September 1999
- Battle Systems Philip Loguinov -- Draymoor
- Battle Systems Matthew Mihaly
- Battle Systems Richard Woolcock
- Battle Systems Matthew Mihaly
- Battle Systems Richard Woolcock
- Battle Systems Mik Clarke
- Battle Systems Greg Miller
- Battle Systems Ben Greear
- Battle Systems Matthew Mihaly
- Battle Systems Greg Miller
- Battle Systems Christopher Allen
- Battle Systems Batis
- Battle Systems Hans-Henrik Staerfeldt
- Battle Systems Richard Ross
- Battle Systems Matthew Mihaly
- semi-OT: Alan Cox is a MUD hacker Adam Wiggins
- semi-OT: Alan Cox is a MUD hacker Ben Greear
- Graphical Mud Design JT Herring
- Graphical Mud Design Chris Gray
- Graphical Mud Design David
- ScryMUD is offically open to the public. Ben Greear
- ScryMUD is offically open to the public. Chris Gray
- ScryMUD is offically open to the public. Ben Greear
- ScryMUD is offically open to the public. Ben Greear
- IMP (Interactive Mud Protocol?) Philip Loguinov -- Draymoor
- IMP (Interactive Mud Protocol?) J C Lawrence
- Its not a MUD...is it? J C Lawrence
- An Introduction Hess, Ian {Ian} *CTR*
- An Introduction Caliban Tiresias Darklock
- An Introduction Mik Clarke
- An Introduction Greg Miller
- An Introduction Ilya, SCC, Game Commando
- An Introduction Matthew Mihaly
- An Introduction Jeremy Music "Sterling"
- An Introduction Matthew Mihaly
- An Introduction Jeremy Music "Sterling"
- An Introduction Hess, Ian {Ian} *CTR*
- An Introduction Wes Connell
- An Introduction Greg Miller
- An Introduction Albert
- The Relationship between pkers and monster AI? Tony Wilkinson
- The Relationship between pkers and monster AI? Jeremy Music "Sterling"
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Marc Bowden
- The Relationship between pkers and monster AI? Sellers, Michael
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers and monster AI? Tony Wilkinson
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Ilya, SCC, Game Commando
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Jon A. Lambert
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Travis Casey
- The Relationship between pkers and monster AI? Wes Connell
- The Relationship between pkers and monster AI? Adam Wiggins
- The Relationship between pkers and monster AI? Dundee
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Dundee
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Adam Wiggins
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Adam Wiggins
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Dundee
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? J C Lawrence
- The Relationship between pkers and monster AI? Chris Turner
- The Relationship between pkers and monster AI? Jon A. Lambert
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Asmodeus
- The Relationship between pkers and monster AI? Dundee
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers andmonster AI? Mik Clarke
- The Relationship between pkers andmonster AI? Matthew Mihaly
- The Relationship between pkers andmonster AI? Sellers, Michael
- The Relationship between pkers andmonster AI? Matthew Mihaly
- The Relationship between pkers andmonster AI? J C Lawrence
- The Relationship between pkers andmonster AI? Matthew Mihaly
- The Relationship between pkers andmonster AI? Ola Fosheim Grøstad
- The Relationship between pkers andmonster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Jon A. Lambert
- The Relationship between pkers and monster AI? Jon A. Lambert
- The Relationship between pkers and monster A I? Sellers, Michael
- The Relationship between pkers and monster AI? Mik Clarke
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Jeremy Music "Sterling"
- The Relationship between pkers and monster AI? Jon A. Lambert
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Travis S. Casey
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Sellers, Michael
- The Relationship between pkers and monster AI? Zaid Sayeed
- The Relationship between pkers and monster AI? Solmyr of the Azure Star
- The Relationship between pkers and monster AI? Sellers, Michael
- The Relationship between pkers and monster AI? Solmyr of the Azure Star
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Adam Wiggins
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers and monster AI? Laurel Fan
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Travis Casey
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Travis S. Casey
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Solmyr of the Azure Star
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Adam Wiggins
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Adam Wiggins
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Solmyr of the Azure Star
- The Relationship between pkers and monster AI? Sellers, Michael
- The Relationship between pkers and monster AI? Solmyr of the Azure Star
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? JT Herring
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Kylotan
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Mik Clarke
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Mik Clarke
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Adam Wiggins
- Skill Power vs Skill Rarity Philip Loguinov -- Draymoor
- Skill Power vs Skill Rarity Mik Clarke
- Consensual/PvP/PK Ilya, Game Commandos
- Announcement Locke / Mad Merv
- Announcement J C Lawrence
- Announcement Greg Miller
- Tactical Interest Was MUD-Dev digest, Vol 1 #142 - 4 msgs Spin
- Tactical Interest Was MUD-Dev digest, Vol 1 #142 - 4 msgs Travis S. Casey
- Tactical Interest Was MUD-Dev digest, Vol 1 #142 - 4 msgs Hans-Henrik Staerfeldt
- Tactical Interest Was MUD-Dev digest, Vol 1 #142 - 4 msgs Adam Wiggins
- Tactical Interest Was MUD-Dev digest, Vol 1 #142 - 4 msgs Ilya, Game Commandos
- Tactical Interest Was MUD-Dev digest, Vol 1 #142 - 4 msgs Mik Clarke
- Attracting players // TMC // 'admin' type reviewing Ilya, Game Commandos
- Attracting players // TMC // 'admin' type reviewing J C Lawrence
- Attracting players // TMC // 'admin' type reviewing Emil Eifrém
- Attracting players Koster, Raph
- Attracting players Dominic J. Eidson
- Attracting players Matthew Mihaly
- Attracting players John Hopson
- Attracting players David Bennett
- Attracting players Ilya, Game Commandos
- Attracting players Koster, Raph
- Attracting players The MUD Connector - Administrator
- Attracting players Dundee
- Attracting players Adam Wiggins
- Attracting players Matthew Mihaly
- Attracting players Koster, Raph
- Attracting players Adam Wiggins
- Attracting players Ilya, Game Commandos
- Attracting players Emil Eifrém
- Attracting players Mik Clarke
- Attracting players The MUD Connector - Administrator
- Attracting players Petri Virkkula
- Attracting players Koster, Raph
- Attracting players Matthew Mihaly
- Attracting players Koster, Raph
- Attracting players Matthew Mihaly
- Attracting players David Bennett
- Attracting players Greg Miller
- Attracting players Laurel Fan
- Attracting players Scatter
- Attracting players Andrew Wilson
- Attracting players Caliban Tiresias Darklock
- Attracting players Greg Miller
- Attracting players Caliban Tiresias Darklock
- Attracting players Greg Miller
- Attracting players Greg Miller
- Attracting players Matthew Mihaly
- attracting players Par Winzell
- attracting players David Bennett
- attracting players Mud Imp
- attracting players Marc Bowden
- attracting players adam@treyarch.com
- attracting players Kevin Scott London
- attracting players Ben Greear
- attracting players Wes Connell
- attracting players Marc Bowden
- attracting players Willowreed@aol.com
- attracting players Mordengaard
- attracting players adam@treyarch.com
- attracting players Jon A. Lambert
- attracting players David Bennett
- attracting players Marc Bowden
- Attracting players mrkelley@one.net
- Attracting players Louis
- Attracting players Matt Mihaly
- chess Matthew Mihaly
- chess Robin Cloutman
- an essay on PK Adam Wiggins
- an essay on PK J C Lawrence
- an essay on PK Marian Griffith
- an essay on PK Jeremy Music "Sterling"
- an essay on PK Chris Turner
- an essay on PK Adam Wiggins
- an essay on PK Chris Turner
- an essay on PK Adam Wiggins
- an essay on PK Charles Hughes
- an essay on PK Adam Wiggins
- an essay on PK Chris Turner
- an essay on PK Adam Wiggins
- an essay on PK Matthew Mihaly
- an essay on PK Jon A. Lambert
- an essay on PK Matthew Mihaly
- an essay on PK Ilya, Game Commandos
- an essay on PK Marian Griffith
- an essay on PK Matthew Mihaly
- an essay on PK Rhonda Alexander
- an essay on PK Ilya, Game Commandos
- an essay on PK Caliban Tiresias Darklock
- an essay on PK Laurel Fan
- an essay on PK Miroslav Silovic
- an essay on PK Matthew Mihaly
- an essay on PK Marian Griffith
- an essay on PK Matthew Mihaly
- an essay on PK Adam Wiggins
- an essay on PK J C Lawrence
- an essay on PK Richard Bartle
- an essay on PK Jason Spangler
- an essay on PK Willowreed@aol.com
- an essay on PK Koster, Raph
- an essay on PK Ola Fosheim Grøstad
- an essay on PK Richard Bartle
- Might not make right... Spin
- META: MUD-Dev visibility J C Lawrence
- Seeking one or two creative C coders for MURP project. Darin De Stefano
- Algorithms for an Infinite Universe Ola Fosheim Grøstad
- Algorithms for an Infinite Universe Quzah
- Algorithms for an Infinite Universe Jp Calderone
- Algorithms for an Infinite Universe Joel Kelso
- Algorithms for an Infinite Universe Ola Fosheim Grøstad
- Algorithms for an Infinite Universe Ola Fosheim Grøstad
- Dynamic muds ryan
- Dynamic muds Asmodeus
- Dynamic muds Robin Cloutman
- Dynamic muds ryan
- Dynamic muds Ilya, Game Commandos
- Dynamic muds Colin Coghill
- Dynamic muds J C Lawrence
- Dynamic muds Emil Eifrém
- Dynamic muds Katrina McClelan
- Dynamic muds Ilya, Game Commandos
- Dynamic muds David Bennett
- Dynamic muds Christopher Allen - GM Fangs
- Dynamic muds Spin
- Dynamic muds Ilya, Game Commandos
- Dynamic muds Spin
- Dynamic muds Chris Turner
- Dynamic muds Adam Wiggins
- Dynamic muds Mik Clarke
- Dynamic muds Arlie Stephens
- Dynamic muds Eli Stevens {KiZurich}
- Dynamic muds Greg Miller
- Dynamic muds Petri Virkkula
- Dynamic muds Ben Greear
- Dynamic muds Greg Miller
- Dynamic muds Colin Coghill
- Dynamic muds Katrina McClelan
- Dynamic muds Marian Griffith
- Dynamic muds Katrina McClelan
- Dynamic muds Alex Oren
- Dynamic muds Eli Stevens {KiZurich}
- Dynamic muds Chris Gray
- Dynamic muds Ronan Farrell
- Dynamic muds Petri Virkkula
- Dynamic muds Christopher Allen
- Dynamic muds Petri Virkkula
- Dynamic muds Justin Lockshaw
I'm also a bit latent about responding to this as I have been away for a
while but here are my thoughts.
:: [Ryan]
:: Are truly dynamic
:: rooms, in your opinion, worth spending the extra
:: effort? In dynamic, I mean that the description changes with
As some of the others have pointed out there are a few issues to be
addressed here. The main one is your personal opinion. I'll assume that you
looking for something that the players will respond well to. I've been a
builder on a few muds for a few years now and I enjoy creating highly
detailed and in depth areas in which to explore. Unfortunately I find that
room descriptions, while captivating at first, are often simply overlooked
beyond the exploration. I must admit that when I play I tend to do the same
thing(although I never use the brief command).
As a simple example I was attempting to reward players who actually
continued to read the room descriptions by putting 'subtle'(sometimes far
less than) clues in the room descriptions. I took this a bit too far
apparently in one area. I had a small courtyard outside of a temple with a
recall room high above a fountain that sat in the center. Unbeknownst to me
I had forgotten to make the exit gate visible to the exit list. When I
eventually opened the area for testing it didn't take long before I was
bombarded with tells asking how to get out of the courtyard even though the
room descriptions explicitly stated that there was a gate to the west which
opened to the rest of the city. Unfortunately most of the 'subtle' hints
that pointed to the majority of more in depth aspects of my area were, I
must assume, never read and continue to go unnoticed, undiscovered, and in
all other ways unused.
To get back to the point of dynamic room descriptions, I also quite enjoy
creating areas that are always in flux because of any number of elements. I
love dynamic descriptions although the implementation on their use must be
good otherwise it becomes very tedious. I have gone so far as to write 5
different room descriptions for a series of 10 rooms which I feel were never
appreciated by the players.
As a builder I would be willing to go to great lengths to produce really
good dynamic descriptions even if difficult to produce as long as they had
some impact and I didn't feel as though my work was simply bypassed by the
brief command. IMO you might have a hard time finding builders that would be
willing to put forth a lot of effort to make a dynamic description when they
could type in "This is a beach". Make it easy to use, and they will use it.
As a player dynamic descriptions are nice to look at but usually (in my
experience) have very little to do with the game itself. IMO if the
descriptions had some sort of use, some reason to actually note the status
of the space around you, then there would be nothing better. For instance,
being able to look at the room description and see if it is daytime, or
raining I would enjoy but for game porpoise it is simply the same as an
alias that shows the time and weather commands. You could argue that their
use is game immersion which I would agree with if I believed that even the
die hard role players walked around reading room descriptions of rooms they
have been in more than 5 times. IMO this just doesn't happen.
So it is all based on what you believe to be important. I for one couldn't
go without dynamic descriptions and intricate in depth areas if I were to
run a mud. This would be true even if those aspects are overlooked by the
majority of the players simply because *I* enjoy them.
:: what do you think of dynamic rooms and how they add to the
:: atmosphere of a mud?
Atmosphere is important and even if players no longer read the descriptions,
it may bring the initial 'feel' to the mud which is everlasting.
So there are my belated thoughts...
-Darkmuse
(I would use my real name/initials but I find they are far too common here,
them being JCL.) - Dynamic muds Mik Clarke
- Dynamic muds Marian Griffith
- Dynamic muds Travis S. Casey
- Dynamic muds Marian Griffith
- thoughts on 'realism' Matthew Mihaly
- Tactical Interest Spin
- Tactical Interest Spin
- Tactical Interest Adam Wiggins
- what players want, what I want Ilya, Game Commandos
- what players want, what I want Matthew Mihaly
- what players want, what I want Ilya, Game Commandos
- what players want, what I want Justin Lockshaw
- what players want, what I want Caliban Tiresias Darklock
- Creating a mudlib Solmyr of the Azure Star
- Mobiles AI and automation Crystalmir
- Mobiles AI and automation Matthew Mihaly
- Mobiles AI and automation Marc Bowden
- Mobiles AI and automation Mik Clarke
- This is just... STRANGE Dundee
- Mail delivery failed: returning message to sender (fwd) Matthew Mihaly
- Ultima Online Steve Sparks
- Ultima Online Ola Fosheim Grøstad
- Peer pressure and cooperation Miroslav Silovic
- Effiecient interaction (was deliver failed) Spin
- ADMIN: We're moving again J C Lawrence
- "Online migration and population mobility" Koster, Raph
- "Online migration and population mobility" Koster, Raph