April 2000
- [Open_Gaming_Moderated] Simplified License for Comment and Critique (fwd) J C Lawrence
- An introduction Brian Green
- An idea for breaking away from the HP/Mana mindset Eli Stevens
- An idea for breaking away from the HP/Mana mindset Ryan P.
- An idea for breaking away from the HP/Mana mindset Erik Jarvi
- An idea for breaking away from the HP/Mana mindset Eli Stevens
- An idea for breaking away from the HP/Mana mindset Travis Casey
- An idea for breaking away from the HP/Mana mindset Jeremy Hovance
- An idea for breaking away from the HP/Mana mindset adam@treyarch.com
- Old Topic: Playfulness in 3-D Spaces, done. Rudy Fink
- META: Topic List - 1999 Jon A. Lambert
- Fw: 16K mud server competition ! Jon A. Lambert
- Fw: 16K mud server competition ! cg@ami-cg.GraySage.Edmonton.AB.CA
- Fw: 16K mud server competition ! Cynbe ru Taren
- Fw: 16K mud server competition ! Miroslav Silovic
- Fw: 16K mud server competition ! Jay Carlson
- Fw: 16K mud server competition ! Travis Casey
- Fw: 16K mud server competition ! Derek Snider
- Fw: 16K mud server competition ! Holly Sommer
- Fw: 16K mud server competition ! Nick Shaffner
- Fw: 16K mud server competition ! Travis S. Casey
- Fw: 16K mud server competition ! Quzah
- Fw: 16K mud server competition ! Todd McKimmey
- Fw: 16K mud server competition ! Spin
- Fw: 16K mud server competition ! Richard Woolcock
- Fw: 16K mud server competition ! Hans-Henrik Staerfeldt
- Fw: 16K mud server competition ! Miroslav Silovic
- Fw: 16K mud server competition ! Jon A. Lambert
- Fw: 16K mud server competition ! Jon Leonard
- Fw: 16K mud server competition ! Travis Casey
- Fw: 16K mud server competition ! Powell, Warren
- Fw: 16K mud server competition ! Travis Casey
- Fw: 16K mud server competition ! Jon Lambert
- Fw: 16K mud server competition ! Travis Casey
- Fw: DESIGN: XML? Jon A. Lambert
- PK / anti PK / justice? J. Coleman
- Neverwinter Nights Jeff Freeman
- J (was: 16K mud server competition !) Cynbe ru Taren
- J (was: 16K mud server competition !) Miroslav Silovic
- J (was: 16K mud server competition !) Ola Fosheim Grøstad
- Morality and Values Based Role Play in MMORPGs. Paul Schwanz - Enterprise Services
- MUD-Dev request rejected (fwd) Matthew Mihaly
- MUD-Dev request rejected (fwd) adam@treyarch.com
- MUD-Dev request rejected (fwd) Jeff Freeman
- Orthogonality and invariants Miroslav Silovic
- Orthogonality and invariants cg@ami-cg.GraySage.Edmonton.AB.CA
- Uptime numbers (was Orthogonality and invariants) Jay Carlson
- Schmuse J C Lawrence
- Article on WoC's 'Open Sourcing' D&D in Salon Christopher Allen
- Multilevel server concept Draymoor
- Multilevel server concept Tochiro
- Multilevel server concept Emil Eifrem
- Multilevel server concept Kristen L. Koster
- Multilevel server concept Brian Green
- Multilevel server concept Hans-Henrik Staerfeldt
- Polls at Kanga.Nu claw@kanga.nu
- Same-Sex Marriage (was: Trouble Makers or Regular Citizens) Ananda Dawnsinger
- Same-Sex Marriage (was: Trouble Makers or Regular Citizens) David Bennett
- Same-Sex Marriage (was: Trouble Makers or Regular Citizens) Matthew Mihaly
- Same-Sex Marriage (was: Trouble Makers or Regular Citizens) Ananda Dawnsinger
- Same-Sex Marriage (was: Trouble Makers or Regular Citizens) J C Lawrence
- Same-Sex Marriage (was: Trouble Makers or Regular Citizens) Ananda Dawnsinger
- Same-Sex Marriage (was: Trouble Makers or Regular Citizens) Jon Lambert
- dealing with foul language Matthew Mihaly
- dealing with foul language Wes Connell
- dealing with foul language Kristen L. Koster
- dealing with foul language Wes Connell
- dealing with foul language Kristen L. Koster
- dealing with foul language Ola Fosheim Grøstad
- dealing with foul language Kristen L. Koster
- dealing with foul language Ola Fosheim Grøstad
- dealing with foul language Kristen L. Koster
- dealing with foul language Paul Schwanz - Enterprise Services
- dealing with foul language Ola Fosheim Grøstad
- dealing with foul language Koster, Raph
- dealing with foul language Ola Fosheim Grøstad
- dealing with foul language Matthew Mihaly
- dealing with foul language Kristen L. Koster
- dealing with foul language Zak Jarvis
- dealing with foul language Darren Henderson
- dealing with foul language Kristen L. Koster
- dealing with foul language AR Schleicher
- dealing with foul language adam@treyarch.com
- Article on Proxes Christopher Allen
- Article on Proxes adam@treyarch.com
- Simulating Ancient Greece WAS: Same-Sex Marriage Zak Jarvis
- Simulating Ancient Greece WAS: Same-Sex Marriage Jon Lambert
- Simulating Ancient Greece WAS: Same-Sex Marriage Matthew Mihaly
- A little essay on economic efficiency Timothy Dang
- Same-Sex Marriage John Hopson
- Same-Sex Marriage Ananda Dawnsinger
- Historical perspective (was: dealing with foul language) Brian Green
- Historical perspective (was: dealing with foul language) Zak Jarvis
- Historical perspective (was: dealing with foul lang uage) Koster, Raph
- Historical perspective (was: dealing with foul language) Brian Green
- Historical perspective (was: dealing with foul language) Joe Andrieu
- Historical perspective (was: dealing with foul language) Matthew Mihaly
- Historical perspective (was: dealing with foul language) Joe Andrieu
- Historical perspective (was: dealing with foul language) adam@treyarch.com
- Historical perspective (was: dealing with foul language) Paul Schwanz - Enterprise Services
- Historical perspective (was: dealing with foul language) Ola Fosheim Grøstad
- Historical perspective (was: dealing with foul language) J C Lawrence
- Player controller justice systems David Bennett
- Player controller justice systems Koster, Raph
- Player controller justice systems J C Lawrence
- Player controller justice systems Erik Jarvi
- Player controller justice systems Travis Nixon
- Player controller justice systems Erik Jarvi
- Player controller justice systems Timothy Dang
- Player controller justice systems Draymoor
- Player controller justice systems Erik Jarvi
- Player controller justice systems Phillip Lenhardt
- Player controller justice systems Erik Jarvi
- Family, was characters per account Daniel James
- Family, was characters per account Paul Schwanz - Enterprise Services
- Family, was characters per account Kevin Littlejohn
- Family, was characters per account Matthew Mihaly
- Family, was characters per account Phillip Lenhardt
- Family, was characters per account Matthew Mihaly
- Family, was characters per account Shawn Halpenny
- Family, was characters per account Matthew Mihaly
- Family, was characters per account Kevin Littlejohn
- Family, was characters per account Kevin Littlejohn
- Family, was characters per account Jeff Freeman
- Family, was characters per account Raph Koster
- Family, was characters per account Matthew Mihaly
- Family, was characters per account Jeff Freeman
- Family, was characters per account Paul Schwanz - Enterprise Services
- Family, was characters per account Matthew Mihaly
- Family, was characters per account Paul Schwanz - Enterprise Services
- Family, was characters per account Raph Koster
- Family, was characters per account J C Lawrence
- Family, was characters per account Paul Schwanz - Enterprise Services
- Family, was characters per account Raph Koster
- Family, was characters per account Paul Schwanz - Enterprise Services
- Gender Restrictions was Same-Sex Marriage Jon Lambert
- Gender Restrictions was Same-Sex Marriage Nathan F Yospe
- Gender Restrictions was Same-Sex Marriage Jon Lambert
- Family, was characters per account J C Lawrence
- Family, was characters per account Phillip Lenhardt
- Family, was characters per account Kevin Scott London
- Family, was characters per account Jeff Freeman
- Family, was characters per account Paul Schwanz - Enterprise Services
- Sony to ban sale of online characters from its popular gaming sites F. Randall Farmer
- Sony to ban sale of online characters from its popular gaming sites maddog@best.com
- Sony to ban sale of online characters from its popular gamingsites Zak Jarvis
- Sony to ban sale of online characters from its popular gaming sites Ryan Palacio
- Sony to ban sale of online characters from its popu lar gaming sites Sellers, Michael
- Sony to ban sale of online characters from its popular gaming sites maddog@best.com
- Sony to ban sale of online characters from its popular gaming sites Wes Connell
- Sony to ban sale of online characters from its popular gaming sites Ryan Palacio
- Sony to ban sale of online characters from its popular gaming sites Travis Nixon
- [Meta] other activities Par Winzell
- [Meta] other activities Dominic J. Eidson
- [Meta] other activities Jeff Freeman
- History, background and religion Pileborg Joachim - FMT
- History, background and religion Kevin Scott London
- History, background and religion Matthew Mihaly
- History, background and religion Sanvean
- History, background and religion Sharon Mock
- History, background and religion Richard Ross
- History, background and religion Lovecraft
- DGD Description Christopher Allen
- [Meta] other activities Jeff Freeman
- [Meta] other activities Raph Koster
- [Meta] other activities Todd McKimmey
- [Meta] other activities Matthew Mihaly
- [Meta] other activities Wes Connell
- Personal Interest vs. Marketing Decision WAS dealing with foul language Zak Jarvis
- Threads on Meta that should be on MUD-Dev J C Lawrence
- [Meta] Threads on Meta that should be on MUD-Dev J C Lawrence
- Sony to ban sale ... point of view of an eq veteran S. Patrick Gallaty
- Sony to ban sale ... point of view of an eq veteran John Bertoglio
- Sony to ban sale ... point of view of an eq veteran S. Patrick Gallaty
- Family, was characters per account Chris Lloyd
- [LONG] A slightly different perspective on Real money in Virtual worlds. Zak Jarvis
- banning the sale of items Matthew Mihaly
- banning the sale of items Frank Crowell
- banning the sale of items Geoffrey A. MacDougall
- banning the sale of items Raph Koster
- banning the sale of items Matthew Mihaly
- banning the sale of items Jeff Freeman
- banning the sale of items Jeff Freeman
- banning the sale of items Ryan Palacio
- banning the sale of items Matthew Mihaly
- banning the sale of items Ryan Palacio
- banning the sale of items Matthew Mihaly
- banning the sale of items Ryan Palacio
- banning the sale of items Tess Lowe
- banning the sale of items Ryan Palacio
- banning the sale of items Matthew Mihaly
- banning the sale of items Paul Schwanz - Enterprise Services
- banning the sale of items Ryan Palacio
- banning the sale of items Paul Schwanz - Enterprise Services
- banning the sale of items Matthew Mihaly
- banning the sale of items Raph Koster
- banning the sale of items Ryan Palacio
- banning the sale of items Raph Koster
- banning the sale of items Matthew Mihaly
- banning the sale of items Schubert, Damion
- banning the sale of items Matthew Mihaly
- banning the sale of items Ananda Dawnsinger
- banning the sale of items Matthew Mihaly
- banning the sale of items Wes Connell
- banning the sale of items Par Winzell
- banning the sale of items Matthew Mihaly
- banning the sale of items Par Winzell
- banning the sale of items Matthew Mihaly
- banning the sale of items Zak Jarvis
- banning the sale of items Matthew Mihaly
- banning the sale of items Zak Jarvis
- banning the sale of items J. Coleman
- banning the sale of items Paul Schwanz - Enterprise Services
- banning the sale of items Tess Lowe
- banning the sale of items Paul Schwanz - Enterprise Services
- banning the sale of items Christopher Allen
- banning the sale of items Ryan Palacio
- banning the sale of items Kristen L. Koster
- banning the sale of items Christopher Allen
- banning the sale of items Par Winzell
- banning the sale of items Matthew Mihaly
- banning the sale of items J C Lawrence
- banning the sale of items Par Winzell
- banning the sale of items Matthew Mihaly
- banning the sale of items adam@treyarch.com
- banning the sale of items Kevin Littlejohn
- banning the sale of items Raph Koster
- banning the sale of items Raph Koster
- banning the sale of items Matthew Mihaly
- banning the sale of items Kian Wilcox
- banning the sale of items Timothy Dang
- Institutionalizing human behavior (was banning the sale of items) Sellers, Michael
- Institutionalizing human behavior (was banning the sale of items) Ola Fosheim Grøstad
- Sony to ban sale ... point of view of an eq veteran Brian Green
- Sony to ban sale ... point of view of an eq veteran John Bertoglio
- Sony to ban sale ... point of view of an eq veteran Wes Connell
- Sony to ban sale ... point of view of an eq veteran J C Lawrence
- Sony to ban sale ... point of view of an eq veteran Jeff Freeman
- [Meta] Of general interest maybe Jeff Freeman
- Spawning and quests (was Sony ban) Paul Schwanz - Enterprise Services
- Spawning and quests (was Sony ban) Raph Koster
- Spawning and quests (was Sony ban) Matthew Mihaly
- Spawning and quests (was Sony ban) Paul Schwanz - Enterprise Services
- Spawning and quests (was Sony ban) Jeff Freeman
- Spawning and quests (was Sony ban) Paul Schwanz - Enterprise Services
- Spawning and quests (was Sony ban) Jeff Freeman
- Spawning and quests (was Sony ban) Geoffrey Z.
- Spawning and quests (was Sony ban) Schubert, Damion
- Spawning and quests (was Sony ban) J C Lawrence
- Spawning and quests (was Sony ban) Nathan F Yospe
- Spawning and quests (was Sony ban) F. Randall Farmer
- Spawning and quests (was Sony ban) Travis Casey
- Spawning and quests (was Sony ban) Lee Sheldon
- Spawning and quests (was Sony ban) Wes Connell
- DDoS Ola Fosheim Grøstad
- /. Article about EQ sales ban Nathan F Yospe
- /. Article about EQ sales ban Raph Koster
- MudDev FAQ part 2 Marian Griffith
- MudDev FAQ part 2 Ananda Dawnsinger
- MudDev FAQ part 2 Raph Koster
- MudDev FAQ part 2 Dr Richard A. Bartle
- Family, was characters per account Raph Koster
- Institutionalizing human behavior (was banning the sale of items) Xavier Plagnal
- meets Matthew Mihaly
- Quoting. J C Lawrence
- Amy Jo Kim's "Community Building on the Web" Raph Koster
- Amy Jo Kim's "Community Building on the Web" Richard Woolcock
- Amy Jo Kim's "Community Building on the Web" F. Randall Farmer
- Amy Jo Kim's "Community Building on the Web" Sellers, Michael
- Institutionalizing human behavior Matthew Mihaly
- Declaration of the Rights of Avatars Raph Koster
- Declaration of the Rights of Avatars Christopher Allen
- Declaration of the Rights of Avatars Erik Jarvi
- Declaration of the Rights of Avatars Geoffrey A. MacDougall
- Declaration of the Rights of Avatars Matthew Mihaly
- Declaration of the Rights of Avatars John Bertoglio
- Declaration of the Rights of Avatars Matthew Mihaly
- Declaration of the Rights of Avatars Jon Lambert
- Declaration of the Rights of Avatars Geoffrey A. MacDougall
- Declaration of the Rights of Avatars Paul Schwanz - Enterprise Services
- Declaration of the Rights of Avatars Geoffrey A. MacDougall
- Declaration of the Rights of Avatars Paul Schwanz - Enterprise Services
- Declaration of the Rights of Avatars Jon Lambert
- Declaration of the Rights of Avatars Raph Koster
- Declaration of the Rights of Avatars Jeff Freeman
- Declaration of the Rights of Avatars Raph Koster
- Declaration of the Rights of Avatars Travis Casey
- Declaration of the Rights of Avatars Jeff Freeman
- Declaration of the Rights of Avatars Geoffrey A. MacDougall
- Declaration of the Rights of Avatars Eli Stevens
- Declaration of the Rights of Avatars Raph Koster
- Declaration of the Rights of Avatars Matthew Mihaly
- Declaration of the Rights of Avatars Travis Casey
- Declaration of the Rights of Avatars Raph Koster
- Declaration of the Rights of Avatars Matthew Mihaly
- Declaration of the Rights of Avatars Raph Koster
- Declaration of the Rights of Avatars Travis S. Casey
- Declaration of the Rights of Avatars Jeff Freeman
- Declaration of the Rights of Avatars Geoffrey A. MacDougall
- Declaration of the Rights of Avatars Raph Koster
- Declaration of the Rights of Avatars Matthew Mihaly
- Declaration of the Rights of Avatars Travis S. Casey
- Declaration of the Rights of Avatars Par Winzell
- Declaration of the Rights of Avatars Raph Koster
- Declaration of the Rights of Avatars Matthew Mihaly
- Declaration of the Rights of Avatars Christopher Allen
- Declaration of the Rights of Avatars Matthew Mihaly
- Declaration of the Rights of Avatars Par Winzell
- Declaration of the Rights of Avatars Matthew Mihaly
- Declaration of the Rights of Avatars Raph Koster
- Declaration of the Rights of Avatars Matthew Mihaly
- Declaration of the Rights of Avatars Phillip Lenhardt
- Declaration of the Rights of Avatars Raph Koster
- Spawning and quests Spin
- Spawning and quests Chris Lloyd
- Spawning and quests adam@treyarch.com
- (no subject) J C Lawrence
- E3 and potential meet? Ryan Palacio
- E3 and potential meet? J C Lawrence
- Scott Guzman on RGM.Admin J C Lawrence
- Quote from a Simutronics developer Raph Koster
- Quote from a Simutronics developer Ananda Dawnsinger
- Quote from a Simutronics developer Erik Jarvi
- Quote from a Simutronics developer Ryan Palacio
- Quote from a Simutronics developer Erik Jarvi
- Quote from a Simutronics developer Dmitri Zagidulin
- Quote from a Simutronics developer Phillip Lenhardt
- Quote from a Simutronics developer Raph Koster
- Quote from a Simutronics developer Ananda Dawnsinger
- Quests - allocative efficiency Lovecraft
- Common Law [was: Declaration of the Rights of Avatars] Christopher Allen
- Common Law [was: Declaration of the Rights of Avatars] Christopher Allen
- AI, Bots, Scripting. Veygoth
- AI, Bots, Scripting. David Bennett
- Quests Raph Koster
- Alignment Richard Ross
- ADMIN: Digest size J C Lawrence
- Circular Alignment [was: Alignment] Christopher Allen
- Value of Characters [was: Quote from a Simutronics developer] Christopher Allen
- MUD-Dev request rejected Schubert, Damion
- MUD-Dev request rejected John Szeder
- Skotos Proximity System - a Technical Summary (LONG) Christopher Allen
- Skotos Proximity System - a Technical Summary (LONG) Erik Jarvi
- Skotos Proximity System - a Technical Summary (LONG) Christopher Allen
- Skotos Proximity System - a Technical Summary (LONG) Ola Fosheim Grøstad
- The scalability of paying for in-game things Matthew Mihaly
- The scalability of paying for in-game things Brian Green
- The scalability of paying for in-game things Matthew Mihaly
- The scalability of paying for in-game things Brian Green
- The scalability of paying for in-game things Par Winzell
- ALife? was [Personal Interest vs. Marketing Decision WAS RE:...] Greg Underwood
- incremental revenue discussion Matthew Mihaly
- new list Kevin Littlejohn
- Justifying twinking Raph Koster
- Justifying twinking adam@treyarch.com
- Justifying twinking Raph Koster
- Justifying twinking adam@treyarch.com
- Justifying twinking Ryan Palacio
- Justifying twinking F. Randall Farmer
- Justifying twinking Ryan Palacio
- Justifying twinking Raph Koster
- Justifying twinking Raph Koster
- Justifying twinking Todd McKimmey
- Justifying twinking Hess, Ian W {Ian}
- Justifying twinking Jeff Freeman
- Justifying twinking Schubert, Damion
- Justifying twinking Lee Sheldon
- Justifying twinking adam@treyarch.com
- Justifying twinking Lee Sheldon
- Justifying twinking Travis S. Casey
- Justifying twinking John Bertoglio
- Justifying twinking Travis Nixon
- Justifying twinking Lee Sheldon
- Justifying twinking Travis S. Casey
- Justifying twinking Caliban Tiresias Darklock
- Justifying twinking Christopher Allen
- Justifying twinking J C Lawrence
- Justifying twinking adam@treyarch.com
- Justifying twinking Christopher Allen
- Justifying twinking Travis Casey
- Justifying twinking Lee Sheldon
- Justifying twinking Sellers, Michael
- Justifying twinking Mud Imp
- Justifying twinking Brian Green
- Justifying twinking John Bertoglio
- Justifying twinking Ananda Dawnsinger
- Justifying twinking Christopher Allen
- Justifying twinking Travis Casey
- Justifying twinking Timothy Dang
- Justifying twinking jolson@micron.net
- Justifying twinking Travis Nixon
- Justifying twinking John Bertoglio
- Justifying twinking jolson@micron.net
- Justifying twinking Raph Koster
- Justifying twinking Christopher Allen
- Justifying twinking Schubert, Damion
- Justifying twinking adam@treyarch.com
- Justifying twinking Christopher Allen
- Justifying twinking adam@treyarch.com
- Justifying twinking Geoffrey Z.
- Justifying twinking Justin Lockshaw
- Justifying twinking Raph Koster
- Justifying twinking S. Patrick Gallaty
- Justifying twinking Frank Crowell
- Justifying twinking Lee Sheldon
- Justifying twinking Lee Sheldon
- Game Law Example (fwd) J C Lawrence
- Game Law Example (fwd) Travis S. Casey
- Fun and Learning in games Draymoor
- Fun and Learning in games Schubert, Damion
- Fun and Learning in games adam@treyarch.com
- Re PRIVATE Justifying twinking Kristen L. Koster
- Re PRIVATE Justifying twinking Josh Olson
- Database back ends dwacks@saleslogix.com
- Database back ends Greg Underwood
- Database back ends Quiet
- Database back ends Kevin Littlejohn
- defeating twinking through game mechanics S. Patrick Gallaty
- defeating twinking through game mechanics jolson@micron.net
- defeating twinking through game mechanics adam@treyarch.com
- defeating twinking through game mechanics S. Patrick Gallaty
- defeating twinking through game mechanics Erik Jarvi
- defeating twinking through game mechanics Travis S. Casey
- defeating twinking through game mechanics Paul Schwanz - Enterprise Services
- defeating twinking through game mechanics Travis Casey
- defeating twinking through game mechanics Paul Schwanz - Enterprise Services
- defeating twinking through game mechanics J C Lawrence
- Simpson's "In-Game Economics of UO" Timothy Dang
- Simpson's "In-Game Economics of UO" F. Randall Farmer
- Simpson's "In-Game Economics of UO" Paul Schwanz - Enterprise Services
- Simpson's "In-Game Economics of UO" Christopher Allen
- Simpson's "In-Game Economics of UO" Raph Koster
- Simpson's "In-Game Economics of UO" Timothy Dang
- Simpson's "In-Game Economics of UO" Paul Schwanz - Enterprise Services
- Simpson's "In-Game Economics of UO" Timothy Dang
- Simpson's "In-Game Economics of UO" Paul Schwanz - Enterprise Services
- Simpson's "In-Game Economics of UO" Brian Green
- Simpson's "In-Game Economics of UO" adam@treyarch.com
- Simpson's "In-Game Economics of UO" Timothy Dang
- Simpson's "In-Game Economics of UO" Paul Schwanz - Enterprise Services
- Simpson's "In-Game Economics of UO" Ananda Dawnsinger
- Simpson's "In-Game Economics of UO" Charles Hughes
- Simpson's "In-Game Economics of UO" Raph Koster
- Simpson's "In-Game Economics of UO" Sellers, Michael
- Simpson's "In-Game Economics of UO" Raph Koster
- Simpson's "In-Game Economics of UO" Charles Hughes
- Simpson's "In-Game Economics of UO" Paul Schwanz - Enterprise Services
- Simpson's "In-Game Economics of UO" Caliban Tiresias Darklock
- Simpson's "In-Game Economics of UO" adam@treyarch.com
- Simpson's "In-Game Economics of UO" stoddart@slip.net
- Simpson's "In-Game Economics of UO" Eli Stevens
- Simpson's "In-Game Economics of UO" Paul Schwanz - Enterprise Services
stoddart said:
> > I like the idea of people being around all the time much more than the
> > concept of instant safety coming from logging out of the game. However I
> > haven't seen an implementation of 'permanent people' which really adds to
> a
> > game. In a sense you're adding realism by having the character in the
> world
> > all the time, but then you're detracting again because you have to fake up
> > enough protections to make the game remain playable. This assumes a
> combat
> > orientated environment, of course. I imagine that in a peaceful
> roleplaying
> > environment the whole concept might work much better.
>
Eli replied:
> What I am thinking of doing is having a "generic" representation of the
> player present in the world. Nothing that happened to the GPC (GPC?) would
> actually be transferred to the player's character. The GPC would have
> normal, generic versions of the player's equipment (nothing exotic to
> steal/loot), and would carry out whatever offline commands/queue the player
> instructed. Guilds would provide a template for various common guild
> positions, so players with city guard positions would turn into guard mobs
> when they logged out, sergeants would remain sergeants, etc.
>
> The player would log back into the GPC's position with their true character.
> If the GPC had been killed, well... I don't know. ;) But, it would allow
> for capturing the King, even if the King is offline. I don't know if
> players would like the idea of logging back into an enemy dungeon...
> Probably not, but would they like the idea of stealing the enemy's Queen
> better?
This is similar to what I envision (I like the GPC designation, so I hope you
don't mind if I use it), but I would give the player the choice between GPC and
SPC (the player's actual character acting on the player's script). But the
player's character would gain skills, gold, items, etc., only if the player
chose for his character to remain in the game as an SPC, in which case, his
character _would_ be vulnerable. (When you say that nothing that happened to
the GPC would actually be transferred to the player's character, I'm assuming
you mean nothing negative, but that skills and items would be. In this, we
differ.) I see the GPC as a simple placeholder so that, say a squad, would
maintain the appropriate number of characters without regard to who was logged
and who wasn't. But items or gold accumulated by the GPC would go into a drain
(with maybe some going to a superior). Perhaps I should explain this in more
detail.
Let's see...Bubba Bugsquasher is a PC. Bubba is a private. Buffy is his
sergeant. Buffy's squad (including Bubba) is hunting an orc raiding party which
stole a shipment of gold and did minor damage to a small mining settlement on
the outskirts of Bubba's realm. Bubba's mom calls him to dinner. What does
Bubba do?
1) Engage a standard script that has him walk to the nearest log point (as SPC)
such as an inn, or his own home. If he walks to an inn, he will need to pay for
his lodging. If her runs out of money before logging back in, he will be ousted
from the inn and will automatically walk home. When he enter's his room at the
inn, a scheduler will kick in which he can engage in various mental, physical or
spiritual exercises appropriate to his setting. For example, if he has in his
possession a book on military tactics, he can read it to augment the appropriate
skill(s). If he has the proper items on hand, he can fletch arrows. He can
meditate to increase wisdom. He can do strength exercises. And so on.
If he is in his own home and if he has paid for upgrades to his home, he may
have a library, lab, forge, weapon's practice area with practice dummies, or
other types of ammenities which will give him additional options for activities
during his time offline (or online if he desires, but I'm assuming that he will
want to spend online time doing things he finds more interesting). If he wishes
more advanced training, he can be scheduled to visit trainers in the city. Or
he could be scheduled to go to a particular vendor at a particular time to buy
resources and take them back to his home where he can use them to craft items,
which when finished could be taken to another vendor and sold (providing the
prices are within the thresholds he sets).
If Bubba did not trust that he would make it safely to an inn or to his home,
and if he has in his possession a GP Small (general purpose, small army tent),
he could make camp where he was. It would require...say...30 seconds of real
time to erect his camp. This time would need to be uninterrupted by attack to
prevent someone from simply making a camp at the first sign of danger. A GP
Small would provide less oppurtunity to increase skills than a GP Medium which
would provide less than an inn, which would provide less than your home, etc.
Whether in an inn, in a tent, or at his home, his state can be stored for
extended periods of time (until the next event on his schedule) so that he is
not a constant drain on server resources.
2) If his trust of Buffy is _very_ high, Bubba could choose to stay in the game
as an SPC under Buffy's control (think RTS). Buffy would be expected to do
everything she could to ensure Bubba's survival, while perhaps getting his
character some valuable experience fighting orcs. When Buffy logs off, she
could then activate another log option (1, 3, or 4) for Bubba as well as for her
own character.
3) Bubba can choose to completely remove his character from the game. This
would require the obligatory 30 seconds and a very inexpensive and light pup
tent (maybe only 15 seconds for the pup tent?). The camp is set, Bubba
Bugsquasher goes into the tent and Bubba (Smith? :-) ) the GPC comes out. With
this option, the player's character is completely safe from harm, but Buffy
doesn't lose a member of her squad. The GPC is completely under the control of
his superior, Buffy (again, think RTS) who can use him as she see's fit to
accomplish her mission. (What to do with items gained by Bubba the GPC? Send
to drain? Give to Buffy? Combination?)
When Bubba Bugsquasher the PC log's back in, if Bubba the GPC is able to pitch
his pup tent (he's alive and not under attack), he will, and 15 seconds later,
Bubba Bugsquasher will exit the pup tent and break camp. If Bubba the GPC is
dead, then Bubba the PC will have to start in his home. (But Buffy's squad
should still somehow lose a man, or be charged gold or something to make up for
his loss. How to accomplish this?). If Bubba the GPC is under attack, then
Bubba the PC has the option to waith until the GPC can make camp, or start at
his own home.
4) To really make this feel safe to the player, a possible fourth option would
be to allow the player to choose a combination of option (1) and option (3). In
this senario, Bubba the SPC...say...pitches a GP small and begins reading,
exercising, etc., but if his camp is attacked, he logs automatically and Bubba
the GPC responds to the attack by breaking camp and facing the attackers. Bubba
Bugsquasher the PC is completely safe, but is not guaranteed to be able to skill
until he logs back in.
A couple of caveats. First of all, if Bubba has an epic quest item in his
possession (think Frodo and the ring), then options (3) and (4) are not
available to him unless he hands the item over to another PC or SPC. In other
words, it is not acceptable to have the item disappear from the game or to have
the possibility that the item will be in the possession of a GPC (Hmmm. But why
not? Maybe I'll rethink this). Secondly, I have no idea about how
technologically feasible these options are. I simply offer them as ideas born
strictly from a desire to see a better game design (IMHO) without regard to
feasibility.
Thoughts?
--Phinehas
-----------------------------------------------------------------
"All things are permissable,
but not all things are expedient."
-----------------------------------------------------------------
- Simpson's "In-Game Economics of UO" Paul Schwanz - Enterprise Services
- Simpson's "In-Game Economics of UO" Raph Koster
- Simpson's "In-Game Economics of UO" PLAGNAL XAVIER
- Massive Connections Christopher Kohnert
- Massive Connections Kevin Scott London
- Massive Connections Christopher Kohnert
- MUD-Dev request rejected Jeff Freeman
- interesting article on world size and finance Fred Clift
- interesting article on world size and finance J C Lawrence
- interesting article on world size and finance John Bertoglio
- [Mud-Dev]: Sushi Mud Todd McKimmey
- [Mud-Dev]: Sushi Mud guru@thebay.plus.com
- LA Times article: Virtual Loot for Real Cash Ryan Palacio
- LA Times article: Virtual Loot for Real Cash J C Lawrence
- Alignment (very long) Paul Schwanz - Enterprise Services
- Alignment (very long) Christopher Allen
- Alignment (very long) Paul Schwanz - Enterprise Services
- Alignment (very long) Kevin Littlejohn
- Alignment (very long) Travis Casey
- Alignment (very long) Paul Schwanz - Enterprise Services
- Character persistance, was Family, was characters per account JC
- Character persistance, was Family, was characters per account Paul Schwanz - Enterprise Services
- shrink wrapped mud development kit (fwd) J C Lawrence
- shrink wrapped mud development kit (fwd) Charles
- shrink wrapped mud development kit (fwd) J C Lawrence
- shrink wrapped mud development kit (fwd) Caliban Tiresias Darklock
- shrink wrapped mud development kit (fwd) Chris Jacobson
- shrink wrapped mud development kit (fwd) Caliban Tiresias Darklock
- shrink wrapped mud development kit (fwd) Richard Ross
- shrink wrapped mud development kit (fwd) Lee Sheldon
- shrink wrapped mud development kit (fwd) Matt Chatterley
- BioWare to demonstrate Neverwinter Nights at E3 F. Randall Farmer
- BioWare to demonstrate Neverwinter Nights at E3 Jeff Freeman
- BioWare to demonstrate Neverwinter Nights at E3 Travis Casey
- ColdStore. Belated response from a developer. colin@field.medicine.adelaide.edu.au
- ColdStore. Belated response from a developer. Miroslav Silovic
- ColdStore. Belated response from a developer. Jay Carlson
- ColdStore. Belated response from a developer. colin@field.medicine.adelaide.edu.au
- [Meta] Ex-Origin Employees to new Verant studio Eli Stevens
- Game Spec Jman77777@aol.com
- From banning the sale of items to virtual slavery... Stéphane Garin
- Search engine and thread managing Stéphane Garin
- Search engine and thread managing J C Lawrence
- LED0 Frank Crowell
- Re[4]: defeating twinking through game mechanics Travis Casey
- MUME poll results (fwd) J C Lawrence
- MUME poll results (fwd) Christopher Allen
- MUME poll results (fwd) Raph Koster
- MUME poll results (fwd) Charles Hughes
- MUME poll results (fwd) Eric Olsen
- MUME poll results (fwd) Charles Hughes
- selling Godhoods Matthew Mihaly
- selling Godhoods J C Lawrence
- selling Godhoods Chris Jacobson
- selling Godhoods Ananda Dawnsinger
- selling Godhoods Matthew Mihaly
- selling Godhoods Ananda Dawnsinger
- selling Godhoods Matthew Mihaly
- selling Godhoods Ananda Dawnsinger
- selling Godhoods Matthew Mihaly
- selling Godhoods Phillip Lenhardt
- selling Godhoods Ananda Dawnsinger
- selling Godhoods Matthew Mihaly
- selling Godhoods Darren Henderson
- selling Godhoods J C Lawrence
- selling Godhoods Raph Koster
- selling Godhoods Matthew Mihaly
- selling Godhoods Darren Henderson
- selling Godhoods Tess Lowe
- selling Godhoods Ananda Dawnsinger
- selling Godhoods Richard Woolcock
- selling Godhoods Matthew Mihaly
- selling Godhoods Richard Woolcock
- selling Godhoods Matthew Mihaly
- selling Godhoods J C Lawrence
- selling Godhoods Tess Lowe
- selling Godhoods Richard Woolcock
- Selling Godhoods!?! Larvenz
- selling Godhoods Par Winzell
- selling Godhoods Matthew Mihaly
- Selling Godhoods!?! Par Winzell
- Selling Godhoods!?! Hans-Henrik Staerfeldt
- selling Godhoods Jeff Freeman
- Selling Godhoods!?! Mud Imp
- Selling Godhoods!?! J C Lawrence
- Selling Godhoods!?! Kevin Scott London
- Selling Godhoods!?! Christopher Kohnert
- Selling Godhoods!?! Kevin Scott London
- Selling Godhoods!?! Paul Schwanz - Enterprise Services
- selling Godhoods J C Lawrence
- selling Godhoods Raph Koster
- selling Godhoods Ananda Dawnsinger
- selling Godhoods Raph Koster
- selling Godhoods Laurent Bossavit
- selling Godhoods lapsos
- selling Godhoods Matthew Mihaly
- selling Godhoods Par Winzell
- moving advancement away from experience Eli Stevens
- moving advancement away from experience Travis Casey
- moving advancement away from experience Caliban Tiresias Darklock
- moving advancement away from experience Lee Sheldon
- E3 and exhibit/session passes (follow-ups to Meta) Sellers, Michael
- attracting players Mud Imp
- attracting players Richard Woolcock
- attracting players Chris Lloyd
- Attracting players Koster, Raph
- Self-Sufficient Worlds Chris Lloyd
- Self-Sufficient Worlds Christopher Allen
- Self-Sufficient Worlds Schubert, Damion
- Self-Sufficient Worlds John Bertoglio
- Self-Sufficient Worlds Quzah
- Self-Sufficient Worlds Paul Schwanz - Enterprise Services
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds Phillip Lenhardt
- Self-Sufficient Worlds Mordengaard
- Self-Sufficient Worlds Paul Schwanz - Enterprise Services
- Self-Sufficient Worlds Chris Turner
- Self-Sufficient Worlds lapsos
- Self-Sufficient Worlds F. Randall Farmer
- Self-Sufficient Worlds Chad Arnold
- Self-Sufficient Worlds Sellers, Michael
- Self-Sufficient Worlds Chris Lloyd
- Self-Sufficient Worlds Raph Koster
- Self-Sufficient Worlds Raph Koster
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds Raph Koster
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds Zak Jarvis
- Self-Sufficient Worlds Paul Schwanz - Enterprise Services
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds Zak Jarvis
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds Zak Jarvis
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds Raph Koster
- Self-Sufficient Worlds Zak Jarvis
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds J C Lawrence
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds Matthew Mihaly
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds Sellers, Michael
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds Zak Jarvis
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds Zak Jarvis
- Self-Sufficient Worlds Powell, Warren
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds Zak Jarvis
- Self-Sufficient Worlds Angela Ferraiolo
- Self-Sufficient Worlds Zak Jarvis
- Self-Sufficient Worlds J C Lawrence
- Addressing newbies (was: attracting players) Ola Fosheim Grøstad
- Addressing newbies (was: attracting players) Jerry Hill
- Addressing newbies (was: attracting players) adam@treyarch.com
- Addressing newbies (was: attracting players) adam@treyarch.com
- reaction to selling godhoods Matthew Mihaly
- reaction to selling godhoods Kevin Scott London
- Crafts Systems (was:Simpson's "In-Game Economics of UO") Ananda Dawnsinger
- Crafts Systems (was:Simpson's "In-Game Economics of UO") Raph Koster
- Crafts Systems (was:Simpson's "In-Game Economics of UO") Charles Hughes
- Crafts Systems (was:Simpson's "In-Game Economics of UO") Paul Schwanz - Enterprise Services
- datagrams Ola Fosheim Grøstad
- a article on ai -- ANTS -- (fwd) J C Lawrence
- FW: selling Godhoods John Bertoglio
- FW: selling Godhoods Matthew Mihaly
- Skotos Bulk System - a Technical Summary (LONG) Christopher Allen
- "The client is in the hands of the enemy" Schubert, Damion
- "The client is in the hands of the enemy" Zak Jarvis
- "The client is in the hands of the enemy" Kevin Littlejohn
- Procedural Storytelling WAS Self-Sufficient Worlds Zak Jarvis
- A footnote to Procedural Storytelling Zak Jarvis
- A footnote to Procedural Storytelling J C Lawrence
- A footnote to Procedural Storytelling Raph Koster
- A footnote to Procedural Storytelling Paul Schwanz - Enterprise Services
- A footnote to Procedural Storytelling rob@cs.nwu.edu
- A footnote to Procedural Storytelling Brandon J. Rickman
- A footnote to Procedural Storytelling Travis Nixon
- A footnote to Procedural Storytelling Hess, Ian W {Ian}
- A footnote to Procedural Storytelling J C Lawrence
- A footnote to Procedural Storytelling Travis Nixon
- A footnote to Procedural Storytelling Raph Koster
- A footnote to Procedural Storytelling Lee Sheldon
- A footnote to Procedural Storytelling Marian Griffith
- A footnote to Procedural Storytelling Ola Fosheim Grøstad
- A footnote to Procedural Storytelling Lee Sheldon
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- A footnote to Procedural Storytelling Travis Nixon
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- A footnote to Procedural Storytelling Paul Schwanz - Enterprise Services
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- A footnote to Procedural Storytelling Brandon J. Rickman
- A footnote to Procedural Storytelling Lee Sheldon
- A footnote to Procedural Storytelling Travis Nixon
- A footnote to Procedural Storytelling Brian Green
- A footnote to Procedural Storytelling Travis Nixon
- A footnote to Procedural Storytelling Sam Axon
- A footnote to Procedural Storytelling Travis Nixon
- A footnote to Procedural Storytelling Brian Green
- A footnote to Procedural Storytelling Kevin Littlejohn
- A footnote to Procedural Storytelling Lee Sheldon
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- A footnote to Procedural Storytelling Lee Sheldon
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- A footnote to Procedural Storytelling Lee Sheldon
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- A footnote to Procedural Storytelling Batir
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- A footnote to Procedural Storytelling Brandon J. Rickman
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- A footnote to Procedural Storytelling Charles Hughes
- A footnote to Procedural Storytelling Erik Jarvi
- A footnote to Procedural Storytelling Brandon J. Rickman
- A footnote to Procedural Storytelling Matthew Mihaly
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- A footnote to Procedural Storytelling Rawlings@aol.com
- A footnote to Procedural Storytelling Brandon J. Rickman