December 2000
- Components and Inheritence Jon Lambert
- Components and Inheritence John Buehler
- Components and Inheritence Jon Lambert
- Cash for Lawsuits UCMM Administration
- Cash for Lawsuits Brian 'Psychochild' Green
- Cash for Lawsuits Patrick Dughi
- Cash for Lawsuits Matthew D. Fuller
- Cash for Lawsuits Patrick Dughi
- Cash for Lawsuits Matthew Mihaly
- Cash for Lawsuits Richard.Woolcock@rsuk.rohde-schwarz.com
- Cash for Lawsuits Richard.Woolcock@rsuk.rohde-schwarz.com
- Cash for Lawsuits Alex
- Names (was: An essay on d00dz ...) Marian Griffith
- Names (was "An essay on d00dism and the MMORPG") gmiller@classic-games.com
- Names (was "An essay on d00dism and the MMORPG") Travis Casey
- New and looking for a good place to get started... Graham Reitz
- New and looking for a good place to get started... Peter
- New and looking for a good place to get started... Corey Crawford
- New and looking for a good place to get started... Patrick Dughi
- New and looking for a good place to get started... J C Lawrence
- New and looking for a good place to get started... Brian 'Psychochild' Green
- Permadeath or Not? Corey Crawford
- Permadeath or Not? John Buehler
- Permadeath or Not? Jeff Freeman
- Permadeath or Not? Ben Chambers
- Permadeath or Not? John Buehler
- Permadeath or Not? Travis Nixon
- Permadeath or Not? Corey Crawford
- Permadeath or Not? John Buehler
- Permadeath or Not? Madrona Tree
- Permadeath or Not? John Buehler
- Permadeath or Not? Travis Casey
- Permadeath or Not? Jeff Freeman
- Permadeath or Not? Travis Casey
- Permadeath or Not? Travis Nixon
- Permadeath or Not? Zak Jarvis
- Permadeath or Not? Koster, Raph
- Permadeath or Not? Vincent Archer
- Permadeath or Not? Koster, Raph
- Permadeath or Not? Dave Rickey
- Permadeath or Not? Ananda Dawnsinger
- Permadeath or Not? Jeff Freeman
- Permadeath or Not? Batir
- Permadeath or Not? Koster, Raph
- Permadeath or Not? Jeff Freeman
- Permadeath or Not? Paul Schwanz - Enterprise Services
- Permadeath or Not? Kwon Ekstrom
- Permadeath or Not? Jeff Freeman
- Permadeath or Not? J. Eric Townsend
- Permadeath or Not? Ananda Dawnsinger
- Permadeath or Not? Travis Casey
- Permadeath or Not? John Buehler
- Permadeath or Not? Madrona Tree
- Permadeath or Not? Marian Griffith
- Permadeath or Not? rayzam
- Greetings from Organelle o. rchaeus
- Diku & GPL Patrick Dughi
- Diku & GPL Jon Lambert
- Diku & GPL Richard.Woolcock@rsuk.rohde-schwarz.com
- Diku & GPL Jon Lambert
- Diku & GPL J C Lawrence
- Diku & GPL Richard.Woolcock@rsuk.rohde-schwarz.com
- Diku & GPL Hans-Henrik Staerfeldt
- Diku & GPL Hans-Henrik Staerfeldt
- Diku & GPL Vincent Archer
- Diku & GPL gmiller@classic-games.com
- Diku & GPL Lars Duening
- Diku & GPL Steve {Bloo} Daniels
- Diku & GPL Alex
- Diku & GPL Corey Crawford
- Diku & GPL George Greer
- Current Server Versions (was: "New and looking for a good place to get started...") Corey Crawford
- Current Server Versions Corey Crawford
- Current Server Versions J C Lawrence
- A list of MMORPG Questions Eric Rhea
With the help of the new forum for SW:G, I have put together a
(tentatively ongoing) list of questions every new MMORPG should consider
having an answer to before going public. It all depends, of course, but
I find it helps to understand the development process of the MMORPG
paradigm.
The forum is here
http://www.station.sony.com/starwars/starwars_boards.html
Registration for "the station" is required to post.
my post being here
http://boards.station.sony.com/ubb/starwars/Forum3/HTML/000537.html
You can view the list here for later updates and further breakdowns.
http://www.enkanica.com/MUD-DEV/MUDquestions.txt
The current list:
Common questions
1. What is the background story for this game?
2. How can I affect the story of the game?
3. Will there be in game events?
4. How will in game events be handled as not to cause lag of death?
5. How can I make my dent in this new game world?
6. How much control will I be given over the environment in the game, will it be like shadowbane?
7. Will there be multi-lingual in game translation support options, such as in UO:R?
8. What are the perks for being a member of this community (aka do I get in beta)?
9. How will you make use of the community?
10. In this game, what is not analogous to Asheron's Call, Everquest, Ultima Online, Meridian59, and others that would inspire me to play this game?
11. What is it about this game that will attract the role-playing crowd?
12. Will there be blood and gore in the game?
13. What will the maturity rating on the game be?
14. Will there be shards in other time zones?
15. Will there be shards located on different leased lines?
16. What type of system will the game be released on? (PC, PSX, DC, etc.)
17. What will the servers consist of?
18. What is the target population per server?
19. Will there be maps available of the areas in design?
20. Will I be able to own land?
21. Will I be able to own a house?
22. What tools will be available for player-operated governments?
23. Will guilds be available?
24. Will I be able to own a guildhall?
25. Will I be able to design my own guild logo?
26. Will I be able to rent an apartment?
27. Will banks share the same vault?
28. Will it be possible to raid the bank?
29. What communication model is to be available between players?
30. What alternative methods to in game communication will be available? (VOIP?)
31. Will in game IM services be available?
32. Will in game E-mail services be available?
33. How will marriage be implemented?
34. Will there be a parthenon or suitable role for cleric-type classes?
35. How will the religion be structured?
36. Will GMs be given special powers and their own home?
37. What kind of customer service will be available and during what hours?
38. Will lum the mad like the game? ;)
39. What options will be available to customize my character to make it unique?
40. What options will be available to customize my GUI?
41. What options will be available to custom tailor my gaming experience in the MUD?
42. What is your policy towards auction sites such as ebay?
43. What will be done to ensure a large number of quests are available (autoquest generation)?
44. How frequently will expansions be completed?
45. How frequently will need content be added?
46. What developers are working on this product?
47. What do your job responsibilities entail?
48. What is your experience with online gaming?
The Core Game Mechanic
1. What level of AI will be present in the game system (NLP, etc)?
2. Will a lower level character be capable of grouping with a higher level one?
3. Will PC attribute stats have more bearing to my character's development?
4. What is the Player-Versus-Player (PVP) environment scope; or, what is the PVP implementation you have in mind?
5. What is the Player-Versus-Everything (PVE) environment scope? (Ex: Will a player be capable be capable of tearing down a house)
6. What is the Player-Versus-Monster (PVM) environment; or, will there be static spawns, named spawns, rare spawns and so on?
7. Will SW:G implement a Level-based, Class-based, skill-based, or a combination of these systems?
8. How will player death be handled?
9. How will monster death be handled?
10. How will named NPC death be handled?
11. How long will corpses persist in the game world?
12. What are the supposed unkillable NPCs in the game world?
13. What player capable races will be slotted for the game?
14. What attributes and abilities can we expect from these races?
15. How will the concept of "classes" for characters be handled and maintained?
16. Will there be a faction, reputation, or other political measuring system for players within the game?
17. Will there be an aging system?
18. What is in place for the casual gamer to ensure a fun experience for them?
19. What is in place to keep the power gamer in check?
20. Will swimming be available?
21. Will flying be available?
22. Will other forms of transportation be available besides running/walking around?
23. What vehicles will be present in the game?
24. Will I be able to pilot any of these vehicles?
25. Will there be a spell system?
26. Will there be a focus on grouping, as in EQ and AC?
27. What might the "end-game" look like?
28. Will there be pets and how will they be implemented?
29. Will I be able to get drunk and use other star-warsish drugs?
30. Will sex of some nature be supported in game?
31. What about other romantic aids?
32. Will there be any way to score arena battles?
33. Will it be possible to go underground or off planet?
34. Will there be name enforcement?
35. How will player backups be handled?
Economy
----------------------------------
1. What do you have planned to keep the economy from getting out of hand?
2. Will there be item decay?
3. How long will items persist in the game world?
4. Will there be a focus on trade or craft skills?
5. Will players be able to setup their own stores?
6. How will you make sure that tradeskills are more fully developed than say, those of EQ during initial release?
7. How will you handle twinking?
8. Will you provide anything so players can hold bazaar?
Graphics/Moosh Effects
-----------------------------------
1. What kinds of graphical interfaces will we expect from the client(s)?
2. Will the engine support spawning of things beyond creatures and items, such as buildings, cities, volcanos, or mountains?
3. Will the 3D client support alt-tabbing?
4. Will the rendering engine have implemented actual planetary movement and lighting, such as in UO: Origins?
5. What will be done to ensure the technology is scalable?
6. What are the base system requirements to play this game?
7. Will I be able to use my PDA/PDQ or other electronic device as an accessory to the gaming experience?
8. What kind of statistical game mechanic data can I expect to see from the client? (damage on weapons and so forth)
9. Will there be graphical representation of my HP, EXP, MANA, and so on?
10. When will screenshots be available?
11. How often will they be made available?
12. What game views will be supported, such as 1st, 3rd, or ... ?
13. To what extent will I be able to customize the look of my character?
14. What kind of animations will be available to the avatars?
15. Who will be producing the music?
16. Who will be producing the sound effects?
17. Will the game engine support an in-game mp3 player?
18. Will I be able to run my mp3 or cdplayer without corrupting the game?
19. Will there be fighting arenas?
20. Will zoning technology exist?
21. What kind of atmospheric effects can we expect?
22. Are comets in the formula?
23. Will rain and snow have an effect on my character?
24. Will there be an identifiable star pattern?
25. Will the universe be modeled in 3D?
26. Will there be moons on the planet I'm on?
27. If it is cold outside, will I be able to see my breath?
28. What are the different types of terrain available for me to explore (underwater, lava pools, etc)?
29. Will gravity be 'realistic', such that if I jump off a cliff I become a pancake?
--Eric - A list of MMORPG Questions Steve {Bloo} Daniels
- A list of MMORPG Questions Jeff Freeman
- A list of MMORPG Questions Vincent Archer
- A list of MMORPG Questions J C Lawrence
- A list of MMORPG Questions Marc Bowden
- A list of MMORPG Questions Dave Rickey
- A list of MMORPG Questions John Szeder
- A list of MMORPG Questions Dave Kennerly
- A list of MMORPG Questions Corey Crawford
- A list of MMORPG Questions Koster, Raph
- A list of MMORPG Questions Jeff Freeman
- A list of MMORPG Questions Eric Rhea
- A list of MMORPG Questions Lee Sheldon
- A list of MMORPG Questions Koster, Raph
- A list of MMORPG Questions Eric Rhea
- A list of MMORPG Questions Koster, Raph
- A list of MMORPG Questions Sage
- Distro for Intricate / Numerous Mobs Hulbert, Leland
- Levels of immersion Richard A. Bartle
- Levels of immersion Yves K
- Levels of immersion Richard A. Bartle
- Levels of immersion olag@ifi.uio.no
- Levels of immersion Richard A. Bartle
- Levels of immersion John Vanderbeck
- Levels of immersion Richard A. Bartle
- Levels of immersion Tess Snider
- Levels of immersion Tess Lowe
- Levels of immersion Travis Casey
- Levels of immersion Richard A. Bartle
- Levels of immersion Travis Casey
- Levels of immersion Tess Snider
- Levels of immersion Paul Schwanz - Enterprise Services
- Levels of immersion Richard A. Bartle
- Levels of immersion Tess Snider
- Levels of immersion Jeff Freeman
- Levels of immersion Tess Lowe
- Levels of immersion Richard A. Bartle
- Levels of immersion Jeff Freeman
- Levels of immersion Travis Casey
- Levels of immersion olag@ifi.uio.no
- Levels of immersion Richard A. Bartle
- Levels of immersion msew
- Levels of immersion J C Lawrence
- Permadeath Nigel Chapman
- Permadeath Tess Snider
- Permadeath Richard.Woolcock@rsuk.rohde-schwarz.com
- History of a Game Christopher Allen
- Levels of immersion (Warning LONG) John Vanderbeck
- NPC Goals ( Was: Dynamic Timelines) Lord Ashon
- NPC Goals ( Was: Dynamic Timelines) Travis Casey
- NPC Goals ( Was: Dynamic Timelines) Lord Ashon
- Interesting EQ rant Tess Lowe
- New stuff on my site Koster, Raph
- New stuff on my site John Vanderbeck
- Tile Editor for MUD? Corey Crawford
- Moving away from the level based system John Vanderbeck
- Moving away from the level based system Corey Crawford
- Moving away from the level based system John Vanderbeck
- Moving away from the level based system Phillip Lenhardt
- Moving away from the level based system Dave Rickey
- Moving away from the level based system rayzam
- Moving away from the level based system John Buehler
- Moving away from the level based system msew
- Moving away from the level based system John Buehler
- Moving away from the level based system Jeff Freeman
- Moving away from the level based system John Buehler
- Moving away from the level based system Jeff Freeman
- Moving away from the level based system Phillip Lenhardt
- Moving away from the level based system Mike Warning
- Moving away from the level based system John Vanderbeck
- Moving away from the level based system rayzam
- Moving away from the level based system John Vanderbeck
- Moving away from the level based system Gabriel
- Moving away from the level based system Ron Moore
- Moving away from the level based system Corey Crawford
- Moving away from the level based system Jon Morrow
- Moving away from the level based system Batir
- Moving away from the level based system Ron Moore
- Moving away from the level based system Travis Casey
- Moving away from the level based system Christopher Allen
- Moving away from the level based system Travis Casey
- Moving away from the level based system David Bennett
- Moving away from the level based system Travis Casey
- Moving away from the level based system John Buehler
- Moving away from the level based system gmiller@classic-games.com
- Moving away from the level based system Hulbert, Leland
- Moving away from the level based system Kwon Ekstrom
- Moving away from the level based system John Buehler
- Moving away from the level based system Jeff Freeman
- Moving away from the level based system Tess Lowe
- Moving away from the level based system Paul Schwanz - Enterprise Services
- Moving away from the level based system Jeff Freeman
- Moving away from the level based system Paul Schwanz - Enterprise Services
- Moving away from the level based system Szii
- Moving away from the level based system Gabriel
- Moving away from the level based system Travis Casey
- Moving away from the level based system Kwon Ekstrom
- Moving away from the level based system Travis Casey
- Moving away from the level based system Hulbert, Leland
- Moving away from the level based system Travis Casey
- Dealing with high-level characters. Zak Jarvis
- Speaking of Everquest... Ananda Dawnsinger
- Magic systems, was: Moving away from the level based system Richard.Woolcock@rsuk.rohde-schwarz.com
- Immersion Types (was Levels of Immersion) Tess Lowe
- Immersion Types (was Levels of Immersion) Jeff Freeman
- Text Parsers szii@sziisoft.com
- Text Parsers Darren Henderson
- Text Parsers Travis Casey
- Text Parsers Nathan F.Yospe
- Re:Text Parsers szii@sziisoft.com
- EQ Crawling (was: Permadeath or Not?) Mike Warning
- EQ Crawling (was: Permadeath or Not?) Jeff Freeman
- Building a New MUD Ron
- Building a New MUD SavantKnowsAll@cs.com
- NPC grouping (LONG) Hulbert, Leland
- NPC grouping (LONG) ling@kanga.nu
- NPC grouping (LONG) Hulbert, Leland
- Level-less skill systems John W Pierce
- Forks or Frameworks? Gavin Doughtie
- Forks or Frameworks? Bryce Harrington
- Forks or Frameworks? Bryce Harrington
- Forks or Frameworks? szii@sziisoft.com
- Forks or Frameworks? Thomas, Chris
- Forks or Frameworks? Matthew Mihaly
- Forks or Frameworks? Tess Snider
- Forks or Frameworks? Bryce Harrington
- Forks or Frameworks? Koster, Raph
- Forks or Frameworks? bruce@puremagic.com
- Forks or Frameworks? Travis Casey
- Forks or Frameworks? Bryce Harrington
- Forks or Frameworks? Travis Casey
- Forks or Frameworks? Matthew Mihaly
- Forks or Frameworks? Dave Rickey
- Forks or Frameworks? Travis Casey
- Forks or Frameworks? Matthew Mihaly
- Forks or Frameworks? Travis Casey
- Forks or Frameworks? Tess Snider
- Forks or Frameworks? Jon Morrow
- Forks or Frameworks? Matthew Mihaly
- Forks or Frameworks? Koster, Raph
- Forks or Frameworks? Matthew Mihaly
- Forks or Frameworks? Kwon Ekstrom
- Forks or Frameworks? gmiller@classic-games.com
- Forks or Frameworks? Travis Casey
- LPC text parser Travis Casey
- "Exclusion" in Asimov's Greg Miller
- New Skill System Phil O'Donnell
- New Skill System John W Pierce
- New Skill System jsmithn@hotmail.com
- New Skill System gmiller@classic-games.com
- New Skill System John Buehler
- New Skill System Koster, Raph
- New Skill System John Buehler
- New Skill System Madrona Tree
- New Skill System gmiller@classic-games.com
- New Skill System Jon Morrow
- Curing skill spam (was: Moving away from the level based system) z032383@students.niu.edu
- Locker/Theft/Anti-Hoarding System Idea Andrew Snelling
- Locker/Theft/Anti-Hoarding System Idea Chris Lloyd
- Locker/Theft/Anti-Hoarding System Idea Travis Casey
- Locker/Theft/Anti-Hoarding System Idea Chris Lloyd
- Locker/Theft/Anti-Hoarding System Idea Andrew Snelling
- Curing skill spam (was: Moving away from the level based system) Phil Hall
- Must infrastructure dictate content? (was: Forks or Frameworks) Gavin Doughtie
- Virtual Communities olag@ifi.uio.no
- Virtual Communities Jon Morrow
- Virtual Communities msew
- Curing skill spam (was: Moving away from the level base system) Scatter
- Curing skill spam (was: Moving away from the level base system) z032383@students.niu.edu
- Curing skill spam (was: Moving away from the level base system) Batir
- Ray Feist interview Koster, Raph
- Ray Feist interview John Buehler
- Ray Feist interview David Loeser
- Ray Feist interview John Vanderbeck
- Ray Feist interview John Buehler
- Ray Feist interview Brian 'Psychochild' Green
- Ray Feist interview Travis Casey
- Ray Feist interview Lee Sheldon
- Ray Feist interview Travis Casey
- Ray Feist interview Fredfish {E. Harper}
- Ray Feist interview Lee Sheldon
- Ray Feist interview Lee Sheldon
- Storytelling Games [was: Ray Feist interview] Christopher Allen
- Curing skill spam Dan
- Curing skill spam Travis Casey
- Curing skill spam Jon Lambert
- Curing skill spam Alistair Milne