March 2000
- Portal Matthew Mihaly
- randomly dropped connections Matthew Mihaly
- randomly dropped connections cg@ami-cg.GraySage.Edmonton.AB.CA
- randomly dropped connections Ben Greear
- randomly dropped connections J C Lawrence
- randomly dropped connections adam@treyarch.com
- randomly dropped connections Kevin Littlejohn
- Mud Network Setup Jon A. Lambert
- Mud Network Setup adam@treyarch.com
- Mud Network Setup J C Lawrence
- Mud Network Setup David Bennett
- Mud Network Setup Todd McKimmey
- Mud Network Setup David Bennett
- Mud Network Setup J C Lawrence
- Mud Network Setup adam@treyarch.com
- Mud Network Setup Jon A. Lambert
- Mud Network Setup J C Lawrence
- Mud Network Setup Emil Eifrem
- Mud Network Setup Dominic J. Eidson
- Mud Network Setup Emil Eifrem
- Mud Network Setup Eli Stevens {Grey}
- Mud Network Setup Todd McKimmey
- Mud Network Setup adam@treyarch.com
- Mud Network Setup cg@ami-cg.GraySage.Edmonton.AB.CA
- Mud Network Setup Steve Boleware
- Mud Network Setup Joe Andrieu
- Mud Network Setup John Bertoglio
- (fwd) MU* hiasb@cc.gatech.edstory? claw@kanga.nu
- (fwd) MU* hiasb@cc.gatech.edstory? cg@ami-cg.GraySage.Edmonton.AB.CA
- (fwd) MU* hiasb@cc.gatech.edstory? Ola Fosheim Grøstad
- (fwd) MU* hiasb@cc.gatech.edstory? adam@treyarch.com
- (fwd) MU* hiasb@cc.gatech.edstory? 송재경
- Processor Usage Christopher Kohnert
- Processor Usage J C Lawrence
- Processor Usage Dominic J. Eidson
- Processor Usage Ben Greear
- MUD-Dev digest, Vol 1 #298 - 11 msgs Dr. Cat
- MUD timeline Koster, Raph
- MUD timeline cg@ami-cg.GraySage.Edmonton.AB.CA
- MUD timeline Jon Leonard
- MUD timeline Richard Woolcock
- MUD timeline J C Lawrence
- MUD timeline Kristen L. Koster
- MUD timeline Kristen L. Koster
- MUD timeline Lovecraft
- MUD timeline Koster, Raph
- MUD timeline AR Schleicher
- MUD timeline Matthew Mihaly
- MUD timeline Matthew Mihaly
- MUD timeline Koster, Raph
- MUD timeline Dundee
- MUD timeline Darrin Hyrup
- MUD timeline Koster, Raph
- MUD timeline Moreland, John
- MUD timeline Darrin Hyrup
- MUD timeline jkerr@htech.withoutthisstuff.com
- MUD timeline __Deric___@yahoo.com
- MUD timeline Darrin Hyrup
- MUD timeline Erik Jarvi
- MUD timeline Travis Casey
- MUD timeline Jon A. Lambert
- MUD timeline Travis Casey
- MUD timeline Jon A. Lambert
- MUD timeline Travis Casey
- MUD timeline Bruce
- MUD timeline Daniel A. Koepke
- MUD timeline cg@ami-cg.GraySage.Edmonton.AB.CA
- MUD timeline Dr Richard A. Bartle
- MUD timeline Koster, Raph
- MUD timeline Hans-Henrik Staerfeldt
- MUD timeline Koster, Raph
- MUD timeline Hans-Henrik Staerfeldt
- MUD timeline Sellers, Michael
- MUD timeline Jon Whitehouse
- MUD timeline Derek Snider
- MUD timeline J C Lawrence
- MUD timeline Sellers, Michael
- MUD timeline Matthew Mihaly
- MUD timeline J C Lawrence
- MUD timeline Ryan Palacio
- Mud Timeline Darrell Michaud
- Mud Timeline Klimon, Ian
- Mud Timeline Matt Mihaly
- ADMIN: Ooops, damn... J C Lawrence
- FW: MUD timeline Daniel James
- MUD timeline F. Randall Farmer
- MUD-Dev digest, Vol 1 #298 - 11 msgs Koster, Raph
- Skotos Website Up Christopher Allen
- CGDC dinner J C Lawrence
- CGDC dinner Joe Andrieu
- CGDC dinner J C Lawrence
- CGDC dinner J C Lawrence
- CGDC dinner Joe Andrieu
- CGDC dinner Koster, Raph
- CGDC dinner Bruce
- CGDC dinner J C Lawrence
- CGDC dinner Derek Snider
- CGDC dinner Ryan Palacio
- CGDC dinner Koster, Raph
- CGDC dinner Sellers, Michael
- CGDC dinner Derek Snider
- CGDC dinner Joel Dillon
- CGDC dinner J C Lawrence
- CGDC dinner Emil Eifrem
- CGDC dinner Richard Ross
- CGDC dinner J C Lawrence
- CGDC dinner Wes Connell
- CGDC dinner Suess123@aol.com
- CGDC dinner Joel Dillon
- ADMIN: Posting delays J C Lawrence
- javascript Ola Fosheim Grøstad
- javascript cg@ami-cg.GraySage.Edmonton.AB.CA
- javascript Ola Fosheim Grøstad
- javascript Laurel Fan
- javascript Ola Fosheim Grøstad
- javascript Bruce
- javascript Ola Fosheim Grøstad
- javascript Bruce
- MUD-Dev digest, Vol 1 #302 - 6 msgs Dr. Cat
- Admin: Corrections, data loss, and interruptions in service. J C Lawrence
- Raph's collection of MUD design Laws Greg Underwood
- Raph's collection of MUD design Laws Wes Connell
- Raph's collection of MUD design Laws Kristen L. Koster
- Raph's collection of MUD design Laws Greg Underwood
- Raph's collection of MUD design Laws Caliban Tiresias Darklock
- Raph's collection of MUD design Laws David Bennett
- Raph's collection of MUD design Laws J C Lawrence
- (OT) Admin: Library memberships J C Lawrence
- Open Source Online Gaming Aaron Mitchell
- Open Source Online Gaming Koster, Raph
- Open Source Online Gaming Bryce Harrington
- Open Source Online Gaming Bruce
- Open Source Online Gaming J C Lawrence
- Open Source Online Gaming Bryce Harrington
- Open Source Online Gaming Ryan
- Open Source Online Gaming Erik Jarvi
- Open Source Online Gaming Derek Snider
- Open Source Online Gaming Aaron Mitchell
- GDC Dinner Matthew Mihaly
- GDC Dinner Justin Rogers
- ADMIN: looking for work? J C Lawrence
- [OT] Sound in games Erik Jarvi
- [OT] Sound in games Koster, Raph
- politics J C Lawrence
- Have openings Gary Whitten
- HTML as a MUD client . . . was javascript John Bertoglio
- ADMIN: Kanga.Nu will be moving (again) J C Lawrence
- ADMIN: Lost mail? J C Lawrence
- better usage through mechanics [from: CGDC dinner] Lovecraft
- better usage through mechanics [from: CGDC dinner] John Bertoglio
- better usage through mechanics [from: CGDC dinner] Joel Kelso
- better usage through mechanics [from: CGDC dinner] adam@treyarch.com
- better usage through mechanics [from: CGDC dinner] Ola Fosheim Grøstad
- Dynamic Load Balancing Kevin Scott London
- Open Source Environments (was: Open Source Online Gaming) scott guzman
- Open Source Environments (was: Open Source Online Gaming) Nathan F Yospe
- Fw: [RRE]MediaMOO birthday Celebration, March 20th 2000!!! Bruce
- Open Source Environments scott guzman
- MudDev FAQ part 1 Marian Griffith
- MudDev FAQ part 1 Todd McKimmey
- MudDev FAQ part 1 Marian Griffith
- MUD Dev FAQ part 1 Marian Griffith
- MudDev FAQ part II Marian Griffith
- Questions about the MudDev FAQ Marian Griffith
- Open Gaming? J C Lawrence
- Open Source Environments / MacOS X J C Lawrence
- Open Source Environments / MacOS X Chris Jacobson
- Star Wars gmud? Nathan F Yospe
- better usage through mechanics [from: CGDC dinner] J C Lawrence
- [CODE] unique items J. Coleman
- [CODE] unique items Draymoor
- [CODE] unique items cg@ami-cg.GraySage.Edmonton.AB.CA
- [CODE] unique items Matthew Mihaly
- [CODE] unique items Quzah
- [CODE] unique items J. Coleman
- [CODE] unique items Ben Greear
- [CODE] unique items Kevin Scott London
- [CODE] unique items Lord Ashon
- [CODE] unique items Marc Bowden
- [CODE] unique items J C Lawrence
- Kanga.Nu has a new IP J C Lawrence
- Licensing and Clauses Chris Jacobson
- The Meta list is now open and active. J C Lawrence
- Object and class heirarchies -- are they really necessary? J C Lawrence
- Object and class heirarchies -- are they really necessary? Par Winzell
- Object and class heirarchies -- are they really necessary? J C Lawrence
- Object and class heirarchies -- are they really necessary? Phillip Lenhardt
- Object and class heirarchies -- are they really necessary? J C Lawrence
- Object and class heirarchies -- are they really necessary? Phillip Lenhardt
- Object and class heirarchies -- are they really necessary? Kevin Littlejohn
- Object and class heirarchies -- are they really nec essary? Koster, Raph
- Object and class heirarchies -- are they really nec essary? Nathan F Yospe
- Object and class heirarchies -- are they really necessary? Draymoor
- Object and class heirarchies -- are they really necessary? scott guzman
- Object and class heirarchies -- are they really necessary? Chris Jones
- Object and class heirarchies -- are they really necessary? Dr Richard A. Bartle
- Object and class heirarchies -- are they really necessary? Lazarus
- Object and class heirarchies -- are they really necessary? Kevin Littlejohn
- Object and class heirarchies -- are they really necessary? Phillip Lenhardt
- Object and class heirarchies -- are they really necessary? cg@ami-cg.GraySage.Edmonton.AB.CA
- Object and class heirarchies -- are they really necessary? Brandon J. Rickman
- Object and class heirarchies -- are they really necessary? Marian Griffith
- Object and class heirarchies -- are they really necessary? Kevin Littlejohn
- Object and class heirarchies -- are they really nec essary? Brian Ashburn
- Object and class heirarchies -- are they really necessary? Par Winzell
- Object and class heirarchies -- are they really necessary? J C Lawrence
- Object and class heirarchies -- are they really necessary? adam@treyarch.com
- Object and class heirarchies -- are they really necessary? Kevin Littlejohn
- Gamasutra: Online Justice Systems Koster, Raph
- Gamasutra: Online Justice Systems Sayeed
> Raph Koster wrote:
> My friend Derek Sanderson wrote an article
> for Game Developer quite some time ago on
> methods of handling playerkillers in a
> commercial online world.
>
> http://www.gamasutra.com/features/20000321/sanderson_01.htm
Interesting article, but I was hoping he'd mention one
of the most fundamental causes of anti-social activities
in online gaming; the ease of avoiding responsibility.
As I see it, the ability to have multiple characters
contributes above all things to the failure of justice
systems in online worlds. Which of us wouldn't let out
our wilder, less responsible side if we could do it
under a different persona? Which of us wouldn't try
a little "vigilante justice" (or worse) if we had
extra lives to throw away?
Multiple Lives = Multiple Ways to Avoid Responsibility.
Of course, the obvious response to that is online worlds
are a good way to allow you to express those different
personas. What fun are online worlds if you can't use
them as a release of responsibility? My answer to this
is two part. Firstly, just by being in a fictional world,
we are using online gaming as a release. If there weren't
dragons and sorcerors and demons and we "played" online
in a modern world of social complexity and rigid order,
just the ability to be Someone Else would act as recreation,
no matter How much all too familiar order existed within that world.
The second part (rather obvious) to this is that it is
really the LACK of recognizable order which creates
dissatisfaction. Justice systems are such an issue
in the MUDing world because we crave the recognizable
order of the Real World in a new and interesting
format. We want law and punishment and a semblance of ordered
society in a fictional format which makes it interesting. It is
obvious though, that the reason society can exist as such
is because of responsibility-mechanisms, and without these
mechanisms, no world, either real or fake, can have the
level of peace that we desire. Multiple characters is the
primary reason these mechanisms fail in online worlds.
On a related note, there is no such thing as crime-prevention.
Committing a crime is fairly easily, any of us could do it,
despite the police and army and fire department. I could
walk into the bank and wave my gun, JC could collect the
money, and Raph could neutralize the security guards. There,
crime committed. The real trick is with Ola, driving the
getaway car. The real trick is evading the responsibility
for the crime. When you can log off, in the blink of an eye,
and not be arrested, when you can instantly transport yourself
to another location far from the responsibility-mechanisms,
when you can run quickly to the far side of the world where
completely different people frequent and not be tracked,
here arise real problems to the justice system.
A few more interesting and slightly random thoughts...
- I gave an example about a serious crime, robbing a bank,
but responsibility also curbs minor misdemeanors. I won't
swear because people will hear me and judge me, I won't
harass because people will think I'm an jerk, I won't smoke
because I'll be an outcast. The severity of the act doesn't
matter, because responsibility covers all the bases.
- Normal people with no overriding authority can be a strangely
effective means to curb behavior if responsibility-mechanisms
are not destroyed by Multiple Characters or other "tools."
If this is my only persona, then I will probably want people
to respect it, so I'll try to act with a little more dignity,
a little more class, a little reserve. The censure of others
can be a permanent branding.
-A few next generation graphical MUDs in development, (Horizons
and the Awakening Project are two), are toying with the
idea of single characters. I assume that they came to
the conclusion that within a more ordered fantasy world,
people can have a LOT more fun, and the sacrifice of having
other simultaneous personas is worth the benefit that such
order will provide. I'm very interested in how they will turn out.
-A general law I noticed about society: The main purpose of
justice is not to bridle criminal actions,
it's to bridle criminal thoughts.
'Sayeed. - Gamasutra: Online Justice Systems Matthew Mihaly
- Gamasutra: Online Justice Systems Draymoor
- Gamasutra: Online Justice Systems Vijay Weasel Prabhakar
- Gamasutra: Online Justice Systems J C Lawrence
- Gamasutra: Online Justice Systems Sayeed
- Gamasutra: Online Justice Systems adam@treyarch.com
- Gamasutra: Online Justice Systems Dundee
- Gamasutra: Online Justice Systems David Bennett
- Gamasutra: Online Justice Systems Wes Connell
- Gamasutra: Online Justice Systems Koster, Raph
- Gamasutra: Online Justice Systems Fred Clift
- Gamasutra: Online Justice Systems Ola Fosheim Grøstad
- Gamasutra: Online Justice Systems Draymoor
- Gamasutra: Online Justice Systems Ananda Dawnsinger
- Gamasutra: Online Justice Systems Koster, Raph
- Gamasutra: Online Justice Systems Sayeed
- Gamasutra: Online Justice Systems Todd McKimmey
- Gamasutra: Online Justice Systems AR Schleicher
- Gamasutra: Online Justice Systems Sayeed
- Gamasutra: Online Justice Systems Wes Connell
- Gamasutra: Online Justice Systems Sayeed
- Gamasutra: Online Justice Systems Koster, Raph
- Gamasutra: Online Justice Systems Ola Fosheim Grøstad
- Gamasutra: Online Justice Systems Sayeed
- (fwd) mud.design.ideas Nathan Fenenga Yospe
- Command interface for Coordinate based world WriterDL@aol.com
- Command interface for Coordinate based world Draymoor
- Command interface for Coordinate based world adam@treyarch.com
- Command interface for Coordinate based world Nathan F Yospe
- Command interface for Coordinate based world Vijay Weasel Prabhakar
- Command interface for Coordinate based world Jeremy Noetzelman
- Command interface for Coordinate based world Laurel Fan
- Command interface for Coordinate based world Lovecraft
- ADMIN: Moving house and posting delays J C Lawrence
- MUD-Dev digest, Vol 1 #18 - 17 msgs Dr. Cat
- Embedding C/C++ Draymoor
- Embedding C/C++ Justin Rogers
- Embedding C/C++ J C Lawrence
- multiplaying Tess Lowe
- multiplaying Lovecraft
- multiplaying Wes Connell
- Online Justice Systems scott guzman
- Online Justice Systems Matthew Mihaly
- Online Justice Systems J C Lawrence
- Trouble Makers or Regular Citizens Justin Rogers
- Trouble Makers or Regular Citizens Matthew Mihaly
- Trouble Makers or Regular Citizens Wes Connell
- Trouble Makers or Regular Citizens Matthew Mihaly
- Trouble Makers or Regular Citizens Wes Connell
- Trouble Makers or Regular Citizens Marc Bowden
- Trouble Makers or Regular Citizens adam@treyarch.com
- Trouble Makers or Regular Citizens Matthew Mihaly
- Trouble Makers or Regular Citizens Jon Lambert
- Trouble Makers or Regular Citizens Rasdan
- Trouble Makers or Regular Citizens Matthew Mihaly
- Trouble Makers or Regular Citizens Par Winzell
- Trouble Makers or Regular Citizens Todd McKimmey
- Trouble Makers or Regular Citizens Justin Rogers
- Trouble Makers or Regular Citizens Todd McKimmey
- Trouble Makers or Regular Citizens J C Lawrence
- Trouble Makers or Regular Citizens Justin Rogers
- Trouble Makers or Regular Citizens Dan Shiovitz
- Trouble Makers or Regular Citizens Justin Rogers
- Trouble Makers or Regular Citizens J C Lawrence
- Trouble Makers or Regular Citizens Chris Jones
- Trouble Makers or Regular Citizens Justin Rogers
- Trouble Makers or Regular Citizens J C Lawrence
- Trouble Makers or Regular Citizens Dundee
- Trouble Makers or Regular Citizens Justin Rogers
- Trouble Makers or Regular Citizens Zak Jarvis
- Trouble Makers or Regular Citizens Todd McKimmey
- Trouble Makers or Regular Citizens Matthew Mihaly
- Trouble Makers or Regular Citizens Fred Clift
- Trouble Makers or Regular Citizens Gunnar Kreitz
- Trouble Makers or Regular Citizens Matthew Mihaly
- Trouble Makers or Regular Citizens Justin Rogers
- Trouble Makers or Regular Citizens Ananda Dawnsinger
- Trouble Makers or Regular Citizens Matthew Mihaly
- Trouble Makers or Regular Citizens Kevin Scott London
- Trouble Makers or Regular Citizens Matthew Mihaly
- Trouble Makers or Regular Citizens Marc Bowden
- Trouble Makers or Regular Citizens Koster, Raph
- Trouble Makers or Regular Citizens Jon A. Lambert
- Trouble Makers or Regular Citizens adam@treyarch.com
- Trouble Makers or Regular Citizens J C Lawrence
- Trouble Makers or Regular Citizens Jon A. Lambert
- Trouble Makers or Regular Citizens Koster, Raph
- Trouble Makers or Regular Citizens Koster, Raph
- Trouble Makers or Regular Citizens Par Winzell
- Trouble Makers or Regular Citizens Jon Lambert
- Trouble Makers or Regular Citizens Kristen L. Koster
- Trouble Makers or Regular Citizens Tess Lowe
- Trouble Makers or Regular Citizens Jon Lambert
- Trouble Makers or Regular Citizens Tess Lowe
- Trouble Makers or Regular Citizens Ola Fosheim Grøstad
- Trouble Makers or Regular Citizens Matthew Mihaly
- Trouble Makers or Regular Citizens Joe Andrieu
- Trouble Makers or Regular Citizens Chris Lloyd
- Trouble Makers or Regular Citizens David Bennett
- Trouble Makers or Regular Citizens Matthew Mihaly
- Trouble Makers or Regular Citizens Chris Lloyd
- Trouble Makers or Regular Citizens Ola Fosheim Grøstad
- Trouble Makers or Regular Citizens Koster, Raph
- Trouble Makers or Regular Citizens Matthew Mihaly
- Trouble Makers or Regular Citizens Zak Jarvis
- Trouble Makers or Regular Citizens J C Lawrence
- Trouble Makers or Regular Citizens Zak Jarvis
- Trouble Makers or Regular Citizens Par Winzell
- Online Justice Systems (response to J C) J C Lawrence
- Online Justice Systems (response to J C) scott guzman
- Meta: Questions about the MudDev FAQ Jon A. Lambert
- RE:Troublemakers and their M.O. Aaron Leslie
- RE:Troublemakers and their M.O. Baldur Norddahl
- RE:Troublemakers and their M.O. Chris Jacobson
- RE:Troublemakers and their M.O. Lovecraft
- RE:Troublemakers and their M.O. Tess Lowe
- RE:Troublemakers and their M.O. Kevin Scott London
- RE:Troublemakers and their M.O. Sellers, Michael
- RE:Troublemakers and their M.O. Kevin Scott London
- Object and class hierarchies -- are they really necessary? Christopher Allen
- ScryMUD 2.0.11 released. Ben Greear
- ADMIN: Spam filters and being unsubscribed J C Lawrence
- World and History Creation Ling
- characters per account Matthew Mihaly
- characters per account F. Randall Farmer
- characters per account Jeff Freeman
- characters per account Sellers, Michael
- characters per account LexaH@aol.com
- characters per account Jeff Freeman
- characters per account Matthew Mihaly
- characters per account AR Schleicher
- characters per account Matthew Mihaly
- characters per account AR Schleicher
- characters per account John Bertoglio
- characters per account Sayeed
- characters per account Matthew Mihaly
- characters per account Sayeed
- characters per account Brian Green
- characters per account Timothy Dang
- characters per account F. Randall Farmer
- characters per account Paul Schwanz - Enterprise Services
- characters per account Kristen L. Koster
- characters per account Paul Schwanz - Enterprise Services
- characters per account Ola Fosheim Grøstad
- characters per account Timothy Dang
- characters per account Paul Schwanz - Enterprise Services
- characters per account Darren Henderson
- characters per account adam@treyarch.com
- characters per account Jon Lambert
- characters per account Darren Henderson
- characters per account J C Lawrence
- characters per account Zak Jarvis
- Richard Garriot's 'X' project Matthew Mihaly
- Richard Garriot's 'X' project Sellers, Michael
- Richard Garriot's 'X' project skeptack
- Richard Garriot's 'X' project skeptack
- Richard Garriot's 'X' project AR Schleicher
- Richard Garriot's 'X' project Jeff Freeman
- Richard Garriot's 'X' project Brian Green
- Debugging techniques adam@treyarch.com
- Lord British gone Geoffrey A. MacDougall