April 2000
- [Open_Gaming_Moderated] Simplified License for Comment and Critique (fwd) J C Lawrence
- An introduction Brian Green
- An idea for breaking away from the HP/Mana mindset Eli Stevens
- An idea for breaking away from the HP/Mana mindset Ryan P.
- An idea for breaking away from the HP/Mana mindset Erik Jarvi
- An idea for breaking away from the HP/Mana mindset Eli Stevens
- An idea for breaking away from the HP/Mana mindset Travis Casey
- An idea for breaking away from the HP/Mana mindset Jeremy Hovance
- An idea for breaking away from the HP/Mana mindset adam@treyarch.com
- Old Topic: Playfulness in 3-D Spaces, done. Rudy Fink
- META: Topic List - 1999 Jon A. Lambert
- Fw: 16K mud server competition ! Jon A. Lambert
- Fw: 16K mud server competition ! cg@ami-cg.GraySage.Edmonton.AB.CA
- Fw: 16K mud server competition ! Cynbe ru Taren
- Fw: 16K mud server competition ! Miroslav Silovic
- Fw: 16K mud server competition ! Jay Carlson
- Fw: 16K mud server competition ! Travis Casey
- Fw: 16K mud server competition ! Derek Snider
- Fw: 16K mud server competition ! Holly Sommer
- Fw: 16K mud server competition ! Nick Shaffner
- Fw: 16K mud server competition ! Travis S. Casey
- Fw: 16K mud server competition ! Quzah
- Fw: 16K mud server competition ! Todd McKimmey
- Fw: 16K mud server competition ! Spin
- Fw: 16K mud server competition ! Richard Woolcock
- Fw: 16K mud server competition ! Hans-Henrik Staerfeldt
- Fw: 16K mud server competition ! Miroslav Silovic
- Fw: 16K mud server competition ! Jon A. Lambert
- Fw: 16K mud server competition ! Jon Leonard
- Fw: 16K mud server competition ! Travis Casey
- Fw: 16K mud server competition ! Powell, Warren
- Fw: 16K mud server competition ! Travis Casey
- Fw: 16K mud server competition ! Jon Lambert
- Fw: 16K mud server competition ! Travis Casey
- Fw: DESIGN: XML? Jon A. Lambert
- PK / anti PK / justice? J. Coleman
- Neverwinter Nights Jeff Freeman
- J (was: 16K mud server competition !) Cynbe ru Taren
- J (was: 16K mud server competition !) Miroslav Silovic
- J (was: 16K mud server competition !) Ola Fosheim Grøstad
- Morality and Values Based Role Play in MMORPGs. Paul Schwanz - Enterprise Services
- MUD-Dev request rejected (fwd) Matthew Mihaly
- MUD-Dev request rejected (fwd) adam@treyarch.com
- MUD-Dev request rejected (fwd) Jeff Freeman
- Orthogonality and invariants Miroslav Silovic
- Orthogonality and invariants cg@ami-cg.GraySage.Edmonton.AB.CA
- Uptime numbers (was Orthogonality and invariants) Jay Carlson
- Schmuse J C Lawrence
- Article on WoC's 'Open Sourcing' D&D in Salon Christopher Allen
- Multilevel server concept Draymoor
- Multilevel server concept Tochiro
- Multilevel server concept Emil Eifrem
- Multilevel server concept Kristen L. Koster
- Multilevel server concept Brian Green
- Multilevel server concept Hans-Henrik Staerfeldt
- Polls at Kanga.Nu claw@kanga.nu
- Same-Sex Marriage (was: Trouble Makers or Regular Citizens) Ananda Dawnsinger
- Same-Sex Marriage (was: Trouble Makers or Regular Citizens) David Bennett
- Same-Sex Marriage (was: Trouble Makers or Regular Citizens) Matthew Mihaly
- Same-Sex Marriage (was: Trouble Makers or Regular Citizens) Ananda Dawnsinger
- Same-Sex Marriage (was: Trouble Makers or Regular Citizens) J C Lawrence
- Same-Sex Marriage (was: Trouble Makers or Regular Citizens) Ananda Dawnsinger
- Same-Sex Marriage (was: Trouble Makers or Regular Citizens) Jon Lambert
- dealing with foul language Matthew Mihaly
- dealing with foul language Wes Connell
- dealing with foul language Kristen L. Koster
- dealing with foul language Wes Connell
- dealing with foul language Kristen L. Koster
- dealing with foul language Ola Fosheim Grøstad
- dealing with foul language Kristen L. Koster
- dealing with foul language Ola Fosheim Grøstad
- dealing with foul language Kristen L. Koster
- dealing with foul language Paul Schwanz - Enterprise Services
- dealing with foul language Ola Fosheim Grøstad
- dealing with foul language Koster, Raph
- dealing with foul language Ola Fosheim Grøstad
- dealing with foul language Matthew Mihaly
- dealing with foul language Kristen L. Koster
- dealing with foul language Zak Jarvis
- dealing with foul language Darren Henderson
- dealing with foul language Kristen L. Koster
- dealing with foul language AR Schleicher
- dealing with foul language adam@treyarch.com
- Article on Proxes Christopher Allen
- Article on Proxes adam@treyarch.com
- Simulating Ancient Greece WAS: Same-Sex Marriage Zak Jarvis
- Simulating Ancient Greece WAS: Same-Sex Marriage Jon Lambert
- Simulating Ancient Greece WAS: Same-Sex Marriage Matthew Mihaly
- A little essay on economic efficiency Timothy Dang
- Same-Sex Marriage John Hopson
- Same-Sex Marriage Ananda Dawnsinger
- Historical perspective (was: dealing with foul language) Brian Green
- Historical perspective (was: dealing with foul language) Zak Jarvis
- Historical perspective (was: dealing with foul lang uage) Koster, Raph
- Historical perspective (was: dealing with foul language) Brian Green
- Historical perspective (was: dealing with foul language) Joe Andrieu
- Historical perspective (was: dealing with foul language) Matthew Mihaly
- Historical perspective (was: dealing with foul language) Joe Andrieu
- Historical perspective (was: dealing with foul language) adam@treyarch.com
- Historical perspective (was: dealing with foul language) Paul Schwanz - Enterprise Services
- Historical perspective (was: dealing with foul language) Ola Fosheim Grøstad
- Historical perspective (was: dealing with foul language) J C Lawrence
- Player controller justice systems David Bennett
- Player controller justice systems Koster, Raph
- Player controller justice systems J C Lawrence
- Player controller justice systems Erik Jarvi
- Player controller justice systems Travis Nixon
- Player controller justice systems Erik Jarvi
- Player controller justice systems Timothy Dang
- Player controller justice systems Draymoor
- Player controller justice systems Erik Jarvi
- Player controller justice systems Phillip Lenhardt
- Player controller justice systems Erik Jarvi
- Family, was characters per account Daniel James
- Family, was characters per account Paul Schwanz - Enterprise Services
- Family, was characters per account Kevin Littlejohn
- Family, was characters per account Matthew Mihaly
- Family, was characters per account Phillip Lenhardt
- Family, was characters per account Matthew Mihaly
- Family, was characters per account Shawn Halpenny
- Family, was characters per account Matthew Mihaly
- Family, was characters per account Kevin Littlejohn
- Family, was characters per account Kevin Littlejohn
- Family, was characters per account Jeff Freeman
- Family, was characters per account Raph Koster
- Family, was characters per account Matthew Mihaly
- Family, was characters per account Jeff Freeman
- Family, was characters per account Paul Schwanz - Enterprise Services
- Family, was characters per account Matthew Mihaly
- Family, was characters per account Paul Schwanz - Enterprise Services
- Family, was characters per account Raph Koster
- Family, was characters per account J C Lawrence
- Family, was characters per account Paul Schwanz - Enterprise Services
- Family, was characters per account Raph Koster
- Family, was characters per account Paul Schwanz - Enterprise Services
- Gender Restrictions was Same-Sex Marriage Jon Lambert
- Gender Restrictions was Same-Sex Marriage Nathan F Yospe
- Gender Restrictions was Same-Sex Marriage Jon Lambert
- Family, was characters per account J C Lawrence
- Family, was characters per account Phillip Lenhardt
- Family, was characters per account Kevin Scott London
- Family, was characters per account Jeff Freeman
- Family, was characters per account Paul Schwanz - Enterprise Services
- Sony to ban sale of online characters from its popular gaming sites F. Randall Farmer
- Sony to ban sale of online characters from its popular gaming sites maddog@best.com
- Sony to ban sale of online characters from its popular gamingsites Zak Jarvis
- Sony to ban sale of online characters from its popular gaming sites Ryan Palacio
- Sony to ban sale of online characters from its popu lar gaming sites Sellers, Michael
- Sony to ban sale of online characters from its popular gaming sites maddog@best.com
- Sony to ban sale of online characters from its popular gaming sites Wes Connell
- Sony to ban sale of online characters from its popular gaming sites Ryan Palacio
- Sony to ban sale of online characters from its popular gaming sites Travis Nixon
- [Meta] other activities Par Winzell
- [Meta] other activities Dominic J. Eidson
- [Meta] other activities Jeff Freeman
- History, background and religion Pileborg Joachim - FMT
- History, background and religion Kevin Scott London
- History, background and religion Matthew Mihaly
- History, background and religion Sanvean
- History, background and religion Sharon Mock
- History, background and religion Richard Ross
- History, background and religion Lovecraft
- DGD Description Christopher Allen
- [Meta] other activities Jeff Freeman
- [Meta] other activities Raph Koster
- [Meta] other activities Todd McKimmey
- [Meta] other activities Matthew Mihaly
- [Meta] other activities Wes Connell
- Personal Interest vs. Marketing Decision WAS dealing with foul language Zak Jarvis
- Threads on Meta that should be on MUD-Dev J C Lawrence
- [Meta] Threads on Meta that should be on MUD-Dev J C Lawrence
- Sony to ban sale ... point of view of an eq veteran S. Patrick Gallaty
- Sony to ban sale ... point of view of an eq veteran John Bertoglio
- Sony to ban sale ... point of view of an eq veteran S. Patrick Gallaty
- Family, was characters per account Chris Lloyd
- [LONG] A slightly different perspective on Real money in Virtual worlds. Zak Jarvis
- banning the sale of items Matthew Mihaly
- banning the sale of items Frank Crowell
- banning the sale of items Geoffrey A. MacDougall
- banning the sale of items Raph Koster
- banning the sale of items Matthew Mihaly
- banning the sale of items Jeff Freeman
- banning the sale of items Jeff Freeman
- banning the sale of items Ryan Palacio
- banning the sale of items Matthew Mihaly
- banning the sale of items Ryan Palacio
- banning the sale of items Matthew Mihaly
- banning the sale of items Ryan Palacio
- banning the sale of items Tess Lowe
- banning the sale of items Ryan Palacio
- banning the sale of items Matthew Mihaly
- banning the sale of items Paul Schwanz - Enterprise Services
- banning the sale of items Ryan Palacio
- banning the sale of items Paul Schwanz - Enterprise Services
- banning the sale of items Matthew Mihaly
- banning the sale of items Raph Koster
- banning the sale of items Ryan Palacio
- banning the sale of items Raph Koster
- banning the sale of items Matthew Mihaly
- banning the sale of items Schubert, Damion
- banning the sale of items Matthew Mihaly
- banning the sale of items Ananda Dawnsinger
- banning the sale of items Matthew Mihaly
- banning the sale of items Wes Connell
- banning the sale of items Par Winzell
- banning the sale of items Matthew Mihaly
- banning the sale of items Par Winzell
- banning the sale of items Matthew Mihaly
- banning the sale of items Zak Jarvis
- banning the sale of items Matthew Mihaly
- banning the sale of items Zak Jarvis
- banning the sale of items J. Coleman
- banning the sale of items Paul Schwanz - Enterprise Services
- banning the sale of items Tess Lowe
- banning the sale of items Paul Schwanz - Enterprise Services
- banning the sale of items Christopher Allen
- banning the sale of items Ryan Palacio
- banning the sale of items Kristen L. Koster
- banning the sale of items Christopher Allen
- banning the sale of items Par Winzell
- banning the sale of items Matthew Mihaly
- banning the sale of items J C Lawrence
- banning the sale of items Par Winzell
- banning the sale of items Matthew Mihaly
- banning the sale of items adam@treyarch.com
- banning the sale of items Kevin Littlejohn
- banning the sale of items Raph Koster
- banning the sale of items Raph Koster
- banning the sale of items Matthew Mihaly
- banning the sale of items Kian Wilcox
- banning the sale of items Timothy Dang
- Institutionalizing human behavior (was banning the sale of items) Sellers, Michael
- Institutionalizing human behavior (was banning the sale of items) Ola Fosheim Grøstad
- Sony to ban sale ... point of view of an eq veteran Brian Green
- Sony to ban sale ... point of view of an eq veteran John Bertoglio
- Sony to ban sale ... point of view of an eq veteran Wes Connell
- Sony to ban sale ... point of view of an eq veteran J C Lawrence
- Sony to ban sale ... point of view of an eq veteran Jeff Freeman
- [Meta] Of general interest maybe Jeff Freeman
- Spawning and quests (was Sony ban) Paul Schwanz - Enterprise Services
- Spawning and quests (was Sony ban) Raph Koster
- Spawning and quests (was Sony ban) Matthew Mihaly
- Spawning and quests (was Sony ban) Paul Schwanz - Enterprise Services
- Spawning and quests (was Sony ban) Jeff Freeman
- Spawning and quests (was Sony ban) Paul Schwanz - Enterprise Services
- Spawning and quests (was Sony ban) Jeff Freeman
- Spawning and quests (was Sony ban) Geoffrey Z.
- Spawning and quests (was Sony ban) Schubert, Damion
- Spawning and quests (was Sony ban) J C Lawrence
- Spawning and quests (was Sony ban) Nathan F Yospe
- Spawning and quests (was Sony ban) F. Randall Farmer
- Spawning and quests (was Sony ban) Travis Casey
- Spawning and quests (was Sony ban) Lee Sheldon
- Spawning and quests (was Sony ban) Wes Connell
- DDoS Ola Fosheim Grøstad
- /. Article about EQ sales ban Nathan F Yospe
- /. Article about EQ sales ban Raph Koster
- MudDev FAQ part 2 Marian Griffith
- MudDev FAQ part 2 Ananda Dawnsinger
- MudDev FAQ part 2 Raph Koster
- MudDev FAQ part 2 Dr Richard A. Bartle
- Family, was characters per account Raph Koster
- Institutionalizing human behavior (was banning the sale of items) Xavier Plagnal
- meets Matthew Mihaly
- Quoting. J C Lawrence
- Amy Jo Kim's "Community Building on the Web" Raph Koster
- Amy Jo Kim's "Community Building on the Web" Richard Woolcock
- Amy Jo Kim's "Community Building on the Web" F. Randall Farmer
- Amy Jo Kim's "Community Building on the Web" Sellers, Michael
- Institutionalizing human behavior Matthew Mihaly
- Declaration of the Rights of Avatars Raph Koster
- Declaration of the Rights of Avatars Christopher Allen
- Declaration of the Rights of Avatars Erik Jarvi
- Declaration of the Rights of Avatars Geoffrey A. MacDougall
- Declaration of the Rights of Avatars Matthew Mihaly
- Declaration of the Rights of Avatars John Bertoglio
- Declaration of the Rights of Avatars Matthew Mihaly
- Declaration of the Rights of Avatars Jon Lambert
- Declaration of the Rights of Avatars Geoffrey A. MacDougall
- Declaration of the Rights of Avatars Paul Schwanz - Enterprise Services
- Declaration of the Rights of Avatars Geoffrey A. MacDougall
- Declaration of the Rights of Avatars Paul Schwanz - Enterprise Services
- Declaration of the Rights of Avatars Jon Lambert
- Declaration of the Rights of Avatars Raph Koster
- Declaration of the Rights of Avatars Jeff Freeman
- Declaration of the Rights of Avatars Raph Koster
- Declaration of the Rights of Avatars Travis Casey
- Declaration of the Rights of Avatars Jeff Freeman
- Declaration of the Rights of Avatars Geoffrey A. MacDougall
- Declaration of the Rights of Avatars Eli Stevens
- Declaration of the Rights of Avatars Raph Koster
- Declaration of the Rights of Avatars Matthew Mihaly
- Declaration of the Rights of Avatars Travis Casey
- Declaration of the Rights of Avatars Raph Koster
- Declaration of the Rights of Avatars Matthew Mihaly
- Declaration of the Rights of Avatars Raph Koster
- Declaration of the Rights of Avatars Travis S. Casey
- Declaration of the Rights of Avatars Jeff Freeman
- Declaration of the Rights of Avatars Geoffrey A. MacDougall
- Declaration of the Rights of Avatars Raph Koster
- Declaration of the Rights of Avatars Matthew Mihaly
- Declaration of the Rights of Avatars Travis S. Casey
- Declaration of the Rights of Avatars Par Winzell
- Declaration of the Rights of Avatars Raph Koster
- Declaration of the Rights of Avatars Matthew Mihaly
- Declaration of the Rights of Avatars Christopher Allen
- Declaration of the Rights of Avatars Matthew Mihaly
- Declaration of the Rights of Avatars Par Winzell
- Declaration of the Rights of Avatars Matthew Mihaly
- Declaration of the Rights of Avatars Raph Koster
- Declaration of the Rights of Avatars Matthew Mihaly
- Declaration of the Rights of Avatars Phillip Lenhardt
- Declaration of the Rights of Avatars Raph Koster
- Spawning and quests Spin
- Spawning and quests Chris Lloyd
- Spawning and quests adam@treyarch.com
- (no subject) J C Lawrence
- E3 and potential meet? Ryan Palacio
- E3 and potential meet? J C Lawrence
- Scott Guzman on RGM.Admin J C Lawrence
- Quote from a Simutronics developer Raph Koster
- Quote from a Simutronics developer Ananda Dawnsinger
- Quote from a Simutronics developer Erik Jarvi
- Quote from a Simutronics developer Ryan Palacio
- Quote from a Simutronics developer Erik Jarvi
- Quote from a Simutronics developer Dmitri Zagidulin
- Quote from a Simutronics developer Phillip Lenhardt
- Quote from a Simutronics developer Raph Koster
- Quote from a Simutronics developer Ananda Dawnsinger
- Quests - allocative efficiency Lovecraft
- Common Law [was: Declaration of the Rights of Avatars] Christopher Allen
- Common Law [was: Declaration of the Rights of Avatars] Christopher Allen
- AI, Bots, Scripting. Veygoth
- AI, Bots, Scripting. David Bennett
- Quests Raph Koster
- Alignment Richard Ross
- ADMIN: Digest size J C Lawrence
- Circular Alignment [was: Alignment] Christopher Allen
- Value of Characters [was: Quote from a Simutronics developer] Christopher Allen
- MUD-Dev request rejected Schubert, Damion
- MUD-Dev request rejected John Szeder
- Skotos Proximity System - a Technical Summary (LONG) Christopher Allen
- Skotos Proximity System - a Technical Summary (LONG) Erik Jarvi
- Skotos Proximity System - a Technical Summary (LONG) Christopher Allen
- Skotos Proximity System - a Technical Summary (LONG) Ola Fosheim Grøstad
- The scalability of paying for in-game things Matthew Mihaly
- The scalability of paying for in-game things Brian Green
- The scalability of paying for in-game things Matthew Mihaly
- The scalability of paying for in-game things Brian Green
- The scalability of paying for in-game things Par Winzell
- ALife? was [Personal Interest vs. Marketing Decision WAS RE:...] Greg Underwood
- incremental revenue discussion Matthew Mihaly
- new list Kevin Littlejohn
- Justifying twinking Raph Koster
- Justifying twinking adam@treyarch.com
- Justifying twinking Raph Koster
- Justifying twinking adam@treyarch.com
- Justifying twinking Ryan Palacio
- Justifying twinking F. Randall Farmer
- Justifying twinking Ryan Palacio
- Justifying twinking Raph Koster
- Justifying twinking Raph Koster
- Justifying twinking Todd McKimmey
- Justifying twinking Hess, Ian W {Ian}
- Justifying twinking Jeff Freeman
- Justifying twinking Schubert, Damion
- Justifying twinking Lee Sheldon
- Justifying twinking adam@treyarch.com
- Justifying twinking Lee Sheldon
- Justifying twinking Travis S. Casey
- Justifying twinking John Bertoglio
- Justifying twinking Travis Nixon
- Justifying twinking Lee Sheldon
- Justifying twinking Travis S. Casey
- Justifying twinking Caliban Tiresias Darklock
- Justifying twinking Christopher Allen
- Justifying twinking J C Lawrence
- Justifying twinking adam@treyarch.com
- Justifying twinking Christopher Allen
- Justifying twinking Travis Casey
- Justifying twinking Lee Sheldon
- Justifying twinking Sellers, Michael
- Justifying twinking Mud Imp
- Justifying twinking Brian Green
- Justifying twinking John Bertoglio
- Justifying twinking Ananda Dawnsinger
- Justifying twinking Christopher Allen
- Justifying twinking Travis Casey
- Justifying twinking Timothy Dang
- Justifying twinking jolson@micron.net
- Justifying twinking Travis Nixon
- Justifying twinking John Bertoglio
- Justifying twinking jolson@micron.net
- Justifying twinking Raph Koster
- Justifying twinking Christopher Allen
- Justifying twinking Schubert, Damion
- Justifying twinking adam@treyarch.com
- Justifying twinking Christopher Allen
- Justifying twinking adam@treyarch.com
- Justifying twinking Geoffrey Z.
- Justifying twinking Justin Lockshaw
- Justifying twinking Raph Koster
- Justifying twinking S. Patrick Gallaty
- Justifying twinking Frank Crowell
- Justifying twinking Lee Sheldon
- Justifying twinking Lee Sheldon
- Game Law Example (fwd) J C Lawrence
- Game Law Example (fwd) Travis S. Casey
- Fun and Learning in games Draymoor
- Fun and Learning in games Schubert, Damion
- Fun and Learning in games adam@treyarch.com
- Re PRIVATE Justifying twinking Kristen L. Koster
- Re PRIVATE Justifying twinking Josh Olson
- Database back ends dwacks@saleslogix.com
- Database back ends Greg Underwood
- Database back ends Quiet
- Database back ends Kevin Littlejohn
- defeating twinking through game mechanics S. Patrick Gallaty
- defeating twinking through game mechanics jolson@micron.net
- defeating twinking through game mechanics adam@treyarch.com
- defeating twinking through game mechanics S. Patrick Gallaty
- defeating twinking through game mechanics Erik Jarvi
- defeating twinking through game mechanics Travis S. Casey
- defeating twinking through game mechanics Paul Schwanz - Enterprise Services
- defeating twinking through game mechanics Travis Casey
- defeating twinking through game mechanics Paul Schwanz - Enterprise Services
- defeating twinking through game mechanics J C Lawrence
- Simpson's "In-Game Economics of UO" Timothy Dang
- Simpson's "In-Game Economics of UO" F. Randall Farmer
- Simpson's "In-Game Economics of UO" Paul Schwanz - Enterprise Services
- Simpson's "In-Game Economics of UO" Christopher Allen
- Simpson's "In-Game Economics of UO" Raph Koster
- Simpson's "In-Game Economics of UO" Timothy Dang
- Simpson's "In-Game Economics of UO" Paul Schwanz - Enterprise Services
- Simpson's "In-Game Economics of UO" Timothy Dang
- Simpson's "In-Game Economics of UO" Paul Schwanz - Enterprise Services
- Simpson's "In-Game Economics of UO" Brian Green
- Simpson's "In-Game Economics of UO" adam@treyarch.com
- Simpson's "In-Game Economics of UO" Timothy Dang
- Simpson's "In-Game Economics of UO" Paul Schwanz - Enterprise Services
- Simpson's "In-Game Economics of UO" Ananda Dawnsinger
- Simpson's "In-Game Economics of UO" Charles Hughes
- Simpson's "In-Game Economics of UO" Raph Koster
- Simpson's "In-Game Economics of UO" Sellers, Michael
- Simpson's "In-Game Economics of UO" Raph Koster
- Simpson's "In-Game Economics of UO" Charles Hughes
- Simpson's "In-Game Economics of UO" Paul Schwanz - Enterprise Services
- Simpson's "In-Game Economics of UO" Caliban Tiresias Darklock
- Simpson's "In-Game Economics of UO" adam@treyarch.com
- Simpson's "In-Game Economics of UO" stoddart@slip.net
- Simpson's "In-Game Economics of UO" Eli Stevens
- Simpson's "In-Game Economics of UO" Paul Schwanz - Enterprise Services
- Simpson's "In-Game Economics of UO" Raph Koster
- Simpson's "In-Game Economics of UO" PLAGNAL XAVIER
- Massive Connections Christopher Kohnert
- Massive Connections Kevin Scott London
- Massive Connections Christopher Kohnert
- MUD-Dev request rejected Jeff Freeman
- interesting article on world size and finance Fred Clift
- interesting article on world size and finance J C Lawrence
- interesting article on world size and finance John Bertoglio
- [Mud-Dev]: Sushi Mud Todd McKimmey
- [Mud-Dev]: Sushi Mud guru@thebay.plus.com
- LA Times article: Virtual Loot for Real Cash Ryan Palacio
- LA Times article: Virtual Loot for Real Cash J C Lawrence
- Alignment (very long) Paul Schwanz - Enterprise Services
Richard Ross said:
> Has anyone else tried
> non-standard alignment systems, and how have they worked out?
I've only played around in my head with this system I'm about to share, so in
the real world, there could be much that would go wrong.
Most of the simple binary alignment systems leave me wanting more in the way of
interesting moral decisions. I thought that the system that Christopher Allen
posted from DartMUD was fascinating and will look into it in more depth in the
next week, but it is the first I've seen that even attempts to explore some
deeper moral issues.
For the most part, moral consequences, such as guilt experienced when one's
actions are contrary to one's values, are not modeled in the MMORPGs I've seen.
I think that this is an oversight, since such a system may well lend itself to
curbing PK and other anti-social (when abused) actions by implementing natural
moral consequences to actions.
I see character morality revolving around what a character values. Consider
your run-of-the-mill, goodie-two-shoes, treehugging character. He walks around
ant hills and raises bunnies in his back yard. He places a _very_ high value on
life. We might _think_ that he could never kill anyone, but what should we do
if he picks up a knife and goes to stab someone? I see three possibilities. 1)
We do absolutely nothing. 2) We don't allow his plan to be actualized. Or, 3)
we give him the freedom to act, but present his character with natural
consequences that (hopefully) are appropriate. Perhaps he is horrified by his
own action. Maybe, he is hounded by guilt and is unable to function as well as
he did previously. Perhaps for the near future, he is reduced to a helpless
emotional blob at the very sight of a knife.
(NOTE: The fact that there may be moral consequences to an action in no way
denies the existence of additional consequences imposed by justice systems,
lynch-mobs, etc.)
While the last option (3) will be the most complicated and hardest to program, I
think that the game will have more depth _and_ harassment of goodie-two-shoes
will be curbed to some degree by the knowledge that, if they ever decide they
are willing to suffer the moral consequences, they may at any time attempt to
take the life (or something less drastic) of the harasser. Someone once said
that a suprising amount of courtesy is rooted in the knowledge that someone else
can punch you in the mouth if you become too rude.
To bring this concept down to something that might be programmable, I have
identified four basic things that are valued in an MMORPG. They are health,
wealth, information, and power. (The issue of time has been addressed
elsewhere.) Significant actions in the game can be seen as either giving or
taking in one of these areas. Some actions give and take to a greater degree.
This concept could be charted to look like this:
................GIVING(+).................TAKING(-)
(H)EALTH........Nurturing(H+).............Conquest(H-)
(W)EALTH........Generosity(W+)............Greed(W-)
(I)NFORMATION...Teaching(I+)..............Secrecy(I-)
(P)OWER.........Loyalty(P+)...............Betrayal(P-)
If a character values life or nurturing, then he is health-giving(H+). If he
values subversion or betrayal, then he is power-taking(P-). At character
creation, the player is presented with questions regarding the values that his
character will posses. Does he prefer to heal and grow things or to overpower
and subjegate? He will also be asked questions to find out what priority he
would give to each of the values he holds. The character will end up with a
values profile that might look like this:
Bubba: W-4, H+3, P+2, I-1
This character places the highest value on gaining wealth. Next, he values
nurturing and healing living things. To a lesser extent, he is loyal. Finally,
in most cases he is more likely to hoard secret knowledge over teaching wisdom.
Perhaps someone with these values would make a good merchant. It probably would
not be wise for Bubba to attempt to make military endeavors the focus of his
life.
Once we give every character a values profile, the next step is to give each
significant action in the game an appropriate profile as well. Knocking another
character unconscious and taking a small amount of gold from them might result
in a values profile of H-1, W-1. Killing someone from your own town and
removing from their body a priceless gem might result in H-5, W-4, P-3. To find
out how well an action lines up with a characters stated value, you could simply
multiply the value categories of the person and the action and sum the results.
If Bubba the merchant, with the values given in the example, were to kill
someone from his own town and remove from their body a priceless gem, the math
would look like this:
Character....Action..........
Profile......Profile...Result
W-4.....*....W-4.......+16
H+3.....*....H-5.......-15
P+2.....*....P-3.......-06
...............Total = -05
(NOTE: -I- is irrelevant to this particular action.)
In general, this action goes against what the merchant character values, so he
will face some moral consequences. The -05 result can be used to determine the
extent of those consequences. At the most simple level, whatever skill or
experience is tied to the actions can be multiplied by the -05 so that Bubba the
merchant will actually _lose_ skill and experience as a result of his acitons.
(Morally speaking, he is troubled by his act and will not function as well,
especially in the skill areas that are associated with his action.)
That's the basic idea, but there are numerous opportunities to use these values
in other interesting ways. A person's values profile could be dynamic so that
cursed items would encourage the recipient to role-play the curse. (i.e. as
Frodo wears the ring, his H+4 might move toward H-4 over time. Or, in Jordan's
Wheel of Time, Fain's dagger could make Mat move toward W-3.) If Frodo or Mat
"resists" the curse (by not playing in accordance with altered values), they may
suffer moral consequences which result in degraded skills. Also, I think it
would be a good idea to have values normalize over a long period of time so that
the character's values would shift to fit the play-style of the gamer. Perhaps
it would be beneficial as well as interesting to allow quicker changes to values
to mirror different types of "conversion" experiences. However, I think that
such experiences should only be the result of a complete "moral break-down" such
that most skills become negligible and must be built back up.
In addition, reputations can be built on the foundation of values. If
significant actions have values asigned to them, then those characters who
"observe" the action can make assumptions about what the "actor" values. As the
observer then moves about and interacts with others, his observation can be
shared to other characters. After a while, a pretty realistic picture of what
others value can be pieced together to generate reputations. This system could
be expanded even farther by having a character's evaluation of an action (or
action observed and reported by another) filtered through that character's own
value system in a way that amplifies or diminishes his own reaction. Also, it
might be interesting to experiment with making the opinions or actions of VIPs
(i.e. high level characters) carry more weight when calculating reputations.
Even further custumization might result in thresholds being set so that
character's automatically "talk" only about the characters that they feel most
strongly about, dependant upon social setting. But if asked about a particular
character, they could give the specific information requested (or perhaps not,
if they decide they don't like you).
Each player could also be given the limited ability to affect the reputation of
others by entering up to five names on their "short list" whom they talk either
positively or negatively about when interacting with others. In addition to
using this as a way for players to give some input into evaluating other players
(which could help cover up some of the loopholes which might crop up in a
completely algorithm-dependant moral/reputation system), slander and politics
could take on new meaning in the game.
When you stop to think about it, alignment is simply your reputation with a
particular deity. This system lends itself quite naturally to a (more western)
system of one God and one anti-god. Simply assume that "it is more blessed to
give than to receive," and it becomes straightforward to calculate alignment
based on the giving and taking values and priorities. Simply take the values
profile of the character (X+/-4, X+/-3, X+/-2, X+/-1) and sum, adding positive
values and subtracting negative values. If you then divide by two, you end up
with a nice +5 to -5 morality/alignment scale. In order that the gamer may
_care_ about this, tie the magical resources of "inner light" or "inner
darkness" to this scale such that the extremes have exponentially more
deity-granted power than the middle.
There are many interesting moral subtleties that I am still trying to work my
way through. One is the fact that two people can have a high regard for life,
yet act very differently upon their values. For instance, I think the Amish
place extremely high value on life, thus their pacifism. However, the patriot
might place a similar value on life, but choose to fight to protect it. Perhaps
one values life in a passive way and the other in a more active way. Or maybe
one values life-through-peace and the other values life-through-chaos. Perhaps
a lawful/chaotic modifier will help resolve this.
The other issue is the issue of motive. If an assassain does a bunch of really
good deeds so that he can gain the trust of his mark, is he really doing good?
Should the system be changed to handle this, or should the "good" actions
detract from the assassain's "evil-ness" and adversely affect skills?
Anyway, I apologize for the length of this. I'm sure you were looking for
something a lot simpler. :-) A majority of my time spent thinking about how to
make MMORPGs better has revolved around these issues, so I am happy to share
them with developers and would _very_ much appreciate any suggestions for
improvements or even attempts to break the system. I'd also love to see them
tried in a MUD and would be very interested in the results.
--Phinehas
-----------------------------------------------------------------
"All things are permissable,
but not all things are expedient."
----------------------------------------------------------------- - Alignment (very long) Christopher Allen
- Alignment (very long) Paul Schwanz - Enterprise Services
- Alignment (very long) Kevin Littlejohn
- Alignment (very long) Travis Casey
- Alignment (very long) Paul Schwanz - Enterprise Services
- Character persistance, was Family, was characters per account JC
- Character persistance, was Family, was characters per account Paul Schwanz - Enterprise Services
- shrink wrapped mud development kit (fwd) J C Lawrence
- shrink wrapped mud development kit (fwd) Charles
- shrink wrapped mud development kit (fwd) J C Lawrence
- shrink wrapped mud development kit (fwd) Caliban Tiresias Darklock
- shrink wrapped mud development kit (fwd) Chris Jacobson
- shrink wrapped mud development kit (fwd) Caliban Tiresias Darklock
- shrink wrapped mud development kit (fwd) Richard Ross
- shrink wrapped mud development kit (fwd) Lee Sheldon
- shrink wrapped mud development kit (fwd) Matt Chatterley
- BioWare to demonstrate Neverwinter Nights at E3 F. Randall Farmer
- BioWare to demonstrate Neverwinter Nights at E3 Jeff Freeman
- BioWare to demonstrate Neverwinter Nights at E3 Travis Casey
- ColdStore. Belated response from a developer. colin@field.medicine.adelaide.edu.au
- ColdStore. Belated response from a developer. Miroslav Silovic
- ColdStore. Belated response from a developer. Jay Carlson
- ColdStore. Belated response from a developer. colin@field.medicine.adelaide.edu.au
- [Meta] Ex-Origin Employees to new Verant studio Eli Stevens
- Game Spec Jman77777@aol.com
- From banning the sale of items to virtual slavery... Stéphane Garin
- Search engine and thread managing Stéphane Garin
- Search engine and thread managing J C Lawrence
- LED0 Frank Crowell
- Re[4]: defeating twinking through game mechanics Travis Casey
- MUME poll results (fwd) J C Lawrence
- MUME poll results (fwd) Christopher Allen
- MUME poll results (fwd) Raph Koster
- MUME poll results (fwd) Charles Hughes
- MUME poll results (fwd) Eric Olsen
- MUME poll results (fwd) Charles Hughes
- selling Godhoods Matthew Mihaly
- selling Godhoods J C Lawrence
- selling Godhoods Chris Jacobson
- selling Godhoods Ananda Dawnsinger
- selling Godhoods Matthew Mihaly
- selling Godhoods Ananda Dawnsinger
- selling Godhoods Matthew Mihaly
- selling Godhoods Ananda Dawnsinger
- selling Godhoods Matthew Mihaly
- selling Godhoods Phillip Lenhardt
- selling Godhoods Ananda Dawnsinger
- selling Godhoods Matthew Mihaly
- selling Godhoods Darren Henderson
- selling Godhoods J C Lawrence
- selling Godhoods Raph Koster
- selling Godhoods Matthew Mihaly
- selling Godhoods Darren Henderson
- selling Godhoods Tess Lowe
- selling Godhoods Ananda Dawnsinger
- selling Godhoods Richard Woolcock
- selling Godhoods Matthew Mihaly
- selling Godhoods Richard Woolcock
- selling Godhoods Matthew Mihaly
- selling Godhoods J C Lawrence
- selling Godhoods Tess Lowe
- selling Godhoods Richard Woolcock
- Selling Godhoods!?! Larvenz
- selling Godhoods Par Winzell
- selling Godhoods Matthew Mihaly
- Selling Godhoods!?! Par Winzell
- Selling Godhoods!?! Hans-Henrik Staerfeldt
- selling Godhoods Jeff Freeman
- Selling Godhoods!?! Mud Imp
- Selling Godhoods!?! J C Lawrence
- Selling Godhoods!?! Kevin Scott London
- Selling Godhoods!?! Christopher Kohnert
- Selling Godhoods!?! Kevin Scott London
- Selling Godhoods!?! Paul Schwanz - Enterprise Services
- selling Godhoods J C Lawrence
- selling Godhoods Raph Koster
- selling Godhoods Ananda Dawnsinger
- selling Godhoods Raph Koster
- selling Godhoods Laurent Bossavit
- selling Godhoods lapsos
- selling Godhoods Matthew Mihaly
- selling Godhoods Par Winzell
- moving advancement away from experience Eli Stevens
- moving advancement away from experience Travis Casey
- moving advancement away from experience Caliban Tiresias Darklock
- moving advancement away from experience Lee Sheldon
- E3 and exhibit/session passes (follow-ups to Meta) Sellers, Michael
- attracting players Mud Imp
- attracting players Richard Woolcock
- attracting players Chris Lloyd
- Attracting players Koster, Raph
- Self-Sufficient Worlds Chris Lloyd
- Self-Sufficient Worlds Christopher Allen
- Self-Sufficient Worlds Schubert, Damion
- Self-Sufficient Worlds John Bertoglio
- Self-Sufficient Worlds Quzah
- Self-Sufficient Worlds Paul Schwanz - Enterprise Services
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds Phillip Lenhardt
- Self-Sufficient Worlds Mordengaard
- Self-Sufficient Worlds Paul Schwanz - Enterprise Services
- Self-Sufficient Worlds Chris Turner
- Self-Sufficient Worlds lapsos
- Self-Sufficient Worlds F. Randall Farmer
- Self-Sufficient Worlds Chad Arnold
- Self-Sufficient Worlds Sellers, Michael
- Self-Sufficient Worlds Chris Lloyd
- Self-Sufficient Worlds Raph Koster
- Self-Sufficient Worlds Raph Koster
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds Raph Koster
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds Zak Jarvis
- Self-Sufficient Worlds Paul Schwanz - Enterprise Services
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds Zak Jarvis
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds Zak Jarvis
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds Raph Koster
- Self-Sufficient Worlds Zak Jarvis
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds J C Lawrence
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds Matthew Mihaly
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds Sellers, Michael
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds Zak Jarvis
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds Zak Jarvis
- Self-Sufficient Worlds Powell, Warren
- Self-Sufficient Worlds Lee Sheldon
- Self-Sufficient Worlds Zak Jarvis
- Self-Sufficient Worlds Angela Ferraiolo
- Self-Sufficient Worlds Zak Jarvis
- Self-Sufficient Worlds J C Lawrence
- Addressing newbies (was: attracting players) Ola Fosheim Grøstad
- Addressing newbies (was: attracting players) Jerry Hill
- Addressing newbies (was: attracting players) adam@treyarch.com
- Addressing newbies (was: attracting players) adam@treyarch.com
- reaction to selling godhoods Matthew Mihaly
- reaction to selling godhoods Kevin Scott London
- Crafts Systems (was:Simpson's "In-Game Economics of UO") Ananda Dawnsinger
- Crafts Systems (was:Simpson's "In-Game Economics of UO") Raph Koster
- Crafts Systems (was:Simpson's "In-Game Economics of UO") Charles Hughes
- Crafts Systems (was:Simpson's "In-Game Economics of UO") Paul Schwanz - Enterprise Services
- datagrams Ola Fosheim Grøstad
- a article on ai -- ANTS -- (fwd) J C Lawrence
- FW: selling Godhoods John Bertoglio
- FW: selling Godhoods Matthew Mihaly
- Skotos Bulk System - a Technical Summary (LONG) Christopher Allen
- "The client is in the hands of the enemy" Schubert, Damion
- "The client is in the hands of the enemy" Zak Jarvis
- "The client is in the hands of the enemy" Kevin Littlejohn
- Procedural Storytelling WAS Self-Sufficient Worlds Zak Jarvis
- A footnote to Procedural Storytelling Zak Jarvis
- A footnote to Procedural Storytelling J C Lawrence
- A footnote to Procedural Storytelling Raph Koster
- A footnote to Procedural Storytelling Paul Schwanz - Enterprise Services
- A footnote to Procedural Storytelling rob@cs.nwu.edu
- A footnote to Procedural Storytelling Brandon J. Rickman
- A footnote to Procedural Storytelling Travis Nixon
- A footnote to Procedural Storytelling Hess, Ian W {Ian}
- A footnote to Procedural Storytelling J C Lawrence
- A footnote to Procedural Storytelling Travis Nixon
- A footnote to Procedural Storytelling Raph Koster
- A footnote to Procedural Storytelling Lee Sheldon
- A footnote to Procedural Storytelling Marian Griffith
- A footnote to Procedural Storytelling Ola Fosheim Grøstad
- A footnote to Procedural Storytelling Lee Sheldon
- A footnote to Procedural Storytelling Zak Jarvis
- A footnote to Procedural Storytelling Brandon J. Rickman
- A footnote to Procedural Storytelling Travis Nixon
- A footnote to Procedural Storytelling Brandon J. Rickman
- A footnote to Procedural Storytelling Paul Schwanz - Enterprise Services
- A footnote to Procedural Storytelling Lee Sheldon
- A footnote to Procedural Storytelling Brandon J. Rickman
- A footnote to Procedural Storytelling Lee Sheldon
- A footnote to Procedural Storytelling Travis Nixon
- A footnote to Procedural Storytelling Brian Green
- A footnote to Procedural Storytelling Travis Nixon
- A footnote to Procedural Storytelling Sam Axon
- A footnote to Procedural Storytelling Travis Nixon
- A footnote to Procedural Storytelling Brian Green
- A footnote to Procedural Storytelling Kevin Littlejohn
- A footnote to Procedural Storytelling Lee Sheldon
- A footnote to Procedural Storytelling Angela Ferraiolo
- A footnote to Procedural Storytelling Lee Sheldon
- A footnote to Procedural Storytelling Erik Jarvi
- A footnote to Procedural Storytelling Lee Sheldon
- A footnote to Procedural Storytelling Nathan F Yospe
- A footnote to Procedural Storytelling Lee Sheldon
- A footnote to Procedural Storytelling Erik Jarvi
- A footnote to Procedural Storytelling Nathan F Yospe
- A footnote to Procedural Storytelling Raph Koster
- A footnote to Procedural Storytelling Batir
- A footnote to Procedural Storytelling Raph Koster
- A footnote to Procedural Storytelling Brandon J. Rickman
- A footnote to Procedural Storytelling Kristen L. Koster
- A footnote to Procedural Storytelling Batir
- A footnote to Procedural Storytelling Raph Koster
- A footnote to Procedural Storytelling Charles Hughes
- A footnote to Procedural Storytelling Erik Jarvi
- A footnote to Procedural Storytelling Brandon J. Rickman
- A footnote to Procedural Storytelling Matthew Mihaly
- A footnote to Procedural Storytelling Lee Sheldon
- A footnote to Procedural Storytelling Brandon J. Rickman
- A footnote to Procedural Storytelling Matthew Mihaly
- A footnote to Procedural Storytelling Joe Andrieu
- A footnote to Procedural Storytelling Rawlings@aol.com
- A footnote to Procedural Storytelling Brandon J. Rickman