May 2000
- Interesting online game Brian Green
- Bayesian statistics Ola Fosheim Grøstad
- Client Technology Jon Morrow
- Client Technology Todd McKimmey
----- Original Message -----
From: "Jon Morrow" <Jon@Morrow.net>
To: <mud-dev@kanga.nu>
Sent: Friday, May 05, 2000 4:07 PM
Subject: [MUD-Dev] Client Technology
> Currently, I am deciding which programming language would support a GUI
> based client most effectively. Portability is obviously a consideration,
> while so is development time. For these reasons, I am pondering the
> potential of Java. Massive calculations will not need to be made, but I
am
> a little concerned about what I have seen in its speed with graphical
> components. Low-interaction video and audio must be supported, along with
> the regular graphical controls like text boxes.
I know virtually nothing about Java. I've done a few tutorials, etc, and
what I've seen I've not been too fond of. Most people know I'm pretty fond
of Python, and although this isn't directly related, I was recently working
on a builder client for LegendMud using a GUI interface. I chose Python with
Python's Toolkit interface, and had a working prototype that worked on
Xwindows, windows, and mac in about 4 hours (not considering the 3-4 hours
it took me to learn the Python/TK api). Minor tweaking was needed to
alleviate some problems between the display nuances of Windows and X, but
once I got it where I liked, the code needed no internal switches, it worked
one way for all platforms.
I'm not 100% sure of the support for video, but audio already has support
libraries in Python.
Worth checking into, perhaps.
-Todd - Client Technology Andrew Wilson
- Client Technology Ben Greear
- Client Technology Greg Munt
- Client Technology Ola Fosheim Grøstad
- Client Technology Joel Dillon
- Client Technology Todd McKimmey
- Advogato J C Lawrence
- tdbm etc. J C Lawrence
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- text user interface Chris Gray
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- FIrst LOgin REview (was attracting players) adam@treyarch.com
- FIrst LOgin REview (was attracting players) David Bennett
- FIrst LOgin REview (was attracting players) adam@treyarch.com
- FIrst LOgin REview (was attracting players) David Bennett
- FIrst LOgin REview (was attracting players) Chris Gray
- FIrst LOgin REview (was attracting players) Chris Gray
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- Addressing newbies stoddart@slip.net
- Addressing newbies adam@treyarch.com
- Addressing newbies J C Lawrence
- Addressing newbies Chris Gray
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- Addressing newbies adam@treyarch.com
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- Addressing newbies adam@treyarch.com
- Addressing newbies Chris Lloyd
- Addressing newbies adam@treyarch.com
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- Addressing newbies J C Lawrence
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- Addressing newbies Christopher Allen
- Addressing newbies adam@treyarch.com
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- [Meta] chest puffing (fwd) J C Lawrence
- [Meta] chest puffing (fwd) J C Lawrence
- [Meta] chest puffing (fwd) Matthew Mihaly
- [Meta] chest puffing (fwd) Ola Fosheim Grøstad
- [Meta] chest puffing (fwd) Par Winzell
- [Meta] chest puffing (fwd) Matthew Mihaly
- [Meta] chest puffing (fwd) Ola Fosheim Grøstad
- [Meta] chest puffing (fwd) Matthew Mihaly
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- Critique: Realms of Despair Kevin Scott London
- Critique: Realms of Despair adam@treyarch.com
- Critique: Realms of Despair Andrew Ritchie
- Critique: Realms of Despair adam@treyarch.com
- Critique: Realms of Despair adam@treyarch.com
- Critique: Realms of Despair Marc Bowden
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- Software combinations Scatter
- Software combinations J C Lawrence
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- Hobby Muds and Money Mordengaard
- Mud Clients Mud Imp
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- update on selling Godhoods Brian Green
- update on selling Godhoods Richard Woolcock
- update on selling Godhoods Matthew Mihaly
- update on selling Godhoods Jeremy Hovance
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- Ten commandments for the next MMORPG Dan Shiovitz
- Ten commandments for the next MMORPG Brian Green
- Ten commandments for the next MMORPG Matthew Mihaly
- Ten commandments for the next MMORPG AR Schleicher
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- MudDev FAQ 2 Marian Griffith
- MudDev FAQ 2 Wes Connell
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- Effective use of the third dimension adam@treyarch.com
- Effective use of the third dimension Richard Tew
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- Free Speech Jeff Freeman
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- Free Speech Par Winzell
- Free Speech Jeff Freeman
- Free Speech Jon A. Lambert
- Free Speech Schubert, Damion
- Free Speech Matthew Mihaly
- Free Speech Jessica Mulligan
- Free Speech Darren Henderson
- Free Speech kitkat@marcus.pants.nu
- Free Speech Gary Whitten
- Free Speech J C Lawrence
- Free Speech Geoffrey A. MacDougall
- Free Speech Jeremy Hovance
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- More storytelling - And also game secrets Chris Lloyd
- Marketing text-based games (was: Ten Commandments for the next MMORPG) Andrew Ritchie
- java performance questions (fwd) J C Lawrence
- MUDs as art (was A footnote to Procedural Storytelling) Ola Fosheim Grøstad
- MUDs as art (was A footnote to Procedural Storytelling) Lee Sheldon
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- Any hungry Java GUI programmers out there? Par Winzell
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- Player storytellers? Travis Nixon
- Thoughts about smarter Sims Jon A. Lambert
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- Thoughts about smarter Sims Jon A. Lambert
- Thoughts about smarter Sims Raph Koster
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- Thoughts about smarter Sims Paul Schwanz - Enterprise Services
- Thoughts about smarter Sims Jon A. Lambert
- Thoughts about smarter Sims Mordengaard
- Thoughts about smarter Sims Jon A. Lambert
- Thoughts about smarter Sims Justin Rogers
- Thoughts about smarter Sims Jon A. Lambert
- Advancement considered harmful (long) Brian Green
- Advancement considered harmful (long) Zak Jarvis
- Advancement considered harmful (long) J C Lawrence
- Advancement considered harmful (long) Zak Jarvis
- Advancement considered harmful (long) Raph Koster
- Advancement considered harmful (long) Zak Jarvis
- Advancement considered harmful (long) Charles Hughes
- Advancement considered harmful (long) Zak Jarvis
- Advancement considered harmful (long) Dave Rickey
- Advancement considered harmful (long) J C Lawrence
- Advancement considered harmful (long) Travis Nixon
- Advancement considered harmful (long) Paul Schwanz - Enterprise Services
- Advancement considered harmful (long) Miroslav Silovic
- Advancement considered harmful (long) Batir
- What I want, what players want Andrew Ritchie
- What I want, what players want Chris Jacobson
- What I want, what players want Jeff Freeman
- What I want, what players want Nicolai Hansen
- What I want, what players want Darren Henderson
- What I want, what players want adam@treyarch.com
- Domain Names and Trademarks Jon Morrow
- Domain Names and Trademarks J C Lawrence
- Domain Names and Trademarks Sellers, Michael
- Narratology WAS: Self-Sufficient Worlds Zak Jarvis
- Narratology WAS: Self-Sufficient Worlds J C Lawrence
- Narratology WAS: Self-Sufficient Worlds Zak Jarvis
- Narratology WAS: Self-Sufficient Worlds Christopher Allen
- narratology WAS Self-Sufficient Worlds Angela Ferraiolo
- FW: Advancement considered harmful (long) John Buehler
- Narratology and its application to VR, multi-player games, and the like J C Lawrence
- FW: Advancement considered harmful (long) John Buehler
- coordinate systems Richard Tew
- coordinate systems Jon Leonard
- coordinate systems Kerem 'Waster_' HADIMLI