October 2000
- Interactive Fiction Competition 2000 Aaron Mitchell
- trade skill idea msew
- trade skill idea Josh Olson
- trade skill idea Koster, Raph
- trade skill idea Josh Olson
- trade skill idea Koster, Raph
- trade skill idea Matthew Mihaly
- trade skill idea Koster, Raph
- trade skill idea Josh Olson
- trade skill idea Koster, Raph
- trade skill idea Matthew Mihaly
- trade skill idea msew
- trade skill idea Travis Casey
- trade skill idea Josh Olson
- trade skill idea Zak Jarvis
- trade skill idea John Buehler
- trade skill idea Dave Rickey
- trade skill idea Zak Jarvis
- trade skill idea Josh Olson
- trade skill idea Mordengaard
- trade skill idea Richard Tew
- trade skill idea Val Trullinger
- trade skill idea Phillip Lenhardt
- trade skill idea John Buehler
- trade skill idea Matthew Mihaly
- trade skill idea msew
- trade skill idea Wes Connell
- trade skill idea Matthew Mihaly
- trade skill idea Brad Wyble
- trade skill idea Vincent Archer
- trade skill idea Jeff Freeman
- trade skill idea Corey Crawford
- trade skill idea Yves K
- trade skill idea Koster, Raph
- trade skill idea Tamzen Cannoy
- trade skill idea Robert Zubek
- trade skill idea Patrick Dughi
- trade skill idea Koster, Raph
- trade skill idea Matthew Mihaly
- trade skill idea Brian 'Psychochild' Green
- trade skill idea msew
- trade skill idea Koster, Raph
- trade skill idea Matthew Mihaly
- trade skill idea Josh Olson
- trade skill idea Matthew Mihaly
- trade skill idea Koster, Raph
- trade skill idea msew
- trade skill idea Batir
- trade skill idea Arabis2000@aol.com
- Open Source 3D Interactive World Server Ian Macintosh
- Reactive keyboard J C Lawrence
- MUD-Dev digest, Vol 1 #243 - 14 msgs Dr. Cat
- Banning Players for Off-Site Activities? Ananda Dawnsinger
- Banning Players for Off-Site Activities? Madman Across the Water
- Banning Players for Off-Site Activities? sverre@munthe.net
- Banning Players for Off-Site Activities? Jeff Freeman
- Banning Players for Off-Site Activities? Matthew Mihaly
- Banning Players for Off-Site Activities? Marc Bowden
- Banning Players for Off-Site Activities? Ananda Dawnsinger
- Banning Players for Off-Site Activities? Zak Jarvis
- Banning Players for Off-Site Activities? Madman Across the Water
- Banning Players for Off-Site Activities? Vincent Archer
- Banning Players for Off-Site Activities? Dave Rickey
- Banning Players for Off-Site Activities? Ananda Dawnsinger
- Mud / Web Integeration Lee Hulbert
- Mud / Web Integeration Wes Connell
- Mud / Web Integeration Bruce
- Mud / Web Integeration Bruce
- Mud / Web Integeration KevinL
- Mud / Web Integeration msew
- Mud / Web Integeration msew
- Mud / Web Integeration Richard Tew
- Mud / Web Integeration Nathan F. Yospe
- Declaration of the Rights of Avatars sverre@munthe.net
- Declaration of the Rights of Avatars Matthew Mihaly
- Declaration of the Rights of Avatars Justin Rogers
- Declaration of the Rights of Avatars Andy
- OT: Banning Players for Off-Site Activities? Brian 'Psychochild' Green
- OT: Banning Players for Off-Site Activities? Ananda Dawnsinger
- Grandmaster Nuclear Safety Technicion or Grandmaster Warrior ( was John Szeder
- Alternate Means of EQUAL Enjoyment (formerly trade skill idea) Geoffrey MacDougall
- Realistic travel times/virtual terrain Richard Tew
- Realistic travel times/virtual terrain Zak Jarvis
- Realistic travel times/virtual terrain Inq Admin
- Realistic travel times/virtual terrain Richard Tew
- Realistic travel times/virtual terrain Matthew Mihaly
- Realistic travel times/virtual terrain Koster, Raph
- Realistic travel times/virtual terrain Richard Tew
- Realistic travel times/virtual terrain Matthew Mihaly
- Realistic travel times/virtual terrain Richard Tew
- Realistic travel times/virtual terrain Inq Admin
- Realistic travel times/virtual terrain William McCarroll
- Realistic travel times/virtual terrain Matthew Mihaly
- Realistic travel times/virtual terrain Mordengaard
- Realistic travel times/virtual terrain Justin Rogers
- Realistic travel times/virtual terrain Matthew Mihaly
- Grandmaster Nuclear Safety Technicion or Grandmaster Willowreed@aol.com
- [world-create] Progressive Aristocracy (fwd) J C Lawrence
- [world-create] Progressive Aristocracy (fwd) Matthew Mihaly
- VRML Richard Tew
- Admin: System outage J C Lawrence
- absolute vs. relative coords KevinL
- absolute vs. relative coords Inq Admin
- absolute vs. relative coords Nathan F. Yospe
- ADMIN: More troubles I'm afraid, and the details of the recovery. J C Lawrence
- integrated character webpages ala Black and White creature pages msew
- integrated character webpages ala Black and White creature pages msew
- Admin: Kang.Nu troubles J C Lawrence
- Admin: Kanga.Nu troubles... J C Lawrence
- travel times (commercial/graphical vs grassroots/text) Fredfish {E. Harper}
Richard Tew wrote:
>> Kingdom of the Winds, Dragonrealms, and so on is at least, I'd
>> esimate, 75% of the mudding population.
> I am not going to argue the definition of mudding, but I don't
> consider that relevant. Graphical muds are in a completely
> different area to my text based mud and I don't read mud as
> including them - not by choice, but subconsciously by what I
> understand as the definition of mud.
I don't really think the distinction between 'graphical muds' and
'text muds' which you are talking about has much to do with
graphics. Lest you think I am consuming mind-altering drugs, let me
explain.
- Graphical muds are (as far as I know) exclusively commercial
undertakings, with the explicit aim (at least among the people in
charge) of making money. Text muds are (mostly) grassroots hobby
efforts, with aims such as - as Jeremy Elson put it re writing
Circlemud, 'adding to the coolness inherent in the universe, if only
by a small amount'.
- If you want to make money you need a lot of players. Like, a
LOT. If you want to add to the universe's coolness, 30 players at a
time is plenty.
- Getting a lot of players requires you to cater to the whims of the
masses. Getting 30 players requires you to have something a few
like-minded individuals can share and appreciate.
- The masses are stupid.*
Ergo,
To make a succsesful graphical mud you must cater to the whims of the
stupid.
Now, I'm not suggesting projects like EQ, UO, et al are crap. They
aren't, it's just that I feel, and I think most of the people on this
list will agree with me, that you compromise quality to some degree
when you make something designed to appeal to the masses. An example -
(at risk of drawing a meta-argument into this) - the first Star Wars
kicked ass. It wasn't supposed to be a mega-hit. By comparison, The
Phantom Menace was a tepid monstrosity of mega-CG and pup-cultural
kitch. (Meesa Jar-Jar Binks! Meesa help George Lucassa shovel money
into coffers!) Whether or not you feel SW1 was crap, you have to admit
it would have been a lot better without the cutesy elements. (I
remember someone saying 'It kicked ass! The only parts I didn't like
were the end and all the parts with Anakin.)
I guess my point is this: The differences apparent between graphical
muds and text muds are not so much due to pretty graphics vs. ANSI
colours, but due to the underlying factors which make pretty graphics
possible and those which make ANSI-art the best you can do.
* Please note: this argument and most of the ones above it are heavily
* simplified. I just left out the 4 pages of qualifiers for clarity's
* sake.
>> Fredfish <<
Acts of creation are ordinarily reserved for gods and poets, but
humbler folk may circumvent this restriction if they know how. To
plant a pine, for example, one need be neither god nor poet; one
need only pick up a shovel.
-Aldo Leopold - travel times (commercial/graphical vs grassroots/text) the_logos@www.achaea.com
- Admin: We're back in business J C Lawrence
- Triangular Damage Infliction System Ben
- Triangular Damage Infliction System Ben Chambers
- Triangular Damage Infliction System Travis Casey
- Fwd: absolute vs. relative coords Nathan F.Yospe
- Opinions (even harsh) on Castle Marrach by Skotos? Christopher Allen
- Opinions (even harsh) on Castle Marrach by Skotos? Chris Lloyd
- Opinions (even harsh) on Castle Marrach by Skotos? tanis@mediacom.it
- Opinions (even harsh) on Castle Marrach by Skotos? Christopher Allen
- Opinions (even harsh) on Castle Marrach by Skotos? Federico Di Gregorio
- Opinions (even harsh) on Castle Marrach by Skotos? Christopher Allen
- Opinions (even harsh) on Castle Marrach by Skotos? Frank Crowell
- Opinions (even harsh) on Castle Marrach by Skotos? Frank Crowell
- Opinions (even harsh) on Castle Marrach by Skotos? Christopher Allen