October 2000
- Interactive Fiction Competition 2000 Aaron Mitchell
- trade skill idea msew
- trade skill idea Josh Olson
- trade skill idea Koster, Raph
- trade skill idea Josh Olson
- trade skill idea Koster, Raph
- trade skill idea Matthew Mihaly
- trade skill idea Koster, Raph
- trade skill idea Josh Olson
- trade skill idea Koster, Raph
- trade skill idea Matthew Mihaly
- trade skill idea msew
- trade skill idea Travis Casey
- trade skill idea Josh Olson
- trade skill idea Zak Jarvis
- trade skill idea John Buehler
- trade skill idea Dave Rickey
- trade skill idea Zak Jarvis
- trade skill idea Josh Olson
- trade skill idea Mordengaard
- trade skill idea Richard Tew
- trade skill idea Val Trullinger
- trade skill idea Phillip Lenhardt
- trade skill idea John Buehler
- trade skill idea Matthew Mihaly
On Tue, 3 Oct 2000, Josh Olson wrote:
> ----- Original Message -----
> From: "msew" <msew@ev1.net>
> > Someone should be able to be a bread maker and have JUST as much fun in
> the
> > game world as the mighty warrior that fights against the hordes of
> monsters
> > out there.
>
> Why? Do you know anyone who makes bread all day, every day for the sheer
> thrill of it? Most breadmakers in the real world make bread for money, not
> for their own amusement.
Not only that, but if bread-making was considered actually fun in real
life, for instance, the price of bread would drop dramatically, as people
would not require the same level of compensation to make the bread, as the
reward would be in making the bread. If it was 'fun', the ability to make
a living from making bread very well might disappear (that's assuming a
realistic economy, which I realize no MUD has).
> > Trade skills should be designed in such a way that people get the same
> > adrenaline rush that they can get in combat.
>
> heehee
>
> No seriously... really? :)
Chuckle. Sarapis screams out his warcry, "I'M BAKING SOURDOUGH!!!",
prompting immediate response from those concerned for their safety:
Bob shouts, "RUN FOR THE HILLS! SARAPIS IS BAKING AGAIN!!"
*whew* I'm drained from just imagining that kind of cut-throat excitement.
> The independence of actual player skill (vs. character skill) that you see
> in today's MMORPGs came about partially in reaction to twitch games like
> Quake where player skill was pretty much everything. In other words, it's
> important for people without good hand/eye coordination or who are a little
> slower upstairs to be able to enjoy the game and have moderate success too.
> Another point in favor of different types of activities in the same game:
> something for everyone.
Despite my general snooty attitude about the lack of skill in the big
MUDs, it has to be recognized that there is some skill. For instance, go
to UO stratics and read about the tavernkeeper profession. There is _no
doubt_ that it takes managerial and entrepreneurial skill to run a
successful tavern and get it blessed, for instance. Skill doesn't just
have to be of the twitch variety.
> There's also such a thing as being too realistic. Reality is boring. Part
> of our job is to figure out which bits of reality to gloss over and which to
> emphasize.
Man, when I was lying face down in the mud in the 'Nam, charlie's bullets
whizzing over my head, I didn't think reality was very boring. =)
> > One might even create a system where there are no "pre generated" recipes
> > for items and just let the players combine stuff to make an item that has
> > various properties. One can imagine having made some berry bread that
> > makes a certain race of creature food sick and another race completely
> > invigorated. Or a sword that just shatters when using it in a cold
> region.
>
> Sounds good, although *everything* has to be "pre generated" if you want to
> prevent abuse. Inevitably it will turn out that certain recipes yield
> products that are far more effective than the game designers would have
> intended. Suppose that same sword turned out to be far too powerful against
> denizens of hot regions because it was never specifically playtested.
Anyone familiar with the up-coming RTS game, Sigma? There's a bit about it
on Daily Radar archives:
http://www.dailyradar.com/features/game_feature_page_728_1.html
Briefly, you create your units in the game by combining real-life animals
(there are about 60 types) in different proportions. Interestingly, the
designers claim that they did not pre-generate the results. They claim
that, for instance,they were as surprised as anyone when they found that
melding a chameleon and a giraffe together makes some two-legged
super-fast monstrosity that chomps things.
--matt - trade skill idea msew
- trade skill idea Wes Connell
- trade skill idea Matthew Mihaly
- trade skill idea Brad Wyble
- trade skill idea Vincent Archer
- trade skill idea Jeff Freeman
- trade skill idea Corey Crawford
- trade skill idea Yves K
- trade skill idea Koster, Raph
- trade skill idea Tamzen Cannoy
- trade skill idea Robert Zubek
- trade skill idea Patrick Dughi
- trade skill idea Koster, Raph
- trade skill idea Matthew Mihaly
- trade skill idea Brian 'Psychochild' Green
- trade skill idea msew
- trade skill idea Koster, Raph
- trade skill idea Matthew Mihaly
- trade skill idea Josh Olson
- trade skill idea Matthew Mihaly
- trade skill idea Koster, Raph
- trade skill idea msew
- trade skill idea Batir
- trade skill idea Arabis2000@aol.com
- Open Source 3D Interactive World Server Ian Macintosh
- Reactive keyboard J C Lawrence
- MUD-Dev digest, Vol 1 #243 - 14 msgs Dr. Cat
- Banning Players for Off-Site Activities? Ananda Dawnsinger
- Banning Players for Off-Site Activities? Madman Across the Water
- Banning Players for Off-Site Activities? sverre@munthe.net
- Banning Players for Off-Site Activities? Jeff Freeman
- Banning Players for Off-Site Activities? Matthew Mihaly
- Banning Players for Off-Site Activities? Marc Bowden
- Banning Players for Off-Site Activities? Ananda Dawnsinger
- Banning Players for Off-Site Activities? Zak Jarvis
- Banning Players for Off-Site Activities? Madman Across the Water
- Banning Players for Off-Site Activities? Vincent Archer
- Banning Players for Off-Site Activities? Dave Rickey
- Banning Players for Off-Site Activities? Ananda Dawnsinger
- Mud / Web Integeration Lee Hulbert
- Mud / Web Integeration Wes Connell
- Mud / Web Integeration Bruce
- Mud / Web Integeration Bruce
- Mud / Web Integeration KevinL
- Mud / Web Integeration msew
- Mud / Web Integeration msew
- Mud / Web Integeration Richard Tew
- Mud / Web Integeration Nathan F. Yospe
- Declaration of the Rights of Avatars sverre@munthe.net
- Declaration of the Rights of Avatars Matthew Mihaly
- Declaration of the Rights of Avatars Justin Rogers
- Declaration of the Rights of Avatars Andy
- OT: Banning Players for Off-Site Activities? Brian 'Psychochild' Green
- OT: Banning Players for Off-Site Activities? Ananda Dawnsinger
- Grandmaster Nuclear Safety Technicion or Grandmaster Warrior ( was John Szeder
- Alternate Means of EQUAL Enjoyment (formerly trade skill idea) Geoffrey MacDougall
- Realistic travel times/virtual terrain Richard Tew
- Realistic travel times/virtual terrain Zak Jarvis
- Realistic travel times/virtual terrain Inq Admin
- Realistic travel times/virtual terrain Richard Tew
- Realistic travel times/virtual terrain Matthew Mihaly
- Realistic travel times/virtual terrain Koster, Raph
- Realistic travel times/virtual terrain Richard Tew
- Realistic travel times/virtual terrain Matthew Mihaly
- Realistic travel times/virtual terrain Richard Tew
- Realistic travel times/virtual terrain Inq Admin
- Realistic travel times/virtual terrain William McCarroll
- Realistic travel times/virtual terrain Matthew Mihaly
- Realistic travel times/virtual terrain Mordengaard
- Realistic travel times/virtual terrain Justin Rogers
- Realistic travel times/virtual terrain Matthew Mihaly
- Grandmaster Nuclear Safety Technicion or Grandmaster Willowreed@aol.com
- [world-create] Progressive Aristocracy (fwd) J C Lawrence
- [world-create] Progressive Aristocracy (fwd) Matthew Mihaly
- VRML Richard Tew
- Admin: System outage J C Lawrence
- absolute vs. relative coords KevinL
- absolute vs. relative coords Inq Admin
- absolute vs. relative coords Nathan F. Yospe
- ADMIN: More troubles I'm afraid, and the details of the recovery. J C Lawrence
- integrated character webpages ala Black and White creature pages msew
- integrated character webpages ala Black and White creature pages msew
- Admin: Kang.Nu troubles J C Lawrence
- Admin: Kanga.Nu troubles... J C Lawrence
- travel times (commercial/graphical vs grassroots/text) Fredfish {E. Harper}
- travel times (commercial/graphical vs grassroots/text) the_logos@www.achaea.com
- Admin: We're back in business J C Lawrence
- Triangular Damage Infliction System Ben
- Triangular Damage Infliction System Ben Chambers
- Triangular Damage Infliction System Travis Casey
- Fwd: absolute vs. relative coords Nathan F.Yospe
- Opinions (even harsh) on Castle Marrach by Skotos? Christopher Allen
- Opinions (even harsh) on Castle Marrach by Skotos? Chris Lloyd
- Opinions (even harsh) on Castle Marrach by Skotos? tanis@mediacom.it
- Opinions (even harsh) on Castle Marrach by Skotos? Christopher Allen
- Opinions (even harsh) on Castle Marrach by Skotos? Federico Di Gregorio
- Opinions (even harsh) on Castle Marrach by Skotos? Christopher Allen
- Opinions (even harsh) on Castle Marrach by Skotos? Frank Crowell
- Opinions (even harsh) on Castle Marrach by Skotos? Frank Crowell
- Opinions (even harsh) on Castle Marrach by Skotos? Christopher Allen