December 2000
- Components and Inheritence Jon Lambert
Joe Andrieu wrote:
> John Buehler wrote:
> >
> > But in an inheritance system, the parent and child classes cooperate in
> > providing behavior. Parent classes can provide utility methods that child
> > classes can employ, child classes can ignore the parent implementation, or
> > incorporate the parent implementation into their own behavior.
>
> It seems like the value of components is that it forces you to be
> strict and define your relationships clearly and cleanly, while
> inheritance allows a programmer to just run with the inheritance and
> do whatever, dealing with conflicts when they are a problem. Or put
> differently, components allows the diligent programmer to write tight,
> clean code, while inheritance allows a looser mechanism for building
> out the codebase.
>
I don't believe the use of a component approach is mutually exclusive
with inheritence. My view of components is that of black box inheritence.
A component is a application relevant view of an inheritence tree
(or a Composite). One can design a mud language that has multiple
levels of functionality...it's glue, a fully functional OOPL that allows
white box inheritence, and a component building language.
I believe components are best used in conjunction with simple glue by
non-programmers (tool-users). These are the people you don't want
"hanging themselves", not the mud library programmers (the tool-builders).
Components and glue are the ideal "level" for your builders, creative
writers, and tinkerers which are players who have the capability in-game
to build and assemble things.
So I've decided on a multi-level approach to designing my MPL. My mud
language Aphrodite supports an Object Model similar to that of C++.
Apollo is basically an interface definition language that is used to build
components. This all all brought together in Artemis a visual programming,
creative writing and building interface. A component is very similar to
an ActiveX module. It is exposes properties that may be modified at runtime
via glue code or at design time.
--
--* Jon A. Lambert - TychoMUD Email:jlsysinc@ix.netcom.com *--
--* Mud Server Developer's Page <http://tychomud.home.netcom.com> *--
--* If I had known it was harmless, I would have killed it myself.*-- - Components and Inheritence John Buehler
- Components and Inheritence Jon Lambert
- Cash for Lawsuits UCMM Administration
- Cash for Lawsuits Brian 'Psychochild' Green
- Cash for Lawsuits Patrick Dughi
- Cash for Lawsuits Matthew D. Fuller
- Cash for Lawsuits Patrick Dughi
- Cash for Lawsuits Matthew Mihaly
- Cash for Lawsuits Richard.Woolcock@rsuk.rohde-schwarz.com
- Cash for Lawsuits Richard.Woolcock@rsuk.rohde-schwarz.com
- Cash for Lawsuits Alex
- Names (was: An essay on d00dz ...) Marian Griffith
- Names (was "An essay on d00dism and the MMORPG") gmiller@classic-games.com
- Names (was "An essay on d00dism and the MMORPG") Travis Casey
- New and looking for a good place to get started... Graham Reitz
- New and looking for a good place to get started... Peter
- New and looking for a good place to get started... Corey Crawford
- New and looking for a good place to get started... Patrick Dughi
- New and looking for a good place to get started... J C Lawrence
- New and looking for a good place to get started... Brian 'Psychochild' Green
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- Permadeath or Not? Jeff Freeman
- Permadeath or Not? Ben Chambers
- Permadeath or Not? John Buehler
- Permadeath or Not? Travis Nixon
- Permadeath or Not? Corey Crawford
- Permadeath or Not? John Buehler
- Permadeath or Not? Madrona Tree
- Permadeath or Not? John Buehler
- Permadeath or Not? Travis Casey
- Permadeath or Not? Jeff Freeman
- Permadeath or Not? Travis Casey
- Permadeath or Not? Travis Nixon
- Permadeath or Not? Zak Jarvis
- Permadeath or Not? Koster, Raph
- Permadeath or Not? Vincent Archer
- Permadeath or Not? Koster, Raph
- Permadeath or Not? Dave Rickey
- Permadeath or Not? Ananda Dawnsinger
- Permadeath or Not? Jeff Freeman
- Permadeath or Not? Batir
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- Permadeath or Not? Jeff Freeman
- Permadeath or Not? Paul Schwanz - Enterprise Services
- Permadeath or Not? Kwon Ekstrom
- Permadeath or Not? Jeff Freeman
- Permadeath or Not? J. Eric Townsend
- Permadeath or Not? Ananda Dawnsinger
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- Permadeath or Not? John Buehler
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- Permadeath or Not? Marian Griffith
- Permadeath or Not? rayzam
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- Diku & GPL Jon Lambert
- Diku & GPL Richard.Woolcock@rsuk.rohde-schwarz.com
- Diku & GPL Jon Lambert
- Diku & GPL J C Lawrence
- Diku & GPL Richard.Woolcock@rsuk.rohde-schwarz.com
- Diku & GPL Hans-Henrik Staerfeldt
- Diku & GPL Hans-Henrik Staerfeldt
- Diku & GPL Vincent Archer
- Diku & GPL gmiller@classic-games.com
- Diku & GPL Lars Duening
- Diku & GPL Steve {Bloo} Daniels
- Diku & GPL Alex
- Diku & GPL Corey Crawford
- Diku & GPL George Greer
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- Current Server Versions Corey Crawford
- Current Server Versions J C Lawrence
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- A list of MMORPG Questions Steve {Bloo} Daniels
- A list of MMORPG Questions Jeff Freeman
- A list of MMORPG Questions Vincent Archer
- A list of MMORPG Questions J C Lawrence
- A list of MMORPG Questions Marc Bowden
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- A list of MMORPG Questions John Szeder
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- A list of MMORPG Questions Jeff Freeman
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- Levels of immersion Richard A. Bartle
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- Levels of immersion Travis Casey
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- Levels of immersion Paul Schwanz - Enterprise Services
- Levels of immersion Richard A. Bartle
- Levels of immersion Tess Snider
- Levels of immersion Jeff Freeman
- Levels of immersion Tess Lowe
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- Levels of immersion olag@ifi.uio.no
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- Permadeath Tess Snider
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- Moving away from the level based system Corey Crawford
- Moving away from the level based system John Vanderbeck
- Moving away from the level based system Phillip Lenhardt
- Moving away from the level based system Dave Rickey
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- Moving away from the level based system msew
- Moving away from the level based system John Buehler
- Moving away from the level based system Jeff Freeman
- Moving away from the level based system John Buehler
- Moving away from the level based system Jeff Freeman
- Moving away from the level based system Phillip Lenhardt
- Moving away from the level based system Mike Warning
- Moving away from the level based system John Vanderbeck
- Moving away from the level based system rayzam
- Moving away from the level based system John Vanderbeck
- Moving away from the level based system Gabriel
- Moving away from the level based system Ron Moore
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- Moving away from the level based system David Bennett
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- Moving away from the level based system gmiller@classic-games.com
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- Moving away from the level based system Kwon Ekstrom
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- Moving away from the level based system Jeff Freeman
- Moving away from the level based system Paul Schwanz - Enterprise Services
- Moving away from the level based system Szii
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- Moving away from the level based system Travis Casey
- Moving away from the level based system Kwon Ekstrom
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- Immersion Types (was Levels of Immersion) Jeff Freeman
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- Forks or Frameworks? Matthew Mihaly
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- Forks or Frameworks? Matthew Mihaly
- Forks or Frameworks? Travis Casey
- Forks or Frameworks? Tess Snider
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- Forks or Frameworks? Matthew Mihaly
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- Forks or Frameworks? Matthew Mihaly
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- New Skill System John W Pierce
- New Skill System jsmithn@hotmail.com
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- Ray Feist interview David Loeser
- Ray Feist interview John Vanderbeck
- Ray Feist interview John Buehler
- Ray Feist interview Brian 'Psychochild' Green
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