Winzell
 
- Supporting multiple output formats Nolan Darilek
- The 10 basic rules of a good PvP system Raph Koster
- Player storytellers? Travis Nixon
- Thoughts about smarter Sims Jon A. Lambert
- Thoughts about smarter Sims J C Lawrence
- Thoughts about smarter Sims Jon A. Lambert
- Thoughts about smarter Sims Raph Koster
- Thoughts about smarter Sims Jon A. Lambert
 
- Thoughts about smarter Sims Paul Schwanz - Enterprise Services
- Thoughts about smarter Sims Jon A. Lambert
 
- Thoughts about smarter Sims Mordengaard
- Thoughts about smarter Sims Jon A. Lambert
 
 
 
- Thoughts about smarter Sims Justin Rogers
- Thoughts about smarter Sims Jon A. Lambert
 
- Advancement considered harmful (long) Brian Green
- Advancement considered harmful (long) Zak Jarvis
- Advancement considered harmful (long) J C Lawrence
- Advancement considered harmful (long) Zak Jarvis
- Advancement considered harmful (long) Raph Koster
- Advancement considered harmful (long) Zak Jarvis
- Advancement considered harmful (long) Charles Hughes
- Advancement considered harmful (long) Zak Jarvis
 
 
 
 
 
 
- Advancement considered harmful (long) Dave Rickey
- Advancement considered harmful (long) J C Lawrence
 
- Advancement considered harmful (long) Travis Nixon
- Advancement considered harmful (long) Paul Schwanz - Enterprise Services
- Advancement considered harmful (long) Miroslav Silovic
 
 
- Advancement considered harmful (long) Batir
 
- What I want, what players want Andrew Ritchie
- What I want, what players want Chris Jacobson
- What I want, what players want Jeff Freeman
- What I want, what players want Nicolai Hansen
- What I want, what players want Darren Henderson
- What I want, what players want adam@treyarch.com
 
- Domain Names and Trademarks Jon Morrow
- Domain Names and Trademarks J C Lawrence
- Domain Names and Trademarks Sellers, Michael
 
- Narratology WAS: Self-Sufficient Worlds Zak Jarvis
- Narratology WAS: Self-Sufficient Worlds J C Lawrence
- Narratology WAS: Self-Sufficient Worlds Zak Jarvis
 
- Narratology WAS: Self-Sufficient Worlds Christopher Allen
 
- narratology WAS Self-Sufficient Worlds Angela Ferraiolo
- FW: Advancement considered harmful (long) John Buehler
- Narratology and its application to VR, multi-player games, and the like J C Lawrence
- FW: Advancement considered harmful (long) John Buehler
- coordinate systems Richard Tew
- coordinate systems Jon Leonard
- coordinate systems Kerem 'Waster_' HADIMLI