September 1999
- Battle Systems Philip Loguinov -- Draymoor
- Battle Systems Matthew Mihaly
- Battle Systems Richard Woolcock
- Battle Systems Matthew Mihaly
- Battle Systems Richard Woolcock
- Battle Systems Mik Clarke
- Battle Systems Greg Miller
- Battle Systems Ben Greear
- Battle Systems Matthew Mihaly
- Battle Systems Greg Miller
- Battle Systems Christopher Allen
- Battle Systems Batis
- Battle Systems Hans-Henrik Staerfeldt
- Battle Systems Richard Ross
- Battle Systems Matthew Mihaly
- semi-OT: Alan Cox is a MUD hacker Adam Wiggins
- semi-OT: Alan Cox is a MUD hacker Ben Greear
- Graphical Mud Design JT Herring
- Graphical Mud Design Chris Gray
- Graphical Mud Design David
- ScryMUD is offically open to the public. Ben Greear
- ScryMUD is offically open to the public. Chris Gray
- ScryMUD is offically open to the public. Ben Greear
- ScryMUD is offically open to the public. Ben Greear
- IMP (Interactive Mud Protocol?) Philip Loguinov -- Draymoor
- IMP (Interactive Mud Protocol?) J C Lawrence
- Its not a MUD...is it? J C Lawrence
- An Introduction Hess, Ian {Ian} *CTR*
- An Introduction Caliban Tiresias Darklock
- An Introduction Mik Clarke
- An Introduction Greg Miller
- An Introduction Ilya, SCC, Game Commando
- An Introduction Matthew Mihaly
- An Introduction Jeremy Music "Sterling"
- An Introduction Matthew Mihaly
- An Introduction Jeremy Music "Sterling"
- An Introduction Hess, Ian {Ian} *CTR*
- An Introduction Wes Connell
- An Introduction Greg Miller
- An Introduction Albert
- The Relationship between pkers and monster AI? Tony Wilkinson
- The Relationship between pkers and monster AI? Jeremy Music "Sterling"
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Marc Bowden
- The Relationship between pkers and monster AI? Sellers, Michael
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers and monster AI? Tony Wilkinson
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Ilya, SCC, Game Commando
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Jon A. Lambert
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Travis Casey
- The Relationship between pkers and monster AI? Wes Connell
- The Relationship between pkers and monster AI? Adam Wiggins
- The Relationship between pkers and monster AI? Dundee
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Dundee
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Adam Wiggins
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Adam Wiggins
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Dundee
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? J C Lawrence
- The Relationship between pkers and monster AI? Chris Turner
- The Relationship between pkers and monster AI? Jon A. Lambert
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Asmodeus
- The Relationship between pkers and monster AI? Dundee
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers andmonster AI? Mik Clarke
- The Relationship between pkers andmonster AI? Matthew Mihaly
- The Relationship between pkers andmonster AI? Sellers, Michael
- The Relationship between pkers andmonster AI? Matthew Mihaly
- The Relationship between pkers andmonster AI? J C Lawrence
- The Relationship between pkers andmonster AI? Matthew Mihaly
- The Relationship between pkers andmonster AI? Ola Fosheim Grøstad
- The Relationship between pkers andmonster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Jon A. Lambert
- The Relationship between pkers and monster AI? Jon A. Lambert
- The Relationship between pkers and monster A I? Sellers, Michael
- The Relationship between pkers and monster AI? Mik Clarke
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Jeremy Music "Sterling"
- The Relationship between pkers and monster AI? Jon A. Lambert
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Travis S. Casey
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Sellers, Michael
- The Relationship between pkers and monster AI? Zaid Sayeed
- The Relationship between pkers and monster AI? Solmyr of the Azure Star
- The Relationship between pkers and monster AI? Sellers, Michael
- The Relationship between pkers and monster AI? Solmyr of the Azure Star
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Adam Wiggins
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers and monster AI? Laurel Fan
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Travis Casey
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Travis S. Casey
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Solmyr of the Azure Star
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Adam Wiggins
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Adam Wiggins
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Solmyr of the Azure Star
- The Relationship between pkers and monster AI? Sellers, Michael
- The Relationship between pkers and monster AI? Solmyr of the Azure Star
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? JT Herring
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Kylotan
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Mik Clarke
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Mik Clarke
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Adam Wiggins
- Skill Power vs Skill Rarity Philip Loguinov -- Draymoor
- Skill Power vs Skill Rarity Mik Clarke
- Consensual/PvP/PK Ilya, Game Commandos
- Announcement Locke / Mad Merv
- Announcement J C Lawrence
- Announcement Greg Miller
- Tactical Interest Was MUD-Dev digest, Vol 1 #142 - 4 msgs Spin
- Tactical Interest Was MUD-Dev digest, Vol 1 #142 - 4 msgs Travis S. Casey
- Tactical Interest Was MUD-Dev digest, Vol 1 #142 - 4 msgs Hans-Henrik Staerfeldt
- Tactical Interest Was MUD-Dev digest, Vol 1 #142 - 4 msgs Adam Wiggins
- Tactical Interest Was MUD-Dev digest, Vol 1 #142 - 4 msgs Ilya, Game Commandos
- Tactical Interest Was MUD-Dev digest, Vol 1 #142 - 4 msgs Mik Clarke
- Attracting players // TMC // 'admin' type reviewing Ilya, Game Commandos
- Attracting players // TMC // 'admin' type reviewing J C Lawrence
- Attracting players // TMC // 'admin' type reviewing Emil Eifrém
- Attracting players Koster, Raph
- Attracting players Dominic J. Eidson
- Attracting players Matthew Mihaly
- Attracting players John Hopson
- Attracting players David Bennett
- Attracting players Ilya, Game Commandos
- Attracting players Koster, Raph
- Attracting players The MUD Connector - Administrator
- Attracting players Dundee
- Attracting players Adam Wiggins
- Attracting players Matthew Mihaly
- Attracting players Koster, Raph
- Attracting players Adam Wiggins
- Attracting players Ilya, Game Commandos
- Attracting players Emil Eifrém
- Attracting players Mik Clarke
- Attracting players The MUD Connector - Administrator
- Attracting players Petri Virkkula
- Attracting players Koster, Raph
- Attracting players Matthew Mihaly
- Attracting players Koster, Raph
- Attracting players Matthew Mihaly
- Attracting players David Bennett
- Attracting players Greg Miller
- Attracting players Laurel Fan
- Attracting players Scatter
- Attracting players Andrew Wilson
- Attracting players Caliban Tiresias Darklock
- Attracting players Greg Miller
- Attracting players Caliban Tiresias Darklock
- Attracting players Greg Miller
- Attracting players Greg Miller
- Attracting players Matthew Mihaly
- attracting players Par Winzell
- attracting players David Bennett
- attracting players Mud Imp
- attracting players Marc Bowden
- attracting players adam@treyarch.com
- attracting players Kevin Scott London
- attracting players Ben Greear
- attracting players Wes Connell
- attracting players Marc Bowden
- attracting players Willowreed@aol.com
- attracting players Mordengaard
- attracting players adam@treyarch.com
- attracting players Jon A. Lambert
- attracting players David Bennett
- attracting players Marc Bowden
- Attracting players mrkelley@one.net
- Attracting players Louis
- Attracting players Matt Mihaly
- chess Matthew Mihaly
- chess Robin Cloutman
- an essay on PK Adam Wiggins
- an essay on PK J C Lawrence
- an essay on PK Marian Griffith
- an essay on PK Jeremy Music "Sterling"
- an essay on PK Chris Turner
- an essay on PK Adam Wiggins
- an essay on PK Chris Turner
- an essay on PK Adam Wiggins
- an essay on PK Charles Hughes
- an essay on PK Adam Wiggins
- an essay on PK Chris Turner
- an essay on PK Adam Wiggins
- an essay on PK Matthew Mihaly
- an essay on PK Jon A. Lambert
- an essay on PK Matthew Mihaly
- an essay on PK Ilya, Game Commandos
- an essay on PK Marian Griffith
- an essay on PK Matthew Mihaly
- an essay on PK Rhonda Alexander
- an essay on PK Ilya, Game Commandos
- an essay on PK Caliban Tiresias Darklock
- an essay on PK Laurel Fan
- an essay on PK Miroslav Silovic
- an essay on PK Matthew Mihaly
- an essay on PK Marian Griffith
- an essay on PK Matthew Mihaly
- an essay on PK Adam Wiggins
- an essay on PK J C Lawrence
- an essay on PK Richard Bartle
- an essay on PK Jason Spangler
- an essay on PK Willowreed@aol.com
- an essay on PK Koster, Raph
- an essay on PK Ola Fosheim Grøstad
- an essay on PK Richard Bartle
- Might not make right... Spin
- META: MUD-Dev visibility J C Lawrence
- Seeking one or two creative C coders for MURP project. Darin De Stefano
- Algorithms for an Infinite Universe Ola Fosheim Grøstad
- Algorithms for an Infinite Universe Quzah
- Algorithms for an Infinite Universe Jp Calderone
- Algorithms for an Infinite Universe Joel Kelso
- Algorithms for an Infinite Universe Ola Fosheim Grøstad
- Algorithms for an Infinite Universe Ola Fosheim Grøstad
- Dynamic muds ryan
- Dynamic muds Asmodeus
- Dynamic muds Robin Cloutman
- Dynamic muds ryan
- Dynamic muds Ilya, Game Commandos
- Dynamic muds Colin Coghill
- Dynamic muds J C Lawrence
- Dynamic muds Emil Eifrém
- Dynamic muds Katrina McClelan
- Dynamic muds Ilya, Game Commandos
- Dynamic muds David Bennett
- Dynamic muds Christopher Allen - GM Fangs
- Dynamic muds Spin
- Dynamic muds Ilya, Game Commandos
- Dynamic muds Spin
- Dynamic muds Chris Turner
- Dynamic muds Adam Wiggins
- Dynamic muds Mik Clarke
- Dynamic muds Arlie Stephens
On Mon, Sep 20, 1999 at 05:37:48PM -0500, ryan wrote:
I'm responding a little late here, as I was on vacation when this thread
started. However, a fast scan of other folks' comments suggests my
viewpoint is different enough to be worth posting.
> This really doesn't cover what I was getting at. I don't need/want to know
> how to
> program this or how you go about doing it, I want players/admins/and especially
> builders' ideas on the subject.
>
> Builders - Are you willing to put the extra code forth to make rooms much more
> versatile as season and day/night changes occur? Possibly other things as
> well.
As a builder, I do dynamic rooms, but only when it is important. In
particular, I do changing room descriptions for "quests", but not seasons,
weather, or time of day. For example...
| You are in a greenhouse. It looks ill cared for. All the plants appear
| wilted, many seem to be dying. There are aphids on the rose plants,
| and some sort of animal has been digging in the earth.
may become
| You are in a busy greenhouse. Gardeners are working industriously to
| repair the damage caused by their recent absence.
once the player has solved the problem of the absent gardeners.
What you won't see from me is:
| You are on a busy city street. You see hurrying business men, harried
| shoppers, the occassional street vendor all enjoying the balmy spring
| sunshine.
Becoming:
| You are on a deserted city street. Even the thieves and beggars have
| abandoned it, to crawl into whatever shelter they can find from the
| freezing temperatures and the omnipresent snow. One night watchman
| passes hastily, making his rounds as fast as possible, shivering
| and wishing for an indoor desk job.
> Admins - Have you done this system and found it to be successful with builders
> a/o players?
>
> Players - How much of an addition do you think dynamic rooms are to the
> atmosphere
> of the game?
I see 3 sorts of dynamic room descriptions:
1) descriptions that change based on player actions, where the change is
relevant to the player's concerns (see first example above).
2) descriptions that have a semi-automatically generated weather/time based
addendum.
3) descriptions that change drastically based on weather/time factors (see
second example above).
I like type (1).
I rather dislike (3). It confuses automapping clients (making non-fun work
for the player). In extreme cases (fortunately rare, or perhaps even
nonexistent) it confuses the player too. It may add some realism, and can
make for enjoyable reading (if the builder writes rather better than
my contrived examples), but it doesn't add much to the *game*.
As for (2), I'm indifferent to it. It doesn't make me more immersed in
the game reality, and the (generally) repetitive appended text is boring,
and often doesn't blend nicely with the rest of the room description.
It is also often hilarious when some builder uses it incorrectly, and
I see day-night cycles underground, or "It is snowing here" in the
royal ballroom (accidentally set to be "outdoors"). However, a lot
of folks seem to like it, so I regard it as harmless. (It does make
me slightly more likely to switch to "brief" mode, however.)
I should probably mention (if it isn't obvious) that I'm a gamer, not
roleplayer or simulationist, though I do like good writing and consistent
worlds.
> These are the questions which I am looking for answers to, as they are most
> important
> in this developmental step of my mud.
I hope you are getting something useful out of the various viewpoints here.
--
Arlie
(Arlie Stephens arlie@netcom.com)
- Dynamic muds Eli Stevens {KiZurich}
- Dynamic muds Greg Miller
- Dynamic muds Petri Virkkula
- Dynamic muds Ben Greear
- Dynamic muds Greg Miller
- Dynamic muds Colin Coghill
- Dynamic muds Katrina McClelan
- Dynamic muds Marian Griffith
- Dynamic muds Katrina McClelan
- Dynamic muds Alex Oren
- Dynamic muds Eli Stevens {KiZurich}
- Dynamic muds Chris Gray
- Dynamic muds Ronan Farrell
- Dynamic muds Petri Virkkula
- Dynamic muds Christopher Allen
- Dynamic muds Petri Virkkula
- Dynamic muds Justin Lockshaw
- Dynamic muds Mik Clarke
- Dynamic muds Marian Griffith
- Dynamic muds Travis S. Casey
- Dynamic muds Marian Griffith
- thoughts on 'realism' Matthew Mihaly
- Tactical Interest Spin
- Tactical Interest Spin
- Tactical Interest Adam Wiggins
- what players want, what I want Ilya, Game Commandos
- what players want, what I want Matthew Mihaly
- what players want, what I want Ilya, Game Commandos
- what players want, what I want Justin Lockshaw
- what players want, what I want Caliban Tiresias Darklock
- Creating a mudlib Solmyr of the Azure Star
- Mobiles AI and automation Crystalmir
- Mobiles AI and automation Matthew Mihaly
- Mobiles AI and automation Marc Bowden
- Mobiles AI and automation Mik Clarke
- This is just... STRANGE Dundee
- Mail delivery failed: returning message to sender (fwd) Matthew Mihaly
- Ultima Online Steve Sparks
- Ultima Online Ola Fosheim Grøstad
- Peer pressure and cooperation Miroslav Silovic
- Effiecient interaction (was deliver failed) Spin
- ADMIN: We're moving again J C Lawrence
- "Online migration and population mobility" Koster, Raph
- "Online migration and population mobility" Koster, Raph