October 2000
- Interactive Fiction Competition 2000 Aaron Mitchell
- trade skill idea msew
- trade skill idea Josh Olson
- trade skill idea Koster, Raph
- trade skill idea Josh Olson
- trade skill idea Koster, Raph
- trade skill idea Matthew Mihaly
- trade skill idea Koster, Raph
- trade skill idea Josh Olson
- trade skill idea Koster, Raph
- trade skill idea Matthew Mihaly
- trade skill idea msew
- trade skill idea Travis Casey
- trade skill idea Josh Olson
- trade skill idea Zak Jarvis
- trade skill idea John Buehler
- trade skill idea Dave Rickey
- trade skill idea Zak Jarvis
- trade skill idea Josh Olson
- trade skill idea Mordengaard
- trade skill idea Richard Tew
- trade skill idea Val Trullinger
- trade skill idea Phillip Lenhardt
- trade skill idea John Buehler
- trade skill idea Matthew Mihaly
- trade skill idea msew
- trade skill idea Wes Connell
- trade skill idea Matthew Mihaly
- trade skill idea Brad Wyble
- trade skill idea Vincent Archer
- trade skill idea Jeff Freeman
- trade skill idea Corey Crawford
- trade skill idea Yves K
- trade skill idea Koster, Raph
- trade skill idea Tamzen Cannoy
- trade skill idea Robert Zubek
- trade skill idea Patrick Dughi
- trade skill idea Koster, Raph
- trade skill idea Matthew Mihaly
- trade skill idea Brian 'Psychochild' Green
- trade skill idea msew
- trade skill idea Koster, Raph
- trade skill idea Matthew Mihaly
- trade skill idea Josh Olson
- trade skill idea Matthew Mihaly
- trade skill idea Koster, Raph
- trade skill idea msew
- trade skill idea Batir
- trade skill idea Arabis2000@aol.com
- Open Source 3D Interactive World Server Ian Macintosh
- Open Source 3D Interactive World Server Bruce
Ian Macintosh wrote:
>
> This might be of interest to the list.
>
> >From www.qubesoft.com
Their QDraw code is also behind another open source 3D
initiative, Gel3D.
The Gel3D site has moved a couple of times, but for now, it seems
to be at: http://www.mutationlabs.com/gel/
---begin quote---
Gel is a new open framework for enabling multi-user
three-dimensional worlds. Combining fresh ideas with
established techniques, Gel incorporates curved,
non-polygonal modeling and animation capabilities,
peer-to-peer networking, global time stamps, visual
authoring, and a distributed processing model for
dynamism and deep interactivity. Unifying and enabling
these features is a powerful new programming paradigm,
a graph-based programming language.
Gel allows the entire code for a virtual world to be
visualized as 3D nodes in a tinker toy-like network
that can be manipulated and edited in click and drag-style
inside the world. This is intended to provide, in the long
run, for end-user programming of all aspects of a virtual
world, including behaviors. Users will no longer be limited
to navigating someone elses world but will be empowered to
modify or create their own, and build worlds collaboratively,
in real time. Gel is also designed to favor fast, responsive
interactions between multiple users (or avatars) in small
groups, within larger worlds that may contain any number of
simultaneous users.
Gel is an open-ended platform intended to include all interested
parties and the best and brightest of new ideas. Distribution
of Gel will be free via open source, following the BSD license.
The initial release will consist of a bare-bones infrastructure
on top of which further tools, applications and virtual worlds
can be built.
A compact, multi-threaded, object-oriented program, Gel is
written in independent C++, and is designed to be easily
portable, using multiple modules. It will work equally well
as a web browser plug-in or a full-screen application,
either stand-alone or networked. In addition, Gel combines
three distinct layers written from the ground up--networking
and the graph programming engine, a retained mode 3D renderer,
and a graphics driver plus immediate mode 3D rendering engine
(see QDraw addendum)--that can be incorporated individually
or in tandem for other open source applications.
By re-thinking the methods and assumptions underlying current
3D applications for the Internet, we believe we have established
a sound blueprint and working model for a universal visual
communications medium. A medium designed to be owned by none,
accessible to all, and adaptable to many different needs. We
offer Gel as a functional kernel which, when fully developed,
will have the potential to transform online 3D from the pursuit
of a devoted minority into a true mass medium and industry.
Conceivable applications of Gel-based virtual worlds span the
spectrum from entertainment, including online and set-top gaming;
science and education; virtual communities; new interface
paradigms; and E-commerce applications including database
visualization.
Note: This presentation is intended only as an overview of a
work-in-progress. It is neither a technical specification nor
a scholarly assessment of prior work and influences.
---end quote---
- Bruce
- Open Source 3D Interactive World Server Bruce
- Reactive keyboard J C Lawrence
- MUD-Dev digest, Vol 1 #243 - 14 msgs Dr. Cat
- Banning Players for Off-Site Activities? Ananda Dawnsinger
- Banning Players for Off-Site Activities? Madman Across the Water
- Banning Players for Off-Site Activities? sverre@munthe.net
- Banning Players for Off-Site Activities? Jeff Freeman
- Banning Players for Off-Site Activities? Matthew Mihaly
- Banning Players for Off-Site Activities? Marc Bowden
- Banning Players for Off-Site Activities? Ananda Dawnsinger
- Banning Players for Off-Site Activities? Zak Jarvis
- Banning Players for Off-Site Activities? Madman Across the Water
- Banning Players for Off-Site Activities? Vincent Archer
- Banning Players for Off-Site Activities? Dave Rickey
- Banning Players for Off-Site Activities? Ananda Dawnsinger
- Mud / Web Integeration Lee Hulbert
- Mud / Web Integeration Wes Connell
- Mud / Web Integeration Bruce
- Mud / Web Integeration Bruce
- Mud / Web Integeration KevinL
- Mud / Web Integeration msew
- Mud / Web Integeration msew
- Mud / Web Integeration Richard Tew
- Mud / Web Integeration Nathan F. Yospe
- Declaration of the Rights of Avatars sverre@munthe.net
- Declaration of the Rights of Avatars Matthew Mihaly
- Declaration of the Rights of Avatars Justin Rogers
- Declaration of the Rights of Avatars Andy
- OT: Banning Players for Off-Site Activities? Brian 'Psychochild' Green
- OT: Banning Players for Off-Site Activities? Ananda Dawnsinger
- Grandmaster Nuclear Safety Technicion or Grandmaster Warrior ( was John Szeder
- Alternate Means of EQUAL Enjoyment (formerly trade skill idea) Geoffrey MacDougall
- Realistic travel times/virtual terrain Richard Tew
- Realistic travel times/virtual terrain Zak Jarvis
- Realistic travel times/virtual terrain Inq Admin
- Realistic travel times/virtual terrain Richard Tew
- Realistic travel times/virtual terrain Matthew Mihaly
- Realistic travel times/virtual terrain Koster, Raph
- Realistic travel times/virtual terrain Richard Tew
- Realistic travel times/virtual terrain Matthew Mihaly
- Realistic travel times/virtual terrain Richard Tew
- Realistic travel times/virtual terrain Inq Admin
- Realistic travel times/virtual terrain William McCarroll
- Realistic travel times/virtual terrain Matthew Mihaly
- Realistic travel times/virtual terrain Mordengaard
- Realistic travel times/virtual terrain Justin Rogers
- Realistic travel times/virtual terrain Matthew Mihaly
- Grandmaster Nuclear Safety Technicion or Grandmaster Willowreed@aol.com
- [world-create] Progressive Aristocracy (fwd) J C Lawrence
- [world-create] Progressive Aristocracy (fwd) Matthew Mihaly
- VRML Richard Tew
- Admin: System outage J C Lawrence
- absolute vs. relative coords KevinL
- absolute vs. relative coords Inq Admin
- absolute vs. relative coords Nathan F. Yospe
- ADMIN: More troubles I'm afraid, and the details of the recovery. J C Lawrence
- integrated character webpages ala Black and White creature pages msew
- integrated character webpages ala Black and White creature pages msew
- Admin: Kang.Nu troubles J C Lawrence
- Admin: Kanga.Nu troubles... J C Lawrence
- travel times (commercial/graphical vs grassroots/text) Fredfish {E. Harper}
- travel times (commercial/graphical vs grassroots/text) the_logos@www.achaea.com
- Admin: We're back in business J C Lawrence
- Triangular Damage Infliction System Ben
- Triangular Damage Infliction System Ben Chambers
- Triangular Damage Infliction System Travis Casey
- Fwd: absolute vs. relative coords Nathan F.Yospe
- Opinions (even harsh) on Castle Marrach by Skotos? Christopher Allen
- Opinions (even harsh) on Castle Marrach by Skotos? Chris Lloyd
- Opinions (even harsh) on Castle Marrach by Skotos? tanis@mediacom.it
- Opinions (even harsh) on Castle Marrach by Skotos? Christopher Allen
- Opinions (even harsh) on Castle Marrach by Skotos? Federico Di Gregorio
- Opinions (even harsh) on Castle Marrach by Skotos? Christopher Allen
- Opinions (even harsh) on Castle Marrach by Skotos? Frank Crowell
- Opinions (even harsh) on Castle Marrach by Skotos? Frank Crowell
- Opinions (even harsh) on Castle Marrach by Skotos? Christopher Allen