December 2000
- Components and Inheritence Jon Lambert
- Components and Inheritence John Buehler
- Components and Inheritence Jon Lambert
- Cash for Lawsuits UCMM Administration
- Cash for Lawsuits Brian 'Psychochild' Green
- Cash for Lawsuits Patrick Dughi
- Cash for Lawsuits Matthew D. Fuller
- Cash for Lawsuits Patrick Dughi
- Cash for Lawsuits Matthew Mihaly
- Cash for Lawsuits Richard.Woolcock@rsuk.rohde-schwarz.com
- Cash for Lawsuits Richard.Woolcock@rsuk.rohde-schwarz.com
- Cash for Lawsuits Alex
- Names (was: An essay on d00dz ...) Marian Griffith
- Names (was "An essay on d00dism and the MMORPG") gmiller@classic-games.com
- Names (was "An essay on d00dism and the MMORPG") Travis Casey
- New and looking for a good place to get started... Graham Reitz
- New and looking for a good place to get started... Peter
- New and looking for a good place to get started... Corey Crawford
- New and looking for a good place to get started... Patrick Dughi
- New and looking for a good place to get started... J C Lawrence
- New and looking for a good place to get started... Brian 'Psychochild' Green
- Permadeath or Not? Corey Crawford
- Permadeath or Not? John Buehler
- Permadeath or Not? Jeff Freeman
- Permadeath or Not? Ben Chambers
- Permadeath or Not? John Buehler
- Permadeath or Not? Travis Nixon
- Permadeath or Not? Corey Crawford
- Permadeath or Not? John Buehler
- Permadeath or Not? Madrona Tree
- Permadeath or Not? John Buehler
- Permadeath or Not? Travis Casey
- Permadeath or Not? Jeff Freeman
- Permadeath or Not? Travis Casey
- Permadeath or Not? Travis Nixon
- Permadeath or Not? Zak Jarvis
- Permadeath or Not? Koster, Raph
- Permadeath or Not? Vincent Archer
- Permadeath or Not? Koster, Raph
- Permadeath or Not? Dave Rickey
- Permadeath or Not? Ananda Dawnsinger
- Permadeath or Not? Jeff Freeman
- Permadeath or Not? Batir
- Permadeath or Not? Koster, Raph
- Permadeath or Not? Jeff Freeman
- Permadeath or Not? Paul Schwanz - Enterprise Services
- Permadeath or Not? Kwon Ekstrom
- Permadeath or Not? Jeff Freeman
- Permadeath or Not? J. Eric Townsend
- Permadeath or Not? Ananda Dawnsinger
- Permadeath or Not? Travis Casey
- Permadeath or Not? John Buehler
- Permadeath or Not? Madrona Tree
- Permadeath or Not? Marian Griffith
- Permadeath or Not? rayzam
- Greetings from Organelle o. rchaeus
- Diku & GPL Patrick Dughi
- Diku & GPL Jon Lambert
- Diku & GPL Richard.Woolcock@rsuk.rohde-schwarz.com
- Diku & GPL Jon Lambert
- Diku & GPL J C Lawrence
- Diku & GPL Richard.Woolcock@rsuk.rohde-schwarz.com
- Diku & GPL Hans-Henrik Staerfeldt
- Diku & GPL Hans-Henrik Staerfeldt
- Diku & GPL Vincent Archer
- Diku & GPL gmiller@classic-games.com
- Diku & GPL Lars Duening
- Diku & GPL Steve {Bloo} Daniels
- Diku & GPL Alex
- Diku & GPL Corey Crawford
- Diku & GPL George Greer
- Current Server Versions (was: "New and looking for a good place to get started...") Corey Crawford
- Current Server Versions Corey Crawford
- Current Server Versions J C Lawrence
- A list of MMORPG Questions Eric Rhea
- A list of MMORPG Questions Steve {Bloo} Daniels
- A list of MMORPG Questions Jeff Freeman
- A list of MMORPG Questions Vincent Archer
- A list of MMORPG Questions J C Lawrence
- A list of MMORPG Questions Marc Bowden
- A list of MMORPG Questions Dave Rickey
- A list of MMORPG Questions John Szeder
- A list of MMORPG Questions Dave Kennerly
- A list of MMORPG Questions Corey Crawford
- A list of MMORPG Questions Koster, Raph
- A list of MMORPG Questions Jeff Freeman
- A list of MMORPG Questions Eric Rhea
- A list of MMORPG Questions Lee Sheldon
- A list of MMORPG Questions Koster, Raph
- A list of MMORPG Questions Eric Rhea
- A list of MMORPG Questions Koster, Raph
- A list of MMORPG Questions Sage
- Distro for Intricate / Numerous Mobs Hulbert, Leland
- Levels of immersion Richard A. Bartle
- Levels of immersion Yves K
- Levels of immersion Richard A. Bartle
- Levels of immersion olag@ifi.uio.no
- Levels of immersion Richard A. Bartle
- Levels of immersion John Vanderbeck
- Levels of immersion Richard A. Bartle
- Levels of immersion Tess Snider
- Levels of immersion Tess Lowe
- Levels of immersion Travis Casey
- Levels of immersion Richard A. Bartle
- Levels of immersion Travis Casey
- Levels of immersion Tess Snider
- Levels of immersion Paul Schwanz - Enterprise Services
- Levels of immersion Richard A. Bartle
- Levels of immersion Tess Snider
- Levels of immersion Jeff Freeman
- Levels of immersion Tess Lowe
- Levels of immersion Richard A. Bartle
- Levels of immersion Jeff Freeman
- Levels of immersion Travis Casey
- Levels of immersion olag@ifi.uio.no
- Levels of immersion Richard A. Bartle
- Levels of immersion msew
- Levels of immersion J C Lawrence
- Permadeath Nigel Chapman
- Permadeath Tess Snider
- Permadeath Richard.Woolcock@rsuk.rohde-schwarz.com
- History of a Game Christopher Allen
- Levels of immersion (Warning LONG) John Vanderbeck
- NPC Goals ( Was: Dynamic Timelines) Lord Ashon
- NPC Goals ( Was: Dynamic Timelines) Travis Casey
- NPC Goals ( Was: Dynamic Timelines) Lord Ashon
- Interesting EQ rant Tess Lowe
- New stuff on my site Koster, Raph
- New stuff on my site John Vanderbeck
- Tile Editor for MUD? Corey Crawford
- Moving away from the level based system John Vanderbeck
- Moving away from the level based system Corey Crawford
- Moving away from the level based system John Vanderbeck
- Moving away from the level based system Phillip Lenhardt
- Moving away from the level based system Dave Rickey
- Moving away from the level based system rayzam
- Moving away from the level based system John Buehler
- Moving away from the level based system msew
- Moving away from the level based system John Buehler
- Moving away from the level based system Jeff Freeman
- Moving away from the level based system John Buehler
- Moving away from the level based system Jeff Freeman
- Moving away from the level based system Phillip Lenhardt
- Moving away from the level based system Mike Warning
- Moving away from the level based system John Vanderbeck
- Moving away from the level based system rayzam
- Moving away from the level based system John Vanderbeck
- Moving away from the level based system Gabriel
- Moving away from the level based system Ron Moore
- Moving away from the level based system Corey Crawford
- Moving away from the level based system Jon Morrow
- Moving away from the level based system Batir
- Moving away from the level based system Ron Moore
- Moving away from the level based system Travis Casey
- Moving away from the level based system Christopher Allen
- Moving away from the level based system Travis Casey
- Moving away from the level based system David Bennett
- Moving away from the level based system Travis Casey
- Moving away from the level based system John Buehler
- Moving away from the level based system gmiller@classic-games.com
- Moving away from the level based system Hulbert, Leland
- Moving away from the level based system Kwon Ekstrom
- Moving away from the level based system John Buehler
- Moving away from the level based system Jeff Freeman
- Moving away from the level based system Tess Lowe
- Moving away from the level based system Paul Schwanz - Enterprise Services
- Moving away from the level based system Jeff Freeman
- Moving away from the level based system Paul Schwanz - Enterprise Services
- Moving away from the level based system Szii
- Moving away from the level based system Gabriel
- Moving away from the level based system Travis Casey
- Moving away from the level based system Kwon Ekstrom
It would seem to me, that Rayzam was suggesting that you allow things
for a more RP sense be chosen on creation, like race and appearance
that you mention.
The fact that you all have a same general background doesn't seem to
change that people are unique... sure you don't have a home or family
NOW, but before you home and family were destroyed, they were likely
very real (to the character)
Let me make an example, I'm a young human, almost ready for my rites
of passage when a hoard of maurauding orcs raids my little fishing
village... The last thing I remember before being ejected onto the
boat and being sent away is my family being slaughtered by said orcs
with the rest of my village, only a handful of people make it to the
boats, and most of the boats never see land again... Now as a full
grown adventurer on the mainland, you can bet that I'm gunna kill
every miserable little orc I see...
The circumstances of the story are up to the player, and their choices
during creation can portray what that player wants to be. It doesn't
have to allow them to choose what kind of "character" in a class sence
they should be. I'm currently writing my own game from scratch in
Java and I'm using a Knowledge based system, which could be considered
as a skill tree. The players all start in the game almost identical
in their ability. I allow races to give stat adjustments, and stats
mean alot in my game, so that does leave different races to be more
capable in different areas... After all, an ogre isn't what I'd call
the most effective spell caster, but arm wrestling with say... an elf,
I'd put the money on the ogre.
It's the differences between the characters that creates interesting
and often subtle reactions between people, the world would be rather
bland if everyone was more or less the same. This is the main reason
why I stopped playing the ussual hack'n'slash muds, because everyone,
good, evil, indifferent, was a blood thirsty warrior, mage, cleric,
thief...
I like you ideas on a magic system, although I'd need more detail to
give a true opinion of it. - Moving away from the level based system Travis Casey
- Moving away from the level based system Hulbert, Leland
- Moving away from the level based system Travis Casey
- Dealing with high-level characters. Zak Jarvis
- Speaking of Everquest... Ananda Dawnsinger
- Magic systems, was: Moving away from the level based system Richard.Woolcock@rsuk.rohde-schwarz.com
- Immersion Types (was Levels of Immersion) Tess Lowe
- Immersion Types (was Levels of Immersion) Jeff Freeman
- Text Parsers szii@sziisoft.com
- Text Parsers Darren Henderson
- Text Parsers Travis Casey
- Text Parsers Nathan F.Yospe
- Re:Text Parsers szii@sziisoft.com
- EQ Crawling (was: Permadeath or Not?) Mike Warning
- EQ Crawling (was: Permadeath or Not?) Jeff Freeman
- Building a New MUD Ron
- Building a New MUD SavantKnowsAll@cs.com
- NPC grouping (LONG) Hulbert, Leland
- NPC grouping (LONG) ling@kanga.nu
- NPC grouping (LONG) Hulbert, Leland
- Level-less skill systems John W Pierce
- Forks or Frameworks? Gavin Doughtie
- Forks or Frameworks? Bryce Harrington
- Forks or Frameworks? Bryce Harrington
- Forks or Frameworks? szii@sziisoft.com
- Forks or Frameworks? Thomas, Chris
- Forks or Frameworks? Matthew Mihaly
- Forks or Frameworks? Tess Snider
- Forks or Frameworks? Bryce Harrington
- Forks or Frameworks? Koster, Raph
- Forks or Frameworks? bruce@puremagic.com
- Forks or Frameworks? Travis Casey
- Forks or Frameworks? Bryce Harrington
- Forks or Frameworks? Travis Casey
- Forks or Frameworks? Matthew Mihaly
- Forks or Frameworks? Dave Rickey
- Forks or Frameworks? Travis Casey
- Forks or Frameworks? Matthew Mihaly
- Forks or Frameworks? Travis Casey
- Forks or Frameworks? Tess Snider
- Forks or Frameworks? Jon Morrow
- Forks or Frameworks? Matthew Mihaly
- Forks or Frameworks? Koster, Raph
- Forks or Frameworks? Matthew Mihaly
- Forks or Frameworks? Kwon Ekstrom
- Forks or Frameworks? gmiller@classic-games.com
- Forks or Frameworks? Travis Casey
- LPC text parser Travis Casey
- "Exclusion" in Asimov's Greg Miller
- New Skill System Phil O'Donnell
- New Skill System John W Pierce
- New Skill System jsmithn@hotmail.com
- New Skill System gmiller@classic-games.com
- New Skill System John Buehler
- New Skill System Koster, Raph
- New Skill System John Buehler
- New Skill System Madrona Tree
- New Skill System gmiller@classic-games.com
- New Skill System Jon Morrow
- Curing skill spam (was: Moving away from the level based system) z032383@students.niu.edu
- Locker/Theft/Anti-Hoarding System Idea Andrew Snelling
- Locker/Theft/Anti-Hoarding System Idea Chris Lloyd
- Locker/Theft/Anti-Hoarding System Idea Travis Casey
- Locker/Theft/Anti-Hoarding System Idea Chris Lloyd
- Locker/Theft/Anti-Hoarding System Idea Andrew Snelling
- Curing skill spam (was: Moving away from the level based system) Phil Hall
- Must infrastructure dictate content? (was: Forks or Frameworks) Gavin Doughtie
- Virtual Communities olag@ifi.uio.no
- Virtual Communities Jon Morrow
- Virtual Communities msew
- Curing skill spam (was: Moving away from the level base system) Scatter
- Curing skill spam (was: Moving away from the level base system) z032383@students.niu.edu
- Curing skill spam (was: Moving away from the level base system) Batir
- Ray Feist interview Koster, Raph
- Ray Feist interview John Buehler
- Ray Feist interview David Loeser
- Ray Feist interview John Vanderbeck
- Ray Feist interview John Buehler
- Ray Feist interview Brian 'Psychochild' Green
- Ray Feist interview Travis Casey
- Ray Feist interview Lee Sheldon
- Ray Feist interview Travis Casey
- Ray Feist interview Fredfish {E. Harper}
- Ray Feist interview Lee Sheldon
- Ray Feist interview Lee Sheldon
- Storytelling Games [was: Ray Feist interview] Christopher Allen
- Curing skill spam Dan
- Curing skill spam Travis Casey
- Curing skill spam Jon Lambert
- Curing skill spam Alistair Milne