October 2000
- Interactive Fiction Competition 2000 Aaron Mitchell
 - trade skill idea msew
 - trade skill idea Josh Olson
 - trade skill idea Koster, Raph
 - trade skill idea Josh Olson
 - trade skill idea Koster, Raph
 
- trade skill idea Matthew Mihaly
 - trade skill idea Koster, Raph
 - trade skill idea Josh Olson
 - trade skill idea Koster, Raph
 - trade skill idea Matthew Mihaly
 - trade skill idea msew
 - trade skill idea Travis Casey
 
- trade skill idea Josh Olson
 - trade skill idea Zak Jarvis
 
- trade skill idea John Buehler
 - trade skill idea Dave Rickey
 - trade skill idea Zak Jarvis
 
- trade skill idea Josh Olson
 - trade skill idea Mordengaard
 
- trade skill idea Richard Tew
 - trade skill idea Val Trullinger
 
- trade skill idea Phillip Lenhardt
 - trade skill idea John Buehler
 
- trade skill idea Matthew Mihaly
 - trade skill idea msew
 
- trade skill idea Wes Connell
 - trade skill idea Matthew Mihaly
 - trade skill idea Brad Wyble
 - trade skill idea Vincent Archer
 
- trade skill idea Jeff Freeman
 - trade skill idea Corey Crawford
 - trade skill idea Yves K
 - trade skill idea Koster, Raph
 - trade skill idea Tamzen Cannoy
 
- trade skill idea Robert Zubek
 - trade skill idea Patrick Dughi
 - trade skill idea Koster, Raph
 - trade skill idea Matthew Mihaly
 - trade skill idea Brian 'Psychochild' Green
 - trade skill idea msew
 
- trade skill idea Koster, Raph
 - trade skill idea Matthew Mihaly
								On Thu, 5 Oct 2000, Koster, Raph wrote:
> > -----Original Message-----
> > From: mud-dev-admin@kanga.nu
> > [mailto:mud-dev-admin@kanga.nu]On Behalf Of
> > Josh Olson
> > Sent: Thursday, October 05, 2000 6:23 PM
> > To: mud-dev@kanga.nu
> > Subject: Re: [MUD-Dev] trade skill idea
> >
>
> > But trade skills are ultimately formal processes with static
> > components and predefined outcomes.
>
> I used this line already, but... pfft. That's only because they have been
> made so thus far. They don't have to be. Heck, I can make a combat system
> that is a formal process with static components and predefined outcomes.
> Nobody would call that fun. But nobody would claim that was the only way it
> had to be. Why say the same for crafting?
Outcomes of combat: Death/submission of player. Death/submission of
monster. Player or monster move. Player and monster cease hostilities.
The existence of a set of predefined outcomes doesn't mean something isn't
fun.
--matt - trade skill idea Josh Olson
 
- trade skill idea Matthew Mihaly
								
 - trade skill idea Matthew Mihaly
 - trade skill idea Koster, Raph
 - trade skill idea msew
 
- trade skill idea Batir
 
- trade skill idea Arabis2000@aol.com
 
- Open Source 3D Interactive World Server Ian Macintosh
 - Reactive keyboard J C Lawrence
 - MUD-Dev digest, Vol 1 #243 - 14 msgs Dr. Cat
 - Banning Players for Off-Site Activities? Ananda Dawnsinger
 - Banning Players for Off-Site Activities? Madman Across the Water
 - Banning Players for Off-Site Activities? sverre@munthe.net
 - Banning Players for Off-Site Activities? Jeff Freeman
 - Banning Players for Off-Site Activities? Matthew Mihaly
 
- Banning Players for Off-Site Activities? Marc Bowden
 - Banning Players for Off-Site Activities? Ananda Dawnsinger
 - Banning Players for Off-Site Activities? Zak Jarvis
 - Banning Players for Off-Site Activities? Madman Across the Water
 
- Banning Players for Off-Site Activities? Vincent Archer
 - Banning Players for Off-Site Activities? Dave Rickey
 - Banning Players for Off-Site Activities? Ananda Dawnsinger
 
- Mud / Web Integeration Lee Hulbert
 - Mud / Web Integeration Wes Connell
 - Mud / Web Integeration Bruce
 - Mud / Web Integeration Bruce
 - Mud / Web Integeration KevinL
 - Mud / Web Integeration msew
 - Mud / Web Integeration msew
 
- Mud / Web Integeration Richard Tew
 - Mud / Web Integeration Nathan F. Yospe
 
- Declaration of the Rights of Avatars sverre@munthe.net
 - Declaration of the Rights of Avatars Matthew Mihaly
 - Declaration of the Rights of Avatars Justin Rogers
 - Declaration of the Rights of Avatars Andy
 
- OT: Banning Players for Off-Site Activities? Brian 'Psychochild' Green
 - OT: Banning Players for Off-Site Activities? Ananda Dawnsinger
 
- Grandmaster Nuclear Safety Technicion or Grandmaster Warrior ( was John Szeder
 - Alternate Means of EQUAL Enjoyment (formerly trade skill idea) Geoffrey MacDougall
 - Realistic travel times/virtual terrain Richard Tew
 - Realistic travel times/virtual terrain Zak Jarvis
 - Realistic travel times/virtual terrain Inq Admin
 - Realistic travel times/virtual terrain Richard Tew
 - Realistic travel times/virtual terrain Matthew Mihaly
 - Realistic travel times/virtual terrain Koster, Raph
 - Realistic travel times/virtual terrain Richard Tew
 - Realistic travel times/virtual terrain Matthew Mihaly
 - Realistic travel times/virtual terrain Richard Tew
 
- Realistic travel times/virtual terrain Inq Admin
 
- Realistic travel times/virtual terrain William McCarroll
 
- Realistic travel times/virtual terrain Matthew Mihaly
 - Realistic travel times/virtual terrain Mordengaard
 - Realistic travel times/virtual terrain Justin Rogers
 
- Realistic travel times/virtual terrain Matthew Mihaly
 
- Grandmaster Nuclear Safety Technicion or Grandmaster Willowreed@aol.com
 - [world-create] Progressive Aristocracy (fwd) J C Lawrence
 - [world-create] Progressive Aristocracy (fwd) Matthew Mihaly
 
- VRML Richard Tew
 - Admin: System outage J C Lawrence
 - absolute vs. relative coords KevinL
 - absolute vs. relative coords Inq Admin
 - absolute vs. relative coords Nathan F. Yospe
 
- ADMIN: More troubles I'm afraid, and the details of the recovery. J C Lawrence
 - integrated character webpages ala Black and White creature pages msew
 - integrated character webpages ala Black and White creature pages msew
 - Admin: Kang.Nu troubles J C Lawrence
 - Admin: Kanga.Nu troubles... J C Lawrence
 - travel times (commercial/graphical vs grassroots/text) Fredfish {E. Harper}
 - travel times (commercial/graphical vs grassroots/text) the_logos@www.achaea.com
 
- Admin: We're back in business J C Lawrence
 - Triangular Damage Infliction System Ben
 - Triangular Damage Infliction System Ben Chambers
 - Triangular Damage Infliction System Travis Casey
 
- Fwd: absolute vs. relative coords Nathan F.Yospe
 - Opinions (even harsh) on Castle Marrach by Skotos? Christopher Allen
 - Opinions (even harsh) on Castle Marrach by Skotos? Chris Lloyd
 - Opinions (even harsh) on Castle Marrach by Skotos? tanis@mediacom.it
 
- Opinions (even harsh) on Castle Marrach by Skotos? Christopher Allen
 - Opinions (even harsh) on Castle Marrach by Skotos? Federico Di Gregorio
 - Opinions (even harsh) on Castle Marrach by Skotos? Christopher Allen
 - Opinions (even harsh) on Castle Marrach by Skotos? Frank Crowell
 - Opinions (even harsh) on Castle Marrach by Skotos? Frank Crowell
 
- Opinions (even harsh) on Castle Marrach by Skotos? Christopher Allen